[00:00:50] also i had never actually taken it outside of the SPH [00:01:00] you'll be happy to know it is capable of landingo n the mun with dv to spare [00:01:30] cool [00:02:56] I'm gonna go kill myself [00:03:01] D: [00:03:16] <\oren\> Ç [00:03:17] figured out how to get interstellar microwave beamed power to work and it was something I should've tried a long time ago [00:03:24] d'oh [00:03:34] <\oren\> what did u do? [00:03:37] basically using the wrong part in the wrong situation [00:03:38] check pm [00:03:50] I knew there was dropoff, but I didn't think it was so bad I couldn't generate thrust [00:03:58] http://www.smbc-comics.com/comic/eat-the-apple [00:04:17] and it's also capable of mun ascent Alanonzander. haven't tested for other bodies and now i'm tempted to try things like Duna [00:04:35] alright, I just took a mission to do gravimetric surveys on the mun. [00:04:38] er, on minmus. [00:04:53] so I'm going to try to use the damaged rover from my last minmus mission to do it: https://www.twitch.tv/tironstarstryker [00:05:04] because I actually made the thing able to operate autonomously [00:05:38] <\oren\> how do I make a ship have a  icon [00:06:12] does 1.2.2 have plane icons? [00:06:13] right click a probe or command pod, hit "rename vessel" [00:06:17] yeah plane icons exist [00:06:30] <\oren\> oh right you can change the icon too [00:06:34] http://puu.sh/tuZ1y/79409b0b9a.jpg [00:07:38] <\oren\> nice lander [00:08:17] <\oren\> oh, it see, if I use a plane cockpit it's automatically a plane [00:08:26] i built it because i was bored once, then lost it until today [00:08:39] so i put it on kerbalx because Alanonzander asked for it [00:13:26] speaking of icons, anyone know if there's a way to add more? [00:13:49] I think last time I read anything it seemed like they were hardcoded in and not easily changeable [00:14:53] Dunkirk: yeah, in 1.1.3 they were. I dunno about 1.2.2, sounds like they added more so [00:16:12] the one thing i want more than anything else is a mod or update that allows you to create categories for that [00:16:27] like take the thing for making subassembly categories and apply it to vesssel types [00:19:42] well they added more, but there's some I'd like to be able to add [00:20:08] There is one [00:20:08] a mod that is [00:20:08] I have to use a weird scheme to keep my tracking station list cleaner [00:20:18] allows you to create tags and categories [00:20:32] parts list categories or tracking station categories [00:20:36] too bad it only works on "saves" [00:20:52] what do you mean "saves"? [00:21:09] it allows you to tag your save files with categories [00:21:32] ??? [00:21:36] doesn't show anything after you load them [00:21:59] https://puu.sh/trkim/584fdeaf86.jpg [00:22:23] i want to be able to assign all 20+ satellites that i launched for career contracts to a category i can ignore when not needed [00:22:46] load what though, like what are you talking about [00:22:47] [quote] "Despite being quite expensive and sitting at the very end of the tech tree, it of course is completely overpowered, providing potentially infinite v." -- EmDrive mod (on the description) [00:22:54] tracking station and ship categories or part categories [00:23:06] I've heard someone say: "the best way to balance something in KSP is to use physics" [00:23:43] that is to say - if it matches up with real-world numbers, it's balanced [00:25:05] yeah, looks like it's still hardcoded in and can't be changed [00:25:36] it came up that one time I tried to make a reactionless drive in KSP, but I didn't balance it against any known drive (EmDrive tests were something I hadn't yet heard about - I just wanted a reactionless drive which provided free thrust) [00:26:10] hmmm [00:26:22] I don't think there's a way I could get the right transmitters up into orbit [00:26:46] at least enough of them on one craft to make multi-drops feasible [00:29:10] I noticed something interesting when trying the rover on Gilly scenario. It probably is intentional, but it's possible to move without propellant by turning the craft. [00:29:29] Basically you push off like a galloping horse. [00:29:35] congratulations, you've discovered how an electric car works [00:32:18] what is the smallest ascent vehicle you've seen to get off the surface of eve [00:33:44] Iskierka, or for that matter an actual horse, yeah. It just "felt" buggy. [00:34:08] yay sunlight [00:34:24] Should patent that. Vacuum horsefly ground thruster? [00:34:38] lol [00:34:53] Makes me want to make another eve mission [00:34:53] this rover would work better if it hadn't lost half its RTGs and all its batteries [00:35:20] if space is a vacuum how come rockets cant just get sucked into space 🤔 [00:35:52] because vacuums don't actually suck. it's atmospheric pressure pushing stuff towards the lower pressure zone [00:36:25] man [00:36:28] <\oren\> https://snag.gy/Fec71Y.jpg [00:36:32] this guy does not know how to labele his part folders [00:36:35] and gravity is greather than 'lack of pressure' [00:36:38] it's so random [00:36:52] I'm trying to find a part and it's impossible, nothing is consistent with naming schemes [00:37:39] IIRC, the ancient Greeks felt that a vacuum was logically impossible. [00:38:21] <\oren\> therefore, the space between the stars must contain aether [00:38:42] I assume at some point someone noticed the limit in how high you could pump water from above. [00:39:03] <\oren\> if we can create an aetheric motor then we shall travel the stars! [00:39:05] actually, they noticed a trick with mercury first. [00:39:22] probably not as they lacked the mechanisms to reach the limit, I'd expect [00:39:27] fill up a long glass tube with mecury. turn it upside down, with the end in a tub of mercury. [00:39:41] and blood pressure is still expressed in millimeters of mercury. [00:39:42] a space appears at the sealed top end of the tube. [00:40:15] yeh. mercury was useful for that sort of thing because it's so *heavy* [00:40:18] forced vacuum in a tube is a better demo than attempting a high pressure pump [00:40:37] it doesn't take as much height to get it to limit out [00:40:38] makes sense. [00:40:55] I've seen all kinds of things floating on mercury on YouTube. [00:41:03] and a vacuum can seem logically impossible without the context of material clustering together and following gravity [00:41:04] (metallic mercury is also safer than people think) [00:41:09] they presumed there's just stuff expanding everywhere [00:41:37] (until you try to turn it into gold) [00:41:42] a vacuum would be impossible because stuff will enter it. You need a concept of gravity affecting the nothing-ish of air to have vacuum [00:42:51] Action: Tiron pokes mechjeb [00:43:03] Right. And today we know that a vacuum is rapidly destroyed when threads enter it and wrap around the rollers. [00:43:40] This is a consequence of perturbed string theory. [00:43:45] problem with metallic merucry is mercury VAPOR. that and repeated exposure. [00:45:35] alright, I think this works, but I'm not sure [00:45:52] Yeah. I know, seriously, that it's no longer used in fever thermometers for that reason. [00:46:19] For that and (sane) weather, the liquid range of alcohol works fine. [00:46:42] And I want to say that oven thermometers usually use a bimetallic strip? [00:48:05] yeah it was one of those 'we have safer alternatives, why not use them' things [00:48:11] The ones I've seen, whether for testing an oven or the internal temperature of food, have a dial, so that would make sense. [00:48:39] the thermostat that was in my house when we moved in still had mercury switches in it [00:51:29] A thermostat is also hard to break accidentally. [00:51:43] funky design. uses a bimetallic strip as the actual temperature sensing element, and the activation temperature is changed by rotating the mercury switch so it activates at a different angle. that too. [00:53:19] Maybe it was old enough that semiconductors were expensive? [00:53:33] entirely possible. [00:54:09] sheesh [00:54:16] you don't even need heat shields for re-entry [00:54:22] And non-programmable thermostats... weren't? [00:54:25] engines have such high heat tolerance, they act like a heat shield [00:54:28] from LKO, hardly? [00:54:57] from other places, welll..... [00:57:02] whoo, massive vacuum! [00:57:20] +1864 science [00:57:22] whew [00:58:37] Supercheese: yeah that works up to a point. Once you start coming in from higher orbit, or interplanetary, things change. [00:59:44] #KSPOfficial: mode change '+o sjwt' by ChanServ!ChanServ@services.esper.net [00:59:48] http://wiki.kerbalspaceprogram.com/wiki/Game_Difficulty is quite out of date. For one thing, I noticed the other day that difficulty changes some thhings under the "advanced" tab. Reentry heating is actually one that I remember offhand. [01:00:36] jesus, this orbital beam thing I'm gonna have to make is gonna be pretty big [01:08:19] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [01:19:12] Action: Tiron gets frustrated trying to figure out/remember how to translate LAN adjustments from the requirement in the contract to the format mechjeb takes as input and just manuever-nodes it [01:19:44] heh [01:19:48] yea, thats so much easier. [01:20:10] well the game uses decimal degrees. Mechjeb uses DMS with E/W designations. [01:22:30] its not super hard to convert tho [01:24:15] no, I just got tired of trying to figure out what to punch in [01:25:18] 249.3 E? 63.3 W? Something like that? *not sure* [01:25:54] which is why i just punch em all in by hand and have MJ/RT2 execute them all [01:26:06] hehe [01:26:30] well it wants a LAN of 249.3. which is 249 18 00 in DMS [01:27:13] the worst is when you're dialing in the final maneuver node correction and the game completes the contract for you [01:27:14] that part's easy. but what to do with the E/W? [01:27:20] haha [01:28:40] I did it wrong the first time, I think because it should've been E and it was W [01:28:58] stupid sattelite contracts [01:29:46] 249 17 51, that oughta do. [01:31:36] midcourse... 20 days away. sweet. [01:33:44] got it. k [01:35:58] #KSPOfficial: mode change '+o technicalfool' by ChanServ!ChanServ@services.esper.net [01:36:38] http://pluto.jhuapl.edu/Multimedia/Science-Photos/image.php?page=1&gallery_id=2&image_id=470 [01:37:02] alright, stream off. [01:46:28] <\oren\> "maintain orbit for 150 days" AAAAAAAAAAA [01:49:50] \oren\, which LS mod? [01:55:59] this is weird [01:56:16] I feel like I understand what's going on, but I don't get why I would ever use anything but infrared once I've unlocked it [01:56:52] when, at the end of the tech tree, there's an upgrade for "extreme ultraviolet" or something like that [02:08:33] #KSPOfficial: mode change '+o technicalfool' by ChanServ!ChanServ@services.esper.net [02:13:02] does ksp allow 3rd party apps?:| ie a standalone windows app > ref ksp dll to do stuff [02:13:36] all i done was mods that still has ksp use XD [02:14:30] on a side note - current ksp folder (including backups, old versions etc) 211GB -.- [02:15:03] i really gotta find some type of archive software that rmoves dup files [02:15:24] prolly 20gb tops of unique files [02:21:52] yeah, I don't understand why I'd ever use UV beams [02:22:05] they don't transmit through atmo and their efficiency is lower even in vacuum [02:48:18] oh well [03:02:37] well now it's time for me to do ksp streams and figure out how to do heavy SSTOs so that'll be fun o/ [03:14:47] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [03:20:45] it's time for me to figure out something to do [03:21:18] self-sustaining EVE colony [03:23:19] <\oren\> SSTO to Tylo [03:24:11] nah, still working around kerbin [03:24:31] trying to decide if it's worth bothering doing LS and EL on the Mun, but I probably should just so I know what I'll be doing on other planets [03:28:18] need to make a flowchart or something for myself so I can work it out [03:32:03] any computer geniuses around? debating to disable paging file, have 128gb ram, and a 500gb m.2 drive :\ since its technically ssd, paging would cause wear, and not seeing a dire need to have paging with the given ram amount [03:32:41] modern ssds do not wear [03:33:34] eh....m.2 is fairly new, and plenty of websites are saying they do -.- [03:33:51] When can we just store all of our data in magic crystals? [03:34:10] modern ssd i know shuffle lesser used to busy areas, to 'balance wear' [03:34:29] xShadowx: yeah yeah yeah and you would never reach even 10% wear during its lifetime [03:34:31] Psh, I will stick to my scuzzy [03:34:41] Or my tapes [03:34:42] xShadowx: if you are not using it for databases [03:34:46] in theory lasts for forever compared to possible use, but its still wear afaik [03:34:54] exactly, forever [03:34:57] so forget about it [03:35:03] just looking at some planes as i play war thunder, why when i try and design a plane in KSP it never looks like that? [03:35:18] usually my planes end up looking like an explosion.. [03:35:25] Korhaka: part packs, and gfx mods [03:35:27] just leave some token 4gb swap for something that could require it and thats all [03:35:31] Korhaka: Well, lots of those planes exploded too :D [03:35:35] lol [03:35:43] ^ [03:35:45] normally not on the runway though [03:35:51] normally.. [03:35:54] move the pagefile to a HDD, but don't disable it [03:36:03] windows still uses it on occasion [03:36:05] no hdd left :P [03:36:09] hmm [03:36:25] hdd gone bye bye, now ssd and ramdisk lolz [03:36:28] certain functions and programs in windows can suffer when there is no pagefile [03:36:41] but if you have a ton of RAM, the pagefile will hardly be used [03:36:56] wonderr what happens if i move pagefile to my ramdisk...laugh [03:37:28] windows seems to start actively using the pagefile when less then half a GB of free RAM is left over [03:37:31] hmmm, so it seems like every setup I have down, if I want it to participate in planetary logistics, needs a pilot or quartermaster or whatever [03:37:36] 128gb split to 64gb ramdisk and 64gb system mem [03:37:55] so pagefile on ramdisk doesnt seem too crazy [03:38:16] as long as you don't have less than 512MB of free RAM, the pagefile will hardly be used and should be safe on your SSD [03:40:15] putting it on your ramdisk might be a problem if the ramdisk is mounted too late [03:40:24] during boot [03:43:09] I have a OS monitoring widget on my second screen. the pagefile always says 0% after boot. the only thing that makes it go up is when I play KSP with a lot of mods [03:43:21] and than only when about half a GB of free RAM is left [03:43:28] *then [03:45:02] speaking of widgets [03:45:16] if you design a website that does this to your CPU: http://i.imgur.com/X7ODHg4.png [03:45:38] and nothing is going on on your website like fast moving things that need heavy calculation [03:45:43] you are doing it wrong [03:54:49] <\oren\> kp is currently taking up 8 GB of RAM [03:55:00] <\oren\> s/kp/ksp [03:55:53] NeonGen, I don't even have a swapfile [03:56:09] that would be weird in windows :P [03:56:56] I used to remove my pagfile in XP back when 4GB of RAM was a lot [03:57:11] but back then some windows features would complain or get slow [04:01:27] TheKosmonaut: your wish https://en.wikipedia.org/wiki/Holographic_Versatile_Disc [04:02:04] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [04:02:10] though if you want more orange crystal-like from ds9, can order the design for usb flash stick custom from china [04:04:13] oh.........derp http://www.computerworld.com/article/3034260/data-storage/superman-memory-crystals-could-store-data-for-billions-of-years.html [04:04:19] new tech :D [04:04:21] If they are going to make disks like that, they might as well design a smaller one like in those spy movies :) [04:04:53] need to mix thst tech, into the ds9 crystal stick for looks [04:05:04] then win-win [04:05:07] It's amazing that they can store 6TB on there, but does it have to be CD size? :P [04:05:26] the 2nd one i linked? [04:05:31] no clue [04:05:34] HVD [04:05:38] oh [04:05:44] its dead :P [04:05:51] 2nd link new tech [04:06:21] I've seen that before o.O [04:06:24] years a go [04:06:38] 360TB [04:06:39] someone carved the bible on a tiny disk [04:06:41] o.o [04:06:44] wasn't transparent though [04:07:21] that 360TB....i want [04:07:22] wiat, what is 5 dimensions? [04:07:42] is this technobable, or did I just miss a major scientific discovery? [04:08:23] dude you need so many kerbals to make a colony function [04:08:23] NeonGen, "The information encoding is realized in five dimensions: the size and orientation in addition to the three dimensional position of these nanostructures," the researchers said in a news release. [04:08:36] uh......x y z is 3d space, 4 is time, no idea what 5 is :P [04:08:43] so, it's 5 axes to encode data along, not 5 physical dimensions [04:08:57] oh that [04:09:05] it seems like the other 2 dimensions are really just functions of the first three then [04:09:55] but in terms of information, it's 5 independent axes [04:10:42] how long till i get one :( [04:11:13] I remember reading about light based circuitry, when will that ever be reality? :P [04:12:56] we went from horse to moon in 70 years, then nothing, what do you think :P [04:13:58] when I was a teen, I remember reading about using light in chips in the same way we use electricity now [04:14:07] never heard from it again [04:15:04] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [04:19:17] when i was little, i heard of that film the government made, about going to the moon, to trick the soviets into wasting all their money [04:19:40] we should goto moon for real [04:20:40] I think the soviets lost more money engaging trying to win assymetric warfare with WWII style conventional warfare [04:20:53] anyone else ever done planetary logistics with mks? [04:21:27] and end up loosing million dollar bombers to 20k dollar guided misiles [04:24:42] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [04:24:48] trying to figure out what I can get away with [04:25:53] I'm assuming I can just mine the raw mats, transport them to somewhere else to be processed if I have a pilot/quartermaster at the mining site, then send supplies and stuff back through it to them [04:30:01] seems like best setup would be a miner, mechanic, and quartermaster at each site [04:32:40] why not halfmaster [04:32:43] or just a master [04:32:45] he he he he he [04:35:41] they're twice and four times as expensive [04:35:46] we have a budget to follow [04:36:21] man, there's so many numbers, materials, and things that do stuff [04:36:32] I'm trying to find out what the smallest footprint I can get away with is [04:36:42] that still makes everything I need [04:37:25] probably 7 [04:38:48] /win 18 [04:38:56] er [04:39:17] ISS Urine Tank Level: 67% [04:52:32] ah, this sucks [04:52:48] I need two of these assembler things, can't seem to get away with just one [04:55:06] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [04:58:53] bwoop [05:27:30] okay, streaming again. whoo: https://www.twitch.tv/tironstarstryker [05:27:54] so, let's start with fixing the 'staring at the SPH' bug again. [05:28:59] cant play dreadnought because the server is crashing hourly [05:29:08] and match result is lost [05:29:37] so might as well do something else [05:29:41] maybe ksp [05:29:54] hmm i forgot to put the butter out [05:29:57] okay... this loading is taking forever. [05:31:04] okay stream cut while I reload. [05:31:24] but it looks like I'm gonna be doing orbital construction. putting the second (and last) arm on the station, and recycling the old one [05:31:49] somebody put on a second arm on a station not so long ago. deja vu [05:32:48] lol [05:33:03] Althego: I did, but the first one was the old design that's getting replaced. :P [05:33:05] https://www.twitch.tv/tironstarstryker stream on again [05:40:43] man this is not an easy task to sort out [05:40:44] yeah recycle bin, eat that thing [05:43:29] alright, well, I at least figured out the processing chain and what feels like a reasonable way to approach it [05:43:56] tomorrow I'll figure out the ratios of everything [05:43:57] hehe, arm done in 10 seconds. [08:50:10] <\oren\> I assumed Tool-Assisted-Speedrun [08:50:28] tool assisted speedrun star trek game [08:50:37] doubt anyones interested enough to try that [08:51:32] depends on the game... would be kinda hard to do in ST:OI [08:51:43] *ST:Online [08:53:44] likely [08:53:48] unless private server [08:55:35] if people speedrun pepsiman, i have a hard time believing they wouldnt speedrun a mmo [08:55:43] How can I turn off Toolbar's annoying "unsupported ksp version" message that's been around since forever? [08:59:07] I think I grabbed the source, edited and compiled [08:59:32] theres a textfile in the folder you can edit to turn that off, iirc. [08:59:49] no wobbling. okay. [09:00:15] gonna switch over to overwatch with friends nao :D [09:01:06] kraken fixed by undocking spaceplane and then redocking it [09:01:31] probably some docking related parttree shenanigans [09:02:59] see you guys around [09:03:31] Supernovy, Taniwha: Undocking the spaceplane or both of the tugs stopped it. I undocked the spaceplane and redocked it and it didn't come back. Probably some vessel-tree shenanigans from all the docking. [09:04:10] <\oren\> they really need a tree-balancing algorithm [09:04:35] yeah. guessing undock was, at least some of the time, triggering enough of a rebuild that it sorted out... whatever was krakening it up [09:05:26] I just decided to undock those first as a test to get it down to 'just the station itself.' [09:05:32] turned out if I undocked enough stuff it stopped. [09:05:40] but it wasn't any specific thing [09:05:53] spaceplane was the easiest to redock that was reliable about it [09:14:59] okay [09:28:22] ;mission [09:28:34] Bah, wrong channel. [09:36:59] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [09:48:51] Shadow Tactics' music is excellent and I recognize many of the voices (Japanese!) I've heard so far, so they spent a pretty penny on voice actors [09:50:11] #KSPOfficial: mode change '+o Judge_Dedd' by ChanServ!ChanServ@services.esper.net [09:52:21] steam only? [09:56:40] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [09:56:59] dunno, but that's where I found it [09:58:36] <\oren\> I have been taking my time with VA-11 Hall-A but I might play that next [09:59:34] beginning of the Edo period (starts with the fall of Osaka Castle) [09:59:40] (with your help) [10:24:25] i wish my computer had a blt drive [10:26:14] <\oren\> that you insert sandwiches into? [10:31:35] <\oren\> I wish my computer had more memory slots [10:31:58] <\oren\> so I could get 32 or 64 gigs [10:58:46] Action: Einarr[Work] watches a virtual tumbleweed roll silently by. [10:59:47] Action: \oren\ grabs it with the Klaw and recovers it to fillful a contract [11:01:41] They wanted a real tumbleweed, not a virtual one, \oren\... [11:07:14] https://68.media.tumblr.com/dfd2c375be027ec009179c87c5718ff9/tumblr_o1wakdydSs1rsug4po1_540.jpg [11:10:44] scary' [11:11:48] Action: Einarr[Work] bugs Black_Phoenix about his KOS scripts. [11:12:05] https://68.media.tumblr.com/a68b6edd87d025b32cd282564b567780/tumblr_inline_ojugrvUbwj1t7fwd9_540.png [11:14:45] Rawr [11:14:48] I'm here [11:15:09] Einarr[Work], it's already in my plans to make a new space shuttle and document it on forums (I don't know if you've seen me when I last said this) [11:15:15] But I don't have time for KSP at the moment [11:18:15] another day on the internet https://68.media.tumblr.com/6991fc2602c5d7bcbd5070bcf477d6f4/tumblr_ojntr4JDS01uy57v5o1_540.jpg [11:29:27] old [11:34:56] Well, scientist Arenna Kerman successfully transferred from Kerbin via Sonnah to the Mun.... But on arrival it turned out she didn't have enough delta-v for landing and return and on top of that the Communotron is not strong enough to talk to the nearby satellite as a relay, or to kerbin directly. No maneuver nodes available, this will be a challenging return. [11:41:06] https://xkcd.com/1787/ [11:45:27] several days old [11:59:13] next one [12:01:30] this plane looks rather good https://en.wikipedia.org/wiki/IAI_Kfir [12:06:31] oooo http://forum.flitetest.com/attachment.php?attachmentid=37561&d=1420692381&thumb=1 [12:07:53] why? [12:08:21] iz antenna [12:08:28] video antenna at least [12:08:35] Quarter-wave monopole antenna [12:10:31] http://forum.flitetest.com/attachment.php?attachmentid=45782&d=1429805216&thumb=1 [13:14:04] lol apparently its illegal to possess measuring equipment that doesn't use S.I. in France unless they're for historical purposes [13:14:19] heh good [13:14:30] If I wanna measure in hogs heads that is my choice! [13:14:45] also what the hell am i doing on legifrance kill me pls [13:14:50] I think some of the old big yellow rules used in school still have metric on them [13:14:57] rulers* [13:14:59] The Eiffel tower is 27 Winstons wide at its base [13:15:18] at least they don't use a different time system [13:15:28] ;wa temperature of the sun in Rankine [13:15:33] TonyC: convert Sun->effective temperature to degrees Rankine: 10390 °R (degrees Rankine) [13:19:21] wew I just managed to pull off a precision landing on the top fo the vab with a plane that is not made for that [13:20:52] I just had to make a gentle approach with a 22t plane that was half stalled and brake on the helipad going 24m/s [14:59:43] Einarr: You decide to cut your losses by covering your ships with probe cores and plugging your kerbals into neuro-interfaces. DuoDex explodes, emitting all kinds of information about the Royal Navy [14:59:46] If only... [16:18:48] eh the annoying black shadow thing in the sph is back [16:19:29] ;choose build a rc heli|stay alive [16:19:29] Fluburtur: stay alive [16:19:34] you no fun kmath [16:40:34] ;frybert [16:41:55] Einarr: You've opted to use PVC instead of bamboo for your Bang Fai nozzle. Your discovery of free energy is buried by ridicule of your poor choice of font. [16:42:23] But, Comic Sans rocks! [16:46:16] i'm going to change my default font on the forum to pink comic sans [16:46:31] #KSPOfficial: mode change '+o diomedea' by ChanServ!ChanServ@services.esper.net [17:00:43] hello [17:00:56] how do i get a rocket to voluntarily explode [17:01:08] but without anything showing on the outside [17:04:48] <\oren\> legoclone09: use an srb [17:06:10] "voluntarily explode" [17:06:56] ask nicely [17:07:09] put sepratrons on it heating it up [17:07:40] dive into an atmosphere [17:11:28] make a copy of the sepatron part. add a couple zeros to whichever value controls heat output [17:16:28] yeah that works too [17:16:43] maybe i can modify the KIS explosives to let me detonate them with action groups? [17:16:57] <\oren\> point two engines at eact other [17:17:10] yeah that might work [17:18:14] o/ [18:37:04] alright, I think I have this figured out [18:39:48] oh? [18:40:39] ? [18:41:34] doing the math for a sustainable outpost in USI/MKS [18:44:15] Only one "chain" doesn't check out, but it doesn't need to be going all the time [18:51:19] ah [18:52:20] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [18:52:24] Evening, Gentlemen. [18:53:48] everning [18:54:22] Anyone want to lent me a 2,5k¬ with about 10 years of paying back with just 1% annual interest rate? :) [18:55:34] I'd suggest you talk to your nearest bank first. Hmmm? [18:56:08] but they won't lent money to buy WEEE :P [18:57:46] so many numbers [19:02:51] Hmm.... [19:04:58] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [19:04:59] it seems like it'll be pretty easy to expand for more kerbals [19:07:52] Hm, for some reason my USI life support timer resets whenever I EVA a kerbal and go back in the pod, that seems like it should be a bug [19:08:34] I haven't messed around with that much, nor do I have anything setup to test it :/ [19:08:43] What resets? [19:08:52] Like the timer for not needing LS? [19:10:13] I sent a mission without any supplies to the Mun (new horizons system though), I timewarp for a few hours or a day, come back and check the life support status and it says expired in red. The kerbal hasn't gone MIA like it should have though according to my settings (nor gone tourist according to default settings). When I EVA and go back in, the timer is reset to the default 15 days for having no life support [19:10:40] It was a non-orange kerbal [19:12:53] hmm.... I noticed going EVA twerks out certain mods... it also used to reset a certain 'bug' in stock game to do with nodes [19:12:55] 1.2.2? [19:13:40] think I found something in the forms.. let me check [19:14:19] I was thinking of turning my vanilla 1.2.2 game into a USI Everything game ... maybe no FTL drives [19:14:31] does switching vessels reset the timer too? [19:15:37] Yeah, I haven't done any LS stuff yet, just running numbers to prepare is all [19:15:39] Sorry [19:16:44] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [19:18:31] according to the form I found, the timer reset after EVA been a known issue since feb 2016... haven't found an update since. Someone said they were working on it back then... [19:21:54] Trying to figure out how/where Kolonization level is decided [19:31:01] JCB: I don't know, I haven't tried but I can do that now [19:32:15] JCB: When I switch away from my crewed vessel, the timer stays. But when I switch back, the timer changes to "expired" in red. [19:32:17] Lyneira: ok, posting was from a year ago so not sure whats going on... just aheads up [19:32:48] #KSPOfficial: mode change '+v mr_flea' by ChanServ!ChanServ@services.esper.net [19:33:12] oh.. ouch [19:33:26] It doesn't remove/tourist the kerbal though, and EVAing resets it to 15 days [19:33:34] So life support seems kinda pointless now [19:33:40] seems like colonization is determined by active crew members, but how many and what does it do [19:33:56] Don't abuse EVA? [19:34:13] It's hard not to when part of the mission is EVAing at the Mun to plant a flag [19:34:16] Only person you should ever really need to go out would be a scientist [19:34:33] and the only crew on the mission is a scientist whose job it is to reset experiments [19:36:46] ya sorry.. I don't know. Some mods sound really great, but sometimes have a little bug that breaks it badly. [19:37:37] Action: Einarr glares at his local GameStop... [19:43:00] Hidden Figures was good, not that it's very likely you all haven't seen it yet [19:44:18] and with that, gotta git.. lates [19:46:27] They even mention max-Q in the film :) [19:50:55] <\oren\> attempting to launch a twelve-kerbal LKO toursim shuttle [19:52:03] hello [19:52:21] i have a question, a strange technical question i wonder if someone can help with? [19:53:28] ? [19:53:30] i was on ksp flying, fucked up a manouvre, quit the game to load the last autosave (not quicksave) and when i reloaded the game... all my money, science, space debris, saved VAB rockets were all still there as usual [19:53:51] but all my actual rockets that i have floating round the solar system are gone??? [19:53:54] Language please. [19:53:58] reloaded the game, same thing [19:53:59] Guest1079? please watch your language [19:54:01] sorry about language [19:54:29] I don't know what would cause that, but you can alt-f9 and load the persistance file to load the last autosave [19:54:34] No need to quit the game [19:54:35] Are you sure that their icons just weren't turned off in the tracking station? [19:54:59] yeah i checked the icons, they are (0) in that tab [19:55:12] strange, yeah good point, might load my last f5, reckon that would work? [19:55:27] i have no idea where my ships are, i have them on various planets and checked and they are all gone [19:55:33] weird??? [19:55:39] Back up both files before doing so, I'd recommend. [19:56:04] ok how would you recommend i back up? make a copy of the last persistent file? [19:56:06] Yeah, and upload both and I'll take a look. Who knows, they might still be in the file. [19:56:29] Yes, make copies of the persistent and quicksave files. [19:56:36] will do. hang on [20:01:06] strange [20:01:43] in the persistent file dated6th november 2016 i found all my latest ships and stuff? which i'd only made a week ago [20:01:52] should there be 2017 persistents? [20:06:09] Are you in the right save? [20:06:42] #KSPOfficial: mode change '+o sjwt' by ChanServ!ChanServ@services.esper.net [20:11:43] <\oren\> hmm, I didn't quite make orbit [20:11:57] <\oren\> 2100 m/s [20:13:45] Lyneira, trying to test for you, but the game crashed, so gimme a few [20:34:40] <\oren\> ok, now attempting it for real after adding a bunch more fuel [20:37:06] #KSPOfficial: mode change '+o technicalfool' by ChanServ!ChanServ@services.esper.net [20:38:50] If you're still around, Lyneira, do you know how to reset/increase hab timers in the persistence? [20:38:55] or anyone, for that matter [20:42:39] <\oren\> hooray, made orbit! [20:44:13] <\oren\> https://snag.gy/YaHcb4.jpg [20:44:41] wjat, where is the fuel? [20:44:57] oh probably not ssto [20:44:59] <\oren\> Althego: discarded tanks [20:45:59] <\oren\> it makes a ton of money per flieght though, carrying 12 kerbals [20:47:12] <\oren\> those "robin" engines are interesting [20:48:16] <\oren\> only 300 impulse in vacuum but they pack 480 kN [20:50:47] Can a relay antenna be used as a direct antenna? [20:57:07] yes [20:57:11] just not the other way round [20:57:49] although rumor has it relay antennas don't actually consume power, so even a single floating antenna attached to nothing can act as a relay [21:01:07] I'll put it in a PM so you don't miss, Lyneira, but I can't seem to recreate your issue [21:02:41] my The only issue with Kerbals acting when they shouldn't that I can get is during EVA [21:02:57] Which is easily-enough avoidable by just consdiering them unusable by yourself [21:02:59] Dunkirk: Thanks for trying, it's probably a result of some of my mods conflicting or some such [21:03:28] I tried letting kerbals out halfway through the timer after supply depletion, but it didn't reset anything [21:03:38] Went like 10 days, took em out, then finished the 15 days and they wouldn't go to work [21:03:59] It might be mods or it might be how you changed their activity after running out [21:04:05] Dunkirk: my case was a vessel without supplies, there's a 15 day period where everything is fine. that's the one that resets [21:04:10] I'm using default Vet goes Grouchy [21:04:17] Yeah, I couldn't get that to reset [21:04:29] I updated the hab and home timers so they would have time left [21:04:38] But after 15 days of no supplies they go tourist [21:04:56] My USI LS has hab/home stuff disabled [21:05:11] seems to be the default, at least when installed in CKAN [21:05:55] I'm using 5.15 though, so it's an older version [21:06:08] It came in as default for me, but I think I did a manual install [21:06:21] But yeah, if I'm on EVA and the timer runs out, you can still use them [21:06:36] Hab and Home timers ran out, but with Supplies they wouldn't work [21:06:52] Supply timer out with time in Hab/Home they won't work either [21:07:06] Supply timer out after 15 days as well for the above [21:07:52] When on EVA and EVA timer runs out, I mean [21:08:12] And Jeb was like over 1km from the craft (in orbit), so I don't think he could grab from them [21:32:14] Might have a look through the exception log later, thanks in any case for trying to confirm :) [21:39:16] Yeah, np, I was curious because I intend to do MKS bases myself and wanted to see if I could find a solution or something. But, again, I'm on an older version, 5.15, so it might just be something that cropped up after fixing something else. [21:48:23] #KSPOfficial: mode change '+o technicalfool' by ChanServ!ChanServ@services.esper.net [22:03:20] <\oren\> wow! I just survived ditching in the ocean at 50 m/s! [22:07:23] Yeah, overall, the ocean has been a lot more survivable since about 1.1.2 [22:12:17] #KSPOfficial: mode change '+o Frybert' by ChanServ!ChanServ@services.esper.net [22:16:02] https://cdn.discordapp.com/attachments/231106102693986314/272851828381712384/16194883_1188636871252390_5010865866893744794_n.jpg [22:19:30] https://www.youtube.com/watch?v=2yVVGJiYeiE [22:19:30] YouTube - Spiderman Dinosaur Vs Dinosaurs Fight Dinosaurs Movies For Children Spiderman Dinosaurs Cartoons [22:19:52] Hey anyone in USA who has a caliper at his/her disposal? [22:20:42] and would be kind enough to measure one metal hose fitting for me when I would pay for one item? [22:21:11] Don't have to send the item to me after measurement and you can throw it away or do whatever you want with it [22:22:49] http://i.imgur.com/xEE04ut.jpg [22:25:54] ... surely buying a caliper would be far more practical [22:26:48] Perhaps the shipping to FireFlower's locale is expensive? [22:27:08] surely the shipping out would also be expensive [22:27:12] good calipers are hella expensive tho <_< [22:27:49] i'd volunteer, but i have no idea if my gf did or did not throw out my old set [22:29:10] maltesh: shipping for $3 fitting would be $15 [22:29:30] so I would like to know it is correct size before I order them to good old europe :D [22:34:08] Malachite: dunno about good calipers, I bought digital for 14.95¬ [22:34:20] eats batteries pretty fast seems accurate enough [22:34:59] my pair is military surplus [22:35:07] so shrug. [22:35:21] my grandpa got an old one but it works ok [22:35:34] I don't need a 1/10 of a millimeter in accuracy [22:36:03] I also have a micrometer [22:36:13] damn I hate those tho [22:36:29] made by Soviet Union Scale Factory 1972 [22:36:33] caliper is best thing but you won't make me use a micrometer to save my life [22:36:52] heh, they taught us how to use em in nuke school, then i never touched em again [22:37:14] yeah, I doubt you ever become clocksmith in your own home [22:37:18] I learnt those tools at school since we did mechanic [22:37:39] useful for measuring if cranshaft are rounds and stuff [22:39:46] finally [22:39:58] https://www.reddit.com/r/KerbalSpaceProgram/comments/5pk92q/eve_is_easier_than_ever_eve_sea_and_back_stock/ [22:40:06] Action: bees is done with yet another Eve mission [22:40:08] well shit [22:40:12] wrong window [22:40:16] So anyone filling to measure this for me: http://www.ebay.com/itm/282326152957 [22:40:24] gg Frybert [22:40:32] I need to know O-ring end diameter [22:44:34] .15 canceled. [22:46:05] I *cannot* land planes properly in KSP [22:46:09] always ends in crashes [22:46:47] thankfully, "use a bunch of parachutes" is a valid landing strategy [22:47:10] I can teach you [22:47:11] just use vertical jet engines for more skillful landing [22:47:19] :D [22:47:23] I have a plane that can land between 24 and 200m/s [22:47:38] Supercheese: are you landing it on a runway? [22:47:41] I have a plane that will fall from sky without 250m/s speed... [22:47:42] yep [22:47:51] maybe even more but runway is too short then, exept if I use the chutes [22:48:14] drogue chutes for braking after touch down is valid method [22:48:19] :) [22:48:30] Supercheese: then most usual reason of failing landing is landing gear is too close together [22:48:51] Supercheese: and then you crash due to wing hitting the ground after landing bounce [22:48:56] Supercheese: is this it? [22:49:17] yeppers [22:49:23] happens a lot [22:49:23] take this plane https://drive.google.com/file/d/0B5o6Ua0BeJXYUllCUWIwVjE5TFE/view?usp=sharing [22:49:32] super easy to fly and land and do acrobatics [22:49:42] oh, I have some small planes that are easy to land [22:49:50] I mean any plane capable of significant payload [22:50:00] I have that too [22:50:08] Supercheese: have you tried putting landing gear on wings? [22:50:08] I am plane nerd [22:50:08] https://imgur.com/a/sOttp [22:50:17] there is my kerbin biome collector plane [22:50:23] Supercheese: two large ones on wings, one small steering at the front [22:50:25] hmm I suppose anti-strike parts could be useful [22:50:35] Supercheese: no, main landing gears [22:50:40] that tiny 325m/s impact resistant one [22:50:56] I've used that as a tailstrike guard before [22:51:08] wingstrike perhaps [22:51:15] gotta love wheesleys [22:51:24] super sonic speeds <3 [22:51:33] So this isn't my screenshot, but which mod puts those "plus signs" in the top right corner of the part icon? http://ksp.necrobones.com/screenshots/2015-01/KSP%202015-01-30%2017-50-46-13.jpg [22:51:35] oh, small landing gear on the tail is really good too if you are not sure that you can land without hitting the ground with the tail [22:51:39] looks ugly [22:51:42] I haven't been able to narrow it down... [22:51:47] wingstrike guards, I mean [22:51:55] Hofelinger: stock? [22:51:59] I have a few wheesley planes that are quite fast [22:52:09] they can almost supercruise while my panther planes can't [22:52:24] bees: stock? not sure what you mean... i have around 50 mods installed [22:52:32] Hofelinger: i think you need to click something to get access to custom categories or something like that [22:52:38] Hofelinger: and it is stock iirc [22:52:44] not sure, though [22:52:48] wheesleys are my favorite engine [22:53:02] and this plus signs are for adding parts to that custom categories [22:53:26] https://imgur.com/a/S0wCB [22:53:38] bees: I not sure the "plus signs" are stock. I did a career last month mod-free and they weren't there. No worries, I might have to trial and error remove some mods [22:53:45] there is old wheesley super sonic version when it just wasn't supposed to be able to go supersonic [22:53:55] proofed them all wrong :D [22:54:02] oh crap, the old ksp [22:54:03] dem feels [22:54:52] bees: stock looks like this http://i.gyazo.com/33f567f3b1972af354eb4c6743dbe8a7.png [22:55:03] thanks for the suggestion tho :) [22:55:21] i think it might be spacey or something from necrobones [22:55:21] Hofelinger: i have them in stock... [22:55:34] oh, that one [22:56:10] Bah. [22:56:54] https://i.imgur.com/eyijFsr.jpg [22:56:56] Hofelinger: click "enable advanced mode" [22:57:01] good old wheesley [22:57:03] Hofelinger: very top very left corner [22:57:06] Hofelinger: should be stock [22:57:38] gotta love those air intake shock waves [22:57:38] bees: i'll give that a try [22:59:50] have to say this is perhaps my most beuatiful rocket ever [22:59:52] https://imgur.com/a/rTuI4 [23:00:22] sheesh [23:00:25] early rocket, able to lift nice payload cheaply to low or high kerbin orbit and return from there [23:00:28] stall speed must be too low [23:00:35] need more wing area I guess [23:01:37] did you post a picture of your plane design already? [23:02:16] I had a lot problem with one plane that technically should fly but it just wasn't stable by any measurement [23:02:39] https://imgur.com/a/kDz69 [23:02:41] this one [23:03:31] anyone else update scatterer within the past 24 hours? [23:06:27] https://cdn.discordapp.com/attachments/233115929653805056/272864530885902337/20170122215024_1.jpg [23:27:35] https://www.youtube.com/watch?v=8Cx9mNnky2U Cody burning things in a vacuum [23:27:35] YouTube - Is Fire Possible in a Vacuum? [23:28:05] (warning: Also contains Scott Manley) [23:28:06] if it's burning, it's not technically a vacuum [23:28:17] <\oren\> I need a button that fills it up with toursits automaically [23:57:04] #KSPOfficial: mode change '+o purpletarget|ktns' by ChanServ!ChanServ@services.esper.net