[00:00:32] Is this a topic where I can be helpful as an enthusiastic newbie? [00:01:02] I actually did think about the issue of glasses in space. [00:01:16] (whether or not I get them myself particularly soon) [00:02:06] I imagine goggles or contact lenses would be how glasses would roll, but I bet NASA has already addressed this. [00:02:53] yeah. [00:03:00] 1.000293 [00:03:01] is the index of refraction in air. [00:03:26] Glasses literally taped to the outside of a helmet would perform far better than normal eyes underwater 1.333 [00:04:18] if you didn't do an eye exam in LEO, which is silly. [00:04:58] temperature differentials in air are another issue [00:11:31] there actually IS a mod that includes sunglasses. [00:12:15] I imagine TextureReplacer would do that well. [00:12:22] https://forum.kerbalspaceprogram.com/index.php?/topic/153654-1xx-kerbal-hacks-wearable-kis-props/ [00:12:36] they add about 7 years of age, but other than that... [00:12:59] Very TopGun [00:13:08] hmm [00:17:39] where I left off actually playing, Val had done a successful Mun flyby in a craft with some ascent controllability issues [00:18:01] which was either the third or fourth mission to space. [00:18:52] I almost wonder if boosters were helping me mostly in acting as drag stabilizers when I tried to start my turn at 30 m/s [00:20:53] I have reverted to VAB, but never in circumstances that would cause loss of life. Worst being supersonic FAR disassembly around 8-10 km. [00:24:20] I mean, somebody did it in a Blackbird. [00:26:54] Whoa, apparently the first stage landed intact in water! [00:27:14] "This rocket was meant to test very high retrothrust landing in water so it didn't hurt the droneship, but amazingly it has survived. We will try to tow it back to shore." [00:27:26] https://twitter.com/elonmusk/status/958847818583584768 [00:27:26] This rocket was meant to test very high retrothrust landing in water so it didnt hurt the droneship, but amazingly& https://t.co/wAIBtlLyTz [00:27:28] wow [00:28:22] MAD LAD [00:28:51] I still want a marlin engine bell to make a bbq [00:28:55] merlin* [00:33:04] Through the eyes of a kerbal seems a bit much. [00:33:08] https://github.com/Virindi-AC/Through-The-Eyes [00:33:45] I mean, I have no intent of landing on Kerbol (or even attempting to do eva reports in the atmosphere). [00:34:13] I tend to use nontrivial orbital EVA for rescue missions... [00:36:03] like bradley? [00:39:28] Bradley? [00:39:48] https://en.wikipedia.org/wiki/Charles_E._Brady_Jr. is the closest name I can find, and I don't see anything about him doing EVAs [00:40:53] https://www.youtube.com/user/nEvermore930 [00:41:02] dude is hardcore [00:41:32] hello [00:41:50] is anyone there [00:41:53] oh, what I'm talking about is getting a mk1 pod with a probe core and electical system in a very similar orbit [00:42:35] ideally, close enough that once you EVA, it's hard to miss the rescue ship. [00:42:55] that's what I did in a prior career, anyhow [00:43:08] (also fewer mods) [00:44:08] yes, yes he is [00:44:27] The Odyssey by Bill, Book 9: 564 Kerbals Single Stage to Laythe [00:48:18] I need a name for my rocket engines protos [00:48:25] preferably a very kerbal acronym [00:49:12] What's a proto? [00:49:18] prototype [00:49:37] irl? [00:50:08] yes [00:50:15] rocket candy at first then maybe hybrids [00:50:20] Flea? [00:50:52] I had EREA which stands for experimental rocket engine for airplane [00:50:59] but it isn't kerbal enough [00:51:30] BACON. Bicarbonate acid combination outputting newtons. [00:51:43] lel [00:52:17] well it needs to have like 50% of related things to the engine itself [00:52:36] oh, I thought you were looking for kerbal ideas for an actual candy sounding rocket or something. [00:52:48] nah is for rc planes [00:52:54] butmaybe rockets too [00:52:57] mostly planes [00:53:04] For thrust or smoke? [00:53:11] mentos RCS? [00:53:22] well thrust [00:53:29] I want a plane to fly only on rocket power [00:53:46] From start? [00:53:53] Have you seen soda bottle rockets? [00:54:04] yeah but those are meh [00:54:14] and I just ordered 1kg of potassium nitrate [00:54:27] ok, so think more kerbal? [00:54:47] yes [00:55:37] potassium nitrate and sugar? [00:55:42] yeah [00:55:49] could ignite with a light bulb [00:55:51] even in flight [00:56:09] I was thinking 9v battery with a switch [00:56:20] tu burn a piece of wire with a match head if needed [00:56:28] either external to the plane itself or internal [00:56:42] will probably do both ground launch and carrier aircraft [00:56:47] End burner or core hole? [00:57:05] will need to do some experiments for that [00:57:20] I want a long combustion of between 20 to 30 seconds so maybe a mix of both [00:58:25] I just made a V-1 pulse jet rocket [00:58:27] core hole lit at the nozzle? [00:58:28] and just let the plane transition to providing lift? [00:58:49] nah, lit at the end of the core [00:58:59] will take off at an angle of 15° maybe [00:59:06] so it will provide lift all the way [00:59:55] also pulse jets are much more complicated [01:00:03] needs a tuned exhaust pipe and stuff [01:00:47] I want to make a solar powered plane. [01:00:55] I've definitely seen small planes designed to launch from the runway using a booster, and land with chutes. [01:01:21] darsie watch all of those videos https://www.youtube.com/watch?v=mS2UvS0Jb_8 [01:01:22] YouTube - SOLAR Powered RC FPV Plane Build and Maiden - RCTESTFLIGHT - [01:08:18] I decorate my planes with chutes to help deal with landing challenges. [01:30:04] It's quite a realistic safety feature, too: https://en.wikipedia.org/wiki/Cirrus_Airframe_Parachute_System [01:33:35] hi [01:33:45] https://i.imgur.com/QXFrKdT.gifv hi guest have a good cat [01:33:57] woah this is a noice community [01:34:46] Mod9000 is a bot, though [01:34:50] however, hi :) [01:35:11] anyone have rasterpropmoniter [01:35:15] the mod [01:35:22] I use it. [01:35:26] It is keen. [01:35:47] i lovei t but my moniters are not on is that normal when i start or no? [01:35:47] until you look in your logs :( [01:35:49] if so [01:35:55] how do i turn them on? [01:36:33] You have to hit the buttons. [01:36:44] Along the top and bottom of each monitor, there are seven buttons [01:36:47] (I think seven, I'm at work) [01:37:00] The one I use the most is the second from the left on the bottom row. [01:37:01] yep seven [01:37:02] several, at any rate :) [01:37:12] to turn on? [01:37:22] Press it once, get a certain mode. Press it again for another one. Press it a third time to go back to the default. [01:37:27] There are issues with RPM and CKAN. [01:37:38] i press them and nothing happens at all. [01:37:48] the screen is blank no numbers nothing [01:37:50] So if you have RPM installed via CKAN, you will have to remove it and install RPM by hand from their website before they will help you diagnose the problem. [01:37:57] Do you have power? [01:38:07] yes [01:38:10] I haven't used RPM for several years, so I can't help, sorry [01:38:15] ok [01:38:50] i have rpm will it work with out CKAN [01:39:01] most mods will [01:39:08] ok [01:40:09] No mod requires CKAN. [01:40:20] ok [01:40:44] i dont have ckan i only have RPM and it still wont turn on its only a black screen on the moniter [01:41:05] im clicking all the bottuns [01:44:09] clciked them all nothing new ): [01:44:20] Are you sure you have the most recent version of RPM properly installed? [01:44:27] And are you using the most recent version of KSP? [01:45:11] let me check [01:45:41] mine is [01:47:06] v0.29.3 [01:47:48] yes [01:49:34] do i need to turn it on or something first? [01:52:12] hello? [01:52:37] Sorry, I'm at work, like I said. [01:52:45] I think that's the latest version. [01:52:59] CKAN requests CKAN 🤔 [01:53:08] There is no CKAN only Zuul. [01:53:26] ok sorry [01:53:37] Seriously, though, I have no idea why your RPM monitors aren't working. If you have nothing installed except RPM and its dependencies and it's still not working, I'd post on the forums. [01:54:15] ok ihave like scansat and one other thing [01:54:33] rentry particals [01:55:10] It's safest to reinstall from scratch, then add only what RPM needs. [01:55:29] ok i will try that [01:57:33] oh shoot thats why i have no dependencies for it silly me! [02:09:27] I want to say ModuleManager is its only dependency but that's just a guess. [02:10:51] taniwha: now you have me curious, does it spam Player.log or something? [02:22:49] #KSPOfficial: mode change '+o Dozeman979' by ChanServ!ChanServ@services.esper.net [02:23:28] DO any of you have the argus PulseJet mod [02:34:55] Mathuin: last I checked, yes [02:35:04] taniwha: huh, wonder why. [02:35:07] though I admit to that being a while ago [02:35:14] The sketchiest mod I'm using now is the RPM kOS mod. [02:35:30] more importantly for me, I do not like what it does to the stock cockpits [02:35:33] I stopped using a number of other mods because I can't maintain my forks of them anymore. [02:35:39] Oooh, I only use stock pods, what does it do to them? [02:35:47] (though that's really a few config tweaks away from being fixed) [02:35:59] makes them ugly :) [02:36:11] (I /like/ the stock props) [02:36:19] I haven't seen them without RPM in a while [02:36:23] and the stock cockpits are designed around those props [02:36:25] Is there a viable competitor to RPM? [02:36:59] IVAs that are designed around RPM are a completely different matter, of course [02:37:33] there's MAS, dunno how it compares as I found out about it only yesterday [02:37:59] https://forum.kerbalspaceprogram.com/index.php?/topic/160856-wip-13x-moardvs-avionics-systems-mas-interactive-iva-v0120-27-january-2018/ [02:38:05] I like the stock pods, but I really want RPM-like functionality. [02:38:26] each to their own, really [02:43:35] that said, a bit more functionality in the stock pods would be nice [03:09:08] #KSPOfficial: mode change '+v Hikaru' by ChanServ!ChanServ@services.esper.net [04:03:23] Plutino with asteroid like composition. o_O https://arxiv.org/abs/1801.10163 [04:07:12] UmbralRaptor: http://taniwha.org/~bill/2018_01_eclipse/P1310802.JPG [04:08:30] taniwha: nice [04:21:42] UmbralRaptor: several others in that directory [06:10:40] Ahoy [06:10:50] Is Unity 4.2.2 still the expected build to use for making props? [08:23:50] https://twitter.com/elonmusk/status/958847818583584768 WHAT THE? [08:23:50] This rocket was meant to test very high retrothrust landing in water so it didnt hurt the droneship, but amazingly& https://t.co/wAIBtlLyTz [08:40:12] Neat! [08:40:31] I'd assumed it would have folded or even RUD on fall over. Considering it's height. [08:47:03] well, it must have been a very soft landing [08:47:23] like touching down very very slowly on the water and then sinking in and falling over [08:47:27] veeeerry slow [08:53:02] I assume telemetry was either captured or is stored on board. Would love to see an animation of what happened. [09:32:48] Wasn't there originally a bunch of loading screens bundled with LoadingScreenManager? [09:32:57] Or was it a sibling mod that provided those? [09:47:47] unless told otherwise, LoadingScreenManager uses your Screenshots directory [09:48:01] afaik, anyway [09:49:52] A'ight then. That's not what I want. Cheers. [09:50:05] My screenshots are terrible, don't want to stare at those for 20 minutes on load [09:51:18] if your screenshots are terrible, why did you hit F1? :) [09:51:55] Probably in a state of panic trying to hit Esc or something. [09:52:05] heh [09:53:10] taniwha: Your Blender too. Working on tanks or rocket motors. Is it still a better experience to play with it in Unity, or is your blender support quite ... supportive? [09:53:15] s/too/tool/ [09:54:53] well... it's not well documented (or at all?), but when you export a model, it will look for model.cfg.in, parse it, and produce model.cfg (model = name of root object) [09:55:38] in the output cfg, any attach node empties will be output appropriately, and various ${...} substitutions made [09:57:07] eg: http://taniwha.org/~bill/DGC-TetraHub.cfg http://taniwha.org/~bill/DGC-TetraHub.cfg.in [09:57:41] check the "mu tools" tab in the toolbox (t panel) [09:58:54] "survived" [09:59:02] the main failing besides animation support is material setup is... painful [09:59:39] salty water and the survival of connected metals with different electronegativity [10:00:44] NeverCast: you might also be interested in http://taniwha.org/~bill/mass-export.py [10:28:33] taniwha: Thanks! I want to get in to making parts, if I can do it from inside Blender where I'll be modelling, then awesome! But if that's harder than using Unity next to Blender, less awesome I guess. [10:29:35] my experiences with doing things in Unity have been less than satisfactory [10:30:06] That was my opinion about Unity when using it for Unity things [10:30:32] I did http://taniwha.org/~bill/ranger-panel.zip for the RO people using my tool [10:34:54] Woah, that's an interesting workspace layout you have [10:38:52] not my usual. it evolved during the project [10:45:19] hmm, ranger may have been before I did the cfg.in stuff [10:46:11] nope [10:51:45] I had some clrea sky last night and managed to take photos of the moon with my wird contraption [10:52:19] Fluburtur: as did I: http://taniwha.org/~bill/2018_01_eclipse/P1310802.JPG [10:52:29] (and a slew of others in the directory) [10:52:39] https://cdn.discordapp.com/attachments/186186669324500993/408575345818599424/DSC_8335.JPG [10:52:58] nice [10:53:15] I have an old optical telescope and I managed to fit my camera on it [10:53:25] but it was hard to aim and it was bouncing a lot [10:53:26] so eh [10:53:46] I need to make a mechanical drive so I can aim it with a joystick and it will be solid [10:53:47] heh, yeah, I had similar trouble (flimsy tripod, heavy telephoto lens) [10:54:19] at least I finally have a decent "lens" to take sky pictures [10:54:28] that you do [10:54:46] It was cloudy for me, but my family managed to go on a road trip and get a nice picture or two [10:55:27] https://78.media.tumblr.com/feb0a40969c7a6f60837ee62aea32999/tumblr_owv820uCvK1qglyn6o1_540.jpg [10:55:42] Fluburtur: You can retro fit some of the really old mechanical drives, they will do tracking for you too if you have a starchart and dial it in. It wont auto-find like a new fancy one. But it'll do the job for a camera [10:56:04] eh I only have a azimuthal mount [10:56:11] https://scontent.fakl3-1.fna.fbcdn.net/v/t31.0-8/27368587_888077141374934_9049007315631541714_o.jpg?oh=b4397a220f5d29bf729f1b983ed32401&oe=5B22A400 [10:56:11] Fluburtur: probably one of my better pre-eclipse shots: http://taniwha.org/~bill/2018_01_eclipse/P1310746.JPG [10:56:21] but I was thinking of mounting some 3d printed worm gear drive [10:56:25] if I had a 3d printer [10:56:45] https://s.hswstatic.com/gif/gear-worm.jpg [10:56:47] solid [10:56:55] Yep! [10:57:16] NeverCast: that is very nice [10:57:21] obvious a tracking mount [10:57:24] Also one of those planetary adjustable ratio dials for your hand is nice. Fine tuning [10:57:31] (you can see that my exposures are 8s) [10:57:46] I suspect Steve's exposures are a bit longer. I can ask him actually. [10:57:58] and my 50s exposure is... http://taniwha.org/~bill/2018_01_eclipse/P1310801.JPG [10:58:06] my friend has a newtonian with equatorial mount and manual worm gears but his tripod is flimsy [10:58:16] he wants to get an electric mount but those are expensive [10:58:33] taniwha WARP SPEED [10:59:06] taniwha: Is it the moon or mun that rotates around us the opposite way to it's actual orbit, due to us spinning faster than it orbits? I confuse the universes. [10:59:51] taniwha: It's possible that the photo was many many photos, all additively stacked in post-processing. I'm not sure if it was tracked, post-process or both. [11:00:33] yeah, considering that's how cameras do HDR [11:00:45] (or at least how mine does) [11:01:08] Yeah, different exposures and then smoosh them (technical term) [11:01:22] I saw a video the other day about proper sky photos [11:01:35] is not that hard but you need to be hella patient and know how to do it [11:02:26] taniwha: Another one from Steve, HDR at it's finest [11:02:27] https://static.wixstatic.com/media/22c7d9_a9ecd6eeacb846a584bc536b0d443562.jpg/v1/fill/w_743,h_463,al_c,q_80,usm_0.66_1.00_0.01/22c7d9_a9ecd6eeacb846a584bc536b0d443562.jpg [11:02:45] damn [11:03:18] NeverCast: is that a photo, or a painting? :) [11:03:19] Moon and stars were a few seconds I think, and then about a minute for the fields [11:03:24] (iow, holy cow) [11:03:38] Where's the line? HDR is masking of photos right? [11:04:31] If you like stars, scroll down to Astrophotography I guess http://www.stevelloydphotography.com/personal [11:06:31] https://78.media.tumblr.com/acd4a83b4f4e90f2f0d19fed134d5dd1/tumblr_inline_p368i6XPhC1qg801x_540.png [11:06:50] Hmm. I'm a fan of that airflow [11:07:07] Question is, is it still positive case pressure [11:07:18] case presure can only increase [11:07:29] because no exhaust [11:07:54] No I/O shield [11:07:57] That's your exhaust [11:08:03] shhhh [11:08:09] More like WOOOOSSSHHH [11:08:20] Or perhaps REEEEEEEE [11:08:46] How difficult is it to get from Mun to Minmus? [11:08:54] Can I time it and just, hop on over? [11:09:08] yes [11:09:10] Usually I don't visit more than one place in a trip. [11:10:28] https://78.media.tumblr.com/d78fee5b8448885f2dfbf9a3ddade87e/tumblr_ol6afwnk8S1qbe766o1_540.jpg [11:11:35] Christ! [11:11:37] Man I just saw bodies [11:11:46] Shit loads of bodies until my brain figured out what I was looking out [11:11:48] s/out/at [11:12:31] NeverCast: Please mind your language in this channel, as we try to follow the same community guidelines as the forum site. [11:13:07] TheKosmonaut: Yeah I was just reading the rules now actually, figured they might be some restrictions here. Apologies. [11:13:20] No problem:) [11:13:32] my thought was "that outfit won't do much good if there's a cave-in) [11:14:00] She's got a hard-hat and high-vis. Safe +1 [11:14:05] Just don't do it again, lest you suffer the worst punishment of all. Death by Rapid Unplanned Disassembly [11:14:22] no disassemble!! [11:14:30] #5 ALIVE!! [11:15:01] TheKosmonaut: Rapid Unexplained De/parture [11:15:19] Rapid Planned Destruction [11:15:38] I call that stage separation [11:16:19] Oooh nice, monospaced lineup [11:23:35] I wish I had a checklist for missions [11:23:43] Nothing like getting half way through a transfer orbit and thinking [11:23:46] "Oh right. batteries" [11:28:48] IRL rockets don't typically coast and circularise. Is that because they've a much lower TWR on ascent ? [11:50:01] NeverCast: no, it's because they have to pile on an extra 5km/s [11:51:09] getting to 200km altitude above Earth is little different to getting to the same above Kerbin [11:51:20] it's staying there that's the problem [11:54:17] Right. The velocity required to sustain the orbit. Gotcha. So the burns are just so much longer. [11:54:20] (it /is/ cheaper for Kerbin because of 9/16g (Kerbin) vs 1024/1089g (Earth)) [11:54:24] yeah [11:54:48] Euh. You could have used decimals. I'd be okay with 3sf decimals :P [11:54:57] had to work them out :) [11:55:06] 0.56 vs 0.94 [11:55:08] Haha fair. [11:55:41] Is there anything like the old KSPTOT (Trajectory Optimization Tool). It used to give pork-chop planning and advise on manuvers for an entire mission before you left the launch pad [11:55:51] I miss the security of having your mission spelled out for you [11:55:56] no idea [11:56:07] there is some tool that can do that still [11:56:13] maybe kerbal alarm clock or mechjeb [11:56:14] MJ does have porkchop plots in it, though [11:56:26] (I think it's MJ) [11:58:22] It does! [11:58:31] Neat, I was not aware of this addition that may or may not have always been there [11:58:56] i think it has been there for a long time now [11:59:00] but i dont use it [11:59:20] where did I put my calliper [12:00:38] verfar callipers ? [12:01:27] the thing to measure stuff precisely [12:01:53] It was wordplay for vernier, but okay, don't give me the satisfaction :p [13:58:42] Gn o/ [14:18:54] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [15:04:18] good morning [15:04:41] Fluburtur: https://twitter.com/kennyLebon/status/956481551621066753 [15:04:42] Serieux ??!! Tout ça pour du Nutella ?! 😮 #Emeute #Nutella https://t.co/UoNTmK78eE [15:07:59] Source: http://www.bbc.com/news/world-europe-42826028 [15:38:50] hehe, nasa playing with rc plane https://www.youtube.com/watch?v=9y1kkG2_QpE [15:38:50] YouTube - NASA Examines Technology To Fold Aircraft Wings In Flight [15:40:06] https://www.reddit.com/r/KerbalSpaceProgram/comments/7uepz5/in_honor_of_falcon_9_10321s_return/ [15:50:32] those anasa guys are a whole bunch of nerds [15:50:43] give me two turbines and I could do the same [15:50:56] hehe navball [15:51:24] but there was no video on the launch [15:53:07] i write the word launch so much more more often, that lunch wrong to me [15:53:43] +looks [15:56:50] also I managed to flip my canadair on water [15:57:05] one motor decided to stop on takeoff so it flipped over [15:57:11] for no goddman good reason [15:57:30] so you flipped your assets? [15:59:04] hehe like cars in ksp used to behave [15:59:11] flip on ground because of random [16:02:46] apparently if you put some portal 2 music in an oscilloscope you get that http://i.imgur.com/8Og9jsp.png [16:03:27] ... really? [16:03:43] apparently it's in the first minute of light bridge [16:04:02] https://www.youtube.com/watch?v=3EA6gxcnaZs&t=7s [16:04:02] YouTube - Portal 2 Soundtrack - Light Bridge [16:12:31] probably a few 'saw' waves at differente frequency [16:12:55] sounds like it [16:13:04] Nice little easter egg [16:13:23] probably square wave or something [16:15:15] https://youtu.be/piZPIMYfq0c?t=110 [16:15:15] YouTube - Oscilloscope Music Tutorial 2: Setup (Compression, DC-coupling, Sampling Rate, Aliasing) [16:15:15] wow [16:16:21] well, such waveforms are really unnatural, mp3 is probably not optimized to that [16:17:13] mp3 is optimised for voice if I remember correctly [16:22:02] http://mentalfloss.com/article/19727/how-toms-diner-tuned-mp3 [16:22:46] Quote: "Brandenburg used Vega's a cappella version of "Tom's Diner" to tune the compression system, playing the track before and after compression was applied to tell whether MP3 sounded good enough. " [16:25:45] uh I need an adapter to plug my scope into an audio source [16:25:58] I doubt anything on my phone would look nice however [16:26:04] hook the probe on an audio jack [16:26:16] I don't have hook probes [16:26:19] only pointy [16:26:35] one of them looks like it could go into a breadboard but only one [17:02:15] Werther in KSP or Terraria, I'm on a building binge lately...heh [17:27:34] Ouch. FF12 got release on steam and it's 67CAD instead of 50 USD [17:28:48] hehe [17:29:00] usually same stuff happens with euros [17:38:43] see https://steamdb.info/app/595520/ [17:38:55] Euro is even higher [17:39:05] it's 49.99 Euro vs 49.99 USD... [17:39:28] supposedly american prices usually dont include taxes, but i wont know since i never went there even once [17:40:09] #KSPOfficial: mode change '+o Badie' by ChanServ!ChanServ@services.esper.net [17:41:29] 49.99+tx, yes [17:42:41] Prices in North America don't include sales taxes, but usually includes all other taxes [17:44:28] after it decided to trash its save at least halfway through on PS2 I have no interest in FF12 [17:44:32] (pretty much killed the rest too) [17:45:05] sad. I liked that game. [17:45:23] star wars with bunny girls [17:45:39] pretty much [17:45:54] and Moggle. Don't forget the moogles [17:46:37] But I barely finished any Final Fantasy after Final Fantasy 9. [17:47:11] X was not bad, but... meh. [17:47:20] X-2 was... just no. [17:47:56] And I never finished 13, because it felt too much like " a Corridor where you press X to win" [17:50:08] 12 was the only one that I was missing. [17:53:24] lol, there is an actual printed lolcat bible [17:54:57] Iskierka: btw, this is the 'new' PS4 edition [17:58:42] If it's not PS1 era graphics I'm not that bothered so a new version doesn't really change anything :P [17:59:10] I still have the disc and a working PS2, (though may need to improvise save cards), but don't care to play it [18:00:50] My first console was a Wii. [18:01:01] It was forbidden in my house growing up. [18:01:15] So I played most of these games with friends. [18:02:54] it's hard to finish a game at the rate of 5h/week [18:11:00] We're playing an EU4 multiplayer campaign at a rate of 12h / week, three 4 hour sessions [18:14:20] the forbidden console, would make a nice title [18:20:54] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [18:27:42] Kalpa: I played a long-game of freeciv: 1 turn per day [18:29:55] hehe [18:29:58] So, how many years did that last? [18:30:06] patience [18:38:41] Kalpa: about 4-5weeks? The thing to note is that the game advances if all players have played their turn. So the first 200 turns or so took a few hours [18:39:31] #KSPOfficial: mode change '+o purpletarget|ZZZ' by ChanServ!ChanServ@services.esper.net [18:39:33] So it wasn't 1 turn per day then [18:40:47] it was 'max time per turn: 24h' [18:41:17] But then stuff happened and the finals took away our free time [18:42:50] I also tried a Multiplayer game of Stellaris... It was too fast for me [18:43:00] I like to pause the game and make decisions [19:26:14] https://i.imgur.com/lHgAoBP.jpg -- hope this hasn't already been posted, but it is pleasing. [19:27:41] Mathuin: I posted the reddit link [19:27:48] Ah [19:27:54] And, yes it is pleasing [19:27:57] I scrolled back but not far enough. [19:28:49] it's ok. Here, have a tiny potatp: https://i.imgur.com/vLx6yhx.gif [19:28:50] https://i.imgur.com/vLx6yhx.gifv [19:29:01] Aww! [19:29:11] I'm surprised that's not a KSP flag, actually. [19:29:27] just the potato? [19:29:30] hum.... [19:29:34] Possibly with YOU CAN DO THE THING [19:29:41] but yes, a potato focus [19:30:09] This call for a case of Paint.net [19:30:20] (or gimp) [19:31:25] I've made two flags, both from other people's artwork. For one I was able to get the artist's permission so it's in CrowdSourcedFlags. The other I'm still waiting ... for two years now. [19:31:32] I'm using the other in my personal missions. [19:33:20] I have a few flags installed, but I almost always use the stock ones... [19:36:11] Now I can't find the source image on this wiki, it might be the wrong wiki, sigh. [19:36:56] No, I had the right place, the icons just aren't there anymore. [19:37:09] :( [19:37:32] https://imgur.com/gallery/TnT8R -- it's the second image. [19:38:00] And in the text you can see that I improved from the sigil. [19:38:58] I sea [19:39:58] Of course you can't see them when I look at the page :-) [19:41:41] (Sorry, the KerbalX page where my screenshots of my vessels are kept) [19:45:22] http://www.foxnews.com/tech/2018/02/01/china-is-building-laser-10-trillion-times-more-intense-than-sun-that-could-tear-space-apart.html [19:45:48] that title [19:46:08] that website [19:47:59] That title does not make me want to read the article [19:54:01] Turns out I emailed them in June 2017. I wish there was some kind of "I tried for two years but nobody answered so PUBLIC DOMAIN" [19:54:36] Welcome to the world of Orphan works [19:55:20] It used to be 20 years and opt-in renew. Now it's life+50 years with auto-renew [19:55:46] Which is fine for a novel, but IDK about a stupid image thrown up on a website. [19:56:28] The first Steamboat Mickey was actually a copy of a previous work from 20 years earlier [20:01:50] but, yeah. Copyright was made for a different time. A time before meme. [20:06:18] actually copyright ment the opposite what it means now [20:06:23] it meant what the word suggests [20:06:36] right to copy your own work, whatenever happened to them [20:06:48] now it is a right to withold people to copy your work [22:30:58] that Mercury centrifuge [22:32:30] unf [22:34:55] Mathuin: Reputation rises exponentially, like a capacitor charges through a resistor. [22:35:12] exponentially or asymtotically? [22:35:16] both [22:35:20] Hmm [22:35:27] I had a professor that graded that way. [22:35:33] 99, 99.9, 99.99, etc [22:35:36] Jerk. :-) [22:35:44] 1-e^-(k*r) [22:36:42] r=real reputation, result goes asymptotically towards 1000. [22:37:02] 1000*(1-e^(-k*r)) [22:37:19] On the bright side, that puts an effective negative cap on as well, right? [22:37:35] I'm a reverter and I never intentionally reject contracts. [22:37:39] So I don't think I've ever gone down. [22:38:48] This formula would give you negative rep. Dunno how the game handles it. [22:39:30] I upgraded my buildings with advances and then cancelled the contracts. Cash doesn't go negative. [22:40:06] There's a tweakable/difficulty thing that lets funds go negative. [22:40:11] It might let rep or science too, IDK [22:40:27] negative science? Hmm ... [22:44:14] Like emigration of smart people from a bad country? [22:44:23] Or like Bob hitting his head on the way out the door? [22:44:42] I never used Bob. [22:45:01] where do you read the actual numeric value of reputation [22:45:03] Scientists rescued from orbit had at least 1 star. [22:45:18] oren: At the summary after a mission. [22:45:19] Ah, I do unmanned before manned, and a lot of KSC science. Bob and Jeb are my go-to guys for ground work. [22:45:26] oh ok [22:45:30] Val's always the one who leaves the ground first. [22:45:36] oren: When a ship lands at Kerbin. [22:45:47] oren: Can be just a pod with jeb at the launch pad. [22:46:09] darsie: yeah I haven't had that happen in a while since I build all ships out of mun ore these days [22:46:32] soon it will be "ike ore" [22:46:39] oren: That's a mod, right? [22:46:51] darsie: yeah I use simpleConstruction [22:47:01] Does the Mun get smaller when you use its ore? Does the orbit change? [22:47:26] Principia can change orbits of planets/moons. [22:47:38] Ore ==isru=> Metal ==SciLab=> rocketparts [22:47:40] Dunno if it does when you crash/land/thrust. [22:49:01] I think that with the exception of asteroids the math is such that the results are insignificant. [22:50:08] Until we have self replicating machines. [22:50:41] Grey goo, mmm [22:51:11] Dunno if grey goo could get matter off the Mun. [22:51:19] alhough soon I need to launch more kerbals because I need 6 kerbals to stay at Duna [22:51:35] oren: I have about 100 Kerbals. [22:51:41] Want some? :) [22:52:02] becuase then we will have remotetech control point at duna and won't have to deal with control lag [22:53:48] How do you deal with control lag before that? A pilot? Or program thrust and chutes at a certain altitude? [22:54:22] Programmed behavior in kOS [22:54:35] Let the sensors and the microprocessor on station do the math and make the call. [22:55:33] yeah [23:18:09] That palette thing, is that real or vaporware? [23:19:45] so far all I've been able to find out is that they have an attrocious website. [23:23:57] I found a power resistor [23:24:11] so I should be able to get my flyback transfo working [23:28:26] platte^ [23:28:34] palatte? [23:28:40] palette? [23:28:57] ... I clearly need my bed soon [23:38:18] Raazeer: you mean https://palettegear.com ?