[00:00:07] 2 am here :-) [00:00:23] pretty good call for those londoners I suppose [00:00:47] :) [00:12:50] it's only 6pm here ;) [00:15:32] the smart ones fly out to new zealand or Tonga and party, fly to hawaii, sleep a bit and party again :-) [00:17:37] happy new year [00:17:39] 1am here [00:20:58] Action: darsie cheated by passing time in the tracking station, not depleting batteries. [00:21:54] Had a rocket that was low on battery for a moon orbit rescue mission. [00:24:32] are you using some kind of battery draining mods? [00:24:45] like a life support thing? [00:33:46] No, just a hibernating computer. [00:36:37] without solar panels [00:41:31] man I suddenly remembered how I used to solve my munar power issues without solar panels, not viable with the modern part limits in careeer though [00:42:08] that solution was packing every available surface in those z-100 batteries [00:43:13] basically flying battery arrays with a core reminiscent of a spacecraft :P [01:01:49] I was trying to make minimalistic, cheap rescue rockets. [01:02:39] They don't even rescue Kerbals. They just wake them up so they can fly home with their jetpack. [01:24:05] I take a mk3 spaceplane up and rescue the entire craft [01:28:29] Any easy fix for a couple Thud engines that are pointing through a truss (so their thrust is blocked)? [01:28:43] I thought engineers could detach and reattach those... [01:36:27] Maybe I figured it out... :D [01:43:33] Got it. Needed to change their attachment from one location to another without trying to pick them up completely (too big) [01:54:38] Hello [01:55:03] Welcome to 2017.999999999999999999999 + epsilon [01:59:35] >;o [01:59:41] Excalibur SSTO just put a 10,883kg payload in 150km orbit for a cost of 7833 funds :) [02:00:03] almost had a disaster landing it though, need to make an adjustment on my landing gear haha [02:00:14] gear is attached to cargo bay and slightly clipped for balance with the back gear [02:00:29] when I deployed gear got the "cannot deploy while stowed" or whatever message [02:00:37] had to open cargobay to get the front gear down [02:02:28] I wish I knew how to build small. <_< [02:03:10] I read that and think "... only 10t?" [02:03:23] I need to figure out how to properly re-enter with it [02:03:39] if I keep my AoA in the upper 20s degrees I end up gaining altitude from lift, lol [02:04:00] and if I push nose too far down to try to lose altitude I end up flat spinning until I get control with engine thrust [02:04:20] I'm thinking if I just glide in from further back so the altitude gain doesn't overshoot KSC it might work alright [02:04:41] I had a lot of weird spins with my SSTO until I added airbrakes to the back. [02:04:58] I've got airbrakes and vertical stabilizers on top and bottom [02:05:29] It's not necessarily a -fix-, but it's enough to keep it going straight 'til it slows down to ~250m/s and/or gets down below about 6km. [02:05:46] once I get below 400m/s I have full control [02:06:18] it's just a matter of getting down below 20km when I'm still up in the mach 3 range that's making my approach difficult [02:06:40] I consider myself lucky I have any control at all. ;p [02:07:03] Epsilon: same [02:07:14] I have a hard time landing any plane from orbit [02:07:33] I'm okay with some of them, but this one is... excessively heavy. [02:07:38] well part of it is design, and part of it is piloting ;) [02:08:06] if your AoA is too steep you'll flat spin unless you just have unrealistic control authority from reaction wheels and RCS [02:08:13] ... hmmmmmmmm [02:08:32] Oh, no. I'm flat spinning at 0 AoA if I don't have the airbrakes. [02:08:48] Like... no control input from 90km down to about 6km, or you're b0rk. [02:09:04] that sounds like you don't have enough vertical stabilizers [02:09:11] what does your tail look like? [02:09:29] It's a 400% tweakscaled Big-S tailfin. [02:09:32] <_< [02:09:36] oh my [02:09:38] I came to the same conclusion you did, incidentally. [02:09:59] after I get this minmus probe on the way I'll send some screens of my plane's aft [02:10:11] minmus probe was launched out of a plane :P [02:10:23] I'll shjow this one to you shortly. It's just finished loading. ;p [02:10:26] it's actually a 2.5m cargo bay for recovering a kerbal + vessel from minmar orbit heh [02:11:59] Oh, never mind. It's only 200%. [02:12:03] So maybe I should bump it to 400. [02:13:18] https://www.dropbox.com/s/33kkyn2o3rmi76j/screenshot99.png?dl=0 There you go. ;p [02:14:53] I really should've done this vessel differently, I designed it originally to go on a throwaway rocket so it has aerodynamic nose etc. [02:15:05] Dry mass is actually about 347t, but it really doesn't get down below 800t on average. [02:15:27] but I should've put chutes on other end and landing legs or something [02:15:41] that's really big [02:15:51] [31-Dec 18:02:29] I wish I knew how to build small. <_< [02:15:51] [31-Dec 18:03:11] I read that and think "... only 10t?" [02:15:54] ;) [02:16:02] and that thing just looks ridiculous heh [02:16:17] It actually handles surprisingly well if you keep it subsonic. [02:16:37] Even if I agree with you. :V [02:16:43] this is mine, no tweakscale https://media.discordapp.net/attachments/132478131490521089/397202223798681610/unknown.png?width=1170&height=659 [02:17:19] That... doesn't look like enough wing. o.o [02:17:21] Using FAR? [02:17:27] lol not far no [02:17:45] and it works cuz there's wing inside the "nacelles" too [02:17:54] OPT wings [02:18:20] ... hmmm. You know, I wonder. Maybe I just need some more wing area for this. [02:18:34] Right now, takeoff velocity is something around 150-180m/s. >_> [02:18:54] And most of that, I suspect, is from the overpowered engines. :V [02:19:14] I mean it looks ridiculous, but there's no canards on it [02:19:22] it could just be you need help getting your nose up [02:20:12] Yes there are. They're just too small. >_> [02:21:11] wobble wobble wobble [02:21:24] this was the payload on my last flight with Excalibur https://media.discordapp.net/attachments/377130428991012864/397212600473223168/unknown.png [02:21:33] I'm pretty sure there's something fundamentally wrong with the aerodynamics on this thing, to be honest. [02:22:07] you mean besides the giant nacelles on the wing tips and the landing gear that is big enough to move a skyscraper? [02:24:18] Yes. [02:24:21] :V [02:24:55] Those nacelles are a necessity to get me up to 25km on air breathing engines, sadly. ;p [02:25:27] And I had a lot of tailstrikes with smaller gear. :/ [02:25:43] why does minmus always change your trajectory when you timewarp? no other body does that to me [02:26:01] but I"ll set up a perfect series of maneuvers, timewarp and all of a sudden my approach is 100km off [02:26:31] if you want to fix tailstrikes don't make the gear bigger, make it better [02:26:50] real life planes have multiposition gear, KSP doesn't, but you can work around it [02:27:20] also, see this real picture of a Concorde tail https://upload.wikimedia.org/wikipedia/commons/7/78/Concorde_-_Tail_bumper_wheel_%287181575152%29.jpg [02:27:33] put some gear near your tail that you only deploy on landing, not takeoff ;) [02:27:47] Heh. I actually considered that. [02:29:40] better design should be your goto, not bigger design [02:31:16] Well, "big" design is kind of my thing in general. This is designed to, for example, resupply snacks for space stations in orbit around Kerbin and Minmus. Ends up being something like 100t worth of the cargo capacity. [02:31:43] I have a pure stock plane that can do 55t without tweakscale [02:31:54] I shouldn't say I -can't- design small. I do it starting out. I just end up hating making 10 trips when I can make 1. ;p [02:31:59] granted it's 55t to LKO not minmus [02:32:06] OH [02:32:10] derp, it just clicked. [02:32:12] but I mean, 55t to LKO + a tug [02:32:22] You're using stock atmosphere/etc too, aren't you? [02:32:26] ah yes [02:32:28] yeeeeah [02:32:34] 6.4x scale here. [02:32:53] I mean if you're going to play 6.4x scale you should get some parts that are more realistic or something [02:33:02] not just make the stock parts giant [02:33:12] I already have too many parts. <_< [02:33:14] >_> [02:33:19] But yeah. [02:33:50] KSPI is great for the engines once you hit that tech level. [02:34:31] (that's an antimatter powered thermal somethingorotherjet on the back end there) [02:34:42] Can't remember if it's the turbojet or the ramjet or what. ;p [02:44:21] kerbal + "ship" recovered https://cdn.discordapp.com/attachments/377130428991012864/397218391498424320/unknown.png [02:45:01] \o/ [02:46:53] launched the recovery vessel in Excalibur at a cost of about 733 funds per ton :D [02:47:12] plus I'm going to try to recover as much as I can [02:47:24] which will bring the total mission cost down even more [02:52:36] good night. See you all next year [03:02:16] night! [03:10:56] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [03:11:05] Evening, Gentlemen. [03:11:51] Don't know if any of you folks like science fiction, but the world science fiction convention is in San Jose CA next year, and if you get a minimum membership before midnight local, you will have the privilege of helping nominate works for the Hugo and Nebula prizes, if I understand correctly. [03:12:23] Fifty bucks US and you can read the best science fiction of the year. :-) [03:14:37] if you live in driving range of the west coast [03:14:58] No, the fifty dollar membership level is "supporting". You do not actually have the privilege of attending the event in person. [03:15:03] So anywhere in the world. [03:15:10] It's another $160 to walk in the door. [03:15:26] I've only done it once, and it was when the convention was last in the SFBA. I met Terry Pratchett. [03:15:31] Can't beat that. [03:16:01] alright time to calculate sum total cost of my rescue Casper's scrap from high Minmus orbit contract [03:17:05] hum.. that can't be right.. [03:19:31] ah there we go, found the error [03:19:57] total mission cost was 9622 funds [03:20:38] 7833 in fuel on the spaceplane, + 1789 in fuel plus recovery losses on landing the main unit on the other side of the mountains from KSC [03:21:10] so 9622 to grab a ship from Minmus and bring it back, which rewarded me 150,094 funds + whatever advance I got on it heh [03:30:31] https://youtu.be/9tbD-vX-Kks nerd video for nerds [03:30:31] YouTube - The Disappointment PC: Worst Parts of the Year [04:03:15] Well, first time I ever stopped in here. Happy New Years', folks. [04:03:35] I get to enjoy mine from the comfort and safety of my office. =P [04:05:44] I work from home, so I do too [04:48:22] I spent Y2K NYE in Rockefeller Center watching computers to make sure they didn't burst into flame or whatever. [04:48:35] Probably the biggest paycheck of my life at that time for the OT. [04:48:50] I am now playing Civilization V with the wife once she puts our daughter to bed. [04:52:30] Similar here... working for a rural ISP at the time. Had to watch the servers to make sure eveyone could get their email :P [04:52:56] 2032 will be the real headache [05:00:35] Also 2038? [05:00:53] timespams reoll over to 0 in 2032 [05:00:59] *roll [05:11:28] yo [05:11:48] whats that popular mod called that adds more launch sites on kerbin? [05:20:02] kerbinside maybe? [05:23:14] i thought it was kerbal konstructs but i remember seeing pics of the debug interface or a tutorial or something [05:24:46] its not kerbinside, at least not the one im thinking of [05:25:52] instead of deorbiting my asteroid station, I think I'm going to use a combination of robotic tugs and KAS engineers to disassemble it, stow it in my new workhorse Mk3 plane and return it to KSC [05:37:56] Step 1) Fire up new PC. Step 2) Turn all KSP settings to max Step 3) Launch cargo plane off to the west at dusk as a newfangled cloud bank rolls in. Step 4) Turn around and try to RTB while mountains jump out of the gloom from scary close. [05:39:56] Bonus: Switch to all the bases in turn and watch half of them leap into the sky because of higher rez terrain. Then discover the local engineer misplaced his KAS screwdriver and can't make repairs. :) [05:41:52] yay new danny! [05:42:44] Happy new year to all the EST folks... [05:44:09] Welcome to 2017.999999999999999999999 + Timezone dt [06:14:59] happy 2018 [06:15:12] may none of you die in a fire [06:15:32] ISS Urine Tank Level: 59% [06:17:04] that sequence of messages has me thinking: Is an orbital fire brigade viable? [06:17:38] https://i.imgur.com/d0K5Klr.gifv [06:29:05] Sees that I hadn't any science from being landed on mountain biome. Build plane, realize its night. Shrug it off, fly over, make the landing. Get the science. Get blown up while taking off... ffffffffffff >_< [06:31:33] helicopter time JCB :P [06:38:29] maybe I'll just ICBM it [06:52:01] Why do my landed vessels bounce clear off the ground when I switch between them? Sure is getting awfully destructive for no reason. [07:07:05] ckindley: that's a longstanding bug that squad seems to never quite fix [07:07:35] the only way I've found to stop it from happening is to not use legs [07:08:05] engine bells don't bounce off the ground [07:22:21] It happens to landing gear (wheels) as well. [07:26:08] noticed those stick type landing gear, when you land on them, craft kinda gets stuck on an angle and wobbles around [07:45:47] I'm trying a challenge: fly a piloted craft with no probe core to an altitude at most 45 km and speed at least 1 km/s. EVA and let go of the craft, come alongside the craft, grab aqnd get back in [07:47:22] I managed it once but I've been unable to redo it [07:48:56] these altitudes and speeds are where a kerbal can still fly ok but gets buffeted by the wind a lot [08:11:40] 3000 year old wifi routers found in china https://twitter.com/livein_china/status/947722954401464321 [08:11:41] CTCP Zi(: @5 ptM from kmath (kmath!~kmath@ec2-54-167-168-157.compute-1.amazonaws.com) to #KSPOfficial [08:11:41] CTCP SBn-gWi-FiLfD_pLBqLhjc_L: from kmath (kmath!~kmath@ec2-54-167-168-157.compute-1.amazonaws.com) to #KSPOfficial [08:11:41] - hB n(Wi-FihnShg1,000MnzgW_vhk3,000tMKWi-FiL& https://t.co/m8oDQmD96A [08:12:24] lol [08:13:19] :3 [08:14:46] happy new year all [08:50:57] Happy New Year [09:10:49] http://petti.kapsi.fi/random/KSP/Xcrossdraft1.png these mk2 junction bits allow for some nice designs :-) [09:11:15] lol what is this [09:11:20] a concept [09:11:23] https://youtu.be/6c0wTtq4xDM wow [09:11:24] YouTube - Sun Halo over Sweden [09:15:23] #KSPOfficial: mode change '+v erio' by ChanServ!ChanServ@services.esper.net [09:39:29] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [10:15:04] Yeah, the Mk2 and Mk3 stockalike expansions are really good. [10:15:41] Just don't try to radially mount Atlas boosters. They give you the wobblesplosions. [10:15:53] Or those large air assist SRBs [10:15:59] They also have woblesplosions [10:18:52] It's not too heavy, a single core will lift it up pretty nice. http://petti.kapsi.fi/random/KSP/Xcrossproto2.png [10:19:33] looots of space in the middle for all kinds of payloads to capture [10:31:50] struts solve half of the problems. more boosters solve the other half :) [10:38:31] that one works just about without either, but I used 4 struts just to be sure :-) [10:49:03] lol interesting design [10:49:24] space station parts>? [11:01:39] nope [11:01:51] mk2 expansion mostly [11:02:45] I was thinking of a carrier type thing that could haul stuff around or develop into an orbital dock or something [11:04:20] hmm I could put 6 or 8 legs to that spider [12:42:49] So if I'm looking for Space Engineers but good, where do I go? [12:43:29] lol [12:43:41] probably there is nothing like it [12:44:21] Empyrion Galactic Survival looks no better. [12:44:25] I've not played it. [12:44:39] I don't feel like babysitting a hunger meter [13:10:33] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [13:11:45] Blaank: how much money do you want to throw on that problem? ;) [13:13:17] with enough money you can develop a game to your liking :) [13:13:20] Someone smells crowdfunding munny [13:15:44] http://petti.kapsi.fi/random/KSP/xcrossboats.png this thing is starting to look a real dog's breakfast :D [13:15:49] nobody would ever fund a game like KSP ;P [13:16:31] pls don't use those radial engines. [13:16:56] At least use 2 of the good ones for more ISP [13:18:20] the good ones? [13:18:37] radial engines suck [13:18:43] or at least blow less :) [13:19:21] I know,I had a 909 back there but I wanted hat rear docking port so I can chain the boats up [13:19:23] The heavier ones have more ISP but still suck. [13:19:33] the bigger ones are 10x the weight, no go [13:19:43] Ok, you did the math from KER? [13:19:53] dv is actually greater with lower mass and lower isp [13:20:03] the twitch is 290, thud is 305 isp [13:20:37] but the enormous weight would surely mean lower dV [13:22:07] I think those red ones might have been much worse some time in the past because I remember having an awful time with them. [13:51:57] who has been perturbing my orbit [13:59:47] KSP can't keep fixed orbits while a craft is active. [13:59:57] I don't know why, but they change over time. [14:00:39] I'm not sure if it evens out cause I haven't left it running for 10 hours but I think eventually you will either collide with the planet or escape from the system entirely unpowered. [14:01:09] mainly floating point accuracies and physics jiggle I guess [14:01:34] your chip flexes a little, changes the center of mass a little, changes the orbit a little and there you go [14:01:39] It occurs on single part crafts so it's not flexible joints or colliders. [14:01:59] I edited a probe core into orbit and it still happens. [14:02:19] do you have the workaround enabled for decaying orbits? [14:02:38] there was that bug they worked around some time ago, there might have been a setting still for it, don't know if it does anything any mnore [14:02:54] I don't know what you mean [14:02:55] ORBIT_DRIFT_COMPENSATION [16:01:39] good morning [16:03:05] hi [16:10:25] hi [16:10:41] who's good with spaceplanes? [16:11:27] uh not me [16:11:40] good at blowing them up? [16:11:48] no [16:12:07] I was wondering if a single-fuel spaceplane was possible at all [16:12:09] k not me either [16:12:29] All my previous attempts have been met with utter failiure [16:13:38] you mean like just liquidfuel no oxidizer? [16:14:26] yeah [16:14:52] I don't think I've ever done it [16:14:53] I used a single LV-N with 2 aire-breathing engines [16:14:57] air* [16:17:04] not enough? [16:17:56] lv-n is only goof for long range sstos, for lko, you better drop it [16:22:11] at 80kn of thrust, no it was not enough [16:50:53] I rescued a Kerbal from Mun by flying close over him, switching to him, letting him jetpack to orbit, and bringing him to Kerbin. Without jetpack fuel he could not slow down for landing but they slow down enough for splashdown if they are not vertical, so I turn the rocket horizontal before they leave the seat. [16:52:22] http://www.bksys.at/bernhard/temp/screenshot83.png [16:52:37] define 'flying close to' [16:52:44] <2.2 km [16:53:03] was he in orbit? sub orbital? [16:53:06] nice. apparently the jetpack has about 600m.s of deltaV [16:53:19] ve2dmn: He's on the surface of the Mun. [16:54:01] Oneiros: Doesn't work on the poles. Missing the little rotational speed Mun has. [16:54:08] you can also aerobrake in the suit but it heats up pretty quick [16:54:18] and you made it into orbit using just the jetpack? [16:54:51] One from pole I had to pick up from a suborbital trajectory. [16:54:58] ve2dmn: yes [16:55:06] I also jumped initially :). [16:55:12] jumped forward :) [16:56:02] I also tend to walk up to some elevation, not start in a crater. [16:56:17] If it's not too far. [16:56:33] haha [16:56:48] jumping off a lunar cliff into orbit [16:56:53] excellent [16:56:54] :) [16:58:41] Ohh yeah, last time the Kerbal was on such a steep slope he had trouble walking up. I used jumps. [17:01:08] my KAC is all the way down to 1 alarm for when my Dres probe enters SOI [17:01:39] doing a lot of in-system construction before I plan any new interplanetaries, including the dry dock to build my Duna Base Camp on [17:02:32] I deleted all my Gallahad craft files from my current save, Excalibur's field testing is complete and it was time for retirement [17:03:19] Excal doesn't quite have the 55t to orbit capacity the full size gallahad did, but it can do an orange tank which will fit the vast majority of my payloads [17:03:46] and the crew variation can haul up to 36 kerbals at once [17:12:37] Dose ksp have a discord? [17:13:39] Connor: somewhere [17:13:52] well https://discord.gg/7JeSZJJ [17:14:05] average age is like 13 there [17:14:10] very immature crowd [17:14:43] well dose it [17:14:45] Why use discord with it's high overhead? Use IRC with it's minimal overhead and you can still play KSP at the same time :) [17:14:47] madmerlyn: we are old :D [17:15:17] i am actually running discord too [17:15:23] discord.. bah, a "new" thing where people cand send messages to each others again? [17:15:24] ford dreadnought [17:15:36] me too https://discord.gg/7JeSZJJ [17:18:40] Is 114 mods overkill? [17:19:00] depends on your hardware [17:19:37] some mods are bigger than others.. :-) [17:19:45] adding 100 mods of flags is prolly ok [17:20:14] why cant ksp hndle 709m rocket [17:22:14] time to start dismantling and salvaging parts of my asteroid space station [17:22:15] what is 3000p because i got a probe that far out [17:23:28] p = Peta I believe [17:23:39] how big is that [17:23:58] 1 p = 1000 G [17:24:06] 1 G = 1000 M [17:24:07] Jebediah and Bill en route to take the seldom used hub and leftover lander/hab module off station and return them to KSC so HQ can examine the affects of long-term exposure to space on the hardware [17:24:47] what do the letters in the distance thing stand for [17:25:04] i lost visual contact whith kerbol [17:26:21] oo I just realized this will be the first docking with an Excalibur :D [17:28:10] alanon what is the key you are using [17:28:16] hm, wings are almost completely unnecessary for space planes :-) http://petti.kapsi.fi/random/KSP/mattock.png [17:28:18] madmerlyn: I have a challenge for you. Make a single fuel spaceplane [17:30:13] Connor: You mean 'meters, Kilometers, Gigameters, etc'? [17:30:37] send me link to what your using [17:32:11] can some calculate my distance from kerbol 3000P [17:33:48] 3E+15 to the 15th power? [17:37:51] 3000 petameters would be 3 exameters, or 3e+18m [17:39:25] petti what is the skybox you are using [17:40:24] Connor: Pood's milky way [17:41:45] send me a link [17:42:55] https://spacedock.info/mod/926/Pood%27s%20Milky%20Way%20Skybox that one I think [17:50:28] whats the screenshost button [17:50:35] F1 [17:50:36] first Excalibur docking [17:50:40] https://cdn.discordapp.com/attachments/132478131490521089/397446479586918400/unknown.png [17:50:47] ok [17:54:06] https://i.gyazo.com/cd1aea1bfd870c0f06047e59b06f9fa5.png - Built this while streaming to my netbook. Game was running here but was controlling it from upstairs with the netbook. it's REALLY hard with a tiny trackpad... [17:55:47] so 3000P= 317 light years [18:10:29] far out man https://imgur.com/jshqFmm [18:10:29] https://i.imgur.com/jshqFmm.png [18:11:12] thats looking in the direction of kerbol [18:11:29] dismantling a space station is actually more fun than just deorbiting it :P [18:12:47] madmerlyn did you see that image i posted a link to XD [18:13:27] huh. [18:13:37] https://imgur.com/jshqFmm [18:13:37] https://i.imgur.com/jshqFmm.png [18:14:04] I mean your MET is 22 million years [18:14:21] bettertimewarp mod [18:14:32] ok, what's the point exactly? [18:15:00] to see how far i can get out in irl light years [18:17:27] well isn't it just a case of the longer you wait the further you will be without any actual purpose [18:17:39] https://imgur.com/2ItYClO [18:17:39] https://i.imgur.com/2ItYClO.png [18:19:13] ! [18:19:16] 406.522521 [18:19:29] lightyears from kerbol [18:21:31] xeta am 406.522521 lightyears from kerbol [18:23:44] XD game crashed! [18:26:25] not very surprising [18:44:59] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [19:19:20] madmerlyn: do you think it's possible to make a liquid fuel only spaceplane? is are the LV-N not powerfull enough? [19:19:36] definitely possible [19:19:41] it is possible [19:19:53] i did a no oxidizer to duna challenge a few months back [19:20:00] ok, it had a little monoprop for duna landing [19:20:31] wasnt the most capable ssto, because it had an excess amount of nukes [19:20:46] because of the requirement [19:20:50] but it did work [19:22:12] https://media.discordapp.net/attachments/132478131490521089/397466926508408832/unknown.png [19:22:20] https://cdn.discordapp.com/attachments/132478131490521089/397469522925322263/unknown.png [19:22:25] station disassembly :) [19:22:47] this SSTO will probably be worth more when it lands than it was when it went up lol [19:23:18] hehe [19:28:57] now bill is carting a 600kg storage container on his back to the shuttle *very* carefully so he doesn't run out of monopropellant [19:29:44] :3 [19:29:55] hehe [19:30:20] https://cdn.discordapp.com/attachments/132478131490521089/397471597176422400/unknown.png [19:31:54] Sorry, I'm kind of sick [19:32:06] Can't respond in a timely manner [19:35:11] science team is departing on 1st generation Lancelot spaceplane that has been docked there for months [19:37:57] Bill is back in the Excalibur taking a break, might make another space walk to squeeze just a little more cargo in before disembarking the first mission to tear down Magnus [19:39:09] Should I use argon or xenon [19:39:48] argon's cheaper [19:40:02] NFE also nerfs the stock ion [19:42:23] http://www.newsobserver.com/opinion/op-ed/article122593759.html [19:42:26] oops wrong channel [19:42:42] hehe [19:42:52] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [19:46:00] Ezko: I'm afraid that in accordance with the KSP forum rules, we must now execute you. [19:46:22] Action: ve2dmn puts popcorn in the microwave [19:46:23] oh dog what done [19:46:28] a-a-a, no killing on the playground [19:46:31] science crew landed safely on runway :) [19:46:48] didn't even have to switch on the engines after re-entry [19:46:53] glided all the way down [19:50:38] sudo chmod 111 /usr/ezko/* [19:51:31] UmbralRaptor: /ban *!*@* please [20:04:07] replacing the monoprop upper stage with a argon upper stage made the whole craft lighter and increased all the lower stages' delta v too [20:04:51] maybe this one will finally make it to moho [20:06:38] re-entry was a little messy, but this thing flies well enough once it goes subsonic I was able to get it back on trach [20:06:52] had to do a couple high thrust bursts to jump it back to the KSC [20:07:00] but about to recover all that sweet hardware from the station [20:09:12] let's see what the recovery value is :D [20:09:24] My space station broke off into pieces... had to revert back 4h [20:09:37] 311890 funds recovered [20:09:58] launch cose was 231598 [20:10:01] cost* [20:10:31] just under 80k in recovered equipment once you take fuel cost for getting it out [20:11:22] madmerlyn: congrats [20:11:43] I should (maybe) deorbit my old station [20:11:54] tearing it down is kinda fun :D [20:12:04] it's too big [20:12:17] I'm going to scrap some of the annoying bits into material kits I think [20:12:45] I reassembled my old space station into a space train [20:14:46] this asteroid station is all 2.5m parts so with a little KAS magic I can fit all the pieces into cargobays and deorbit :) [20:15:04] parked a little tug up there to help move the big pieces [20:15:16] My station has probably enough dV to get to Eeeloo [20:15:28] I just got a 6 M contract to map 19 asteroids. My sentinel was already in the right orbit so I just had to wait a few years ... [20:15:34] since it has a 5t asteroid on it and some fuel I'm probably going to drill out the asteroid and use it as a small fuel depot once I get the part count down low again [20:15:49] Not that I need that money ... [20:16:53] I need to get a new science mission to Minmus out of way, now that I've egressed my asteroid station I have no science coming in [20:17:00] and I'm not done with CTT yet [20:17:39] My asteroid missions failed due to the asteroid eats ship bug. [20:18:12] I'm going to build a new dry-dock station, already launched the first piece in fact, around 175km orbit [20:18:23] it's going to have the training facility on it among other things [20:18:31] and it's going to build my Duna interplanetary vessel [20:18:51] although I guess the training facility doesn't do much in LKO huh [20:19:21] I still need to understand the whole 'MKS LS' chain [20:20:02] if I land the training academy on Mun or Minmus I can train up to 3 stars with it [20:20:22] I have 1 5-star pilot, scientist, and engineer already from doing rescue missions [20:20:37] I think I'll incorporate the training akademy into my main Mun base [20:20:50] and just haul all the non 3-star guys down there [20:21:09] Excalibur can take them all to orbit, will just need a spacebus to take them to Mun and back [21:34:23] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [21:50:41] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [21:50:52] Evening, Gentlemen. [22:13:14] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [22:22:36] Evening, Supernovy [22:22:53] yo [22:24:42] in terms of dV what is the most efficient: going directly to 350km or going to a parking orbtit at 100km first? [22:24:56] or does it matter at all? [22:33:55] Direct [22:34:22] 1. you can use the LV's fuel, 2. You only have to perform one circularisation [22:35:19] true [22:36:04] It's for my space Hotel, but it's a good test of my new kOS Scripts-with-parameters [22:55:41] WTF [23:06:35] #KSPOfficial: mode change '+v Hikaru' by ChanServ!ChanServ@services.esper.net [23:33:46] Damn, while trying to escape with my eierlegende Wollmilchsau ( http://www.bksys.at/bernhard/temp/screenshot95.png ) Mun threw me back on a small suborbital trajectory. [23:35:19] Ohh, btw, after building cheap rescue rockets, this time I tried to build something expensive. 12 RTGs, 1 Dawn, big xenon tank, almost all the sensors. [23:37:04] One unexpected flaw ... the scientist has to get out of her seat to reset the goo and materials bay and jetpack back. [23:37:46] The intention was to put them next to the seat so they could be reset from there, but no. [23:38:41] if you add a science bay, you won't have to get out [23:38:55] cargo bay? [23:39:29] And let the scientist float in it? [23:39:52] the lab [23:40:14] The MPL-LG-2 can reset experiements [23:40:15] Ahh, that's too heavy for the ion drive. [23:40:29] pff, nothing is too heavy for an ion drive [23:40:56] I thought, maybe I'll visit every world I haven't been to, yet. [23:41:16] Or those outside Kerbin. [23:42:39] You saw the ship? I think it looks so cool how they ride it like a motor cycle :). [23:43:07] Or a nuke like in Dr. Strangelove. [23:43:11] we don't have the same definition of 'expensive' :P [23:43:24] What's your idea of expensive? :) [23:43:50] This one is like 370,000 VF. [23:43:58] Space Hotel with space for 50 kerbals [23:44:07] ok :) [23:44:35] Yeah, I'm not into building kilostructures. [23:44:41] plus the Life Support, and some space for fuel [23:45:13] Do you get the fuel from Kerbin or asteroids? [23:46:05] I over-design, so I always have extra fuel [23:46:32] And I'm trying to slowly recreate my old ships. Things of this size: https://steamuserimages-a.akamaihd.net/ugc/275091545265748375/97125D78A3B71A0F0020652075848EC68294DCE8/ [23:46:37] You could put it slightly into the atmosphere and reboost it peroidically :). [23:47:36] And also, this monster: https://steamuserimages-a.akamaihd.net/ugc/275091545265748612/52F3C2FC990AD01CF3F4CA82328C6EDC26414E82/ [23:48:11] Gilly? [23:48:26] You can see Eve in the background [23:48:33] Ahh, yeah. [23:48:59] My irl camera also has (less severe) distortions like this. [23:49:05] The only thing mising in that screenshot was the lander I carried around [23:49:42] but it's a new career and I don't have all the parts unlocked yet [23:50:15] plus, it's kind of hard to build vessels that big that don't detroy the CPU from having a million parts [23:50:25] mhm [23:51:32] I'm probably gonna order a new CPU [23:51:53] core2 quad 3 GHz here. [23:52:13] got an i5 something [23:52:38] 6 GB RAM [23:52:49] the best I can get for my current motherboard is an i7-4790K [23:52:56] but that's still 500CAD