[06:52:29] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net
[13:06:49] <BigJeb> Hey
[13:07:51] <darsie> .
[13:08:48] <BigJeb> Can anyone recommend a good modpack?
[13:09:46] <Deddly> Hi BigJeb 
[13:09:57] <darsie> I like dated quicksaves, KER, EER.
[13:11:11] <Deddly> Not really modpacks. The KSP community and add-on publishing rules make modpacks very difficult to legally make and maintain. There are, however, plenty of very popular mods and planet packs out there
[13:11:21] <BigJeb> :C
[13:11:35] <BigJeb> Is there a comprehensive tech tree mod?
[13:11:58] <Deddly> Hmm. I think there's one called "Better progression" or something like that
[13:11:58] <BigJeb> I want to do a modded campaign.
[13:12:02] <packbart> KER, KAC, MechJeb. SSPXR for station parts
[13:12:47] <Deddly> BigJeb, https://forum.kerbalspaceprogram.com/index.php?/topic/90530-18x-community-tech-tree-november-16/
[13:12:54] <packbart> every modded KSP installation is different ;)
[13:12:58] <Deddly> Could be something for you?
[13:13:01] <packbart> (it's a support nightmare)
[13:13:03] <BigJeb> Yey Deddly
[13:13:29] <BigJeb> Time to mod the living fuck out of my game
[13:13:46] <Deddly> BigJeb, please no bad language in this channel
[13:13:47] <darsie> Does RSS/RO/RP work?
[13:14:08] <packbart> linuxgurugamer uses some 200-ish mods. I recently skipped through one of his twitch streams
[13:14:12] <darsie> on linux
[13:14:26] <packbart> darsie: still no Kopernicus for 1.8
[13:14:56] <darsie> packbart: RP0/1 is only up to 1.3.1, so I'm not aiming for 1.8.
[13:15:47] <packbart> in that case, the OS is "Unity" for all that matters to mods
[13:16:16] <darsie> But RSS leaves me with the Kerbal solar system.
[13:17:23] <darsie> Which KSP version does RSS/RO/RP work with?
[13:18:00] <BigJeb> What'd a decent up to date solar system mod?
[13:18:44] <Deddly> BigJeb, you mean like a planet pack?
[13:18:50] <BigJeb> Ye
[13:19:29] <Deddly> At the moment, there aren't any up-to-date ones. The reason for that is they all rely on Kopernicus, and it hasn't yet been fixed for 1.8
[13:19:39] <Deddly> They are working on it, though
[13:19:47] <packbart> There are so many... JNSQ is the newest kid, I think
[13:20:25] <packbart> (Thread Of The Month: https://forum.kerbalspaceprogram.com/index.php?/topic/184880-17x-jnsq-086-13-nov-2019/ )
[13:20:26] <Deddly> Outer Planets is a popular one
[13:20:52] <BigJeb> Dang
[13:21:14] <BigJeb> Wish there was at least, like, a list of must have up-to-date mods
[13:21:32] <Deddly> BigJeb, in general, if you want all the best mods, you're likely to be major version behind the latest KSP release
[13:21:42] <BigJeb> :C
[13:21:44] <packbart> it all depends on what you want to do, what you are used to doing and what you expect from KSP ;)
[13:22:02] <Deddly> But of course, there's nothing stopping you installing 1.7
[13:22:18] <packbart> apart from Kopernicus, everything I like to use works with 1.8
[13:22:40] Action: packbart only has a "small" amount of mods (~20)
[13:22:56] <BigJeb> The lower version number is stopping me from installing it
[13:23:08] <BigJeb> Gotta have all the best upd stuff
[13:23:14] <packbart> then go with 1.8
[13:23:30] <packbart> and play in the stock system until Kopernicus gets an update
[13:23:37] <Deddly> BigJeb, Oh, one important thing: are you using the Steam version? If you are, make sure you are modding a copy of the KSP folder, not the Steam one. Otherwise, next time KSP updates, it will mess up all your mods
[13:23:56] <BigJeb> Thanks
[13:23:59] <packbart> ah, well, I ignored that so far ;)
[13:26:05] <darsie> Hey, rp1 made it to 1.7.3. Gonna try with that. :)
[13:26:10] <BigJeb> Any mods ya'll like that add new mechanics?
[13:27:17] <Althego> hehe surviving mars breakthrough technology: soylent green
[13:28:33] <Deddly> BigJeb, you might like this one https://forum.kerbalspaceprogram.com/index.php?/topic/142594-18-kerbal-attachment-system-kas-v15-incompatible-with-ksp-17/
[13:29:18] <BigJeb> Neat
[13:29:20] <Deddly> Goes together with this one: https://forum.kerbalspaceprogram.com/index.php?/topic/149848-18-kerbal-inventory-system-kis-v123-incompatible-with-ksp-17/
[13:30:17] <BigJeb> Anything else i might want?
[13:30:59] <Deddly> If I were you, I'd check that what you already have will load without any problems :)
[13:31:15] <Deddly> But Rastor Prop Monitor is really cool.
[13:32:35] <BigJeb> Says development stopped though
[13:32:54] <Deddly> Oh really? That's a shame. That one was a gem
[13:33:56] <packbart> there's a moar performant replacement mod (MAS). doesn't seem to have quite the same support as RPM, yet
[13:33:56] <BigJeb> I remember there being a mod that added new launch points
[13:34:18] <packbart> that could be Kerbal Constructs or any mod that depends on it
[13:34:20] <BigJeb> Like bases and stuff
[13:34:45] <BigJeb> Seems to be it, neat ty'
[13:35:42] <Deddly> Extraplanetary Launchpads
[13:37:14] <BigJeb> 1.7 :c
[13:37:58] <Deddly> Yeah. Mixed reports of whether or not it works in 1.8. Best to avoid that one for now
[13:38:11] <BigJeb> Man kethane is 1.7 too
[13:38:14] <BigJeb> :C
[13:40:38] <Deddly> I didn't even know Kethane was still in development. I haven't heard anything about that mod since ISRU was included in stock
[13:41:32] <BigJeb> I haven't played since like 2013 or so
[13:41:37] <BigJeb> Maybe a bit later
[13:41:45] <BigJeb> Buncha new stuff
[13:41:49] <Deddly> Well, welcome back :)
[13:42:33] <Deddly> Do you have all the DLC?
[13:43:07] <BigJeb> Yup
[13:43:17] <Deddly> Cool
[13:43:45] <BigJeb> Are there any 1.8 mods that let you build stuff outside of the editor? Like setting up some sort of factory in space
[13:46:58] <Deddly> I think we're back to Extraplanetary Launchpads for that
[13:47:51] <packbart> or Ground Construction / Global Construction
[13:48:13] <packbart> https://github.com/allista/GroundConstruction
[13:49:17] <BigJeb> Dang
[13:49:44] <packbart> GC should work with 1.8
[13:54:02] <BigJeb> Is Interstellar Extended Interstellar Extended any good?
[13:56:44] <Deddly> If you want FTL, yes. It's an attempt to make FTL possible not not OP
[13:57:07] <Deddly> Not OP because it takes a lot of work to develop the technology
[13:58:15] <Deddly> ...attempt to make FTL possible 4_but_ 1not OP
[13:59:05] <Rokker> stop saying op
[13:59:08] <Rokker> reeee
[14:00:11] <Deddly> Does "O" and "P" ping you?
[14:00:41] <Deddly> Like museum does?
[14:01:01] <packbart> opers gonna op
[14:03:14] <BigJeb> Can you retroactively add mods to a campaign?
[14:04:04] <packbart> yes, that's easier than removing a mod from a running game
[14:06:27] <BigJeb> Man Community tech tree doesn't seem to be supporting many mods right now
[14:09:41] <Deddly> BigJeb, it says "Any mod that does not support the CTT will still work just fine, it will just not take advantage of new tech nodes that are added"
[14:10:06] <Deddly> A lot of mods have their own entries in the tech tree, so you should be fine
[14:16:10] <Deddly> Hope his entire system didn't go down because of all those mods...
[14:38:53] <Rokker> Deddly: op pings me cause I'm an op in some channels so I have it as a ping word 
[14:39:21] <Deddly> Ah, that makes sense
[14:48:18] <umaxtu> Deddly, museum also pings him
[14:48:40] <Deddly> This is true :D
[14:51:00] <Rokker> museum
[14:51:21] <Rokker> museum https://usercontent.irccloud-cdn.com/file/YA8ELI9n/20191202_095254.jpg
[15:03:18] <Deddly> Aaw that is beautiful
[15:05:12] <Rokker> Deddly: museum https://usercontent.irccloud-cdn.com/file/YxKq2YmR/20191110_115832.jpg
[15:05:23] <Rokker> different museum, but still a museum
[15:06:03] <Deddly> You're making me jealous
[15:27:15] <UmbralRaptop> Deddly: come to DC for the museums! 
[15:27:52] <Deddly> Yeah, one day I will have to
[15:38:45] <Rokker> UmbralRaptop: I still think dayton has a better museum
[15:39:25] <UmbralRaptop> hm
[16:28:49] <FLHerne> Rokker: You still have to come to Duxford sometime
[16:29:13] <FLHerne> There are no TSR-2s outside England :P
[16:31:59] <Rokker> FLHerne: theres a reason for that 
[16:39:12] <FLHerne> Rokker: Yeah, too damn cool for the government to build it :-/
[16:41:26] <FLHerne> (I may be biased here, my grandfather worked on the avionics and my mother said once that watching the first test flight was one of the earliest things she remembered)
[16:41:32] <FLHerne> But it's a beautiful plane
[16:44:28] <Rokker> FLHerne: wrong
[17:33:16] <LEit> Hello. Is there an RSS channel?
[17:40:00] <UmbralRaptop> blink
[18:21:45] <packbart> funny hat. https://i.imgur.com/fhsGNFS.png
[18:21:49] <packbart> ( https://forum.kerbalspaceprogram.com/index.php?/topic/169664-173-grannus-expansion-pack-v110-1-dec-2019/&do=findComment&comment=3712397 )
[18:37:17] <UmbralRaptop> https://twitter.com/SARA_Obs/status/1201535922984169474
[18:37:17] <kmath> <SARA_Obs> Interstellar comet Borisov, 38 minutes' worth of stacked R images, 27 November. 1-meter Jacobus Kapteyn Telescope (… https://t.co/rUBX5Ei8Lv
[18:39:43] <kubi> ... waiting for Kopernicus, so thenI can play with Snarkiverse, and hopefully work around the frame reference rotation issue
[20:42:48] <darsie> How can I make KCT/Kerbal Alarm clock not ask me to close a window upon alarm?
[20:49:03] <packbart> make it not show a message dialog upon alarm?
[21:09:34] <darsie> yes
[21:28:36] <darsie> Silk: 0.067 kg/m2; Nylon: 0.0565 kg/m2; Kevlar 0.072 kg/m2. Shouldn't silk be lightest?
[22:14:13] <bees> kubi: just recompile and try
[22:28:05] <kubi> if that would be that simple :)
[22:44:50] <bees> two weeks ago i did, and it was that simple
[22:45:02] <bees> a few small bugs, but nothing game-breaking
[23:26:46] <darsie> Post-war rocketry testing gives me upgrades to the A4 and RD100, but I don't have these engines. Where are they?
[23:27:14] <darsie> I hoped it would include the engines.