[00:07:37] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [00:18:45] Happy with the other drive for an emergency one so I took that out and installed what was my netbook drive. https://i.gyazo.com/c386e798a9f8b20fe059c716c650ba3c.png [00:19:17] Draconiator https://cdn.discordapp.com/attachments/236560222133551104/440988184038342676/20180501232913_1.jpg [00:19:23] it flies a bit like crap however [00:20:45] hmmm, maybe I can help, hang on. [00:21:02] it flyes really unstable like back heavy but it is really nose heavy [00:21:14] maybe the wings are too small or body lift is messing stuff up idk [00:21:43] those are 3 Vectors and a Whiplash right? [00:22:02] yeah [00:22:16] the whiplash can't make it really fly but rather slow down less [00:24:07] the bigs wings are also filled with liquid fuel, gives about 600 for the whiplash which is more than enough [00:24:30] uh it is 2am [00:24:49] but I woke up super late so I guess I should just stay the night up and go to bed at 5pm next night [00:25:53] it is cabable to lob a orange tank in a suborbital trajectory at about 2km/s at the end of the burn [00:26:03] might use the rocket to send small sats and crew capsules [00:26:29] however I think it is better to exit the atmo at a very shallow trajectory [00:26:38] I need to try some of my designs with RSS [00:35:04] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [00:35:18] Evening, Gentlemen. [00:38:52] Flub, what are you using to attach the engines? [00:39:22] some adapters and clipping and structural cubes [00:39:29] I can send you my rocket if you want [00:41:07] actually I would like to put a smaller payload to extend the range of the first stage and land it on one of the runways of kebinside [00:42:04] Draconiator https://drive.google.com/file/d/1Ux7e2M3jVDJVm8G6qfHtVBPdPZvhWsIq/view?usp=sharing [00:42:16] it has a funy interstage as well [00:47:33] Yikes, too new Flub, contains locked or invalid parts, even if I changed the version number. [00:48:08] uh yeah I play on the latest version [00:48:50] basically the interstage has a nose cone it in for aerodynamics with a grider to attach a decoupler and a dairing plate under the nose cone to attach to the bottom of the upper stage [00:48:56] quite clever design [00:49:06] stays aerodynamic the whole flight [00:52:20] I'm making my own version based on that picture. [00:55:38] tell me how it goes [01:02:35] https://i.gyazo.com/85cec5e2bb307439a10e69e136a4a273.jpg - Here's what I came up with, needs some tweaking though [01:03:22] how are the aeros? [01:04:50] Flies nice. [01:05:24] mine seems more streamlined [01:06:49] just wish I could use some action group to lock all the control surfaces during ascent [01:07:06] the wings are just used for reentry, they have no use during ascent [01:11:02] Made orbit with a bit of fuel left, 96KMx138KM [01:11:25] no payload? [01:13:11] No payload, will tweak it later. maybe put a second stage on it. [01:13:48] my best designs are the one I make by accident when im just randomly throwing stuff together [01:14:10] the original koyuz had no upper stage and was used to launch an asteroid miner and it flew like crap [01:14:32] k919 and k29 were made by assembling parts randomly [01:14:56] the krs7 shuttle I didn't even try and it worked unless all my other shuttles [01:16:13] the koyuz and k919 ending up being absolute workhorses [01:26:26] Action: Nycticoraci o/ [01:26:54] I had an interesting physics thought experiment today [01:27:12] might just be my sleep deprived state, but it amused me for a few minutes [01:28:10] Basically, it was this. If you had a motionless orbital ring, with a ladder around the inside edge, could a person cause the ring to rotate by climbing the ladder [01:28:26] surprisingly not as trivial an answer as you might initially think [01:28:34] well I would guess yes [01:28:45] because to go "up" it needs to push "down" [01:28:59] ah, sorry, to rotate, and continue rotating* [01:29:04] Define "motionless" and "orbital" [01:29:13] relatively speaking [01:29:33] a person holding onto the ladder is experiencing no net force [01:29:37] the ring is not currently rotating [01:29:54] obviously, the person is in freefall with the ring in orbit [01:30:02] but relative to the ring there is no force [01:30:33] Anyway, obviously when you initially push on the rail, the ring will start to rotate, but what happens when you grab the next rail [01:30:47] is there anyway to stop moving, without the ring also stopping [01:30:48] basically the ring is in an empty universe with no force on it [01:32:56] my thoughts were that as soon as you equalise your speed by touching the next rail, you're providing the counteracting force, and the rotation however small will stop. Meaning, if you keep climbing, the ring will keep moving at the same pace, but there's no way to impart more speed, then push away, leaving it spinning [01:33:36] well if you push on it then let go it would keep spinning [01:33:59] and the dude would fly in the opposite direction [01:34:03] only if you're external to it [01:34:13] yeah [01:34:28] if you think of it as a habitation ring, it's then spinning around you, with you moving in the opposite direction [01:34:37] eventually you will touch it [01:34:51] yeah [01:35:02] after all, you have no rotational momentum without it [01:35:14] incredible what sleep deprivation can do [01:35:35] yeah, i even forgot to submit my abstract for my thesis, and wrote it out this morning [01:35:37] :/ [01:36:01] well that's good brain gymnastics [01:36:15] thought experiments are great [01:37:45] yeah [01:37:55] I suppose, if you were an astronaut trying to spin up a ring, you could do it from the centre. Impart force while strapped to the "unmoving" central section. [01:38:10] that has you external to it [01:38:35] of course, the force required that far in for enough torque would be... impractical [01:38:53] a ring would also probably have a different moment of inertia betweenthe inside and outside ends relative to the rotation point so you could do something witht hat [01:39:16] but since it would be a closed system I don't think you could make it spin up and stay "on" it [01:39:23] yeah [01:39:32] you'd have to be outside the system [01:40:06] if you think about the reality, where there's a motor involved, (electric or rocket), it's obviously always outside the system [01:41:01] I suppose it's actually the same thing as jumping on the floor of a box in empty space [01:41:02] well if you get a car, you actually transfer energy to the earth via the wheels but since the earth is so massive you don't make it move but rather it makes the car move [01:41:11] yeah [01:41:31] as for rockets, you throw stuff outside at high speed so it counts as an open system I guess [01:41:49] likewise technically every time we use a satellite to do a gravity assist, we're slowing down a planet ever so slightly [01:42:00] such a tiny amount though [01:42:07] yeah [01:42:43] 3:42am is a great time to talk opf stuff like that [01:42:53] oh it's 9:42am here :P [01:43:02] I'm in australia [01:43:51] france [01:44:43] I just burst out laughing because I was about to say something and realised it really shows how bad my priorities sometimes are. [01:44:46] I was going to say: [01:45:24] I wish my uni didn't take up so much of my time. I've got this great youtube series I was going to make for KSP, but I keep putting it off and have been working on it for about 8 months [01:46:09] I've been doing the math for a RSS moon mission, by hand. Absolutely every part, prior to building in game [01:46:21] damn [01:46:22] nic [01:46:22] then I'll build the rocket based on the math [01:46:40] peoples that do that are above normal humans [01:46:53] extremely tryhard, so much that it is proper rocket science [01:47:26] well, 1960's rocket science, given it's just using Newtonian physics [01:47:35] if I had to include relativity, fuckkk. [01:47:46] that and N body problems [01:47:53] thank god KSP uses patched conics [01:48:14] yeah [01:48:21] I'm an engineer, so I love solving these kinds of problems [01:48:26] also it is against the rules to say bad words, better let you know [01:48:30] oh [01:48:32] sorry [01:48:43] Aussie, so just comes out. I'll keep it in mind [01:49:08] is fine [01:49:11] the most satisfying moment was when I wasn't sure about my burn calculations [01:49:30] so I came across the the actual apollo 11 flight plan that they would have had on-board [01:49:32] I guess I can call myself an engineer but more about mechanical stuff [01:49:44] at first I thought I mucked up [01:49:51] then I realised it was in ft/sec [01:50:05] heh [01:50:06] my numbers were bang on, and I was like YEAHHHHH! that's nasa maths [01:50:18] Nycticoraci: language [01:50:23] time to call space agencies and be like "yo hire me" [01:50:54] sorry UmbralRaptop, I hadn't read the rules, fluburtur already told me [01:51:02] ah [01:52:03] well, that's my dream job. When the Aussie parliament announced they'll be creating the australian space agency in the next decade or so, i was like, that's where I'll work [01:52:21] And yeah, it's amusing how much KSP can teach you about aerospace engineering and astrodynamica. [01:52:22] yeah [01:52:40] australia already has launch sites even [01:52:43] My degree's are actually in electronic engineering and computer science, but they'll definitely have need of those [01:53:11] wire up dem engine sensors [01:53:37] more like, program the autonomous mining satellite constellations :D [01:54:00] heh [01:54:13] well it's good to know there is nerds like you in space agencies [01:54:13] my thesis is actually working with autonomous drones and object recognition, though this is hexacopters etc [01:54:23] not yet, but soon hopefully [01:54:23] :P [01:55:03] I do some rocket science myself https://www.youtube.com/watch?v=vaWfyKZAP58 [01:55:03] YouTube - entropy 10 close up [01:55:42] I foudn the downside of those plaster nozzle, extreme erosion [01:56:04] not to mention slag build up by the looks of it [01:56:08] yeah [01:56:18] unburned potassium nitrate apparently [01:56:30] you'd need to make it less self-adhesive, so it falls off in the exhaust [01:56:44] nah I need to refine the chemistery [01:56:53] and improve the nozzle design a bit [01:57:04] https://www.youtube.com/playlist?list=PL5i55WwqU-3PE4-T8DaokfynMq_ejrvXI [01:58:03] yeah when you think about it, the physics is fairly trivial once you simplify to patched conics etc, but the chemistry and plumbing is complex as ___ [01:58:17] idk if "opposite of heaven" is considered a swear [01:58:24] not really [01:58:32] I say crap and damn all the time [01:58:42] it wouldn't be in australia, but some places wouldn't like it [01:58:59] There's so much swearing in everyday vernacular here in Aus [01:59:13] heh [01:59:47] I've had lecturers swear mid lecture without even realising it [02:00:14] not bad [02:00:33] how does it compare to scottish peoples? [02:00:37] hmm [02:01:11] well, while I'm descended from the scotts I haven't really met many who are still from there [02:01:19] so can't really say [02:02:01] (btw just realised my reddit account is this so probably easier if I use this name rather than my new one) [02:05:21] eh I never go to reddit [02:07:50] Ah it's more that I try to be consistent with names for each gaming community that I'm a part of [02:08:36] makes sense [02:09:08] Do you use textures unlimited by any chance? [02:09:28] nah the only mod I use is kerbinside [02:09:34] ah k [02:10:36] I just installed it, and it's throwing up a warning saying I'm using the Direct3D9 graphics api, but I've got -force-glcore in my command line, so it should be using the openGL core [02:10:37] idk [02:11:14] my game takes so long to start up, apparently currently I've got 113 mods running [02:11:25] damn [02:11:27] but some of those are multiple parts of one mod [02:11:35] there is 2 types of peoples [02:11:37] like the near future stuff, and the UKS [02:11:46] 0-3 mods and 100+ [02:11:49] oh not UKS [02:11:50] USI [02:12:07] ah but some of them are amazing [02:12:18] so many are graphics tho [02:13:03] I also use bda in another instal [02:13:19] I mean, I love the extra challenge of having to do a rescue mission, when they're running out of supplies, and I've got kerbal construction time, so rockets also take time to build [02:13:29] you have to have rescue rockets pre-built and standing by [02:13:49] yeah [02:13:54] hangar full of rockets [02:14:54] I guess my koyuz would take long to build [02:15:01] it is a big and powerful rocket [02:15:15] I usually have 1-3 rockets for LKO up to mun orbit, and then my next 2-3 missions pre-built [02:16:04] https://docs.google.com/document/d/1evlV8b5IQX8zfoL6flQkF_3B2TG7UUSwUkYbnHTPeF4/edit?usp=sharing [02:16:25] ahah nice doc [02:16:54] and that's the rocket that goes with it https://drive.google.com/file/d/131n6aiBzosgMoiTt-o5VTYfz2AcgBlKt/view?usp=sharing [02:17:09] reminds me of when I wrote a "mission proposal" for my 5 stage Jool 500 run [02:17:21] 5 stage meaning 5 mission stages, not a 5 stage rocket [02:18:05] jool 500 meaning to send 500 colonists and associated colony equipment to set up 5 colonies on the moons [02:18:14] crap [02:18:18] boy that was a big challenge [02:18:27] you don't do it haldway don't you [02:18:36] go big or go home [02:18:41] that's my motto [02:18:43] well [02:18:47] heh [02:18:51] mine is ride or die [02:18:52] go big, or get back to work and stop mucking about [02:18:57] most often ride and die [02:19:14] my space agency is very un-kerbal like [02:19:30] I think I've only lost 1 kerbal in the past 10 months of real-time [02:19:41] Poor Jenson [02:19:47] heh [02:20:03] well [02:20:12] to be precise, 1 kerbal due to unforced error [02:20:23] I do reverts if there's a kraken incident [02:21:20] damn kraken eh [02:21:26] don't have that too much [02:21:55] I used to get it all the time with big ground bases [02:22:08] was so glad that USI stuff allowed the bases to be unconnected [02:22:32] they just have to be near eachother [02:22:43] one time I got at several times the speed of light during a submarine incident [02:24:37] I once had a sat enroute to eeloo that basically separated at every joint, and then sat next to eachother in a slowly expanding cloud of 243 parts [02:24:42] well [02:24:48] a rocket, not really a sat [02:24:59] heh [02:25:09] I did something similar once [02:25:27] mind you, I always remember what the game was like when I first got it, and how much it had come [02:25:41] strapped 32 relay sats to a rocket, sent it to a low mun flyby and separated them in every direction halfway between kerbin and the mun [02:25:49] made my game lag like hell [02:25:53] the ground on the far side of kerbin would sometimes have the physical ground a 1km different to the visible ground [02:26:06] yeah I remember the old days [02:26:19] 0.25 I think I got the game [02:27:04] also I have a koyuz that I randomly launched and let it go straight up [02:27:14] somehow got a jool gravity assist [02:27:20] ap is 240 years away [02:27:28] pure luck [02:27:34] I came in somewhere around 0.9 [02:27:47] that's .9 not .90 [02:27:54] damn that's early [02:28:06] I have some screenshots and videos from the older versions [02:28:13] yeah, back then there wasn't an orbital map or anything [02:28:14] planes didn't have sas back then [02:28:20] certainly no other planets [02:28:21] could infiniglide witht he control surfaces [02:28:21] yeah [02:28:39] of course, back then there wasn't really "planes" [02:28:57] well when I came in it was possible to make them [02:28:59] this was before c7's mod parts became stock [02:29:14] I have many more planes than rockets now [02:29:23] along with a few submarines and rovers/trucks [02:30:12] I loved building SSTO's but I went off them for a while when in RSS the 3-part layout of the runway caused the planes to bounce and explode 1/3 of the way along due to a tiny height difference [02:30:29] heh [02:30:37] I never got a working ssto [02:30:41] I used to land them with balanced parachutes instead lol [02:30:53] gave up trying to runway land them with that stuff [02:31:04] I have a few that could barely orbit and barely deorbit [02:31:18] I covnerted one of my planes to ssto for a challenge [02:31:24] did one orbit and landed on the runway [02:31:39] I have a shuttle that works very well and I can land it very accurately most of the time [02:31:53] The trick is to start with a small payload ssto first. Properly designing the bigger ones is a lot harder [02:32:05] though, I've always used FAR so that might also be part of the extra difficulty [02:32:13] my shuttle is for crew only [02:32:19] well [02:32:21] made a payload version but it isn't as good [02:32:24] crew is part of payload :P [02:32:28] I use it as a taxi for my station [02:32:47] I changed the orbit of my station to suit the shuttle even [02:33:56] You really only need enough to get it to a 70km orbit with a 5% fuel margin (though I always aim for 20%). Then you use either RCS or a super efficient low thrust for orbital manuevers [02:34:17] ion or nerva if you have it, otherwise a standard vac engine [02:34:58] https://cdn.discordapp.com/attachments/413109312802521098/441064963889692673/20171224141722_1.jpg [02:35:35] is that using a vektor? [02:35:40] yeah [02:36:15] it's hard to get the fuel up enough using purely LFO engines [02:36:48] I tend to use either rapiers, or a combo of ram, and an LFO engine [02:37:01] you use the RAM up near it's max altitude [02:37:06] I think I aim for 17k? [02:37:12] and just build up as much speed as you can [02:37:37] then you use the rocket engine to push you that little bit further [02:37:51] https://cdn.discordapp.com/attachments/413109312802521098/441065705908207646/20170625201128_1.jpg [02:37:57] basically, you need to get as much of your velocity as possible out of the LF engines, as they're a higher efficiency [02:38:14] well, that's not SSTO :P [02:38:23] nah but it works nicely [02:38:57] Do you try to recover the boosters and tank? [02:39:02] nah [02:39:07] I probably could [02:39:18] on the rocket I sent you it is possible to land the two main stages [02:39:24] If you can recover them, then you can get improve the cost/mission [02:39:29] basically do a spacex [02:39:34] even if you parachute land [02:39:38] I always play sandbox [02:39:44] ah fair enough [02:39:47] I always career [02:41:13] the big rocket can send 200t to lko [02:41:25] and probablyup to 15 up to jool [02:42:51] I really need to set myself up standard launch vehicles [02:43:01] I tend to purpose build every rocket [02:43:03] I mean [02:43:14] part of it is because is career mode, you're unlocking things as you go along [02:43:19] I want to make myself smaller rockets but I often ends up using the koyuz [02:43:38] I started making the koyuz g today, the first stage has wings to land like a plane [02:44:03] I used to have a GSO sat-launcher that just used 2 SRB's [02:44:09] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [02:44:22] You tuned the fuel amounts slightly for different payload masses [02:44:23] well as long as it works [02:44:30] and it put you roughly in a GTO [02:45:03] it was certainly cheap [02:45:53] uh I wanted to stay awake for another 10 hours but im getting really tired [02:46:14] if I go to bed now and wake up at 10 am that will be about 5 hours of sleep [02:46:24] I think I sleep well when I go to 6 [02:46:38] so maybe I should go to bed now and try to get up at 10am [02:47:10] Most important part is to manage to avoid inverting your sleep schedule [02:47:23] nothing worse than having an entire week of sleeping during the day, and awake at night [02:47:27] usually I fully invert it then reverse it back to normal [02:47:43] takes me about a week and a half to do a full cycle [02:47:51] I used to joke that I lived on martian time. then I did some research and realised I was being stupid [02:47:58] because of how similar the martian day is to ours [02:49:08] yeah [02:49:19] anyways im going, will try to not screw up [02:50:08] Ciao [02:58:02] #KSPOfficial: mode change '+o purpletarget|zzzz' by ChanServ!ChanServ@services.esper.net [04:04:31] Hello everyone [04:04:53] Can anyone recommend me some cool Rocket Part Mods and especially cool RPM IVA Pods that work in 1.4.3? [04:17:45] #KSPOfficial: mode change '+v Hikaru' by ChanServ!ChanServ@services.esper.net [04:58:51] haha too small? the current biggest rocket? https://arstechnica.com/science/2018/04/boeing-slams-the-falcon-heavy-rocket-as-too-small/ [04:58:56] and bfr in the works [05:04:51] https://techreport.com/news/33583/class-action-suit-alleges-samsung-micron-and-sk-hynix-fixed-dram-prices [05:09:10] Has anyone heard of small hard drives with the platters about the same size as a U.S. dime? I can't find anything on that and was wondering if I was smelling things or not... [05:09:30] a decade ago [05:09:51] they were intended for mobile things, but they were replaced with solid states, so they never took off [05:10:08] maybe it was more than a decade [10:34:23] https://cdn.discordapp.com/attachments/236560222133551104/441185660666249216/20180502123341_1.jpg [10:34:28] im slowly getting there [10:36:05] where [10:36:17] launch it from the launchpad [10:36:18] to having a rocket that works properly [10:36:31] in ksp or rl? [10:36:31] this runway is on the other side of kerbin [10:36:37] ksp [10:36:51] the first stage of that rocket is made to land like a plane [10:36:59] but it is unstable during reentry [10:37:05] add airbrakes [10:37:09] wings, whatever [10:37:12] it has 3 already [10:37:23] I guess it is because of drag at the front [10:37:31] but it works better than the earlier version [10:37:51] gets at a 45° aoa during reentry but then I can control it fairly easily [11:07:06] uh I have been accidentaly flying a plane without sas for a few minutes [11:25:07] Draconiator https://cdn.discordapp.com/attachments/236560222133551104/441185660666249216/20180502123341_1.jpg [11:30:29] I should tweak my helicopter now [12:02:39] Niiiiiice Flub. I'm going to finish mine. [12:14:10] https://i.gyazo.com/7afae24c0691c71536cbb632e77881f8.png - Testing with no payload. [12:24:28] https://twitter.com/WIZARDISHUNGRY/status/991154019182764034 [12:24:29] avocado dec pdp 12 https://t.co/0QNRuqw8Y3 [12:24:47] just look at that beauty [12:24:58] elegant panel from a more civilized time [12:29:50] im havving issues with the ESC of my heli [12:30:00] I can't program it and that's quite annoying [12:33:53] https://i.gyazo.com/b7738e00714315e2f6ebe5b0d4598232.jpg [13:17:48] Fluburtur: what's your latest rocket engine test doing? [13:18:13] I think you saw the latest one [13:18:19] also I have news regarding the canadair [13:20:33] the incredible power of the leafes pushed it to the gorund? [13:20:39] leaves [13:20:44] sort of [13:20:52] 3 weeks ago https://cdn.discordapp.com/attachments/186186471202357249/441227520172359702/DSC_8702.JPG [13:20:59] today https://cdn.discordapp.com/attachments/186186471202357249/441227495572766721/DSC_8850.JPG [13:21:16] not visible [13:21:26] yeah it moved [13:21:33] probably fell down further [13:21:35] either fell down, or somebody took it [13:21:45] there is a bunch of bushes at the bottom of the tree [13:21:58] I will try to get someone to take me there [13:31:52] build an 1:1 scale rc boat and use that. if possible rocket powereed [13:32:00] heh [13:45:24] how do you enter in orbite please? [13:46:32] ... [13:46:42] no orbit today [13:46:43] was just about to answer. [14:08:43] https://youtu.be/v9vJh0zvlXA [14:08:44] YouTube - LZX VIDIOT, The beginning of a video modular synthesis journey [14:22:07] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [14:22:14] Hi there! [14:22:21] Guess what time it is? [14:22:55] Because it's KSP time! :D [14:23:20] it is the best time ever [14:24:11] Is there any good way to play KSP on a couch? [14:31:34] yes [14:31:43] you need some pillows though [14:31:54] one under your knees [14:32:06] one to your mouse hand [14:32:22] a 3m wide screen in front [14:35:28] sounds easier to build custom hardware [14:35:48] like http://www.instructables.com/id/KerbalController-a-Custom-Control-Panel-for-Rocket/ [14:36:19] I have a bunch of potentiometers and buttons [14:36:22] and arduinos [14:36:32] I could make myself a stick and som stuff [14:36:39] Build a KSP control panel! [14:36:47] https://vignette.wikia.nocookie.net/memoryalpha/images/8/89/ThinkGeek_Icon_Heroes_Picard_Facepalm_Bust.jpg/revision/latest?cb=20180125214019&path-prefix=en [14:37:11] well I want to build a stick with a bunch of buttons on it, pedals, throttle lever and another stick for rcs translations [14:37:20] also a panel for control groups and other actions [14:44:09] Fluburtur: look at the Simpit thread on the forum [14:44:31] I looked at it a few times [14:44:33] nice stuff [14:44:37] yes [14:44:50] also I would like my stick to work with war thunder as well [14:44:56] work with everything basically [14:45:01] it make my brain go "That's a nice idea, I could probably do that" [14:45:16] well hardware side it would be easy for me [14:45:17] But then I get home and I'm too tired to do anythign [14:45:20] but software is hard [14:45:25] heh [14:45:31] software is easier to debug [14:45:46] im not patient enough for software [14:45:47] firmware is the big issue [14:45:55] not tangible enough [14:45:59] I prefer hardware [14:57:55] https://www.instagram.com/p/BiQ5qXnA_OM/?utm_source=twitter [14:59:42] so what does he mean by the cyborg dragon? [14:59:50] integrate a human brain in dragon v2? [15:00:02] this is not destination void [15:01:31] why doesn't he rocket land the fairing [15:01:43] how [15:01:47] ooo Idea, tether the fairings to the first stage [15:02:00] and have winches pull them and something to grab them [15:02:07] or attach them to the top of the first stage [15:02:10] actually hydraulic or spring opener would be a better solution [15:02:12] that sounds kerbal enough [15:02:26] but currently the second stage does not come back [15:02:47] and the fairing is still on when they first stage disconnects [15:06:01] Attach wings to the fairing and glide them back to a landing strip? [15:06:19] they are already wings of some sort [15:06:26] have rcs for stabilization [15:06:28] even a parachute [15:06:31] what more you want [15:06:54] them to auto-land on some airstrip? [15:07:02] cant, they are too far downrange [15:07:13] but they are steered towards some point with this parafoil [15:07:39] but last time it did not work too well [15:08:30] put bigger wings and have a pilot on board? [15:08:53] lol [15:08:59] pilot doesnt help [15:09:08] extra mass, low g tolerance [15:09:21] I'm sure with big enough wings, you could glide all the way back [15:09:38] Huh, something definitely happened to my KSP install since I last used it [15:09:51] Or link 2 fairing together and have them flap like wings [15:09:57] lol [15:09:58] APlayer: 1.4.3? [15:10:06] APlayer: 1.4.3 happened? [15:10:09] It basically stopped working. That is, it /works/, per say, but it's soooo slooow. [15:10:22] No, 1.3 is still there [15:11:23] I'm watching this rocket fly for at least 10 minutes, but the mission timer is still at 1 (!) minute. [15:11:34] 58 seconds, even [15:11:54] Oh, look it's 59 now. [15:12:07] sounds like my computer [15:12:25] The thing is, it worked a month or so ago, when I last played KSP [15:12:57] #KSPOfficial: mode change '+v erio' by ChanServ!ChanServ@services.esper.net [15:14:14] I'm trying to figure out what causes this, but I have no idea. CPU0 is at less than 50%, and I have a whopping 17 MB of free RAM, 282 MB on "standby", whatever that is, and 7850 or so MB used. [15:15:05] Meanwhile, Kerbal Slide Show advanced to MET T+00:01:06 [15:16:12] close the browser in background [15:16:13] just in case [15:16:32] if it does not help, look up to the sky, to avoid seeing planet at all [15:16:37] I want to do it next, let me check the console for log spam first, though [15:16:40] if that does not help, your install is cursed [15:18:59] I think it's kOS [15:19:43] kOS: FlightControlManager: ToggleFlyByWire: steering True [15:19:57] And the console is completely filled with this stuff, the moment I unpause [15:20:20] what if i want to fly by wings? :) [15:22:34] Yeah, stopping the kOS script fixes it. Whatever I broke. [15:30:18] Hey, I fixed it. It was my kOS script! :-) [15:31:22] To anyone looking for kOS devs: Hire me, I'll do the job slowly and badly! [15:31:42] "Badly" is the wrong form, though, isn't it? [15:43:32] more worsely [15:45:45] APlayer: Wrongeworsely, probably [15:45:59] hehe [16:06:55] https://i.imgur.com/pkcp5Rr.png pretty! :D [16:13:06] APlayer: which reminds me, I'm looking for someone writting a rendez-vous and docking kOS script... think you can do that? [16:14:12] That's my medium-term goal [16:14:18] hehe hawk 9 [16:14:46] has 9 moros engines? :) [16:14:56] or 10 [16:15:02] with second stage [16:15:44] I have attitude control scripts semi-working and I am currently working on Hawk 9 launch and landing sequences. Once I get that, I will design test payloads and scripts that demonstrate rendezvous/docking with the launch script. [16:16:37] But keep in mind, this is RSS and I will probably not write the docking script in the sense you want it, because it will depend on a proper orbit and launch within a proper launch window. [16:17:27] yeah... I'm looking for a docking-with-my-space-station script [16:17:33] or refuel station [16:18:06] I will be glad to provide assistance and ideas, though, because I will need to come up with those for my own script too [16:18:07] myspace station :) [16:20:55] hehe, i found out the name of some bird in english is roller [16:21:09] Falconry? [16:22:23] the art of flying rockets named falcon? :) [16:22:52] ;wa define Falconry [16:22:53] ve2dmn: falconry (English word)->definition: noun->the art of training falcons to hunt and return [16:23:17] So, yes [16:24:10] So, Elon Musk is, in reality, not a rocketry enthusiast, but much rather an ornithologist? [16:45:35] more like the owner of the falcon training company [16:52:31] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [17:02:46] Congratulate me. I managed, for the first time in my KSP life, to exceed a part's G-load tolerance [17:03:02] And it was not even intended. And not on a plane either. [17:04:48] I other news, we have a Hawk 9 first stage with full loss of aerodynamic control surfaces and no fuel on a sub-orbital trajectory and drifting in a direction 150° or so off from where it should. [17:06:25] Also, TIL this rocket stage has a dV of almost 2 km/s with 4% of its fuel left, when it has no second stage to carry [17:07:42] APlayer: neat [17:08:43] hehe [17:08:56] it is just an empty tank basically at that point [17:09:45] I mean with no second stage and no grid fins, of course. [17:22:37] https://m.xkcd.com/1988/ [17:22:48] how I feel about containers ^ [17:24:45] this is a very high quality xkcd :) [17:24:53] IKR? [17:25:04] like, colours and stuff [17:29:34] definetly one of my favorites of all time :D [17:29:40] It resonates with me [17:30:02] I have this love/hate relationship with containers [17:30:45] me too :D [17:31:08] I personally really like containers for CI but I hate them for packaging [17:31:19] I feel like they are sometimes used because developpers are lazy [17:32:16] And they prefer that I have network headaches instead of them actually writing software with proper packaging [17:33:28] I have similar issues with Virtualenv [17:33:49] "Why use the system packages, when you can re-install everything!" [17:34:45] So, in the end, you have to maintain a pip-enabled install inside a docker image inside a VM [17:35:10] "I get connection errors. Fix it" [17:35:51] Action: ve2dmn is sorry for the rant... [17:44:23] see prvious xkcd :) [17:45:58] > I feel like they are sometimes used because developpers are lazy [17:46:01] 100% agree :D [17:52:24] it's like cryptocurrency: the tech is cool, but it's been over-used so much it's now a parady of itself [17:52:46] parody* [17:54:12] well I planned on going out for like 10 minutes and ended up being gone for like an hour [17:57:39] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [17:59:12] Fluburtur: are you familiar with Peter Sripol [17:59:17] yeah [17:59:37] Fluburtur: turns out he lives in the next suburb over [17:59:44] heh [17:59:54] you don't live too far from foamie ninja either then [18:00:33] https://youtu.be/__cmYH7PB_o?t=45 [18:00:43] that guy is really nice [18:03:52] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [18:04:34] Last message repeated 1 time(s). [18:04:34] Fluburtur: well thats an interesting quadcopter [18:05:09] it is a bicopter [18:05:14] but with coaxial rotors [18:05:35] this guy is pretty much the father of those [18:05:47] ima call it a quadcopter [18:05:48] also has some helicopters with a single blade and counterweight on the other side [18:06:10] he has a micro hexacopter with single blade props [18:06:15] its got rotors, its a quadcopter imo [18:06:20] wait what [18:08:10] single blade gives more efficiency [18:08:24] he gets like 60% more flight time on his single blade heli [18:09:15] actually I think he lives like 30 minutes or 1 hour away from peter but I could tell him you could take him on a tour of the museum [18:09:32] LOL [18:09:41] Fluburtur: i do give the best tours [18:09:54] it's the dayton usaf museum right? [18:10:13] Fluburtur: its the National Museum of the USAF [18:10:20] near Dayton Ohio [18:10:23] ok [18:10:51] Fluburtur: do you think im too obsessed with the museum [18:10:58] yeah but it's not a bad thing [18:12:09] Fluburtur: huh, its possible the museum might get a mirage one day [18:12:20] well it isn't a hard plane to get [18:12:36] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [18:12:39] a dude a few kilometers away has one in his backyard [18:13:13] Fluburtur: well they typically dont take aircraft they dont fly [18:13:38] that better mean they fly the WWII aircrafts [18:13:48] and the rockets [18:13:51] Fluburtur: havent flown rather [18:14:04] like if it hasnt served in the USAF it wont be in the museum [18:14:09] or fought against the USAF [18:14:25] uh too bad, the mirage is a good addition to any museum [18:14:40] and they are technically allies too so I guess that counts [18:14:52] some french dude could take one of your pilots for a ride on the mirage [18:16:24] Fluburtur: i think the closest we will ever get is if we somehow get a Kfir [18:16:32] which is technically a V [18:17:29] yeah [18:17:41] Fluburtur: since the Kfir was leased the the US for adversary training and designated the F-21 [18:17:47] does the simulated engagements mean you could get a rafale? [18:18:00] also the rafale is made to be able to land on your carriers [18:18:07] wait [18:18:22] the Kfir was only leased by the navy and marines? huh i though USAF took it too [18:18:49] Fluburtur: yeah i knew that [18:19:08] Fluburtur: there is a picture out there somewhere of a rafael taking off from a CVN [18:19:17] heh [18:19:40] btw I have a box with paint brushes and it has "raphael" written on it with a font that looks like the rafale one [18:20:29] Fluburtur: https://www.youtube.com/watch?v=2qstMCOji58 [18:20:30] YouTube - Rafale Squadron on USS Truman [18:22:13] is it really that hard to land on a carrier? [18:22:29] Fluburtur: carrier landings can be pretty dang tough [18:23:25] Fluburtur: ton of things that can go wrong [18:23:37] yeah [18:23:46] Fluburtur: altho its possible that not all of those are actual landing attempts [18:23:58] some could be touch and go practice [18:24:02] true [18:24:51] Fluburtur: i know thats something a few aircraft do [18:24:57] or a few forces do [18:25:21] i believe brazil practices touch and goes on US carriers when they are in the area [18:27:53] "eh yea imma boop your carrier with my wheels" [18:31:19] Greetings Cosmonauts! [18:31:41] Heeloo! [18:32:09] greetings and salutations. [18:32:42] just spent about 12 hours trying to launch my first satellite :P [18:33:20] How did it go? [18:33:42] Hopefully better than the 4 inch flight. [18:34:17] All manner of debris and dead astronauts scattered around Kerbin ... THOSE probably orbit perfectly so I'm getting close! [18:34:36] Diagnosis: Needs MOAR struts [18:35:13] I started seeing what I could do as far as space planes and rovers go [18:35:26] Weidly, this might mean needing less rocket. [18:36:14] It's probably wayyyyyyyy easier to reach orbit with a plane you know what I mean? Breaking gravity and all [18:36:41] Rockets are much easier, I tell you that. [18:37:19] May we see your rocket, BTW? [18:38:36] This is fairly nubbish of me to ask but um... How? o-O [18:38:52] I mean screenshots sure, but sending them through here or what ? [18:40:25] I have a google drive folder with my ksp stuff [18:40:44] Moonhound: upload them to Google photos, imgur or whatever and post the link. [18:40:55] ohhhh right [18:42:03] Moonhound: wait until you find out this game has tons of mods... [18:43:01] Moonhound: A lot of us here use imgur.com [18:43:06] +1 [18:43:17] ve2dmn: Shush [18:43:44] Also, +c [18:44:49] I know all about the mods lol [18:44:54] UmbralRaptop: remember that discussion we had about the 909 ISP... I found a graph I had of the pressure curve of Kerbin: https://imgur.com/a/tF8XH [18:44:55] https://i.imgur.com/WOBxJgt.png [18:44:57] If your enjoyment factor E describes how much you like KSP and you have m mods, E = m*cē [18:45:16] the google drive stuff and what not is for people who usually have .... whatcha call 'em [18:45:18] Friends [18:45:24] family [18:45:33] mates [18:45:36] Moonhound: imgur.com/upload [18:45:38] Pals [18:45:56] Summarize it as a "social environment" [18:46:22] I only found one of the craft I had made I dunno what the frick I did with the others [18:46:31] In a career save [18:46:51] You must have had too few struts on them, so the craft save file got corrupted [18:47:16] APlayer peoples can use autostrut you know [18:47:24] the problem is obviously moar boosters [18:47:35] No I think that I deleted the wrong save game :/ [18:47:39] MOAR boostruts! [18:47:41] UmbralRaptop: conclusion: you were right [18:48:07] but this one works for breaking atmosphere for that first couple contracts [18:48:55] https://imgur.com/a/LRzIpJh [18:48:56] https://i.imgur.com/5AlbNoO.jpg [18:49:08] Moonhound: If you feel like doing a bit of maths and physics and want a brief summary of what you should absolutely know for vessel design, we will gladly walk you through it [18:49:47] Also, this craft makes surprisingly lots of sense considering that it is one of your first ones [18:50:50] It's a perfectly reasonable sounding rocket, though you'll want something built around the LB-T45 for orbiting. [18:50:54] I have not just been watching from the sidelines like a chump lol. YEARS i have wanted to own this game. I did my own calculus based research and what not over the years [18:50:59] *LV-T45 [18:51:07] Yeah that one has no use as an orbiter [18:51:08] Nice [18:51:43] Moonhound: So you are familiar with stuff like delta-v and TWR and such? [18:51:43] Moonhound: it's in this month's HumbleBundle Monthly [18:51:49] I have one that was kinda nifty but was just barely short of the required fuel to have TWO astronauts in orbit to do science research and then come back down [18:52:01] That news arrived a day late for me [18:52:08] The humble bundle [18:54:37] Moonhound: If you are the maths and programming type, you may want to check out the kOS mod. :-) [18:54:45] And KER [18:54:52] KER is optional with kOS [18:54:56] true [18:54:58] But useful if you fly by hand [18:56:21] https://imgur.com/a/yD12lWH <--- this bad boy was SO close to stable orbit with a bit of fuel to punch back down into atmosphere [18:56:21] https://i.imgur.com/dwcYNxq.jpg [18:56:44] SO close [18:56:49] theyre stuck up in orbit [18:57:16] not a fully stable one... they kinda kiss upper atmo on peri [18:57:33] but they aint comin' down until i go get them lol [18:59:17] https://imgur.com/a/3WD51iW [18:59:17] https://i.imgur.com/kEcgxYD.jpg [18:59:18] why are there intakes on the rockets? [18:59:21] That, on the other hand, is not entirely reasonable [18:59:21] SO CLOSE [18:59:48] They seemed to be working to add a lil more time on the SFB [18:59:51] that looks really cool :) [19:00:01] Moonhound: Do you know how to calculate? [19:00:01] So I beefed up all air intakes [19:00:02] time? no. speed? maybe [19:00:12] because if thye lessen the drag [19:00:14] How to calculate dV* LOL that sentence [19:00:30] delta V not completely nay [19:01:05] And I suppose yes the drag is slightly decreased since they utilize the airflow instead of become hindered by it perhaps [19:01:27] You have three options: 1) Eyeball it, 2) I can give you the formula or 3) I can walk you through on how to derive it. The latter involves a tad of calculus, but not much [19:02:20] I would severely appreciate any tutoring on how to fully understand the formula, sir. :D [19:02:25] Any way, to achieve orbit, you need some sense of how much delta v your vessel has. At least I need that, some people have played the game enough to know if a vessel will orbit just by looking at it [19:03:16] I require all statistics of my vessels. That was one of the mods I got. Kerbal Engineer [19:03:17] Well, alright. So, dv = a * dt, which is the simple part. The hard part is that a is not constant, but rather, it decreases as your vessel consumes fuel [19:03:43] What variable is a applied to [19:03:54] a increases* m decreases* because of a = F/m where F is the force of your engines [19:04:26] Force divided by mass [19:04:30] = a [19:04:30] a is the acceleration, yes [19:04:31] ? [19:04:41] ahhhh wondrous [19:04:56] Sorry, heh. I messed up that first message. [19:05:05] Not a problem :D [19:05:34] Anyway, so you have dv = F / m * dt, however, this only applies if F and m are constant. [19:07:26] F is, indeed, for practical purposes constant (actually, it is slightly lower in the atmosphere, but that is irrelevant for now, and much too complex to model anyway). So you have to break down how the dv = a * dt part works. Turns out, v, the velocity, is just the integral of a, the acceleration. When a is constant, you get v = a*t. However, you have a function a(t). [19:09:03] What is t ? [19:09:10] a(t) = F * m(t). m(t) is the difficult part, because your engines burn fuel and mass decreases. But the engines burn fuel at a constant rate, let's call it FC (fuel consumption) for now. [19:09:14] t is the time [19:09:25] ahh yes [19:10:26] So, if you start with mass m0 and burn fuel at FC kg per second, you have m(t) = m0 - t * FC. So, a(t) = F / (m0 - t * FC) [19:12:06] acceleration divided by time = Force of engines divided by mass minus the rate of fuel consumption [19:12:13] Do I understand it correctly? [19:12:37] a(t) means that a is a function of t. That is, acceleration changes with time. [19:12:47] AHHHHHhh [19:13:04] because mass decreases as fuel is consumed i see i see [19:13:25] m0 - t * FC yields the mass at any given t, because you start with mass m0 and remove FC * t from that. [19:13:38] And F is just F and remains constant [19:13:47] ohhhhh man i love math [19:16:18] Now, you need, to integrate, a starting t (which is 0), and an ending t. To calculate your ending t, you need to know how much fuel you can burn, and get t = m_fuel / FC [19:17:25] m_fuel is more conveniently described as m_wet - m_dry, which means fuelled mass minus empty mass. Anyway, you get t = (m_wet - m_dry) / FC [19:17:27] scott landing a capsule with a kerbal [19:17:31] So the ultimate dV is when 100% of the rocket is fuel [19:19:04] So dV of it in the VAB [19:19:21] should help tell me how well it can do [19:19:53] yes [19:20:14] you need between 3500 and 4000m/s of dV to make it into orbit [19:20:45] real earth is more like 20km/s [19:22:19] Now, if you integrate a(t) = F / (m0 - t * FC) from t = 0 to t = (m_wet - m_dry) / FC, which you can of course do by hand, but I advise against that, you get v = F / FC * ln(m_wet / m_dry) [19:26:48] m_wet, m_dry and F are things you can comparatively easily determine. The issue is FC. That is of course a property of your engine. But KSP provides you with a thing called Specific Impulse or Isp. Isp * 9.81 tells you how fast the exhaust gasses of your engine are. Turns out, you can relate that to fuel consumption via thrust: F = FC * Isp * 9.81. So, if you look closely, F / FC is the same as Isp * 9.81. [19:26:48] Which yields you the final equation, which is appropriately called the "Tsiolkovsky Rocket Equation": dv = Isp * 9.81 * ln(m_wet / m_dry) [19:28:16] where does the 9.81 come from ? o_O [19:28:25] The only issue is when you have multiple engines with different Isp. Then you need to average them with the weights being their thrust: (F1 * Isp1 + F2 * Isp2 + ...) / F_sum [19:29:06] The Isp thing is just a convention. Isp * 9.81 is the same this as exhaust velocity, or ve. The 9.81 has no meaning here, AFAIK, it's just defined this way, whyever. [19:29:18] the same thing* [19:29:25] Does the engine placement have any effect on these values?? [19:29:40] As long as they all point in one direction, no, not really [19:29:45] okay lol [19:30:11] So it's a majorly in-depth version of Ft-Lbs [19:30:44] This might sound funny, but engines not pointing in one direction is very real: https://i.ytimg.com/vi/nEENVk_R8v4/maxresdefault.jpg [19:31:21] oh the correctional thrusters yeah [19:31:30] Better yet, here: https://mk0spaceflightnoa02a.kinstacdn.com/wp-content/uploads/2017/07/dragon2_landing.png [19:32:27] Those are not correctional thrusters. They are, in fact, the main propulsion of this vessel, which exists in reality and is called "Dragon". [19:32:50] That's a real-world lander?? [19:32:50] Dragon Mk II, right? [19:32:53] NEAAAAAAAAAAT [19:33:02] Dragon lands on parachutes [19:33:24] Hi Deddly! [19:33:26] But those thrusters also work as an escape mechanism, which is neat [19:33:27] Deddly: IIRC only as a secondary method? [19:33:34] Oh it's you, Moonhound! [19:33:40] Parachutes as a secondary method, that is [19:33:41] Yessir! ^_^ [19:33:54] Wait, Moonhound is not a new user here? :-) [19:33:54] Nice to see you in IRC, and congratulations on getting into KSP :) [19:34:20] APlayer, we have exchanged a few messages on the forum :) [19:34:28] Ah, got it. [19:36:27] I am somewhat weird with forums. I hang out in at least three places that are actually forums and I am even registered on them, but nevertheless I spend 95% of the time on the IRC channel rather than the forum [19:36:59] This is the first time I have ever really participated in a forum or an IRC channel [19:37:05] KSP means so very much to me [19:37:42] It's a window to another world, isn't it? [19:38:14] It's a window to an alternate dimension alright [19:38:42] Because KSP is awesome. Proof: https://imgur.com/a/IF1z8vl [19:38:51] if life had been a bit different for me... i'd probably be working for NASA or SpaceX [19:39:25] I can't stop looking at pretty KSP pictures :D [19:39:25] wow my comp cant run at that level of awesome [19:39:38] Let me tell you a secret: Mine can't either [19:39:41] lol [19:40:12] if you saw this Frankenstein i'm working with... [19:40:27] My last GPU was molten when I figured out why my monitor wouldn't show anything. Well, actually this is not related to KSP, but it was molten anyway. [19:40:50] The monitor I have is so outdated most games run in letterbox :/ [19:40:58] so aggravating [19:41:08] Moonhound, Oh that's cool, I really miss 4:3 [19:41:28] I really miss them letting us poor folk not be left in the dirt [19:41:33] Moonhound, I always run KSP in 4:3 because it improves the framerate for me [19:41:51] Well, a new monitor is usually not a problem around here. There are, somehow, lots of spare ones just laying around. [19:42:26] Well if ya run out of room, ol' Moonhound has space for one :P [19:46:31] my chari has metal tube legs and no skids and it legit made a hole in the floor [19:46:57] APlayer, about Dragon, the dragon in current use is the one that delivers cargo to the ISS. Lands in the ocean on parachutes. The propulsive landings were recently shelved so as to channel resources into BFR [19:47:17] Ah, got it [19:47:34] It was a neat concept, though. They got as far as testing the escape system [19:47:43] BFR sounds like it will be a big sink of everything, I'm eager to see what becomes of that [19:48:02] I mean the abort system [19:48:24] APlayer, https://www.youtube.com/watch?v=1_FXVjf46T8 [19:48:24] YouTube - SpaceX Pad Abort Test [19:48:54] How much would people pay to ride just that? :D [19:50:21] They also did this hover test: https://www.youtube.com/watch?v=07Pm8ZY0XJI [19:50:22] YouTube - Dragon 2 Propulsive Hover Test [19:59:08] Moonhound, you still have one of those huge CRT monitors? [20:01:21] https://www.youtube.com/watch?v=1_FXVjf46T8 [20:01:21] YouTube - SpaceX Pad Abort Test [20:14:47] I already linked that, but it's worth watching twice, Draconiator ;) [20:15:07] marvel fanboys annoy me [20:15:18] all the marvel movies are mediocre at best now [20:15:19] * fanboys annoy me [20:15:22] since the first avengers [20:15:34] it's always the same thing [20:16:00] when I watch a marvel movie then any other movie im like "oh this is so much better" [20:19:00] Then of course every movie in existence pales into insignificance when compared with Star Wreck: In the Pirkinning [20:24:07] yeah [20:24:38] I mean I still watch the marvel moveis because I want to setay up to date but I would like it if they took some risk sometimes [20:24:48] and get peoples that make nice movies [20:51:01] nice movies? Thoses are high risk. No, the studios want low risk, high reward so they'll target those that go to the movies often [20:51:35] yeah but that is stupid [20:51:40] but well everyone balls for it [20:51:44] falls* [20:51:49] and that's sad [20:53:09] never underestimate the stupidity of people in large groups [20:53:27] 'none of us is as dumb as all of us' [20:53:37] heh [20:53:44] it's a nice poster [21:05:09] Bleh...most of the time when I wanna get somewhere....Mun gets in the way. [21:05:25] use it then [21:16:37] Draconiator no no lol. It's LCD. It's just 10 years old or so. [21:17:05] max resolution 1280x1024 [21:18:14] urrehbody wants to do 4k-esque resolutions and I would literally have to hack their games to affix the damn hex value to allow for any kind of 4:3 resolution.... and they'd probably disapprove of that [21:18:29] Like.... maybe 8 numbers [21:18:35] That's all [21:40:43] Hey [21:41:13] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [21:59:42] boy [21:59:51] someone at Lockheed really likes stars [22:00:15] What stars [22:00:21] all of them [22:00:45] like 4/5ths of the aircraft are named after stars, constellations, astronomical objects etc [22:00:51] or have star in the name [22:03:10] Yeah [22:03:11] naming themes are a thing you know. [22:03:44] I name rockets after mods and amine charaters [22:03:59] hey, that does work. [22:04:40] legion: yes but it's why I'm annoyed at bowing for naming CST-100 "starliner" [22:04:48] I think of a random mod like BFR [22:04:57] trying to steal Lockheeds naming convention [22:05:07] And i name it BFR-58 for example [22:05:36] Or i think of a anime character [22:06:01] And name it Buu-T5 [22:06:38] blegh [22:06:39] anime [22:07:01] what Rokker said [22:08:29] Fluburtur, Rokker, [19:03:58] hey, that does work. [22:09:22] he's wrong [22:10:13] he's right [22:15:17] Vega, Sirius, Altair, Orion, Electra, Electra Jr, Super Electra, Lodestar, Neptune, Little Dipper, Big Dipper, Constellation, Super Constellation, Starliner, Saturn, Shooting Star, Starfire, SeaStar, Hercules, Starfighter, another Orion, another Electra, Starlifter, JetStar, JetStar II, Galaxy, Quiet Star, Tri Star, Warning Star, Polaris, Agena [22:15:27] Lockheed likes stars [22:15:40] well stars are cool [22:15:53] stars and mythology [22:16:33] another Orion, another Electra [22:16:34] lol [22:17:11] oh and another another Orion if you count the capsule [22:17:17] uh I should really make another hilt and handle for my saber [22:17:22] but that's more named cause of NASA than Lockheed [22:17:27] the old one is rather damaged and lose [22:20:40] how about another another another another another another Orion [23:52:49] there'll be plenty of Orions from here on out [23:54:06] there's an old TV series from the 60s which feature a space ship "Orion" [23:55:44] of course, being a not-american TV series almost nobody in america will have ever heard about it