[00:19:40] oh hi there [00:23:19] blep [00:26:51] blep, it's like pleb but less Roman [00:27:04] eh... [00:28:32] Action: JCB face-palms while trying to find a pic... [00:28:33] https://i.redd.it/lqscwhijuspz.jpg [00:34:43] ugh good thing I hadn't started recording... -dragged off to help room mate with something, sigh... [00:36:19] external command seat, does navball prograde point the same direction kerbal is facing? [00:54:37] that pic is some goooood blep action [00:56:17] wow, Rover didn't lie when he said that compressin the Contruction docking ports could wake the Kraken [00:59:11] KSP, where the speed of light can be done by unplanned explosions [01:07:19] Are there also slow or thorough saves? All I ever see are quick saves. [01:09:08] MOD-F5 [01:09:19] you can rename your saves and have more then 1 [01:09:51] also, I believe KAC can be configured to save before each scene load [01:10:02] so dv map says duna is 1450dv to make orbit, that's not my experience so far :P [01:13:27] I'm not even making it with 1900dv, hrm [01:15:59] taking huge drag losses [01:16:38] same map says 3400 m/s for orbit around Kerbin [01:16:52] I can make kerbin orbit in 3400 dv though [01:16:59] I can't [01:17:30] usually takes me more because of the lower ground ISP [01:19:01] hrm [01:19:10] now I need to figure out what I'm doing wrong or change lander design [01:20:33] according to KER I shouldn't be losing hardly any engine efficiency from duna's atmosphere [01:21:09] 3.3m/s is and 0.209kN of thrust is all I lose at sea level on Duna [01:21:16] and I landed at an altitude of 3km [01:23:34] *sigh* [01:23:58] I used Contruction ports to make sure things were aligned to 90 degree angles... [01:24:38] except for one port... which I already compressed... [01:26:07] so I think it's drag losses, though I'm not sure why I'm getting such huge drag [01:44:18] madmerlyn whats wrong? [01:44:54] trying to make orbit on this Duna lander I made and even with 1930dv it's not getting anywhere close to orbit [01:44:58] madmerlyn: lander is small, right? [01:45:03] yes [01:45:05] madmerlyn: and lander has horrible aerodynamics, right? [01:45:08] this is your answer [01:45:21] you are trying to orbit a feather, relatively speaking [01:45:24] you following your vector or you trying to force it over? [01:45:38] I've tried a ton of different ascent vectors heh [01:45:50] got a pic? [01:45:52] you would be surprised how much normal little lander parts add drag [01:46:01] especially with small crafts [01:46:38] 1450dv assumes a streamlined rocket, not a something with 100x things attached to it [01:46:54] I was trying to land on the mun a few times with 700dv.. I only needed 580 exactly.. I still was running out of fuel. granted its airless but what the problem was my correction vectoring was eating up dv [01:47:29] depends on how you mounted those things to your craft.. part clipping does cut back a little I think [01:47:42] on the flip side, parts clipping has been known to cause krakkens [01:48:03] part clipping has been known to cause low fps [01:48:18] this is the main reason i unclip to have a small airgap [01:48:31] for me.. fps drop usually caused by parts count rather than clipping [01:48:38] this way it stops constantly calculating something and fps jumps to the sky [01:48:54] most radially attached boosters are affected [01:49:17] this is a very easy way to drastically increase your launch fps - airgap all radial boosters [01:49:28] it also depends on how good a system you've got.. whats in the background [01:49:30] and preferably all radial things on your craft [01:49:49] i usually don't do big craft anyways [01:55:33] alright made a much larger lander that still fits in the challenge parameters that should be aerodynamic [02:03:07] ok that worked a lot better [02:07:52] course with it being more aerodynamic I had to use more engine to not crash on landing :P [02:10:08] ya well.. tradeoffs [02:10:21] maybe consider airbrakes? [02:10:42] I don't think that's allowed [02:11:00] and what exactly is the challenge parameters? [02:11:35] https://www.reddit.com/r/KerbalSpaceProgram/comments/7nocmw/weekly_challenge_week_149_roads_to_duna/ [02:11:46] airbrakes are allowed, but possibly heavy [02:13:07] Well... the new Space Hotel is officially Open [02:13:10] it needs a name [02:13:23] I don't see anything saying airbrakes aren't allowed... its a stoke part [02:13:25] er stock [02:13:46] but each 1 is 50kg :/ [02:13:58] I'm already using a parachute to cut down the velocity [02:14:14] also airbrakes are HUGE compared to my lander heh [02:14:42] Hello, again! Again, hello. [02:15:21] well there are big airbrakes, then there are the little control surfaces which can be made to act as airbrakes if done right [02:15:49] I'll sometimes use sets on my aircraft to help slow it down.. even act like flaps, though I think KSP gets weird on them sometimes [02:19:24] Should I go with 'Orbits Inn' or 'Super 8000' [02:20:38] Or maybe even 'Rent-a-Space' [02:20:47] Orb-i-shack [02:21:17] .... space closet..? [02:21:42] I have a hard enough time trying to come up with a name for my LKO or munar orbit stations [02:22:34] Orbit Estate Space & Spa [02:23:01] Orbitside Resort [02:25:28] keep wanting to do an orbiting mun shack.. [02:26:39] JCB: I have Tourism+. A Kerbin Space hotel is one of the main contract [02:27:09] I also have to a a 100kerbal-with-4-asteroid-space-casino [02:27:50] 'Where your money has all the weigh' [02:28:54] not really a hotel.. I had a bunch of tourists wanna go around the mun in one go.. [02:29:09] >_> oh.. that ryhmed [02:30:29] anyway. While the hotel is 'opened' it's not 100% operational: it lacks any supplies for now [02:31:41] And a new contract was generated: bring 37 tourist to our Space hotel: Exosphere Inn [02:31:43] kerbals vs classic space lego.. mini figures... or something [02:32:25] madmerlyn: I'll need a good spaceplane to carry 37 kerbal to 350km... any suggestions? [02:32:42] stock or are OPT wings + Mk4 ok? ;) [02:32:57] .. stock [02:33:58] OPT should really be named OP-Tech [02:34:22] this might do it, swap the nose out for a shielded docking port and stick a mk1 can inside the service bay https://kerbalx.com/madmerlyn/Gallahad-LC-XL-Mk1 [02:34:32] Anyway, I barely have Mk2 plane parts unlocked. I need MORE SCIENCE [02:34:33] and I don't use the OPT engines, just the wings :P [02:34:45] oh well 37 kerbals on mk2 is no small feat [02:35:39] I'll have to do several planes [02:36:20] I swear KER doesn't understand multipart vessels at all sometime [02:37:02] add a tank to this craft, of which 1.125/1.6 tons of it is REACTION MASS, KER estimates my dv drops by 1400 [02:43:58] alright I think I have mission planned, but I'll deal with it tomorrow [02:45:13] that test does have me wondering if my rover bay on the bottom of my Lockheed style lander is going to cause drag losses on Duna.. although it has a LOT more mass than the lander I was just using [02:45:21] interestingly, my probe heading for Jool is relaying its' signal through the probe heading for Eeloo [02:51:03] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [03:07:26] Hello... [03:08:01] Hi. How are you? [03:11:04] Everyone has become so quiet. [03:14:44] hello.. [03:14:45] kinda here [03:15:08] rwar..? [03:15:39] Hi... You wouldn't know of a welcoming channel, would you?.. [03:16:48] I'm in need of a conversation, and I can't find one anywhere. [03:17:30] suppose I should eventually stick in a proper irc client.. I've just been using the web based one off the squad/ksp site. actually, I never closed the tab since finding it. [03:17:48] otherwise.. it probably be a lot easier to go digging through the channels [03:17:50] Hexchat [03:18:22] Thanks, Madmerlyn. ^^ [03:18:32] that's an IRC client, not a channel [03:18:58] I might just grab a copy of mIRC off my other machine or something.. eventually [03:19:05] Ah, okay. [03:19:19] :/ [03:19:55] I am very new to this, apparently. (I've only heard of three places now. Freenode, Hexchat, and....forgotten name.) [03:20:45] freenode is an IRC network, this is Esper [03:20:53] Hexchat is software to connect to IRC with [03:21:42] this channel specifically is mostly about Kerbal Space Program as well as RL Space Exploration in general [03:22:23] on that note.. SpaceX is launching Zuma payload on Friday [03:22:23] as well as the odd occasional silliness on just about any random thing it seems [03:22:28] Alright. (I'm completely clueless in IRC subjects, as well as any video/online games.) [03:22:44] madmerlyn correction. The /mysterious/ Zuma payload :P [03:23:16] what got you looking for chatrooms? Just bored? [03:23:42] apparently us Canadians is gearing towards getting our own launch facility over on the east coast, to be finished sometime by 2020 [03:23:46] A friend invited me. [03:24:36] I haven't seen the person in a while, so I branched off from what little I knew. [03:25:26] I'm here for the people. Conversation, [03:25:36] *people and conversation. [03:25:49] eh well.. can't have one without the other... [03:25:53] unless you like talk'n to yourslef [03:27:08] I don't particularly enjoy it, but it can be relaxing. [03:27:50] madmerlyn: do we have more info on Zuma? [03:28:07] if you ask Alex Jones it's a mind control satellite I'm sure [03:28:51] who knows though, secret US Government launches are always hard to make sense of as a civilian [03:29:01] I meant conversation; something more than polite greetings and small topics. [03:29:28] just that its for NRO... [03:29:37] it'll be low orbit.. they guessing spy sat [03:29:40] I really still don't understand what you're looking for, we have conversations here.. about space. [03:30:13] Alright....thanks. [03:30:45] sigh [03:31:44] smells a lot like catfish [03:31:44] JCB: we should annex the Turks and Caicos Islands and put the launch site there [03:32:11] meh.. I"m quite happy for having a site on our own lands [03:32:23] churchill used to launch sounding rockets.. [03:32:39] I've actually been up there for a little over a week some years ago.. mostly for the polar bears though [03:33:02] I live in the US, we have multiple launch sites :shrug: [03:33:18] faclity had something like 1mill btu heating.. but also 1/2mill btu for cooling of the 60-70's era computer gear [03:33:38] I want to get to the cape when they do the first crewed Mars launch [03:33:43] bucket list item [03:34:44] madmerlyn: hard to launch north of the 49th [03:34:57] not impossible, just a bit harder [03:35:20] the cape is only 28 degree latitude? [03:35:29] I'm talking about Canaveral [03:35:51] something like that [03:36:10] ... not hard [03:36:20] I know France uses their Oversea territories for the launches, for the same reason [03:36:55] I'm fairly confident the next crewed launch beyond LEO is going to launch from Canaveral [03:36:56] mind you.. denmark launches with a sub and floating platform on the seas between sealand and bornhlm [03:37:36] unless China just blows everyone's mind by going Lunar out of nowhere [03:37:51] there's been talk about us canadians building our own launch system... problem is.. politics. ugh >.< [03:38:23] I'd think it'd be more likely you'd launch from Canaveral too though wouldn't it? [03:39:00] easier to use existing facilities [03:39:12] not to mention it's a lot closer to the equator [03:39:29] you all could do polar launches just fine up there though [03:39:42] in the summer time [03:39:43] don't know... all I know is there's already been work started on an east coast Canadian launch port [03:39:59] maybe its a push from being reliant.. [03:40:31] JCB: There's lot of empty space, that's for sure. Any issues would be in low population area [03:41:07] could hire the pegasus launch system [03:41:37] though, payload is a tad limited.. we already had a couple of our own homegrown sats launched on it [03:43:55] anyway, I'm calling it a night, had enough "polite greetings and small topics" for one night, lol [03:45:02] k.. lates [03:46:10] bye [03:47:24] I'm still trying to remember the name of that company that want to do launches from NZ [03:48:19] Forgot to bookmark Scott after installing new browser so I've missed out on a month of videos. [03:50:33] bluh... doing this direct ascent to meet up with this in orbit part proving more difficult... [03:53:48] I''ve never managed a direct ascent to rendezvous. [03:56:04] I got it a few times... [03:56:42] don't remember if it was via spaceplane or rocket... its a little tricky because you have to account for the in orbit's speed, how fast your launch goes, and having the right amount of lead time [04:04:41] ve2dmn: rocket lab? [04:08:25] Would it make sense to use a sub-optimal ion thruster for ISS stationkeeping? For example using argon because it's cheaper. [04:09:34] ... so not the Vasmir? [04:09:46] I don't know if that's deployed yet. [04:09:47] er... Vasimr.. [04:09:57] I think it's still in testing. [04:10:25] they were talking about eventually using it, along with some lithium-ion battery tech [04:10:34] The VF-200 flight-rated thruster consists of two 100 kW VASIMR units with opposite magnetic dipoles so that no net torque is applied to the space station when the thruster magnets are working. The VF-200-1 is the first flight unit and was slated to be tested in space attached to the ISS. [04:11:04] ya... kinda crazy when you gotta counter magnetic torque.. [04:11:43] UmbralRaptor: not sure [04:12:33] As far as I can tell it's not in use yet. [04:12:42] I mean production use [04:15:38] Powerful superconducting electromagnets, necessary to contain hot plasma, generate tesla-range magnetic fields[9] that can cause problems with other onboard devices and produce unwanted torque by interaction with the magnetosphere. [04:16:09] I know microsats use magnetic coils to help with turning in space [04:16:30] Only works on planets with magentic fields. [04:17:02] Still neat [04:17:17] That limits it to earth and jupiter I think? [04:19:02] think some systems use gravity gradient to help orient stuff... like the LDEF back in the old days [04:19:05] theoretically, you can create planetary magnetic fields if you want [04:19:06] so... [04:19:09] it was expected that the VX-200 engine would have a system efficiency of 6065% and thrust level of 5 N. Optimal specific impulse appeared to be around 5,000s using low cost argon propellant. [04:20:42] No idea if they actually mounted the thing to the ISS. Everything is from 2008 and nothing about it actually being there. [04:20:47] dang it wiki.. now I'm looking up things spacey [04:21:32] and dead links to the citation for the vasimiriss thing [04:21:48] how do you flag a dead citation? [04:23:07] 2015.. wiki saying the ISS may not be ideal testing platform for the VASIMR.. [04:23:40] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [04:24:54] also states that ISS only produces 200kw extra power.. may have to trickle charge a battery pack and run the engine for no more than 15 minutes at a time... mind you.. that might be old info too [04:25:41] It's a 200kw unit they were planning on using. [04:25:41] what's the stated max life for the ISS? [04:27:17] wiki says it shoulda been dead back in 2016 [04:27:33] ve2dmn: there isn't necessarily one [04:27:57] so far.. things are good to go at least till 2020 [04:28:06] JCB: 2024 [04:28:16] They overbuild the crap out of stuff. [04:28:49] Blaank: because replacements and repair price are out of this world [04:29:08] Well the cost to built this overbuilt stuff is equally high. [04:30:16] some of the parts, can be referbished in space.. [04:30:43] there was talk about returning stuff back ot Earth but currently with shuttle out of commission, only option is to just keep it in orbit [04:31:49] could force a deorbit but with russia's help, its a lot of hardware to come down. There is also the international co-operation side of things. With skylab it was just USA only.. so only they had to worry about what happens [04:31:52] Yeah, the shuttle did have that going for it. It could return some stuff. [04:32:42] there's a lot of talk about what to do, some ideas floating around was pulling off some of the parts, rebuilding it into another station. disposing of some of the older parts [04:32:47] I can only imagine the headache to replace just one of the O-Rings in the handles to open and close the shutters on the Cupola [04:33:16] ve2dmn seal off the cupola, pull it off, make the repair.. [04:33:44] chances are.. there's a couple of o-rings in place as backups. video I saw, says they only dealing with 7lbs pressure [04:34:46] You would probably have to close off the whole tranquility module... which means no toilet for the enterity of the repairs [04:35:07] They only have one toilet? [04:35:58] no .. two [04:36:11] and no.. the cupola can be removed with affecting the whole moduel [04:36:31] a panel gets placed in the port its connected to, like all the other ports [04:37:13] when they show you around, each of the 'door ways' you can see tracks on either side. There are panels that slide down, closes sections off. [04:40:25] last time I was to KSC, the ISS wasn't a thing :/ [04:43:18] :3 [04:43:53] you thought elon musk had big plans... [04:43:56] article from 2015... [04:43:57] http://www.dailymail.co.uk/sciencetech/article-3030087/Could-300-billion-space-mushroom-replace-ISS-Giant-rotating-station-create-artificial-gravity-astronauts.html [04:44:15] hahahahahahhah what the heck is that? [04:44:41] I was looking up pics for the isolation door panels on the ISS, a pic of this thing shows up in google image search [04:45:10] The ISS has to nucleate Valerian's City of a Thousand Planets. [04:45:17] I don't knwo if its a joke... someone toking one too many, or ... [04:45:23] The only reason you want gravity is if you plan to return to earth. [04:45:37] People can't seem to grasp that spacers can exist. [04:46:00] There are other reasons. [04:46:04] think the concern is.. want to return people, but not have the ill effects [04:46:13] Once you get over the initial bone loss you don't get kidney stones. [04:46:46] been some talk about if we do interplanetary, or evne interstellar, there is a chance a new version of humans end up getting created in the proccess [04:46:54] or.. would they still be humans? [04:46:57] It won't be a new species. [04:47:01] Trees in greenhouses will die if you don't shake them to simulate wind. [04:47:27] So they require flexing to function? [04:48:08] or that because of stale air.. no fans [04:48:10] Humans don't require a pulse as far as we can tell from two humans who at least at one point were alive for years without one due to a mechinical impeller blood pump and failed hearts. [04:49:12] Resisting gravity is a useful form of exercise for the whole body. [04:49:48] Again, we can have super weak hearts, pencil thin bones, nearly no muscle and be alive and fine. [04:50:04] so.. valley girl syndrom? [04:50:25] As long as you don't plan on returning to earth, none of that stuff is needed. [04:50:26] or.. wait.. am I thinking something else..? [04:50:44] You will be forced to live out the rest of your life in microgravity. [04:51:01] Broken bones are a problem in space too. [04:51:14] ... spaces from the Expance... [04:51:17] er.. spacers [04:51:21] Belters [04:51:34] They don't function in microgravity, they function at 1/4 g or so. [04:51:44] difference.. belters live in astroids.. spacers just in space.. or orbit of planets [04:51:45] But it's like that more or less. They can't live on earth. [04:52:21] funny how the expance and my Jovian Chronicals RPG books play along similar lines [04:52:34] People call becoming a spacer a problem but it's not in itself a problem. [04:52:47] The problem is being a spacer and wanting to return to Earth. [04:52:52] there was also one for those that were from the moon.. [04:53:10] Blaank: there a lot of unkown beside just the issue of microgravity in low earth orbit [04:53:14] Everyone thinks humans have to live on Earth. A lot of people have that stuck in their head and can't get over it. [04:54:26] Proper skydiving is essential if you're out of jetpack fuel: http://www.bksys.at/bernhard/temp/screenshot97.png [04:54:26] I'm curious how the first babies born and raised outside earth will be like... [04:54:29] Someone conditioned under gravity is more fit for space than someone who is not. [04:54:43] they probably won't have the same issues we do [04:54:49] https://en.wikipedia.org/wiki/Effect_of_spaceflight_on_the_human_body None of this is lethal. [04:55:11] Not good for you anywhere. [04:56:41] Living in space is basically an extreme version of living as a couch potato. [04:56:43] you could technically build a rotating ring on the moon.. (damn it I keep wanting to type mun, curse you ksp) ring would maintain a close to 1g pull.. [04:57:23] Blaank: you would still have to find better radiation shield, but the rest you can probably live with, yes [04:57:27] Again it may be perfectly fine having 0.1 g with less cost/mass/complication and still get nearly all the benefits. [04:57:47] we could get 90% of the benifits of 1 g at 0.1 g [04:58:03] I don't know and it should be tested because 0.1 is a hell of a lot easier to generate than 1. [04:58:26] or easier to manage.. not getting tossed into a tumble drier [04:58:36] People simulated spine problems in space by spending weeks on a bed [04:58:43] Things go down. hot air goes up. [04:58:54] I'd just like to see something made... tested.. last time was back in Gemini 11 [04:59:11] sorry, I couldn't htink of something else that spun around fast [04:59:18] toy top... [04:59:31] There have been experiments raising chickens in >1 g. [04:59:39] Very buff chickens. [05:00:54] ... midgets in space... [05:01:04] The largest problem I see for spacers is intracranial pressure disrupting vision. [05:01:13] mind you, old days, NASA was all gunho about trying to get average or slightly shorter than average [05:01:20] Since that doesn't go away no matter how long you spend in zero g [05:09:20] https://i.imgur.com/ea0NKlp.mp4 [05:10:19] Ooooooooh booooy. SpaceX is going to be doing fairing surfing now. [05:10:33] They are working it out. The latest launch had RCS thrusters on the fairings. [05:11:38] i would love to ride waves on a spacex fairing surfboard [05:12:23] I love the chaos and stuff it caused. [05:12:34] Who knew a rocket launch could cause that much panic? [05:15:41] caused at least one car crash.. [05:15:56] o.O [05:16:31] when was this [05:17:15] http://www.newsweek.com/video-spacex-falcon-9-rocket-launch-was-so-spectacular-viewers-crashed-their-760077 [05:19:27] fairing surfing? [05:20:09] damn that looks awesome [05:21:05] fairing surfing the chutes the last bit? [05:21:11] the=then [05:22:27] as in, like, gliding them down through the atmosphere, or? [05:23:16] I suspect they trying to glide them.. but probably some sorta chute system back to the ground the last bit. [05:23:48] mostly cuz I think fairings into planes that fly back down might be .. um.. complex? [05:24:38] hm, i thought fairings would have burnt up [05:26:06] not nessarilly.. [05:26:20] they do keep out a bit of heat going up.. [05:26:42] I know people have found pieces of them from reentry [05:26:53] which implies they're at least sorta good at surviving it [05:27:26] they also not going completely at orbital velocity when they get ejected [05:29:37] vanilla ksp fairings are basically just confetti in a convenient shape, but I wonder if you could make procedural fairings or another mod's parts into something that you can reenter safely? [05:30:28] that would be cool [05:31:02] and have a random chance that they land on someone, thus costing you reputation and funds in the form of a damages claim [05:31:12] you can clam shell the stock fairings.. just have to take care with how they are built [05:31:35] unless you safely parachute them or surf them into the sea or something. [05:32:02] egh.. I'm sure someone's built confetti style fireworks in ksp [05:32:29] ok, I was confused by the MKS mod. It seems it can't really be used 'as intended' without KAS [05:32:43] even if it doesn't requires it [05:36:58] Oh no. Stationeers is by the DayZ guy. [05:37:10] saw that.. kinda eh.. [05:37:23] system seems neat, not so keen on the look style [05:37:25] link? [05:37:25] That pentagonal lens flare [05:37:40] https://www.youtube.com/watch?v=_ymcvZtkokQ and that horrorshow protag [05:37:40] YouTube - Stationeers - Building A Space Station using Both Hands [05:37:52] horrifying [05:37:53] also.. coal on the mun.... moon.. ugh. [05:38:14] remember when people had a hard time trying to call it mun instead of moon and kerbin instead of earth? c_C; [05:38:41] oh no, left and right hands [05:44:18] This is a lot more complicated than it needs to be. [05:44:46] ? [05:44:52] stationeers [05:44:54] the game..? [05:45:05] It's like 3d SS13 with all the bad parts ported as well [05:45:22] :3 [05:45:39] ok I should probably look up SS13... people have made a number of references to it [05:46:00] It's ...... a thing [05:47:14] Action: ConductingCat MASSIVE CHALICEs. [05:48:09] Another early access space game. [05:48:10] ugh [05:48:17] Have any been released? [05:49:28] don't know... [05:49:46] Wait, KSP released [05:49:48] but some reason now I'm pondering getting copy of xcom 1 and 2... just to get back to building and managing type games [05:50:08] The new xcoms? [05:50:12] Or the old ones? [05:50:20] old [05:50:31] try Xenonauts too [05:50:35] I had it ages ago... friend used to play it on his pc and I sorta pickedup on it after [05:51:00] I really don't like the hand and tool switching of stationeers [05:51:03] only down side was ... newer pc's ran it too fast [05:51:06] That's the least good part of SS13 [05:52:20] Blaank: I think I'm gonna go with Astroneer insted of Stationeer [05:52:28] Space Engineers feels like it's stagnated. [05:52:37] there was space engineers [05:52:47] Astroneer is an ok arcady space thing [05:52:54] Pretty shallow [05:55:14] I would love to build my ship from the RR'ing I've done online.. [05:55:21] Stationeers is certainly dragged down by the inventory system. [05:55:40] very [05:55:53] The design is clearly inspired by another user interface atrocity: Space Station 13. [05:56:04] I mean..that problem was solved back in System Shock 2 [05:56:33] what was it someone said another game seemed a bit system shock like..? [05:56:53] or was it stationeers? [05:57:45] Oh, game is hardcore mode only. You have one life. You die, deletes your save. That's nice. [05:58:20] lol... save another copy of the game [05:59:21] right now I'm looking for "Like Space Engineers but it doesn't delete your inventory upon disconnecting from a multiplayer server." [05:59:51] If you loose connection for any reason, your inventory is deleted, no corpse, no loot, gone, period, 100% working as intended. [06:00:15] rood [06:00:18] http://store.steampowered.com/app/383120/Empyrion__Galactic_Survival/ ? [06:00:27] I was thinking about that [06:00:42] http://store.steampowered.com/app/504050/Planet_Nomads/ ? [06:01:12] basically, any link from http://store.steampowered.com/recommended/morelike/app/244850/ [06:01:15] empyrion is basically a space engineers copy but adds survival and planet bases [06:01:33] i found it way more fun even when it had just started [06:01:47] that was years ago now tho [06:01:50] ... there was a game.. platformer, you were fighting demons. you died, the next family memeber in line took your place [06:02:13] My only complaint with Space Engineers is multiplayer inventory deletion. [06:02:13] butyou could also pick between 3 randomly generated characters [06:02:24] I'd be fine if it left a corpse but it doesn't. [06:02:35] or you can look at more dead games like http://store.steampowered.com/app/332500/GRAV/ [06:02:47] oh god, not that [06:03:02] JCB: Rogue legacy [06:04:31] Blaank: also http://store.steampowered.com/app/237870/Planet_Explorers/ [06:04:35] ya thats it.. I breifly saw someone playing it on some playthrough thing a while back [06:04:57] I think I'm going to stop buying early access stuff. [06:05:06] It's bitten me more times than not. [06:06:34] Blaank: I had very few bad experience outside of Kickstarter, but I don't play FPS-style games... [06:07:30] Spacebase DF9 comes to mind if we you want the kind of early access that failed on me [06:07:52] Yeah [06:08:04] Lot of people get burned by early access. [06:08:10] Starbound is my biggest regret. [06:08:17] ? [06:08:20] A game that was more fun in alpha than release. [06:08:42] I played release, so I have no clue what you are talking about [06:08:50] Space Engineers is ok single player but unplayable in multiplayer. [06:11:51] Blaank: one game that I backed in early access that turn out exactly like I was expecting (which is ok, but re-play is boring) is Halcyon 6 [06:13:06] planetbase was alright for a few hours [06:13:16] if you like management games [06:13:20] It got abandoned while unfinished [06:13:28] i wish there was a good colony management sim around [06:13:31] ah [06:13:32] slapped 1.0 on it and threw it out the door [06:13:41] same with DF9 [06:13:43] seems to be common these days [06:13:46] wiat [06:13:50] sorry I meant DF9 [06:13:55] I screwed up. Planetbase is fine. [06:13:57] they make all their money in early access [06:14:04] ok lol [06:14:24] Oneiros: there's one new Title release in 2018: Surviving Mars [06:14:31] So far it looks... ok-ish [06:14:44] is that the first person one [06:15:04] http://store.steampowered.com/app/464920/Surviving_Mars/ [06:15:04] where you drive around dodging gas vents [06:15:21] no. It's a paradox Interactive Sim [06:15:37] oooh this looks alright [06:17:24] yeah, i'll keep an eye on that [06:17:38] banished was so popular, we need a banished in space [06:18:28] pass my bedtime. good night [06:19:46] ok gn [06:27:57] surviving mars.. that the one with the couch you can use? [06:29:37] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [06:33:01] oh.. maybe its different game [06:35:08] ah.. it was Take on Mars.... [06:35:46] heh [06:35:46] https://img.youtube.com/vi/9Rm06mV-VhY/hqdefault.jpg [06:44:17] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [07:31:34] Last message repeated 3 time(s). [07:31:34] Did not mean to close the channel. [07:33:18] I'll take that under advisement. [07:33:33] lol hey 'novy [07:35:49] How is ? [07:36:40] ghosts everywhere [07:36:49] Action: Oneiros hides [07:38:19] peh.. [07:38:29] more like spirits... [07:42:46] Oneiros: or dreams? [07:43:53] What happened? [07:47:19] Blaank: Everything. [07:48:24] Blaank: Cats stole all our bases. [07:49:18] Tabby's Star brightness dips: probably dust? https://arxiv.org/abs/1801.00732 [08:32:34] #KSPOfficial: mode change '+o Judge_Dedd' by ChanServ!ChanServ@services.esper.net [08:37:50]  [09:08:24] rwar... [09:26:22] hi [09:26:45] is there anyone playing with USI and using planetary logistics? [09:27:15] should it work from surface to orbit or only surface-surface? [09:29:05] yo [09:29:18] erm.. not me, sorry. [09:41:08] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [09:47:32] sounds interesting but i cant even find the USI link in the directory, let alone this planetary logistics you speak of [09:47:56] You mean USI Freight Transport Technologies ? [09:54:14] "I do think getting good at digging tunnels could be really helpful for Mars." [09:59:01] such a well-grounded idealist [10:49:00] #KSPOfficial: mode change '+o Judge_Dedd' by ChanServ!ChanServ@services.esper.net [10:49:32] #KSPOfficial: mode change '+o Distractedman979' by ChanServ!ChanServ@services.esper.net [11:37:53] strike the earth [11:53:40] hello [11:54:08] is anyone know andro_d version of this game [12:15:03] hi [12:15:24] Mod9000: have you built an SSTO VTOL BabySpacePlane before? [12:40:25] Hi Oneiros [12:40:39] hi [12:40:42] Oneiros, I have done that :) How about you? [12:41:22] i got far enough to feel confident it was possible with a bit more effort [12:41:24] then gave up [12:42:22] i like the new baby intake and jet engine though [12:48:48] OK so maybe I need a definition of "BabySpacePlane" [12:49:08] Do you mean a plane powered with only the smallest engines? [12:50:12] yup [12:50:24] using the Mk0 / 0.625m form factor [12:50:39] Ah. I don't think I ever tried that, no [12:51:12] It sounds very difficult, because the Juno has such poor thrust above 7000 metres [12:51:20] ok. i like the little creations [12:51:37] yeah, its not very efficient lol [12:51:48] Yeah I do too, but then I also never built an unmanned SSTO, so having a robotic one will save a lot of weight [12:51:50] i dont think i even got to 10k altitude on the jet [12:52:18] ok [12:52:21] Oneiros, I believe its performance is much better with FAR installed [12:52:45] hm. ive been using FAR but all my planes end up going into spins [12:53:11] taniwha is the guy to talk to about Juno-powered SSTOs in FAR [12:53:22] oic [12:53:54] its fun but i need to stay focused on my mod haha [12:54:26] :) [12:54:45] i like the idea of a little drone carrying a little science rover around at the start of the game [12:54:53] I'm going to have to try this idea. mk0-only SSTO VTOL. I think that will be a challenge [12:55:03] haha yes [12:55:22] for the VTOL i only needed 4 verniers. but it was hard to balance them properly [12:55:25] But unfortunately I can't play right now [12:55:49] oh ok [12:55:52] How about a tail lander? [12:56:13] whats that [12:56:41] A plane that sits on its tail pointing straight up [12:57:01] Just for the VTOL functionality [12:57:14] lol ok [12:57:19] those do work [12:57:26] its probably more efficient [12:57:42] Save weight because no landing gear needed and no extra VTIL engines [12:57:45] VTOL* [12:57:57] yeah, definitely sounds easier [12:57:59] But much more difficult to land [12:58:11] adding in lots of RCS thrusters/fuel to make tail-landing less risky is cheaper than extra engines [12:58:18] "cheaper" in terms of mass [12:59:06] How about Juno + Vernier thrusters as the only propulsion? [12:59:20] ouch lol [12:59:24] That would be extremely light, but would that offset the poor ISP? [12:59:32] I somehow doubt it [12:59:50] i used 2 twitches and didnt quite make orbit. i think you'd need a lot of verniers [13:01:18] The Vernor is only a little lower thrust than the Twitch, actually. [13:01:18] oh wow just looked them up. 12kn for the verniers. much higher than i thought. [13:01:25] yeah [13:01:32] impressive [13:01:47] But they are also only a little lighter than the Twitch [13:02:23] So it's probably not worth it. [13:02:31] I'd go for the SPark [13:03:32] In fact, it might even make sense to forego the Juno altogether and have the craft powered solely by the Spark engine [13:04:17] super planes.. [13:04:39] or.. think thats what they called them. Rocket powered aircraft that goes high into orbit high velocity. [13:05:04] erp.. [13:11:06] good morning [13:15:45] ve2dmn: good morning [13:17:13] hi [13:17:32] Mod9000: quiet you [13:17:53] Last message repeated 1 time(s). [13:17:53] lol [13:19:21] Oneiros, Mod9000 greets people who only say "hi" because of the number of people who come here, say hi, ask a question and then disappear all within 20 seconds. [13:19:37] Giving them a greeting makes them stay 20 seconds longer [13:20:51] lol i see [13:21:07] Action: Judge_Dedd has to go. See you around [13:21:11] i feel like Mod9000 needs a small delay programmed into that greeting script [13:21:16] ok cya [13:21:29] Oneiros, yeah but that would actually require programming knowledge ;) [13:21:52] i started out as an IRC coder [13:22:09] *scripter i should say [13:22:09] just.. random questions or..? [13:22:38] JCB: guests usually come in with nothing crazy but they never seem to wait [13:22:39] i like getting into the deep stuff [13:22:50] like why do those craters perturb the orbits of whatever flies over them [13:22:57] One guy joined earlier and asked if there was an Android version of KSP apparently [13:23:06] *lunar craters [13:23:22] ya I saw that last one [13:23:30] I just wondered if it seemed to be a common question or something [13:23:44] peh... well other than a 2d version of ksp.. don't know of any 3d android version [13:28:21] There wouldn't be anything like that on mobile. Lol. [13:28:29] Imagine the battery life [13:29:24] there even a cpu or system that can? [13:29:56] 5min of glorious unplanned dissasambly [13:31:19] JCB: I doubt it. [13:38:55] in the mean time.. while searching up for 3d printed kerbal spacecraft.. come across this: https://technabob.com/blog/2015/08/07/kerbal-space-program-photoshop/ [13:59:46] would an asteroid be a good heat shield? [14:01:35] ve2dmn: depends. Are you trying to enter Jool? [14:01:47] no, only in orbit around Kerbin [14:02:17] Then yeah you're good [14:02:28] we talk'n in game sorta thing? [14:02:28] but an encouter with the mun has put my Per below 0 and I won't have enough dV to raise it about the atmosphere [14:03:11] eh people rode astroids down to the surface.. [14:03:37] ok, forget it. it's doomed [14:03:49] I can't raise the Per above Zero... [14:06:39] automated.. or crewed? could try the 'get out and push' [14:06:57] Probe Asteroid harvester [14:07:29] And I would need an extra 40m/s for a VERY heavy asteroid [14:08:09] so... astroid going to make an unplanned landing on the mun huh? [14:08:23] so... reload :( [14:08:37] losing about 1h of doing stuff [14:08:45] woulda made for a rather interesting ... 'landmark' in game [14:12:04] the 37m/s burn for this asteroid are over 1h [14:12:32] it's 6k Tonnes [14:12:40] I doubt I could land it anywhere [14:12:58] even with 9001 parachutes [14:14:09] ya, was going to say. Seen people use chutes on smaller ones.. [14:14:25] though ... could just let it 'crash' it woudlnt' do anything. Game wouldn't know how ot deal with it [14:15:08] yeah, but it took a LOT of effort to put this thing in orbit. I'm not just gonna abandon it [14:16:07] it's going to be a fuel refinery [14:17:24] I'm going to mine the precious ore out of it and then turn the hollow husk into a hotel using ART [14:19:10] aren't asteroids indestructible? [14:19:15] Although I still need more science to do anything usefull with it besides just Ore mining [14:19:16] pretty much [14:19:30] I thought you could just deorbit them and they won't disintegrate at terminal velocity, chutes not required [14:19:36] except they burn up [14:19:56] they burn up? I've never seen a heat indicator on one before [14:19:57] I tried one at high velocity [14:20:05] (I could not move it in time) [14:21:04] well then.. [14:21:26] I'm kind of a long ways from pushing a 'roid' into orbit of anything right now [14:22:07] I make it a compulsory job to at least try to divert any Kerbin-crossing asteroids [14:22:10] I know the game auto-deletes them if you don't have control of them when they impact or whatever, but I didn't think they could burn up [14:22:52] important bit: I clawed it first. It might have turned it into a 'vessel part' [14:23:34] sometimes stuff heats up, don't even get a heat gauge before poof [14:24:26] it had interplanetary speeds. Burn up well before getting close to the water [14:25:19] anyone figured if they float in water? [14:25:51] they probably dissolved [14:26:10] Also, don't let them eat pass midnight [14:26:51] but were you in control of it during re-entry? [14:27:14] having clawed it previously doesn't make it immune to suborbital deletion [14:28:35] yes. I watched it to see where it would hit [14:32:20] btw, I only got an encouter because I didn't see it [14:33:08] disconnecting... turned into debris? [14:33:11] the game updated the orbit once I passed AP and there was an encouter less then a day after. I was already in timewarp so I didn't react fast enough [14:33:55] or else, I would have tried to tweak the encouter to m advantage [14:34:05] ws [14:34:10] erp.. [14:38:50] of course, this is an older model of the 'Asteroid redirect Tug', so as soon as the asteroid has a proper orbit, I'll put the thing in a debris-parking-orbit [14:39:26] I need to do some more orbital cleanup missions, that's traditionally how I test out my new SSTOs [14:39:50] first I do a couple test payload launches, then I go up and grab space trash to tweak my landing routine [14:40:15] I've done over 20 LKO rescue contracts, so have lots of junk still floating up there [14:40:26] Falcon Heavy scheduled to launch in 2 days. They sprung it on us. [14:40:30] Jan 5th [14:40:35] and a couple early satellite contracts that I'd like to take down too, wonder if any of them have enough fuel to push into a more equatorial orbit [14:40:56] I thought they were launching Zuma on the 5th? [14:41:08] what is Zuma? [14:41:48] Blaank: we don't know [14:41:50] secret government payload [14:41:58] Blaank going to make that a meme now? [14:42:00] On what rocket? [14:42:06] everything I've read says they haven't even done static fire test on FH yet [14:42:08] F9 [14:42:33] pretty sure Friday's launch is supposed to be Zuma on a F9 [14:42:34] Ok, they tweeted about the falcon heavy and zumu and the 5th in the same tweet and confused eveyrone. [14:43:00] ya.. [14:43:12] does SpaceX even have approval of an actual heavy launch or? [14:43:28] static fire has to happen before they set launch date I believe [14:43:29] I bbl [14:43:54] imagine the chaos if htey just launched it anyways? [14:44:18] 'oh whoops.. that wasn't suppose to happen.. clamps just weren't strong enough'.. c_c; [14:44:22] when you have something that expensive you don't just willy nilly launch it anyways ;) [14:44:36] Musk is rich, but he ain't *that* rich [14:45:03] thikn he's got too much green clouding his vision [14:49:39] Too much red [14:50:25] how you figure? [14:54:51] Mars in his sights. [14:55:25] I want to see a tesla semi loaded with trashed powerwalls sent to venus on the BFR. [14:55:53] Though that second stage is reusable. [14:56:12] They should take a tesla semi for a flight then auction it off if they recover it. [14:56:25] What a collectors item. [14:59:41] Blaank [15:00:12] if the Semi's trailer compartment was properly sealed and the exterior covered in a basic compound to prevent acid corrosion, the Tesla semi would float :P [15:00:36] at that point they might as well put legitimate science on it though so we can study the upper atmosphere [15:05:01] hitting a perfect orbit is np but putting a rover inside a cargo bay? there will be somersaults and explosions [15:06:48] oh speaking of car going to space... wonder if tires going to just blow up [15:08:11] Oneiros are you talking about parking the rover in the cargobay after using it? [15:22:30] yup [15:23:24] it barely fits inside the ramp. if the alignment is slightly off it starts flipping [15:23:42] this game is difficult [15:42:18] usually that kind of cargo needs to be anchored to the ship via some struts after you dock [16:11:53] bwoop [16:12:03] livestreams today, ksp then minecraft [16:17:22] so this one clearly needs more thrust for its mass [16:17:37] and airbrakes [16:20:06] and an adjusted com [16:29:14] oh wait, there are hollow earthers now too? [16:31:01] let's not [16:31:16] #KSPOfficial: mode change '+o Badie' by ChanServ!ChanServ@services.esper.net [16:32:49] mixing the wheesly and the panther, works well [16:34:04] so i put in a cargo bay right around the center of mass, so it can carry some cargo without messing with the overall handling [16:34:44] but of course i forgot to add a probe core, so the lil drop pod has no way to deploy chutes [16:35:19] probably have several different drop pods, one with and without passengers, and one with and without science intruments [16:36:03] then i can have one that is just fuel for land or sea based craft [16:38:31] in theory this overall design could be applied to a spaceplane for orbital cargo missions, though the cargo bay would have to be larger to accomodate rcs and a stage that can get the cargo pod into an orbit [16:39:44] basically its like the virgin galactic concept, but having the payload enclosed ina cargo bay vs hanging from the stratolauncher [16:49:34] #KSPOfficial: mode change '+o technicalfool' by ChanServ!ChanServ@services.esper.net [17:05:55] hmm the lights in my VAB are pumping [17:11:10] must be running on the backup generator [17:11:19] have you paid the bills? [17:14:11] sandbox mode, should not be a money thing :) [17:37:12] If you could ask one question to an omniscient being, what would the best one be for advancing science? [17:38:03] currently probably a quantum theory of gravity [17:38:28] anyone ever heard of "the silk road ensemble"? [17:38:59] organized by yo-yo ma [17:39:27] anyway, seems as if i am going to a performance of said group o.o [17:42:23] are they performing on the silk road? [18:22:26] hmm, it turns out it was a supermoon [18:22:37] this morning i looked at it and it looked somewhat bigger [18:23:03] i noticed that, but thought my perception is off a bit [18:27:05] Did you catch the supersun yesterday? [18:27:44] no, not really, dont see the sun much [18:27:54] (Happy perihelion!) [18:28:18] it was yesterday? [18:29:36] Wait, I may have misread. It might have been this morning? [18:30:13] 2018-01-03T3:05:35Z [18:30:28] ;wa current time utc [18:30:29] UmbralRaptor: current time in UTC: 6:30:28 pm UTC -> Wednesday, January 3, 2018 [18:30:51] So about 15 hours ago. [18:31:17] I was in bed [18:31:21] Jan 2 in the Americas. [18:31:48] #KSPOfficial: mode change '+o NBones' by ChanServ!ChanServ@services.esper.net [18:31:48] #KSPOfficial: mode change '+o DuoDex' by ChanServ!ChanServ@services.esper.net [18:32:00] no wait... I wasn't [18:46:08] 15 hours ago was around the time I logged off after strenuous "polite greetings and small topics of conversation" [18:47:29] so I had an idea for my first module to write for KSP earlier today [18:47:57] thinking it would tie in to USI-LS nicely [18:48:22] https://time.is/compare/0300_3_Jan_2018_in_UTC/New_York [18:48:32] wet space configuration, allow you to either in the VAB or in orbit etc. to configure empty tanks as wet spaces to use for habitation etc. [18:49:18] in VAB it would increase fund cost of the tank, in orbit you'd have to use material kits and/or colonysupplies to configure a tank as a hab space etc. [18:49:52] so re-using useless space? [18:49:58] yeah [18:50:23] like for example, this lander I designed based on the Lockheed Mars proposal https://i.imgur.com/EafdIH1.png [18:50:32] cool [18:50:39] looks a lot more realistic than spacex [18:50:44] sucker weighs soooo much, but I could make it more useful by say turning the uppermost tanks into hab [18:50:47] because that would tip and fall over in a second [18:51:49] Althego: in a Martian storm? :) [18:51:55] hehe [18:51:58] even in that [18:52:04] I think it would work wonderfully with MKS and USI-LS, having the cost to convert it require material kits [18:52:07] it just needs dust filters [18:52:19] one thing they got wrong with the Martian [18:52:29] even if the winds are whipping around at 200MPH [18:52:34] they're not breaking anything [18:52:37] btw, the Author of the Martian said that this was the MOST unrealistic part of the book. It's there for story only [18:52:39] not unless it's very fragile [18:52:43] no he didnt get it wrong [18:52:48] he knew it is impossible [18:53:00] but he needed something where the environment, the nature strikes first [18:53:08] and shows to people who is the boss [18:53:13] and everything after that [18:53:20] was a consequent of that original problem [18:53:23] yeah. It is a volontary oversight. [18:54:00] he said so himself. Even in the worst wind, 1% atmosphere would do almost nothing [18:54:28] global dust storms would be problematic for solar energy production though [18:54:29] But he no other 'great idea' for a forced evacuation and setup, so he left it that way [18:55:03] madmerlyn: the dust storm later in the book is MUCH more realistic and in-line with actual Mars [18:56:14] so on discord yesterday someone was talking about some of the Advanced Gemini mission designs etc. [18:56:14] so irinigally peopel rea his drafts and came up with ways to fix it. mst of the problems were eliminated. one such problem that is remained. was the water production. he did the math right. but forgot about heat production. and the amount of heat is possible to calculate, and the size of the hab is known, so it can be calculated that the heat released would have baked watney and the whole lab already [18:56:19] *hab [18:56:33] do you know before Apollo they actually considered an "open cockpit lightweight lunar lander" [18:56:41] the US almost went full Kerbal to the moon. [18:56:46] hehe [18:56:54] "you never go full kerbal" :) [18:57:13] https://www.youtube.com/watch?v=oAKG-kbKeIo [18:57:13] YouTube - Never Go Full Retard [18:57:41] even the illustration of the lander looks super kerbal, I might actually recreate it in KSP in fact [18:58:01] https://upload.wikimedia.org/wikipedia/commons/2/28/Gemini_LOR_lander.svg [18:58:09] so I have a problem right now... [18:58:26] I get an encouter with the mun, but the prediction does not show [18:58:31] that shows the cockpit having glass, but maybe it's more of a windshield to keep the lunar dust out? [18:58:42] put a maneuver node at Ap [18:58:53] so I only know what the encouter looks like 3sec after I enter the moon influence [18:59:00] hum... will try that [18:59:30] ever since 1.3 my conics have been real weird, I generally drop maneuver nodes right at any junction that isn't working correctly and it tends to fix it [19:00:36] it didn't fix it, but I see the resulting orbit. Workaround accepted [19:00:40] Thank you [19:04:52] ksp livestream will be later in the afternoon, anyone wishing to view the minecraft livestream can do so by clicking the upcoming link [19:05:15] shameless self ad [19:05:23] lol so I'm looking at the image I made of my Lockheed design.. [19:05:35] and I just realized if you look closely at the ATV tracks in the sand [19:05:40] i was never interested in minecraft [19:05:53] it looks like Mr. Astronaut did some "fun laps" around one of the landing legs [19:05:59] actually i think livestream of ksp is extremely boring in itself [19:06:25] unless the guy playing can come up with an entertaining narration or side stories while building the craft [19:06:30] I mean I think after 6 months in deep space traveling to Mars, first chance I got on an off-world ATV I'd cut some donuts too :P [19:06:51] https://gaming.youtube.com/channel/UCZuDQkMA5GF3Jh29ElK3-uQ/live [19:07:14] nerp. [19:07:27] hehe i can see it now. indeed there are tracks around the lef [19:10:26] thank you mun encouter, you lowered BOTH my Kerbin AP and PER [19:10:59] (instead of sending my toward my DOOOOM [19:11:01] ) [19:11:29] Psyche mission posters https://sese.asu.edu/research/psyche/inspired [19:13:06] UmbralRaptor: psychedelic! [19:16:09] what is the pscyhe mission? [19:16:25] asteroid observation [19:16:43] sounds boring [19:17:04] https://en.wikipedia.org/wiki/16_Psyche [19:21:06] Mars flyby to get there sounds neat :D [19:24:21] I just hope a 16 Psyche mission is executed better than my orbital survey of Gilly was :P [19:25:07] DMagic contract required I get high and low mag and radio scans of it, and when I went down below 5km to get the low.. I miscalculated and found out how hard Gilly's surface was [19:25:24] Lithobraking? [19:25:35] I have a survey probe doing a contract on Eve though, when that's complete I'm going to attempt to move it to Gilly to complete that contract, but it's a bit low on dv [19:25:50] otherwise I'll just get it on my next trip to Eve [19:26:23] that's YEARS away! [19:27:10] :shrug: [19:27:31] I can't accept any more contracts because of that very issue :/ [19:27:35] I've sent orbital probes to every primary except Eeloo now [19:28:02] first mission is initial science + installation as part of my kerbnet interplanetary Relay [19:28:19] the Eve mission included 2 smaller survey probes, glad I sent 2 since I crashed one lol [19:28:42] Moho didn't get a relay though, I don't think I need one on Moho [19:28:46] My contracts says I need to scan for 'FuzzyRessources' [19:28:50] first mission to Moho also crashed [19:28:59] but second mission was a flyby that then went on to Eve [19:29:06] so I've actually sent 2 separate missions to Eve [19:29:19] I add relay antenna anyway: the better the signal, the more science is sent back [19:29:55] my Jool probe did a flyby of Laythe on the way in before parking in Joolian orbit [19:30:04] Dres is still en route [19:30:37] I made it to Duna and moho, but everything else is just 'en route' [19:30:46] Dres has one of those gigantic DMagic dishes on it so it's going to be a key component in my relay network for missions to Jool and Eeloo [19:31:28] why not use Deep Space Optical Communication ? [19:33:20] (It's not a thing.... yet) [19:38:35] after all these years there is still one mystery in ksp i couldnt solve [19:38:58] what is the text on the label which is on the side of the mk1 lander can [19:39:06] cant read it [19:41:49] Althego: 'Danger: Do not Eat' [19:42:02] no, it is 3 lines, much longer [19:42:15] seriously though. I can't check right now. [19:42:21] it is on the right side [19:42:42] there is a panel there, that by the looks of it can be some electric service access thing [19:43:31] What the minimu Kerbin Altitude to get an encouter with the Mun? [19:43:41] :shrug: [19:43:45] doesnt matter [19:44:04] it does in this case: I want to avoid them :D [19:44:05] i usually go by the delta v [19:44:11] hehe [19:44:18] Althego might be "Cut Here For Emergency Rescue" or something like that [19:44:24] I know that's what's on the mk3 cockpit [19:44:27] no [19:44:31] that is on the cabin [19:44:39] on one of the cabins [19:44:50] I SAWR IT ON THE MK3 [19:45:24] No need to get mad,merlyn [19:46:08] the second word may be electronic(s) [19:48:29] if you have KSP open look right here https://i.imgur.com/s73nJ9J.png [19:48:32] http://warpology.com/k/panel.png [19:48:40] that's where it says cut here in emergency or whatever on the mk3 [19:50:03] sensitive electronic>equipment inside>third line is gibberish? :P [19:50:04] maybe ... electronic / equipment panel / ??? [19:50:28] i guess the 3rd line would be the joke then [19:50:50] ok it may be sensitive electronic equipment inside [19:51:14] Sensitive electronic Equipement Hatch [19:51:39] ve2dmn: very roughly 9.2 Mm? 11.4 is the Mün's altitude, and it has a 2.2 Mm SOI, IIRC. [19:51:47] gonna need a better screencap I think [19:51:51] last letter still looks like an l to me [19:51:56] then followed by MMQMRMMMMMMMMMM [19:52:02] I'm "zoom in and enhance"ing the crap out of it in gimp and can't make sense of the third line [19:52:09] we have to get a dev to answer this [19:52:10] somehow [19:52:16] they must have the original high res models [19:52:51] either that, or use some kind of nural network to 'ENHANCHE!' [19:52:58] I'm pretty sure the second line is equipment inside though, because the trailing edges of the E are kinda there but blurry [19:53:44] what part is this off of? [19:54:09] the mk1 lander can [19:54:15] right side [20:01:58] UmbralRaptor: I lost my encouter around that mark, yes [20:02:10] I guess at 9Mm I should be safe [20:02:59] nice idea: https://i.pinimg.com/736x/92/59/60/9259607aed25da13aaf1808ad1432e2c.jpg [20:05:23] I hate using fairings as design elements [20:08:58] but it looks nice [20:09:04] like a real hab [20:13:26] this was an emergency hab outpost I made as a first part of my base in my career last year https://i.imgur.com/WSRBwZe.png [20:16:07] not a bad idea. I should copy it [20:19:44] ok. now that I managed to put the thing into an orbit of Kerbin... it ran out of power and the asteroid itself is blocking the puny solar panels [20:22:35] just wait, eventually you'll have sunlight again. It could take a quarter of a year, but whatever :P [20:22:52] or send a kerbal up to stick solar panels on the asteroid [20:23:14] nah. I think it's time to retire my old 'Asteroid mover Mk1' [20:27:37] The tourist are paying Big Bucks for that asteroid. I'll use that money to make my life easier [20:39:35] TIL you can't push landing gear by hand. [20:43:17] But you can walk aftwards on the top of your plane into an obstruction, and *that's* adequate to roll you back. [20:44:38] in discord someone tried to tell me a gram of neutron star weighs as much as a truck [20:44:44] I was like.. no, it weighs a gram. [20:45:31] lol [20:45:51] i think i can do the 5x2t duna mission in 4 segments [20:48:04] but i have to discard a part in orbit around duna and i usually do debrisless design [20:48:36] obviously i could go down a bit on the mass if i did a branching design instead of segmented, i could discard some empty tanks that way [20:52:38] the critical point is the reentry because o no heatshield [20:52:42] but that can be mitigated [20:52:48] also i will have some fuel left [20:53:07] wait a sec, the challenge didnt say i cant change fuel flow priorities [20:53:26] with that i could discard the middle segment [20:53:45] which is tricky but i could win some delta v [20:59:18] haha i forgot about the mass rediction because of the discarded part. it will make it back safely [20:59:30] have to test tomorrow [21:00:51] *sigh* kOS tried to push infiniti on the stack again [21:01:03] hehe [21:01:09] what happens then? [21:02:15] runs out of fuel I imagine [21:02:27] it crashes [21:05:53] I guess it didn't like 0/0.0000001 [21:06:55] weird, it's not like you were dividing by 0 [21:07:02] that should be a simple, k 0 then. [21:09:29] I have no idea really... it happens a lot in this function:https://github.com/ve2dmn/kOS-Script/blob/master/Burn_Function.ks#L17-L37 [21:24:03] dammit... my cat sat on my keyboard and stage my rocket... [21:27:37] https://i.gyazo.com/a714426d23a8892d65fb3a94dc7b28cd.png - I found a website where somneone keeps all these old things running in applets. [21:30:23] 4GB in a Win 95 VM? You could run like 8000 copies of Word 95 on that [21:41:25] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [21:42:07] Evening, Gentlemen. [21:43:32] madmerlyn: btw, your idea from before sound like a cross between https://github.com/allista/ConfigurableContainers and https://github.com/BobPalmer/ART [21:48:11] ART adds Bulkheads to the Asteroids with expendable space (kind of like the inflatable habitat) [21:49:12] that sounds like maybe RD has already done some of the legwork then [21:49:16] time to go source digging :P [21:49:22] :D [21:49:48] Configurable containers lets you change the contents of containers, with some limitations [21:50:36] but your idea of ressources vs spaces reminds me of submarine bunk beds: The less torpedoes on board, the more beds [21:51:46] so if you have a full crew you want to sink a few ships in the first days out of dock? [21:52:15] no. They have to share beds [22:21:28] ksp livestream in a few minutes ^-^ [22:24:28] will there be trains? [22:24:44] mebe? [22:24:45] https://gaming.youtube.com/channel/UCZuDQkMA5GF3Jh29ElK3-uQ/live [22:24:52] live strreaming now [22:31:44] Sigh, RAMP isn't doing what I seem to recall it did before. :-( [22:35:41] ve2dmn: so an SSBN is the only sub with enough beds? [22:38:38] UmbralRaptor: I think that concept of 'barely enough bed' was only in old subs [22:40:25] https://en.wikipedia.org/wiki/Hot_racking [22:54:49] :3 [23:22:24] finally got KSP working in windowsless mode. I had to turn fullscreen off. Make sense really when you think about it [23:32:01] https://gaming.youtube.com/channel/UCZuDQkMA5GF3Jh29ElK3-uQ/live LIVE KSP [23:53:51] whoops [23:53:59] https://gaming.youtube.com/channel/UCZuDQkMA5GF3Jh29ElK3-uQ/live LIVE KSP (its back up!) [23:54:31] for how many in here mock my ability to problem solve and whatnot, its surprising more are not watching