[00:03:56] oops, 1.10 crashed. [00:04:08] oh no [00:04:21] I have 3 mods that are not certified for 1.10, though. [00:04:39] KER, EEX, dated quicksaves. [00:05:15] It just suddenly quit and disappeared. [00:05:29] Action: raptop is sad that I never figured out how to effectively use kRPC [01:00:25] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [02:52:47] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [04:36:47] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [10:48:32] Last message repeated 1 time(s). [10:48:32] It was the extended burn indicator in the settingns. [11:09:27] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [11:17:23] Action: darsie landed his shiny new Minmus lab: http://bksys.at/bernhard/temp/screenshot3.png [12:00:14] #KSPOfficial: mode change '+o Judge_Dedd' by ChanServ!ChanServ@services.esper.net [13:21:04] post pictures guys, it is boring here [13:28:33] #KSPOfficial: mode change '+o Judge_Dedd' by ChanServ!ChanServ@services.esper.net [13:31:22] here's something I did years ago https://steamuserimages-a.akamaihd.net/ugc/598158853635365751/0F34AC8974956491E900BD453912EC4F22E1A9BF/ [13:38:31] hm, the pcgamer interview looks nice, but will we really see KSP2 in 2021? [13:42:45] Action: darsie fully upgraded all buildings and completed the tech tree yet another time: http://bksys.at/bernhard/temp/screenshot6.png http://bksys.at/bernhard/temp/screenshot7.png [13:48:09] With my "first" (in this game) Minmus lab. [14:06:03] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [14:11:49] I mounted some reaction wheels on the bottom of a fuel tank next to the engine and they had high drag, even though the tank should have shielded them from wind. So I guess the wind goes through the tank. [14:11:55] Guys [14:11:59] girls [14:12:26] hello [14:12:36] Hey there [14:12:41] Hello [14:12:44] Guys [14:12:58] is there a good space x mod pack [14:13:04] Oh, definitely [14:13:16] Can i have a link to it [14:13:22] cause i wanna get it [14:13:38] But I'm not using mods at the moment, so I'll see if one of the others here knows the best one to link to [14:13:55] And another question [14:14:01] OK sure [14:14:16] if i get a grapich inchant meant on mac [14:14:26] 2014 mac [14:14:35] do u think it will cradh [14:14:38] crash it [14:14:40] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [14:14:53] Did you spell correctly? [14:14:59] No [14:15:04] Graphic [14:15:10] Inchantment [14:15:15] Well, some computers from 2014 were really powerful. It really depends how much RAM you have [14:15:25] Graphics enhancement [14:15:27] how do u check for ram [14:15:46] Enchantment is magic. [14:16:35] On a Mac.. hmm. I don't have one, sorry. But I bet you could find that pretty easily on google by searching for "how do I see how much ram I have on a mac" [14:16:49] ok [14:16:53] There's this "About this Mac" thing. [14:17:03] I don't have a mac, either. [14:17:49] German, but really, why not just download the mod you want and see if it works? [14:17:59] ok [14:19:10] Stock KSP 1.10 works fine on an i7 3770, 16 GB, GTX 750 Ti PC here. [14:19:50] I have an i5 [14:20:21] Better than on my previous core2 quad 3 GHz, 8 GB, quadro FX 1800. [14:20:30] yes [14:20:36] my is 2 cores [14:20:38] i5 [14:20:46] 5000 [14:20:51] gpu is 5000 [14:20:59] intel gpu 5000 [14:21:26] OK, so I think you will have trouble running graphics enhancement mods, but you can try and see how it goes. [14:22:10] If it works, it will probably look great but run slowly. But you can try :) [14:23:04] i am tring to installprobe plus [14:26:51] Bye [14:29:03] . [14:35:22] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [15:00:41] Last message repeated 1 time(s). [15:00:41] i was putting off throwing out of the useless stuff from the shelf behind my back for years, finally i did it [15:00:56] still didnt start ksp 1.10 though [15:03:37] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [15:10:32] My Minmus lab is on landing legs. When it comes out of time warp it jumps a bit and if I do the time warp again while it's jumping it dives into Minmus a bit and explodes. [15:17:08] time-pumping also overheats mining rigs, sometimes [15:18:32] MechJeb's Autoland does that, skipping ahead in tiny increments :/ [15:28:37] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [15:44:34] Last message repeated 1 time(s). [15:44:34] Timewarp can cause some really weird nonsense :-/ [15:44:41] Quicksave, too [15:45:31] I had a couple of quicksaves where I saved while flying level at 2000ft, and on load the plane would dive directly into the ground from ~100ft and explode [15:46:10] Of course, there was that series of releases where legs and wheels would just become unstable and explode for no reason at all [15:46:13] 1.2.x? [15:46:20] hehe video uploaded 9 seconds ago. i was never this early [15:55:10] Hmm, shipping fuel from Gilly to LEO might be easier than pushing an asteroid to LEO. [15:55:55] hehe leo in this case is low eve orbit [15:56:11] :) [15:57:24] Who here did a precision landing on Eve, to rendezvous with some other craft or an egg. [15:57:50] I guess it's easy with a plane. If it deorbits. [15:58:00] i didnt do really high precision, but the lander had a plane to compensate for it :) [16:06:04] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [16:30:58] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [17:32:16] i've never made a non-orbital plane with a rocket engine + oxidizer [17:42:00] I built a few to get those high-altitude measurements at low tech levels [17:42:26] Later I figured out how to do that with just Wheesley/Juno jets, so eh [17:43:22] You can in principle do a lot of early career measurements with 1-2 SRBs (RT-5 or RT-10), but getting the trajectory right is, uh, non-trivial [17:43:38] (Or it probably would be trivial if I properly modeled the atmosphere) [17:45:02] The early career measurements were fun when I was new to KSP. Nowadays I skip them. [17:45:20] And get bored. [18:02:53] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [18:27:41] Does it take long until a mod accepts my post? [18:30:10] More than 34 s. [18:30:13] hehe [18:30:40] still, there is room for improvement, somebody has to beat the 2 s quit time [19:32:07] #KSPOfficial: mode change '+v nasonfish' by ChanServ!ChanServ@services.esper.net [21:09:54] my first attempt at launching a 400+ SSTO from Steam Workshop didn't work so well.. https://formularfetischisten.de/~packbart/temp/kspssc.jpg [21:10:36] ( https://steamcommunity.com/sharedfiles/filedetails/?id=1988500592 ) [21:11:59] ah, I didn't read the instructions. the Vector must be lit on the runway [22:24:48] I'm slowly learning to move the kerbals around on the ground, and I think I've got it all, but it seems like no matter what mode I'm in, the Q and E keys don't work to get them to turn left or right. I tried binding keypad 7 and 9 to the same motion and that doesn't work either. Is there a bug, or am I missing something? [22:26:00] They follow the mouse view direction [22:26:10] Action: FLHerne tries whether Q/E do anything here [22:26:13] Unless you disable that. [22:26:16] I can get the same effect of turning by moving the camera with the arrow keys and/or holding down a forward/back and left/right key at the same time, but it seems like Q and E should work as well. [22:26:30] I don't think I disabled anything. [22:27:04] It works in space. [22:27:17] but not on the ground??? [22:27:21] dunno [22:27:39] Not just you [22:27:57] ok, nice to know it's not something personal. :-) [22:28:07] On the ground, WASD seem to always be relative to the camera, rather than the direction they're facing [22:28:08] Hmm, what happens if you take off the helmet and then cheat a Kerbal into space? [22:28:26] They die, probably [22:28:36] You can do that with an external seat and no cheating [22:28:49] In which case they die, definitely [22:28:56] Yeah, I remember that. [22:28:58] how does one cheat a kerbal into space??? I'm a newbie (as if you couldn't tell) [22:29:09] right shift F12 [22:29:27] Or whatever you use instead of right shift. [22:31:02] I'm on Win10; all I see when I use right-shift+F12 is a message about the aerodynamic overlay enabled/disabled. Kerbal's still firmly grounded. [22:31:36] Try other qualifier keys, then. [22:31:48] Wiki says that's ⎇ Alt on Windows [22:32:07] yeah, it's alt+F12 in windows [22:32:10] Weird, I disabled "EVAs auto-rotate to camera" [22:32:35] And they *still* auto-rotate to follow the camera, ignoring Q/E, when walking about :p [22:32:58] _/T\_ [22:33:33] Huh... Alt-F12 just toggles a console window with events listed. [22:33:53] Now go to cheats/set orbit [22:34:46] Ah! Okay, I think I'm getting it now... [22:35:48] Hah! Jeb's in orbit! That's funny. And I'm easily amused. [22:36:37] Ok, so now I can experiment some more. And probably have to accept that Q/E don't work on the ground. Thanks! [22:37:29] Guest35465: You need to launch a rescue mission for Jeb now :). Or learn to https://wiki.kerbalspaceprogram.com/wiki/Jetpack_deorbit [22:37:53] Cause unfortunately you can't cheat someone/thing to ground. [22:38:12] Aw crud ... you can cheat him back from orbit??? [22:38:20] *can't [22:38:46] I don't think so [22:38:47] oops ... typed without looking at the screen. Huh. This ought to be fun... [22:38:47] . [22:40:05] Jeb does have a parachute in the current version, at least? [22:40:15] So all you have to do is not burn up :p [22:40:38] Which beats the old "land on his head and hope for the best" approach [22:43:17] Okay, so I'm trying to set a maneuver node and I'm getting the "Cannot add maneuver node (control locked)" message. What did I mess up this time? [22:43:35] You don't have a computer. [22:44:21] Ah! so just gotta eyeball it ... seat of the pants flying. Thanks (again)! [22:44:21] Or no antenna. [22:44:49] Well, it IS just a space suit so I guess no to both... [22:44:53] :-) [22:53:43] Guest35465: Did you make it? [22:57:27] I may chicken out ... I've got Jeb up there on a side game, not my main/career mode, so it's no big deal if I just terminate all the way, but I should probably go thru with it and see what happens. [22:58:10] I was jk before. You probably can save a previous state. [22:58:11] I didn't burn nearly as much propellant as the instructions said, but the Periapsis is gone so I know he's gonna come down... [22:58:26] Fool :) [22:58:31] You gonna burn. [22:58:46] Ha! Yep .... [23:00:30] gn [23:04:21] Now THAT was the cutest little explosion I've ever seen! LOL [23:06:40] There's definitely a bug where "maneuver node locked" appears intermittently even with full control [23:06:56] But only when removing nodes, I think?