[00:28:38] Trying to figure out how to make a hopper I really like, the one I made for Mun ended up having too little thrust [02:09:44] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [05:22:40] I'm playing with RemoteTech and have a PPD attached as part of a space station around Thalia. Have a big fuel tank coming in to dock, and its first hop for comms (and the only thing any of its antennae are connected to) is the space station. [05:23:04] Have three pilots - the min. required for the ppd to work as a control point - but the tanker's signal delay is still like 30 seconds. [05:23:27] Anything I'm missing to make sure the tanker probe is being controlled by the PPD, thus reducing the signal delay to whatever it takes for a few hundred KM [05:27:36] ckindley: even though you're not using RO, you might be better asking that in #RO as they generally use RT. [05:27:44] I'm not sure many people in here still use RT [05:28:24] though, as a guess: are your pilots in the PPD part? is it enabled? do they have sufficient skill? [05:29:39] taniwha: Skill, hmm. Is there a min level required? Fortunately might be able to send them down to Thalia (and be irradiated) or Eta for exp and level up with science lab. [05:30:05] I do not know. [05:30:23] but I know that I put skill checks in EL for construction and surveying [05:44:25] https://pbs.twimg.com/media/DXKQLq6UQAA517J.jpg:large [05:51:55] hehe [07:22:54] ISS Urine Tank Level: 11% [07:35:02] too low [07:35:07] work on it [07:56:20] a nice ksp morning to all :) [07:58:23] pixelfox: I love the smell of hypergolics in the morning [07:58:32] lol [07:58:43] hypergolic skunk is not here now :) [07:59:10] bit tired this morning was on my nx class build till 2am :| [09:03:09] what is the name of the current modding channel? [09:32:00] #hashtagoctothorpe [09:32:16] ############ [09:34:44] I'm sorry, the proper answer is "IDontBelieveYoux265.mp4 [09:34:47] " [09:35:16] #thisisahoaxchannel [09:41:07] #kspmodding [09:52:38] at first do suddenly when't but not then the othello. [10:35:40] #KSPOfficial: mode change '+o Technicalfool' by ChanServ!ChanServ@services.esper.net [11:22:32] uh I wonder what is the price for getting a mirror cut to a custom size at my stuff store [11:28:30] shouldn't be too bad, they probably wont take responsibility for it shattering though [11:28:54] well cutting mirror isn't that hard [11:29:04] probably just use the sortof ceramic tile cutter [12:43:13] Fluburtur, according to a friend who did that for his then-girlfiend, cutting itself is easy - but you have tp be very careful to lightly hit it after so that it shatter along the cut. He said he only needed a second one to do that right [12:43:33] yeah [12:43:48] well I guess that the guy that is supposed to do that knows [12:44:09] yeah, i was talking about diy approach [12:44:27] I think there is a ceramic tile cutter somewhere here [12:47:54] anyways I only need a 22x22cm mirror [12:48:05] could use glass too since it's for my 3d printer but mirror looks nice [13:15:34] "died when he broke his neck by tripping over his own beard" [13:15:38] that's how I want to go [13:15:47] lol [14:38:45] man, KSP landing legs are skis :P [14:54:26] so [14:54:49] time to make a rocket capable to put 10t in the orbit of my station for the cheapest price [14:55:39] with only liquid fuel that is [17:50:21] https://youtu.be/rDf9sKQQgqU [17:50:21] YouTube - trex 450 hover in the garden [17:51:19] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [17:57:41] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [18:20:06] i think the game renders the lists in the science archive incorrectly [18:20:47] at least lot are missing (you can scroll, but not everything is visible), then if you select a filter the missing elements do appear [18:48:30] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [18:51:32] Hi there! [18:59:22] hullo :) [19:00:40] http://www.warpology.com/k/dawning.png [19:00:51] if you squint a bit you can see the lights of ksc and minmus [19:01:52] i realized i missed out the thermometer flying above some biomes, so i went to the desert west of ksc, measured highlands, mountans and desert and came baack [19:02:29] running on the single engine because that way i spare a lot of fuel, and at the moment i have more time than credits [19:08:02] Althego: one thing I find myself doing is building stock craft for Kerbin biome-altitude combinations. I don't have a plane designed to loiter above 18k yet. [19:08:28] the panthers can do it [19:08:47] that is why i have the panthers on this, it was originally built for high altitude measurements [19:09:40] but that eats fuel pretty fast [19:09:48] because of wet mode [19:10:25] hmm wait a sec i should be able to do temperature scans from above the miucrobiomes of ksc [19:13:28] heh i got flying above shores [19:13:35] why, i have one above launchpad [19:20:54] The KSC microbiomes are surface-only [19:33:25] oh it was not thermometer but crew report [19:33:36] so they are not surface only [19:35:35] maybe only the launchpad is specia [19:37:06] I think it might be the launchpad and/or runway in that case. [19:37:30] http://bigorangemachine.github.io/ksp_js_career_sci_list/ is what I use for offline science tracking and it handles that case well. [19:39:21] now it doesnt trigger [19:40:45] i dont even know how i got it the first time. i know i was flying bove the ksc because of some contract and i had time for 1 experiment and i chose the crew report [19:44:20] and sadly t seems i have to wait for the highest level buildings in some cases to get some biomes [19:46:01] may have been an accident, a bug that shouldnt happen [20:21:12] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [20:36:47] Last message repeated 1 time(s). [20:36:47] i seem to remember there being a way to sav "sub-assemblies" was that a mod or am i missing something? [20:38:43] it is stock [20:38:54] where do i find it? [20:38:56] there is the tiny arrov on the left side in the vab [20:39:02] that will open the menu [20:39:06] oh, ok.. thx much [20:39:17] but i suggest you dont use it [20:39:25] superseded by the merge button in the load [20:39:26] how come? [20:39:47] both work [20:39:51] kk [20:39:59] but i always fund the subassembly idea is redundant [20:40:52] just want to be able to save generic life lehicles and landers and such [20:40:53] the usual rules apply for both, you can add a craft to the other by the root node, so you need to have its root node changed before saving [20:41:07] lift vehicles* [20:41:22] ah,, right [20:49:23] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [20:58:11] Last message repeated 1 time(s). [20:58:11] How does one convince oneself to stop having so many tabs open? [21:02:49] That's a trick question. [21:04:31] My problem is that I middle-click (three-finger tap for those of you who hate mouses*) almost every link I see instead of normally clicking on it. [21:06:11] *mouses is a (and possibly the) correct plural of computer mouse [21:06:19] Uh, this sounds fairly normal. [21:07:16] One of the main times when it happens is I find something relating to historical political entities on Wikipedia [21:07:35] I think I like those Alternate Future/History vids on YT way too much [21:12:58] Has anyone here ever heard of or watched mapping videos? (Alternate Future/History; also, RealLifeLore doesn't count because mapping needs a map) [21:14:21] "mapping videos"? [21:33:27] mapping videos? [21:33:44] I kinda like alternate history too [21:34:30] I mean there is a universe where GuestBanana is GuestTomato [21:36:24] Dunno why it quit [21:48:59] ? [21:54:06] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [21:54:37] Ahhh okay one of those things. [21:54:50] Personally...don't really like 'em too much [22:55:24] Hello. Where to find good moving and rotating parts? [22:58:15] ??? [22:58:38] The new, uh, Stockalike Station Parts Redux has some nice centrifuges IIRC [22:58:54] https://forum.kerbalspaceprogram.com/index.php?/topic/170211-131-stockalike-station-parts-redux-march-2nd-fixes/ [23:01:17] Nope... I want some turning part like some steel tube with some additional modules and additional connectors on it. I want to build expandable spacestation which can became fairly big from rocket fairing. =) [23:03:57] Well, SSPR has these types: https://i.imgur.com/DCACOyIg.png [23:04:01] which sounds pretty similar [23:08:29] Guest64066: if all else fails you could just go with Infernal Robotics [23:10:16] I need something like this https://ibb.co/fLh6iS (sorry for painter) [23:10:55] I have no idea how to use infernal robotics. [23:13:14] I'm sure there are manuels out there [23:20:47] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [23:32:08] https://digital.library.unt.edu/ark:/67531/metadc619748/m2/1/high_res_d/101088.pdf [23:39:09] I was just going to say something about that [23:39:51] I'm doing a roadtrip in a month and I'll be driving right past jackass flats where the NERVA and nuclear ramjet was tested [23:44:52] I think I'll try to avoid eating in Amargosa, which is down the watershed from those nucear sites =p