[00:21:01] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [00:37:41] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [00:37:57] Evening, Gentlemen. [01:02:24] Man, 1.4.5 is a real step up [01:11:02] How so? [01:11:40] From what? [01:14:55] 1.4.4, presumably. [01:19:53] from 1.3.1 [01:20:46] whats in it worth the effort of updating 750 mods for? [01:20:59] It seems to run a lot smoother so far [01:21:09] I just restarted a flight 3 times without a CTD [01:21:16] Tracking station lags less [01:21:25] i never had crashes, stable for me :) [01:21:53] anything featurewise? [01:22:07] planet tilt? [01:22:54] i dunno yet [02:50:19] Anyone able to get Mechjeb not to shake like crazy when using control surfaces? [02:53:03] There are PID settings somewhere, right? [02:56:59] Yes, but I'm not sure if those are the issue, since it only occurs with control surfaces [03:10:57] hrm. Might also be something with how control surfaces work in FAR, etc. [03:17:18] yeah, that's my guess [03:58:06] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [06:16:17] @UmbralRaptor: I saw that discussion about shaky MechJeb [06:17:05] That often means the control surfaces are overpowered [06:17:19] Either that or something is only loosely attached [06:18:33] and is flopping around and disrupting control [06:19:41] bendy curvy ship :) [06:20:22] Some rockets are actually metallic jellyfish [06:21:36] like the saturn v with the longitudinal oscillations? [06:21:40] noticed that even without mechjeb.. [06:26:49] Althego: maybe. Though I'd check to see if your kerbals smuggled any pogo sticks aboard. [06:27:50] Arynnia: so, fewer control surfaces as the quickest fix? [06:31:47] umbralRaptor quick fix? Could just turn down controlsurface deflection [06:32:45] depending on which fin you use, sometimes they just too much control, can turn down the max deflection [10:03:48] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [11:10:25] soooooooo [11:10:40] the hole in the sojuz orbiter capsule was a production error [11:12:08] it was there during production, got closed with some glue by an employee, but the glue dried out and shrunk and was pressed out [11:14:01] confirmed? [11:17:44] oops [11:18:03] Source? [11:19:08] lol [11:19:11] looking for one in english [11:20:31] https://ria.ru/space/20180903/1527705864.html well, found the Russian source... [11:20:48] was drilled by mistake, worker wanted to hide it [11:21:37] good job. almost killed several people [11:22:01] well, work place ethics did that. [11:22:17] If you punish mistakes things like this will happen [11:27:49] I guess if the worker just reported the mistake some other person could have welded it shut, polished it a bit and that's it. [11:32:00] Wow [11:33:32] Seriously... you don't just mess with stuff like that when people's lives depend on it, especially if it's going to be in space for the long term, an environment known to be extremely harsh on many materials. [11:35:19] I'd like to see this confirmed though, since I don't know anything about the reliability of that web site [11:59:21] well, Ria Novosti is a big Russian news agency. So, I guess they will not just report this for the clicks... [13:00:26] #KSPOfficial: mode change '+v erio' by ChanServ!ChanServ@services.esper.net [13:25:49] https://mastodonten.de/system/media_attachments/files/000/216/572/original/87421ae83b12bb3f.jpeg [13:29:00] Of course that's from mastodon [14:01:51] Aaw man how much fuel have I been wasting... [14:02:26] I didn't think of disabling the control surfaces of the auxilliary craft attached to my ship, and I was wondering why I was moving so slowly [14:03:38] I was going 15 m/s instead of nearly 19. However, there is still something that is mysteriously, sporadically affecting my speed [14:07:37] No way..... [14:07:50] Going to map view makes the speed drop [14:08:07] (this is a watercraft) [14:09:59] No wait... exiting cockpit view slows the craft down [14:10:08] I... [14:10:10] ...what? [14:15:49] Has anyone heard of this before? [14:21:59] i wonder how many people pick passwords by patterns on the keyboard, using muscle memory and not accually knowing the keys used :| [14:22:51] I've had those [14:23:22] although usually I'd be able to remember what the actual password was if I made an effort, but my normal way of remembering it was muscle memory [15:16:39] oh no [15:16:47] are you with him? [15:17:02] the mu-seumites attack [15:23:51] Nah, different one in Chantilly, VA [15:28:00] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [15:35:35] hey all, has anyone got an idea why I am not getting fuel flow from a docked fuel tank? I have a tank with a docking port on it, then obviously one on the main craft, but when I dock I can transfer fuel manually, but engines won't work / drain from the newly docked tank. Also undock button is missing from both of the ports. I have switched to diffe [15:35:35] rent docking ports and tried putting different cores and antennas on the tank, but no, engines won't fire. If I dock the exact same tank in VAB then the fuel delivery overlay shows that all is fine and testing it on the launchpad it works. But not if I dock it afterwards. I see the fuel in resources tab, but the engine fuel bars on the lower left c [15:35:35] orner show zero fuel. I once had a similar issue which was somehow related to which part I had selected as the root of the craft, but now I can't get this to work in any way [15:36:46] Hello there! [15:37:43] hehe, is it really docked? has the camera switched view? [15:38:33] yeah, it is docked, I can transfer fuel manually for example by right clicking the docked tank, pinning it, and right clicking another tank that's on the main ship, at the other side of the docking ports [15:39:00] camera moves if I have a drone core on the tank, but not if I don't, but the results is the same. It docks, but doesn't get fuel to the engines [15:39:31] no mods I should add, except for editor extensions [15:39:39] and kerbal engineer [15:39:51] hi there [15:40:31] Hi ofim [15:40:38] hi Deddly [15:40:55] I just got back to the keyboard. Reading your question now [15:42:22] ofim, are you docking them in the VAB/SPH or docking two craft together? [15:44:40] if I "dock" them in the VAB, meaning attaching the tank & port combo to the ship's docking port then the engines do drain that "docked" tank and I can undock it, but if I do the docking afterwards, meaning really docking two separate craft, then for some reason the engines can't drain the tank. I think fuel flow should work as the fuel flow overlay [15:44:40] shows all is OK and I don't have any parts in there that don't have crossfeed (that I know of) [15:44:42] o/ Deddly! [15:46:21] so if "docked" in the VAB I do have the "undock" button available in the docking port that's on the craft itself, but docked in space that button is missing too, can't undock them after docking [15:46:33] https://www.youtube.com/watch?v=OdPoVi_h0r0 (havent watched it yet) [15:46:51] why no title? is kmath lazy? [15:47:32] ofim, do you have the option to disable/enable crossfeed when you right-click the docking port? [15:47:50] Hey APlayer, good you see ya again [15:48:53] yeah, I do, enabled on both ports. cycling through disable/enable to "reset" it doesn't do anything either. fuel tank is enabled (those little boxes to the right of the fuel bar in the right click popup) [15:48:58] Glad I am home again too. Holidays went well if you need to rest after you return. :P [15:52:24] APlayer, indeed! :) [15:52:39] ofim, hmm. Which version are you playing? [15:53:33] as far as I know the latest, unless steam has not updated it, but some 1.4 version anyway [15:56:29] 1.4.5.2243 it seems [16:01:35] Hmmm [16:02:26] I can't say I've ever tried to do what you say. it could well be intentional, ofim [16:04:59] You can get the desired effect by activating the fuel transfer and then firing the engines with the transfer window still open [16:05:21] It will still drain fuel from the same tank, but it will be refilled simultaneously. [16:08:13] that indeed works, though in this exact scenario I can't do that. Trying to do the weekly challenge, though because of this I am late already and not going to make it. Still the issue is odd and would love to know the reason. Why I can't transfer manually is because the challenge is a blindfold to orbit and thus I am doing a rocket that will fly to [16:08:13] somewhat circular orbit without any user input after the initial launch [16:09:10] Ah... [16:09:52] :( [16:10:40] the main difference here to a regular docking is that both the craft (the tank + main craft) are initially the same, but the first (and only) staging has a decoupler that releases the tank with the docking port, and when the main craft runs out of fuel the decoupled tank will due to the magnetic nature of ports dock to the main craft, and will fuel [16:10:41] an engine that tilts the main craft more level and then a next tank attaches with the same idea and fires the main engines again to circularize the orbit [16:12:30] Clever thinking [16:12:44] if it only worked :) [16:30:34] hmm it just hit me that the craft has the main drone core in the cargo bay where the separated tanks are too, so it will be at some offshoot of the craft part tree and not in between of two parts or at either end, start / end. could affect something as I have bumped into this before and it was an issue of which part was the root. if I just remember [16:30:34] ed what it was more specifically it'd help but I don't [16:30:52] the similarity was that the two craft were originally from the same launch [16:34:11] Is there a video of someone doing the whole tech tree in one session? [16:35:25] darsie, you mean like from scratch to completion of the whole tree? [16:35:30] yes [16:35:47] I think it's possible without sleeping. [16:35:51] heh that's an odd video to want to see =) [16:36:05] i think there was something like that [16:36:13] I didn't say I want to watch (all of) it. [16:36:23] https://i.imgur.com/XnTs87a.mp4 [16:36:43] yeah I bet it is, as quick as possible get access to the science module and then go to minmus -> you may be able to unlock it all [16:37:46] I did it in two days or so. [16:38:35] "i did it my way" [16:39:33] i then again used much more time as I decided against using the cheaty science module [16:39:56] it's implemented a bit odd if you ask me, basically unlimited science if you don't mind time warping a bit [16:40:10] i never use the science lab, it generates science from nothing [16:40:24] yeah [16:40:24] you can basically get all nodes from within kerbin soi anyway, too easy [16:42:36] it'd be perhaps a bit more logical if it gave you somewhat more science if for example you could combine experiment results and thus lead to more science. but that it gives more science without any reason is just breaking the career mode [16:43:50] or maybe even some tech tree nodes would open only after you have actually combined some certain things, like a surface sample and temperature from x, plus the same from planet y, and process it in the lab [16:47:02] lol wolfie6020. i will pop the mask on now, and as you will see, it lets you do a great darth vader impressions. (puts on the oxygen mask, sound of breathing, takes it off) join me jeran, i am your father [16:47:49] great anti-flat earther videos today [16:48:02] cool hard logic is one of the best [16:51:06] the little I have followed the flat earth discussions it seems the main figures has let go of the belief and now only people with no understanding of almost anything that relates to the belief are left, or maybe I just haven't heard of those who started it [16:51:53] oh the main figures are still the same [16:52:05] once in a while I peek into a odd forum named cluesforum (don't go, you will die inside reading it) and one of who I assume was one of the biggest influencers has changed his mind and now all his followers did the same [16:52:07] oh [16:52:38] at least the usual youtubers are the same [16:52:53] one of them being jeranism, mentioned by wolfie [16:52:58] ah alright, I haven't paid attention then :) [16:53:02] ah [16:54:11] but I don't mind, it's great entertainment most of the time [17:04:27] "but mah flerspective" :) [17:06:44] but muh fluburtur [17:07:04] wat [17:07:40] #KSPOfficial: mode change '+v Zarthus' by ChanServ!ChanServ@services.esper.net [17:08:07] you start with fl, as flerspective [17:08:55] k [17:09:06] I went and got paint for the plane [17:09:21] fpr the something 33? [17:09:29] yes [17:11:20] I will try to do that paintjob https://static.warthunder.com/upload/image/wallpapers/vg_33_2560x1140_logo_com_772fa689dda509401c94e7657a477800.jpg [18:11:07] Fluburtur, I passed you [18:11:42] (and I stopped paying attention and didn't realise I had deactivated SAS, nearly crashed into land [18:11:43] you shall not pass [18:12:02] Multiplayer? [18:12:19] No, I'm doing his ridiculous challenge :P [18:12:30] https://forum.kerbalspaceprogram.com/index.php?/topic/124971-the-kerbin-submarine-circumnavigation-challenge/& [18:12:37] Ah [18:13:19] https://youtu.be/fDmJWz8jnTo [18:13:19] YouTube - Jesus Christ skates for your SINS! 🔥🙏😎 [18:13:42] lol [18:17:11] I really want to try out Cemetech multiplayer once [18:17:19] KSP* multiplayer [18:17:35] Woops, talking on two channels at once is harmful to mental processing capabilities [18:17:51] I guess that was a buffer overflow and memory access violation [18:40:56] Speaking of challenges.. ever come up with your own self imposed challenges? [18:41:35] Deddly got a link for map? [18:42:04] JVFoxy, http://image.noelshack.com/fichiers/2015/46/1447186508-bordel.png [18:42:48] JVFoxy: A personal issue rather than a challenge, but I try to have abort plans for every reasonable what-if scenario in any given mission [18:43:48] thanks [18:43:58] APlayer I seem to test the crud out of my designs till I get things right [18:44:29] I know the game is about failure, crashing, explosions.. guess I'm more used to sim side, playing a little more seriously [18:45:13] I did have Kerbal Launch Failure installed for a short period of time, and I actually had to abort a launch once then. Also, I noticed that my plane landing skills call for a vertical landing abort system in planes. I am proud to say that I did not lose Kerbals in planes since I got used to addding something of that sort to my planes [18:45:24] Also handy when takeoff goes wrong [18:46:57] Ah, wait, I did lose one or two to FAR. Lessons learned: /Never/ do any sudden maneuvers when flying at Mach 2+ if FAR is installed [18:47:43] I've been flying around in jet powered vtol craft... though I think in a recent update, they tweeked the small air intakes, the Juno's now struggle a bit. [18:47:57] oh btw what is up with juno lately? [18:48:07] these unplanned long orbits make the project longer [18:48:27] no idea.. engine issues while entering orbit? [18:48:55] anyway because of the longer orbital period, longer waits between data [18:49:05] Action: APlayer is off for dinner [18:50:13] oh... [18:50:18] helium tank valve issues [18:50:45] shoot... ride is early. gotta run [18:58:59] Run Foxy Run [19:04:39] https://www.youtube.com/watch?v=VP2umy6TdEU [19:04:39] YouTube - Sweet - Fox On The Run (Official Video) [19:12:34] APlayer, aren't sudden manoeuvres a little difficult to avoid without a joystick? [19:14:02] any ksp is difficult without a joystick :P [19:14:10] on the contrary [19:14:15] joystick makes things so easy <3 [19:14:25] i am a lot better without joystick [19:14:46] maybe with a full control yoke it would be different [19:14:53] I don't have a joystick, but I wish I did sometimes [19:15:11] For those fine movements [19:15:20] I need to build myself a stick and pedals and lever [19:15:27] so I can fly in ksp and war thunder [19:15:38] in fact i unplugged it since 1.3 or so because it was interfering with the keyboard controls while previously it wasnty [19:15:55] Deddly: you can get junk usb ones for 5 bucks that still work great, good ones for 30 if ou want the finer controls like throttle [19:16:18] no they dont. taniwha wrote his own joystick mod for ksp to make it work correctly [19:16:46] i bought it originally so i can have fine control. it turns out it is not reacting to fine inputs, whatever i do [19:16:48] thats because he uses linux, windows is unneeded [19:16:52] and that is something inside unity [19:17:08] fine works fine here o.O [19:17:55] There was a mod for using the mouse as a joystick. I was going to look into that but never got around to it because I didn't want to become reliant on something that might become unsupported [19:18:10] my only real complaint is maybe the rcs, its all of/off, which is realistic, but there had to have been some throttleable rcs made [19:18:36] (tyech wise not ksp) [19:18:48] sas can change it [19:18:52] Keyboard for RCS translation works just fine for me [19:19:10] also there was this differential thrust mod [19:19:11] i tried the whole mouse as a joystick, the lack of return to center can screw with things :P [19:19:13] Everything in space is fine with keyboard. It's aircraft I want a joystick for [19:19:29] xShadowx, mouse as joystick works a charm in Thinkpads :) [19:20:09] (because of the little mouse in the middle of the keyboard, if that wasn't clear) [19:20:38] i stay away from things that arent full pc ;p [19:21:13] i dont need the mobility, and the cases i do, voice control is enough [19:23:57] one control i do wish for, fits the on/off style so realistic enough for me, but joystick be considered 'rotational speed' [19:24:34] so if i gently just joystick to side, rcs pulses until speed is up, return to center, kill speed [19:25:04] on/off style of rcs* [19:25:45] Now that would be a nice function of SAS, joystick or no [19:26:14] Would go crazy if you accidentally change targets, though :) [19:26:18] keyboard couldnt handle it, need analog input for my wish [19:26:40] I suppose [19:27:02] ... I suppose I didn't think that through properly. Yes, you would need analogue input [19:27:13] keyboard already kinda does it, hit key til speed, let go, keeps speed [19:27:37] turn on sas kill speed heh [19:28:33] does nasa still have pilots controlling rcs for docking etc with ISS? or they go full mechjeb yet :P [19:29:24] i look at the state of drones, which people dont even need to control anymore, and makes me wonder [19:30:33] between amazon alexa, and amazon drones, my only wish is arnold schwarzanegger still be alive when they become sentient ;p [19:32:01] How does SAS kill speed? [19:32:17] SAS just keeps you pointing in the same direction, doesn't it? [19:32:34] rotational speed* [19:32:55] stabalizes all 3 axis of spin [19:33:13] Ah. Yes [19:33:27] i like that one mod, forget name [19:33:49] persistent rotation :| [19:34:52] OK I just travelled for goodness knows how many hours with one wheel extended into the water [19:35:06] I'M TRYING TO SAVE FUEL; DANGIT [19:35:32] XD [19:44:09] That single wheel was slowing me from 16 m/s to 15 m/s. That's a big difference on a 2x round the world trip [19:48:27] thats a long trip [19:55:42] https://i.gyazo.com/504af15a25e51c06520b19836254122c.png - nested operating systems lol [19:57:55] https://youtu.be/ViJvddsj7K4 [19:57:56] YouTube - DSC 9596 [19:58:02] When your PC gets progressively better updates [19:58:06] Deddly, found a way to go back to 0.25 using this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=889624474 [19:59:34] Oh cool, Olympic1. I didn't know Steam kept the old versions [20:00:25] Well done [20:06:16] Does anyone know how to change the centre of the view to another part? [20:06:48] Right click, set camera target? [20:06:52] I undocked, redocked, and now it's centering my view on the second pod instead of the main one. [20:06:54] Or something of that sort [20:07:04] Oh yeah! [20:07:12] I forgot all about "aim camera". Thanks! [20:07:55] Olympic1: it go older than when you bought it? and does it go older than 0.25? [20:08:56] missing sme early versions and want their models XD [20:11:09] Is this how a multiverse looks like? [20:19:23] Yay I gained an extra m/s by tweaking thrust limiters to avoid having to steer by rudder [20:22:47] https://nofilmschool.com/2017/09/automatica-music-video-bts [20:33:35] Fluburtur, did you see the bit where I said I overtook you? [20:33:44] yeah [20:34:09] I just passed the second arrow now [20:34:15] nice [21:27:36] xShadowx: The lowest you can go is to 0.22 [21:27:48] aw [21:28:50] think i got 0.21 [21:30:34] This thread goes from 0.7.3 to 0.13.3 -> https://forum.kerbalspaceprogram.com/index.php?/topic/22879-old-versions-of-ksp-some-versions-still-wanted/ [21:47:52] Steam [21:47:52] Content posted in this community [21:47:52] may contain Nudity, Sexual Content, Strong Violence, or Gore [21:52:46] Action: UmbralRaptor posts a picture of VPOTUS 1993-2001. [23:55:09] UmbralRaptor: watch out, manbearpig might getcha