[03:10:46] <oren> I'm getting a weird flickering graphics glitch on my rover
[03:11:21] <oren> parts are flickering through each other
[03:12:44] <oren> https://imgur.com/HKLBeP8
[03:12:45] <kmath> https://i.imgur.com/HKLBeP8.jpg
[03:13:56] <oren> and now I jsut fell through the ground
[03:26:18] <oren> ok this time it isn't flickering
[03:37:57] <oren> contract complete! got a total of 90K
[03:38:12] <oren> and 20 science
[03:52:59] #KSPOfficial: mode change '+o purpletarget|zzzz' by ChanServ!ChanServ@services.esper.net
[04:12:40] <oren> https://imgur.com/pP29BAK
[04:12:40] <kmath> https://i.imgur.com/pP29BAK.jpg
[04:14:22] <umaxtu> sure
[04:38:15] <cringe> ISS Urine Tank Level: 13%
[04:40:09] <cringe> 14% >.>
[04:41:45] <Althego> urine level?
[04:41:54] <Althego> what else
[04:41:55] <cringe> 23:38 < cringe> ISS Urine Tank Level: 13%
[04:42:03] <cringe> but it went back down to 13
[04:42:14] <cringe> if the ISS is a rockin' ...
[04:42:29] <cringe> wastewater is still increasing tho
[04:43:11] <cringe> clean water god, O2 prod good
[04:43:19] <cringe> *clean water good
[04:44:31] <kremlin> does FAR work for 1.4.5 ?
[04:44:33] <kremlin> when recompiled
[04:48:01] <JVFoxy> Cringe and how are you get'n this info even?
[04:49:00] <cringe> thanks for asking!
[04:49:03] <cringe> https://isslive.com/
[04:49:25] <cringe> Live Data, ETHOS
[04:51:51] <Althego> what will you do after the iss is decommissioned
[04:52:16] <cringe> give mars station urine tank level updates
[04:52:34] <JVFoxy> oh... neat
[04:52:59] <JVFoxy> and here half wondering of picking up ISS data/SSTV during one of the passovers
[04:53:51] <JVFoxy> mm... think Moon station will be next big project
[04:54:30] <cringe> funny you say that
[04:54:37] <cringe> nokia was contracted two months ago to deploy "wifi" on the moon
[04:55:03] <cringe> hmm not 100% sure that was puclic info before i said it
[04:55:06] <cringe> *public
[04:55:12] <cringe> but, thats what i know
[04:55:26] <cringe> and no idea on the timeline
[04:56:23] <cringe> typos galore as i get used to this new keyboard
[04:58:55] <JVFoxy> wifi... getting a little ahead of themselves huh?
[04:59:03] <JVFoxy> unless its to be used by rovers
[04:59:41] <cringe> my guess is, that was one small purchase as part of a larger overall project purchase
[05:00:06] <cringe> but hey, we'll see
[05:01:43] <JVFoxy> lol... speaking of ISS.. looking some stuff up.. one of the shuttle missions to the station, poster done in startrek style? https://en.wikipedia.org/wiki/STS-134#/media/File:NASA_STS-134_Official_Mission_Poster.jpg
[05:02:57] <cringe> vertical stabalizer a bit off
[05:03:02] <cringe> that'll ruin your day
[05:09:47] <Rolf> it led to wiki page so I dont know which picture you mean
[05:11:39] <Althego> why nokia? let it die peacefully
[05:12:21] <Althego> how is a moon wifi different from earth wifi? except that its rage would be better because there is no atmosphere to contain water in it
[05:12:53] <JVFoxy> ugh.. here https://www.space.com/11672-nasa-astronauts-star-trek-movie-poster-endeavour.html
[05:13:29] <JVFoxy> wifi rage huh? :P
[05:14:15] <Althego> range
[05:14:39] <Althego> ther age is mine, because the bakery has shrunk the size of the breadrolls again
[05:14:43] <Althego> *rage
[05:50:17] <Althego> hmm new scott video
[05:59:04] <Althego> hehe he said: thank you dick, err richard
[06:42:54] <GlassYuri> https://i.redd.it/srm5igjaeyd11.jpg
[07:11:06] <Rolf> GlassYuri: ehh dunno doubt that tow cables would hold
[07:11:14] <Rolf> maybe need some force tractors
[07:34:55] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net
[08:04:43] <Althego> hehe
[08:47:56] <Althego> finally the normal scale b-52 could take the x-15 to 11 km without counterbalance. somehow the vertical stabilizer clipping into the wing explodes now on detach. previously it worked
[08:48:09] <Althego> but the way i builf the wing i cant cut a part out there
[08:49:11] <Gasher> screenshot?
[08:57:18] <Althego> i know why there is a flap thare made o two parts and the stabilizer gets caught between the two, and the forces tear it off
[08:58:01] <Althego> now if i clip the left wing of the x-15 a little into the the body of the b-52 maybe i can move it enough to avoid this
[09:00:35] <Althego> http://warpology.com/k/b52big.png
[09:01:11] <Rolf> hmm
[09:01:27] <Rolf> any way to use detecher there
[09:02:17] <Althego> an other problem is i cant use trim because that would be inherited by the x-15
[09:02:26] <Althego> and resetting it could take seconds
[09:06:09] <Althego> http://warpology.com/k/x15free.png
[09:08:44] <Rolf> why not on top or bottom of large plane?
[09:11:05] <Althego> because that is not how it was done
[09:11:39] <Althego> an an-225 would be able to take it on the top
[09:19:09] <Althego> somehow there is a huge drag on the x-15
[09:19:15] <Althego> lot bigger than i would expect
[09:22:34] <Althego> http://warpology.com/k/drop.png
[09:22:40] <Althego> lower stabilzier dropped
[09:22:41] <Althego> http://warpology.com/k/drop.png
[09:22:58] <Althego> it has a tiny parachute too it just hasnt opened there yet
[09:23:23] <Althego> http://warpology.com/k/landed.png
[09:24:24] <Althego> funny that even without the extra tanks it made it into orbit. this is how much easier it is for kerbals
[09:35:46] <Rolf> lol
[09:35:47] <Rolf> nivr
[09:35:49] <Rolf> *nice
[09:36:22] <Rolf> currently reprocessing my nuclear fuel
[09:40:05] <Rolf> man I really need to design a better reactor, expecially for higher class of fuel like MOX or plutoium say
[09:40:38] <Rolf> still, my automated turn on/ off before it explodes system works fine lol
[09:40:42] <Gasher> hm
[09:41:10] <Rolf> bet ya that got me into so many lists they lost me :P
[09:41:24] <Rolf> hey nice fed guys its about game not actual
[09:41:29] <Rolf> ;)
[09:41:57] <Gasher> coworker had a degree in building (unfinished though) and he had a couse of nucler reactor building design
[09:42:30] <Rolf> im talking about nuclear reactor I am using, in minecraft
[09:43:02] <Gasher> yeah i got it - it was just a fun fact
[09:44:42] <Rolf> yeah just wanted to say what game also :)
[09:44:52] <Rolf> feed the beast revelations is lot of fun
[09:49:16] <Gasher> Althego, with BDA you could make group flights btw
[09:59:07] <Rolf> been working my way up to calfornium lol
[11:11:18] <Eddi|zuHause> turns out it was a bad idea to move and try to do household work
[11:49:24] <Fluburtur> time for more from the depths
[11:49:37] <Fluburtur> I managed to build a boat with a working gun last night
[12:34:15] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net
[15:51:10] <Eddi|zuHause> how do i ever get achievements in Cities Skylines if i can't use mods that make the game playable? (aka traffic manager)
[15:53:15] <Flub2> there is a mod do bring back achievments
[15:55:32] <Althego> achievements unlocked achievement :)
[16:04:04] <Eddi|zuHause> i was also looking for a mod that removes the fake ads from the radio stations
[16:05:17] <Eddi|zuHause> because it turns out i lost my tolerance for ads about 15 years ago
[16:05:34] <Althego> hehe
[16:05:47] <Eddi|zuHause> and that includes these fake ads
[16:08:31] <Eddi|zuHause> the closest i got was just renaming the folder that contains the files, but that doesn't seem the correct solution to me :p
[16:08:45] <Althego> hehe
[16:08:57] <Althego> change the files?
[16:09:12] <Eddi|zuHause> same thing really
[16:09:37] <Eddi|zuHause> if there's ever a recheck of game files, or some update, it would probably put them back
[16:09:57] <Althego> hehe reminds me of win 10
[16:10:26] <Althego> doesnt matter how many times i delete flash from the system32 and syswow64, it always puts them back and there is no way to opt out
[16:11:13] <Azander> so sowtch to Linux
[16:11:18] <Azander> *switch 
[16:11:56] <Althego> i need my gamer pc
[16:13:01] <Azander> Linux plays games
[16:13:09] <Althego> some
[16:13:09] <Azander> like KSP :)
[16:13:20] <Althego> i am too old to waste time on that
[16:13:24] <Althego> setting up things
[16:13:31] <Azander> too old?  90+ ?
[16:14:27] <Elephantitis> hello
[16:14:33] <Althego> heh
[16:14:37] <Althego> the useless bot
[16:14:53] <Elephantitis> hello Althego
[16:15:25] <Elephantitis> i need some help brainstorming something
[16:15:34] <Althego> add mroe boosters
[16:15:40] <Azander> and more struts
[16:15:53] <APlayer> More boosters (tm) are the technology of the future
[16:16:09] <Althego> see, falcon heavy has 3 times more boosters :)
[16:16:11] <Azander> Yep, but you need the struts to hold them in place 
[16:16:17] <Elephantitis> :)
[16:16:39] <APlayer> Azander: That's auxiliary structures
[16:17:30] <Elephantitis> I use KSP to teach myself computer programming, but being both nerdy and insufferably OCD i need things to be "realistic" enough to my satisfaction
[16:17:58] Action: APlayer listens intently
[16:18:41] <Elephantitis> so i have been using KRCP, but since this just sets up a server for your program to interface and communicate with KSP there is that remote tech delay
[16:19:20] <Elephantitis> so unless you turn off remote tech you get a signal delay that makes any sort of precise system useless.
[16:19:50] Action: APlayer suggests you dispatch any communication in the form of small thumb drives with warp drives on them
[16:19:55] <Althego> ah that is intersting, most people do kos
[16:20:08] <Althego> but this allowes sane languages
[16:20:58] <Althego> why not do the reverse, write a physics simulator, instead of writing code to interface with one :)
[16:21:16] <Elephantitis> one day i will get there!
[16:21:46] <UmbralRaptor> I'd argue that remotech is the unrealistic part -- spacecraft have onboard computers to store and execute code. 
[16:22:04] <Althego> but cant you turn off signal delay in remotetech?
[16:22:15] <Elephantitis> i think i will use kos as the rockets brains and then use krcp to be like a mission control. 
[16:22:34] <Eddi|zuHause> ok, achievement mod seems to work
[16:23:08] <Althego> i dont know why my x-15 has such a huge drag. delta-v wise it should be able to go into orbit on its own
[16:23:38] <Althego> it seems the mk2 body components are not liked by the atmosphereú
[16:23:43] <Elephantitis> you can turn off signal delay but I don't want to :/
[16:24:49] <Elephantitis> i actually want to build miniature terminal computers that would function as a physical ground control station
[16:24:58] <Elephantitis> i think they would be cute
[16:26:10] <UmbralRaptor> With raspis, or ingame? (No, seriously) 
[16:27:20] <JVFoxy> Althego My Dakota spaceplane uses Mk2 body parts.. it gets to orbit and back, though very small payload because it is already pretty small itself
[16:27:37] <Althego> yes it should work
[16:27:44] <Althego> i routinely build mk2 spaceplanes
[16:28:03] <JVFoxy> maybe you have a lot of parts sticking out? -shrug
[16:28:05] <Elephantitis> UmbralRaptor out of game i haven't decided what computer yet but a pi should work fine
[16:29:24] <Elephantitis> look at this cool stuff! https://www.adafruit.com/product/3502 https://www.adafruit.com/product/1431 https://www.adafruit.com/product/3130, 
[16:31:43] <Elephantitis> send a probe to mun and then have the game send back grainy black and white stills
[16:31:53] <Althego> hehe
[16:32:07] <Althego> then do it with duna
[16:32:26] <Elephantitis> i have had KSP for years and I have never made it past mun
[16:32:36] <Elephantitis> i always spend too much time designing my rockets
[16:32:47] <JVFoxy> wow... versions sure went by.. My Dakota was last made back in version 1.13....
[16:44:35] <JVFoxy> wow.. ok some dramatic pic.. this is my Venturecraft Mk1. Somehow I managed to get to orbit on only once back in V1.05 with it. Found it somewhat.. difficult to repeat getting to orbit again with it: https://imgur.com/a/9GJ1mnb
[16:44:36] <kmath> https://i.imgur.com/4V8qd4D.png
[16:46:28] <JVFoxy> I ended up putting more effort into my Dynafly, same 4 engines, just configured differently
[16:47:04] <JVFoxy> Well ok.. jet engines, I was still trying to figure out a good rocket stage to orbit setup
[17:32:48] <Althego> eh i think it is the engineú
[17:33:21] <Althego> i turned off its base, but it is still a wider than the body
[17:33:38] <Althego> and the game percieves it with unchanged base, even though it is turned off. so that is only visual
[17:34:12] <Althego> probably simulated as a sharp 90 deg jump to a wider body, with lot of drag
[17:35:51] <JVFoxy> mmm k?
[17:37:42] <ZooNamedGames> Can someone explain to me how ISP is coded into part files?
[17:40:08] <Althego> for jets isp is constant, thrust changes. for rockets isp is function of atmospheric pressure
[17:40:25] <Althego> but it also changes the thrust too (for rockets)
[17:40:35] <ZooNamedGames> so under atmosphereCurve?
[17:40:43] <ZooNamedGames> it has a rather weird key function
[17:40:44] <Althego> that shuould be it
[17:41:13] <ZooNamedGames> key = 0 340
[17:41:13] <JVFoxy> rockets is pretty straight forwards... jets have something of a weird curve.. or at least some of them do
[17:41:21] <ZooNamedGames> key = 1 205
[17:41:22] <ZooNamedGames> 			key = 5 0.001
[17:41:43] <Althego> for jets there are two functions, one for pressure one for speed
[17:41:46] <ZooNamedGames> is the first key the standard (default) ISP with the second being ASL and last in space?
[17:41:58] <Althego> that means at 5 atmospheres is is 0.001
[17:42:07] <Althego> so that engine will not work on the surface of eve
[17:42:17] <Althego> the game showes these partially in the tooltip helps
[17:42:21] <Althego> but only up to 1 atm
[17:42:32] <ZooNamedGames> can I just say 1 120?
[17:42:40] <ZooNamedGames> for 1 atmosphere 120 ISP?
[17:42:44] <Althego> that would be 120 s isp at sea level
[17:42:49] <Althego> very low
[17:42:55] <Althego> lower than monoprop
[17:43:23] <ZooNamedGames> well I've got the parts wiki for specific values
[17:43:33] <ZooNamedGames> I just need to know how to learn the part config part
[17:43:53] <Althego> dont forget the game does spline interpolation between the breakpoints
[17:44:06] <Althego> you can actually have 4 vazlues in each line
[17:44:18] <Althego> the two extara being left and right slope
[17:44:36] <ZooNamedGames> now you're getting over my head
[17:44:37] <Althego> if you dont give slope as in most cases those are assumed by the other points
[17:45:12] <Althego> some of the parts have these
[17:45:45] <Althego> for example jetEngineTurbo.cfg
[17:48:54] <ZooNamedGames> what controls the thrust curve then
[17:48:59] <ZooNamedGames> or is that handled in the same line
[17:49:38] <Eddi|zuHause> now, next type of mod i'm missing is subway stations integrated in roads
[17:50:02] <ZooNamedGames> ask a KK developer, they may help make em
[17:50:12] <Althego> for jets thrust is the product of stationary sea level thrust * result of velcurve (in mach) * result of armcurve (in atmospheres)
[17:50:22] <ZooNamedGames> I'm not making a jet I'm making a rocket
[17:50:33] <ZooNamedGames> I'll get to jets once I'm more comfortable with rockets
[17:51:46] <Althego> rockets are simpler thrust and isp vary with a single function base thrust or isp * armospherecurve (input in atmospheres)
[17:52:02] <ZooNamedGames> I used 1 atmosphere instead of 5 in the last line
[17:52:04] <ZooNamedGames> see how that works
[17:52:13] <Althego> http://www.warpology.com/k/engines.html i hacked this together to understand which engine is good for eve liftoff http://www.warpology.com/k/engines.html
[17:52:19] <Althego> it uses the curves from the game
[17:52:25] <Althego> and showes them as diagrams too
[17:52:29] <Althego> maybe it helps you to understand
[17:52:47] <ZooNamedGames> I just need to learn the code, since I'm a idiot when it comes down to coding
[17:53:21] <ZooNamedGames> If I had a dollar for every forum person that got frustrated helping me, I could hire someone else to do it 
[17:54:23] <Eddi|zuHause> there's a hundred mods for subway stations, but none integrated in roads... i don't get it
[17:54:38] <Eddi|zuHause> there's a monorail station with roads, why not subway?
[17:54:45] <JVFoxy> Althego flashing lines when viewing one thing... umm..
[17:55:55] <ZooNamedGames> crap
[17:56:01] <ZooNamedGames> it didn't load into the game
[17:56:10] <ZooNamedGames> this is why I hate mod making
[17:56:37] <JVFoxy> oh n/m...
[17:56:48] <JVFoxy> flashes only when you have mouse still hovering over show/hide button
[17:57:40] <ZooNamedGames> let's see if it was an issue of a conflicting name
[17:57:54] <ZooNamedGames> otherwise I haven't a clue why this won't laod
[17:57:57] <ZooNamedGames> load*
[17:58:10] <JVFoxy> ... huh.. terrier engine has such a curious isp curve... some of the other engines are just straight lines
[17:58:30] <ZooNamedGames> which are straight lines?
[17:58:47] <ZooNamedGames> I was looking at the Vector and it was similar to that Rhino engine
[17:58:54] <JVFoxy> was comparing twitch/spark and terrior
[17:59:02] <ZooNamedGames> hm ok
[17:59:09] <ZooNamedGames> I'll have to look at those
[18:01:06] <JVFoxy> I'm sorta conflicted between the spark and terrier engines...
[18:01:23] <Althego> flashing lines are there if you hover over the button, to see which one it is, because it could be hard to piv out despite the colors
[18:01:35] <Althego> *pick
[18:01:58] <Althego> spark is low thrust
[18:01:59] <ZooNamedGames> ok second attempt
[18:02:43] <Althego> anyway what i tried to show there, that you only give the breakpoints of the functions but there is an interpolation with slopes too
[18:02:51] <Althego> so the curves will be smooth
[18:02:57] <ZooNamedGames> I got the engine to load in
[18:02:59] <Althego> but not always the shape you would think
[18:03:07] <ZooNamedGames> now I gotta fix the name, desc, and the ISP
[18:03:08] <JVFoxy> I've used spark on a number of small craft, I know the isp isn't as good as terrier but its a heck of a lot lighter
[18:03:27] <ZooNamedGames> spark is the most underrated engine
[18:03:36] <ZooNamedGames> I almost never use the terrier anymore
[18:03:37] <Althego> i like the spark
[18:03:44] <Althego> one of the best engines for a probe
[18:03:46] <ZooNamedGames> Spark can squeeze out more DV for less weight
[18:03:54] <Althego> and it used to be amazing before the thrust nerf
[18:04:10] <Althego> then i used to put it on everything
[18:04:12] <ZooNamedGames> still amazing
[18:04:19] <ZooNamedGames> I still use it for everything
[18:04:19] <Althego> no, not amazing, just really good
[18:04:29] <ZooNamedGames> it's amazing for my uses
[18:04:44] <ZooNamedGames> when I use it, I also have fuel to spare
[18:04:50] <ZooNamedGames> I always have*
[18:04:58] <JVFoxy> tiny probes I've used ant engines...
[18:05:10] <JVFoxy> one such case I used a trio of them ;P
[18:09:12] <ZooNamedGames> ok seriously why won't the name load in
[18:10:03] <Althego> maybe because of the multi language support
[18:10:12] <ZooNamedGames> how do I bypass it
[18:10:12] <Althego> those are the autoloc things in the config
[18:10:18] <Althego> but i dont know how they work
[18:10:23] <ZooNamedGames> do I just delete them?
[18:10:53] <Althego> they were not there in earlier versions
[18:10:56] <Althego> so it may work
[18:11:04] <ZooNamedGames> hm ok
[18:11:13] <Althego> but those are probably references to an other filet hat contains the names descriptions, etc in other languages
[18:11:23] <ZooNamedGames> maybe
[18:12:56] <Althego> aha, localization dir
[18:13:00] <Althego> dictionary.cfg
[18:14:35] <Althego> but i cant really help you anymore because i dont know modding. there is the other channel for that, kspmodding or what was its name
[18:15:05] <ZooNamedGames> once I have the channel I'll go there
[18:15:36] <ZooNamedGames> ayyy bit better, the description loaded
[18:17:49] <Althego> honestly the skiff was the perfect engine for the x-15. and it failed me with its huge drag. there is no replacement. the the-30 has only 240 kn of thrust, which is lot lower twr than the real one had
[18:19:53] <ZooNamedGames> we need shorter engines
[18:19:54] <ZooNamedGames> also
[18:20:00] <ZooNamedGames> I have a gut feeling
[18:20:14] <ZooNamedGames> the mainsail, T-30 and T-35 are getting remodeled
[18:20:17] <ZooNamedGames> so sad!
[18:20:58] <Althego> there was a revamped rocketparts development, what they discarded :(
[18:21:18] <Althego> maybe we do that again for 1.5
[18:21:23] <ZooNamedGames> all that's been confirmed is that they're remodeling the 1.25m parts
[18:21:30] <ZooNamedGames> but what's next after that?
[18:21:34] <ZooNamedGames> for a non-DLC updat
[18:21:37] <ZooNamedGames> update*
[18:21:40] <ZooNamedGames> think about it
[18:21:49] <Althego> hmm i forgot to read the dev notes
[18:22:06] <ZooNamedGames> why don't they add the original textures as one of the options?
[18:22:08] <ZooNamedGames> seriously
[18:22:17] <Althego> https://www.youtube.com/watch?v=2ptAmif_eK8
[18:22:18] <kmath> YouTube - The Gael - THE LAST OF THE MOHICANS Theme - harp / harpe / Ö4
[18:22:20] <ZooNamedGames> everybody wins
[19:14:16] <JVFoxy> cbc has nature of things on right now, thing on Chris Hadfield's mission and things he's doing to help spark interest in space
[19:57:28] <Althego> ok i changed the skiff to the reliant. the increased mass and less efficiency is balanced by the less drag
[19:57:51] <Althego> it actually glides now instead of dropping like a stone, energy going to nowhere
[20:05:27] <JVFoxy> skiff... DLC engine?
[20:05:43] <Althego> yes
[20:05:51] <Althego> it is only 1 t and 300 kn
[20:05:58] <Althego> howeve it has a large base
[20:05:59] <JVFoxy> ISP?
[20:06:11] <Althego> what you can turn off, but that doesnt do anything, so it still creates huge drag
[20:06:32] <Althego> 265 to 330
[20:08:58] <JVFoxy> compared to the poodle.. 1.75t 60kn 350isp... wide base...
[20:09:09] <JVFoxy> was just wondering trade offs
[20:18:32] <Althego> but it compares favorably to the reliant
[20:20:25] <JVFoxy> I think the reliant works best as a booster starting from launch
[20:21:22] <JVFoxy> then again, I tend to use the swivel a lot as core engines
[20:34:42] <Althego> yes normally i use that one too for rockets
[20:34:56] <Althego> but it has even lower thrust and higher mass
[20:35:19] <Althego> the com movement was an issue for my x-15 anyway, so the smaller engine helped a lot
[20:37:27] <JVFoxy> I use them as they are my only means of control... they also slightly better isp high up than reliant... but if weight is an issue....
[20:37:57] <Althego> it is slightly overweight already
[20:38:07] <JVFoxy> times I've used skipper and a pair of thuds for roll control
[20:38:09] <Althego> and because it is under the right wing it doesnt help
[20:38:22] <JVFoxy> ah... aerospace
[20:38:27] <Althego> but now with this engine there is lot less drag, so the b-52 fly surprisingly straight
[20:38:40] <Althego> can fly
[20:44:46] <JVFoxy> wee
[20:55:41] <Althego> hah scott video
[20:56:04] <Althego> why is he on holiday if he makes more videos than normally?
[20:56:50] <JVFoxy> bordom?
[20:56:59] <JVFoxy> guess you get on a roll... can't help himself?
[20:57:50] <JVFoxy> oh and he touches on the x-15... speaking of which
[21:01:21] <iamfishhead1> Captain Picard is back?
[21:01:28] <Althego> hehe
[21:03:19] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net
[21:11:52] <Althego> http://www.warpology.com/k/release.mp4
[21:13:48] <Althego> heh the 2560x1440 resolution again vanished from the selection
[21:13:55] <Althego> why is this so hard?
[21:14:05] <Althego> and new video driver from few days ago
[21:14:15] <Althego> i should be sleeping rather than upgrading stuff
[21:56:06] <Draconiator> Someone in the Space.com comments:  "The sun is both a ball of water AND a ball of electricity" and he cited this.  http://www.sciencepublishinggroup.com/journal/paperinfo?journalid=622&doi=10.11648%2Fj.ajpa.20140206.12
[21:56:45] <Rolf> lol
[21:56:58] <Rolf> clearly did not understand the summary
[23:04:12] <Eddi|zuHause> well, i didn't understand half the words in there...
[23:06:15] <Mat2ch> iamfishhead1: indeed
[23:06:20] <Mat2ch> oh, wait, wrong show. :D
[23:07:53] <Mat2ch> but is there any informations about how the show will be called and in which universe it'll play?
[23:08:16] <Mat2ch> I really hated it to see the alternate universe stuff. That was so boring
[23:08:21] <Mat2ch> just action, no story...
[23:09:45] <Mat2ch> well, time for some sleep. Even though the temperature outside is still inbetween the middle of a vulcano and hell.
[23:10:20] <Eddi|zuHause> why would you then choose to sleep in the coldest hours of the day?
[23:37:23] <UmbralRaptor> Have you tried sleeping in a room that's e 27 ? That's why. 
[23:38:29] <Zarthus> Daily.
[23:38:47] <Zarthus> what I'm interested in though, is what your weird symbol for a C is.
[23:39:29] <Zarthus> ..but apperantly not interested enough to find out for myself.