[00:17:11] Neal: that's quitter talk [00:17:30] Go right up to the test sites and eat the soil [00:17:36] love me some radionucleotides [00:18:33] Recommended by leading doctors in Fukushima and Pripyat [01:53:49] By the way, if anyone's using Kerbalism, it's no longer maintained. You want Kerbalism-Continued. [03:58:32] DEFINATELY need more of these things....had 4 but crashed the others. um.....via pilot error lol https://i.gyazo.com/2e087b4963c83b783764c07489286482.png [04:05:56] https://i.gyazo.com/af7f555512b040aa98bf7a57a9b981e3.png [04:13:27] huh [04:52:50] UmbralRaptor: do you deal with wiki.kerbal still? [04:53:34] Yes, though admittedly not as much as I should. [04:54:32] UmbralRaptor: https://forum.kerbalspaceprogram.com/index.php?/topic/171641-wiki-is-giving-parse-error-on-math-functions/ [04:54:43] Do you know anything about this guy's issue? [04:56:45] TheKosmonaut: only vaguely -- you'll need to punt it up to Squad, T2, or whoever is actually running the server. [04:57:09] UmbralRaptor: oh. Is it actually official? Haha. [04:57:25] Ok then. I had it brought to the forum IT man [05:01:04] Yeah, the only time the wiki was unofficial was when n3x1s was running it. [08:00:36] #KSPOfficial: mode change '+o purpletarget_zzz' by ChanServ!ChanServ@services.esper.net [08:07:48] #KSPOfficial: mode change '+o purpletarget|zzzz' by ChanServ!ChanServ@services.esper.net [09:59:25] yo kerbins and kerbinas [09:59:42] anyone here to help on a noob question? [10:00:38] in career mode i dont get any contracts. Is this because the "custom" difficult? [10:01:18] shouldnt be [10:01:31] literally zero contracts? [10:02:02] yep, 0. try to make some "flea jump", rover rides, nothing, installed some contract mod, no success [10:02:41] is this could be a Steam issue? [10:02:51] did you look in the mission control building? [10:03:04] yep [10:03:25] anyone else faced this issue before? reinstall could help? [10:03:55] the games has nothing to do with steam, steam just installs it [10:04:15] i havent heard of this yet [10:05:17] well then i try to reinstall. Thanks @Althego have fun and blast for you and for eveyone :D [10:48:03] ive been having a few issues with my game it keeps crashing,, if i can send the crash reports can you check it out for me please?, tell me where the problem lies [11:46:17] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [12:13:20] lol https://twitter.com/DepressedDarth/status/970154984183685121 [12:13:21] The identity of Snoke finally revealed https://t.co/aP8Ajsy88o [12:13:28] hehe [12:20:10] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [12:39:52] https://78.media.tumblr.com/cc0b187e72b363938a1b8abefb0cb87a/tumblr_p3rpkvzdgJ1rk5871o1_540.jpg [12:40:45] hehehehe [12:46:52] Hi there! [13:10:34] Anyone have good info on Isp for an Estes E9 motor? [13:14:32] I'm curious the dV that could be imparted to a 100g vehicle by said motor [13:23:40] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [13:25:26] I have two questions about stupid orbits. [13:25:37] 1) what is the lowest orbit, air drag aside, that you could complete without accidentally lithobraking? [13:25:43] 2) how fast, with air drag, would you have to release a payload to complete that orbit? [13:25:58] Assuming you design the payload well for its speed [13:27:38] the base paint on my canadair is almost done, I just have to do another coard of yellow [13:27:51] then I will do the details and crap that make it look nice [13:28:20] #KSPOfficial: mode change '+v mr_flea_' by ChanServ!ChanServ@services.esper.net [13:31:12] Hmm. I can't find any data for the great circle route with the lowest max elevation [13:36:59] Oracle989: Just one round trip? If you don't go over the equator terrain will be different every orbit. You may get some periodicity but you won't get it exactly periodic. [13:37:22] darsie, One trip [13:37:31] One trip, Vasily. One trip only [13:38:29] I wish the map was more reliable, so when you see your trajectory it was free of obstacles. [13:38:45] Oh I mean on Earth [13:38:46] Not Kerbin [13:39:17] By plane? [13:39:24] Ballistic projectile [13:39:28] hmm [13:39:51] Bonus points if you stick the landing at ground level at the release site [13:40:17] Are you shooting one orbit? [13:40:25] Actually, sticking the landing is an interesting complication [13:40:55] Clearing the highest point AND returning to ground at the release point is...far from trivial [13:41:21] darsie, Yeah, I figure one orbit is a fair target since this probably isn't getting over 2km or so [13:41:44] The lowest great circle I found skirts past New England and Western Australia over the north side of Alaska [13:41:58] Which should put the highest point around 3-4k feet [13:42:46] What kind of projectile goes one orbit through the air on Earth with apoapsis of 1 km? [13:43:01] A very fast, very hot one [13:43:30] Doing it with active propulsion is boring [13:43:37] Add rocket until you go around [13:43:41] Doing it ballistically is EXCITING [13:43:46] Any real material would melt, IMO. [13:44:24] I'm not sure. [13:44:39] You might be able to get away with enough thermal barrier to make one lap [13:44:41] Pencil shaped? How do you keep it pointing prograde? [13:45:32] What shape is stable at this insane speed? [13:45:42] I'd wager a guess we're talking well north of Mach 10 [13:45:56] Hmm, Pencil with fins. [13:46:10] Too much fin means we need more speed though [13:46:22] Too little and I bet we tumble [13:46:35] We may actually need variable geometry to stick the landing since we have such a range of speeds [13:53:28] Umm. Is creating embedded imgur albums broken on the forums again? Now it just links directly to an image with the album code, without embedding, rather than the album... [13:53:56] Hmm, apparently as a rule of thumb you can't really go farther than about 30,000 times your own length, ballistically [13:54:07] So this will need to be a very large dart [13:54:14] I'm starting to think this is impractical [13:54:28] In atmosphere, that is [13:55:28] You CAN beat it with advanced materials and stupid velocity, but...I mean, yeah, darsie's right, this thing's gonna melt [13:57:21] Maybe it can be made of ablative heat shield material and some portion will survive. [13:58:11] But the fins would erode and then it tumbles and breaks up. [13:58:31] I don't believe sticking the landing is possible, you'll get too slow [13:59:02] You may be able to get your dart going fast enough to pass over its release point though, with enough ablative materials, thermal barriers, and speed [13:59:59] Though I'm not sure what could launch it fast enough to do that in the first place. Maybe a long run-up in space and aerocapture it? [14:00:08] I feel like you'd just blow on by [14:00:23] Leaving an extremely bright trail and a long scorch mark [14:01:46] Anyways, time to vanish and think about this later [14:04:41] woooooo https://www.youtube.com/watch?v=v__Tm1Woj3A [14:04:41] YouTube - Kerbal Weapons Program #9 - Stealth Wing [14:04:47] the king is back! [14:18:37] no, neither elvis nor jacko sing anymore [14:19:17] I also believe with the speed required it would escape to space. If it's slow enough to stay below 1 km it won't make orbit. [14:19:56] just launching it horizontally would make it escape to space. Unless it has aerodynamics that keep it down. [14:20:13] For you need much more than orbital speed. [14:26:17] darn it, NOW I discover the smelter has an emissive shader :P http://taniwha.org/~bill/screenshot4247.png [14:26:27] (almost 5 years later :P) [15:27:35] hey guys [15:27:40] hey guy [15:29:20] i remember being able to set my vhicles down gENTLY on the runway, instead of having it drop like it does normally. i think it involved pausing physics but it was so long ago i cant remember. anyone know abouy this? [15:31:48] guess ill take that as a no lol [15:32:29] danman: KJR, maybe [15:32:44] im assuming thats a mod [15:32:49] yes [15:32:51] kk [15:32:58] kerbal joint reenforcement [15:33:22] yes, i remember this [15:33:30] https://forum.kerbalspaceprogram.com/index.php?/topic/50911-13-kerbal-joint-reinforcement-v333-72417/ [15:33:41] not what i had in mind tho.. but my work [15:55:38] Is something up with spacedisk? [15:55:43] SpaceDock that is [15:56:08] You mean besides the usual? [15:56:20] it is slower than usual today :/ [15:57:12] 12.6K download. Checked my connection I've got 12+Mb connection at the moment [15:57:45] Hm [16:44:07] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [17:36:34] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [18:04:35] hhh [19:04:42] https://i.gyazo.com/fcce4a16cd2cf07db752ed598c51483b.jpg - Ended up only bringing 4, performance issues [19:05:05] Why do solar panels have the worst effect on performance? [19:06:22] By performance, do you mean vessel performance or computer performance? [19:07:24] computer [19:09:16] That I don't konw. [19:09:41] I'm annoyed that 'PANELS ON.' on a vessel with the cheapest stock panels hidden behind a fairing causes those panels to stop being able to work. [19:09:52] Different problem with panels, though. [19:36:27] hey guys [19:37:17] hod to i isolate engines and tanks so that i can tell certain engines ONLY to burn from certain tanks? [19:37:36] how do* [19:38:30] danman, well, you can put crossfeed-blocking parts between them? [19:38:49] Draconiator, perhaps NFE's wraparound panels could reduce your part count? [19:39:29] thayts a thought, i guess. id prefer something better than a workaround tho.. [19:40:03] you would think i could set tanks feeds to toggle with custom action set.. but nope [19:44:14] That sounds like a job for SmartParts [19:44:17] also you can disable crossfeed on some parts [19:44:38] wait, i think you can set that on action groups [19:46:04] Hey, so I know that dv tends to scale at sqrt when you scale up the solar system, what about travel time? [20:34:37] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [20:39:11] Last message repeated 1 time(s). [20:39:11] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [20:39:26] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [20:49:38] Hello [20:49:49] Are you a bot? [20:50:29] Is anyone here? [20:50:33] Hello [20:50:36] Hello [20:50:52] So he is a bot [20:50:54] lol [20:51:09] there are people here, but yes, that's a bot :-) [20:51:15] hehehe [20:51:35] Have you ever built a giant boat? [20:51:39] in KSP [20:51:48] just smaller ones, and some submarines [20:52:00] And i built a big one [20:52:02] I haven't built any intentional watercraft, mostly because I wouldn't know how to get them in the water without "deploying" them from a suborbital launch. [20:52:08] boatds dont work very well, they consume too much fuel [20:52:23] Action: Alanonzander has tried to build a submersible, but it keeps flipping over :( [20:52:33] Rip [20:53:00] And i built an Boat, that was intended to be a submarine [20:53:43] It had a cargo bay, in wich i put an dock [20:54:04] So cargo dock is a good description [20:54:44] AL [20:55:03] Althego, go download some mods [20:55:14] np [20:55:16] no [20:55:21] Why? [20:55:22] especially not now [20:55:28] 1.4 is coming [20:55:36] Yay...? [20:55:45] What will they add? [20:55:52] When is 1.4 coming out [20:55:59] Idk [20:56:02] i think it should be the same time as the expansion [20:56:10] because some parts are moved to the core game [20:56:30] and some 2 weeks left [20:56:58] Do you know how to make a station ALWAYS turn to the planet its orbiting? [20:57:23] Althego [20:57:36] Do you know how to make a station ALWAYS turn to the planet its orbiting? [20:57:54] 13th of march, less than 2 weeks remaining [20:58:12] Hello? [20:58:12] lock radial? [20:58:20] use persistent rotation? [20:58:33] Im kinda new to using SAS [20:58:51] So i dont know how to use [20:58:52] it [20:58:56] Hang on [20:59:06] lol [20:59:10] Now i know how to [21:01:05] It's super overkill, but kOS would do that nicely. [21:01:40] KoS? [21:01:44] Kill on Sight? [21:01:48] Kerbal Operating System. [21:01:52] Oh [21:02:12] Write code in kerboscript. You can lock steering in a particular orientation pretty easily. [21:02:13] Im going to build an orbital artillery station [21:02:20] I use it for automating launches and missions. [21:03:07] And then attempt to launch it [21:03:18] If i cant, ill use HyperEdit [21:03:29] That's definitely one way to solve the problem. [21:04:50] I love Strategia, and I like SETI Contracts, but they overlap a lot [21:04:57] #KSPOfficial: mode change '+v Guest76640' by ChanServ!ChanServ@services.esper.net [21:05:05] Also SETI forces Mun first [21:05:55] Bye! [21:07:12] The only thing I liked about the SETI stuff was unmanned-before-manned [21:07:19] https://cdn.discordapp.com/attachments/255748182426910720/419928435696336906/DSC_8464.JPG [21:07:21] That plus Probe Control Room made the game feel more "realistic" [21:07:23] In a way I liked. [21:07:33] But PCR stopped being fun with kOS so I ditched all of that. [21:08:56] Mathuin, yeah, I always install unmanned-before-manned when playing with life support [21:09:24] SETI Contracts is made to go with it, so it treats manned and unmanned separately more than stock does [21:09:56] I need to try to take out a few mods, though. I'm at 70+ [21:10:19] I stripped down pretty far. For testing kOS code, I have a just-kOS-and-MM install. [21:18:27] Yeah, I'm testing some cfgs now with only a few right now [21:34:24] Action: UmbralRaptop glares at google https://photos.app.goo.gl/mVEnIEDgApQjaoqC3 [21:40:15] Ok, down to 59 [21:40:57] Anyone have recommendations for mods that go with a Sigma Dimensions 4x scale Kerbalism career? [21:43:54] 4x scale universe? sounds like a cool size [21:44:10] gotta try that i think [21:49:36] It's great. Make sure to install, well, most of Nertea's stuff [21:50:01] NF Launch Vehicles for big enough first stages, and CryoEngines for better upper/space stages [21:56:07] Ezko, my Sigma settings are: Resize = 4, Rescale = 4, Atmosphere = 1.25 [22:04:46] Is it possible to put a liquid layer on Jool to simulate something like metallic hydrogen? [22:07:27] I thought metallic H was supposed to be solid? [22:09:45] What's the mod that shows what mod parts are from in VAB? [22:09:59] When you roll over them in the parts list [22:28:18] I don't recall but I have it. :-( [22:57:31] *sigh* my science is sinking into the ocean [23:16:46] Are you researching the deep sea? [23:24:34] Not on purpose [23:24:56] My first space return capsule hit sea and has been sinking very slowly on 4x warp for half an hour now [23:25:00] I can't recover it [23:25:13] "Moving over the surface" [23:25:49] ahah! hacked gravity to 0 and it finally stood still. Hate having to use cheats [23:26:17] I won't be able to do that again, once I have things in orbit [23:32:06] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [23:35:11] Recover it? [23:35:22] Hmm, only at the surface, I guess. [23:36:11] EVA and collect science? [23:36:57] https://i.gyazo.com/cc913c599371d07ca7d4bc73014e1164.png - Hadsted is pushing around an upgraded Hopper design to ensure the solar panels don't break. [23:37:26] I'm surprised you had a capsule with a density sufficient to sink. [23:37:29] All my crap floats. [23:44:18] Mathuin, the early SETI probe core is 0.625m size, but normal mass for balance. Plus a heat shield. [23:44:52] That'll do it