[00:01:53] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [00:29:00] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [06:33:09] Last message repeated 4 time(s). [06:33:09] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [07:12:05] #KSPOfficial: mode change '+o Judge_Dedd' by ChanServ!ChanServ@services.esper.net [08:36:37] Last message repeated 1 time(s). [08:36:37] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [11:20:06] Last message repeated 3 time(s). [11:20:06] #KSPOfficial: mode change '+o Judge_Dedd' by ChanServ!ChanServ@services.esper.net [11:21:37] <Guest18007> ehm ehm [11:21:59] <Althego> khm khm [11:22:26] <Blabla> I'm not alone... fių [11:25:44] <Blabla> no..ok... I'm... [11:45:59] <Judge_Dedd> ? [11:48:55] <Althego> https://i.redd.it/qmaznn7e83q11.png [11:49:03] <Althego> kangaroos must be dangerous [11:49:18] <Rolf> they have kick style that disbowels you [11:49:41] <Rolf> they grab hold of your shoulders and kick with both legs and their hind legs is very strong [11:49:44] <Althego> some flightless birds too [11:49:52] <Gasher[work]> disembowels? they don't have claws for that i suppose [11:50:01] <Rolf> Gasher[work]: who said they didnt? [11:50:11] <Gasher[work]> are they raptors? [11:50:31] <Rolf> they dont use hands to disbowel [11:50:33] <Gasher[work]> i have never seen their feet close [11:51:33] <Gasher[work]> Rolf, i just imagined these raptor toes with large claws instead of kangaroo feet lol [11:51:40] <Rolf> I got a video link but its not kid friendly [11:51:45] <Gasher[work]> oh [11:51:50] <Gasher[work]> i believe then [11:51:52] <Rolf> one of em offs another [11:52:17] <Rolf> not disbowel but certainly uses same kick style [11:52:28] <Gasher[work]> anyway a strong hit in that area would harm even without claws - ruptures of internal organs etc [11:53:13] <Rolf> yeah [12:22:30] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [13:14:02] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [14:30:37] <Althego> #destroyalldrills [14:47:44] <madmerlyn> hi [14:47:59] <Althego> hello navi. hello lain [14:48:07] <Deddly> Hello, madmerlyn [14:48:15] <madmerlyn> it's been a while :P [14:48:21] <Deddly> Welcome back :) [14:59:34] <UmbralRaptop> re [15:39:20] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [16:29:51] <madmerlyn> pretty quiet in here, must be a busy Thursday for everyone [16:30:07] <Fluburtur> oh hello madmerlyn [16:30:11] <Fluburtur> long time since I last saw you [16:30:34] <Althego> somehow lately there is not much going on [16:31:02] <madmerlyn> hiyas Flub [16:31:24] <madmerlyn> I started playing KSP again bout a week ago [16:31:37] <madmerlyn> trying to create autopilots in kRPC now instead of kOS [16:31:39] <Althego> 1.5 in a few weeks [16:31:55] <Althego> whit shiny parts [16:31:57] <madmerlyn> oh really? I didn't realize they were working on another version [16:32:14] <Althego> and usable command seat at launch [16:32:14] <madmerlyn> I still haven't bought the DLC, I want it but I kinda don't want to support the new overlords, heh [16:32:27] <Althego> not muhc else [16:32:56] <madmerlyn> one of the things I find curious are the way they defined reference frames in kRPC though [16:33:13] <madmerlyn> example if I call the retrograde function while in the orbital reference, it points my vessel anti-normal [16:33:21] <madmerlyn> but retrograde in surface reference points retrograde [16:33:37] <Althego> strange [16:34:09] <Althego> eh 416.16 driver [16:34:11] <Fluburtur> I havent been playing ksp that much altely [16:34:12] <madmerlyn> there's a whole page on it on the kRPC docs, I'm guessing the references had to be designed that way to simplify position to a 3 coordinate system? [16:34:51] <madmerlyn> workaround I've found is to interchange the anti-normal and retrograde functions in orbital reference, and then use the others in surface reference [16:35:11] <madmerlyn> it's just weird that that's how they're designed in kRPC [16:35:37] <madmerlyn> I haven't tested but I'm going to assume prograde and normal are flipped around the same way as well [17:08:05] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [17:13:31] <Guest03529> Are you alive? [17:14:35] <Althego> still alive [17:15:01] <Guest03529> Woooo! A person or a bot! Are any of you actually a KSP person? [17:15:07] <UmbralRaptop> No. We're all zombies this month [17:15:27] <Guest03529> Wooo! A person, zombie or bot! Even better! [17:15:28] <Althego> next month we will be vampires [17:15:36] <UmbralRaptop> (Or, we can't answer gameplay questions if you don't ask them) [17:15:42] <Guest03529> I'm out on the vampire thing, too over done. [17:15:48] <Althego> ninja pirate zombie robot ttrope [17:16:03] Action: hoglahoo is a KSP kerbal [17:16:25] <Althego> impossible, for that you would need to talk in backwards spanish [17:16:51] <Guest03529> Its less a gameplay issue and more of a bug question. The last patch for KSP Enhanced Edition broke a lot of things and introduced more Kraken strikes. I was wondering if there is any word on when these things will start being addressed. [17:17:45] <Althego> they are always in the process of fixes, when though... hard to say, no word on console release [17:20:32] <Guest03529> I get you can't give hard dates I really do. But, is there somewhere I can look to see what bugs are being addressed? I mean its nearly as bad as Pre-Enhanced Edition when your saves were completely destroyed. The game is nearly unplayable now, which is really frustrating. [17:21:41] <Althego> there is this https://bugs.kerbalspaceprogram.com/ [17:22:28] <Althego> i am not sure if it is still maintained [17:22:45] <Guest03529> Yeah, I've been there, and gotten pretty much smart aleck responses, or 0 responses. [17:23:56] <UmbralRaptop> I think the devs were outright ignoring it in favor of an internal bug tracker at one point. eg: the bugs for the PC version I submitted were left alone for years. =\ [17:24:24] <Althego> i still have one open there [17:24:34] <UmbralRaptop> Some (all?) got addressed as incidental results of changes elsewhere. [17:24:44] <Althego> the fastest way to get bugs fixed was ask taniwha to do it :) [17:24:53] <Fluburtur> https://66.media.tumblr.com/0842edc73e0bba801e756478322fd249/tumblr_pa43ecvOcU1r3a6jho1_r1_400.gifv [17:25:58] <Guest03529> I don't know who taniwha is, and I assume there is another development studio involved in the port to consoles. I'm just trying to find out if these things are being looked at. [17:26:37] <Althego> yes there is an other one [17:26:55] <Althego> (who has the force :)) [17:28:13] <Guest03529> So. . . basically its a, "We're not making enough money on Enhanced Edition so can't be bothered with it," kind of response? [17:29:35] <Althego> it is blitworks [17:30:06] <Guest03529> Do you know if they have a bug tracker, or do we have to go through squad's tracker for it? [17:30:14] <Althego> and i found the bugtracker link on tumblr after the last patch release if enh. ed. [17:30:39] <Althego> so probably no public interface to blitworks directly [17:31:35] <Guest03529> Alright, well thank you I guess. [17:32:48] <Althego> https://www.youtube.com/watch?v=Q8QFyOaTdZk [17:32:48] <kmath> YouTube - Did the Hubble Telescope Confirm the First Exomoon? [17:33:41] <UmbralRaptop> mrf [17:34:38] <UmbralRaptop> Althego: http://advances.sciencemag.org/content/4/10/eaav1784 [17:34:49] <UmbralRaptop> (the paper is open access) [17:36:46] <Althego> in the name of the exomoon, i will punish you! :) [17:42:38] <Althego> https://www.youtube.com/watch?v=McsIvz1mwa4 [17:42:39] <kmath> YouTube - "The Goblin" and an Exomoon The Size Of Neptune - Universe Sandbox [17:42:42] <Althego> annd scott about it [17:52:03] <Althego> it seems planet 9 is getting more and more evidence [17:52:11] <Althego> i want my planet 9 [17:56:05] <UmbralRaptop> Getting there. Also, paper is surprisingly readable. https://arxiv.org/abs/1810.00013 [17:57:45] <madmerlyn> petition to change Pluto's name to Dumpster fire and planet 9 to Pluto when? [18:04:38] <UmbralRaptop> After we give Uranus a proper Latin name, and a non license plate name for 2007 OR10 [18:05:11] <Althego> earth is the dumpster fire with all the idiots [18:08:39] <madmerlyn> so why does the dv map in the motd look slightly different than the older versions did. It's subtle but it just looks less refined to me [18:38:04] <Althego> lol: "In a 2D world, are there Line Earthers?ĸ" [18:45:50] <UmbralRaptop> madmerlyn: some post 1.0 changes, but should be otherwise similar? [18:47:07] <madmerlyn> nono I'm not talking about the values, I'm talking about the aesthetic. It's very subtly different but like the lines look flatter [18:48:02] <madmerlyn> and the iconography changed on it too [18:48:49] <madmerlyn> compare it to this: https://i.imgur.com/gBoLsSt.png [18:49:33] <madmerlyn> nodes have icons to distinguish them, the bends all have rounded corners, little fluff details like that [19:01:06] <kubi> wth [19:01:12] <kubi> galileo system [19:01:17] <kubi> just landed on Iota [19:01:33] <kubi> planting a flag grops tons of errors [19:02:19] <kubi> [EXC 19:56:51.884] NullReferenceException: Object reference not set to an instance of an object [19:02:19] <kubi> KerbalEVA.flagPlant_OnLeave (.KFSMState st) [19:02:19] <kubi> KerbalFSM.RunEvent (.KFSMEvent evt) [19:02:19] <kubi> KerbalFSM.updateFSM (KFSMUpdateMode mode) [19:02:19] <kubi> KerbalFSM.UpdateFSM () [19:02:19] <kubi> KerbalEVA.Update () [19:34:06] <Ragnaman> Hello, I have a 20 ton vessel, trying to land it on minmus, using LT-2 Landing strut (biggest landing legs). I land the vessel at 1m/s as soft as possible, and then the vessel is propelled into air at 12m/s [19:34:31] <Ragnaman> i blame the landing legs, without them the vessel just lands on its bed. [19:34:51] <Ragnaman> Is this a bug ? I've tried tweaking the dampeners and springs to no avail [19:40:22] <Ragnaman> Problem that while drilling without landing gear down the vessel is bouncing around. [19:40:35] <Ragnaman> On Mun this does not happen as i guess the gravity is strong enough [19:47:46] <UmbralRaptop> sounds vaguely buggy [19:48:22] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [19:54:43] <mabus> true kerbalist would harness the power of the free 12m/s [20:03:54] <BPlayer> Ragnaman: Try using different landing legs. [20:16:16] <Ragnaman> I used medium legs and managed to land, its still wobbly and i dont know if the ship will load normally next time [20:16:51] <Ragnaman> i am using KIS/KAS, is it safe to lock down such structures with pylons ? [20:17:02] <Ragnaman> or whatever they were called [20:20:14] <BPlayer> Why not? Quicksave, try, reload if needed [20:21:56] <Fluburtur> https://cdn.discordapp.com/attachments/429717171002933269/497502631787233290/Ev200d_0004-1.m4v.Image_fixe001.jpg [20:33:13] <madmerlyn> discord? heresy [20:33:31] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [21:38:31] <UmbralRaptop> Today is the 59th anniversary of Luna 3. [21:38:40] Action: UmbralRaptop hails probe! [22:07:19] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [23:44:20] <Draconiator> I FINALLY found a replacement video editor I like...NCH VideoPad