[01:07:46] What's the proper way to abbreviate starboard? [03:49:55] #KSPOfficial: mode change '+v nasonfish' by ChanServ!ChanServ@services.esper.net [05:19:16] https://www.youtube.com/watch?v=SUvlWt9WTKA - Hard drives were so LOOOOOUD back then... [05:20:10] haha energy star [05:20:14] that logo [05:20:17] takes me back [05:20:20] I can't hear mine at all unless I put the tower against my desk and listen there [05:21:46] i can hear it booting in my mind [05:22:14] also the modem noises... when i had a modem. for many years didnt [05:22:37] same [05:26:56] The dial up modem noise is practically burned into my brain...lol [05:32:10] Me and a friend are going to hit up garage sales this spring and if I find any old machines....and the price is right it's coming home with me. lol [05:41:34] Draconiator, necrotech lol [05:42:24] technomancer, revives old technologies :) [06:13:19] Factoids: Mars is the only known planet inhabited exclusively by active robots. [06:15:36] (orbits do not count) [06:35:41] I think there's some dead robots there too. [08:13:38] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [09:47:24] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [10:54:36] ... [10:54:43] !!! [10:54:58] I got a contract to rescue some kerbal in a suborbital trajectory on the mun [10:55:10] ouch, better get going then [10:55:11] F [10:56:02] lol [10:56:19] I was halfway there before they, uh, landed. [10:58:48] Uh [10:59:14] how would it be possible to fullfil such a contract? [11:00:13] with a rocket that has a twr of 1000 [11:01:00] and burns up on launch. :P [11:01:33] nah will be out of atmo before it gets to heat up [11:11:20] https://78.media.tumblr.com/f13975d990e4bc3fc6dfc68867f4f8f6/tumblr_oy5olvfq7E1tuy5mao1_540.jpg [11:11:28] it kinda looks like a cloud in the sky [11:11:32] and it is actually [11:12:53] Do you frequently have sulfur clouds in the sky? [11:13:08] about twice a month [11:13:11] usually my fault [11:14:47] you should inform your gastroenterologist about these complications of digestion [11:15:13] Well, that escalated quickly [11:17:11] https://78.media.tumblr.com/f2b02644c1ab5087a782a8b845331a2e/tumblr_oretddf1iS1tcqhjho1_540.png [11:17:12] hehe [11:17:33] also I was talking about my midly dangerous chemical experiments [11:17:49] burning rockets [11:18:26] No, not burning rockets [11:18:30] Exploding them [11:27:33] https://78.media.tumblr.com/9dd05d4f60c5605a51491b1becdd64c5/tumblr_ocrc2lrLC71vzt973o1_540.jpg [11:33:12] Could they theoretically take off a faclon 9 from a landed position and then crank the legs back up? [11:33:29] Oh, right, it can't hold them when full. [11:37:56] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [11:41:13] In the animations of the BFR, which does something similar, they somehow attach it to a supporting tower. [11:41:43] But this whole single-launcher thing seems like a big mess to me [11:42:03] Much more realistic to simply launch two tankers and re-launch them after a few days of inspection. [11:42:16] Morning. [11:42:28] Afternoon! [11:44:24] So I was thinking, it's about time that I set up a comsat network. Do folks typically leave the carrier in transfer orbit (ideally one with some 'easy' proportion of the final orbit, say 2/3), or put it just above/below the final orbit and release sats in the appropriate places (so they need far less delta-v?) [11:46:50] Do you launch all sats in a single rocket? [11:48:19] Pakaran: https://meyerweb.com/eric/ksp/resonant-orbits/ [11:48:24] That's one of the things I'm planning to figure out. I would have no real problem blowing a hundred K funds on this (hardly necessary), but separate rockets would let me do them as ride-alongs on Mun tourist missions and release during the transfer burn. [11:49:35] My really silly idea is, since I plan on a lab in high space over Kerbin *anyhow*, throw on a probe core and make it effectively one of the sats. [11:50:13] https://cdn.discordapp.com/attachments/380846093002473475/431420267764383755/DSC_8635.JPG [11:50:26] I typically have my first stage burn up in atmos one way or another. [11:51:58] Fluburtur, new landing gear part for your aircraft? [11:52:11] no that's a part of a tank tracks [11:52:21] Bllaank, I've had first stages nearly make orbit. [11:52:48] I think it's semi-necessary when using a Poodle second stage and something heavy. [11:54:41] Pakaran: I suggest you keep the station in a polar orbit for research purposes and put the sats into KEO or near-KEO for convenience purposes. [11:55:12] If you use SCANsat or similar, that is. Else the orbit of the station hardly matters [11:55:34] Polar would only impose unnecessary launch window constraints [11:55:52] My first stages do make orbit and I ditch them with 60 km per on the circularization burn. [11:57:17] Pakaran: If you make the sats hitch Mun rides or if you launch them all in one go, I suggest you pack them a few hundred of m/s of dV each, which enables you to put them in a different orbit than KEO and gradually adjust it to nudge them in place [11:58:00] If you launch them individually, you don't need much dV except for some little RCS capabilites for orbit maintenance [12:01:47] APlayer, yeah, I have no intent of circularizing the Mun craft partway out. I was thinking shared launch mostly because all my launchers are designed for crewed flight, so trying to make something for, say, a 250 kg payload wouldn't likely be much cheaper (and certainly not a third as cheap). [12:02:30] This will work fine, but you'll have to bring some fuel on the sats [12:02:47] yeah, thanks. [12:02:55] I can't give you any concrete numbers, unfortunately, as I have not played the stock solar system for quite some time now [12:03:00] I'm mostly brainstorming at this point [12:03:05] But I guess on the order of 500 m/s to 1 km/s [12:03:17] that's fine. They wouldn't help me, because I'm playing Kerbal Star Systems, which makes everything slightly harder [12:03:42] by going, basically, for exactly 1/10 reality (including on Kerbin's radius, which thus ends up slightly bigger) [12:04:14] You should check out RSS. :-) [12:04:30] It takes some time to get used to, but it's absolutely gorgeous. [12:06:05] I have a 1.2 RSS install, haven't played it in awhile. And I agree :) [12:06:22] APlayer: once i went to RSS I just couldn't really enjoy regular scale [12:06:30] Though 6.4x was nice [12:06:56] Yeah, I started with KScale64 and went on to RSS [12:07:19] When I now look back at those short and fat stock rockets, it's funny, haha [12:09:13] I think it's the non-equatorial launch site that gave me the most headaches with RSS. [12:09:27] I found it harder to make orbit than doing quarter-scale with stock parts. [12:09:58] I want to try out non-equatorial launch sites, but I found nothing that works and is not a full RO install [12:10:12] I even tried to modify something myself, but I horribly failed [12:10:14] APlayer: Making History has one [12:10:39] I haven't bought Making History :-( [12:10:45] yeah, and it does make it a bit challenging [12:10:52] "bought"? ;) [12:10:57] Got mine for free! [12:11:02] Well [12:11:11] I guess APlayer was late to the game [12:11:16] I am also no a long-enough-time user of the game [12:11:21] not* [12:11:39] note that the ksc is not actuallt on the equator [12:11:43] slightly to the south [12:11:53] so the runway is closer [12:12:04] but still not on [12:12:12] the launchpad is farther, you have to go sideways longer than from the runway [12:12:15] I don't think it matters at KSC's inclination. [12:12:30] 0.1 deg inclination [12:12:36] the 'inefficiency factor' to equatorial orbit is something like the sine or tangent of... yeah, that. [12:12:40] or at least that is what the game writes out [12:12:53] Hiii! [12:13:01] Heeloo! [12:13:12] hello [12:13:22] Haha, this thing [12:13:30] I'll have to pester Deddly one day [12:13:54] .weather [12:13:57] Err [12:14:03] Nvm [12:14:10] What's up? :D [12:14:11] weather here is nice [12:14:15] I should go fly [12:14:18] Yeah, I've heard [12:14:23] Sulfur clouds and stuff [12:14:51] Deddly? [12:14:55] Is that you? [12:15:10] Alright, haha [12:15:33] Action: Deddly looks convincingly innocent [12:15:50] Hello, Deddly [12:16:07] Oh hi there APlayer! [12:16:30] You have a typo there. ;-) [12:16:42] (busted) [12:17:43] hi [12:17:49] LOL [12:22:16] I think I should get myself a new chair [12:22:31] Hi [12:22:57] Last message repeated 1 time(s). [12:22:57] This one was already broken and glued a few times, and now it dropped a screw, and I don't know where it should go [12:22:58] Hello, TheKosmonaut [12:23:09] Hello, Gasher_ [12:23:58] Hello Gasher_ [12:24:18] Action: marcus softly shakes his head. [12:25:34] #KSPOfficial has been nominated as the friendliest channel on EsperNet! Average greeting rate: 1.63 greetings / min [12:25:50] 1.64, even [12:25:54] Hello! [12:25:59] I think you are cheating. :D [12:26:01] Hi! [12:26:17] Rawr or something idk [12:27:06] We need to greet each other more, the rate is dropping (now at 1.54) [12:27:35] no I refuse [12:27:48] (Arcan was kicked from the channel) [12:28:18] roar [12:31:18] Hello, it's me, I was wondering if after all these years you still play KSP? [12:31:48] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [12:32:02] Hello Deddly [12:32:03] Hello, Deddly [12:32:18] Action: APlayer high fives Mat2ch [12:32:47] Hello, Mod9000 [12:33:14] Hey [12:33:19] wait! [12:33:20] hehe [12:33:35] it didnt say anything now [12:33:40] Mat2ch: hello from the other suicide iiiit [12:33:47] Dang it autocorrected [12:33:52] LOL [12:33:57] Other siiiiiiiiiiiiide* [12:33:57] ok [12:34:02] no [12:34:13] you have to change it to match the KSP theme. [12:34:30] Like: Hello from the launch site [12:34:48] I must have hit Space a thousand times [12:35:41] I can't. I simply can't. It's too much *rollsonthefloor**holdshisbelly* :D [12:37:32] "To tell you, I'm sorry, for messing the staging up" [12:46:46] Spotted a lovely car [12:47:02] https://usercontent.irccloud-cdn.com/file/3kM5sdKP/1522932416.JPG [12:47:21] TheKosmonaut: interesting [12:47:57] That whole street has nice stuff [12:48:37] idk where that is but i'm guessing east asia [12:48:58] Spotted a couple of Murciealago a Carrera GT too [12:49:00] Arcan: Tokyo [12:49:16] Hello from Tokyo? [12:50:06] TheKosmonaut: tokyo is indeed in east asia [12:50:26] although I thought japanese script looked different apparently I was wrong [12:52:49] Arcan: the signage for that restaurant is very stylized [12:53:00] So you probably are right to be confused [12:53:34] TheKosmonaut: I cannot read it either way, I just am vaaaaguely familiar with the "shapes" of the script [12:53:46] I remember it being more rounded and...flowing [12:53:50] Arcan: on the right? [12:54:02] oh, you're thinking of hiragana [12:54:08] There's not much hiragana in that photo eh [12:54:15] Unless you zoom in [12:54:28] The big sign basically is for a grilled seafood place [12:54:39] there's quite a bit of katakana and kanji in various "fonts" [12:55:00] taniwha: I don't know what you're talking about but OK [12:55:25] I can pronounce japanese something approaching correctly if it's written out in latin characters [12:55:33] even though I don't know what it means [12:55:58] hiragana: r‰Lj katakana: «¿«Ê [12:56:16] taniwha: I was thinking of katakana [12:56:23] Arcan: japan uses three different forms of writing (in unison). So you see "W which are the complicated ones with all the strokes, and those other two than taniwha just wrote [12:56:25] it reminds me of cursive [12:56:30] kanji: "W [12:56:40] TheKosmonaut: confusing [12:56:47] interesting but confusing [12:56:51] taniwha: I wish they used katakana exclusively [12:56:55] Arcan: surpringly not very [12:57:03] I like the flow of it more [12:57:05] TheKosmonaut: eww, katakana... ick [12:57:17] I prefer hiragana [12:58:02] I like turtles [12:58:17] hiragana looks like lots of sneks [13:00:39] with kana it's quite easy to identify japanese writing [13:02:33] japanese is like spanish in a way [13:02:37] lots of soft sounds [13:04:13] taniwha: I'm just glad we don't read it right-left [13:04:34] I was a bit confused when I went to a museum and saw nHF [13:14:16] TheKosmonaut: don't ping me with your commie speak [13:14:25] u dang weeb [13:14:40] Rokker: fully automated luxury gay space communism or something [13:14:53] I think that's how that meme goes [13:15:05] Arcan: more like not American and therefore commie [13:15:47] TheKosmonaut: no pingy the rokker [13:16:08] Rokker: I can like anime and drive a lifted pickup tyvm [13:16:08] Well. Maybe museum is the wrong ping [13:17:04] TheKosmonaut: museum is never the wrong ping [13:17:11] museum is the one true ping [13:17:16] the ping that never lies [13:17:28] do we have a sed-bot? [13:17:32] TheKosmonaut: what museum and what does the weebspeak say [13:18:52] Rokker: I hope you're being facetious [13:19:25] how dare you, I'm not a fascist [13:20:07] Arcan: I'm 30% serious at most [13:21:16] Rokker: that's reassuring [13:23:56] now, TheKosmonaut what museum dammit [13:27:26] Rokker: You know how you said museum is never the wrong ping? [13:27:46] Well this museum would be, it was the "train museum" [13:28:19] TheKosmonaut: transit, is that you? [13:28:42] Nah, in my defense, I took my boss' kids to go see [13:30:24] TheKosmonaut: wounds pretty similar to something transit would say [13:30:50] Alright [13:30:57] ;seen Transitbiker [13:30:57] TheKosmonaut: transitbiker (transitbiker!~transitbi@pool-98-115-189-119.phlapa.fios.verizon.net) was last seen quitting in somewhere at 2018-03-24 16:53:19 +0000 [13:31:42] ;seen marcus [13:31:42] marcus: marcus (marcus!marcus@anime-was-a-mistake.com) was last seen posting in #KSPOfficial at 2018-04-05 13:31:42 +0000 [13:31:49] that's now! [13:32:50] marcus: anime-was-a-mistake.com [13:32:53] nice [13:33:05] 👠[13:33:54] kerbalspaceprogram.com was taken [13:34:35] What about marcuspace.com? [13:34:49] or marcus.space [13:35:26] Also, http://kerbalspaceprogr.am/ [13:35:39] Woops, Chrome [13:36:22] I typed the URL in the address bar to check if that's a thing, saw that it was not and copied it here, but Chrome extended it to a full URL [13:36:32] I typed the domain* [13:36:41] or kerbalspacepogrom.com, but that might not be as cool [13:37:09] :( [13:37:44] the darkest part of the kerbal history, not to be discussed lightly. [13:38:59] I'm happy with anime-was-a-mistake, though. Made some of my friends rather mad [13:39:12] For some reason they didn't want email addresses [13:48:15] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [14:29:10] Yay, kopernicus update for 1.4! [14:29:22] I want an RSS update... [14:30:09] norbi update :) (this would be too long to explain) [14:30:24] Mat2ch, RSS only just got updated to 1.3, didn't it? [14:30:32] lol [14:30:56] I used some unofficial recompile for a whole while now [14:31:04] I have to learn to play musics that I have to play tomorrow but im playing war thunder instead [14:31:12] I might be a lost cause [14:31:40] we know that already [14:32:10] Also, Hello, Deddly [14:32:17] Hello, APlayer [14:32:21] hi Mod9000 [14:32:27] Great thanks [14:32:30] advanced logic [14:32:38] Oh, very [14:33:42] Deddly: afaik it never made 1.3. There was an unofficial DLL, which made it work, but I want to use CKAN, because I'm a lazy person [14:34:01] Mat2ch, it's only just released [14:34:52] oh, ok [14:35:24] ais the kraken also released? [14:35:42] shouldn't be too hard to port it to 1.4 [14:35:50] since no major physics changes or else was done [14:37:05] Deddly: thank you [14:38:06] Mat2ch, you're welcome :). I'm not sure if a change to the new Unity engine affects mod ports, though [14:38:11] (for 1.4.x [14:38:13] ) [14:38:42] well, RSS is a pretty huge mod, so I fear it does [15:05:49] good morning [15:06:04] Good evening! [15:12:15] Already? Time fly so fast! [15:12:55] hehe [15:13:01] earth rotates so fast :) [15:14:10] maybe I should get breakfast [15:15:43] that bass line is easy but it is also a hand killer https://youtu.be/67bEXVAVGuo [15:15:44] YouTube - UN HOMME PRESSE (Bass Cover)- Noir désir by Machinagroove's BassCovers [15:17:01] I wonder how ckan handles timeouts... I will soon find out. Or not. [15:17:11] because I can't get https://spacedock.info/mod/710/Kerbal%20Atomics/download/0.4.11 [15:17:31] Fluburtur: https://www.youtube.com/watch?v=XKwscPp1kLs [15:17:31] YouTube - BABYMETAL - Catch Me If You Can KOŒ“| Live Combination(Inazuma fes [15:17:50] I'm afraid now [15:18:00] no, I'm frightend. [15:19:21] here, watch the earth curve https://www.youtube.com/watch?v=dKF7D7XsyTA [15:19:21] YouTube - Nikon P900 debunks flat earth again - Mirrored with permission [15:20:56] Mat2ch this is pretty sick [15:23:25] Looks like spacedock is down :( [15:25:16] no, the enemy's gate is down :) [15:25:42] now it's loading. But verrrrry slowly [15:25:50] takes ages to load [15:25:52] Mat2ch: stuff happens [15:28:10] Mat2ch: maybe try IPv6? it's easy, just type 2a01:4f8:160:9023:0:0:0:2 [15:28:18] hehe [15:28:27] *sigh* now I have to run everything again in ckan. And it takes ages :| [15:28:49] I click on the box in front of Real Solar System, it takes ages to load :| [15:34:12] http://great-debate-community.wikia.com/wiki/Nikon_Coolpix_P900 [15:34:24] yes, the favorite camera of flat earthers [15:34:39] and therefore also of anti flat earthers [15:36:23] https://78.media.tumblr.com/14daaeb462f9fa276f8651d5ddbe861e/tumblr_inline_ont1sqyEZt1tm1sg1_540.png [15:36:43] yeah? [15:36:51] yeah [15:37:18] "Current Owner : There are Many Owners of the P900 as there are Many P900s" [15:37:34] not 100% true. One could own more then 1 [15:37:54] hehe, i watch reds rhetoric, wolfie6020 and soundly [15:40:50] cd [15:41:00] cd - [15:41:08] bah [15:41:13] wrong window [15:44:06] dc [15:44:53] that is an other command [15:45:11] my favorite is 'sl' [15:45:52] is that an ls? [15:45:59] but dc exists [15:46:46] sudo apt-get install sl [15:47:08] The people who speak Japanese will understand the joke [15:47:28] I don't really understand cameras that need like 20mp to make 1080p video [15:47:41] mine has barely 10 and often looks better [15:51:51] so this is a joke command [15:53:22] Althego: kind of like 'cow-say' [15:59:12] hi? [15:59:43] probably [15:59:56] but i dont dare to excite the bot [16:00:18] what bot? [16:00:27] mod9000 [16:00:48] does he talk? [16:00:59] hello Mod9000 [16:01:22] Mod9000 Hillary or Trump? [16:01:28] not here [16:01:38] apolitical and non cursing channel [16:02:02] I'm just curious how clever this bot is [16:02:08] not really [16:02:15] doesn't seem like it does much [16:02:38] a channel i use to go on, the bot could hold conversations and would respond to questions like the one i said [16:02:41] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [16:02:46] ok, I know where my problem is: Mono in Debian is too old :| [16:02:55] the guy who made it was like autistic coding genius [16:03:34] why do politics upset people? [16:04:02] all politics are is how we pay for healthcare and can women abort their children... that's all nonsense who cares [16:04:58] people who are political have no life so they latch onto this old institution and try to shape it the way they see fit as if it will make their life important but in reality they are worthless and politics is for retards [16:05:39] MAGA MAGA MAGA HILDEBEAST DID 9/11 GO TRUMP 2020 HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA FOOLED YOU!!! IM A TRUMPER!!! HAHAHAHAHAHA [16:05:47] Guest11877: since this channel is official, KSP does not want politics discussed here [16:05:56] all you idiots should vote TRUMP!!!! in 2020 [16:06:09] DONT VOTE FOR OBUMMER SUCCESSORS HAHAHAHAHA [16:06:10] mods? please? [16:06:17] SHUT UP!!!! [16:06:20] Guest11877, this isn't a political channel [16:06:30] just go on a different web page you dont have to read you loser [16:06:44] nobody was even talking before i got here and now you have something to say [16:06:52] oh pipe down and go back to ignoring the channel [16:07:02] MAGA MAGA MAGA!!!!!!!!!!!!!!! [16:07:19] I am here talking to myself, nobody was even here before me so shut your trump loving mouth [16:07:20] APlayer, would you do the honour? [16:07:36] ve2dmn i am talking alone why are you bothering me [16:07:42] Guest11877 kicked from #kspofficial by APlayer: Guest11877 [16:07:52] Thanks for the highlight [16:08:05] (Sorry for not doing it earlier) [16:08:06] You were the last mod to talk [16:09:10] I liked the "allah is doing" guy better [16:09:50] yes i kind of liked that [16:09:59] Well, now, seriously. All the fun happens when I am either not online, AFK or at least not at all looking at my IRC tab [16:11:46] Also, I only now got to appreciate the specimen of Canadian politeness I received. :D [16:12:39] APlayer: Thank you [16:12:50] No, thank you [16:13:06] This should have been my task, and I was on duty and kind of missed it [16:17:03] time to /clear I guess [16:17:12] Does that do things? [16:17:17] try it [16:17:20] it does [16:17:30] Ooh [16:17:40] But that only has effect for me, right? [16:17:44] yes [16:17:47] of course [16:17:51] clears the local buffer [16:17:51] there is no history in irc [16:17:52] Alright [16:18:14] My ZNC keeps 100% of history, so my various client don't have to [16:25:36] hi? [16:25:45] wb [16:25:46] not again [16:25:49] HAHAHA [16:26:00] I'm here. :-) [16:26:10] i'll be good :) [16:26:27] rules are in the topic [16:26:46] have you ever seen fear and loathing? [16:27:07] i feel like im in the part where they are trying to convince the guy to let them watch the show [16:27:42] he reluctantly lets them in and they literally have to kick them out after 20 seconds for causing a scene [16:27:43] I just wanted to let you know that your behaviour from earlier is not compatible with the way we'd like our channel to be kept. We'd appreciate if you could take a few minutes to read the rules as linked in the topic, and follow them in future. [16:28:06] I hear ya, i was just being goofy [16:28:36] Alright, no worries. Thanks. :-) [16:29:32] that sounds like a bad excuse [16:30:20] Mistakes happen. We shall give this person a second chance. [16:30:54] so what should we do Fluburtur about it [16:31:04] not a bad idea: https://www.reddit.com/r/KerbalSpaceProgram/comments/89oooe/just_stick_some_happy_little_trusses_on_that_core/ [16:31:06] should he be punished? [16:31:43] by the pun-isher. but sadly red5 is not here anymore [16:31:57] one day he shall return [16:32:02] to save us all [16:32:11] He will come back, and this time he will be stronger! [16:34:42] ... have long held the prophecy, that a man would come... [16:36:11] one who creates an anomaly in the code and can shape the matrix to his will even though the choices he makes are preprogrammed and there is nothing he can do to stop his opposite that tries to balance the anomaly in the quation, they said that architect scene was confusing but it is pretty straightforward... matrix 2 gets a little too harsh critici [16:36:11] sm if u ask me, it's not a bad movie just drawn out a little [16:36:41] no, other movie [16:36:55] oh punisher? [16:37:19] ok, mine was fro mdune [16:37:31] ah i need to see that [16:39:06] Surviving Mars Science Institute was renamed to Hawking institute in the latest patch: https://forum.paradoxplaza.com/forum/index.php?threads/patch-notes-spirit-update.1086905/ [16:39:32] hawking has nothing to do with mars, but i guess it is to honour him [16:39:58] Nothing to do with Mars? But Mars is slowly evaporating due to Hawking radiation! [16:40:10] Hawking was secretly a Martian. [16:40:33] they also published most of the source code (under what licence, I don't know) [16:40:41] So apparently Fraps doesn't like dosbox when it switches modes. Always crashes, heh [16:41:40] dosbox has an internal video recorder (but cannot stream) [16:47:22] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [16:55:37] Fraps is craps... use something like sharex (iirc the name) [16:56:39] I gave Da Box 64MB RAM and 50HZ CPU....is that overkill for DOS games? [16:57:42] Some games do well with that much / can use it, others not so much. [16:58:05] 50 hz? [16:58:29] I assume 50 MHz (or rather 5e7 cycles) [16:59:02] that is still not much [16:59:18] even for something like descent [16:59:20] 50MHZ sorry lol [17:00:22] yeah I notice poor framerates on Quake...but somehow it reminds me of playing at high school after hours in the computer lab so eh... [17:00:40] hehe [17:01:19] Yeah, also make sure quake is using an emulation of a Pentium, [17:01:41] (or grab a source port) [17:02:00] id has a history of releasing the source [17:02:06] of old games [17:02:22] these mods all use .net right? [17:02:40] or rather the games uses it [17:02:45] *game [17:03:19] i have written .net mods for games written in c... u just need to wrap the c code [17:03:46] gta iv for example [17:04:26] Not exactly .net, since they work on linux and osx. [17:05:55] the point of of .net being portable is that the cil is the same between different cpu [17:07:40] this bug is driving me crazy. =| [17:07:56] I'm sending up a replacement ISRU module to my Gilly base, [17:08:30] but I can dock it but then I can't go to space center or do anything after that because: EXC 11:43:39.065] NullReferenceException: Object reference not set to an instance of an object [17:08:30]        KerbalRoster.ValidateAssignments (.Game st) [17:08:30]        Game.Updated (GameScenes startSceneOverride) [17:09:31] that's not the actual error message [17:09:52] Ah, RSS+RO. 20000 patches :D [17:09:59] hehe [17:10:08] ultrasound load patches / [17:10:14] I tamed my install down from 30,000 to about 22,000 [17:10:15] (rotating stick) [17:11:53] and it's taking ages to load now... [17:12:47] yeah, mine feels like about fifteen minutes, [17:13:17] and it effectively crashes when I try to visit most any of my manned missions. =((((( [17:15:01] all I need to make a part which produces thrust in a plusgin is to impliment PartModule and IThrustProvider and add some code right? [17:15:05] the author needs to check for null reference then in that method [17:15:40] do u have the source code for the mod? [17:16:07] Guest05915: check the mod's thread on the forum? [17:16:15] I'm pretty damn certain it's stock, I do not know of any mods that affect the assignment of kerbals. [17:16:25] plugin* [17:17:35] the save looks pretty sane, the list of kerbals seems reasonable enough, the problem is probably in one of the vessels, the most suspicious of which is the Duna base. [17:17:41] I also have that Gilly base, [17:17:54] A very long term rig that's currently at Jool, [17:18:26] does it say what dll that error is from? [17:18:28] (it was constructed at Minmus and over the course of 28 years has slowly done a grand tour outwards and is now at Jool) [17:18:31] do you have the entire error? [17:18:38] Well I have a stack trace. [17:18:43] that's the top of that trace. [17:18:47] so is that all I need to do? Besides assets [17:19:00] this is not a valid method signature... KerbalRoster.ValidateAssignments (.Game st) [17:19:05] .Game [17:19:18] i was wondering if you copied it [17:20:45] also the stack trace would show every wrapped method and you would see it go into .net dlls, that's not complete [17:21:32] i doubt it is a bug in vanilla too btw\ [17:21:46] more like you have a mod that is causing a conflict [17:22:34] I guess I'll accept the non-answers as a yes [17:22:37] an app is a bunch of moving parts and if you set a value thinking you know what u are doing but you can affect other parts of the game indirectly [17:22:45] i just doubt a squad dev is that big a noob [17:22:51] just did a string search from the root path, here's a list of what references it: KSP_Data/globalgamemanagers.assets KSP_Data/Managed/Assembly-CSharp.dll GameData/TextureReplacerReplaced/Plugins/TextureReplacerReplaced.dll GameData/WildBlueIndustries/Pathfinder/Plugins/Pathfinder.dll GameData/DarkMultiPlayer/Plugins/DarkMultiPlayer.dll [17:22:51] GameData/kOS/Plugins/kOS.dll [17:22:51] GameData/WildBlueIndustries/000WildBlueTools/Plugins/WildBlueTools.dll [17:22:51] [17:22:59] GameData/ContractConfigurator/ContractConfigurator.dll [17:23:30] looks like a mod is responsible [17:25:10] mods call game dlls so the stacktrace will show the method calls from the mod and those methods will call kerbal methods and kerbal dlls will call whatever dlls they made and .net dlss and unity etc [17:25:14] dlls [17:27:10] do you have a screen shot of the exact error showing the stack trace? [17:27:20] is it an ingame thing or a log that was created? [17:29:59] I'm reading the log in realtime. [17:30:11] pastebin it? [17:30:11] I wish KSP-AVC wasn't broken. =((((( [17:30:19] my log is many megabytes. [17:30:37] hah, only megabytes? [17:30:44] Anyway, just bumped contract configurator, will look at what else can be bumped. [17:33:58] Action: AlonzoTG is about half way through loading the game, puts on some Gene Kerman brew... [17:36:52] you just have to paste the stack trace [17:36:59] the actual error [17:37:03] not the log [17:37:31] it's what a few hundred characters? [17:37:43] I also have a crash to desktop bug that is annoying the hell out of me, seems to be at the runtime level, no consistent C# stack trace. [17:39:01] CTD is probably a memory issue with mods although if you use 64 bit that would help but if some bozo is writing code and being inefficient with resources it can add up [17:39:44] yeah, machine is 32gb, with texture replacer the game starts at about 9.5 and grows to maybe 16-20 before having problems. [17:39:44] especially loading textures [17:40:11] << gentoo linux, BTW [17:40:29] if you are loading tons of high res textures into memory that can create problems although 64 bit is supposed to handle that... not sure [17:41:04] i guess you can just end up out of memory before you run out of addresses hehe [17:41:45] The biggest one is station parts redone, or something like that, about 450mb on disk, gorgeous though. [17:41:49] this is a thing now: https://www.emojicode.org/ [17:41:52] Scary [17:42:01] lol [17:42:04] haha nice [17:42:13] i like the lolcode language [17:42:16] Althego: no, lolcode is something else [17:42:18] reminds me of that [17:42:24] oh lol [17:42:58] that is pretty funny though [17:43:06] ok, I loaded game, immediately tracking stationed myself over to my gilly base, decoupled a glitched ISRU module, now can't switch to the new ISRU module which is basically on a collision course. [17:43:14] there are some crazy languages... i think one language i saw only uses one character [17:43:30] or a few it is just a bunch of operator symbols and looks cryptic [17:44:06] but these are all for fun only. esoteric languages [17:44:34] yeah i doubt anyone actually uses them [17:44:49] i think there are a few eaxample apps on the lolcode site oi forget [17:46:14] got a paster that doesn't go 502 on me? [17:46:58] ah it was called brainfuck language [17:47:09] that's the one with all operators [17:47:48] Helloworld in brainfuck: [17:47:49] ++++++++++[>+++++++>++++++++++>+++>+<<<<-]>++.>+.+++++++..+++.>++.<<+++++++++++++++.>.+++.------.--------.>+.>. [17:47:50] unfortunately part of that name is not allowed here [17:48:02] whitespace has only whitespaces [17:48:13] ah ok [17:48:14] The language which' name should not be written out. :-) [17:48:22] gotcha [17:48:41] piet and mondrian :) [17:49:36] and let's not forget about intercal, the language that exists for the funnny manual [17:50:01] i was just reading about intercal lol [17:50:04] https://en.wikipedia.org/wiki/Malbolge [17:50:25] https://justpaste.it/1j8nu [17:50:38] that piet language is pretty wild [17:50:56] yes malbolge is the must useless esoteric programming language [17:51:05] (ada follows as close second) [17:51:42] well my stupid job blocked that paste site if you wanna put it here i'll look at it... https://pastebin.com/ [17:52:08] screenshot it and put it in the ksp discord :) [17:54:41] https://pastebin.com/6KUm8swD [17:59:02] the method signatures are weird in that log... KerbalRoster.ValidateAssignments (.Game st) ... why do method parameter types start with the access operator? '.Game' [17:59:18] shouldnt it show the full name of the type? [17:59:40] no idea. [18:00:11] gonna try to land that ISRU module away from the base so the save will be stable instead of locked on a collision course. [18:02:11] oh i was just asking anyone who uses c# [18:02:29] i use c# but i have never seen a method signature like that lol [18:02:42] I'm mostly java though nobody will hire me, DON motherfucking corleone couldn't get anyone to hire me. =( [18:02:56] hahaha [18:03:14] yeah the truth is programmers are a dime a dozen and you can teach a monkey to code [18:03:38] in the early 2000s late 90s being a programmer was something to be haha [18:03:44] arguably true, but then how common are GOOD programmers? [18:03:54] =~( [18:04:01] now 12 year olds make 5k a month selling stupid apple games with ad rev [18:04:12] Uh, Alonzo... [18:04:17] good programmers are usually older [18:04:55] I'm 40. =( [18:05:17] More then 28? too old! [18:05:26] i think you just gotta make a stupid app that generates ads [18:05:38] I didn't escape college until I was like 33 [18:05:39] get a mac and apple x code whatever it is called lol [18:05:46] had some jobs during that period though. [18:05:46] Companies want a 21year old with 15 years of experience in everything [18:05:51] haha yeah [18:06:03] meaning you had to have been hacking your nintendo at 10 to get hired [18:06:09] AlonzoTG: I'm still in University [18:06:18] technically you can have 15 years of programming experience as a 21 [18:06:24] true nowadays [18:06:37] I need a godfather. [18:06:45] .net for example doesnt require much knowledge about how computers or memory works [18:07:51] do you know if this is from a mod? FlightGlobals.setActiveVessel [18:07:55] Althouhg... I work here now [18:08:07] I'll string search that. [18:08:09] well that's some experience [18:08:12] FlightGlobals are not from a mod [18:08:24] that is improper naming convention [18:08:37] one thing that annoys me is people who dont use .net naming convention haha [18:08:53] bad squad [18:09:06] that looks just fine to me... [18:09:27] well in .net method names should always be in PascalCase not camelCase [18:09:37] regardless of acess modifier [18:09:38] https://kerbalspaceprogram.com/api/class_flight_globals.html [18:09:39] =P [18:09:55] lol [18:09:58] in most languages methods always are lower case while classes are upper case. [18:10:17] that page is triggering my ocd lol [18:10:26] the first method is add... [18:10:30] the next one is Add... [18:10:40] Underloading? [18:10:45] if i worked at squad they would hate me lol [18:11:10] they are hiring, I sent them my resume, not that I've had work in six motherfucking years. =( [18:11:16] static void addPhysicalObject (physicalObject pObject) should be static void AddPhysicalObject (PhysicalObject pObject) [18:11:22] Okay, guys, now seriously [18:11:43] tell them there naming convention needs fixing and you will do it for them lol [18:11:46] I hear your frustration, but please stop using inappropriate terms [18:11:51] AlonzoTG: rules? [18:12:05] no cursing [18:12:26] no curses, just ncurses :) [18:12:45] oh god, [18:12:47] hehe [18:12:50] don't get my started on ncurses. [18:13:20] well do you guys know who made this method... KerbalRoster.ValidateAssignments (.Game st) [18:13:31] is that from the flight thing? [18:13:38] oh wait nm [18:14:03] that is the method using a null object so whoever wrote that dll needs a few more lines of code im guessing [18:14:42] the question is rather why is that null in the first place [18:14:43] hmm, maybe modular flight integrator? that's the only mod I know of off the top of my head which might do that. [18:15:09] but if another mod is causing an indirect conflict it could be that method is actually fine and someone is doing something unexpected with the values used inside the method [18:16:09] yeah validating assignemnts sounds like figuring out what kerbals can be displayed as active or something and for some reason a kerbal doesnt exist? i am totally guessing [18:16:36] if only you could git-bisect that error [18:17:30] the solution is always simple, stop using mods [18:18:07] But then you would have Vanilla KSP... [18:18:14] and it would work [18:18:16] (mostly) [18:18:23] How can you design without a dV indicator? [18:18:40] yeah, at least kerbal engineer, [18:18:56] i install ker. but i have done all jool moons mission without ker too [18:18:59] it is kinda ridiculous how the game requires you to download stuff that calculates important info about your craft [18:19:02] the old school way: manually calculate wet/dry mass for stages? [18:19:07] ve2dmn: you can calculate delta v with a calculator [18:19:17] it is literally a single formula [18:19:20] you could but you shouldnt have to [18:19:25] I can play Stellaris or Minecraft without mods.... but KSP is KER-enabled before I run it the first time [18:19:26] and there is mass indication in the hangar [18:19:30] it should be in the game gui then [18:19:36] if it is a simple equation [18:19:40] squad should just add it [18:19:45] i remember when i used to design eve ascent vehicle all based on the mass indication in map view [18:19:48] lot simpler now [18:19:53] The rocket equation? [18:20:11] https://en.wikipedia.org/wiki/Tsiolkovsky_rocket_equation [18:20:19] the equation is simple, what the actual isps and masses are, are not [18:20:22] because of staging [18:20:26] ^ [18:20:30] even ker messesthem up sometimes [18:20:37] Althego: true - it's a hassle to drain/un-drain fuel in the VAB / SPH though (to find out the mass of a stage) and for some vessels, detaching a stage so you can check the mass of an upper/lower stage is hard to put back cleanly [18:20:41] i design based on aesthetics then i see where it goes and i decide what changes are needed after testing lol [18:21:02] in reality it is reversed [18:21:07] I design for my kOS scripts [18:22:10] what is kos? [18:22:18] Oohh, there we go [18:22:19] would it be possible to put wings on the first stage and have it glide back to a runway? [18:22:28] kOS is the single best mod made for KSP :-) [18:22:39] APlayer: I'll leave you the Honour [18:22:49] again? :) [18:22:52] What, again? [18:22:57] LOL, I was ninja'd [18:23:03] ...of explaining kOS [18:23:18] again with the honour [18:23:27] Oh man, that was a proper LOL [18:23:42] i just googled it, so I assume it functions different from MJ autopilot? [18:23:48] i have only used MJ before [18:23:49] It does [18:23:54] it is not an autopilot, it is a scripting language [18:23:57] Because you program it yourself [18:24:03] you can build your autopilot [18:24:09] or get one [18:24:16] oh so you can write like your own macro for controlling the rocket? [18:24:27] for any operation basically [18:24:38] with arbitrary intelligence [18:24:42] https://github.com/ve2dmn/kOS-Script/blob/master/LaunchWParameters.ks [18:24:44] ^ [18:24:52] so you can check what speed and elevation bla bla etc and make decisions? that sounds pretty cool [18:25:00] launch, rendezvous and dock all by itself for example [18:25:14] i'll have to try it when i play next [18:25:17] I still can't quite write a docking script [18:25:26] But it has a learning curve, before you get too excited about all-automation [18:25:35] I was planning an asteroid rendez-vous one first [18:25:56] that looks like a weird mix of vb and c [18:26:03] what is that language? [18:26:06] I am currently writing a RSS Falcon 9 style launch and landing script. I started writing it last year [18:26:09] its own language [18:26:19] is that what ksp uses then? [18:26:22] no [18:26:28] this is what the mod implement [18:26:30] if you want to write in python, you should kRPC then [18:26:30] s [18:26:41] oh that is the code you use in the game [18:27:00] it even gives you a terminal screen [18:27:07] pretty cool [18:27:15] must have taken a while to code that [18:27:18] Hmmm. [18:27:27] Not only a terminal screen, but also a terminal velocity [18:27:28] yeah... it's made to look like a first generation language.... COBOL, Fortran, Pascal.... that sort of thing [18:27:48] to wrap every function write the parser etc basically have to write a compiler [18:28:04] they even have an assembly you can write to [18:28:04] It is a compiler [18:28:13] An assembly? [18:28:14] haha yeah [18:28:25] so it compiles to bytecode [18:28:29] ? [18:28:30] i will test it out [18:28:39] Althego: Kind of, yes [18:28:48] well it would compile to ksp api calls [18:29:02] it would just interact with the game engine [18:29:08] It has a compiler and an interpreter, similar to Java or C++ and co. [18:29:21] ah yes interpreter was the word im looking for [18:29:26] APlayer: look for KSM [18:29:32] KerboScript Machine Code [18:29:54] opcodes: https://github.com/KSP-KOS/KOS/blob/develop/src/kOS.Safe/Compilation/CompiledObject-doc.md [18:30:45] actually now that i am not working in simulation anymore, i could start to use it [18:30:51] it's used with the 'Compile' function to store pre-compiled binaries [18:31:07] Oh, nice [18:31:24] it would give me an outlet for my unused control engineering [18:31:42] it is so rare that i can use it for anything [18:31:49] Althego: you have a new jorb? [18:31:53] And there is a way to embed those in an uncompiled script to supplement unsupported functionality? [18:32:05] APlayer: yes [18:32:06] since autumn of 2016 [18:32:17] so not that new [18:32:19] Double nice! [18:32:46] APlayer: it makes .ksm files which work like kerboscripts files [18:33:00] they are much smaller too [18:33:13] I meant if I could type something of the kind by hand and embed it [18:33:20] but you don't get a line number when they crash :D [18:33:55] APlayer: or just call Compile(file.ks) at start [18:34:11] you only need to compile once [18:34:39] Well, yes, but that does not give me any functional advantage, which is what I am seeking [18:34:50] kOS does not expose everything KSP offers [18:35:00] it's smaller [18:35:05] (and a bit faster) [18:35:32] but you could write your own Python -> KSM compiler [18:35:32] Most notably, I severely miss aerodynamic properties of the vessel and surrounding (and not directly surrounding) atmosphere [18:35:59] Trajectories makes up in a very limited manner [18:37:01] It would probably be easier to write your own extention to kOS [18:37:45] I have no idea about the KSP API, and I found the documentation very lacking [18:38:15] Want something to look Rooski? Use upside-down slanted tail connectors. https://i.gyazo.com/c342c04228e41263c115c778880c9d18.png [18:38:33] If there was proper documentation, I'd have used kRPC and written my own mods by now [18:38:49] In fact, I've already tried to do the latter, but I horribly failed [18:39:02] same... but my code worked at least :D [18:39:14] .... it was useless, that's all [18:39:23] Test [18:39:28] Woops [18:39:42] IRC client stopped sending messages for a while [18:39:54] We lost the other kOS players to Factorio :D [18:40:26] hehe [18:40:40] Anyway, tell taniwha & co. that we demand documentation [18:41:23] only thing to do in factorio is watch stupid iron plates go down conveyors... [18:43:46] And I've since moved to a combination of Stellaris, Astroneer, Citie:Skyline, Planetbase.... [18:43:56] i watched boards go down conveyors for years. not one i want to do again [18:44:18] but now with life, I might have to take a break from gaming entirely [18:50:52] zap https://twitter.com/cosmos4u/status/981945074153152513 [18:50:52] "Laser-pushed spaceflight concepts, such as 'Breakthrough Starshot', would produce brighter and tighter beams than& https://t.co/PzOUebjpgs [19:00:33] And since it's still quiet, #wikifinds https://photos.app.goo.gl/xfLf5K9D21KIpLDx1 [19:06:41] UmbralRaptop: I don't get that last one... [19:07:56] Wikipedia including a "normal" description of a scientific subject, and a math-heavy technical one is really cool. [19:08:38] Humm, I don't think I've seen such a thing before indeed [19:17:18] UmbralRaptop: Can you block this user on the wiki, he keeps changing `Kerbol` to `Sunbol` for the last couple of days. [19:17:20] https://wiki.kerbalspaceprogram.com/wiki/User:Spaceplane_Master_Race [19:19:31] hehe [19:19:33] one moment [19:19:47] not a fault in the ae-35 [19:22:28] done [19:22:50] thx [19:32:26] https://i.gyazo.com/f9f797bd27e486b555b729be061a0171.png [19:35:28] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [19:40:58] kerbal cubesat? [19:47:17] yep lol [19:47:30] no idea how much dV it has yet [20:22:36] welcome [20:24:12] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [20:24:45] hm, paradox giving away CK2 for free [20:29:09] https://www.youtube.com/watch?v=qY7fsYBFFUA [20:29:10] YouTube - Ariane 5 launch on April 5, 2018 (VA242) [20:32:21] Eddi|zuHause: What is CK2? [20:36:15] Ah, crusader kings 2... looks like the idea here is to get people to buy the multitudes of DLC for it [20:38:15] sure, why not, though? [20:58:00] Eddi|zuHause: CK2 with 0 mods is.... just CK2 [20:58:27] But CK2 with 0 DLC is.... not much [20:59:08] (which reminds me, I had a bet with a friend over where Tiangong-1 would land... I owe him a CK2 DLC) [21:02:15] well, i have no clue about the CK2 DLCs... [21:02:30] but i'm certainly not putting up 140¬ upfront before trying the base game [21:02:34] lol [21:03:16] but, like the staff at Paradox Podcast said: The base game still gets update. CK2 today is MUCH better then at launch, even without the DLC [21:03:45] anyway, currently busy trying to squeeze out some happiness out of the spiritualist faction, while being a materialist empire... not easy [21:04:09] Stellaris? [21:04:48] Could only be Stellaris :) [21:05:57] spiritualists are so painful if you're materialist :/ [21:06:00] If any fans of the New Horizons planet pack are reading, I've managed to get it working for Kopernicus in KSP 1.4 with a minor config edit so you can once again run a space program from the moon of a gorgeous blue gas giant :D [21:06:21] description is in the New Horizons thread on the forums [21:08:23] Eddi|zuHause: I'm currently trying to play a fanatic pacific empire... [21:08:29] Not easy at all [21:09:07] Although, one of my ennemy is the Devouring swarm, so I might just help them kill everyone else [21:09:31] Or I might try the 'insite revilt via too much food' strategy [21:10:20] how does that work? [21:10:22] You give the AI food (X per month). The population grows. The AI never build enough farms. You stop don't renew the trade... [21:10:39] ... famine. Civil war breaks. [21:10:52] And it ususally break down A LOT [21:11:04] like, every planet wind up lacking food [21:11:31] so if you are lucky, a 10 planet empire breaks down into 10 different faction [21:11:52] Downside: you have to over-produce food yourself [21:11:55] and what then? hope they ask you for protection? [21:12:00] yup [21:12:12] or offer protectorate status [21:12:51] must get lucky with the right empire policies, i guess [21:12:51] If you are in a federation, your allies might take that oppertunity to declare war and/or annex someone [21:13:25] Or if you are not fanatic, you can declare a 'liberation war' [21:13:30] (and then annex them) [21:13:30] i was trying a xenophobic pacifist empire in my early days [21:14:22] but without any friends you're just going to get overrun by someone who outteched you [21:15:02] this time i'm playing pacifist xenophile materialist [21:15:22] Right now, I out-food, out-tech and out-unity most of my neighboors [21:15:26] ... but it's early game [21:16:04] once i found out how you get subjugation wargoal on anyone, it got a lot easier :p [21:16:57] I found out that Fanatic purifier and Devouring swarms simply lose the systems [21:17:02] i just enforced ideology on someone, but i can't invite him to the federation yet because they're still at war with someone [21:17:30] yeah, they need to transfer pops before the other pops die out to keep them [21:17:39] Btw, that is why I'm trying the pacifist route... it's going to be a LOT harder :D [21:17:55] probably the AI is a bit too dumb to do that [21:19:00] Not just the planets... when you destroy a starhold, they simply lose the system and it goes back to 'nobody owns it' [21:19:49] stream started https://www.youtube.com/watch?v=qY7fsYBFFUA [21:19:49] YouTube - Ariane 5 launch on April 5, 2018 (VA242) [21:20:00] haven't played (with or against) a swarm yet since the 2.0 update [21:20:51] Fluburtur: do you have a french-language stream? [21:21:08] yeah they posted another one on their channel [21:21:52] he sounds VERY french [21:22:18] he is the frenchiest man there is [21:22:45] at least he does not make the 'Ze' sound too much [21:23:17] I want that shirt [21:25:58] I went to the toilet and now they are talking about local sports [21:26:28] and communicating by flag [21:26:40] and he use the term 'Ameridians' [21:26:50] first time I hear that in English [21:29:20] nice hypergolic suits [21:31:27] Fluburtur: launched in the DOM ? [21:31:41] dom? [21:31:55] or is a french T.O.M. ? [21:32:03] Département 'outre-mer' [21:32:10] idk either of those [21:32:26] ... I'll check wikipedia :P [21:33:12] I would like to see how those fuel couplers work [21:33:17] overseas department [21:33:24] (Guyane is) [21:35:14] very cloudy [21:36:04] Well... it is harder to get into orbit in RSS... needs more planning [21:36:10] or a better ascend. :D [21:42:22] marcus: was it you who mentioned Planetbase a few days ago? [21:42:35] ve2dmn: I don't think so, but that's a fun game [21:43:12] in a comparison between it and the new paradox mars game [21:44:23] I've heard about that one [21:44:30] my boss mentioned it, what's it called? [21:44:42] Surviving Mars [21:44:47] Thanks [21:45:23] 65% on steam? [21:45:35] really? it's that bad? [21:46:40] "The positives: I love this game. If you are a fan of Cities: Skylines or strategy games like Stellaris you will probably like this." [21:47:26] "It would appear they have invested a great deal of time and effort into the mechanics and resources of this game, i.e they created a great platform. Sadly they skimped on creating content for that platform." [21:47:45] I don't see any sale https://steamdb.info/app/403190/ or https://steamdb.info/app/464920/ [21:47:52] Ühttps://twitter.com/virgingalactic/status/982008823354306560 [21:47:52] <virgingalactic> First footage is in! Check out our pilots' view from VSS Unity's first rocket powered flight this morning over& https://t.co/OliWDfhE3A [21:48:36] I though you were talking about price [21:48:52] ooo dovesats [21:49:17] marcus: sounds like most Paradox games: bare without any DLC, but not too bad [21:49:44] oh, I wa talking about reviews [21:50:22] anyway, not sure who mentioned planetbase but I finished the game again -_- [21:51:56] I found Planetbase to be fun, but the mid-game is toooo slow for my taste [21:51:58] Same with Halcyon 6... (well almost) [21:52:26] marcus: there is no end-game in planetbase... once you get to a certain point, you can't really lose [21:52:37] That's what I mean [21:53:01] But the time between "ok, I'm not gonna die due to X or Y" and "robots everywhere!" is way too long [21:54:11] I would also love to get better seeds in the game.... and a grid on the map to place the stuff aligned with [21:54:37] Yep. [21:54:48] I guess , I want Outpost 1, but without the bugs [21:55:31] I really, really wish I could remake that game, but I would not know where to start coding [21:56:36] Action: ve2dmn gave up on any large developpement project [21:58:14] I think I got the hardest parts of the tank mostly sorted [21:58:19] tracks and drive gear [21:58:25] so now I have to do everything else [21:58:53] I guess I should worry about the motorisation [21:59:11] how about direct drive with motors that reach 14000 rpm [22:09:02] i wonder if anyone in this world still has the source code to outpost 1 [22:27:29] blar. [22:41:27] I bet someone does, 1994 isn't particularly long ago [22:41:56] hm, what's a useful money sink in stellaris? [22:42:06] i'm kinda drowning in credits right now [22:42:33] went from -200 per month to +400 [22:42:37] in a short time [22:48:26] Political developments? [22:51:32] all the things that cost money i already have it seems [22:52:31] I meant to ask if that was the source of your sudden windfall [22:54:42] dunno,i got some reduced maintenance stuff a while back, which made it go about even, then annexed a vassal, and assigned the planets to the sectors [22:54:50] i guess they must have upgraded stuff a bit [23:14:51] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [23:21:27] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [23:26:50] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [23:31:21] Last message repeated 1 time(s). [23:31:21] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [23:41:36] oh... i'm back at +-0-ish, with a few replicators [23:50:32] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net