[00:02:30] do you know why finns go to estonia [00:08:50] TIL Finland and Estonia are across the water from each other but the melody of the Finnish anthem is used for the Estonian anthem too. [00:15:57] Mathuin: indeed [00:16:06] Mathuin: we go there to buy cheap alcohol [00:17:41] Mathuin: two of the three major languages spoken from the uralic language tree are finnish and estonian [00:17:54] last one is hungarian [00:39:21] http://www.museeairespace.fr/wp-content/uploads/sites/2/2015/09/360-cockpit-heinkel-he-162-a-2-spatz.jpg [00:39:23] comic sans [00:55:02] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [01:04:12] https://78.media.tumblr.com/b139a2d66e4203b2e541961d9d5f2e4b/tumblr_oy36xijABz1sgw3y7o5_540.jpg [01:26:07] Is there a way to name missions upon launch? I have too many ships that have the same name [01:26:13] because i'm launching the same design [01:26:25] rename the ship? [01:27:46] but that's an annoying hurdle [01:27:53] to load the tracking station then the ship? [01:28:08] you can do that on launch [01:28:15] right click ont he command module and rename [01:29:29] you can rename from the tracking station [01:30:13] but it could be more obvious ui-wise [01:31:48] It's definitely doable when the ship is loaded, there's a button on the command module. [01:31:53] Fluburtur, thanks, didn't know about that [01:31:56] :D [01:32:02] There used to be a way from the tracking station, IDK if it's still working. [01:32:49] there is [01:32:54] click the 'i' icon [01:32:59] and double click the name [01:33:05] but i meant upon launch how to rename [01:33:54] i'd like an automatic counter that adds a number each time i launch a new mission with the same saved rocket name [01:36:14] here are my CKAN mods: https://pastebin.com/EPxRceun [01:36:19] wrong window [01:36:58] Eddi|zuHause, there was one called champaign bottle but it discontinued [01:37:30] https://www.curseforge.com/kerbal/ksp-mods/champagne-bottle [01:42:18] I use kerbalism and didn't realize how long the trip was going to be to minmus and my kerbals died of thirst on the way back [01:42:24] How can I calculate how long a trip is to somewhere? [01:43:54] launch window calculator? [01:44:35] if you're already in orbit, hover over the path to know the time [01:45:58] also the dv map in the topic has some typical values [01:50:58] ah it's better than the cheat sheet i use [02:01:39] is this in kerbin time? https://i.imgur.com/CHVnEeE.png [02:30:27] does anyone know how much power a probobodyne OKTO uses when hibernating? [02:43:29] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [02:55:34] Last message repeated 1 time(s). [02:55:34] Can anyone recommend a mod or anything for shrouding radial-mounted eninges? [02:58:08] FltAdmVonSpiz: I thought that was listed in the right-button spam in the VAB for the OKTO [03:00:31] Yeah, 0.01x [03:00:44] "Hibernation mode: Resource rates 0.01x" [03:01:20] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [03:05:37] https://en.wikipedia.org/wiki/Elon_Musk%27s_midnight_cherry_Tesla_Roadster [03:07:37] You know you've made it when your *car* has a Wikipedia page. [03:08:05] I once had a friend make my girlfriend a Wikipedia page for her birthday. The next day it was taken down as her being insufficiently notable, but for one day she was almost as cool as Elon's car. [03:08:35] "The sound system on board the car will will play a song called Space Oddity by David Bowie." [03:08:50] for real, how many human beings will read that page and not know that Space Oddity is a david bowie song [03:09:01] The ones born in the 2000s? [03:09:18] at most, just write "will play Space Oddity" and hyperlink it [03:09:26] Whose first introduction was Commander Chris Canadian Astronaut guy [03:09:28] or "will play David Bowie's Space Oddity" [03:09:49] who really needs to be told that, yes, this is in fact definitely a song [03:10:44] Might be the DB version versus the CH versio? IDK [03:11:46] I guess it's specifically the "a song called" part that I hate [03:12:49] ... do you have a Wikipedia account? You could totes fix it [03:12:57] If I weren't wrangling a toddler I'd consider it. [03:14:14] mmmmm yeah I guess that is how wikipedia works, isn't it [03:14:23] I forget why I stopped editing articles actually [03:14:42] I think it's the catty back and forth that keeps me out [03:16:10] yeah probably [03:42:38] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [04:02:41] also flew to the Mun, am in a 10km parking orbit and about to begin my descent.... decide to check my landing struts [04:02:46] turns out they are slightly too short [04:02:56] so dont extend below the bottom of the engine bell by any real distance at all [04:03:15] oops [04:21:35] FltAdmVonSpiz: FWIW that's happened to me too, and it's a characteristic of the engine selection [04:21:44] They need more stock landing structs that are longer. [04:21:57] The lander I am flying now using a short engine partly for this reason. [04:22:29] The Poodle is also efficient in ways that makes my flights actually happen which is the other reason I like it. [04:23:41] although in fairness to them [04:23:54] I don't think you're meant to land on top of a mainsail or a nerv or w/e [04:24:07] but yeah it's kind of infuriating how they're never quiiiite long enough [04:24:29] maybe I should add cubic octagonal pieces [04:24:31] around my engine [04:24:45] I think that's what I do [04:25:01] or I just put a small radially attached fuel tank where I need it [04:25:22] Does anyone here use the tilted nose cones? If so, how do you control the tilt? [04:25:54] I think the nose cone parts are always at fixed angles [04:26:04] but you can take a normal one and press 3 and then rotate it to where you want [04:28:48] also [04:28:54] when should I be commencing pitchover these days? [04:29:06] my traditional burn straight up to 10km and flip 45 degrees don't work very well any more [04:38:57] Lots of folks do real gravity turns [04:38:58] how quickly are you pitching over, FltAdmVonSpiz? [04:39:34] for the last few days been pitching over starting at about 8km, and aiming to be horizontal at about 25km, but obviously still heading straight up at a rather large rate [04:41:07] I start pitch over at about 100m [04:41:20] My goal is 50s to apoapsis [04:42:41] so I should pitch over a few degrees [04:42:45] and then just follow the prograde marker? [05:10:36] It all depends on TWR [05:10:50] High TWR pitch over sooner and more aggressively. [05:11:05] Low is opposite. [05:11:57] It really comes down to the rocket but generally you start with 1.5 TWR, tip over to 3 degrees instantly then follow prograde. Adjust tip angle based on how badly it goes. [05:12:48] problem is most of my ascent thrust is solid boosters [05:12:52] so its hard to coast mid ascent [05:13:20] You want to end up screaming sideways and on fire and nearly falling back to the planet. That's ideal. Minimize gravity losses by going sideways fast. Mechjeb can list dV losses in a custom windows so you can refine an ascent to minimize losses from drag, turning, and gravity. [05:13:55] Pogo is bad. Falling back to the planet is worse. Run the fine line between orbit and falling back down and you do pretty well. [05:14:30] You can adjust thrust limiters on SRBs to refine starting TWR [05:14:52] I mean I exit the atmosphere mid SRB burn [05:15:06] Tip harder [05:15:12] #KSPOfficial: mode change '+v Guest29915' by ChanServ!ChanServ@services.esper.net [05:15:36] So either reduce TWR by limiting thrust or tip over harder. [05:17:10] is there a simple way to check TWR in the VAB? [05:18:02] with kerbal engineer, there is [05:18:26] my first stage is 16 BACC boosters [05:19:21] 14.9kN per tonne. Which is a TWR of 1.52 [05:22:17] dear god that is a lot [05:22:31] get KER and MJ then Mechjeb and KER for all [05:22:58] Ive been iteratively improving the performance of my craft by adding more strap on boosters [05:23:24] FltAdmVonSpiz: you will soon be acquainted with the law of diminishing returns [05:23:24] I have 32 boosters total spread ove three stages [05:23:27] and two liquid stages [05:23:28] oh yes [05:23:30] I already am [05:23:44] <3 MechJebForAll 1.2.0.0 [05:23:50] Blaank++ [05:23:57] https://steamuserimages-a.akamaihd.net/ugc/616170817386352414/FEC435FADF169D5CE68CC666B404B2C51AF12E28/ [05:24:00] its taken me a long time to even get used to using maneuvres [05:24:05] just as it took me a long time to get used to the map view [05:24:09] It's exactly what it looks like [05:24:28] That's just ... Kerbal. [05:24:45] Stage 2 of 14 has 12km/s and can run for 90 min but... dude [05:24:55] what the hell is that stage? [05:25:11] I tend to asparagus stage for great justice [05:25:16] My guess is something nuclear or xenon [05:25:19] for the strap on boosters [05:25:37] I never got into asparagus. I try to do it the way I vaguely imagine real folks do it. [05:25:52] Which is why I'm 100% okay with MJ. [05:25:52] Single NERV with 5 jumbo 64 droptanks. [05:25:59] It's suffering. [05:26:04] Not enough fuel need more fuel [05:26:21] 0.12 TWR has got to be wrong [05:27:42] hey it can still land on Minmus [05:28:59] It's got like 0.02 TWR in practice. [05:31:53] :3 [05:44:39] Blaank: i bet if you add 4 nervs and split it into three stages with 5-3-1 jumbo tanks, it would be atleast 3x better [05:44:49] yeah, did that [05:45:07] or atleast 5-1 [05:46:06] I do 2-2-1 tanks with 0-2-1 engines. 2 engines get discarded and then it's just one jumbo and one engine [05:46:19] It's tolerable. Barely [05:48:00] I do wonder if I could do something Atlas-y [05:48:04] but I haen't unlocked fuel ducts yet [05:51:31] I once built a NERV that only dropped empty tanks. [05:52:36] Kept all the engines. [06:24:09] How the heck did the lander modules rendezvous with the ship orbiting the moon? [06:24:17] and why wasn't it manned? [06:36:40] where, what [06:41:39] tengo un problema no se como actualizarlo a la ultima version alguien que me pueda ayudar [06:54:28] heh [06:55:54] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [07:41:49] Last message repeated 1 time(s). [07:41:49] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [09:37:12] TheKosmonaut: >cyclist cuts me off from the side >omawarisan [09:52:27] Low-altitude rendezvous is annoying [09:52:40] 50x timewarp is all you get :P [09:54:53] or 10x... [09:55:01] time it correctly [09:55:43] or go in the other direction. if going below is not possible to catch up, i go above to wait for the target to catch up with me [09:56:04] https://www.youtube.com/watch?v=u5uTAt_A8BY woa nuts.. works well at 1.5x speed [09:56:04] YouTube - The Halifax Explosion - Sixty Symbols [09:56:11] Well that's what I'm doing, but the low time warp makes it take a long time [09:56:13] just saw it [09:56:34] was this the video you wanted to link? [09:56:43] doesnt seem to be related to 1.5x speed [10:04:51] OK... invisible manoeuvre marker on the navball. Am I missing something? [10:05:08] which one is missing? [10:05:21] the blue node target? [10:05:54] Indeed. I think the manoeuvre itself was maybe too small a change in velocity? [10:06:51] I deleted the node and made another one, no problem [10:06:53] Oh well [10:07:26] yes when it is too small it vanishes [10:07:33] because it would just be all over the place [10:07:38] because of floating point errors [10:07:45] I guess that was to prevent it from jumping about [10:08:11] also stops the "autopilot" from targeting it when that happens [10:08:28] Yeah, I suppose [10:12:37] Most pleasing moment of my day: Got a 0 m/s rendezvous at low relative velocity and was able to grab a floating capsule with the claw without any corrections or use of RCS [10:13:00] Sorry, I mean I got a 0m rendezvous. [10:20:03] i've run a few rescue missions without claw the last time i played [10:20:19] just fly close enough, and get the missing person to EVA [10:21:20] Sure, that's a good way to do it too [10:22:05] I prefer not to leave junk in orbit though [10:22:29] If I haven't unlocked the claw, I like to grab the capsule with a cargo bay [10:24:56] you can also use landing legs to grab the thing [10:25:00] True [10:25:01] and take it down with you [10:25:23] But that's more difficult to design, since capsules come in different shapes and sizes [10:28:13] ahahaa decoupler smashed satellite which detached from the ship earlier [10:28:34] Oops [10:34:34] dangit, i still have this annoying google doodle music stuck in my head from yesterday [10:35:02] I played it without music :P [10:35:17] But I didn't get the shortest solution medals everywhere :| [10:35:53] i got a bit stuck on the last medal [10:36:28] but all it needed was a pause and going in with a fresh brain [10:39:37] enjoy! https://www.youtube.com/watch?v=z74OwRy8o9I [10:39:37] YouTube - Pizza Night! [10:39:54] yes it is space related. I think. ;) [10:43:27] "Son of a Bear [10:43:29] vor 1 Tag [10:43:30] Can any one explain to me why the pizza floated around, but not the ketchup and other sauces? Hmm." <-- i noticed that, too :p [10:43:48] gasp! it was totally faked!!1!!one [10:51:07] "Because its a conspiracy. These are the same people who faked the moon landings, hide the fact that the earth is flat, and are controlling the human race by using vaccines that will turn us all Autistic. And they shot Kennedy too. OR, it could be the clearly visible velcro strips on the table. But, hey, thats no fun!" [10:51:19] nice reponose [11:13:55] the moon is flat [11:15:55] moon is pizza [11:16:13] the moon is made of meat [11:22:56] meat is made from moon [11:32:20] we are all made of stars [11:44:07] earth is a shallow bowl [11:44:12] otherwise water falls out [11:44:16] or cats push em off [11:49:15] Rolf, massaraksh [12:18:59] https://78.media.tumblr.com/019a8b59abd7320931543c1672e88aa9/tumblr_nnl2rht7cT1rb5brco1_540.jpg [12:28:16] sports have ended? [12:28:21] yes [12:29:56] good [13:51:33] how do i copy Mk 3-9 Command Pod (Near Future Spacecraft), Mark1-2Pod (Squad) and mk1pod (Squad) so i can edit the config file [14:57:17] someone just rang the bell and I was never that scared [14:57:32] im alone, don't do this to me whoever you are [14:57:42] Glass|phone: if youre looking for cops to not be double standard in their application of law when cycling vs when youre cycling in Japan, youre going to have a bad time. [14:58:25] Since you timed out apparently. [14:58:28] 23:57:43 Glass|phone: if youre looking for cops to not be double standard in their application of law when cycling vs when youre cycling in Japan, youre going to have a bad time. [14:58:49] Or GlsFrg|phone rather. [14:59:01] phone vibrated due to the highlight and that shook the connection loose [14:59:17] Top quality [15:00:03] I once had a cop stop me from across the street because I had my hoodie up and he thought I had earphones in [15:00:30] When I took the good down he was visibly confused as he fabricated another reason [15:00:44] The go to is gimme your ID [15:00:44] TheKosmonaut, I see it as revenge for a few weeks ago when I almost phone walked into a policeman [15:01:09] iM [15:01:29] b~WF [15:01:42] TheKosmonaut, nobody cared about iM before pokego came out [15:01:52] Me... not mi [15:02:03] GlassYuri: exactly. [15:02:09] was so ridiculous watching all the posters suddenly pop up at the train stations [15:02:14] None of those signs were up till like a week after [15:02:31] to be fair a whole lot of people did hurt themselves [15:02:39] I used to play it. Till even cycling leisurely was to fast for it. [15:02:52] Heck... you can make it stop the game f you run too fast. [15:03:05] Turned me off. That and the hackers. [15:03:30] Unless there really was a guy named D82649201018447 who controlled every gym in my neighborhood [15:04:02] TheKosmonaut, even when the no playing while driving warning was new you could get it by standing still if your GPS was inaccurate enough [15:04:38] GlassYuri: correction... if you have a crap phone. Which you do [15:04:55] Though, Im betting its just a defect more than anything else [15:04:59] also I remember a few times when I was right in the middle of a gym location and the game thought I was drowning in a river or threw myself on some tracks or so [15:05:22] TheKosmonaut, should have done something about it while it was still under warranty I guess... [15:05:28] I have never heard of anyone with such a crazy GPS position as your phone had. Even with those really cheap phones. [15:05:49] how long do they give you warranty here? [15:05:59] Depends on where you got it [15:06:07] sofmap [15:06:17] Sofmap gave me like a year for my secondhand tv [15:06:52] well it's been over two years so it's sure as hell expired now [15:08:09] still fine except that my chinese friends urge me to just get a replacement screen off taobao instead of walking around with a cracked one [15:53:17] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [16:08:10] Fe http://www2.cnrs.fr/en/3039.htm [16:58:43] hello [17:02:31] I respectfully disagree [17:05:20] Action: BPlayer undisagrees sandbox [17:20:17] UmbralRaptor, well that technological period is named bronze age because it was like, the most what they could extract - and the only iron that could be found in more or less pure form was meteoritic it seems [17:26:42] Control the tin, control the bronze age. [17:30:19] Control the tin, Control the world [17:33:03] If you had access to 1 Unicersity course, which one would you take? [17:33:28] I could take 1 course next semester, the joy of working on Campus [17:33:51] Anatomy [17:34:39] My school only lets med students take it. [17:35:51] Most subjects are things you can learn on your own if you know where to look. [17:38:55] Cutting cadavres open is quite a bit more restricted these days. [17:39:24] "Advanced Topics in Enology" involved a *lot* of wine tasting -- expensive ones too. [17:42:28] ConductingCat, "things you can learn on your own if you know where to look." - that sounded a bit weird in context of anatomy lol [17:44:54] I'm thinking either German, Econometry, History of Maths, sign language, Innu (the language), Long term data storage,... or maybe just 'that xml course' [17:45:37] I mean, you COULD, but you're probably better off learning from an actual doctor. [17:46:18] ConductingCat: Wikipdia has everything [17:49:34] Action: ConductingCat dissects wikipedia. [17:53:14] I once took a class called "Math for Poets" which was really interesting. [17:53:47] The biggest takeaway from that class: the US Declaration of Independence is written like a geometric proof. [17:55:29] My only B in community college was in drawing. That professor was an unprintable mess. [17:55:33] ...h-how? How dare they spoil mathematics by introducing poetry? [17:56:08] It was really good! [17:56:32] Mathuin: I took 'Stress and Anxiety' during my degree. It was REALLY eye-opening [17:56:42] I'm in a place where I have to take 12 credits of "nothing" to keep my GRA. [17:57:01] I wonder if I can audit courses, go there and sit in and do some homework if I feel like it. [17:57:14] The TL;DR: "Fight-or-Flight" [17:58:16] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [17:58:23] Evening, Gentlemen. [17:58:36] Morning, Supernovy! [17:58:46] (No, not really morning) [18:00:11] Of course, the devil is in the details [18:06:05] btw, the joy about learning sign language, is that there is so many of them [18:11:59] i build rocket and i want next stage but i can not build [18:12:25] and the rocket moter i can build on top but not under it [18:13:08] its like it up site down [18:13:46] nibiru: screenshot? [18:14:32] print key do not work:( [18:16:26] i can palce a decouple but not a tank ot rocket motor , but i can pace the rocket moter on top of the rocket [18:17:24] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [18:23:49] ve2dmn https://atoemra.home.xs4all.nl/1/ksp1.jpg [18:24:54] did you rotate it by accident? [18:25:09] no [18:26:27] did you use symmetry to place thoses rockets? [18:28:08] 1 in the center and 6 arond it [18:28:55] but those around?, did you use 'x' to make 6 or did you place them 1 by 1 ? [18:29:57] cycle symmetry [18:31:35] This appears to be a longstanding Unity error, but nothing seems to fix it: Switching to resolution 1920x0 failed, trying lower one [18:31:37] anyone seen this one? [18:31:58] even deleted the Squad registry entries and let them be recreated [18:46:07] nibiru: sorry. I'm not sure what the issue is. :/ [18:46:18] scribbles: did you try turning it off and on again? [18:46:28] yes, yes I did! [18:47:41] Did you try changing the batteries too? [18:48:09] ve2dmn:( [18:51:23] nibiru: I would say delete the parts that are problematic and put them back again [18:52:24] https://i.redd.it/r3tmhtc8k4201.jpg [18:54:50] ve2dmn it is not helping [18:55:16] i start a new fresh game and still i have that problem [18:57:15] nibiru: what are you trying to build? [18:57:22] big [18:57:29] more [18:58:23] yesterday i did not have this problem [18:58:39] somehting did change [19:01:17] I have two probes in the same location in the same circular orbit. I would like to lower one probe's periapsis for a single orbit in order to cause the probes to be 180 degrees apart in their circular orbit. How do I do the math? [19:01:23] Do you use any mod? if you have Steam, did you try doing an integrity check on the files? What if you use other parts and 4 or 8-way sysmetry instead of 6? [19:01:28] Is this a resonant orbit calculator thing? [19:01:48] Mathuin: what is the orbit period? [19:04:59] ve2dmn: It's about 2d3h [19:05:18] Mun semi-synchronous [19:06:16] so lower the peri until the orbit is 1d1.5h, make a full orbit, raise the peri back to 2d3h? [19:06:32] So the lowered one would have a period 1/2 that of the high one, I think. [19:06:37] what ve2dmn said. [19:06:54] ;c 0.5^(2/3) [19:06:54] UmbralRaptor: 0.6299605249474366 [19:06:59] And that is a resonant orbit. Nice. [19:07:34] ;c 0.63*2-1 [19:07:35] UmbralRaptor: 0.26 [19:08:00] So periapsis down to 0.26x the old sma? [19:08:19] Note: this is wrt to the focus, not the surface. [19:08:21] That sounds about right. [19:10:03] I got the idea from someone who made a 4-way GeoStationnary Kerbin array [19:12:28] He put the Apo in the righ orbit and raise the peri so that the orbit would take 3/4 of a full Kerbin day [19:13:55] Yeah, longer times to reach the right orbit may be necessary, due to the finite values of available V and planetary radii. [19:16:28] I think there was a moon in KSP where the stationnary orbit is outside of the SOI [19:19:51] Several, actually. [19:20:36] (any tidally locked one) [19:29:27] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [19:42:45] What changed in 1.3.1 that causes me to have no probe control even when I include one at the KSC launchpad? [19:43:09] no power? [19:43:22] No antenna? [19:49:41] There is electricity and an antenna [19:49:56] Does the commnet icon thing at the top show that you are linked? [19:50:53] And where is the ship in question, in orbit around Kerbin or somewhere else? [19:52:44] I'm currently flying a probe controlled vessel. It's an RC-001S remote guidance unit. [19:54:44] ON THE KSC LAUNCHPAD. lol And I am not linked. [19:54:51] I can't launch because of it. [19:54:51] hehe [19:54:54] Oh! [19:54:59] Crap. That happened to me once. [19:55:08] Wihch probe are you using? [19:56:11] RC-001S I may change it though [19:56:21] What antenna are you using? [19:56:31] And do you have any mods that might muck things up? [19:56:45] Hrm, that unit has its own antenna, that shouldn't be a problem. [19:57:44] I have two high gain antennas strapped on to hunt down the problem...No good. [19:58:37] And you do have electricity? [19:58:41] maybe you don't have electricity cross-feed between your batteries and the probe part? [19:58:44] Is the probe in hibernation? [19:59:04] the probe usually has a tiny amount of charge tht is enough for minutes [19:59:44] yeah, but I was thinking maybe something was using it up quickly, like a reaction wheel [19:59:47] Draconiator: screenshot? [20:00:03] If you do screenshot, select the RC-001S so we can see all the things on it. [20:00:40] non sequitre: first stage was enough for launch, circularization, plane alignment and Hohmann -- plus 10 m/s [20:00:56] nice [20:01:29] Popped it off, fine-tuned my approach, and now the first stage will collide with Mun and not be space junk. [20:02:09] Flub if I can't solve this I hope you don't mind kamikaze Kerbals [20:02:26] https://i.gyazo.com/d70fbadb017690d58adfd5fa731e6414.png [20:02:44] Probe is right under the adapter [20:02:44] use relay sats then [20:03:05] also doesn anyone have a problem with planes bouncing when they load? [20:03:10] Yes!! [20:03:19] you know a solution? [20:03:30] I don't save when I'm landed. Workaround, not solution. [20:03:41] looks like the wheel spawn under the terrain so I guess moving them up a bit would work but didn't try yet [20:04:18] Relay sats may work....they won't be part of our save but apparently we need them lol [20:04:46] targetting them could be a thing [20:04:56] mostly targetting spy sats tho [20:05:24] Draconiator: is the probe in hibernation? [20:07:38] No it isn't. [20:08:03] Draconiator: did you try turning it off and on again? [20:09:30] How wide is the interplanetary launch window? Like hours, or seconds? [20:10:19] Depends on how on the planets involved, and how much delta-v you're willing to spend. [20:10:21] depends [20:10:39] with enough fuel, you CAN get from anywhere to anywhere in a straight line (as straight as lines get in orbits, at least) [20:12:12] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [20:12:30] Good evening, Supernovy. [20:12:32] The bigger the target SoI, the larger the window (for getting an encounter of some sort) [20:12:34] Mathuin: porkchop plots are good for finding how much dV you'll spend if you miss the most optimum point for a launch window [20:12:39] Oh you just disconnected by misstake. [20:12:41] Damn. [20:12:56] Mathuin: Basically, there is no such thing as a launch window. You just have a given set of trajectories you can follow, and the farther from the optimum you are, the more dv you need to spend [20:13:33] Yes, the button won't work. and I just put a relay in orbit. [20:13:49] https://en.wikipedia.org/wiki/Porkchop_plot -- there are mods and external calculators (which would need your savedfile, or info from the savefile) which can generate a porkchop plot [20:13:51] and STILL won't work...I exited out for a bit, was frustrating me [20:13:59] I don't know which ones are most current off the top of my head [20:14:01] As a rule of thumb, though, the dv difference within a few days is below 100 m/s, unless you're going to Moho or need to execute a complex flyby maneuver [20:14:05] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [20:14:17] ....maybe you need to upgrade your tracking station or something? Idk, this seems very strange [20:14:39] kuzetsa, Mathuin, you may want to have a look at Alexmoon's launch window planner [20:15:05] It needs no info from your savegame, it already includes all stock planets. [20:15:25] You may enter custom planets, though. By hand, that is. [20:16:10] tawny: wow that's such a pretty porkchop [20:16:13] thanks! [20:16:26] ...did I link anything? [20:17:16] you mentioned it [20:17:24] oh wait, APlayer did [20:17:26] my mistake [20:18:12] LOL tawny, no taking credit for my links! :P [20:18:12] I mismatched the wrong name (previous line) with the mention I was thinking of [20:18:50] I use https://forum.kerbalspaceprogram.com/index.php?/topic/84005-13x-transfer-window-planner-v1620-may-30/ [20:19:01] APlayer: blame my lack of color-coding of lines for different people's respective messages [20:19:13] ... or other methods to reduce mis-identification [20:19:36] ve2dmn: There is a, IMO better version of that online. In fact, this in game one was ported from the online one. [20:19:55] kuzetsa: I was just kidding, no worries. ;-) [20:20:11] Action: APlayer loves silly jokes, and especially cheesy puns [20:20:18] I like cheese [20:20:19] APlayer: I like having it handy in-game, because it can auto-add KAC info [20:20:29] oh! there's cheese in the house. excellent. [20:20:33] I like trains [20:20:59] ve2dmn: Yeah, that's the one large benefit of the ingame one, it integrates well. But I found the lack of possibility to open multiple instances of it very limiting with advanced trajectories [20:21:23] ve2dmn: those aren't as tasty... and you would need a bigger house for real ones [20:21:28] In particular when planning a return trip and it is on a time budget [20:21:52] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [20:22:05] Anyway, I have a long term goal to re-implement this, for one to learn the maths, and for two to get more control and plot custom trajectories [20:22:07] APlayer: I will check it out. It was the source for the dV map I use, I think. [20:22:48] Mathuin: It really is better for planning than dv maps, and I am certain this is not subjective [20:22:50] APlayer: code it in kOS :P [20:23:02] ve2dmn: Yeah, that's the plan [20:23:30] Or JS, with a kOS counterpart and manual data transfer, to allow for an actual porkchop plot [20:24:11] "Hey Kerby! I want to go to Duna" kOS: "Setting timer, KAC alarms and windows." [20:24:43] haha [20:25:14] "OK, Alexmoon" [20:25:59] Nah, I really just want the ability to programmatically link multiple plots together [20:26:43] Like a doing a Kerbin-with-Eve-intercept-transter-to-Mono ? [20:26:58] kOS has the huge benefit of integrating right into my mission, also programmatically, but the huge drawback that I cannot have a porkchop GUI (or can I? IIRC it only allows for standard GUI elements so far?) [20:27:22] ve2dmn: Most recent use case, Duna mission and back in 426 days constraint [20:27:51] time to write your own mod [20:27:52] why 426 days specifically? [20:28:00] oh, was that just a contract length [20:28:00] Spent like two hours frantically clicking and cross-checking two tabs of the launch window planner, and I'm afraind the trajectory still was sub-optimal [20:28:15] tawny: Not really. Kerbalism [20:28:21] ah [20:28:46] Set myself a "realism" constraint to protect the Kerbonauts from radiation and such [20:29:00] Little did I know that radiation counters get reset after a mission [20:29:02] :P [20:29:35] if only it worked that way in real life [20:29:45] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [20:29:50] Also, since I am trying to revive this very same mission right now, I will need such an ability rather soon [20:29:52] "hey we're going to cure your cancer by flying you up into space and back real quick" [20:30:00] "trust me on this one, I'm definitely a real doctor" [20:30:31] a SPACE doctor [20:30:37] And I am doing the mission the _proper_ way this time. Fully scripted, no shortcuts, actual algorithms at work, realism constraints [20:31:09] AKA poor man's RO emulation, done by role playing :P [20:32:11] As long as you are having fun [20:32:35] (I mean, I do have RO, but the mods just don't work well together in such quantities. Also, full RO is a tad complicated for me, I somehow dislike the avionics and stuff. Not even those in my non-RO install, but can't help that) [20:33:17] yet some players do JUST planes in KSP [20:33:39] By avionics I mean the special requirements for launch vehicles [20:33:46] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [20:34:07] I do enjoy the occasional plane or two, I once had nice fun with homemade missiles too [20:34:20] I find SSTO too hard [20:34:30] not too hard [20:34:34] making it useful is hard [20:34:37] https://imgur.com/a/iaFv7 [20:34:40] in stock ksp at least [20:34:41] There we go [20:34:44] I always run out of fuel... or I'm not able to transport more then 0.000001grams [20:34:54] SSTO planes are, IMHO, harder than rockets [20:34:58] And less useful [20:35:34] Also, try KScale64 or another large solar system. It makes you appreciate the early days of easy SSTO making [20:35:59] Also, the lower atmo-height to planet-radius ratio makes things considerably nicer [20:36:40] Kerbin is dense enough to be mostly Neutronium [20:37:33] well apparently the craft bounce on load is a known bug [20:37:39] but not all crafts get it too bad [20:37:59] bwoop [20:37:59] KJR helps with that a tiny bit, for me, but usually instead of bouncing they tend to tilt weirdly [20:38:36] I think the last ssto plane I made just barely managed to get into orbit and back [20:38:43] bwoop [20:38:47] and then I screwed up the landing, predictably [20:39:18] tawny: before I had to worry about burnin up, I had a nice SSTO that I liked [20:39:43] It wasn't good, but I was somewhat proud of it [20:40:05] developing a series of passenger jets based on a similar platform... i have two different twin jet configs, and one that is automated and uses a single Goliath [20:40:54] my biggest issue? I try to build planes with a nuke engine to do single-fuel [20:41:03] It never really works :/ [20:41:20] thats like making an ion powered plane [20:41:35] you can do it, but, it never really works [20:41:57] Hence you build railgun planes [20:42:09] transitbiker: it has other engines for in-air flying [20:42:12] With one more onboard railgun charge to circularize orbit [20:42:34] but that nuke has too little TWR and is too heavy to make it to space [20:42:39] would be cool if the next update starts to work on higher power output electrical generation stuff [20:43:04] transitbiker: Check out Nertea's Near Future Technologies suite [20:43:07] I want a solar sail :D [20:43:15] I want bigger wings [20:43:31] Amazing mods, never had problems with them, integrate well, nice balance and it seems like it's exactly what you are looking for [20:43:42] I want bigger rockets [20:43:55] i would like an arc reactor or something similar, maybe limit how it can be mounted [20:44:02] ve2dmn: SpaceY [20:44:34] i want a pony [20:44:35] I would like a electricity generator that needs cooling [20:44:39] transitbiker: Not sure what an arc reactor is, but NFT (specifically, Near Future Electrical) has nuclear reactors [20:44:46] i am afk on minecraft at my chicken egg farm while playing ksp, surprisingly no lag [20:44:57] Fluburtur: ^ they do need cooling [20:45:05] iron man uses arc reactors to fly [20:45:07] yes but stock [20:45:23] transitbiker: single player or server minecraft? [20:45:33] empire minecraft server [20:45:36] Well, can't give you that [20:45:42] never heard of it [20:45:57] its in the top 20 global multiplayer servers [20:46:07] I usually hate playing with other people because I like to have thing look 'mostly natural' [20:46:24] sometimes I go with friends on a server [20:46:44] we go very far away from the stuff other peoples made and build a nice house [20:46:59] most often half built inside a mountain [20:47:06] And other minecraft players sometimes build giant minecraft tracks floatting in mid-air [20:47:08] with a bunch of secret rooms [20:47:14] (and other stuff like that) [20:47:47] there are 3 different areas, a wilderness for building, a town for developing a house and having a place to start out - if you pay a fee you can have up to four areas in the town to work with, then there is the wasteland which is where you harvest materials from, it gets reset every so often to renew all the depleted stuff [20:48:18] transitbiker: sounds like a few other servers I saw [20:48:36] ve2dmn: Anyway, back to programming talk, that's likely the case with any proper language, but I only know JavaScript enough to be at the point where I can appreciate the benefits of accumulating nice and useful goodies over time, and being able to re-use them in future projects [20:49:30] its not. i visited like 30 different mp servers till i found this one - it's really protective of individual player activities, for example you cant break blocks without that player's permission [20:49:34] I try to stay away from Javascript [20:49:42] Why? [20:50:22] Easy graphics ( *easy graphics* ), nice processing power, more or less clean, OOP is good enough [20:50:50] the java version of the game is the most popular [20:51:17] transitbiker: I bought it before it was anything but java [20:51:34] there is the non-java version meant for consoles & mobile devices, and windows 10 [20:51:53] i dont like the non-java version, redstone doesnt work right [20:52:07] ve2dmn: Also, I think node.js is the next easiest thing for desktop applications after some BASIC flavours [20:53:00] Although I so far stick to browser based execution, never got around to install node.js on my machine. Chrome does just as well, and I never really needed desktop apps yet [20:53:10] APlayer: I've done too much C, C++, C#... I would need to un-learn things for me to not be frustrated in Javascript [20:53:24] I see [20:53:45] i do get a bit burned out from playing constantly in survival, so it's nice to play in creative now and again - allows me to test things and try different ideas without endlessly gathering resources and dying [20:53:46] (Not saying it's a bad languages, but I had too many bad experiences) [20:53:56] JS does definitely not offer the low level control you may be used to from C-*something* languages [20:54:25] the future of the web is java & html5 [20:54:47] so dont be shocked to see more and more games to run on such [20:55:11] Anyway, if C++, C, C# or Java had any sort of easy-to-get-started way to develop desktop apps, I'd not hesitate to switch to that [20:55:21] APlayer: it also tries to be too clever for me... like in the case of (x == "1") [20:55:31] have you tried swift? [20:55:45] ve2dmn: Uh, you mean it converts string to number? [20:55:51] Or vice-versa? [20:56:21] automatically... [20:56:43] I expect an error in a case like this... some I have trouble debugging the code :/ [20:56:43] You may prevent that by using (x === "1"), also called "strict comparison". If you use code quality tools like JSLint or so, they immediately complain unless you use the triple = [20:57:13] Analogous, !== [20:57:28] I'm fine with it 90% of the time... but that 10%... is really annoying [20:58:19] Anyway. theses days, you have the choice of over 100 different language to code in. [20:58:28] back in my days... [20:58:39] C was the boss? [20:58:47] I'm not that old [20:59:01] Also, IIRC Python is rather old too? [20:59:37] transitbiker: What is swift? [21:00:20] it's a way to quickly assemble applications [21:00:29] Swift is an apple-only thing [21:00:53] no I'm pretty sure it's a type of bird [21:01:31] I'm just glad we aren't doing things in APL [21:02:14] transitbiker: Ah, I see [21:02:23] https://en.wikipedia.org/wiki/Timeline_of_programming_languages [21:02:27] take your pick [21:02:35] Well, TBH I prefer JS over that because it seems more solid to me [21:02:44] FORTRAN for lyfe [21:03:51] modern fortran is not too bad [21:04:09] but i was stuck with some strange dialects around f77 [21:04:27] o.o [21:05:22] Have you ever seen APL? [21:05:26] yes [21:05:30] not in real life [21:05:40] just the famous game of life code [21:05:42] apl? [21:05:56] it looks like this: LS=((tL)+0,X)L [21:06:03] that is the game of life in apl [21:06:07] algebra? [21:06:07] you need a special keyboard to program in it [21:06:09] a single line of code [21:06:17] https://en.wikipedia.org/wiki/APL_(programming_language) [21:06:35] what an odd language [21:06:43] they came up with this completely seriously [21:06:45] They had *just* gotten rid of that -- and punch cards -- a couple of years before I went to college. [21:06:49] Lottery, 6/40: x[Kx6?40] [21:06:58] the funniest language is intercal [21:07:10] but ok it exists solely for the intentionally funny manual [21:07:20] This is the one-liner Game-of-life in APL: life{1 u(.'3 4=+/,1 0 1.1 0 1.=u} [21:07:41] ok, doesnt matter, incomprehenshible [21:08:02] perl can be really ugly sometimes too [21:08:59] Malbolge is the ultimate language to rule them all [21:09:18] https://cdn.discordapp.com/attachments/254984631512858634/387712004116316171/Sans_titre_2.png [21:09:31] for unusability, yes [21:09:46] the first program was found by a genetic algorith, several eyars after the language was invented [21:10:00] yes for awacs [21:10:47] i have a small ne3a on my desk here. one of my coworjers got it for me when i left, we worked on related projects for a long time [21:11:39] well crap [21:11:51] this is frisbee radar, how do you read? loud and clear [21:11:51] I have 3 planes that bounce on load and so are unusable [21:12:02] bounce? [21:12:17] two of them are my light fighters and one is my high speed recon/bomber [21:12:19] yeah [21:12:29] when they load they bounce into the air and fall and explode [21:12:32] you load them and they leap from ground collision [21:12:37] lol [21:12:51] turn on low gravity [21:14:40] I don't think I have any proper fighters that will even load in 1.3.1 [21:15:13] well one wing fell off the radar plane on load [21:15:24] they all have a slight bounce but some are worst than others [21:16:11] I have a hypersonic bomber that can do a high atmosphere hop to get to target fast or escape a squadron of nimble dogfighters [21:16:20] that's almost as good as a fighter [21:16:22] https://upload.wikimedia.org/wikipedia/commons/d/dc/Selectric-iii-balls.jpg [21:16:36] hehe the typewriter heads [21:20:35] trying to figure out which engine mounting and engine to go with [21:21:22] https://www.youtube.com/watch?v=bRCNenhcvpw [21:21:23] YouTube - IBM Selectric Typewriter & its digital to analogue converter [21:27:18] im really struggling to figure out how to power this thing [21:27:47] 400 hz 115 v? :) [21:28:00] too noisy [21:29:08] i like the way 25 hz traction power sounds when the wires get wet in a misting rain [21:29:39] sounds like electric cat purring [21:29:46] lol [21:30:13] Electricat [21:30:42] the current tries to travel through the water, and the resultant vibration gives off the sound [21:31:23] So it basically starts losing large amounts of energy to sound waves and whatnot? [21:31:36] and why is it 25 hz? [21:31:51] nah, its just like the wire got a tiny tiny bit thicker [21:31:51] isnt the usa grid 60 hz? [21:32:15] https://www.youtube.com/watch?v=-tNcp9-oQ6o [21:32:15] YouTube - How Computers Revolutionized Space Travel [21:32:25] because originally electric motors, especially large ones used in locomotives and whatnot were better suited to lower frequencies [21:33:21] the first electric power station at Niagara falls was 25 hz, and in fact parts of southern ontario had 25 hz grid for industrial use till recently [21:33:46] that is why the 16.666 hz train grids in some contruies? [21:34:29] i believe that is used in central europe [21:34:37] and yes [21:35:24] rebuilding the infrastructure and purchasing all new motive power would be quite the financial undertaking, and likely cause significant disruption in rail travel [21:36:27] Sons and daughters of Kerbin: On a world, surrounded by space, three Kerbals will be launched into orbit. This summer, action reaches escape velocity in KERBAL SPACE PROGRAM. [21:36:36] with amtrak and the commuter agencies, the equipment can run on 25 or 60 hz, so replacing the more vital parts needed for regular operation is not as urgent [21:37:31] there is a youtube video that explains the development of different grid standards [21:37:39] several, actually [21:38:14] europe uses 50 hz, right? [21:38:35] what is 50 divided by 3? [21:38:35] Yep [21:38:49] 16.6667? [21:38:51] 16 point 6 repeating [21:38:52] IIRC? [21:38:57] Yay! [21:39:08] and thats why the rail lines use that frequency [21:39:17] APlayer: You missed infinite figures, your answer is off! [21:39:38] Awww :-( [21:40:19] Moar earth-likes https://phys.org/news/2017-12-super-earths-star-k2-.html [21:40:26] Action: APlayer goes on a random ban spree out of frustration [21:40:40] the compromise between lower frequency for industrial uses and higher for incandescent electric lighting ended up with the rail lines having that number, and as industry modernized, even the 25 hz grid was disused, so all you got left is the 16.66666 used by the trains [21:41:01] APlayer: Is a banspree like spreading glitter into people's houses? [21:41:05] and they lives happily ever after [21:41:36] glitter is a global plastic accumulation and pervasion hazard [21:41:50] Scolar_Visari: It's like throwing banhammers in random directions and hoping they hit someone [21:41:59] APlayer: Oh . . . So like Thor with Mjolnir? [21:42:05] Thor: Lord of hammers! [21:42:06] Basically, yes [21:42:13] we have 25 kV 50 Hz for trains [21:42:19] Action: transitbiker pictures thor tossing hammer in all different directions [21:42:38] Thor tossing hammers is pretty much the opening to Ragnarok. [21:42:42] Picture not the throwing, but the conjecture of new hammers [21:42:44] but it could be anything, the railroad has its own powergrid [21:42:47] dude that movie [21:42:53] so awesome [21:43:09] Truly a missed opportunity. Thor could've gotten away with saying, "hammer time". [21:43:32] Action: Scolar_Visari awaits a similar opportunity in Avengers III: The Quest for More Money [21:43:35] althego where are you? [21:43:43] in hungary [21:43:50] speaking of such, they are making a spaceballs 2 [21:43:55] are they? [21:43:58] they are [21:44:15] it was so they only make it if rick moranis is willing to do it [21:44:23] When employing the Ziegler-Nichols PID tuning method, how important is it to get Ku exactly? May it be slightly higher than just on the verge of oscillations? [21:44:28] with all the renewed star wars stuff, it was only a matter of time [21:44:52] it is just a rule of thumb anyway [21:45:03] Okay then [21:45:07] he actually quit acting to be with his family some years ago, but i hope he does make a comeback [21:45:25] loved him in SCTV [21:49:06] Althego: Wait . . . I thought you were from Austria-Hungary! [21:49:19] lol [21:49:20] So, what are the benefits and drawbacks of individual Zigler-Nichols rules? I.e., the multiple rows in this table: https://en.wikipedia.org/wiki/ZieglerNichols_method [21:49:38] robo hungarian empire [21:50:12] Althego: Two kingdoms. One's filled with Hungarians . . . The other's filled with robots bent on dominating the Balkanks. [21:51:48] bbl :D [21:51:57] probably there is not much difference [21:52:01] Earlier on, they ended up fighting the Cyber-Lithuanian Empire [21:52:15] as it says in the article, this rule creates an overshoot [21:52:34] and probably you cant even control how big it will be [21:52:44] Action: Scolar_Visari has discovered that alt-history is instantly improved with the addition of robots. [21:53:01] Reference 2 on that wiki article also discusses some drawbacks [21:53:33] in reality, it is almost always better to use some other control method than pid [21:54:57] Coming soon: The War of Spanish Cyberization. With Carlos 2.0 out of the way, who will take the throne? Will the Habsborgs once again assimilate Iberia, or will the Bourbots finally reign supreme? [21:55:11] habsborgs lol [21:55:14] Althego: This is KSP, not reality :P [21:55:32] ksp is sufficiently complex to be trreated as reality [21:55:43] with nonlinear systems all over the place [21:55:49] So, what are alternatives to PID, then? [21:57:16] that is why the 16.666 hz train grids in some contruies? <-- that frequency was decided on in the 1910s, when each phase change would cause a spark in the early electrical motors, so they used a lower frequency than the standard 50Hz [21:57:28] Althego: The Habsborgs have had software issues ever since they decided to use the same spaghetti-code programmers over and over again. [21:58:08] They just kept adding on to their antiquated OS and Motherboard configurations, eventually unable to use enough RAM to out-think the crafty Bourbots. [21:58:50] that frequency was used by the "early adopters" of electrical traction, austria, bavaria, switzerland and prussia [21:58:57] i am partial to state space controls [21:59:16] when other countries like france entered the game, the technology was further advanced, so they decided on 50Hz power [21:59:26] APlayer, there are a whole bunch of options! It depends on the problem: https://en.wikipedia.org/wiki/Control_theory [21:59:45] and italy had this weird three-phase thing going on [21:59:59] (namely the "examples of control systems" section at the bottom) [22:00:49] Certainly not an exhaustive list, though. I have a colleague who trained a neural net to control the water cooling of an electron gun and outperformed a PID by a factor of 20 :) [22:01:06] or you can just add a self tuning capability to a pid and it will solve problems... after a while... or not [22:01:30] hehe by 20 [22:01:33] also "fun": sweden uses the "early adopter" frequency, and when denmark built this bridge that connects the railway networks of sweden and germany, they had to electrify that route, and they decided to go with 50Hz. so trains going from sweden to germany have to switch voltage twice [22:02:00] err, not a neural net, but another entry in the machine learning suite: https://arxiv.org/abs/1511.01883 [22:02:07] Althego, 20X is a *massive* improvement! [22:02:15] obviously [22:02:37] the only good thing in pid that it looks intuittive [22:02:42] SnoopJeDi: I thought there was a prohibition against thinking machines! I mean, why else is RTS pathfinding so terrible? [22:02:50] but if you want to tune it, it turns out it is hard anyway [22:02:55] Scolar_Visari, trick question it's not :) [22:03:00] thank you based SC2 pathing [22:03:09] supcom2? [22:03:18] that was kind of intelligent [22:03:32] with "sc2" my immediate association is always sim city 2000... [22:03:45] Althego: Well, they did dumb down everything else in the game. [22:04:00] Including the names for the Illuminate units . . . [22:04:07] Eddi|zuHause, that's always been SC2k for me [22:04:15] uh [22:04:27] for some reason my midi keyboard doesn't want to work [22:04:37] Midi keyboards are still a thing? [22:04:37] SnoopJeDi: i think it's because the savegames had ".sc2" filenames [22:04:54] I'm sure somebody out there associates it with Type II superconductors [22:05:11] yes i intentianlly avoided supcom2 [22:05:13] Eddi: Your confusion is understandible. Supreme Commander 2 was pretty forgetable relative to its predecessor, per its development as a budget title. [22:05:23] midi is stil la thing, so keyboards too [22:05:40] Althego, oh, no. I meant Starcraft 2 [22:05:40] yes all these sc abbreviations [22:05:50] Fluburtur: So can I expect you to compose a sweet soundtrack to an SNES title? [22:05:58] I guess [22:06:00] ifit works [22:06:24] what does midi have to do with snes? [22:06:40] what is this programming bunny game in the google logo? [22:06:41] Eddi: Midi songs remind me a lot of old SNES title music. [22:06:47] i've seen street organs that use midi [22:07:09] Eddi: I suppose that beats carrying around a person to pump a water organ like they use to? [22:07:53] Action: Scolar_Visari has always, for some reason, thought of Medieval water organs as having water bursting from their pipes like certain Pokemon attacks. [22:08:17] Scolar_Visari: WATER ORGAN! Use your splash attack! [22:08:36] Water Organ used splash . . . But it was pretty freaking useless. [22:09:18] Action: Scolar_Visari uses electrrolysis on enemy WATER ORGAN . . . But they didn't have enough electricity to complete the process. [22:10:11] lol [22:11:05] Clearly I should've had an electric-type on standby instead of relying on my power company. [22:12:41] the pathfinding https://www.youtube.com/watch?v=jA2epda-RkM [22:12:42] YouTube - Supreme Commander 2 - Flowfield [22:12:54] in all rts games the units just get confused [22:14:08] i think i should be sleeping [22:30:09] https://www.youtube.com/watch?v=q_nN94P0V0Q [22:30:10] YouTube - HOMER IS DEAD [22:34:05] So. [22:39:42] Does the KSP binary have any arguments that can immediately load a saved game instead of requiring tons o clicks? [22:50:16] Mathuin: not that I've ever noticed for vanilla/stock KSP. Unsure if mods change this. [22:50:43] and/or I didn't see it in the vanilla/stock documentation but may have missed it [22:51:05] unless it's documented, the feature probably isn't there [22:55:13] There's probably a hundred hours of my in-game time according to Steam that is simply due to me not remembering to click all the clicks to get out. [23:30:41] what has better performance? KSP in linux or windows? Also, do mods even work in linux KSP? [23:30:47] since there are dlls [23:32:59] HotSpicySausage, practically the same, and yes, mods work fine with very few exceptions [23:33:40] The main cause of incompatibilities is people hardcoding file paths or forgetting about case sensitivity. [23:36:02] ahh [23:36:56] yeah, it's ridiculous how many clicks are needed to just quit the game [23:37:24] Alt-F4 is one click [23:43:26] #KSPOfficial: mode change '+v erio' by ChanServ!ChanServ@services.esper.net [23:54:34] Is KSP realized as a realistic rocket physics simulator where it mimics real life enough that you can understand how rockets IRL work? [23:55:13] I think it depends on what you mean by that [23:55:27] certainly it's good at helping an ordinary person get the basics of it [23:55:45] but e.g. nasa wouldn't use it to train their employees or anything [23:55:50] I mean if I were to copy a rocket launch of real life into KSP, I can see the minor physics details and be able to create a 'replay video' of that real life launch. [23:56:09] and see all theoretical data of the launch [23:56:41] oh, then no, not without heavy modding [23:57:02] so I can't recreate a launch from real life into KSP and learn what's happening? [23:57:32] you could make an abstraction of it, certainly [23:57:44] KSP is a rather crude model for actual rockets [23:57:45] where i would be making a video game replay of a real life mission [23:57:50] you could say [23:58:28] You'd need to look into Realism Overhaul [23:58:39] i know it's crude, but i was wondering if it's possible [23:58:40] yeah, with realism overhaul you get a lot closer to being able to do that