[00:01:14] sve? [00:04:49] Just realised that I complitely missed the steam sales [00:07:08] I actually used them to buy my wife's birthday presents in advance. [00:07:46] Are there any experienced FAR users? Does FAR make planes literally fall apart on impact? [00:07:49] With water? [00:08:16] Previously I could land at 30m/s no problems, now even when I use chutes to come down at 9 the passenger cabins explode and disappear. [00:18:45] A concept landing barge: http://www.bksys.at/bernhard/temp/screenshot103.png [00:19:02] Dawn probe at Gilly: http://www.bksys.at/bernhard/temp/screenshot106.png [00:24:51] *sigh* [00:25:00] check yo staging... [00:25:23] which one? [00:25:26] Why? [00:25:31] no you... me [00:25:37] ok :) [00:25:38] I just lost 10min of my time... [00:25:55] I lost 20 years of my time. [00:25:56] good thing it's mostly kOS [00:26:53] but the thing stage... and launched my gilly sat in front at full throttle [00:27:04] 'Nope! I'm out of here!' [00:27:16] 'But... we are still in Kerbin orbit' [00:28:25] "I'm not gonna be for long. So long suckers!" [00:43:08] darsie: btw, sorry to hear that. want one of my extra Humble Bundle keys to pass the remaing time? [00:43:31] what? [00:45:32] I'm making a list of all the stuff I'm never gonna play that I got from Humble Monthly and Humble Bundles [00:47:22] I'm sure 'Super Rude Bear Resurrection' and 'WWE 2k16' are good games, but I'm not even gonna touch thoses [01:13:37] https://www.youtube.com/watch?v=18mfzUfI3TA - Recorded me messing around with our cats [01:13:38] YouTube - Cats vs. Drone - Drone gets stuck under door [01:28:05] ve2dmn can you copypath from the archive in kOS any time, or does it have to be on the launchpad? [01:28:21] as long as the connection works [01:28:35] long as there's comms? cool cool. [01:29:11] otherwise the '0' store is not available and the script might crash [01:32:32] does kOS have a reasonable assembly language to compile to yet? [01:32:45] there's a compile command and KSM [01:32:54] but don't try to read the compiled stuff [01:33:13] no, like, I want to write a compiler for a reasonable language [01:33:18] and target KSM [01:33:39] that's even more interesting... I have no answer for that [01:33:52] my understanding was that was the point of ksm [01:34:38] https://github.com/KSP-KOS/KOS/blob/develop/src/kOS.Safe/Compilation/CompiledObject-doc.md [01:39:30] oh, okay, so if it's a RISC architecture then it sounds reasonable to target with a compiler [01:42:55] Rescue Hennie Kerman, who is stranded in low *The Mun* orbit." [01:50:13] Could be worse. Could be low Moho orbit. [01:51:45] I mean the grammar is odd. [01:51:59] low The Mun orbit [01:52:09] I tried to bring a probe to Moho once....I brought loads of Xenon and even then I probably used up almost all of it. [01:52:21] ¯\_(Ä)_/¯ [01:59:06] anyone know of a 1.3.1 mod that expands the .625 category? [01:59:19] I want to make some landers similar to Moon Express design [02:29:20] RLA Stockalike Continued probably still works. [02:37:23] https://physics.stackexchange.com/questions/377212/why-do-spaceships-heat-up-when-entering-earth-but-not-when-exiting -- user asks question, commenter recommends KSP, user tries KSP, "Really good recommendation". [02:42:39] I routinely lose 25 VF aluminium fins due to heat during ascent. [02:44:25] In a youtube video a 3D printed camera plastic windshield melted on an amateur rocket. [02:46:50] surely the answer is they go up slower than they come down. [04:49:35] yep [04:49:55] Going up you are fighting gravity and at a standstill. Going down you are already at 7km/s and go even faster. [05:18:00] derp... [05:18:45] so doing a dry run.. [05:19:18] munar injection happened over the KSP... at least the guys got a pretty good direct link [06:32:30] good morning [06:55:00] weird. My asteroid ship says 'no telemetry', yet it is in orbit of kerbin with 2 15G relay antenna [06:56:15] at least the Convert-O-tron still works and there's plenty of fuel [08:02:28] ok, found the issue [08:03:00] If I rename a craft as a 'SpaceObject', next time I load it I don't have control [11:02:25] Did they change how biomemask works? I cant change EVA and Crew report anymore [15:12:16] #KSPOfficial: mode change '+v Hikaru' by ChanServ!ChanServ@services.esper.net [15:28:21] I am finally back [15:28:40] welcome back [15:31:27] where were you? [15:31:35] dont tell me you... gasp... worked [15:31:44] no don't worry [15:31:48] was in auvergne [15:31:52] at the mountain house [15:32:36] that system is a few jumps away from dodixie in eve :) [15:35:48] I should call my friend and tell him to send me the helicopter [15:37:21] Get me the choppa! [15:37:24] rc? [15:37:29] yeah [15:37:29] hehe arnold [15:37:37] "prepare the gift wrap!" [15:37:53] well I still need to put all my money at the bank so I can send him [15:38:05] so I've played KSP 3 times this week without actually doing anything besides farting around in the VAB [15:38:26] I have designed 3 new landers though [15:38:40] any news on the falcon heavy launch? [15:38:57] I made a 1 kerbal lander that comes in at 1.4t based loosely off an Advanced Gemini design [15:39:06] Zuma launches like tomorrow morning [15:39:14] then static fire test, then FH goes on the schedule, I believe [15:40:17] then I have a 1 kerbal lander that's around 2.75t that is heavier, has supplies for 7d and is meant for extended duration 1 kerbal landings [15:40:26] I did some research and the average heli of the size I want is like 500¬ [15:40:34] and I will be getting mine for like 250 [15:40:36] and I made a 2 kerbal lander that's around 8t, also has 7d of supplies for both kerbals [15:40:37] so good deal I guess [15:41:26] both 1 kerbal landers are very compact though, the Gemini based one can fit inside a MRS 1.25m cargo bay, and the Mk1 lander can based on can fit snugly in a 2.5m bay [15:42:08] 2 kerbal one will require a mk3 bay or external docking though [15:42:53] and all 3 have enough dv to land and return from Mun once with safety margins, or multiple hops on lower grav moons [15:43:38] https://twitter.com/SpaceX/status/949074398543261696 [15:43:38] Team at the Cape completed additional propellant loading tests today. Extreme weather slowed operations but Falcon& https://t.co/sPsVClI725 [15:43:46] 7th [15:43:50] no launch [15:44:36] pushed back thanks to what.. Bombogenesis? heh [15:44:45] what is that [15:45:03] it's the word they're using to describe the insane cold weather on the east coast [15:45:22] it is 10 degrees here. plants started to bloom [15:45:31] somehow media has translated that to Cyclone Bomb [15:45:39] it's raining here [15:45:45] weather been crap all week [15:45:52] well many parts of Florida had snow this week [15:46:10] Florida gets like 1 or 2 snow days a decade typically [15:46:37] hehe [15:49:52] https://www.youtube.com/watch?v=d900n9rCD4Y [15:49:53] YouTube - Up Close with the SpaceX Falcon 9 of CRS-13 [16:41:16] https://www.youtube.com/watch?v=d7ILCoU9d4k [16:41:16] YouTube - Meltdown & Spectre - The Worst CPU Bug Ever? [16:50:33] Althego mmm yeah [16:50:50] I saw that particular vid [16:51:20] I had feels at the last 60 seconds or so realizing other people's family plans were screwed up over the holidays (other than mine) [16:51:58] it was also relatable, thinking: "wow this is some cool stuff to be working on, but it's crappy timing" [16:52:39] entertaining isn't how I felt about it at the time, but family was pretty chill about me passing out repeatedly over the holidays due to sleep deprivation o.o [16:53:18] it's still ongoing, but at this point nothing which is specifically needing done by me so I'm relieved [16:53:25] * nothing critical, rather :/ [16:54:06] he presented the info better than I could, honestly [18:03:07] I hit a building https://cdn.discordapp.com/attachments/231106102693986314/398899174629703682/20180105190224_1.jpg [18:03:49] madmerlyn: btw (just reading the backlog) I went to florida for xmas in... 1986? 1988? somehting like that, and I remember taking a picture of a pile of snow in the first Rest Area in Florida [18:04:25] the pan-handle and north gets occasional snow, but it's rare even there [18:04:27] I also remember the authorities being vastly unprepared without the proper equipement to put salt on the roads [18:04:33] yup [18:04:41] Fluburtur: Oh. I thought in real life and now there's a hole or something. :D [18:04:49] But I guess in this case: Hit it again! [18:04:50] They went with sand from the nearby beach instead :D [18:06:08] We were escaping snow... and it followed us all the way to DisneyWorld [18:06:23] ve2dmn: I don't like being accused of talking >.> [18:06:25] stalking, even [18:07:16] snow: then I won't mention the 'blowing snow' in Montreal today [18:07:45] hah [18:08:48] because of a typo, my Minmus station is now the 'Minus' station [18:18:25] lol [18:18:46] you can rename them in the tracking station you know [18:21:15] nah, this is better [18:21:40] minmos [18:21:41] The next one will be the Minus+ station [18:21:49] now you need to launch a Plus station [18:21:56] And then probably the Minus++ [18:22:33] madmerlyn: launch a Plus station? to help reverse the polarity? [18:23:09] maybe it'll be like a kraken drive, because opposites attract [18:23:47] then it will be the 0 station, plus-or-minus [18:24:45] in the mean time, I found the math I needed to get started: https://github.com/ElWanderer/kOS_scripts/blob/master/scripts/lib_orbit_match.ks#L68-L81 [18:26:08] Minmus is the minus world? [18:26:24] I didn't do any work in kOS last night, just goofed off in the VAB :/ [18:26:44] I dreamnt of vectors last night [18:27:06] When it damned on me what I needed to do to find the Acending node, I felt like an idiot [18:27:07] weirdo [18:29:10] kOS does not provide the acending node of 2 orbits. To find it, I need to do the math myself [18:30:34] it's simple ready. All orbits are planes crossing the center of the gravity. So you take the 'normal' vector of these 2 planes, do the X product and you get a vector pointing to the Acending node or decending node. [18:30:40] Esay enough [18:30:47] easy* [18:37:32] I found examples of code (see link above), but I don't want to just copy-paste because I won't be able to correct it if it goes wrong [18:46:23] His code says that " The progression around an orbit is given by SQRT(semimajoraxis^3 / body_Mu) * delta-mean anomaly "... I can't find a source for that formula [18:51:41] ok, for the record, that formula is Kepler's 3rd Law [19:11:46] is there some way to trigger a method after a given time so if I go over the list of parts foreach(Part part in vessel.parts) {action(part);} [19:12:30] the action must only commence after the iterator is finished because the action will modify the vessel.parts [19:13:41] you want to over-write the variable? [19:13:42] I found something about IEnumerator coroutines - but that somehow does not do what I expect (i.e. does nothing) [19:14:15] the short version is that it will call part.explode() - at least that was the clean idea [19:14:19] I think best practice would be to store your desired changes into a different variable [19:14:40] it is kind of an auto destruct system [19:16:07] I get the desired result by setting part.temperature = 10000; but that is not really a clean solution that is more of a dirty hack [19:17:29] hm... speaking of parts... [19:17:56] anyone remember back in early version of KSP, where in VAB/SPH, used to list '# in stock' when picking parts from side bar? [19:18:08] Wow, that's a terrifying thought. [19:18:31] what is a terrifying thought? [19:18:47] # in stock or auto destruct systems? [19:18:49] Running out of something critical, and having to wait for it to be manufactured and shipped to the VAB. [19:18:58] Auto-destruct, I have that, it's called revert. ;-) [19:19:46] undestructive deconstruction? [19:20:02] the part is called Octogon R.E.D. Rapid Explosive Desintegration [19:20:09] flavour text: At Octogon we realized that falling debris of failed rocket launches causes great risk to ground personnel and infrastructure. Adding small explosive devices (a.k.a. firecrackers) at strategic positions throughout the vessel allows for a emergency detonation of the craft in case of a major systems failure. [19:20:28] the stock thing, wasn't really ever used. I suspect it was an idea the developers were thinking to use but guess it was trimmed out [19:23:27] I think I saw something in the dev notes about exploding parts. [19:23:56] I thought it was normal.. everything just explodes if hit hard enough [19:25:32] The idea is to explode it before it hits anything hard enough ... [19:27:33] pre-emtive destruction [19:28:35] I don't know about enjoying just seeing things blow up, virtual kerbals disappearing or dying... [19:29:00] the odd weird phsyics can get me either annoyed or laughing... guess depends [19:30:09] well the full destruction is clearly meant for unkerbaled missions - on kerbaled missions you put the autodestruct in the abort action group and it will only destroy the detached part [19:30:15] at least that is the idea [19:30:33] the implementation is still in a very early stage [19:31:04] EricPoehlsen: sounds like the demolition thingy in MKS [19:31:09] except automated [19:31:16] yep [19:31:33] its a bit like that explosive charge from the idea [19:31:55] would be perfect for asteroid that are about to hit Kerbin [19:32:04] it's just a first dabbling in doing part module stuff [19:32:04] lol.. sometimes my SRBs will jsut slam into each other, do that MAD thing.. mutually assured destruction.. if I was able to recover them, I'd probbly be somewhat annoyed [19:32:22] Send in a crack team with KAS and a drill, and put the charge on the asteroid [19:32:40] hmm :D [19:32:50] that sounds like a fun mission [19:32:59] JCB: there is a mod for that. Put parachutes on things and you get the $ back [19:33:08] ya.. I know.. just eh.. [19:33:25] I don't use it. I'm rolling in $ thank to tourism [19:33:26] the radial decouplers kind of messes with things if you still in atmos [19:33:26] don't have to worry about salt water corrosion like the space shuttle's boosters [19:33:54] appearntly the parts on the sides still causes them flip back, fly into each other [19:34:16] The second mod I will be doing once I get a little comfortable with the API will be a Tourism Science Mod [19:34:37] I kinda wanna do something similar to the AGC.. [19:34:54] EricPoehlsen: I tried to do a mod once. It sort-of worked [19:35:04] I mean todays 'space tourists' take active parts in science [19:35:17] speaking of... [19:35:27] the broad idea is that it will be a part module that attaches to science lab parts [19:35:53] and if you add a tourist - and have a scientist - some additional data will be generated [19:36:02] know that sis experiment thing.. gives you 'g' ratings? Ever used it to see how much gravity is on a rotating part in space? [19:39:34] JCB: no, but it might work considering KSP estimate G force [19:42:54] hm.... [19:43:57] just pondering on how the game mechanics part worked.. sorta an idea that it wouldn't read anything as its watching how much the ships center of mass acelerates, rather than the part itself its attached to [19:44:17] to know if it make a difference, try placing 2 at different points and doing a spin-stabilised rocket [19:44:23] actuallly.... [19:44:30] Action: JCB drops into test mode [19:44:51] another idea.. though to record or not.. [19:48:06] I should start a new career and make a video series out of it [19:55:03] hmm.. [19:55:21] guessing it uses the ships center of mass as a reference point for caculating g forces.. [19:58:32] whoops... [19:59:00] structual failure on the mass... sent it flying off in another orbital plane.. guess I spun things up too fast. [20:00:04] I tried to spin stabilize a vessel recovery mission once [20:00:13] ended up in spaghettification [20:11:57] eh depends on how fast... [20:12:15] well at re-entry speeds it kinda feedback loops [20:12:20] I couldn't slow it back down [20:12:38] this test balance thing... spun up, then flipped on its side, gyro's wouldn't slow it down [20:12:41] had to revert to re-entry and adjust my approach because things were clipping through other things from the spin [20:13:08] though probably result of the fuel thanks sitting up on the poles or something.. doesn't seem to like it if everything isn't perfectly balanced.d [20:13:44] any case... ya.. the double c sismec things don't know how to read artifical gravity.. (ie it reads off changes in velocity from ship's center of mass only) [20:14:00] Tonight I will make attempt 5 at landing a rover on Moho [20:14:33] yes I need to work on my attempt 2 at orbiting Moho :P [20:14:50] first attempt resulted in landing on Moho, VERY quickly [20:14:58] ie crash [20:15:27] next mission there was no attempt, just a flyby and burns to head on over to Eve after [20:15:53] egh.. just getting to moho itself.. I heard is pretty tough [20:16:17] I landed a probe on moho, but its solar panels all broke on landing and it only had enough power to send back a few readings [20:16:31] yes, it took me a lot of fidgeting with maneuver nodes to set up [20:16:49] I heard its the amount of delta V you need.. [20:16:50] moho is hard because of the delta v [20:16:50] I think my next approach will be to like.. slingshot Duna or Eve or something [20:17:04] madmerlyn: that's what I'm trying [20:17:06] something to get me on a better approach so slowing down isn't as arduous [20:17:07] especially if you make debrisless designs as i do [20:17:08] mind you... getting between moons in teh jool system can be pretty clostly too [20:17:40] what is so lovely in the jool system that the moons actualy help you [20:18:01] yeah my Jool mission had a primary objective of 1 moon flyby and park in a nice somewhat polar orbit to live as a relay, tried to get a bonus moon flyby in there but couldn't set it up with the dv I had [20:18:04] yeah you can capture at jool without burning [20:18:14] would love to do a jool mission.. mothership with a few probes.. [20:18:35] granted it might've been easier if I came into the system a bit slower [20:18:43] I went for the inefficient fast transfer [20:18:56] want to say it was like a 300d transit from kerbin to jool [20:18:59] I came in screaming fast [20:19:05] last time I sent kerbals to jool I used a 50 day transfer [20:19:23] massive nulcear-ion cruiser [20:19:27] heh that must've been one hell of an upper stage [20:19:28] suppose to be 2 years if you do a proper fuel efficient transfer [20:19:49] yeah I had my Joolian relay installed by Y2D100 or something like that [20:19:51] madmerlyn: 30 ion engines [20:20:11] huge procedural xenon tanks [20:20:27] early on my objective as getting the interplanetary network established so I could send better landing probes etc. out later without blackout concerns [20:20:36] long waits on transfer windows and game being constantly updated back in the day kind of why I'm still stuck in kerbin system [20:20:53] I have NFP I'll be using plasma engines when I want high EC stuff [20:21:02] JCB I just don't update [20:21:14] my current setup is 1.2.2 [20:21:22] JCB what I did was stop multitasking so much and start focusing on missions [20:21:35] until 1.2.2 I used 1.0.5 [20:21:46] I still have my KAC going, but instead of just trying to get every contract done all the time, I set a goal, like get this built, or visit this place, and then I focus on that [20:21:52] I've a number of ksp versions on file.. since 0.19 or so.. some copies with mods.. I've been meaning to get 1.3.. or the latest. Still on 1.2 [20:22:24] when I set the objective of interplanetary relay network in Eve, Duna, Dres, and Jool, I sent robotic missions for the first time ever in all those systems [20:22:27] I"d get 1.3... but not sure, do the saves in 1.2 work in 1.3? [20:22:28] Dres is still en route, heh [20:22:40] saves should be fine yes [20:22:53] probably not for me I ahve a ton of mods [20:23:05] including one I made myself [20:23:12] I get that a number of mods still having hard time with latest version... [20:23:31] you'll have to be more specific, I have a ton of mods installed [20:23:45] generally I just start a new career with each new version [20:24:05] and install a new set of mods, fresh [20:24:15] when I get time though, I'll work on a few things. I badly need to do some actual 'work-work' to help recover from last few bad weeks since new years [20:25:39] I should actually release the mod I made. It extends near-future electric's decaying RTGs by adding 3 different new kinds of RTG's with different half-lives and power output [20:26:04] I wanna do some custom parts.. but friend keeps pushign me to get into unity engine stuff to do it. [20:27:22] I just wrote some cfg files and tweaked textures... no real coding [20:27:44] since it used NFE's module [20:27:46] the models I have in mind are somewhat simple... [20:27:55] the rest is easy enough [20:28:23] anycase.. I gotta run. some stuff wanted to get done today offline... [20:30:26] oh, nvm apparently I did upload it https://www.curseforge.com/kerbal/ksp-mods/general-nuclear-reprocessors-more-rtgs [20:30:33] Whats a good IRC app for iOS? [20:31:10] does irccloud count? [20:31:34] No I already have a bouncer [20:32:28] I can't help you then, I use android [20:35:17] Arcanitor|phone: I also use android, but a heard good things about Colloquy, Palaver and limeChat [20:35:43] Although it may only be because these apps are popular. I can't vouch for any of them [20:37:29] Looks like XChat has a mobile version too [20:37:51] The Colloquy users I know seem pretty happy with it [20:37:54] I should really just buy an android but this phone was free [20:38:28] I had another idea for a mini-mod that would make a non-rechargeable battery available before regualr batteries are [20:39:27] but then I realized that essentially before you unlock fuel cells or solar panels, batteries are essentially non-rechargeable [20:40:18] make a dynamo KIS part that you can crank to charge batteries [20:40:45] A Kerbal Hamster wheel! [20:40:49] want to keep that ore drill going? get crankin! [20:41:11] lol Kerbal wheel, why is that not a thing [21:19:05] We are super excited to announce that Kerbal Space Program Enhanced Edition is coming out on January 16th, 2018 and it will be available on both Xbox One and PlayStation 4. [21:19:34] Althego: we have a date now? [21:19:34] that is a tuesday, 1 day after unsounded updates resume [21:19:41] for console [21:20:24] haha it is 1.2.2 [21:20:31] not even 1.3 [21:20:49] http://kerbaldevteam.tumblr.com/post/169355162969/kerbal-space-program-enhanced-edition-release [21:21:53] i dont even understand how saves are not compatible. they are text files... [21:22:23] but no devnotes [21:22:32] time to timeskip to tomorrow morning [21:22:58] there is still 35 minutes from the second aronra flat earth video [21:23:11] around 2 and 3.5 hours... [21:46:42] how I install a mod? [21:46:59] Guest63329: depends. Do you want to use a mod manager or not? [21:47:14] yes [21:47:19] i'm new [21:47:27] i not find it [21:47:39] https://forum.kerbalspaceprogram.com/index.php?/topic/154922-ckan-the-comprehensive-kerbal-archive-network-v1226-guiana/ [21:47:40] where can dowload it? [21:48:04] thanks so much [21:48:08] i tried it [21:55:29] I might have to switch to Linux because of the last Intel Vulnerability [21:55:56] why [21:56:35] I *might* get better KSP performance [21:57:04] mind you I have Linux everywhere except my gaming desktop, so it's not like it's a major transition [21:58:16] mhm, the intel vulnerability thing fixes don't really affect ksp so much so any performace differences would've been already there before [21:58:55] games (especially single player) mostly suffer in loading stuff from files [21:59:35] you are right, but KSP is the 1 game that makes my CPU scream in pain [21:59:51] I have a crappy i5 [22:07:19] I am very close to having a script of finding the acending node in 2 oribts and creating a manouver node at that point node. [22:07:56] Now I only need to find the best way to caculate the burn required [22:08:10] After that I can start thinking of a Rendez-vous script [22:44:19] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [22:44:35] Evening, Gentlemen. [23:00:22] ok, Math question. If I have a maneouver node ready at An, how can I caculate the exact amount of dV required? [23:01:11] Right now my code just add another 1m/s and check the resulting angle, stopping when it's lower then 0.5 degree. [23:01:18] Too crude for my tastes [23:04:26] https://www.youtube.com/watch?v=1psxE4NlECQ [23:04:26] YouTube - DIY Laser Made from Thin Air!! [23:18:56] ve2dmn: the delta v required for what? [23:19:14] matching the 2 planes [23:19:27] Getting a inclination of 0degree between 2 orbits [23:20:16] ve2dmn: delta V is equal to two times the velocity times the sin of half the angle [23:22:55] Amd the angle in this case is the angle between the current velocity and the desired velocity directions? [23:23:50] An example for 600km above Earth -- r is 600 + 6378.145 or 6978.145 [23:24:05] "the angle" is 25-10 if you're going from 10 degrees to 25 degrees [23:24:23] so 1973m/s [23:24:34] Mathuin: I'm trying to match 2 orbital planes at Acending node [23:25:17] This calculation assumes circular orbits if I understsand correctly. [23:25:54] Yeah, I don't think I'll have this figured out tonight... [23:26:04] Let me find a link to the chapter I was reading. [23:26:18] I'm heading out. I got a friend who's leaving town for a month or 2 on Monady [23:26:21] http://pages.mtu.edu/~ooabdelk/Space%20Mechanics%20Book/Ch%209/Space_Mechanics_Chapter_9_OrbitalManeuvers.docx [23:26:30] That's way more fun than KSP. Have a few Molsons. ;-) [23:26:43] A docx? HERESY! [23:26:49] I don't drink beer [23:27:05] https://www.faa.gov/about/office_org/headquarters_offices/avs/offices/aam/cami/library/online_libraries/aerospace_medicine/tutorial/media/III.4.1.5_Maneuvering_in_Space.pdf -- a different textbook, same topic, PDF [23:27:15] Speaking of heresy... :-) [23:27:30] I can't. Stomach reject the acid [23:27:41] It's not really by choice [23:27:43] Aww. That would be a problem with wine as well. [23:27:52] You probably have a better savings account than me as a result. :-) [23:28:01] Wine and cider gives me headaches [23:28:11] Honey wine has plenty of acid as well. :-( [23:28:24] So I stick with Rhum and Vodka. Those usually go through [23:28:33] Spirits are pretty clean that way. [23:28:41] It might be the barley, grain or whatever in beer. [23:28:52] but it gives me acid reflux [23:29:00] Wife gets that too from some beers. [23:32:57] I'll finish this tomorrow. It's not even tested yet: https://github.com/ve2dmn/kOS-Script/blob/master/Orbit_functions.ks && https://github.com/ve2dmn/kOS-Script/blob/master/Match_orbit.ks [23:33:29] spent a good few hours making sure I understood the math. Was fun [23:33:31] Later [23:33:37] Bye! [23:34:22] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [23:46:06] oh my [23:57:14] banana spilit!