[06:02:35] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [06:05:49] #KSPOfficial: mode change '+o Judge_Dedd' by ChanServ!ChanServ@services.esper.net [08:25:41] Last message repeated 1 time(s). [08:25:41] wat, ksp crashed :( [08:28:53] never. You must be using mods ;). [08:29:16] first stack trace ever and no mods [08:46:55] too much RAM ;) [08:48:14] #KSPOfficial: mode change '+o Judge_Dedd' by ChanServ!ChanServ@services.esper.net [09:18:11] Fluburtur: so, you're building edfs now? ;) [12:55:26] thats no edf [12:55:27] it is a mixed flow compressor [13:07:15] What's it for? [13:07:48] I hope it's rocket engines, but... [13:31:45] Power out 🤷‍♂️ [13:39:42] It still has me on the Cingular network, that’s hilarious. [13:44:22] how can I fix Δv calculations in the VAB? [13:44:40] sometimes it shows 15 000m/s, sometimes 3 000 for the same staging and parts [13:46:51] Uh, use KER? *hides* [13:58:55] Bwoop [13:59:08] Power back on yay [13:59:12] Bbl [14:01:33] and power off again [14:01:43] transit needs a powerwall ;P [14:50:51] hatrix: the dV calculations also depend on which part is the root. large values could mean that your last stage is just a fuel tank with an engine [15:33:12] ah [17:00:46] why is this character there? 🅅 [17:20:43] In Unicode? I don't know, so I'm going to blame Japan [17:21:02] no, in the topic [17:21:15] why did oyu need to replace the v [17:42:28] there was a complaint about it being ΔV rather than Δv [17:42:43] so I was silly [17:50:56] https://forrestheller.com/Apollo-11-Computer-vs-USB-C-chargers.html [17:54:56] hehe [18:00:11] UmbralRaptop: being silly doesn't always mean being funny [18:00:13] just so you know [18:00:15] ;) [19:22:53] soyuz launch soon https://www.youtube.com/watch?v=y13iQJ8m1Ms [19:23:00] but i am going to sleep by that time [19:31:53] #KSPOfficial: mode change '+o Judge_Dedd' by ChanServ!ChanServ@services.esper.net [20:06:24] never been to Eve, do I need heatshields for this one? [20:07:02] nah, just lots of fuel and strong rocket [20:07:08] hehe [20:07:20] you need the biggest heatshield you can pack [20:07:28] big as in thick [20:07:55] hatrix: I used heavy entry burning. [20:07:56] the inflatable is recommended [20:08:18] Landed, took surface sample, refuelled, flew home. Easy as pi :). [20:08:38] BTW, heat is less at 4x physics warp. [20:08:38] cxurrent eve is not as hard as it used to be [20:08:38] with Duna some engines and parachutes was quite enough, but I'm reading Eve's atmosphere is ultra dense [20:08:53] It is. Parachutes are very effective there. [20:08:54] dense and hot [20:09:18] the problem is to slow down in time before you hit the really dense parts [20:09:32] I refuelled at Gilly. [20:09:39] And in LKO. [20:09:48] so parachutes deploy at highest altitude possible I guess ? [20:10:04] no, you would burn and explode before that [20:10:05] or will the atmosphere slow the craft enough I can wait? [20:10:07] No, deploy low. [20:10:23] It will explode if you don't have heat shield or massive entry burn. [20:10:54] It looks crazy hard to try to get back home though [20:10:59] It is. [20:11:06] as i said it is not as hard as it used to be [20:11:11] You need the best you can think of. [20:11:18] now what, around 8j m/s to orbit from sea lkevel? [20:11:22] 8k [20:11:28] 8k is still a lot [20:11:29] Sea level is hard. [20:11:39] used to be over 12k [20:11:52] I'll stick with a probe landing I guess [20:12:00] or expandable kerbals [20:12:02] i say it is easier to build a 8k rocket than to land on a mountain top far from the equator [20:12:41] also now you have the eelctric props, so you can fly up to kerbin sea level pressure with them [20:12:44] i never triedt hat though [20:13:09] oh i didnt mention, only a few engines work on eve [20:13:15] pressure goes up to 5 atm [20:15:20] I'll finish my Ike mission and try that [20:15:55] I'd like to unlock the super heavy engines and tanks [20:16:08] mainsail and vector are amongs the ones that work [20:16:21] although with greatly reduced thrust [20:17:03] hatrix: If you expand the Kerbals enough they will float. :) [20:19:46] also I got a design problem, my rockets bases are always too heavy compared to the last stages, the rocket often flips [20:19:52] how do you manage to get more weight up? [20:20:10] you dont? [20:20:23] add more control at the bottom [20:20:36] vectoring engines or fins work fine [20:20:39] I have already way too many fins :/ [20:21:26] the rocket often flips around max q (just after being supersonic) [20:36:27] use F12(?) for the atmospheric overlay. long red spikes are not good, same with large blue at the top of the rocket [20:36:54] I do have a lot of red at the top of the rocket [20:37:06] well, that is the probllem [20:37:38] I figured it out :p [20:38:26] hehe, portland has a "hpstr" waypoint [21:53:50] remind me never to send up a refuel station without wheels again [21:55:28] #KSPOfficial: mode change '+o purpletarget|ktns' by ChanServ!ChanServ@services.esper.net [22:05:27] Mmmmhh. Kraken bait on a heavy fuel station [22:22:06] sigh [22:22:49] its so hard to land accurately with parachutes [22:28:51] turns out, im trying to make a jet engine [22:28:53] nah, maybe a rc plane jet [22:28:54] but this wont be for now [22:37:09] Flayer: My wheeled refuelling station: http://bksys.at/bernhard/temp/screenshot110.png http://bksys.at/bernhard/temp/screenshot114.png [22:37:12] repost [22:38:28] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [22:39:16] I wish the bedrock were deeper, so the drill wouldn't push the refinery up. [22:39:36] It's a drill ... [22:49:22] maybe it's a Mole [22:53:01] will take a while to work out everything [23:59:58] ah, arχiv https://arxiv.org/abs/2002.01476