[00:01:00] 🍌🍌 [00:04:11] #KSPOfficial: mode change '+v mr_flea' by ChanServ!ChanServ@services.esper.net [00:05:00] #KSPOfficial: mode change '+oo technicalfool purpletarget|zzzz ' by ipo.esper.net [00:05:25] #KSPOfficial: mode change '+ooo Supernovy DuoDex NBones' by ipo.esper.net [00:20:23] such spam [00:22:33] uh [00:22:37] netsplit [00:27:23] probably things rebooting after patches :( (not only the servers themselves) [00:27:44] irc is having fun tonight [00:27:53] #KSPOfficial: mode change '+o TheKosmonaut' by ChanServ!ChanServ@services.esper.net [00:27:53] #KSPOfficial: mode change '+o Badie' by ChanServ!ChanServ@services.esper.net [00:27:54] #KSPOfficial: mode change '+v Hikaru' by ChanServ!ChanServ@services.esper.net [00:28:37] #KSPOfficial: mode change '+v bathtub_shark' by ChanServ!ChanServ@services.esper.net [00:29:33] There are going to be some splits for a while since various machines are being rebooted to mitigate the recent Meltdown and Spectre exploits [00:30:48] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [00:30:51] yep :/ [00:31:18] Fun [00:31:24] only meltdown [00:31:32] no (known) fix for spectre [00:32:46] It's an entire class of attack, individual examples can be addressed but the root cause is not really "fixable" [00:33:05] If I understand it correctly. I never really did get into assembler. Today's xkcd was pretty good though. [00:33:44] Meltdown is fixable with performance cost that varies between totally insignificant and you'll feel it but the computer will still get stuff done [00:34:29] Yes, Meltdown is effectively costing users performance -- how much depends on exactly what you're doing -- because the speculative thing needs to be examined from a more secure yet still worth doing perspective. [00:34:33] hi [00:34:49] wait wut [00:34:52] Spectre would require the OS to be updated to monitor process behaviour and will likely come with significant costs for a vaguely reliable protection, but it can only be done at a very high level, you can't build it in to fast code [00:35:15] All the Spectre fixes I've heard about are tail-chasing, not preventative. [00:35:38] you can maybe monitor for things like "okay 2000 unauthorised memory accesses in a second is suspicious" but they can still make those accesses before the OS catches up, and they could run slowly [00:35:51] on a busy server, who will notice you picking the kernel apart over a day? [00:36:15] Spectre can be mitigated by strategically placing LFENCE instructions to prevent speculative execution, and by reducing accuracy of timers (in e.g. javascript engines) [00:36:35] At *that* point, you have two real defenses -- ephemeral servers and running everything in a VM first to see if it's evil. :-( [00:36:55] that only works for stuff that runs in VM (though admittedly javascript's access to these is the most terrifying thing) [00:37:28] VM can insert arbitrary LFENCEs before and after memory requests, can't really do that with programs outside of the VM [00:37:33] or at least certain parts of Spectre, since it's more like a collection of vulnerabilities [00:38:35] https://twitter.com/mkolsek/status/948920013649571840 [00:38:36] Accessing data in co-hosted virtual machines using quantum tunnel effect https://t.co/vE9oYNrI72 [00:40:12] on the plus side, it would now be actively irresponsible for anyone to *not* use adblock and massive amounts of script-blocking [00:40:56] it already was... shady ad networks have been serving infected javascript for years [00:41:47] there was at least one recently-discovered ad network script that was abusing browser autofill to fingerprint users; it'd wait until the browser autofilled a hidden password entry, then harvest and hash the credentials from it to use as a unique advertising ID [00:42:03] Wasn't possible to infect this severely until now, though. They can literally have unlimited machine access with no input from you; perfect worms are trivial [00:42:24] (or as trivial as implemeting spectre in the first place) [00:42:30] on one hand, ad networks and websites complain that adblock is costing them money and they deserve to be compensated for their efforts in running a website. on the other hand, they do this shit [00:43:48] Iskierka: Meltdown/Spectre are read-only access; in browsers the worst-case is that it dumps out your password manager's database or reads the content of the banking website you have open in another tab. the exploits don't lead to JS sandbox escape/remote code execution, just extremely severe data exfiltration [00:43:55] this stuff, surely? [00:59:09] Lightning network micropayments may eliminate the need for ads. When you can click a 'like' button at the bottom of the page that instantly sends X cents to the author, for example. [00:59:14] i find it extremely comforting that they can *only* read my whole password database and hijack my banking information, and not access all the movies i stored on my hdd [01:02:27] nah they might be able to do that too, if they can trigger a disc read with spectre [01:09:43] #KSPOfficial: mode change '+v Zarthus' by ChanServ!ChanServ@services.esper.net [01:17:58] Found this in my cancelled contracts: "Rescue Jebediah Kerman, who is stranded in low The Sun orbit." [01:22:22] garlic, rosemary, lemon zest, sea salt and black pepper. Place in low The Sun orbit until just right or 1 or 2 years. Your Jebediah will be just right [01:23:26] :) [01:29:41] Hrm, can I test a liquid fuel engine that's already been started? [01:34:11] Probably. Right click it and hit the test button. [01:34:25] If the test option is in the right click menu, yes. I don't know what decides whether it's in the menu or staging only. [01:34:46] Dunno if de/activating helps. [01:35:05] i think you can also re-stage it if that's the requirement [01:35:13] IIRC [01:35:24] Test button usually works if staging is requested. [01:35:25] IIRC [01:35:36] ah ok [01:35:46] Oh yeah, dragging the icon around in the staging stack. [01:36:09] Or hitting 'decouple' for a decoupler. [02:26:57] back [02:27:28] time to write druken code [03:10:00] drunken code master [03:10:22] I'm making my own versions of different Raptor 9 designs heh [03:12:05] Oooh, Shenmue III is coming out this year [03:12:16] I really liked the forklift racing in Shenmue II. [03:13:45] ve2dmn my first KVV image https://i.imgur.com/mtMfHf6.png [03:16:52] I missed the sales on Steam, but the early unlock for Humble Monthly Feb is Civ6 [03:17:32] That, of course, does not include the DLC [03:18:57] Civ6 has native linux support, but I dunno if I'm interested heh [03:19:01] madmerlyn: nice [03:19:21] question, how is this raptor9 design supposed to work? https://kerbalx.com/Raptor9/Gilly-Logistics-Kit-Titan-4N [03:19:36] 3 drills, but only 3 OX-STAT-XLs as the powerplant [03:19:37] I remember the old linux games from... Loki was it? [03:19:51] even with Gilly's proximity to Kerbol 3 panels will only feasibly drive 1 drill [03:20:43] and the tug that's supposed to land on it to get fuel only has 2 1x6s on it, so that's not much more power when it's in place [03:21:43] I've made my own version, but I have concerns about that power plant [03:26:44] Is it possible for a vessel part to suffer partial persistent damage? [03:27:43] Thermometer overheat icons on my crew cabins that don't go away. :-( [03:28:28] Hello? [03:28:37] olleh [03:29:02] hey there [03:29:24] Mathuin: I know they can sometimes take a long time to cool off. [03:32:14] so I had AirlineKuisine working fine, then installed some mods that 'hid' all those parts in the SPH. I can launch anything that still has 'inavalible' parts, but can't build them.... [03:32:50] I unistalled all the new mods, but still no joy. using ckan [03:32:56] time to beta test my crappy code. [03:33:05] I expect a crash [03:33:17] ve2dmn: good luck, it's pizza and beer time here as soon as I crash this blessed thing. [03:33:31] I really wish I knew what Raptor9's reasoning for the power plant on this thing is [03:33:38] I'm digesting my Rum-Runner [03:33:46] UmbralRaptor: does the red glow state mean it's more brittle or vulnerable to cold water or something? [03:34:39] Mathuin: if the part is glowing red, it's generally red-hot. [03:35:07] Generally, but I don't know if FAR treats that as having a lesser crash tolerance. [03:35:34] Not sure with FAR. [03:42:37] well... crashed on load because of typo [03:51:26] Mazura: probably need to rebuy everything in Science facility [04:04:40] #KSPOfficial: mode change '+o technicalfool' by ChanServ!ChanServ@services.esper.net [04:05:08] #KSPOfficial: mode change '+o purpletarget|zzzz' by ChanServ!ChanServ@services.esper.net [04:47:17] were spacex supposed to launch something today? [04:49:41] tomorrow [04:49:42] http://nextrocket.space/ [04:50:43] well... code does not work. I'll have to re-check all the math Tomorrow [04:51:20] wow awesome ty for that link [05:17:14] the Zuma launch got pushed back due to the weather actually [05:17:19] it's on the docket for the 7th now [05:34:15] ya [05:34:19] a little under 2 days [05:34:35] i always get confused because usa is almost a day behind australia [05:35:27] dates are funny this way [05:49:03] yeah. australia should be behind usa, like we are in every other way [05:49:12] except welfare. we [05:49:18] 're good at that [06:40:12] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [08:42:17] hah found a new anti flatearthers [08:42:18] -s [08:42:36] what's an anti flatearher? [08:42:54] sounds pretty futile [08:43:06] resistance is futile [08:43:13] as always [09:02:52] https://www.youtube.com/watch?v=eZMcamAtbtg [09:02:52] YouTube - 11 Science Stories To Watch Out For In 2018 | Random Thursdays [09:17:06] anyone know whats the current go-to solution for modifing the atmosphere vessel despawn behaviour? [09:18:24] anyone around familiar with the ksp api - I'm trying to find the time information - Im clicking through the API and can't find it [09:18:54] I'm looking for something like elapsedMissionTime() oder UTnow() or whatever [09:19:23] just can't find the class that contains it [09:25:51] ah got it it's in FlightState [09:45:30] markus-k: https://forum.kerbalspaceprogram.com/index.php?/topic/158344-12x-physics-range-extender-v100/ [09:46:19] oh yeah got reminded of this https://imgur.com/a/WZm02 [09:46:23] still stunning [09:46:33] it have to flip each stage. [10:34:59] Oneiros: Thanks! [10:56:54] np :) i was looking for that myself just yesterday, and was happy to discover that one [12:27:38] so I did a taxi test of my canadair on wet grass and it works but it doesn't accelerate very much [12:31:07] vids :) [12:31:44] eh alright [12:31:49] let me get ym tripod out [12:33:35] :D [12:41:07] alright im uploading it [12:41:23] if it doesn't have enough power to fly at least it will make a fancy ground effect vehicle [12:41:49] if anything I have some 2200kv motors, probably more punch than the 1000kv ones that are on it [12:46:07] https://youtu.be/MMm6291zGPs [12:46:07] YouTube - canadair grass taxi test [12:51:09] well, it looks like it wants to go [12:51:11] :D [12:51:18] yeah [12:51:23] But you will need a flight test :D [12:51:27] but those are really small props for that size of plane [12:52:35] yeah. That's what I thought. [12:52:48] Either bigger props or fast spinning motors [12:53:45] I have faster motors [12:53:51] and I dont' want to order more props [12:57:04] showed lil cousin KSP... she was like 'make the rocket bigger' good lass, she knows how to play already [12:57:42] I've played with a 10 year old girl because she likes to design spacechips with me :) [13:00:03] ah my cus just turned 8, she was more like 'ahhh little green men, are they aliens? is that earth?' one million questions more- [13:40:22] morning [13:40:58] afternoon [13:41:53] https://www.youtube.com/watch?v=xlxfWQ8EQZU [13:41:53] YouTube - Doom running on GE Vivid S5 Ultrasound [13:48:15] Reminder: SpaceX launch Zuma soon: http://nextrocket.space/ [14:25:25] I should put my canadair in the water to see how long the wingtip floats need to be [14:26:11] looks like they are only there to prevent the wing from tilting too low https://i.ytimg.com/vi/fvjzd8WWCIM/maxresdefault.jpg [14:26:44] pretty much [14:27:57] I sure wonder how many fishes got the ride of their (short) lives [14:27:57] https://i.pinimg.com/originals/24/87/28/2487283fad41ac12cdc019920de [14:28:04] yeah they don't go that low [14:28:10] :3 [14:28:13] like one float size above the "hull" [14:28:19] ve2dmn: uh, shouldn't this launch be around 0100 UTC? [14:28:23] not much [14:28:48] Mat2ch: don't ask me [14:28:56] that's a canadair water scoop http://www.oognok.ca/415/photos/images/IMG_4832_JPG.jpg [14:29:27] That's from the Super-scooper I guess [14:29:28] and im not even sure they go under the water line since the hull deflects a lot of water upward when "gliding" on the water [14:29:30] yup.. don't take much to fill those tanks when they go skim'n [14:30:01] they sorta hydroplane over the water on a 'step' under the hull.. [14:30:02] https://spaceflightnow.com/launch-schedule/ they say Launch window: 0100-0300 GMT on 8th (8:00-10:00 p.m. EST on 7th) [14:30:54] looks good to me [14:31:21] ouch.. Zuma delayed since nov.. [14:32:07] yeah. Not sure it's the rocket or Payload that is the issue [14:32:50] Mat2ch: both websites says 1:00UTC to me [14:34:47] ve2dmn mission assurance... probably being a bit paranoid.. maybe software glitch? Could be conbination of both payload and launch vehicle having issues. [14:35:05] We'll never know [14:35:48] I suspect they babying it a little bit, wanting to make sure it gets to its target with as close to 100 they can [14:36:44] couldn't be weather.. they had a few chances to go in the past I believe [14:36:50] ve2dmn: yeah. I was cofused because you said "soon" :) [14:37:17] mind you... east coast storm not exactly making thins easy I think [14:38:21] 24 hrs [14:38:24] *34 [14:45:06] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [14:48:58] uh, not sure I will be able to maiden the canadair soon [14:49:37] good luck with that. [14:50:02] I found out what was wrong with my code this morning. I'm not sure how to fix it :/ [14:53:24] I'm getting an angle somewhere in my code. It is interpreted as between 0 and 360. instead I get ABS of between -180 and 180 [14:53:47] So if it's 77degrees in the past, it still says 77 degree [14:54:01] I'm gonna go get more coffee [14:54:05] hmm.. [14:54:28] I should have slept... [14:54:51] It make sense really. I'm just asking the computer : What's the angle between these 2 vectors [14:55:02] And it give me the right answer to that question [14:55:07] k... [14:55:19] but it won't go past 180 or something? [14:56:06] Well... If you have 2 vector and you get the angle through the reverse of the dot product... you are going to get the smallest angle [14:56:51] we talk'n about the differences of two vectors in 3d space sorta thing? [14:57:22] yes [14:57:27] bbl [14:57:35] ah.. fun [14:57:54] kOS [14:58:31] guess all I can say is check your cordinate system between the two.. maybe something got flipped. [14:59:25] only because I know heading is based on 360... elevation is based on 90 to -90 [14:59:51] or rather.. heading can also be -180 to 180.. depending on the system you use [15:14:16] so I made the wingtip floats, I just need to figure out how low to mount them [15:15:37] bathtub time? [15:15:57] I dont have a tub big enough [15:16:08] I could walk 500 meters and put it down in the river [15:16:13] but it's kinda flooding [15:16:33] but i think a general rule with floats on seaplanes is that the secondary floats are at the waterline of the main float [15:16:48] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [15:17:01] I don't know where is the waterline of the body heh [15:17:25] guess I could go find out but I will want to drive it on water if I go to the river [15:17:42] I can't just go there, put it down in the water, take a picture and go back home [15:18:07] no puddles nearby, or someone with a pool? [15:18:39] no [15:18:48] sadly [15:19:36] can't you make it so the sec floats are adjustable? [15:19:54] eh [15:19:56] not really [15:20:03] I will just hot glue them on [15:20:22] which plane is it, or is it your own design? [15:20:24] and make it so they can break kinda easily in case I hit something to not damage the wing [15:20:40] a canadair lookalike [15:20:58] https://www.youtube.com/watch?v=MMm6291zGPs [15:20:59] YouTube - canadair grass taxi test [15:22:17] hmm, looks like the sec floats are well above the waterline and are just for stability in choppy water [15:22:26] yeah [15:22:40] they are thick enough that I kinda want to directly gle them to the wingtips [15:22:43] with no pylon [15:23:53] atleast they aren't the retractable style [15:24:08] yeah [15:24:10] like on a bv-235 [15:24:19] or catalina [15:24:20] I kinda wanted this to be an easy build [15:24:27] took like 5 days [15:24:56] eh [15:24:56] https://www.tuxboard.com/photos/2017/01/Canadair-CL-415-720x469.jpg [15:25:05] I was thinking canadait when I built it [15:25:18] doesn't look like one but I jsut need to paint it red and yellow to fool everyone [15:30:17] i'm partial to the white and red coast guard ones [15:35:15] hmm new parts, i like that [15:35:32] too bad not the new sized parts from making history [15:37:24] https://pbs.twimg.com/media/DSy2qisVwAAjsda.jpg:large [15:38:59] https://pbs.twimg.com/media/DRXRjPmUQAEFSdH.jpg:large [16:00:58] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [16:06:01] well that makes 75 tons to 100x100 orbit with a bit of fuel to spare. If the boosters don't collide too much when staging... :D http://petti.kapsi.fi/random/KSP/75t.png [16:41:54] I have an asteroid in a near perfect orbit around dres [16:41:59] should I send crap there? [16:42:37] depends.. do they need fertilizer? [16:50:05] I also have an asteroid that will cross kerbin orbit in 24 days [17:08:28] put nosecones on the boosters. I think they pay for themselves. [17:19:59] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [17:22:47] ;seen red5 [17:22:47] Deddly: red5 (~red5@47.55.250.239) was last seen posting in #kspofficial 158 days, 16 hours and 1 minutes ago [17:42:32] also, if you move the boosters a bit down on the decouplers, you reduce the chance of collision (assuming that you are still in the atmosphere) [17:48:47] the decouplers should be positioned where they push directly against the CoM of the jettisoned component(s). [17:49:15] You might need to use ullage motors if the parts are too massive for the decoupler's force though. [17:58:36] good afternnon [18:50:02] I typically have them above CoM of the booster so it pushes the nose away. Pushes it broadside into the air as well as forcing it away from the main craft. [18:50:26] Have had very good success with atmospheric separations having the decouplers above booster center of mass. [19:09:27] Okay! I now think FAR weakens parts that have been overheated, because I just splashed down at about the same speed but without having stressed the cabins. [19:28:07] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [19:56:21] https://cdn.discordapp.com/attachments/231106102693986314/399289402947534848/20180106205008_1.jpg [20:09:43] https://cdn.discordapp.com/attachments/231106102693986314/399293364832436226/20180106210843_1.jpg [20:10:44] https://cdn.discordapp.com/attachments/231106102693986314/399285632666697730/20180106203755_1.jpg [20:19:16] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [20:28:43] #KSPOfficial: mode change '+v phroa`' by ChanServ!ChanServ@services.esper.net [20:46:23] https://www.youtube.com/watch?v=4FU0l2JHhGs [20:46:23] YouTube - Six SpaceX Launches Synchronized To The Landing [20:46:28] bonus points for the music [20:52:37] How can I get my kerbal to swim downward? They only seem to stay on the surface. [20:53:00] you dont [20:53:09] i managed to do it once [20:53:32] but it was becasue the kerbal was between two tanks and it somehow bumped down [20:53:58] in fact if you leave the ship underwater and let go of the hatch [20:54:05] the kerbal just floats up helplessly [20:54:27] the game really doesnt support submarine explorers [20:54:35] excuse me [20:55:09] I have a bathymetry experiment I'd like to reuse :-( [20:55:38] do I still hold the submarine record? [20:55:50] in distance? [20:55:52] probably [20:56:10] I still have my original sub [20:56:20] but it has a mechjeb part on it so I can't load it [20:58:06] https://cdn.discordapp.com/attachments/231106102693986314/399305536077561856/20180106215705_1.jpg [21:00:40] I need to continue my trip [21:00:48] I know where I stopped last time [21:07:45] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [21:16:19] My code works now... but I have no clue why... [21:18:41] two choices now... 1) learn! 2) profit! [21:20:11] hehe [21:20:19] why not both? [21:27:58] I'm waiting for Logan Paul to start bleeding subscribers but of course that ain't hapenning.... [21:29:21] Mathuin: do you still have that formula for plane change dV from yesterday close by? Was it 2*Velocity*SIN(inclination * 0.5 ) ? [21:33:04] Close, difference-in-inclination [21:33:14] So from 10 to 25 was (25-10) [21:33:34] so relative inclination? [21:33:45] Well, more like delta inclination. [21:34:25] I only have the angle between 2 planes, not the specific inclinations for each [21:34:42] That angle-between-two-planes is the value you'd use [21:34:49] hum... [21:35:06] Because the difference between those planes's angles with the zero plane is the angle between them. [21:35:14] it works at AN, but not at DN. I come up a tiny bit short. [21:35:30] Is it your velocity calculation? [21:35:36] Which was why I used that in the formula, yes [21:35:42] probably.... [21:36:03] I use this: [21:36:05] VELOCITYAT(SHIP,TIME:SECONDS+TIME_to_nodeDN):ORBIT:MAG [21:36:51] now wait. It's the time that's wrong. [21:36:59] the dV is right. Sorry [21:37:12] Good to know! [21:37:21] that's gonna be a lot harder to fix :/ [21:38:57] #KSPOfficial: mode change '+o purpletarget|zzzz' by ChanServ!ChanServ@services.esper.net [21:42:03] In unrelated news, kos-ramp's fly autopilot lets me get rid of Kramax [21:42:10] So that's yet another mod I don't need, yay. [21:42:17] Kramax? [21:42:27] KramaxAutoPilot I think it's called. It's good at landing. [21:43:01] landing planes? [21:43:07] I'm still trying to make a plane-matching script to setup automated rendez-vous [21:43:12] Planes and spaceplanes. [21:43:40] because I had to do all the math by hand it took me WAAAAAAY longer then I thougt it would [21:43:52] Yeah, I read a couple of orbital mechanics textbooks I saw online. [21:43:52] But I feel like 20 again :D [21:44:25] Yay! :-) [21:44:38] Nah, my issues were mostly vector math with understanding True Anomaly vs Mean Anomaly [21:45:21] Mean Eccentric Anomaly is the hard one. [21:46:41] I skipped that one [21:50:36] for some reason, I got the right amount of dV at the wrong place... [21:50:49] I'm off by about 1/12 [21:52:03] I also had trouble with kOS using Degree everywhere, but the formula I found expected Rads... [21:52:17] Took me a while to find that bit [22:02:12] I installed mechjeb just to remove one part for a vessel [22:06:47] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [22:06:54] Evening, Gentlemen. [22:07:23] Supernovy: do you have a script that simply says that automagically? [22:07:32] Nope. [22:08:12] Somewho, I each time hear the voice of the TF2 Spy in my head. [22:09:04] https://i.imgur.com/s2qVLGG.png [22:16:12] lol [22:21:06] it is back https://cdn.discordapp.com/attachments/254984631512858634/399326506024828929/20180106231933_1.jpg [22:43:15] nice! [23:01:51] https://youtu.be/tbAModsBmTo [23:01:52] YouTube - 40 Watt CO2 LASER BURNS STUFF [23:37:02] Evening, People.