[00:17:41] you thought I was joking, but the Kerbal magnetic stability control system works! [00:18:09] What mods do you recommend to display rocket delta-v? [00:18:27] mechjeb, IIRC [00:29:12] the arrows line up on their own, without RSS! https://imgur.com/gallery/HZLbR [00:29:13] https://i.imgur.com/c2J1VMo.jpg [00:30:03] (arrows may not be quite visible. the hard part was keeping the two inner magnetic thrust units from hitting each other) [00:33:06] on attempting to dock passively with a craft a few orders of magnitude more massive (finger-nail-sized), it does tend to disassemble. [00:34:24] If you want telemetry and a bunch of fancy information... Probably Kerbal Engineer Redux. If you want some dV readouts with telemetry and some stuff to fly the mission for you, use mechjeb. [00:35:15] (#checkmatescientists?) [00:35:50] (and yes, that's more like *one* order of magnitude. but I doubt you'd get the degree of magnetic moment per unit mass I managed, scaled up to the ISS) [00:37:12] (also, arrows line up only under the assumption that the street outside my apartment is aligned with, you know, something) [00:43:31] I think the real issue, 2bsrs, is that the water provides a HUGE breaking torque on the scale we're talking about. [00:50:55] I was going to use small, high-grade magnets to show that anything expensive enough will work, but they couldn't grip each other through the rim of the bottlecap. [00:51:01] Need tweakscale! [00:51:22] *small and gold-plated. because gold. [01:20:24] darsie, KER [01:20:47] thx [01:21:30] I use KER only when designing rockets. MJ is good for telling you how much dV is left in your tank. [01:22:12] ok [01:22:24] Does KER modify the game? [01:22:35] It adds two parts which are not necessary unless you want to use it in flight. [01:22:47] To my knowledge it does not change any existing behavior. [01:23:15] I found a lame way to check out much dV I have in my tank without MJ. I create a maneuver node, and pull the arrow until the burn time gets parentheses arond it. [01:23:35] That being said, I haven't really worried about it that way because I'm a huge fan of reverting. [01:23:46] Mathuin: That's not a stock feature. [01:25:04] just not switching to and from map to see the current apo is pretty handy, I've found. [01:25:37] darsie: aww man, I thought it was. :-( [01:25:41] Now I'm wondering what app it was. [01:25:56] I hate how labels I fixed with RMB disappear when switching from/to map. [01:26:14] Pakaran: I spend a lot of time IVA (would spend more of it there with probes if PCR worked better) [01:26:26] With RPM, you can get orbital parameters in a nice display. [01:27:01] RPM? [01:27:06] RasterPropMonitor [01:27:39] and yeah, the insufficient-fuel monitor is from BetterBurnTime. [01:35:02] Mathuin, aah, I actually have that. Just tend to fly from the "main" view. [01:59:55] #KSPOfficial: mode change '+o Distractedman979' by ChanServ!ChanServ@services.esper.net [02:02:02] Hallo [02:02:18] Servus [02:02:35] Goodbye [02:02:40] Tschuess. [02:04:32] bwoop [02:04:42] making super small very fast stuff [02:09:59] rip chat [02:19:35] oh my gosh [02:20:21] i landed on the runway [02:23:05] first time ever [02:26:18] Action: transitbiker ponders about clearing the mountains with no control input [02:38:22] anyone there?? [02:54:32] no [02:54:35] https://twitter.com/planet4589/status/961394843648954368 [02:54:35] Corrected orbital data for the Roadster: 0.99 x 1.71 AU x 1.1 deg C3 = 12.0, passes orbit of Mars Jul 2018, aphelion November [03:16:51] https://imgur.com/gallery/rv1jL Anyone got the news on it? [03:16:51] https://i.imgur.com/mW7hcrO.png [03:28:08] Hmmm...looks like I am going to have to Asparagus this since it will not use fuel correctly like this.....grrrrr [03:47:46] https://imgur.com/gallery/AXGpY [03:47:46] https://i.imgur.com/JfBriyr.png [04:25:02] https://i.gyazo.com/0b95277192a73836757e2f2317f9652b.png - Macberry still has her amateur rocket. [05:53:04] uhm, so is it true that the tesla overshot its destination? [06:00:52] "While upper stage flight is continued, during the transfer burn to solar orbit, the second stage overshot the orbit of Mars. It is predicted that the Roadster will stay in an orbit with a perihelion at Earth orbit and an aphelion near the orbit of the dwarf planet Ceres in the Asteroid Belt." -wikipedia [06:01:02] ;o [06:24:03] iplop: the plan was to be in solar orbit for up to billions of years [06:24:16] which means Mars was never the target [06:24:50] The objective was practically as high of an altitude as possible. [06:27:45] It's like KSP https://www.youtube.com/watch?v=Z_kfM-BmVzQ [06:27:45] YouTube - FALCON HEAVY LANDING 02/06/2018 [06:28:24] triple sonic booms [06:28:30] not double [06:28:47] ergZay: no, far far better than KSP [06:29:06] Althego: double as in two rockets [06:31:04] double ttriple [06:31:10] no, just double [06:31:14] (x2) [06:31:26] https://www.youtube.com/watch?v=ImoQqNyRL8Y [06:31:26] YouTube - The Incredible Sounds of the Falcon Heavy Launch (BINAURAL AUDIO IMMERSION) - Smarter Every Day 189 [06:31:26] the other roar is the engine [06:31:39] listen to this [06:31:45] it is also explained why it is triple for each rocket [06:35:41] at least it explained the triple yesterday [06:35:49] now i dont find it [06:36:05] ah after 5:30 [06:48:10] Althego: no point in arguing about what's heard from different perspectives [06:52:21] Althego: however, thank you [06:53:43] Althego: actually, with headphones, I do hear boom-baboom twice [06:53:59] (on the first vid) [07:05:39] ok, it sounds like FH over performed in that aphelion is higher than expected [07:05:57] yes, it almost reches the orbit of ceres [07:06:12] i would like to see what happened to the center core [07:06:12] fastest Tesla in the world ;) [07:08:24] along with the musk jokes where he doesnt find his car [07:10:02] ultimately the car will be perturbed by jupiter and either fall into the sun or ejected from the solar system [07:12:16] hopefully the latter [07:12:20] better mileage [07:18:50] and be an oumuamua somewhere else [07:27:58] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [09:25:45] Last message repeated 1 time(s). [09:25:45] taniwha: fastest car :) [09:25:52] Er [09:36:15] https://www.youtube.com/watch?v=yP2d3mnhiT8 cheating on the slowmo guys with this one, so pretty [09:36:15] YouTube - Rocket Igniters Burning In Slow Motion - Most Beautiful Thing Ever in 4K [09:41:25] Nice [09:45:16] I wouldn't mind the entire sequence in slow motion as a screensaver [13:18:05] https://en.wikipedia.org/wiki/The_Boring_Company [14:33:36] Draconiator: I like Elon, but the boring company is not a good solution *IF* they do what they are planning [14:38:11] They can bore habitats on Mars. [14:43:12] when is spaceX starting construction on orbital rings and space elevators attached to them? [14:44:04] I mean if they're going to colonize mars you've gotta start with mass transit from earth to LEO, need a lot of people for the colonies [15:00:29] The holes are not the issue... The usage is [15:19:14] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [15:44:07] hello! [15:46:12] oh, goodbye then... [15:48:11] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [15:55:23] RandomJeb: but with the amount of time and money you need to build a space elevator for significant payloads, how many mars missions can you run with conventional rockets? [15:57:06] also, am i playing too easy difficulty? in civ6 i'm always much closer to tourist victory than to space program victory [15:57:24] And you needs materials we do not currently build in required length/quantity [15:58:21] The point is, we /do/ currently build them. It's a matter of time from now on. [16:01:51] i'm fairly convinced we could develop those materials if we focused hard on it [16:02:40] but focus means you leave other things unsolved [16:13:17] I had an interesting discussion yesterday with someone who wants Elon Musk to fail. [16:24:25] We could build a space elevator with current materials with enough taper. [16:24:39] 1:6000 or so, IIRC. [16:24:54] the logistics of such a thing would be... impressive [16:25:24] We'd probably make a thin one to bootstrap itself. [16:25:50] Still no simple thing. [16:25:57] It has to be protected against accidents, against bad weather, against too much displacements, etc... [16:26:05] And avoid satellite and space junk collisions ... [16:26:45] A launch loop is probably better. [16:26:59] Mass Driver? [16:27:11] That's another optio.n [16:27:30] at 30 km on balloons [16:27:54] Human rating is yet another thing. [16:28:01] I think all these things would be much easier to do directly on the moon [16:28:05] like ISRU [16:28:18] Yeah, but if many want to go to Mars ... [16:28:19] Make sat on the moon, launch from there [16:28:57] Then make everything in orbit and launch only the supplies and people? [16:30:20] Or make a mass driver on 100 km inflatable structures. [16:30:37] Artificial mountains. [16:30:48] I still it would be easier to build stuff on the moon [16:31:02] I still think * [16:31:04] Or on Mars. [16:31:27] Yes. Send crappy factories [16:31:32] And supplie the rest [16:31:41] Make self replicating machines to build stuff. [16:31:41] Be as self-sufficient as possible [16:31:54] Grey-goo Mars? [16:32:02] no, macroscopic. [16:33:20] Wheels, drills, refineries, ... [16:44:21] And you needs materials we do not currently build in required length/quantity <--- with an orbital ring you can use regular old iron, no problem building required lenghts and quantities [16:45:44] Iron ? For a 35 700 km elevator ? [16:45:55] why would you want that long an elevator? [16:45:59] you just need it to go up to the ring [16:46:09] the ring can be parked very close to the atmosphere [16:46:24] Explain how it stays in position if the top is not geostationary [16:46:37] 'magic' [16:46:41] that [16:47:20] https://en.wikipedia.org/wiki/Orbital_ring#Birch's_model [16:47:34] the orbital ring is not geostationary [16:47:40] but the hoops you thread that ring through are [16:48:19] those are connected to the ground with launch loops [16:48:20] Oh right, an elevator was too easy [16:50:04] or at least something similar to launch loops but not necessarily of a 'standard' structure, you don't need much of a launch track [16:51:16] Great idea. This give me the perfect excuses for what I planned to do tonight. [16:52:10] I ll now leave will go drink to the success of your projects [16:52:21] err, I ll now leave AND will go drink to the success of your projects [16:54:31] good times [16:55:10] i think we need some resistant algae-type organisms on mars and then wait a hundred years or two [16:55:30] all I need is a few thousand megatons of iron in low earth orbit and a few fleets of orbital habitats full of qualified space engineers [16:55:50] replenish the atmosphere faster than it can evaporate from solar wind [16:55:52] Eddi|zuHause: you would also need some shielding for the Hunams [16:58:33] hi [16:59:00] double darsie [16:59:04] yep [16:59:11] I'm on the mac now. [17:02:39] Humans are silly. Plant dyson trees in the asteroid belt. [17:06:18] UmbralRaptor: or encase the planet in a giant shield [17:17:06] does anyone remember when was 0.25 released? [17:18:18] Ezko: November 2013? [17:18:23] something like that? [17:23:23] Ezko, 7 October 2014 [17:23:28] Source: https://wiki.kerbalspaceprogram.com/wiki/Version_history [17:33:57] thanks [17:34:32] i wonder when i bought ksp [17:35:04] maybe it was spring 2014 [17:35:10] for some reason i can't find the receipt in my email [17:50:38] I installed ckan and mechjeb and now ksp says the incompatible mod realsolarsystem is installed, but only MJ is ticked in ckan. What can I do? [17:50:47] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [17:52:03] Hmm, but the solar system is still Kerbol. [17:56:28] MJ doesn't show up. [17:57:44] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [18:09:43] Hi [18:10:25] Can I ask you something? [18:17:02] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [18:29:00] Ezko: do you remember a time before Eeloo? [18:37:22] darsie42: do you have more then 1 copy of KSP installed? [18:46:11] Why is this so beautiful? https://c1.staticflickr.com/5/4696/40126460511_ba24c1f2b5_k.jpg [18:49:08] because it's fake? [18:51:14] ve2dmn: looking at patch notes was how i tried to figure it out, probably got it right [18:54:41] Eddi: That's from the SpaceX flickr page... [18:57:19] how does that prove anything? :p [18:58:03] It doesn't. The Earth is flat! [18:58:42] Hi everyone [18:59:02] Hi! [18:59:17] Has anybody black screen problems starting KSP [18:59:19] ? [18:59:34] Last time that happened to me, I had to upgrade drivers, but there may be other causes. [19:00:45] dariosammy: any other symptoms then 'black screen' ? [19:01:01] I wrote a topic on forum where I explain the situation and I attached the log files. [19:01:54] Why doesn't mechjeb or module manager show up? I made a fresh install on a mac. [19:02:06] with ckan [19:02:45] https://www.facebook.com/photo.php?fbid=1691268280921613&set=a.150689771646146.29614.100001153728845&type=3&permPage=1 [19:04:34] @ve2dmn When game starts it opens a window with black screen and the game mouse pointer. After a minute I can hear the music soundtrack and i can click randomly on black screen, so I luckly clicked on the forum weblink but I cannot see the game [19:05:29] sounds like a driver issue. Try looking up how to force either OpenGL, windows mode or both [19:05:35] Action: ve2dmn is at work [19:05:55] I saw MechJeb show up at startup. [19:07:14] The only "show up" that I've noticed with ModuleManager is reporting the number of patches, am I missing out? [19:08:13] It showed up in the many files or directories displayed at startup. [19:08:35] But no module manager showing number of patches. [19:08:44] Ah, they might blink by too fast. I'm down to 1700odd patches [19:09:26] Just installing MJ with ckan should work, right? [19:10:04] I do not recall if MJ is one of the mods which is completely unsupported when installed via CKAN. [19:10:08] I know RPM is. [19:10:25] I'll try another mod ... [19:10:56] KER? [19:13:24] https://www.virtualtelescope.eu/2018/02/08/elon-musks-tesla-roadster-imaged-8-feb-2018/ [19:14:44] thank you ve2dmn. Here is the link at my topic on fourm with issue explaination and log files. I would appreciate if someone helps me. https://forum.kerbalspaceprogram.com/index.php?/topic/170631-black-screen-with-pointer-and-music-on-background/ [19:15:03] dated quicksaves [19:16:12] Hahaha, NORAD Cat. ID 43205 has a SATNAME of "TESLA ROADSTER/FALCON SH" :-) [19:16:27] :) [19:16:44] i wish i could change the naming convention of dated quicksaves so they are actually ordered by newest on top [19:17:21] It would be nice to sort by date, I use numbered quicksaves so it's sorta annoying "#29, #3, #30" [19:17:39] yeah, better loading dialog would be nice [19:18:26] maybe i should actually play the game again? [19:18:52] after my plan of getting to mars in civ6 was thwarted by the stupid tourists... [19:19:06] that complaint would work in ksp as well [19:19:23] How do I get KSP (on a mac) to use mods? [19:20:51] install mono, run CKAN? [19:21:06] or are mac mods special? [19:21:15] @ve2dmn It works forcing openGL! Thank u so much! :) [19:21:32] dariosammy: classic issue then. Glad it worked [19:23:49] Eddi|zuHause: That's what I tried. The mods are in the gamadata folder. [19:24:36] Mathuin: http://stuffin.space/?intldes=2018-017A&search=tes [19:26:05] darsie42: sorry, then i can't help you [19:30:54] hm... launching KSP from steam gets stuck in the loading screen, launching KSP from CKAN seems to work [19:33:29] Eddi|zuHause: steam defaults to launching 32-bit KSP [19:34:04] hm, that's probably a bad idea :p [19:34:33] I wish we could change that [19:35:42] I change it in the properties. [19:35:45] %CMD_64 or some such [19:35:52] Details elude me from work. :-( [19:36:02] i have a vague memory of doing that before [19:36:26] maybe it got lost at some point [19:40:26] now, what the hell was i doing in this game? [19:40:57] Whoa, the maintainer of my favorite metamod hasn't played the game since KSP introduced commnets [19:43:00] Also, what's the actual units for "dV/s" ? [19:43:31] ah, so i was ferrying some tourists to minimus, and then a rescue mission on minimus appeared, but i have no space left on the ship... [19:44:07] Mathuin: dV is m/s [19:44:54] so dV/s is either ms/s=m or m/(s*s) depending on how you want to write it [19:44:58] Right, but what's the rocket-science term for "increase in meters per second per second" [19:45:05] Is it ISP or something else? [19:45:34] m/s^2 is acceleration, no? [19:45:49] Burns that cross stages, from the swivel to the ... engine that is better for out of the atmosphere, are often calculated based on the oomph given by the initial stage. [19:46:24] If your math is for the swivel and you switch to the terrier halfway through, your burn is now way longer. [19:47:59] Wait, why would you do a thing such as dv/s? [19:48:10] Just use F/m or so instead [19:48:45] Except if you're integrating from an IMU or so, which I highly doubt, however [19:49:22] I would use dv/s if I were trying to figure out how many s to run an engine to generate a known version of dv. [19:49:30] But that's because I'm not a rocket scientist. [19:50:08] Known version of dv? [19:50:31] known amount of dv [19:50:43] That is, achieve a certain velocity? [19:51:03] Or spend enough dv to have a certain amount left? [19:51:34] In either case, you may want to have a look at the Tsiolkovski Rocket Equation [19:51:42] ^ [19:51:45] Because Tsiolkovski was an awesome dude [19:51:56] was/is? I guess was? [19:52:10] Well, yes, was [19:52:16] Although, across stages, it might be a bit more problematic [19:52:22] Lived well before Sputnik 1 [19:52:40] Across stages, it might be at most a bit more problematic [19:52:50] You just add two Tsiolkovskis together [19:53:40] \sum_i Tsiolkovsky_i [19:54:13] Close enough [19:55:05] &why am I writing raw LaTeX? [19:55:55] Action: APlayer hands UmbralRaptor a coffee [19:56:15] UmbralRaptor: because you work in that type of field [19:56:25] Action: UmbralRaptor just got some. [19:56:28] Coffee is just as magic as duct tape and they should be worshipped together [19:56:38] all hail the bean [19:56:47] I have an Ap of 100k and want an Ap of 200k. I need to change my velocity by a known amount. Different engines will require different amounts of time to make that happen. [19:56:51] Office interruption. [19:57:12] So, you want Vis viva to figure out the amount of dv to impart [19:57:19] And it's LateÇ :D [19:57:19] No. [19:57:31] I have used the equation to figure out that amount. That's the "known amount". [19:57:32] Then you want Tsiolkovski to figure out the amount of mass used [19:57:51] And then you want linear equations to figure out the burn time [19:58:35] Action: APlayer resists the urge to append "Trust me, I'm an engineer" [19:58:39] :P [19:58:44] Mathuin: a=F/m, dv = a*t (for small t due to changing m) [19:58:57] ^ changing m [19:59:13] The changing-m is not the important part to me right this second. [19:59:19] Hence, dv = ve * ln(m_0/m_1) [19:59:21] I acknowledge that change in m means change in F [19:59:24] That's not what I'm talking about. [19:59:41] What I'm talking about is "this engine" turns fuel into deltaV at a rate which is different than "that engine". [19:59:50] Mathuin: Yes [19:59:57] Just add two tsiolkovskis [19:59:59] Mmm. [20:00:00] One per stage [20:00:22] Writing raw LaTeX is probably my favorite part of my graduate work these days. [20:00:23] dv = Isp * g0 * ln (m_0/(m_0 - t*F/(Isp * g0))) [20:00:42] One is limited by the amount of fuel left, the other is limited by the amount of dv left to impart [20:01:33] taniwha: Is that already what I mean, or something different? I.e. shall I attempt solving this plan or did you solve it already? [20:01:36] Mathuin: I have a function that does that in kOS [20:01:48] APlayer: it's the time version [20:01:51] ve2dmn: lemme know when you've got it clean enough to share, I totes wanna see [20:02:18] APlayer: and using values easily obtained from KSP (or constants: g0 = 9.8066 iirc) [20:02:24] Anyway, Mathuin, let me solve that real quick for you, be back in a few minutes [20:03:28] Mathuin: The current available iteration (which is 1 stage) is https://github.com/ve2dmn/kOS-Script/blob/master/Burn_Function.ks#L6-L41 [20:04:44] Nice use of Unicode [20:04:50] I hate having to do MAX(0.0000001,(g*p)) to avoid divide by 0 [20:04:53] https://imgur.com/a/aoX5k [20:05:21] Yeah, it feels SUPER INELEGANT to do that. [20:05:26] ve2dmn: don't fear the infinity [20:06:20] taniwha: I don't care about infinity, but kOS hates to push infinity on the stack [20:06:41] I don't think kOS is ready for try/catch and friends. :-) You could avoid the MAX if you set TotalFuelFlow to epsilon instead of zero. [20:09:21] ve2dmn: I'd consider that a bug [20:09:37] It's a feature [20:09:38] though python is annoying like that [20:09:41] (No, really) [20:09:54] taniwha: if you divide by 0 in kOS, the app crashes [20:10:09] It's a filter because apparently KSP does not like having NaN and Inf in the API [20:10:16] It can be disabled, though [20:10:48] Unity doesn't like getting NaN or Inf, but KSP itself /uses/ Inf [20:11:02] (check the period of a hyperbolic orbit sometime:) [20:11:06] Action: APlayer shrugs [20:11:19] (I know, because I wrote that code:) [20:11:20] Just quoting the docs here [20:11:36] kOS docs, I assume [20:11:41] Yeah [20:11:50] taniwha: kOS does not support infiniti, so it returns an error and stops runnign [20:12:10] ve2dmn: I gathered that [20:12:34] thus my bug comment [20:13:12] Mathuin: Solved your equation [20:13:22] Might be nonsense, though, because it turned out rather ugly [20:13:53] equations involving ln usually are [20:14:19] (unless you get to hide ln in (ar)cosh/sinh/tanh) [20:14:28] Solved for t, given starting mass, ending mass, thrust and exhaust velocity for stages one and two respectively [20:15:28] Taniwha: Well, it's some sort of nested exponential function and logarithm with sums preventing me from simplifying it, or at least I am too dumb to simplify it [20:15:42] APlayer: look into maxima [20:15:54] Let me input it to Desmos and see if it even makes sense [20:15:55] it's a nice symbolic algebra system (free) [20:16:04] So many place to make mistakes [20:16:09] yup [20:18:05] APlayer: anyway, in case it wasn't obvious, the F/(Isp*gO) (or F/Ve) was to get Me (mass flow: kg/s) [20:19:10] Action: APlayer lolsobs at the beast he created: https://www.desmos.com/calculator/spnrl12vyw [20:19:34] taking a look [20:19:40] I did some work on such [20:19:54] I even made typos [20:20:16] Second division should divide by F_2 [20:21:36] And I screwed up anyway, because it depends on the second stage's mass [20:21:39] Heh [20:21:49] Action: APlayer tries again [20:22:28] Well, yeah, I kind of did one half of it backwards [20:22:45] hmm, for single stage, it's not too bad [20:22:54] and the times would just add together [20:23:18] Yeah, but again, second stage's post-burn mass should not matter [20:23:42] APlayer: http://taniwha.org/~bill/deltav.png [20:23:53] http://taniwha.org/~bill/deltav.mac [20:24:07] (maxima file) [20:24:33] Not sure how to use that. Let me just do it the old-fashioned pen and paper way ;-) [20:25:28] hmm, t=(1-1/exp(dv/Ve))* (m0/Me) [20:26:16] APlayer: grab maxima (sourceforge), maxima -b deltav.mac [20:26:32] but yeah, learning how to use maxima is a pain (but worth it) [20:27:35] https://youtu.be/WA0tP-p7m40 [20:27:35] YouTube - Lyrebird: The Best Songbird Ever! [20:27:45] absolutely hilarious [20:27:58] I finished my run of 'Anno 2205' and 'They are Billions', so we'll see if I get motivated for code clearing this evening [20:28:58] btw, something feels... off.. in the audio of 'They are Billions' [20:29:45] Mostly in the soldier unit [20:29:55] (but not just him) [20:30:42] dangit, it fell over landing on minimus :/ [20:30:56] anyway, back to bed for me [20:31:41] OK, re-solved it [20:31:45] Should be better now [20:34:55] Mathuin: New solution: https://www.desmos.com/calculator/q6u8u5szwf [20:43:32] Eddi - minmus is easy, just open the cargo bay to lift your nose :) [20:44:02] ... hope you didn't forget the cargo bay ... [20:59:32] i somehow don't have enough fuel for return... [21:03:05] how do i figure out which direction to burn from a landing spot? [21:04:20] Eddi|zuHause: on the moon it doesn't matter, on minmus go east [21:22:15] still missing some 30m/s dV [21:25:07] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [21:38:16] Eddi|zuHause: jetpack [22:17:16] so now i got a mun encounter and need an extremely precise maneuver [22:19:23] ok, i think that worked [22:19:30] let's try reentry :) [22:23:38] i have a PE of 35km, should i have aimed lower or higher? [22:25:40] ok, that seems to be just right [22:26:12] I'm lame, I set my PE to 0 [22:27:57] The wiki page on atmospheric entry does not match my experiences -- I've lost many a high gain antenna to the atmosphere. [22:28:32] ok, maybe i should have aimed lower, because it's doing another round trip now. but the heat was near the overheat limit on some parts [22:28:45] That's the balance, and I'm sadly better at overengineering [22:30:52] Conventional wisdom on the subreddit from two years ago is 30-40km, with one person suggesting the peri be placed 90 degrees before the landing target. [22:38:41] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [22:44:08] ok, don't try to load a quicksave while in the atmosphere [23:39:04] so, what would i do with a station in a solar orbit? [23:43:25] Eddi|zuHause: SCIENCE! of course [23:49:40] ok... so my mun station was a crazy mess before, but now the gimbal of the engines seems broken [23:49:51] they fling around like 90° [23:50:12] the thrust might not be aligned with the center of mass [23:50:16] producing a net torque [23:51:07] engines are off [23:51:40] they just wiggle about like crazy while the SAS tries to stabilize with the reaction wheels [23:52:01] Eddi|zuHause: picture? [23:52:40] what's the screenshot key? [23:53:11] oh engine gimbal is activated whenever the game receives a rotation input [23:53:19] even if the engines aren't firing [23:53:25] it is kinda weird, I agree [23:53:54] Steam screenshots are F12 IIRC [23:54:12] i know that, but it's HOW FAR the gimbal gimbals [23:54:34] it didn't use to do that when i started this game a few months ago [23:59:35] https://ibin.co/3r3Ho95doJmB.png [23:59:37] https://ibin.co/3r3HzhJmzjiZ.png