[00:47:13] Hi! [00:47:40] greetings [00:47:49] I cant turn on the debug menu with cheats and all that. Isnt it alt f12 [00:49:00] What operating system? IIRC, it's right shift instead of alt on Linux [00:49:33] win10 [00:49:53] I checked difficulty settings and general settings too nothing to enable or disable it [00:52:16] checking my install for comparison, one moment please [00:53:01] ohohoh ok It was triggering some other program. its alt shift f12 just figured out [00:53:05] random thought: are you on a laptop? [00:53:17] ty yea that was the problem it turns out [00:53:35] solved ty [00:53:42] Ah, function keys getting remapped [00:53:45] yay [00:54:19] uh, feel free to keep this tab open? This channel isn't just tech support. [00:56:22] flindross: I use Linux and I get to the cheat menu by clicking on 'Click for version info ...' in the pause menu. [01:04:14] uh oh, more of those spammers? [04:09:24] Action: UmbralRaptor feels silly for not realizing how much additional starting science the extra launch sites make available. [04:10:03] hi -- would anyone be willing to help with a "missing part" problem? [04:12:08] there's a part that should be available -- its node in the tech tree is unlocked, and it shows up in the sandbox -- but it doesn't show up in the VAB in the career game [04:13:12] In the tech tree, does it show up, and what happens if you click on it? [04:13:50] Action: UmbralRaptor is reminded of how the game can be set to have part entry costs, so you unlock individual parts in a node one at a time. [04:14:14] it behaves like any other part when you click on it in tech tree [04:14:22] rocket https://youtu.be/ZsX1TmAmeEU [04:14:22] YouTube - Live Launch Broadcast: Delta IV NROL-71 [04:14:27] there are three parts in that node: two show up properly in the VAB, the third is missing [04:14:55] the game isn't set up to require paying a cash fee to unlock researched parts one by one [04:15:08] (TBH, I'm not sure how to turn that option on :) ) [04:15:27] let me provide a bit more background, however... [04:15:54] what a time to hold, jeez [04:15:56] this missing part is a mod part (it's a capsule from Near Future Spacecraft) [04:16:15] I recently moved a saved game from 1.4.5 to a fresh installation of 1.5.1 [04:16:31] in the 1.4.5 game, I had both Near Future Spacecraft and Tantares installed [04:16:46] I had a ship that used parts from both NFS and Tantares [04:17:16] when I opened the game in 1.5.1, I deleted that ship (I had designed it, but never flown it) [04:18:41] the tech tree should be the same between those [04:24:02] Assuming that the mod is also installed in the 1.5.1 copy, I'd still check to see if there's a "buy parts" option when clicking on the node, or something similar when hovering over the part. if not, uh, I guess one could check to see what if anything the part is doing in persistence.sfs [04:29:02] One *could* edit it in presumably with "part = partname" under the right node. Note that the partname is case sensitive. [04:32:56] As always, *make backups* if you're editing those files [04:47:37] hi, sorry, I had to step away from the computer for a while to deal with a pressing household matter [04:50:49] I opened the persistent.sfs file for the career game and searched for the name of the part [04:51:02] it's the "mk4-1" large capsule from Near Future Spacecraft [04:51:48] "part = command-mk4-1" is in the "specializedCommandModules" node of community tech tree [04:51:57] odd [04:52:18] and I've tried re-installing NF Spacecraft, and the Community Tech Tree [04:54:22] I don't know what else to try [04:59:52] is there any trickery to "un-research" a node from the tech tree, so it can then be "re-researched" ? [05:02:19] You could try deleting the 'node' in the persistence file, and see if that lets you re-research it. [05:02:49] I'm also somewhat wondering if the part has weird settings wrt campaign use. [05:03:02] backups, etc [05:03:04] Hmm... I'll try that (and perhaps give myself just enough extra Science to do so at once) [05:04:50] oh, silly thought: maybe the part is listed in some weird category so it's not properly showing up? [05:06:10] the thing is, it shows up in its proper place in the Sandbox game (it's a command pod)... but in the Career game, searching for it by name doesn't turn it up (I assume searching cuts across part categories) [05:16:09] oh... that's damned strange. [05:16:20] so I deleted the node containing the missing part [05:16:34] I added enough science to the persistent.sfs file to re-buy that node at once [05:17:12] when I re-loaded the tech tree, the missing part was in a different, more advanced node! [05:17:22] o_O [05:17:49] my feeling exactly [05:18:43] yet I *saw* it in the node I thought it was -- where it *had* been -- when the saved game was running under 1.4.5 [05:19:15] I'm wondering if when I set up the 1.5.1 game, I used a newer version of the Community Tech Tree, perhaps, that moved the part to a new place? [05:20:04] unsure. All I can suggest is checking the part file directly to see what node it says. [05:20:24] hmmm... good idea... I'll check that next! one second, brb [05:26:55] I think that's what happened [05:27:18] hrm [05:27:42] I opened a file called "NFSpacecraftCommunityTechTree.cfg" [05:28:21] and according to that file, the part in question belongs in its new location, not its prior location [05:28:41] now, I should go back to my 1.4.5 installation, and check the corresponding file *there*, to see if that changed [05:30:21] yup... that's what happened... in my 1.4.5 installation, the "NFSpacecraftCommunityTechTree.cfg" file said the capsule in question belonged in a lower-tier node on the tree [05:30:54] so when I installed a slightly newer version of the NF Spacecraft mod, the part was moved up the tree, rendering it inaccessible [05:31:06] but still visible in Sandbox, of course [05:31:50] and it makes sense -- the newer version of the part in question had added functionality, so it would make sense for the mod's author to make it a higher-tier part [05:32:59] I'm so relieved -- I thought I had corrupted my game somehow! [05:33:55] At least it's resolved. [05:35:50] so it seems [05:58:31] I just found my old earphones in a laundry basket [05:58:39] how did they get there [05:58:48] but at least I have them back now I guess [06:24:55] so the delta iv heavy didnt set itself on fire as it should have been [06:45:41] ehehe nonsequitur show, again with the morphing flat-sphere earth with cgi initializing title. this is going to be a wonderful trainwreck again [08:01:24] hehehe, the moon is hollow and filled with helium or hydrogen [08:37:35] hehe superchat from athena godess of wisdom and warfare: stop misapplying every gpd damn thing i hold dear [08:44:03] lol not rocket surgery :) [09:01:25] https://imgur.com/5Y7rXpg [09:01:25] https://i.imgur.com/5Y7rXpg.jpg [09:01:48] doesnt look good [09:02:46] they lose health at the exact same rate they are being healed [09:02:57] hehe [09:03:08] doomed anyway [09:03:23] yep, not enough time to go repair the oxygen system [09:04:23] if equal heal and harm you can keep going and repair oxygen [09:04:45] but for repairing they have to leave the sickbay [09:04:53] and the o2 generator is far away [09:05:01] and even after getting there, it needs to be repaired [09:05:08] doh [09:10:24] hehe [09:13:28] no way to boost healing? [09:13:45] doesnt matter, ftl is a game where you always die :) [09:14:34] quite good actually, the only thing that bothered me that you cant choose your weapons because you have to buy or not buy that is available in the shops for the amount of scraps you have, cant really go back later [09:15:02] ok, i could finish it even on medium [09:15:08] at that time there was no hard level [09:15:10] same honestly [09:15:11] it was added later [09:15:33] some customization from the hangar on would be great [09:17:14] although I have to admit the way the different ships utilize radiacally different combat philosophies is something I don't remember seeing in any other game [12:50:55] https://cdn.discordapp.com/attachments/517533886041948160/520407236363681792/image0-23.png [12:51:23] what is this [12:51:34] some kind of alien larva? [12:52:04] this is madness [12:53:19] or sparta [12:57:01] I wouldn't eat it [13:00:23] Fluburtur: Why? WHY? [13:00:25] WHYYYYYYYY? [13:04:05] https://cdn.discordapp.com/attachments/454730972060188673/521311044581326848/DSC_0269.JPG [13:04:22] dont go to dark places alone [13:04:32] people might hit you or hort you in defense [13:06:31] I sometimes fear that Fluburtur will lose his mind some day. [13:06:35] Or even worse: Find it. [13:06:37] :D [13:06:57] yeah I already lost it [13:07:33] https://www.youtube.com/watch?v=3L6i5AwVAbs [13:07:33] YouTube - Jack O'Neill Wacko! HD [13:12:26] oh, I miss Stargate [13:12:32] and StarTrek [13:12:39] no, the new show doesn't count. [13:12:48] hehe [13:55:48] "Russian researchers estimate arctic permafrost contains around 1.5 million anthrax-infected reindeer carcasses, and the spores may survive in the permafrost for 105 years.[102] There is a risk that global warming in the Arctic can thaw the permafrost, releasing anthrax spores in the carcasses. In 2016, an anthrax outbreak in reindeer was linked to a 75-year-old carcass that defrosted during a heat wave." [14:18:45] Hi everybody, I've been troubleshooting my KSP 1.4.9 (with mods https://pastebin.com/qJma8THF) for a while now because if i throttle down my liquid fuel engine it wont turn off, I have to manually deactivate my engine to turn it off. I know it is one of my mods but can't seem to figure out what is causing it. Is this a know behaviour of a mod? [14:20:12] All the flights I tested it in I have a connection and an electric charge. [15:04:25] rookbrood: Minimum throttle levels are a feature of virtually all real-life engines, I think it's very likely that one of your mods adds that for realism [15:04:44] (no idea which) [15:06:08] https://66.media.tumblr.com/3b0d00a664ea50fe3608e4e250b285e4/tumblr_mhuprksO251qbk0jio1_540.jpg [15:14:23] Thanks FLHerne, I checked if I used one of those but doesn't look like it, I'm going to add them one by one and check which one it is. [17:55:53] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [19:20:37] umm.. wee? [19:20:46] wii? [19:20:56] waa [19:21:05] woo.... anyways.. ugh, sloggy morning [19:21:35] https://cdn.discordapp.com/attachments/231106102693986314/521405930810638376/20181209201726_1.jpg [19:24:01] Action: raptop replaces darsie's granite floors with egg foam [19:24:56] :) [19:27:00] Fluburtur so umm.. one of these isn't like the others? [19:28:37] damnit https://youtu.be/oRBxuDvS2gs [19:28:37] YouTube - 3D Printer Makes the Perfect Chocolate Layer [19:29:49] i see your next project now [19:29:58] 3d printed chcolate rc airplane [19:30:01] it is a gears pump [19:30:06] rather easy [19:30:11] but I wanted to print cheese [19:37:48] .oO( jep, lost his mind. :D ) [19:47:07] looks messy [19:49:29] The water landings of my cheap orbital rides seem to be a bit brutal, too: http://bksys.at/bernhard/temp/screenshot121.png [19:53:21] splat [19:57:17] um.. oof? [19:57:48] Foot into helmet. [19:57:55] survived [19:58:25] Land landing had head stuck in ground. [20:00:38] ... foot in mouth syndrom.. wee [20:02:27] Action: raptop has had kerbals faceplant, and then do useful things like EVA reports and surface samples before getting up. [20:26:56] well, I still dont have a name for my rc company [20:29:35] remote control? [20:32:00] yeah [20:37:30] remote panic :) [20:42:29] heh [20:45:40] I guess be more for beginners at RC stuff... [20:45:59] I still don't have a name for my eco-org. [20:46:08] I'm good with flying stuff... first person. put me in control from outside.. eh.... I can do it but be a bit nervous [20:46:34] darsie The Green stuff? (play on The Right Stuff?) [20:49:24] yeah, green. [20:49:31] not economic :) [20:49:45] green stuff is already a thing [20:50:12] We need more. [20:50:35] I"m usually not too great with names. [20:50:37] no i mean it is used in modeling https://www.games-workshop.com/en-EU/Green-Stuff [20:52:53] given how things are... come up with a name, chances are its already used? [20:59:34] there is always some room. for example the dwarf planet eris. nobody wanted that name, even though we are on hawaiian names already [21:03:47] I could come up with some random names... not really connected to things unless by chance? [21:03:55] that too [21:04:38] If I were to do a solar system of my own... I've a few things already done... [21:04:44] for example the main platform my company creates was named by a password generator program :) [21:13:38] I might just name my company fulbtech [21:13:48] not flubtech? [21:13:51] but I dont want it to be too much around myself [21:13:58] yeah flubtech thats what I meant [21:14:01] I type too fast [21:14:13] also that is my internet name so that would be kinda weird i guess [21:20:16] I ended up coming with a couple of fictional companies in my early sandbox KSP sessions... one just did 'wahtever', another was more serious... [21:20:55] I tried to avoid the typical 'k' on everything for a name [21:26:04] looking back at my early crafts... lol, boom stick [21:42:34] I had used LOL for a company but for life of me can't remember what it was for, or if a joke. No, not Laugh Out Loud... I did notice later models of my Dynafly dropped the maker name. [22:08:32] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [23:21:55] Last message repeated 2 time(s). [23:21:55] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [23:43:53] https://cdn.discordapp.com/attachments/231106102693986314/521471955040337941/vsdvsvdvddvssdvsd.png