[00:59:09] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [02:30:45] "remember that while your characters do not need to eat, you do. We don't want to lose any dedicated players." [02:31:08] (Baldur's Gate 2 loading screen) [02:36:44] hi [02:36:49] Action: Oneiros bops Mod9000 [03:14:17] Hello everyone I got a question has ksp been updated [03:16:31] MARS2018: current KSP version is 1.3.1 [06:41:18] Action: darsie put an improved rover on Duna: http://www.bksys.at/bernhard/temp/screenshot126.png it's balanced and can fly little hops better to measure the atmosphere. [06:41:48] It tilts more easily, though. Gotta drive carefully. [06:43:53] nicer pic: http://www.bksys.at/bernhard/temp/screenshot127.png [06:47:14] hehe pink snow on duna [06:47:47] Yeah :). I intentionally landed at the snow line. [06:47:55] In a crater. [06:51:26] The solar panels hit the ground and break easily when braking, but the 3*2 ones would have collided with the antenna receivers, which wouldn't have mattered in the game, but it's unrealistic and thus ugly. [07:13:16] https://www.yahoo.com/news/spacex-apparently-lost-classified-zuma-022406027.html [07:19:02] it probably went fine and is just a govt cover up [07:19:11] There's precedent for that [07:19:23] But if it was lost. It's not SpaceX fault [07:19:37] The second stage had deorbited already [11:40:23] https://www.instagram.com/p/BdrZtc5AhB3/ [11:41:57] some idiots in france want to change the speed limit on certain roads from 90kph to 80 [11:42:17] I guess no one told them that cars are built to be most efficient aroud the speed limits [11:42:32] and also that it won't do much for safety [11:44:43] because people are going to drive with the same speeed nonetheless [11:44:49] yeah [11:44:54] but speed does contribute to the safety [11:45:08] the slower speed that is [11:45:11] also alcohol, phones, crappy roads, lots of other stuff [11:45:33] solution as always, eliminate people from the equation, safety through automatio [11:45:35] they jsut try to find an easy solution for a complicated problem and nah, won't work like that [11:45:41] yeah [11:45:42] In Austria the speed limit on certain roads is 130, 100, 80, 70, 50, 30 km/h. I didn't know that cars are most efficient at these speed limits. [11:45:52] hehe [11:46:19] engines have a rpm where they are most efficient so gearboxes are built to give a certain speed at those rpm [11:46:23] actually, the engine is efficient at a certain rpm range, the speed of the car is only indirectly related to that [11:46:31] through the gearbox [11:46:48] for the whole car, higher speed adds lot more drag [11:47:16] but I think my mechanics teacher told me that around 90kph is the most efficient speed for a car [11:48:40] oic [11:49:09] Fluburtur: well, 80 km/h is the optimal compromise between fighting drag and roll resistance [11:49:15] that would depend on each car and also gearing though [11:49:31] also, if you want to get the people to drive 90, put up a sign telling them to drive 80. [11:49:36] Works quiet well [12:09:46] https://78.media.tumblr.com/tumblr_lykbn9c8sK1qjb4w1o1_540.png [12:20:19] I want to go there https://78.media.tumblr.com/839ac87f7cc4816d1c89d3e02fe5dc8b/tumblr_nqw3ucy42l1rilpuko1_540.jpg [12:20:27] actually I already want to visit ireland [12:22:36] tumblr is blocked at school... [12:22:53] this is one of the few firewall rules i actually agree with [12:28:44] good morning [12:28:55] good morning to you [12:37:43] I really need somewhere to put all my planes [12:42:47] Fluburtur: a hangar! [12:45:39] yeah [12:45:53] I also got back the charger you gave me because it was at a friend's house [12:45:56] store them at the old runway [12:46:07] im gonna make a parallel charging board for it so I can use it [12:46:47] Nice :) [12:47:08] but I need good solder for that [12:49:05] Well, get some of what I told you to get ;) [12:49:18] Almit! ;) [12:49:28] You could write them and ask them for a sample *g* [12:50:09] eh im going to the store tomorrow to get some [12:50:44] im gonna have to mod some of the existing wires of the charger but I think I know what im doing [12:51:25] gonna make something like that https://img.banggood.com/thumb/water/upload/2014/09/SKU171097.jpg [12:52:05] your charger is much better than the one I currently use because it has a discharge function [12:53:40] and why spend 40e on a new charger if I can already use this one [13:00:21] good question :D [13:00:46] What is Scott Manley's accent? [13:01:32] Americanised Scottish [13:01:43] thx [13:20:03] hehe [13:31:14] hi [13:31:41] Last message repeated 2 time(s). [13:31:41] Action: Oneiros slaps Mod9000 around a bit with a large trout [13:31:51] play nice [13:32:49] he started it [13:54:26] http://ourmaritimeties.com/tng/getperson.php?personID=I2878&tree=Annette - Just learned I am a direct descendant of this guy. [13:57:39] Congradulation on being French I guess [13:58:40] your last name is laundry? [13:58:42] that's p. good [13:59:02] lol [13:59:17] LAND, people always get that wrong... [13:59:58] sorry I couldn't resist [14:02:31] Landry, from German Landric (Land + ric, meaning Land + power), mostly used in Northen France near Pas-de-Calais and Normandy [14:03:00] A lot of early settlers to New France came from Normandy [14:07:58] A lot of Normand were descendant from North-Mens (AKA Vikings) [14:15:50] so I can't use kiwi today it would seem [14:24:52] madmerlyn: join message (connecting to espernet or otherwise) followed by a kiwi remark [14:25:30] nearly 10 minutes later I'm wondering why there's no context. I think maybe I don't know enough about kiwi and/or today to draw conclusions competently [14:26:18] it's probably a good thing that you have the wisdom and experience to form your own conclusion on that - it's implied that a bad experience would follow if you tried to "use kiwi today" O_O [14:26:21] Also, TIL that not everyone knows what 'traction aid' are... [14:26:35] ve2dmn: rain groves and such? [14:26:42] *grooves [14:27:20] ve2dmn: if not some manner of tech which mitigates loss of traction, I have no theory [14:27:44] You never driven in snow, have you? [14:28:07] possibly substances which are applied topically to the pavement's to roughen the overly smooth skin O_O [14:28:19] *surface [14:29:33] https://www.homehardware.ca/products/300/86752171.jpg [14:30:34] or http://s7d5.scene7.com/is/image/CanadianTire/0301108_1?wid=225&hei=225 [14:30:59] ve2dmn: snow [14:31:00] https://www.google.com/maps/@43.086,-79.053,10z [14:31:33] Put those under your wheel when you are stuck [14:31:42] ^ "here" (nearby intersection to within 5 significant figures) [14:32:54] here we just keep a shovel in the boot and a bag of kitty litter [14:33:30] and because it's not as sparsely populated as much of canada, make sure we have a roadside assistance service and charged phone at all times in the winter [14:33:58] I'm walking distance from the rainbow bridge tho [14:34:09] the daily commute takes me past customs heh [14:34:18] It sound weird considering those things are so cheap and portable [14:34:33] And solves the issue in a few seconds [14:35:04] I was unable to identify the rectangle [14:35:08] gray box? [14:35:39] the second image is a foldable one with the storage box [14:35:52] the orange thinger, I've seen those kinds of things & they take up more space than a bag of kitty litter and a folding field spade [14:37:11] folding field spade is compact enough to live in the boot 365 days a year & the kitty litter is just kept seasonally & donated to refilling one of the neighbour's litterbox during fair weather for people who don't own a cat [14:37:53] entrenching tool might be the right term (I looked it up because I wasn't 100% sure if that was a local word for it) [14:38:00] ...but they cost like 20 CAD and weigh very litte... [14:38:14] bulky, not weight [14:38:42] something which might not make it back into the vehicle in the winter because it gets taken out to make room in fair weather is a gamble [14:39:16] Weird. Most drivers I know keep that in the trunk [14:40:44] Must be a city thing [14:42:39] Because it's really useful to get out of the snow bank in the morning. The roads are usually already clear and you would not use sand in the city [14:43:40] Anyway, I learn something new today, I guess [14:44:56] kuzetsa I'm on the esper client [14:45:07] because when I try to join with kiwi it says I'm banned [14:45:24] I'm guessing esper ip banned kiwi's IP or something [14:45:56] ve2dmn: well it's got a sharp serrated edge and can rip roots apart if you're stuck in a weird ditch, or hack at and/or SAW a fallen branch if the road is blocked [14:46:04] ::shrug:: [14:46:13] most of western NY is semi-rural [14:48:00] kuzetsa: see, I don't understand what you are referencing... [14:48:44] ve2dmn: https://www.walmart.com/ip/Gerber-E-Tool-with-Pick/16523837 [14:48:49] ^ they're cheap [14:49:06] compared to being stuck in a ditch 3-4 times in the life of your car, they're quite cheap [14:49:26] yeah, but it will take you 45min to dig out your car if you use ONLY that [14:49:57] dig? [14:50:28] I was talking about being stuck in the snow at 6:00 AM and already late for work [14:50:34] nod [14:50:52] or ice roads [14:50:54] well if the car is at the house still, use the proper snow removal gear [14:51:18] good thing I went to do some more testing of the canadair [14:51:25] kuzetsa: why would I know anything else than a shovel if I don't even have a driveway? [14:51:33] own* [14:51:35] I need to move the left deflector a bit to the front [14:52:04] also I think it needs more power to take off in no wind [14:52:13] but I got it to slide on water very fast [14:53:05] there's no ice roads here - the government in NY won't put up with letting one of the biggest economies in the country suffer from bad weather, so state law requires enough budget for a big enough fleet of snow removal vehicles to make sure roads will be cleared in time for commuters in the mornings [14:53:38] You say that like we don't also put salt on the road [14:54:03] there's no ice roads here - we have vehicles which corrode and rust from excessive salt heh [14:54:09] same [14:54:19] yet, you referenced ice roads [14:54:42] yes, because salt does not work below -15C [14:55:08] there are days when the maximum safe speed is 40kph [14:55:15] those days, in fact [14:56:37] I guess the reason why we don't seem to be talking about the same thing is because you don't park on the street [14:56:52] street parking at my residence [14:57:14] "alternate overnight parking" because if you let cars park on both sides of the street the snow removal vehicles can't get through [14:57:31] and the clearing vehicules don't push the snow on the side before clearing it? [14:58:15] we only had 1 day this winter with a meter of snow in a 24 hour period [14:58:20] it's really not a huge deal [14:58:33] but no [14:58:34] ok, I though you got more [14:59:00] either way - the snow removal vehicles have the blade set to push the snow AWAY from whichever side people park on [14:59:06] they change it every day [14:59:19] because plowing snow against people's vehicles is bad for the economy [15:00:09] What if there is no 'away'? [15:00:14] This is making me glad I live in California [15:00:18] 09:57:14] "alternate overnight parking" because if you let cars park on both sides of the street the snow removal vehicles can't get through [15:00:22] ^ there's away. period. [15:00:35] Even on a two-way street? [15:00:46] people are forbidden from parking on both sides [15:00:53] I think you're not realizing what I mean [15:01:11] But you would then simply push the snow on to inncoming cars in the other direction? [15:01:44] https://cdn.discordapp.com/attachments/255748182426910720/400303086788411392/DSC_8160.JPG [15:02:05] roads which people live / park on at their residence are not the roads which have no residences [15:02:24] there's more than one configuration for the snow plows [15:03:30] http://www.timesunion.com/local/article/New-York-state-DOT-unveils-larger-snow-plows-6715207.php [15:03:39] ^ the big one clears 2 lanes a time heh [15:04:16] ok, you clearly have a lot more space. [15:04:31] TIL by canadian standards, our snow removal is clearly overkill [15:04:37] yay NY :) [15:05:08] It's not a question of being overkill, it's a question of having barely enough space for cars in the first place [15:05:32] speaking of overkill. this has got to be the greatest title ever! http://www.popularmechanics.com/technology/infrastructure/a19051/jet-engine-snow-blowers-demolish-snow/ [15:05:42] if you are talking, say, highway, it,s the same equipement [15:06:07] nobody drives on "not a highway" [15:06:16] state highways aren't the same as federal [15:06:24] but even the state highways are well-maintained [15:06:58] Highway are always clear. The issues we have are with street where the equipement you pointed to would not fit in [15:07:19] the smallest snow removal vehicles are golf-cart sized [15:07:31] the ones used for pedestrian sidewalks are generally that size [15:07:46] yes. We have tracked vehicule for that :D [15:07:59] pickup trucks with plows, etc. etc. etc. [15:08:14] we have a diverse collection of plows and they run multiple times per hour when they need to [15:08:20] same [15:08:24] anyway [15:08:33] When do they pick it up? [15:08:37] pick? [15:08:39] what? [15:09:06] Here if you just push the snow on the side, it's as high as a car. You can't just leave it there [15:09:27] oh, you mean where does it get stored [15:09:52] not sure - I've never asked the department of transportation how/when they decide [15:10:26] the shoulders are kept clear enough that a vehicle which breaks down from mechanical failure won't block a lane [15:10:26] not where... when? [15:11:07] like I said - I haven't interviewed the department of transportation to ask how/when they decide [15:11:21] it's not a fixed schedule because snowfall rates aren't fixed [15:12:19] if things are working right, I shouldn't need to know [15:13:26] even in heavy snowfall conditions where I'm traveling 40kph for safety, I barely even think twice about the snow removal vehicles passing me - they don't disrupt my ability to drive in my lane [15:13:49] ::shrug:: [15:15:24] it's understood that you drive in a lane which isn't oncomming traffic, and isn't covered in a layer of deeper snow that a plow is about to clear (like if they're coming up behind you, you're in the wrong lane so move to the clear one) [15:16:35] "it just works" - I'm not sure how/why and that's a good thing. [15:20:02] I'm sure it would be worse if I lived on one of the roads where you're legally required to use snow chains during bad weather - pretty sure that's less than 5% of all roads within 100km or so of niagara falls international airport [15:32:57] Sorry, I was in a meeting. [15:34:58] Yeah, we don't have the same envirronement. The roads are too narrow to even have a shoulder inside the city. There is too much snow to simply 'leave it there' because it usually takes up an entire lane (1 lane per direciton) [15:35:50] The snow in picked-up in major boulevards and busy street at the rate of several times per day to clear the lanes as fast as possible [15:37:33] The residence streets are then done within the next few days, usually on the side where parking is not permitted on that day [15:40:08] it's warmed up here last couple days, switched from winter coat to zip up hoodie [15:40:17] today's high is supposed to be 50 [15:40:30] F [15:41:28] it's gonna Rain from Thurdays to satutday, then the temperatures will fall back below -11C overnight... [15:41:40] Ice. Ice everywhere. [15:42:14] Of course, it will then BARELY go above 0F over the next days, so salt will be useless [15:43:19] The big advantage of a could front is clear skies [16:12:09] https://78.media.tumblr.com/2ccdcf16cd81f2af39f9938d81023895/tumblr_ne2eegcTuq1qejbiro1_540.jpg [16:12:21] lol [16:16:10] Even with all the issues with snow, I still prefer the cold to too much heat. [16:16:17] Bad things die out in the cold. [16:16:35] everything dies if outside thermal range [16:16:44] but i still hate cold [16:17:08] Not saying cold is fun. [16:17:27] I mean, I live where the air hurts my face. [16:18:27] "why do I live where the air hurts my face" pretty sure that's a meme lol [16:18:59] yes it is [16:19:16] lol [16:19:28] on titan? [16:26:46] I love ferrero boxes [16:26:51] nice for storing stuff [16:27:25] they break a bit easy around t he edges [16:27:39] I could almost store heli blades in the big ones I have in fact [16:33:05] canadair tail cam https://youtu.be/VfWxnP9fkxk [16:33:06] YouTube - crappy runcam [16:33:17] for some reason this camera loves to stop recording all the time for no reason [16:35:03] #KSPOfficial: mode change '+v Zarthus' by ChanServ!ChanServ@services.esper.net [16:41:15] flub I'm going to make a baking soda and vinegar bottle rocket with my girls :) [16:41:26] nice [16:44:51] "A Japanese astronaut who is living on the International Space Station says he has grown 9cm (3.5in) since arriving there just over three weeks ago." [16:45:19] "Astronauts grow an average of between two and five centimetres in space." [16:54:47] isn't that potentially dangerous? [16:54:57] yes [16:55:09] because it stretches your spine and the nerves in it too [16:55:55] i think there is also a suit for going up, and one for going down, the second one being bigger [16:59:01] I wonder when difference they found between Scott Kelly and his borther [16:59:06] what* [16:59:29] they have gone into plaiud [16:59:32] -u [17:00:13] Lunch time. Time to eat and doodle in my notebook [17:06:55] https://www.space.com/39323-secret-zuma-spacecraft-possible-problems.html - Hmmmm...actual failure or government coverup to conceal the payload? [17:27:05] Draconiator: all the news story says lost, but They all seem to quote the same source. [17:27:49] Yet, spaceX says that the mission was successful... so I get it was an issue with Zuma [17:27:57] Do we have a tracking number? [17:29:56] (I want to loockup on http://stuffin.space/ ) [17:31:15] SpaceX's definition of successful was "got it into orbit, and as a bonus got one of our bits back". [17:31:38] Like UPS leaving the box at your doorstep. :-) [17:33:21] If *I* were launching a classified payload into low Earth orbit, and that payload did not require unfolding panels or transmitting to ground any time soon, I might call it busted. [17:35:10] For added realism, I wouldn't launch with SpaceX for a while, but I'd pay them extra. :-) [17:35:34] It's fun to speculate, but I'm mostly curious if SpaceX is gonna get more military contracs or not [17:36:24] I think they will. [17:36:34] As long as it doesn't compromise Elon's Mars plans. [17:40:24] hmm the stories are diverging so it is hard to say, what really happened [17:40:50] Another year, another AGDQ controversy. At least this one is mild compared to the others... [17:41:06] for now it reads like the SpaceX part of the mission did workout [17:41:44] AGDQ ? [17:41:57] So those secret sats don't get their orbit published. Does that mean there will be no collision avoidance for them? [17:42:09] GDQ = Games done Quick [17:42:21] this is pointless [17:42:24] it's a charity marathon [17:42:37] those who can, already tracked the satellite, and know if it was succesful or not [17:42:53] so probably russia nad china knows [17:43:12] what is the point in keeping the public in dark, if everybody else knows the truth [17:43:33] North Korea? [17:43:40] Iran? [17:43:45] those probably not [17:45:24] darsie: there's probably a tracking number for that spy sat, it's just marked as 'debris' [17:47:28] Anyway, it can/will affect the finances of SpaceX [17:53:49] in this world any rumor changes the future propects of a business [17:55:28] gn [17:59:06] Mathuin: https://gamesdonequick.com/ [17:59:25] The next runner is Metroid Prime 3 [18:01:17] It's very impressive (and sometimes depressing) to see someone finish a game that took me 25h in 38minutes [18:05:53] I think the most insane I've seen so far has been the Tetris race with 2 players, 1 controller [18:12:35] found it https://www.youtube.com/watch?v=t6-TGvIFipo&t=807s [18:12:35] YouTube - Tetris: The Grand Master 2-players 1-controller in 10:40 - SGDQ2017 - Part 101 [18:49:00] what if the problem was the payload itself [18:49:12] also, it's a lot of speculation at this point [18:51:40] https://www.speedrun.com/ksp#Island_Express [18:51:53] didn't know this was a category, but it make sense [18:54:17] Also, nobody ever did a speedrun of '100%' of Kerbal Space Program. I'm not even sure what would count as 100%. Landing everywhere? Flags everywhere? [18:54:42] And what would count as 'speeedrun'? Lower mission clock or Real-time? [18:55:19] The categories there appear to be "complete the tech tree" and "visit all planets". [18:55:24] I dunno about speedrunning, but back when we thought of these things as 'challenges' it was mission clock that was relevant [18:55:25] Lower mission clock is what I think would count. [18:56:37] I did a bet with a friend: lowest mission clock for a flag on the mun on a Stock Hard Career mode... a few years later and neither of us ever did it [18:56:39] ... watching this Mun and back thing is terrifying. [18:57:24] Separators between solid fuel stages are for losers apparently. :-) [18:57:41] Mathuin: less mass that way [18:58:00] solid fuel stages stacked? [18:58:06] Yes. [18:58:06] why would you do that? [18:58:11] Speed run [18:58:12] that was the way to get anywhere on tech0 back in the day [18:58:14] Also, it's for career mode if I'm not mistaken [18:58:18] Yes, career. [18:58:30] Bounced on the Mun with his rocket engine. [18:58:35] i dont use them after 1st stage [18:58:35] then it got really hard to burn through a spent booster with another booster [18:58:38] not sure how it is now [18:58:51] yes it is hard to do it now [18:58:54] I'm amazed that he could do the nodes on the fly like that [18:59:05] and the truth is, it is not really needed anyway [18:59:06] for a mun run you don't need nodes [18:59:13] no facility upgrades [18:59:26] yes, i usually go to the mun without much upgrades [18:59:31] maybe launchpad [18:59:44] oh and astronaut complex because of eva [18:59:55] check https://www.speedrun.com/ksp#Island_Express [19:00:17] There are video for most of the runs [19:00:33] I haven't played in a while, is the tech/upgrade progression still annoying as hell? [19:01:11] I use mods to reorder the tech tree to put unmanned before manned, that's me. [19:01:19] We don't do the tech/upgrade progression because it is easy, but because it is hard! -- John F. Kerman [19:01:23] I mean the tech tree wasn't very well designed but acceptable, but the building upgrades... [19:03:25] GlassYuri: I usually play 'Custom' and adjust what annoys me [19:03:55] you could just give yourself enough starting fund for full building upgrades [19:04:09] playing without revert is not working because of lack of simulation mode in stock [19:04:38] Althego: which make Hard mode real hard [19:04:40] there's also the fact that there are lot of bugs even with stock that can ruin an otherwise perfectly executed mission [19:04:45] I do use custom too but I'd prefer to have meaningful building upgrades instead of locking away important features [19:04:46] harder than reality [19:04:55] like your stuff hopping off the ground when you load in to the scene [19:05:06] hehe [19:05:29] All Hail the Kraken! [19:08:22] what always makes me stop playing are the stupid contracts designed to waste your time firing decouplers on throwaway designs [19:08:39] what [19:08:57] decoupler testing? [19:09:07] especially with the low amount of available contracts in the early game [19:09:27] GlassYuri: install Tourism Plus. I now only get Tourism contracts... [19:09:39] supposedly the game learns what you like [19:09:40] (also ScanSat) [19:09:48] tourism is good money even in stock [19:10:07] the problem usually is not the available contracts [19:10:12] but the takable contracts [19:10:28] now that is a stupid building upgrade path [19:10:52] Althego it does, I hardly get tourism contracts because I declined a bunch [19:11:02] i never decline contracts [19:11:08] i just dont take all [19:11:08] that's actually an issue I have myself with a game I'm making for school, with that kind of "dumb random" (no sophisticated generator made to produce content that fits a specific situation) content more variety isn't necessarily better because it further lowers the chance of getting a results that is useful to the player [19:11:18] I decline them and take the rep penalty [19:11:34] I also convert 33% of my funds into rep so when I get one I want the rep gain far outweighs the declines [19:11:55] trying to get into the blue section of the rep bar, getting very close now heh [19:12:11] I never decline a contract either... Because I use the 'Rep for science' admin strategy [19:12:19] I think I turned the rep penalty off the last time I played because it's the dumbest thing ever [19:12:34] It's only 1 [19:12:34] I forgot too and just lived with it Yuri [19:12:58] i only like the beginning of the career. there it is hard, but as you get more parts it becomes too easy [19:13:06] I'm at 700 at this point (And I'm barely out of Kerbin), so 1 is resonable [19:13:09] but yeah, it's an odd mechanic, but it's just making declining have a cost [19:13:44] GlassYuri: but it's the reason I think Custom is the way to go: you make your own challenge [19:13:57] but in reality if someone offers you a ridiculous contract and you say no, that doesn't suddenly make everyone else not want to do business with you [19:14:04] ...I forgot that I have a highlight set on "yuri". people very rarely call me that lol [19:14:09] unless your company literally claims to do anything for anyone [19:14:16] GlassYuri: I use tab completion [19:14:34] yuri means something else to me :) [19:15:32] Althego, what do you mean, yuri is some russian name, also means lily in japanese, and is the first half of my japanized first name [19:16:11] Search Steam for the term. [19:16:14] That will enlighten you. :-) [19:16:22] japanized [19:16:28] you should know if you know about japanese :) [19:18:11] even if i dont speak russian i miss an ending sound from the name yuri. maybe yuriy [19:18:24] but i have never seen it used like that in english [19:24:14] What's the benefit of declining a contract? [19:24:25] If you wait long enough they just go away. [19:25:17] exactly [19:25:23] and there are usually enough things to do [19:25:34] especially the building is upgraddeed to infinite contracts [19:25:41] you can take some and do them much later then [19:25:43] Mathuin: Decline Contracts are rememebered for future contract generation (in theory) [19:26:02] hmm I do like the 'rescue' contracts [19:26:14] getting kerbonauts for free and paid doing so [19:26:16] "remembered" as in they come back? [19:26:24] Yes, rescue FTW. If I could automate them, I would. [19:26:44] hehe, yes, rescue, gives you kerbals [19:26:55] what do you need for rescue? [19:27:04] Do you get all three types, or predominately science and engineers? [19:27:06] i didnt get any in current career [19:27:16] no i almost always get useless pilot [19:27:18] I can't imagine a self-respecting pilot getting stuck. [19:27:21] Aww. [19:27:26] scientist ftw [19:27:31] astronaut 2 and tracking 2 [19:27:31] I kidna want to start another career with OPM, but I still have too many goals in this current career to knock out [19:27:32] if i take crew it has to be scientist [19:27:42] like I want to hit a 500% kolonized Mun [19:27:58] and do a Lockheed Martin-inspired mission to Duna [19:27:59] I want to Kolonize Minmus first [19:28:04] I am currently in an OPM career but havent set foot beyond duna [19:28:05] Minmus too easy :P [19:28:32] I avoid Minmus just because I did so much there when I was a newb [19:28:55] yeah, but the idea is to make a refuel base [19:28:57] but yeah I think I could kolonize Minmus super easy on account of the logistics being not difficult [19:29:00] I am always running into trouble what kind of resource whicht ground bases want 'rocket_parts' 'equipment' ... [19:29:18] it's a mess :/ [19:29:36] I'm kind of new to MKS in general, except LS [19:29:50] my current seed I'm able to build the entire MKS supply chain, sans 1 component of SpecializedParts in 3 bases on the same longitude [19:29:57] mixing MKS with K&K and Pathfinder [19:30:31] I'll only have to have a single drilling unit at a different longitude to get the silicates to make SpecializedParts with [19:31:13] but my current strategy is robotic miners at all the locations, except for 1 which will be the primary base that will have full manufacturing etc. [19:31:15] on Minmus? [19:31:19] Mun [19:31:23] ah ok [19:31:42] I built a fuel production base which is separate from my kolonization efforts already just the other day [19:31:47] complete with a USI Konstruction forklift [19:31:47] I wanted just to build a base to get rare metals to return and sell [19:32:38] I wish the physics worked better with it though https://i.imgur.com/ndLynUR.png [19:33:03] whenever I lift something that doesn't have wheels with it, it lifts, but acts like it's still dragging on the ground when i try to move it [19:33:28] my solution was to use KIS to attach the object to one of the truss nodes so it lays across the forks [19:33:49] and the Konstruction vehicles all have KIS cfgs that increase KIS lifting capacity [19:33:59] forklift gives your kerbal an extra 22t lifting power [19:34:14] so you can lift a fairly large vessel and attach it to something if you need to move it [19:34:47] used that to go get a 5t landing vehicle that landed 2.5km away from main base heh [19:36:12] ve2dmn: making any effort to time launches for phasing inclination? [19:36:25] The code is on github [19:36:33] I re-wrote a bit of the code [19:37:15] I need to figure out why my landing script parked my last ship 2.5km off heh [19:37:45] course maybe I need to adjust the hover functions to adjust engine thrustlimit when it can't maintain a proper hover [19:37:55] My next little puzzle for free time is calculating burn time and figuring out whether to bump a node to the next orbit. [19:38:08] I am struggling with KIS and my laptop touchpad - so I try not to do any KIS stuff [19:38:08] Seeing stuff like "Warping -80 seconds" is sadmaking. [19:38:13] like I think my TWR was too high because I was actually bumping into positive vertical velocity when it was pulse the engine to try to maintain 4m/s descent [19:39:28] it works, but I'm not 100% sure about the logic [19:39:51] Mathuin: burn time is easy: Rocket Equation! [19:39:51] #KSPOfficial: mode change '+o Distractedman979' by ChanServ!ChanServ@services.esper.net [19:39:56] Including staging? [19:40:01] ha, no [19:40:05] The other problem with this node script is that it stops at 0.2 m/s and expects RCS to carry the weight. [19:40:10] I HAVE NO RCS [19:40:45] that require calculatin the remaining dV and splitting your burn time in several call of the rocket equation [19:40:50] (one for each stage) [19:41:00] Even with 'aspergus' [19:41:13] [splitting] Possibly also calculating the dV impact of any separators [19:41:24] As well as the pre- and post-stage time. [19:41:32] Seperators are engine. Pure and simple. [19:42:10] Sure, unless they're radial. :-) [19:42:21] hmm shudder ... why are people doing tutorial videos who have no clue what they are doing? [19:42:34] EricPoehlsen: like? [19:42:46] The internet gives every idiot a printing press, who needs editors [19:42:51] hehehe [19:43:47] Mathuin: but yeah, you need to check the remaining fuel for the stage, and divide that by the amount the engines uses [19:43:48] ve2dmn: you do not want to watch it ... https://www.youtube.com/watch?v=_zbi8FL5B20 [19:43:49] YouTube - Kerbal Space Program - How to make cool looking blueprints [19:44:00] yep that one [19:45:01] https://i.imgur.com/mtMfHf6.png [19:45:05] like that? [19:46:19] yeah but the way he handles Photoshop makes me cringe [19:46:32] I use GIMP :P [19:47:20] I use Paint.net [19:47:31] I use gimp / a lot of inkscape and paint.net [19:49:05] I'm going to make more KVV blueprints in the future, that Excalibur was the first one I made a couple days ago just playing around with the CVV outputs [19:49:41] I was curious what the KVV was on you screenshot so I looked it up and stumbled over that video [19:51:55] Mathuin: next step in the kOS saga will be automtic rendez-vous [19:52:27] 1) Try to get 0m/s within a few km [19:52:43] 2) re-do that down to 300m [19:53:31] 3) make an auto-docking script (if pre-aligned a bit).... I'm not even sure I can do that one, but I'll try [19:54:01] Starting with an asteroid and a claw should make for an easy mode the first time [19:56:46] automated docking is probably doable, but you'll want to make sure your approach vector won't be met with obstructions from other parts of the vessel(s) [19:58:20] also KIS protip: if you've got a vessel that you might need to flip back upright after a botched landing or whatever with Konstruction vehicles, make sure the vessel's root part is the engine bell so you can place it easily [19:58:41] all too often the root part is like a probe core or something [20:00:40] madmerlyn: I planned to stay around 300m from the destination until I'm within 30 degree of the target [20:01:48] then the objective is to slowly go toward the vector pointing from the chosen target port, and keep that aligned while slowly going forward [20:02:03] although I don't know how well kOS handles RCS... [20:02:17] I'm going to bang out the USI-LS mass calculator tonight [20:02:53] kOS seems to handle RCS well [20:03:12] it certainly does a good job of attitude control with it without SAS [20:03:25] madmerlyn you saw the message I sent you? [20:03:26] dunno if it's the same with translation though [20:03:35] yes, mesh tape FTW :P [20:03:39] yeah [20:03:51] however one of he deflectors needs to be moved forward a bit [20:04:40] look at this https://www.youtube.com/watch?v=VfWxnP9fkxk [20:04:40] YouTube - crappy runcam [20:06:37] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [20:06:45] Evening, Gentlemen. [20:07:01] madmerlyn: I'm talking about translation control not just attitude... [20:07:13] I might have script the controls myself :/ [20:07:20] to script* [20:08:07] ve2dmn according to a quick google search it can do RCS translation, but you have to do it with the raw control method [20:08:16] yeah [20:08:17] https://ksp-kos.github.io/KOS/commands/flight/raw.html [20:08:31] that sounds entirely not fun lol [20:08:41] We'll see. i might just do SAS-toward target at first [20:09:26] it's just a question of doing vector math and trigger a RCS burt when the vector diff is too high [20:09:49] wonder if you can get enough data to do a loop that just corrects the relative prograde and maintains 0.2m/s [20:09:54] but I'm afraid I'm gonna run out of RCS [20:10:19] I dunno, doing manual RCS translation is pretty cheap [20:10:25] unless it's a HUGE vessel heh [20:10:51] seems like kOS would be more efficient at it than human, even with more bursts, because it can do very fine bursts [20:11:12] If I do too many micro-correction I might simply drain the RCS by trying too much [20:11:40] like my landing script circularizes orbit on mun first, and it I swear does a full throttle burn for an inhumanly fast moment and hits the target every time [20:11:50] me pressing z and then immediately x would fail at that [20:12:55] well remember, kOS is going to be using it purely for translation so you won't have SAS using it for attitude as well (most people forget to set their RCS to translation only) [20:13:19] so any corrections you make won't have to counteract any dumb SAS attitude adjustments [20:14:12] I use HN,JKLI to do docking [20:14:46] manually docking is something that doesn't take too much time so I probably won't mess with scripting it heh [20:14:55] scripted rendezvous would be nice though [20:15:39] My computer is too slow, and my stations are too big. It's part of the reason I want to automate [20:16:04] kOS doesn't care if your framerate is below 1? :P [20:18:29] alright time to make some tables for my USI-LS calculator :P [20:20:25] "kOS doesn't care if your framerate is below 1", exactly, I can just start the script and walk away, watching the mission while I do the dishes [20:26:55] https://en.wikipedia.org/wiki/Cozy_Coupe [20:27:37] ? [20:27:37] so as far as mass efficiency, I think my calculator is going to have a checkbox for "Does vessel have MPL-LG-2 Science Lab?" [20:27:52] I don't think its mass should be counted for the calculation if the ship is going to have one on it anyway [20:28:08] since at that point it's free mass, though it's only a 50% recycler [20:32:31] TIL it's a recycler [20:39:38] https://cdn.discordapp.com/attachments/254984631512858634/400388136288649216/Sans_titre_2.jpg [20:40:31] I think kOS calculations being tied directly to game time frames is one of the better things about it, that and the quirkiness of kerboscript makes it really feel like it belongs in the KSP universe and isn't just a scripting extension for the game [20:41:22] RandomJeb: The best thing I heard about a compromise between kRPC and kOS was 'compiling to kSM' which is the kOS assembly [20:41:43] Write the code in Python, compilon to kOS, run [20:42:02] compile* [20:43:00] RandomJeb: but it's clearly not for everyone. The Apollo Guidance system had more OPS that kOS does [20:45:34] different strokes for different folks and all that [20:45:40] ve2dmn yes, 4 kerbals 50% [20:46:03] you can make other stock parts recyclers too with MM, but I'm just going to stick with OOB USI-LS + stock [20:46:08] for my calculator [20:46:16] It would explain why my Kerbin Space station has 4 years of supplies [20:46:45] cuts your supply consumption in half if you start life support on it, yes [20:47:24] better check that tonight once I get back home [20:47:29] I suppose I should put EC/s as part of cost too, since missions with more than 4 kerbals will need multiple recyclers [20:47:48] nah.. I'll just keep it at supply mass [20:48:03] let the EC/s come out of other stages of mission planning [20:48:34] maybe it'll just output how much EC your current recycler configuration will need when you calculate the mass [20:49:17] I never left Kerbin ever since I installed LS [20:49:21] Too afraid [20:49:35] it's not hard to manage [20:49:42] just have to build bigger ships :P [20:50:29] well... this career will be the one. [20:50:35] I just need MORE SCIENCE [20:51:38] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [20:52:37] man this most efficient mass wiki page isn't even proper on the math, like the math works, but he's building it around "how many minipaks you need" instead of "how many kg of supplies/fertilizer you need" [20:55:37] but the pak has a mass, even empty... [20:57:13] well so here's the thing [20:57:32] pak and all other USI-LS containers (not containers from other mods, mind you) have the same dry mass ratio [20:57:52] so he just calculates it as how many packs you need and then you pick however many containers you need to fit that supply # [20:58:01] it's a terrible approach [20:58:15] reminds me of my Google sheet on Engine efficiency [20:58:19] I'm going to redo it to where you just get a raw # of how many supplies+fertilizer etc. you need [20:58:33] including drymass in the equation [20:59:01] like there's a point where the drymass of a nom isn't as efficient as just bringing supplies I'm sure [20:59:24] I did all my calc in number of FL-T400 tanks because up to the orange tanks, the ratio dry-wet is the same [20:59:30] fertilizer is 11 times more mass efficient than supplies, but on shorter durations the savings would have to be less than the increased mass of a nom [21:00:03] and fertilizer only works if you have supply mass to seed it [21:00:08] 1 Nom? A Quata nom? [21:00:13] nom-o-matic [21:00:18] the USI-LS agroponics :P [21:00:44] ha. The stuff on my Hotel that are there to make it look good. Right [21:01:08] I think an added kink to the calculations though are sometime after 0.50 MKS/LS implemented efficiencies which means you might get less than ideal efficiency out of a lot of the converters too [21:02:30] also I think the "Ranger Inflatable Storage" must either have a pocket dimension inside it, or the kerbals inside burrow into the ground because I've got like 350+ tons of fuel inside one and it has roughly the same volume as maybe 2 orange tanks [21:02:30] what do I need to do in order to get my kerbals to take surface samples in career mode? currently I don't have the option [21:02:45] Astronaut Complex needs to be level 3 I believe [21:02:50] ^ [21:03:12] AKA need more pool tables [21:03:17] might need level 2 R&D too? [21:03:37] thats a high level, ouch [21:03:44] need more ca$h [21:03:52] AC is cheap to max out comparatively [21:04:05] SPH VAB and R&D are the big pains to level up [21:06:15] anyone uses a lot of the Admin building strategies? [21:06:17] I could probably play through all of career mode without upgrading the SPH I think. could probably just taxi off the launchpad and take off on the ground next to the space center [21:07:54] :3 [21:11:46] taxi off the launchpad sounds like a great way to lose wings on the crawler track :P [21:12:17] although really.. you could design in VAB and launch on runway [21:12:28] that's a thing [21:13:28] any mod that add blimps? [21:15:53] I've seen one, but I don't recall what it was called [21:18:20] so I'm looking at the modules and I don't see why cultivate exists at all on the ag parts for MKS [21:18:42] it's literally a slower version of Agroponics with additional resource costs [21:18:51] unless I'm just missing something [21:19:01] probably for compatibility with another mod? [21:19:24] same bonus modifiers, etc. and no RD doesn't make specialized modules for other mods explicitly [21:19:42] if that were the case it'd be split off into its own tweak cfg file, not on the part directly [21:20:11] I know there's some sort of link between organics/cultivation and kolonysupplies, but i'm not seeing it on the modules themselves [21:24:30] man I'm going to have to do some serious code digging now.. like the "greenhouse" module has an efficiency multiplier, how does that interact with production rates? does it increase the output while keeping the input the same? [21:25:06] There are three variants of converter: Agropnics; Cultivator(D) (for Dirt); and Cultivator(S) (for Substrate). Each converter has a different recipe [21:25:36] correct, but agroponics module takes fertilizer+mulch as inputs, and outputs supplies, at a faster rate, than either of the cultivators [21:26:04] while the cultivators require water and dirt or substrate as well as fertilizer and output fewer supplies per day [21:26:32] OH [21:26:35] Last message repeated 1 time(s). [21:26:35] I see now [21:26:42] cultivator doesn't require mulch as an input [21:26:50] so it allows you to net positive produce supplies [21:27:11] using local ressources [21:27:13] it allows you to take dirt or substrate and make brand new supplies, not just replace the ones that kerbals have converted to mulch [21:27:43] it's really only useful for making new supplies to supply vessels from somewhere other than KSC [21:28:09] or help make the base sustainable if Dirt and Water are plenty [21:28:27] no, because all you need to sustain base is gypsum to turn into fertilizer [21:28:36] which will allow you to agroponics and convert mulch back into supplies [21:29:41] fertilizer to supply efficiency is same across all 3 modules 1:11 [21:29:54] so sustaining is best done with agroponics [21:30:18] but cultivate creates new supplies for that EPL ship or to ship off to a vessel you parked in orbit without having to worry about mulch [21:30:36] and the organics are required for the kolonysupplies which lets you roll back hab timers on kerbals [21:31:14] https://i.imgur.com/EFP1Krr.jpg [21:32:09] corel really standing behind their product :P [21:32:31] if it don't bounce please call number on the side for refund [21:33:05] bounce? [21:33:21] corel plates are supposed to be shatter resistant [21:33:27] they bounce :P [21:33:53] course they used to be a lot better, then Wal-Mart got their hooks in there and they're alot more breakable now [21:34:08] i was confuse for a sec. CorelDraw does not bounce [21:34:15] haha [21:34:31] it would probably help if I spelled it right [21:34:33] Corelle [21:36:01] ha. I'm used to the name 'CorningWare' [21:37:57] The name 'Corelle' doesn't ring a bell [21:42:44] maybe instead of digging in the code I should just fire up my sandbox game plop some coverters down and see what the efficiency parts do to the output heh [22:05:42] ugg somehow zuma that was launched recently got lost. [22:05:56] rumor [22:06:37] https://www.space.com/39328-spacex-secret-zuma-launch-statement.html [22:06:44] SpaceX says nothing went wrong [22:07:01] mad their end nothing went wrong [22:07:03] https://arstechnica.com/science/2018/01/what-we-know-and-what-we-dont-about-the-secretive-zuma-payload/ [22:07:23] if the payload and upper stage fell back to earth SpaceX would know about it [22:07:30] and it would constitute a failure on their end [22:08:33] well I guess they used their own separator, heh [22:08:42] I dunno, it's all hearsay at this point though [22:08:47] yeah [22:16:36] there is possibly third possible reason [22:17:06] usa is lying so usa has sat that successfully launched but on record as failed for enemies to forget about it lol [22:17:26] granted, low probility reason lol [22:20:09] #KSPOfficial: mode change '+o Badie' by ChanServ!ChanServ@services.esper.net [22:26:17] because satellites on LEO totally can't be detected with RADAR /s [22:26:44] what I *heard* is that the payload failed to separate from either the first or second stage [22:27:35] first stage landed successfully and was streamed [22:28:23] must be northrop's fault then [22:30:47] well the rumors are it failed to separate from second stage, but northrop provided the payload separation platform instead of using the usual one SpaceX uses [22:33:42] I'm still questioning the reports that there was a failure [22:33:59] I want hard evidence rather than different sources saying different things [22:34:56] whoever they'd bother hiding it from would have the resources to see it travel over with radar... [22:36:40] kinda like the rumors around Stan Lee? :P [22:39:19] ... [22:40:33] I'm more likely to believe a secret sat fell out of the sky than the Stan Lee stuff with what's been revealed thusfar, just sayin [22:42:14] it was aliens [22:42:24] they were sending them back home? :P [22:43:07] anyways [22:43:19] not buying that it failed atm [22:43:44] so if anyone want to give it a try ... https://eric-poehlsen.de/images/red.jpg [22:44:17] https://github.com/EricPoehlsen/Octogon_RapidExplosiveDesintegration [22:54:54] Action: ve2dmn shurgs [22:59:55] Who cares? There's already plenty of spy sat up there. [23:01:08] I was just curious about the financial future for SpaceX contracts. [23:04:53] No launch provider has a clean slate. And if the statements of SpaceX are correct that the launch was no failure on their side it will probably have little negative impact [23:06:40] Do we know if the Falcon9 Heavy payload has a Kerbal bubblehead on the front dashboard? [23:13:55] so i know i always post memes when i come in the chat but this one is really good trust me https://www.youtube.com/watch?v=O_XW4ICd1Fs&index=10&list=PLd7iEW-IcEboy-3TDLKM_l75NYZhIL6YT [23:13:55] YouTube - We Are Number One but it's a Trap Remix [23:14:32] here's the original if you haven't found it yet: https://www.youtube.com/watch?v=PfYnvDL0Qcw [23:14:33] YouTube - Lazy Town | We are Number One Music Video [23:55:11] https://78.media.tumblr.com/87a7e5740d7ac0c286b2fbec4673594c/tumblr_inline_ozosuyve4r1r12q76_540.gif