[02:58:20] Sons and daughters of Kerbin: Is it me or did World War II Europe always read like bad alternate history? [02:59:28] I mean, that one Austrian corporal always seemed too Mary Sue-ish to me. [03:01:12] Also, a political leader named "Joe Steel?" Seriously? [03:03:11] That cigar chomping fellow and his paralyzed friend also seemed a bit much. 1 out of 5 stars should go for more believable heroes and villains. [03:06:15] I also wish people would stop writing fan fiction on the subject. [03:10:52] And what's with the lack of character development? WWII's creators should've really made more dynamic actors ala Valkyria Chronicles. [03:16:18] Action: Scolar_Visari ponders if C&C Remastered will be the original version stretched to widescreen or based on the SAGE 2.0 Engine. [08:25:14] https://66.media.tumblr.com/7e20b42d786df91d51e8dde711565b6a/tumblr_oke9j0c88I1qm3a1jo1_500.jpg [08:25:19] did peoples really think that [08:26:19] it is a big boi, needs plenty of room for all the science [08:26:39] must be big to run over martians [08:27:49] yeah probably [10:10:24] is that the recommended footwear around heavy machinery? [10:35:43] some classes of clean room requires you change or cover shoes [10:36:08] picture isnt one of clean rooms from what I can see [10:45:52] this one is probably the spare they keep around to try stuff [10:46:04] it is [10:46:08] you can see wear on wheels [10:46:39] its also nice emergacy planning see if certain programming is possible before test it on rover at location [11:12:03] time to design another sugar rocket [11:12:10] with wider tube [11:12:19] now I have to decide the nozzle size [11:47:17] sugar, ah honey honey :) [12:12:38] however I have no fuses [12:12:47] so I guess I could try making electric igniters again [12:14:04] lmao some peoples are worried about candy rocket igniting from hot glue [12:22:53] hehe [12:32:07] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [12:41:02] I want to parachute into a moving boat. Why won't it let me switch craft until I'm 100 m away? 2.2 km is the physics bubble, no? [12:47:37] mod it [12:48:27] This is a shared save game. Mods are not an option [12:49:09] But I've not observed this behaviour before. I thought it should be able switch craft once I'm in the same area [12:55:34] I just called the guy that wanted me to to follow his paraglider with a rc plane, he will be coming to see my glider next week I think [12:55:50] That sounds awesome :) [12:56:05] oh yeah will there ever be offical multiplayer? [12:56:34] most peoples would be "that is too dangerous" and crap like that, meanwhile he is "can you follow me flying my paraglider with one of your planes?" [12:56:55] he was quite happy when I told him I could go to 10km with that thing [12:58:13] Rolf, well, it's been requested for many years, and they did confirm it back in... 2014, I think? But we've heard nothing since then, so it seems unlikely to come officially any time soon. In the meantime, Luna Multiplayer is apparently a pretty good mod [12:58:41] I tried luna a bit [12:58:41] cool [12:58:52] it works decently for what it is [12:58:54] Dark Multiplayer if you want to run modded games, but it's less stable [12:58:54] i suspect its got to do with heavy overhead of physics and parts [12:59:06] darklight is a dev of luna actually [12:59:30] Fluburtur, yeah, and he's been trying to get someone to replace DMP for forever [12:59:36] I'd design it to high trust which means whatever player controls its calulated on this end, other players have all calculated on their ends [12:59:45] and send only model positions [13:00:02] in order to make part count more effecient, make it single custom model for other players [13:00:55] Part count shouldn't be a big issue because multiple craft are calculated on separate CPU threads anyway [13:01:26] sure though other playes it should be just position and model [13:01:41] only updating model on disconnects or breakages lol [13:02:57] yeah, the fun thing is installing bdarmory and playing multiplayer with that [13:03:14] isnt that add weapons etc? [13:03:25] the network game i outlined wouldnt work too well [13:03:38] (not for weapons etc) [13:03:43] yeah, I did that a few years back and it actually worked quite well [13:03:45] on the old dmp [13:10:48] No nobody knows why I can't swap crafts until I'm about 100 m away? [13:11:38] idk, im not too happy with the newer versions of the game [13:11:42] So* nobody knows... [13:11:51] You're not? [13:11:54] it somehonw takes longer to load than on my older lmore crappier computer [13:12:33] Maybe it does take longer. I haven't timed it to be honest. But the performance is much better for me, so that's a tradeoff I'll happily take [13:12:33] I should start converting my rc warbird into a seaplane [14:45:50] so, my trusty shuttle has a twr of 4.14 in space but only 29 seconds of fuel [14:45:56] perhaps I could fix that [15:02:19] https://cdn.discordapp.com/attachments/186186669324500993/532574779488862219/20190109154621_1.jpg [19:02:57] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [20:03:27] Why is this not a new unmanned probe that has an antenna and can generate power? http://bksys.at/bernhard/temp/screenshot5.png [20:03:39] I definitely had the contract before launching it. [20:04:22] darsie, it looks like you're in the wrong position [20:04:22] a new [20:04:27] maybe it was launched before the contract [20:04:34] I definitely had the contract before launching it. [20:04:35] and yes the position is wrong too [20:04:54] Althego: A different position will it have an antenna? [20:04:58] "Hold stationari orbit directly above Glener's Deposit" [20:05:10] make it* [20:05:36] you could move to a desired position, maybe the contract finds itself to be ok [20:05:38] Oh I see, that part of the contract about the construction isn't complete either, sorry [20:06:00] Althego: I could try that. [20:06:04] Hmm. darsie, is this an old design or did you actually design it and build it after accepting the contract? [20:06:12] but probably not, since the green tick is missing [20:06:24] Deddly: I changed an old design. [20:06:33] I believe that is the problem, then [20:06:36] k [20:06:38] shouldnt be [20:06:41] mhm [20:07:01] It's quite clear that it must be a new probe [20:07:13] new means newly launched [20:07:17] design doesnt matter [20:07:19] I did change antenna and solar panels. Although I might have just relocated the antenna. [20:07:33] designs exist in a parallel universe, the ydont have dates [20:07:36] Althego, are you sure about that? [20:07:40] I'll try the design ... [20:07:53] Yes, newly launched should work. [20:08:15] I mean, "Load craft" is distinctive from "New craft" [20:08:18] Rockets in the VAB are just designs. They get built when you launch. [20:08:18] i fulfilled countless contratcs with starting up from a previous desing and adding removing the isntruments, otherwise leaving it the same [20:09:01] Huh. OK then. I guess I haven't done enough contracts [20:09:10] Come to think of it, I have, too [20:10:10] That's very odd, then [20:12:42] https://youtu.be/B9Ab5zDZFTk [20:12:42] YouTube - Carpenter Brut - Looking for Tracy Tzu (Bass Cover, Excerpt) [20:16:36] Nobody has linked the Wintergatan video yet? What's wrong with you? ;P [20:17:47] eh it is already this late [20:18:05] https://www.youtube.com/watch?v=dFqF1pDH_5Q [20:18:05] YouTube - The Marble Machine X Engineering Team 2019 - Marble Machine X #63 [20:18:26] It's up for a few hours now [20:18:28] Looks like the issue was that my root part was the hammer. I think when I separated the second stage it was no longer recognised as new. Saved over it, so can't give you the faulty ship. [20:20:07] darsie, it was just because the root part wasn't a probe? [20:20:30] Ahh, fault is still there on my old design. Ship is no longer new or whatever after separation. [20:20:42] Gotta try teh new design ... [20:21:43] I also didn't get dv for the second stage displayed. [20:21:51] Staging was correct, though. [20:24:00] Yep, with the hecs being root it works. [20:24:11] with hammer as root it fails at separation. [20:24:41] hehe [20:25:50] Randomly hitting the #KSPOfficial talk, first thing I see is the line "with hammer as root it fails at separation." and for the next few seconds, I am totally confused and don't know how to interpret the statement. Until the KSP context kicks in. [20:26:09] hitting the #KSPOfficial tab* [20:26:10] :) [20:26:20] who talks about ksp anyways [20:27:00] actually, a thing I would like in ksp would be some sort of active twr control [20:27:02] without mods [20:27:21] use the throttle? [20:27:54] When I play KSP while doing something else at the same time, that is passive throttle control :P [20:46:19] I'd like automatic constant attitude relative to the horizon. [20:46:57] yes for a plane that would be nice [20:47:03] or fixed altitud [20:47:04] e [20:47:09] which is around the same [20:47:38] even when I have a rocket going for orbit I sometimes fire horizontal instead of prograde. [20:48:06] sometimes below horizontal [20:48:51] So I do it manually and when I'm near Ap I switch to prograde. [20:51:11] Curse you Fluburtur. Your challenge takes ages :P [20:51:19] hehe [20:51:25] yeah it is like that [20:51:27] i think even he never finished the submarine challenge [20:51:40] nah I stpped after about 1200km [20:51:40] To save fuel I'm not even using time warp [20:51:43] I need to continue it [20:51:52] how does that save fuel? [20:52:05] i know it used to save ablator [20:52:28] I have progressed through the huge crater and I'm heading to the top of the "heart" [20:52:41] you went boat right? [20:52:53] Althego, saves fuel because it's not floppy. More rigid = less drag [20:52:58] I did, Fluburtur [20:52:59] ah [20:53:10] good, so I still hold the submarine record [20:53:21] No refuelling is my ill-advised self-imposed limitation [20:53:34] I modernized my own sub a bit [20:53:38] soul-destroying limitation* [20:53:45] hehe [20:53:51] I can probably use my old taner aircraft [20:53:57] tanker* [20:55:08] actually I have time so I could do it [20:55:09] I did have a hilarious moment where I refuelled one of my auxiliary craft by flipping it upside down on top of another, broken, craft that happened to have a docking port [20:55:21] hehe [20:57:07] And another amusing moment where I turned a dinghy into a paraglider by activating the helmsman's parachute :D [20:57:12] I know where I stopped, I should start again [20:57:17] hehe [20:57:18] None of this was planned [20:57:34] Don't you still have the save game, Fluburtur? [20:57:36] stall have to fix my subs boyancy issue, it wants to float butt up [20:57:57] I dont have the specific one I used for the challenge bug I have my travel map and the craft files [20:59:04] I suppose that's reasonable enough not to be considered cheating :P [20:59:21] well, I do set the rules [20:59:30] Indeed [21:00:12] Can you see the point where I am on the map by my description? [21:00:21] yeah I think [21:00:30] pretty much on the other side of kerbin [21:00:36] I've used almost 1/3 of my fuel. Think I'll make it? [21:00:45] I have no idea [21:01:07] I could lend you a tanker aircraft but the refueling pod only carries enough fuel to run my submarine for one hour [21:01:16] it is just a orange tank [21:01:37] This ship will take 150k fuel units to fill [21:01:56] then I could try to land my koyuz heavy rocket next to it [21:02:37] Hehe [21:03:06] or tape several of my tankers together [21:03:25] As the fuel burns, drag should decrease a great deal, which will hopefully help a lot [21:03:58] build your real rocket first [21:04:10] One thing I could have done is add drop tanks. But for some reason I didn't think of that when designing it [21:04:13] we havent even seen the original rocket motor design in a working rocket [21:05:37] well I need to design a working nozzle and a good fuel mix first [21:05:46] until then I can make smokes for planes [21:06:29] cant you just download a cad fiel and print it? [21:06:52] I can try to 3d print a nozzle yeah [21:07:06] but the plastic softens at like 80°c and im pretty sure rockets burn hotter than that [21:07:08] Cool [21:07:14] or print a mold [21:07:21] thats what I did before [21:07:49] but I need to find plaster that dries quickly and doesnt get eroded instantly [21:08:01] the nozzle of my last rocket doubled in diameter and the shape was gone [21:08:46] How long are you anticipating the burn time to be? [21:10:45] idk, I want 10+ seconds [21:10:53] my primary goal is to propel a plane [21:11:05] also I have been thinking about adding solar cells to my glider [21:11:22] not enough to make it fly by solar power but power it when gliding [21:11:23] Ooh, that would be interesting [21:11:41] Power for the radio/servers? [21:11:45] yeah [21:11:57] Why is a keostationary orbit not circular? http://bksys.at/bernhard/temp/screenshot7.png [21:12:07] have the cells output around 12.5v max in good light in order to charge the battery as well [21:12:09] Sounds like a good idea. You might even save weight on batteries that way [21:12:19] and just have them wired directly into the battery [21:12:37] I have been thinking about using 18650 cells [21:12:46] it is circular, but it is an orbit that is close anough and the contract wants it [21:12:49] my glider doesnt pull more than 20amps at full power so it would be doable [21:13:34] darsie, looks circular to me, with a reasonable deviation so you don't have to be precise [21:13:49] if you look at the numbers it isnt [21:13:53] Deddly: Well the numbers are not equal. [21:14:04] I was looking at the numbers [21:14:18] It's just being kind to you [21:14:26] still no mechanism in the game to target an orbit [21:14:40] i mean it is there, but only for contracts [21:14:46] you cnat set up a target orbit for yourself [21:15:01] that is also there in the dlc, but... [21:24:16] I get 2,868,882 m instead of 2,831,065/2.699,777 m for keostationary orbit. [21:25:24] 2,863.33 according to the wiki [21:25:45] (km) [21:26:25] Then they use a different GM than in the infobox. [21:27:19] One can only assume that Vac-Co Advanced are not as advanced as they claim to be [21:28:07] They are apparently experts in suction systems, so some miscalculations in orbital mechanics are not entirely unexpected [21:31:33] Also why does the infobox say the rotation period is 5:59:09? https://wiki.kerbalspaceprogram.com/wiki/Time says A sidereal Kerbin day is 6 hours long. [21:31:54] A solar day should be longer. [21:33:22] https://wiki.kerbalspaceprogram.com/wiki/Kerbin Solar day 21 600.000 s 5 h 59 m 60 s [21:34:31] 5 h 59 m 60 s = 6 h... [21:36:43] Should I change sideral or 6h? [21:37:01] I'll change sidereal. [21:38:35] Must be out of date? Kerbin was spun up around 1.0 so the synodic day is 6 h [21:40:09] The time page was last edited January 2015 o_O [21:45:42] WTH is siderial rotational velocity? Or what is solar rotational velocity? [21:45:56] Change to equatorial rotational velocity? [21:47:07] Is the solar rotational velocity of a tidally locked body 0? [21:55:32] I'd assume something about angular speeds, and yes? [22:04:12] & and I messed up trying to be a bit clearer without redoing the table. [22:22:14] ooh, KSP 1.6.1 released *and* a ModuleManager workaround. fixed on both ends, nice [22:39:28] My apsides change while I'm in vacuum and not thrusting. [22:48:38] I think I noticed something like that, too. I thought KAC might be the culprit there but I remember seeing the orbit change even without the "warp to AP" button [22:49:44] Must be light pressure or solar wind. [22:50:11] it stabilises after a few rounds of time-warp [22:50:53] Probably not to 2863334 m. [22:51:03] aaaaaa [22:51:35] Messing up the wiki again? [22:52:31] Nah, this time at your problem. Does the orbit change when you spin your ship? [22:52:50] dunno. It changed while not spinning. [22:53:14] eek [22:53:15] time warping on my transfer orbit to KSO. [22:59:12] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [23:03:19] Rokker my friend FoamieNinja owuld be interested in a visit of the museum [23:19:43] I guess the odd KSO came from a ship already in near KSO, but without the necessary parts.