[00:47:14] tracking station is weird... if i only have one active flight, i can't select it in the list to switch to it [00:53:59] i've noticed that too [00:54:19] do you have the enhanced tracking station mod? [01:17:44] "Instant happiness", you say? [01:24:36] The only kind of instant happiness in the world are instant kill powerups. [01:27:07] Oh, yeah, and discovering an asteroid that's over 80% platinum in Elite or something. [01:30:40] That's always interesting, especially if you're trying to mine in an Adder and only have, like, eight free spaces for any kind of cargo because you went overboard with collector limpet controllers. [01:51:45] One more chapter bites the dust. [01:59:48] Action: raptop pictures an asteroid for that for no clear reason looks like a bunch of metal ingots welded together [02:05:03] That'd be Freelancer. I think. [02:15:38] Though admittedly, a lot of asteroids basically work like that in a lot of games with a mining mechanic (or have mining as a major part of the setting) [02:27:01] Freelancer had about the most simple. Shooting at small fragments (and only small fragments) floating in the fields would leave behind ore that could be tractored in. [02:28:32] Elite Dangerous ended up having pretty fun mining. Sure, you could simply shave off bits with a standard mining laser, but otherwise you could blow them apart completely and recover the innards. You still had to have a refinery to process the ore regardless, and little drones to acquire the ore to return to the ship are a must-have for larger ships [02:28:32] . [02:29:25] They also added in a special scanner that would reveal inherently more valuable asteroids within a few kilometers of the player, plus detailed surface scanners could be shot at ring systems to reveal unusually high concentrations of valuable 'roids. [02:33:33] Freelancer gets a pass, though, because they had space-fog and space-lightning in many of their cometary fields. [02:43:18] !mission add You start thinking with portals. [02:43:18] raptop: Added mission: You start thinking with portals. [02:48:27] Homeworld's Resource Controllers, per the guidebook, actually transported materials gathered from Resource Collectors to their respective Mothership via microscopic wormholes that had the added benefit of separating materials into their constituent elements in transit. [03:33:50] #KSPOfficial: mode change '+o Althego' by ChanServ!ChanServ@services.esper.net [03:58:23] zombanwa [04:00:18] #KSPOfficial: mode change '+o Althego' by ChanServ!ChanServ@services.esper.net [04:39:46] elsewhere: SGDQ [07:44:55] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [08:06:25] funky plasma https://i.postimg.cc/zNpnP3GC/screenshot122.png [08:08:10] hehe [10:03:33] yay, "fundamentals of astrodynamics" book arrived [10:42:15] Most contract headlines start with a verb, except "Science data from the surface of the Mun". Or is science a verb here? [10:44:02] hehe, it could be [10:44:20] remember in martian, mark said science the crap out of it [10:45:13] Action: darsie tries to remember, but fails. [11:31:50] its ok to forget [12:13:14] https://i.redd.it/kkcgw5oqq5a71.jpg [12:18:37] hrhr [12:27:26] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [12:58:47] Oh wow. Stock Orion drive https://www.youtube.com/watch?v=BJFsQUKW79Y [13:01:27] omg [13:01:53] and because it fires actual projectiles, i guess it does destroy everything below it [13:02:36] It's the only KAL exploit I've seen that is actually legitimate. [13:15:15] LOL this is the best description I've ever seen of the imperial measurements system https://forum.kerbalspaceprogram.com/index.php?/topic/58200-imperial-versus-metric/&do=findComment&comment=4001850 [13:15:37] (Codraroll's post) [13:42:17] Deddly: it was inevitable. [13:42:43] Mat2ch, the stock Orion drive? [13:44:03] Deddly: yes. [13:44:28] I played a bit with the fireworks and I knew it's going to happen. :D [13:44:33] :D [13:44:45] I'm waiting for a piston engine now [13:44:56] was it a bargain [13:47:25] i have seen pistone engine with stock roboticks parts. it was burning rocket fuel to somehow push the pistons [13:47:53] did it use rocket engines to push pistons? lol [13:49:54] yes, the tiny rockomax [13:50:03] i didnt understand completely how it works [13:50:15] well rockets do push things under them away [13:50:18] i think there was a part that moved in front of the rocket engine [13:50:19] also heat them [13:50:41] and then the piston could move back [13:50:45] Althego, Yep, I remember that craft. It predated robotics, actually [13:51:12] I downloaded it and tried it. Amazing concept [13:51:25] But I want internal combustion with fireworks [14:04:14] Truga, https://forum.kerbalspaceprogram.com/index.php?/topic/165387-v4-v8-diesel-catamarans/ [14:05:11] nice [14:05:19] Note the date [14:05:31] September 2017 [14:06:17] always the landing/rover gears as bearings :v [14:06:27] Before propellers or robotics [14:06:33] Yeah :) [14:08:10] great stuff [15:49:37] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [16:03:44] https://forum.kerbalspaceprogram.com/index.php?/topic/203719-show-and-tell-gurdamma/ [16:10:22] yay, planets [16:12:01] I love the low fps fly-over... [16:15:50] Well it's just an asset outside of the game engine [16:17:24] ;) [16:26:06] minor detail [16:28:50] will the asteroids be seen pummeling the planet, though? [16:28:58] will new impact craters form over time? [16:29:23] Action: raptop suspects that active vulcanism means that there should be rather fewer craters, but eh >_> [16:30:11] there will be active volcanism in KSP2? [16:49:04] flayer: Like these? https://i.postimg.cc/X4MsrYdr/screenshot43.png [17:18:07] I have to rescue a Kerbal from Kerbin orbit, cause there are several Mun encounters and she'd crash eventually into the Mun. [17:18:30] noo [17:19:26] i hate it when this happens [17:19:41] the generator gives you orbits that are too close to objects [17:19:56] and thus ejected or distroyed [17:20:23] https://i.postimg.cc/v830CW2D/screenshot164.png [17:21:17] Althego: But that's why you need to rescue them. [17:21:29] normally they are in stable orbits [17:21:41] and i think that is the intention [17:24:08] Does N position your rocket 5-10 m above ground in the VAB? [19:01:20] kikkerikii [19:08:01] ksp crashed [19:08:31] we regret to inform you that all of your kerbals are now KFP employees and/or entrees [19:08:59] kfp? [19:09:00] hehe [19:09:26] lmao [19:09:35] kerbal floor program? [19:09:44] kerbal fried phoenix [19:10:25] darsie: well, supposedly Kiara Fried Phoenix, but there's suspicion that it's Poultry, given that there's only one phoenix left [19:10:43] hm, Kerbal Food Program [19:10:50] hehe [19:59:46] Future Mun encounter is confusing: https://i.postimg.cc/0xBjSxRm/screenshot126.png [20:06:55] looks like particla scattering [20:15:54] Action: raptop sticks with mode 0 for a reason [20:51:29] kiara: gura you should build a huge foot. gura: hide the pain harold [20:54:24] ? [20:54:56] kiara was talking about that foot for minutes, what i would mean. gura put a hide the pain harold image on her face [20:55:17] ah [21:13:56] https://twitter.com/elonmusk/status/1413598670331711493 well, that's why Of Course I Still Love You was moved. [22:11:00] Rescued Kerbal, this time not upgraded in the orbital lab, has chute, but can't pull the line: https://i.postimg.cc/rVP0CZwF/screenshot127.png [22:13:55] This was tricky. Kerbal was stranded in ~9 Mm high orbit and I was low on fuel. Had to get into a good, eccentric Mun orbit to get back down. [22:15:59] Rescue high ship: https://i.postimg.cc/ZYzZS6fx/screenshot128.png [22:19:08] Also aerobraking with the Kerbal in a command seat was finicky. [22:20:57] Doing headkicks into the atmosphere from a retrograde attitude cooled. [23:13:35] darsie, you haev to flip the chute and eva pack [23:13:44] the act of flipping unlocks it, i think [23:13:51] you can't pre-flip, you have to do it in atmosphere [23:14:00] I think I did that. [23:14:25] there was a finnicky thing in relation to flipping them [23:51:37] aw man, i didn't read properly and one of the 4 mission parts is "above 16900m" instead of below [23:52:22] isnt below 16900m mean 0m is valid? [23:52:36] no, has to be "flying" as well [23:52:49] ok brief liftoff ;) [23:52:57] that would work, yes [23:53:17] :) [23:53:23] but again, this one is "above" [23:53:38] and the highest i could get my plane so far is 15600m [23:54:08] cant you do brief dip to speed up, then do a hard turn upwards [23:54:20] you probably will lose control for a bit, but doable [23:54:40] i tried that. doesn't even get close [23:55:02] more boosters ;) [23:56:28] hard to attach them mid-flight :p [23:57:01] its not allowed? [23:57:42] well there is still a way even then [23:57:52] you make booster attachment with dock ring on top [23:58:10] you tgen design a plane with dock on bottom, and its high enough to drive over booster [23:58:24] drive over, dock, then get back on strap and take off