[00:55:58] humm... so geo sat in orbit... wondering what next [00:59:32] Science! [01:02:39] well, eventually mun orbit mission.. leave a relay there too. 4 of those little pop up dish things seem to be loosing some signal between sites. [01:02:55] I guess I could upgrade to the slightly larger static relay dish.. [04:12:29] the pressure is on. or rather will be soon https://www.youtube.com/watch?v=dXQmRLFj888 [04:12:29] YouTube - Starship SN4 Cryo Proof Test LIVE From Boca Chica [07:58:08] Hey guys, noob with 2 questions here. (1) I'm on the launchpad, did some science and tried to send it prior to take-off. I've set the antenna to "allow partial" but it is still aborting when I run out of electricity. What am I doing wrong? (2) Although it is night at the KSC (I have photovoltaic cells) my batteries are still recharging after the ab [07:58:08] ort. Why do they do that? [08:08:31] i think that means something else [08:09:06] you need the battery charge for transmission [08:09:49] batteries should only charge with the sun visible in case of solar cells. but in older version i could get them to charge during the night on duna [08:09:52] yeah, I think it's a setting to let you transmit data that would give you more science if you brought it back, right? [08:10:14] can be [08:10:52] there is a reverse case though, the sun is shining and yet the panels are not producing power. there is an eclipse, but it is not correctly simulated in the scene lighting [08:10:53] it's been so long since I actually played >.> [08:16:46] I'll warp to next morning and see what happens then [08:19:05] damn, same result! [08:42:22] Dutchy45: Are you sure you set allow partial? Sometimes the buttons show action, sometimes setting. [08:43:06] Dutchy45: Check the antenna RMB menu for antenna recharge. [09:04:57] darsie, thanks!! I've done it before so I don't understand what went wrong here, but "I flipped the switch" and now it's doing what it's supposed to do [09:11:48] I undocked from an orbital base but it's still one vessel [09:12:23] how is that possible? [09:12:55] All vessels are but mere tools of the Great Kraken [09:15:05] multiple docking ports? I've read about "stuck" docking ports on the forum, though [09:15:16] only one attached to this vessel [09:15:33] when I detach, the vessel goes away as intended [09:15:51] but I can still interact with it, eg 'control from here', 'aim camera', etc [09:15:59] and when I roll, it also rolls [09:16:06] despite not being attached [09:17:16] huh. magic. I haven't heard about that one before [09:17:26] hehe, that is age old [09:17:43] i had problems like this in somhere, hmm, what was it 0.9 or so [09:17:58] is there a way to fix it,? [09:18:13] no, may have been 0.25 [09:18:31] i never found a solution [09:19:35] could be worse http://warpology.com/k/bug/undock_bug.mp4 [09:26:11] lol [09:35:15] I used to break the game all the time when using symmetry on fuel pipes or struts [09:47:39] an annoying huge fly is flying around here [10:19:35] woo [10:19:46] i just got an nvme ssd to use as my KSP drive [10:20:19] I fully expect to regain several percent of the time i stare at ksp loading every day :D [10:21:13] i'm going to measure the difference (vs. a 2016 sata ssd) after i install it, based on KSP.log, if anyone has a way of measuring more performance metrics please let me know [10:21:42] so far i'm just collecting initial loading time (time until the first "ShowUI" entry in the log) [10:23:53] dont [10:24:09] it wont help [10:25:39] i restart ksp probably 15+ times every day to avoid the deteriorating performance problem. so even small gains can add up [10:25:55] that said, I'm not under any illusions that it will be transformative :D [10:26:05] i usually dont restart it, or maybe in the evening when i cant stand the huge waiting times [10:26:31] do you revert a lot? i suspect it's the reloading where a lot of the memory leaks happen [10:26:41] yes, i thought so too [10:26:47] design is try and revert all the time [10:27:00] i tend to spend more time with design trial and error, you can tell the difference between 1st run and even the 3rd run [10:27:52] btw, do you know the MemGraph mod? it can help a bit [10:42:15] that warpology thing is ...bizar [11:35:55] Action: flayer throws JK into the pit [12:01:23] ik ben zo moe [13:46:32] im growing quite the collection https://cdn.discordapp.com/attachments/186186946362474496/708658315017846814/DSC_4506.JPG [14:24:00] Fluburtur: uh, I remember that one ;) [17:11:07] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [18:41:32] sigh [18:42:47] .