[02:12:48] https://i.gyazo.com/d40c62789ad0bf9cdf2d6f5c5c96e1ef.png - Even in a virtual machine it still identifies my CPU, bleh [02:31:15] Draconiator: because a VM still runs on the CPU [02:31:48] if it was totally virtualised to the point that it had no need to know the CPU it would be unusuable [02:42:46] and also virtualbox REFUSES to use the same MS-DOS vhd when I need it to install stuff that needs DOS to install....oiiiii [02:44:58] why not use dosbox? [02:56:56] neat, there's already an arm port of dosbox [02:59:33] now to find a dos game that won't murder an armv8 [03:01:49] I do use dosbox for old gaming, this is just to see what makes different OSes tick heh [03:02:33] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [03:17:41] Sons and daughters of Kerbin: Io is on fire! Everything is burning! [03:18:00] https://pbs.twimg.com/media/DacGqVDXkAELgG_.jpg:large [03:20:31] We didn't start the fire. [03:21:46] Supernovy: It was always burning since Kharak's been turning! [03:22:37] Is there lightning on Io, or did I just make that up because I thought space lightning would be cool? [03:22:49] T'was the Taiidan Empire, Kushan didn't light it but they tried to fight it. [03:23:27] Supernovy: I'm afraid that, if I look that up, 99% of my results will be from the Electric Universe croud. [03:23:46] Though volcanoes on Earth *do* emit lightning from time to time. [03:23:53] If only they were the eclectic universe, then I might agree. [03:24:47] I dunno, they also believe Saturn was uncomfortably close to Earth at one point. [03:26:47] Or was it Venus? Meh. [03:30:54] This sounds like something from Velikovsky. [03:31:00] Immanuel Velikovsky = Electric Universe + lip service to Hannes Alfvén by people who have never actually read Hannes Alfvén. [03:31:04] Teehee. [03:33:15] Action: Scolar_Visari notes that Thunderbolts has a page entitled, "Velikovsky the Unsung Genius". [03:33:43] š_› [03:34:07] There's also a good Motherboard article on the links between the two https://motherboard.vice.com/en_us/article/nz7neg/electric-universe-theory-thunderbolts-project-wallace-thornhill [03:35:14] Action: Scolar_Visari ponders whether to watch Under Siege or Interstellar first. [03:36:33] Action: Scolar_Visari wriggles their tentacles in amusement as Interstellar is mentioned in the article. [03:37:06] Wait, the EU people don't think SR is real? [03:38:02] They *do* know that it came out of electromagnetism, right? [03:39:42] UmbralRaptop: If it's mainstream, they probably deny it. Mind you, I've gotten the impression that a lot of anti-relativity has to do more with antisemitism than anything else. [03:40:26] They're just jealous and upset, of course, that Deutschesphysik couldn't ever hope to make nuclear weapons. [03:41:47] #KSPOfficial: mode change '+o purpletarget|zzzz' by ChanServ!ChanServ@services.esper.net [03:41:50] More on the anti-relativity nonsense at https://michaelshermer.com/2015/10/the-electric-universe-acid-test/ [03:43:06] Hrm . . . Interstellar has amusing robots. But Under Siege has Gary Busey. [03:43:31] Action: Scolar_Visari scratches their brain case in deep thought. [03:44:57] ;choose Interstellar|Under Siege [03:44:57] UmbralRaptop: Interstellar [03:46:22] Alrighty then. Though now I think I should also seriously play the Blorg and make space friends forever. [03:46:48] Blorg? [03:50:16] They're a militarist/fanatical xenophile default species from Stellaris. They just want to be friends with everyone, by force if need be. [03:50:22] http://i.imgur.com/E1ND8wL.png [03:50:48] It sort of started as a joke during the pre-release streams. [03:51:28] hah [03:54:14] They are also, unfortunately, quite hideous to look at and receive a foreign opinion penalty. They're also very lonely and get a happiness penalty. [03:55:02] The Blorg also get their very own AI personality: "Fanatic Befrienders" [03:56:11] The actual game description: "Fanatical Befrienders are highly friendly but deeply lonely individuals. They will attempt to make friends by any means necessary." [03:57:02] Friendship is mandatory. [03:58:48] Acquaintance is futile. [04:00:21] http://i.imgur.com/xl4ivWV.jpg [04:03:02] Action: Scolar_Visari goes off to make friends the hard way: By bombardment from orbital Friend Ships [05:42:30] so, something has managed to break my station.. [05:42:32] https://i.imgur.com/fSPDb4O.png [05:42:50] i'm controling from the quiztech aero docking port, aiming at the one with the purple marker [05:43:05] according to DPAI (and if using MechJeb PAR-) I'm aligned [05:43:09] which is painfully obvious I am not [05:43:33] same goes for all my standard docking ports on the station [05:43:49] any help to sort this would be appreciated... [05:44:02] it looks like you're alligned to the wrong axis on the docking port. [05:44:26] yeah, no kidding. but how can the axis on the docking port change? [05:44:26] it's not a problem with your detection, it's working fine... the problem is with the part mod itself. [05:44:36] hinky part configs? [05:44:37] but.. it's the stock docking port on the station [05:44:49] if I hop out and switch to another craft with the stock docking port, it is the same [05:44:55] same offset, same weirdness [05:45:37] is there a way to visualize the docking port axises? [05:47:07] and I honestly can't see how suddenly all my standard docking ports would have their axises(axii?) switched about [05:48:34] docking ports on the wrong way? [05:48:44] That was a head scratcher for me at first. [05:48:46] they definitely are not, but seems like it [05:48:57] it should be noted that I have docked with this station before [05:49:52] on the same docking ports... [05:51:09] there's a known bug with Stockalike Station Parts Redux that breaks docking ports [05:51:13] maybe that's yer problem [05:52:09] ah that could be it [05:52:21] it was updated yesterday [05:52:24] since SSPR tweaks the stock docking ports, something got haywire [05:52:33] yeah in the new update [05:52:51] ok, the only thing done for the docking port is to replace the mesh [05:52:57] i can remove that part from the config [05:53:05] and it should revert to the default one right? [05:54:56] perhaps, worth a shot [05:55:07] yeah, going to [05:55:09] main suspect is some coordinates getting flipped/typoed [05:57:11] yeah [05:57:22] man, i hope removing the patch reverts to the default [05:57:33] if not, i'll be mighty sad, this station has taken me *quite* some time to build [05:57:44] would suck to have to abandon it :( [06:09:27] YES! it worked! [06:09:58] thanks Supercheese for letting me know about the bug, I wouldn't have known to look at Stockalike Station Parts [06:22:03] Yer welcome :) [07:26:56] oh wow, the ksp wiki is broken :O [07:26:59] https://wiki.kerbalspaceprogram.com/wiki/Asteroid [07:27:12] getting "Failed to parse (unknown error)" on the formulas [07:29:52] Yeah, I emailed support& 2 weeks ago? [07:30:01] ouch [07:30:39] i'm totally new to capturing asteroids, and I'm going to make my first attempt at one passing in Kerbin orbit between Mun and Minmus, what kind of dv am I looking at for a capture? [07:30:50] and is there a way for me to calculate this? [07:31:11] you would need to know the mass of the asteroid in advance [07:31:29] well, I know the class - it's an A, so the wiki says up to 9.5 tonnes [07:31:29] i think you get only the type, which is a size category [07:31:32] so if we work on that [07:31:40] for ”V, asteroid mass is irrelevant. [07:31:47] no [07:31:51] unless you mine it [07:31:51] propulsion, though [07:32:10] you have to move the asteroid so it is your payload [07:33:05] yeah, the grabber unit I have have some 2k v with a 10t payload :D [07:33:15] that is nice [07:33:22] you can even try to aerocapture :) [07:33:30] ^ [07:34:33] And even without, capture from a close pass is cheaper ”V wise, than with a periapsis out at 25 Mm or the like. [07:34:59] ok, the periapsis is quite far out, but I was thinking about doing a slight burn to adjust that after capturing it [07:35:13] i'm capturing it like 50+ days before entering Kerbin SoI [07:37:24] but i'm guessing that'll be a near negligible v cost from doing it far outside the SoI? [07:52:16] Yeah [08:08:19] i also now feel kind of stupid... I just realized that my grabber has no RCS... well then, grabbing the asteroid will have to be done with care then [08:12:16] #KSPOfficial: mode change '+v Hikaru' by ChanServ!ChanServ@services.esper.net [08:31:05] Oh, "Mythbusters Jr." with Adam Sandler. I'm wondering if this will be any good [08:32:32] adam and an adam cosplayer http://www.tested.com/comic-con/825653-silicon-valley-comic-con-2018/item/2018-svcc-19/ [08:47:00] #KSPOfficial: mode change '+o purpletarget|zzzz' by ChanServ!ChanServ@services.esper.net [09:46:50] Well that didn't work. [09:47:34] Tried to make a craft that launches, reaches the mun at a constant burn, and lands, all in one stage [09:47:52] ran out of fuel midway. [09:50:10] On the plus side, we're on an orbit that reaches moho [10:22:18] #KSPOfficial: mode change '+o Judge_Dedd' by ChanServ!ChanServ@services.esper.net [10:45:14] constant burn sounds like a terrible idea [10:51:49] Good if you want gravity the whole way and want to get to the mun in 20 minutes [10:52:00] Bad if you want to conserve fuel. [10:53:18] well that also means that you would brake half the way to the place [10:56:58] https://78.media.tumblr.com/03f34753c0f634dd0a47b5a106ae32a9/tumblr_ooivd0B6kt1sq4mr8o1_540.jpg [11:02:27] https://78.media.tumblr.com/fbf1786f7f1e24d49cab1acc34fc37b7/tumblr_p6y183qLzb1w4eqqho1_540.png [11:06:02] Brought a fifty-year-old car back to life today. It was glorious [11:06:13] nice [11:06:40] It's weird to see "Made in Michigan" on a car. [11:06:52] A 69 Mercury Cougar [11:07:06] I guess not quite fifty but close enough [11:07:22] TheKosmonaut: my 6yo: http://taniwha.org/~bill/2018-04-11-200205.jpg [11:08:04] taniwha: raising her right [11:09:28] using FAR, of course :) [11:10:10] Fluburtur: I have videos of the car in various stages, one piston wasn't firing properly so the car would wobble a lot. I noticed where the problem was, next video shows a smooth engine, then the next video shows an exploding radiator. Lol. A roller coaster of emotions. [11:10:28] taniwha: is there any other way to play Ksp? [11:10:45] not as far as I'm concerned [11:11:12] taniwha: do you give her your go-to plane design or is she building stuff? [11:11:28] gave her my current go-to [11:11:42] kinda reminds me of the lawnmower of my grandpa [11:11:44] it's fairly reliable. She /almost/ landed it, even :) [11:11:57] he ordered a new motor with electric start and it wasn't working so I looked at it [11:12:23] camshaft was not fitted correctly so it was opening the valves in the wrong order [11:13:16] taniwha: today has been really gusty in the tokyo area, we are right under the Haneda approach path, I saw a number of smaller planes having some significant sideslip. Makes me wish there was a "random wind" option [11:13:31] Would make rudder control even more important [11:13:35] yeah [11:14:56] Fluburtur: heh. That's one of those "well there's your problem" moments [11:16:09] girl playing ksp with a saitek x52? [11:16:57] yeah [11:21:42] I should get myself a stick [11:23:38] got to the forest :) [11:23:50] kek [11:23:55] run (to) forest run [11:24:00] I could maybe 3d print one [11:24:08] but then I would need to do the electronics and stuff [11:25:59] Run to the hills! [11:26:07] Oh, wait, different universe :D [11:26:33] Fluburtur: the electronis has been done for you already. You just need to solder them and maybe flash an arduino [11:26:44] eh idk [11:26:52] I would want pedals for flying planes too [11:27:09] I basically want a full simpit but I don't have room for that [11:27:30] The pedals should be made out of metal [11:27:38] yes, the twisting is not too comfortable for planes [11:27:48] but making them isn't hard either, you just need some metal of the right sizes [11:28:05] also in ksp the switching of the joy axes for rockets and planes you need a mod [11:28:09] also I'd like to get back into flying helicopters (simulated of course) [11:28:26] Althego: there are so many things missing in KSP :| [11:28:45] btw: Is there a way in TAC Life support to just vent the CO2? [11:28:46] but ksp moon landings taught me flying helicopters :) [11:28:55] They did? How? [11:29:01] because the same physics [11:29:03] mostly [11:29:04] Mat2ch: TAC fuel balancer lets you dump [11:29:18] taniwha: ah, then I need that mod, too. [11:29:37] of course this is from one simulator to the other [11:30:13] Althego: not really. In a helicopter you have to counteract a pretty nasty yaw movement all the time [11:30:25] yes, and that is how it works [11:30:36] had to turn off the computer to make it work [11:30:42] and when you're hovering there are all kinds of different things happening [11:30:55] when i found the cyclic trim switch in GA i could finally fly it [11:31:03] because the computer was always fioghting against me [11:31:04] if you wanna try to fly a helicopter, install flightgear and try the Eurocopter. But bring pedals... [11:31:21] Computer? No computer allowed! :P [11:31:23] that switchd off all the feedback, consequently the axis decoupling done by the computer [11:31:37] in contrast GS that doesnt have this stupidity [11:31:38] speaking of simulators, anyone here fly sims on a regular basis? p3d/xplane? [11:31:44] was relatively easy to handle [11:33:16] http://www.warpology.com/x/VIDEO0001.mp4 [11:33:21] ok, take a Eurocopter and do some hovering :D [11:34:14] (two GAs in networked mode) [11:36:06] There's a simulator nearby which has a working Bell UH-1 model and I got to fly it [11:36:16] Hovering is really hard work in it [11:36:32] this one used to run uh-1D too, but it was retired [11:36:42] ok, in GA you can hover easiy, there is a hover mode :) [11:36:59] cant land though [11:37:11] have to be at least 4 feet or something to work [11:38:01] luckily with the CH53 series you can just land like a plane, lot easier [11:39:28] how not to land a helicopter http://www.warpology.com/x/VIDEO0015.mp4 [11:57:41] k bottleboat time [12:05:51] Althego: the last part is what you have to do all the time without an autopilot ;) [12:06:51] as i said with some ksp experience, and turning off the axis decoupling i was doing ok [12:10:09] you need to fly one without all those computers. :D [12:19:34] hi everyone [12:20:47] I'm trying to make the patcher work to transition from 1.3.1 to 1.4.2, but when I select the folder ksp_win64, or ksp-win64-1.3.1, it says that my KSP folder is invalid. What am I doing wrong ? [12:21:45] ...the patcher still exists? [12:22:09] well, not the old patcher, the new "Upgrade patches" [12:23:00] congratulations to squad then for writing the same tool three times and messing it up each time [12:23:58] oh well, guess its time to download 1.4.2 directly. However some other patches I used worked beforehand [12:32:30] it's funny how long RSS/RO takes to load. I have to wait around five minutes... [12:32:53] so, why am I showing a productivity that low for this? https://i.imgur.com/WP61sHv.jpg [12:32:58] I really wonder if the loading process couldn't be done in parallel [12:33:42] you have even more mods installed... how long does KSP take to load for you?! [12:33:54] Mat2ch, too long, about 10-15 minutes, sometimes more [12:34:13] it's currently using 17gb of ram too :D [12:34:26] taniwha, if you are around, am i totally misunderstanding what i need for building? i'm showing a productivity of -8.94e-09 [12:52:15] GlassYuri: The patcher always exists, but, like the appendix, it is useless and often just hurts you [12:53:09] lol [12:54:00] TheKosmonaut, depending on how you define america, I was there recently [12:54:30] ugh. Anyone else having problems after updateing KER? It doesn't display the dV window anymore and I when I click on the KER button nothing happens :| [12:54:38] I can't design RSS stages without dV readouts [12:55:06] Did you try hitting it? [12:57:06] with a bat? [12:57:23] put it in rice to soak out the rocket fuel [12:57:29] with a mechjeb [12:58:02] try lifing it to orbit and letting it fall back on your desk in case something is loose and needs to be reseated [12:58:20] I will take a monkey and combine it with a wrench and then see what I can squeeze out of TheKosmonaut. :D [12:58:23] put it in a blast furnace to reheat the solder [12:58:42] microwave your computer's hard disk [12:58:49] This loosens up the data [12:58:56] I have no microwave :( [12:58:57] among other things [12:59:10] I can't make microwave popcorn. My life is empty [12:59:12] Mat2ch: do you possess an electromagnet? [12:59:17] Neither [12:59:22] Neodymium? [12:59:36] Maybe in some speakers [12:59:57] I don't understand people who don't impulse buy large amounts of neodymium [13:00:16] Action: Mat2ch takes a look at his bank account [13:00:18] oh, I do [13:00:41] Action: TheKosmonaut looks at Mat2ch's bank account [13:00:52] GlassYuri: You wouldnt believe how much this guy's spent on magnets [13:01:55] TheKosmonaut, drop the clickbait [13:02:12] Action: TheKosmonaut spills a bucket of clicks all over the floor [13:02:51] are they still alive and flopping around trying to get back into the series of tubes? [13:08:05] TheKosmonaut: did you find something in there? [13:10:16] so nobody knows why I'm getting such a low vessel productivity for the EL orbital dock? I hyperedited up the construction workshop to orbit, have a crew of 4 and getting absolutely no productivity whatsoever. I don't understand this at all [13:10:36] you can try to summon the creator [13:10:41] i tried [13:10:44] hehe [13:10:51] it was either ignored or missed [13:10:52] maybe a few hours sooner tomorrow [13:11:09] he was there literally 12 minutes ago lol [13:11:11] wellllll the creator did speak *after* i summoned [13:11:14] so yeah [13:11:49] TheKosmonaut, I think people sometimes fix their GPUs with ovens, if the problems are solder related [13:12:47] While i dislike repeatedly pinging people, I guess it's been half hour now... taniwha, any suggestions? Productivity is negativeish: https://i.imgur.com/GE1q3d3.png [13:13:43] wait, how come you aren't using rocket parts [13:13:47] it's 10:13PM here in Japan, maybe he's gone to sleep [13:13:56] TonyC, USI/MKS [13:14:09] oh, right [13:14:30] TonyC: That was a suggestion at one point when the Xbox 360 was new and had the "RRoD" [13:15:01] there was also a suggestion in an early Macintosh computer to lift the whole desktop about 15cm off the table and drop it [13:15:45] well that's interesting [13:16:10] Because apparently the heat from the computer would cause the ram to pop out or something like that [13:16:15] I can't remember [13:16:24] the Apple II, I think it was. [13:17:58] you shure it was fifteen freaking cm? [13:18:06] that seems kinda high [13:18:06] there was an old computer model that came with a rubber mallet [13:18:29] the cards would slowly slide out of their slots and you just hit it with the mallet in the correct way and they'd get bumped back in [13:29:51] GlassYuri: It was that, or something like, angle the back of the computer 45 degrees up while keeping the front on the desk then drop [13:32:01] Percussive Maintenance ? [14:13:16] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [14:19:50] are spacedock downloads broken for anyone else here ? [14:28:26] Mat2ch https://youtu.be/9zL8pRDxPck [14:28:26] YouTube - Is Fusion 360 Unable to Handle Large Assemblies? - Marble Machine X #31 [14:47:45] TonyC: yeah it's dead [14:48:06] Just look for whatever mod you want on git or curse or any other *reliable* site [14:48:26] krud [14:49:09] has it been dead for some time now or has it been so since a few hours ? [14:54:54] dunno, i almost never use that site now [14:55:10] Well, I havent been downloading recently so I dunno [15:18:57] #KSPOfficial: mode change '+v erio' by ChanServ!ChanServ@services.esper.net [15:21:42] Computers are hard [15:22:10] I think it has been dead for some time now [15:22:12] When thing work, it's great... but when they break [15:23:06] you just gotta swap out the offending hardware or software, easy [15:24:22] has_bugs=false [15:24:43] set bug_free=true; [15:25:01] segmentation fault [15:27:03] I mean... I broke the network on one of our server this monring and it took 2h to fix [15:27:39] so I imagine if no one is watching spacedock full time that it might take quite some time to bring back the links :/ [15:27:56] you could try pinging V i t a s [15:28:06] I think he's the spacedock man [15:29:30] the links are down for maintenance [15:30:16] "we apologize for the inconvenience" [15:30:59] (RIP Douglas Adam) [15:44:29] Is there a good list of which parts comes with 'making history' ? [15:44:55] I'm probably gonna start a new career and I'm wondering if I should get it now, or wait for a sale [15:54:57] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [15:55:28] APlayer: I have a kOS question... [15:55:52] ve2dmn: I have a piece of bread [15:55:54] :P [15:56:02] I have a salad [15:57:21] Any way to automatically take science readings? [15:57:22] i have a pen... i have an apple... [15:57:48] ve2dmn: I think so, yes [15:58:08] Have a look at the part's events and/or actions [15:58:22] (beside action group of course) [15:58:33] In code [15:58:52] You can do in code what action groups do manually [15:59:13] Althego: I tried to explain that song to something who doesn't speak english... it didn't go well [15:59:31] is there any special meaning in it? [15:59:52] something? were you trying to explain it to french canadian ai? [15:59:53] :) [16:00:22] no... but the 'pine-apple' is a very 'english' thing [16:00:38] The AI is weak... But it is training. Getting stronger... Stronger every day [16:00:41] in other places it is a variation of anans [16:00:43] ananas [16:01:12] Ananas is German and Russian [16:01:34] here it is ananász, which is a variaton [16:01:35] and spanish and french [16:01:41] It is definitely not an apple [16:02:12] Apple commes from the proto-indo-europeen for 'fruit'... as in generic fruit [16:02:50] At least they don't call it a vegetable [16:02:54] hehe [16:02:55] which explain the weird uses of apple in languages everywhere [16:03:37] like Orange juice in.... I think Dutch... is Juice of apple of orangers [16:03:55] And potatoes in french is 'earth apple' [16:04:03] hehe [16:04:09] now those are not fruits [16:04:13] So much for vegetables [16:04:18] :D [16:04:29] nobody eats the fruits of potatoes, not good for you [16:04:34] But french is weird anyway [16:04:51] meanwhile kitkat released red chocolate, it is from a special cocoa that is red [16:04:52] Action: APlayer glares at 4 * 20 + 10 + 7 [16:05:23] https://www.independent.co.uk/life-style/food-and-drink/kitkat-ruby-chocolate-bar-uk-launch-europe-release-nestle-a8297661.html [16:05:33] i think i want to try it [16:05:35] APlayer: only in France. Belgium uses a different name for 70,80 and 90 [16:06:36] Dutch numbers are... even weirder [16:07:00] ve2dmn: Anyway, I demand an explanation for why they do not outperform other people in mental maths, considering their daily training [16:07:17] european languages have this weird fascination with twelve, but they are using decimal numbers [16:07:40] Fluburtur: finally :) [16:07:56] Fluburtur: I wonder how the videos will look in summer, when it gets hot there. :D [16:07:57] 12 is divisible by 2, 3, and 4 [16:07:58] 12 divisible by 2,3,4,6 [16:08:11] I don't know of any speaking languages that natively use binary, octal or hexadecimal numbers [16:08:12] ok, and 6 [16:08:15] it's already pretty warm here [16:08:25] taniwha: what are you doing here at this time [16:08:34] being up too late [16:08:34] Factoring 12 [16:08:44] 60 is divisiable by 2,3,4,5,6,10,12 [16:08:50] ve2dmn: The romans used a decimal system based on 12, IIRC [16:08:57] yes but i mean they count to twelve, why isnt it 10-1 10-2 as in sane languages :) [16:08:58] which is why the babylonians had a facination with it [16:09:23] decimal == 10. a 12-based is duodecimal [16:09:28] really, just 2, 3, and 5 [16:09:34] I mean, if you're doing mostly mental math, and using it for currency, easy to divide makes a lot of sense [16:09:43] pre-computers that is [16:09:47] yup [16:10:08] now precision is more important then quick-to-estimate [16:10:28] base 10 isn't any more precise than base 12, though [16:10:43] https://www.youtube.com/watch?v=F70tClnEKQI [16:10:43] YouTube - Kyle Franklin Comedy Act [16:10:49] no, but it's not the base computer use anyway [16:11:04] yeah, and computers are horrible at math [16:11:14] (they just do it quickly and consistently) [16:11:42] 52 bits gets you only 17 digits [16:11:56] (of uniquely identifiable numbers) [16:12:00] taniwha: tivec had some problem: "so nobody knows why I'm getting such a low vessel productivity for the EL orbital dock? I hyperedited up the construction workshop to orbit, have a crew of 4 and getting absolutely no productivity whatsoever. I don't understand this at all" [16:12:08] Althego: Because twelve is twoteen in English [16:12:48] If I was dictator, I would make everyone use a random base [16:12:55] the music in the video is wrong. should have been the benny hill chase music [16:13:00] Althego: module manager, engineers, not too stupid [16:13:08] hehe [16:13:18] (check productivity in the workshop's PAW) [16:13:32] taniwha, https://i.imgur.com/GE1q3d3.png [16:13:38] "Today, you shall all count in base 14. Tomorrow it will be base 3" [16:13:40] -7e-8 [16:13:56] i mean, i wouldn't say they are *that* stupid [16:14:01] i think they're mid-way or so [16:14:02] Fluburtur: it's too warm, I think. And we had our first thunderstorms yesterday. Never had a thunderstorm in April [16:14:04] ve2dmn: That's why you will never be elected as a dictator [16:14:14] that dude is really dragging the wingtips on the ground [16:14:19] A dictator laugh in the face of elections [16:14:25] I hope it has like some pads to protect it [16:14:33] also the william tell overture reminds me of kodocha because of that amv [16:14:48] taniwha, any idea at all? :( [16:15:27] i didn't have four engineers, just one iirc, but i mean they'd still contribute even if not engineers no? [16:15:51] tivec: looking [16:16:31] tivec: non-engineers must have a 5-star engineer to have a positive contribution [16:16:43] APlayer: seriously, though, I would probably make everyone learn different bases, but force the use of a consistant system [16:16:53] you got Bill Kerman in there? [16:16:59] tivec: ^ [16:17:06] because even just the long-vs-short-form of billions drives me nuts [16:17:06] yeah, iirc, but it's career so he isn't 5-star [16:17:09] That's imperial vs. metric systems, in a nutshell [16:17:13] base 2 base a huge positive side: the multiplication table is extremely small :) [16:17:23] in fact you dont even need to memorize it [16:17:24] i'm booting up KSP to check for real taniwha, it's just taking a while lol [16:17:27] tivec: hmm, with 2 stars, he should have 0.5 productivity [16:17:36] and the others should be contributing 0? [16:17:37] (in the workshop) [16:17:42] yeah, 0 [16:18:01] the -7e-8 is how I knew Bill was in there :) [16:18:14] wha? [16:18:32] he /should/ get exactly 0, but floating point numbers... [16:18:36] ah hahaha [16:18:37] hehe [16:18:50] (and him getting 0 was an accident) [16:18:54] floating point number like things [16:18:55] i'm so happy Unity implemented Vector2Int and Vector3Int [16:19:09] totally unrelated to this, ofc [16:19:29] ok, still loading :D I started KSP when you said "non-engineers must have a 5-star engineer..." [16:19:38] 28k patches applied... [16:19:43] good grief [16:19:48] 12gb memory used so far [16:20:10] Scheduled forum update in ~10 minutes. Prepare for downtime. [16:20:16] tivec: RO? [16:20:27] Action: ve2dmn brace for downtime [16:20:29] hmm, not with that curvature [16:20:31] taniwha, nah, just a lot of mods. not including Squad's files, my GameData is 2.55gb [16:20:50] Janitor's closet is my friend :D [16:20:57] and procedural parts... [16:21:01] I bet [16:21:29] but i'm glad to say it's surprisingly stable for this amount of mods [16:21:31] tivec: btw, how do you feel about the converter (esp smelter) changes? [16:21:59] I haven't taken a look into it, to be honest, was just starting on building EL stuff [16:22:08] what's new? [16:22:28] instead of EC, LFO is used [16:22:34] hmm [16:22:50] well, i'm guessing it's easy enough to produce LFO [16:22:57] for every ~1500g of MetalOre, =850g of LFO [16:23:06] that's my hope [16:23:13] that feels kind of expensive though [16:23:15] even I haven't been able to play test it yet [16:23:22] but i haven't play tested that, so i'll have tolook [16:23:40] that's actually 100%, which you can't get. 40% is what's likely [16:24:17] (I expected about 53%, but resource transfer cooling the smelter caught me by surprise) [16:24:17] but in this particular play through i am running USI, so the rocket part chain is not really used - might have to try in a clean save [16:24:49] and KSP has loaded to main menu! [16:24:53] Fluburtur: now, what do we learn? F360 is not meant for large assemblies [16:25:04] Metal->RocketParts is still Metal+EC, but at a more realistic rate [16:25:05] ve2dmn: Found the kOS thing I mentioned yet? [16:25:15] well his project is pretty large [16:25:24] APlayer: no. I can't look while sitting at work [16:25:25] (used plausible machine data:) [16:25:34] but fusion is meant for profesionnals too so idk [16:25:37] Ah, sorry then [16:25:38] taniwha, ok, let me hire some engineers so i am sure i have a full staff [16:25:45] it isn't a finished software yet either, updates all the time [16:25:48] Well, message me if there is anything [16:25:51] was going to staff up this once launched anyhow, might as well hire them now :D [16:25:56] no software is ever finished [16:26:00] at best abandoned [16:26:22] tivec: oh, btw, I've been pondering ways to improve productivity in interesting ways [16:26:37] level 0 engineers should work right? [16:26:50] in that workshop, yes [16:26:53] low stupidity, courage doesn't matter? [16:27:10] yeah, if stupidity < 0.5, courage isn't too important [16:27:22] yeah, going to put stupidity to 10 on the bulk hire [16:27:37] so 0.1 [16:27:40] ah, that hiring mod [16:27:44] yeah [16:28:00] bam. welcome burtop, jenbo, malford and guslock to the team [16:28:22] let me load the rig. just to be 100% certain here, do I need *anything* but the workshop and the dock to build? [16:28:37] btw, normal kerbals: low stupidity, low courage. badass kerbals: low stupidity, high courage [16:28:38] obviously power, but i have that [16:28:59] to /build/, just the workshop and dock, not even power [16:29:18] (but you do need control of the vessel, so a command pod of some sort) [16:29:34] er... or do you? [16:29:38] https://i.imgur.com/t9WtNad.jpg [16:30:06] loading the scene (got KCT, so it's going to be KRASH simulated) [16:30:07] there's a mod to make use of the other 4 seats in the MLP [16:30:20] I should be able to build on the launchpad too right? [16:30:33] you can [16:30:40] ok, productivity of 17.2 [16:30:43] that's good news [16:30:54] only the survey station cares where it is (needs to be landed) [16:31:19] holy shoot they build fast [16:31:38] at 17.2, yeah [16:31:47] is there a way to adjust this to match up better with KCT times? [16:31:51] that's 3.6t/h [16:31:56] http://i.tivec.org/2018-04-11_18-28-35.mp4 [16:32:22] they're slapping together IKEA kits, not making the kits :) [16:32:29] true [16:32:30] lol [16:32:49] alright, i've got all i need to build an orbital dock then [16:32:50] Fluburtur: sounds like somebody screwed up the internal data structure somewhere and is not in the company anymore... [16:33:16] as for slowing it down: turn down the workshop's productivity factor (currently 5) [16:33:36] I'm fine with it being IKEA kits [16:33:41] 1 is required for the workshop to be "fully equipped" unless you set that flag (check the manual) [16:34:13] my thinking was 5 hours/ton for one good kerbal seemed reasonable [16:34:24] (PF = 1) [16:34:34] yeah, that works for me :) [16:34:43] the workshop is meant to have some pretty sophisticated equipment to speed things up [16:35:19] thanks for clearing things up for me :) time to go build rockets :D [16:35:24] that workshop is big and heavy :O [16:35:44] and expensive. very very expensive [16:35:46] yeah, it's meant to have several lathes in there (10 by conversion rate) [16:35:57] did the ksp forum just break for anyone else [16:36:02] (lathes/milling machines) [16:36:08] maintenance N70 [16:36:18] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [16:36:37] tivec: anyway, converter rates are much easier to tune now, too [16:37:20] (and taking the smelter back to EC instead of LFO should be easy enough) [16:37:34] is that something you can do by configuration file? [16:37:40] yes [16:37:42] because I can see a lot of people disliking that [16:38:13] is the wiki also having some maintenance to fix the formula problem? :D [16:38:48] the only things hardcoded in EL are the kerbalHours cost (haven't come up with a good way to specify it yet), and kerbal trait->productivity conversion [16:39:01] gotcha [16:39:37] hrm.... my first station is quite aptly called "Proto Station". What should I call my first space dock? [16:39:45] SpaceDock [16:39:49] heck, workshops even support unmanned productivity now [16:39:50] that's boring [16:39:51] :D [16:40:04] taniwha, unmanned productivity? I can be OK with that, if it is LOW [16:40:30] EL leaves it at 0 [16:40:39] (you'd have to set it yourself in the .cfg) [16:40:56] it does NOT get multiplied by productivity factor, that's for kerbals only :) [16:41:10] ok, well, not going to touch that myself, i like having staffed stations when building stuff [16:41:21] as do I [16:41:30] makes station building a bit more interesting [16:41:42] I'm a "people in space" type person [16:41:44] since i will then need life support, habitation, resupply and crew rotation.. [16:41:51] CLS? [16:41:54] yeah [16:42:02] that makes design... interesting [16:42:08] nah [16:42:12] let me load up Proto station [16:42:17] (I've played with it a couple of times. rather like it) [16:42:28] though I do find having to open hatches a bit annoying [16:42:31] 20-ish days to crew rotation there [16:42:49] oh, I had some issues with CLS and Ship Manifest, so I loosened the requirements there [16:43:03] people couldn't move between vessels even if connected by opened hatches [16:43:23] probably had an impassible part in the way [16:43:29] I've had that a few times :/ [16:43:51] (I often went and made the part passable) [16:44:00] yeah, no, it wasn't that [16:44:02] https://i.imgur.com/IA7JwTM.png [16:44:04] especially if it was just structural [16:44:42] the part my mouse is at here was the one i couldn't go to [16:44:49] if the upload finishes... [16:45:17] https://i.imgur.com/Msn3T1s.png [16:45:34] there are only two parts in between the docking port and that part [16:45:44] the docking port of the station and the crew tube [16:45:48] both which is passable [16:45:54] but it refused [16:46:35] hmm [16:46:48] one thought is misconfigured part [16:47:02] another is the fun I had with PorkJet's inflatible habitats [16:47:15] (particularly the one with 3 docking ports) [16:47:20] i spent an hour or three trying to figure out what was misconfigured [16:47:29] getting CLS to work with that took a few hours of hacking CLS code [16:47:44] (haven't sent a PR yet) [16:48:26] well, i've reinstated the option in SM to use CLS [16:48:31] we'll see if this works lol [16:49:15] but now i think it's time to build an orbital dock... great way to deploy small satellites without having to worry about the launch costs :D [16:51:29] you might like the micro-pad [16:51:50] (unless you prefer always docking module) [16:52:13] micro pad? haven't seen that [16:52:37] EL 6, right? [16:52:42] yeah [16:52:47] but ya know, thousands of parts :D [16:52:48] KS-MP [16:53:04] KIS item? interesting [16:53:21] yeah, a kerbal can carry one on its back [16:54:01] requires a free attach node on the root part of the build [16:54:15] i usually set the bottom part as root on my vessels [16:54:15] (checks top, then bottom, then any others in the order found) [16:54:21] (especially for assemblies) [16:55:51] for top and bottom nodes, the red arrow on the pad is the root part's +X axis [16:56:15] for the top node, blue is +Z [16:56:35] bottom: yellow is +Z [16:56:51] (+Z is the window on the mk1 pod) [16:58:14] does anyone know where this is from? https://ih0.redbubble.net/image.28826980.5413/flat,800x800,070,f.u1.jpg [17:01:31] because it seems everyone printed it on t-shirts they are trying to sell [17:21:25] The best thing I can say about CLS is that it's well-meant. [17:22:38] Eat this, CLS: http://ksp.schnobs.de/stuff/BigG_mars.jpg [17:23:04] hehe [17:23:47] obviously inspired by this: https://www.wired.com/images_blogs/wiredscience/2012/10/mars-excursion-module.jpg [17:23:58] But I found no way to make it CLS-conformal. [17:28:54] That's huge [17:29:09] tremendous, believe me :9ö [17:35:38] CLS? [17:35:45] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [17:36:44] Connected Living Space [17:36:53] https://i.imgur.com/EnV2l6U.jpg [17:37:36] and hidden behind the solars: https://i.imgur.com/Qu3Rss9.jpg [17:42:06] the best mars habitat that I saw was 3d printed ice [17:43:05] http://payload409.cargocollective.com/1/12/384722/10487141/Mars-Ice-House_section_lr_1000.jpg [17:43:23] The ice having the advantage of letting the light shine trough [17:48:50] Considering there are a few ice hotels already, it's not actually THAT far-fetched... only the 3d printer (and the water on mars) remain the biggest question [18:03:00] Hi, can you help me? I'm having trouble knowing what the name of the delopators they changed. I know but I do not know the name and it's like in my ksp. Please respond. [18:03:36] The what? [18:04:18] hehe, i wonder what a delopator is [18:05:02] i doubt anybody knows what a delopator is :) [18:05:30] Can you provide a screenshot or explanation of what you are looking for? [18:08:10] No [18:08:14] Because they left [18:08:28] ... and re-joined 30sec later :P [18:08:44] cant be sure it is the same person [18:08:49] true [18:09:23] maybe the decouplers? [18:09:37] https://wiki.kerbalspaceprogram.com/wiki/1.4 [18:10:19] Guest97488 ping [18:10:29] when do we get the event horizon picture? [18:11:31] is spacedock dying [18:11:33] oh no [18:12:39] Action: ve2dmn gets flashback from his tech support days [18:12:44] hehe [18:13:00] have you tried turning it off and on again? [18:13:38] nah... the biggest hurdle of having clients around the world was the language+cultural barrier [18:16:03] trying to decipher what the google-translated text was suppose to mean was.... interesting [18:17:18] (The above being an example of that) [18:17:48] have you increased your telepathic powers? [18:18:13] ve2dmn: You don't get it [18:18:22] That's part of the fun and mental stimulation [18:19:10] more like telepathetic powers [18:19:15] lol [18:20:22] Although my phone signature now says 'Sent from my telepathic powers' [18:23:27] not a neww record [18:23:36] 8 seconds [18:24:37] Action: APlayer puts a new dot in his scatterplot [18:24:51] what is on the other axis? [18:25:27] The number of recent joins/leaves [18:27:58] APlayer: wanna bet at the number of random guests next month? [18:28:33] ve2dmn: Enough for my needs [18:28:33] i thought one axis was the time spent in seconds [18:28:57] but i dont see how this relates to the number of such events [18:29:36] you have a need for random few second joiners? [18:31:41] Althego: Don't you know why they leave so soon? [18:32:01] Action: APlayer looks innocently [18:33:37] APlayer: i was, of course, alluding to this fact: https://www.humblebundle.com/monthly/ [18:33:38] no [18:34:34] \o/ [18:35:09] I've been making a lost of parts for the bottleboat since some peoples eems interested in getting some and it's under 100¬ so that's good [18:36:22] have multiple bottleboats and have a fight with them: battle of bottleboats [18:36:51] yeah that's planned [18:43:54] https://cdn.discordapp.com/attachments/267065159598604300/433698704621436929/pub_batteau.jpg [18:44:20] hehe carte dor [18:45:23] Cheese? [18:45:49] icecream [18:47:26] Bottled air [18:49:36] I forgot to add like 20% so I can still earn something from this [18:49:49] eh guess I will be generous because im too lazy to edit the thing [18:53:25] hehe [18:54:04] https://i.imgur.com/mV9bFz7.gif [18:54:04] https://i.imgur.com/mV9bFz7.gifv [18:54:15] you can replace it with ksp too [18:58:12] the price is 101.5¬ now [18:58:20] and I get like 7¬ for myself in there [18:58:34] so maybe enough to pay for the glue and solder used to build the boats [18:58:42] Fluburtur: Make it 99.99¬ [18:59:00] but I need to calculate again then [18:59:00] or 109.9 [18:59:06] Ninja'd [18:59:13] or even 111.99 [18:59:18] 111.11 [18:59:21] hehe [18:59:30] 111.00 :) [18:59:41] Though, you could also do 98.76 [19:00:06] but the price will change if I use another radio [19:00:15] eh guess I will remove the other one then [19:00:18] and a fine print [19:00:25] ymmv [19:00:32] "Delivery not guaranteed" [19:00:37] hehe [19:00:48] delivery guaranteed next to waterways :) [19:00:54] "Product might get lost in the infinite manifold of my basement" [19:01:01] hehe [19:01:22] what if I make it exactly 100 [19:01:43] yes down with the 99 stupidity [19:01:59] well I can make it 99 if I remove 2 somewhere [19:02:04] well 99.5 then [19:02:08] But 9 is the biggest digit [19:02:16] no, F :) [19:02:20] You maximize profit and minimize digits [19:02:23] Alright [19:02:36] k 99.5 then [19:02:37] 111.11 [19:02:49] Make it cost 0x64 ¬ [19:02:55] hehe [19:03:20] 100Pi/3 ¬ [19:03:33] https://cdn.discordapp.com/attachments/267065159598604300/433703577525944330/pub_bateau_2.jpg [19:03:37] some things use semicircles as units [19:03:38] 1.1111e2 [19:03:50] it is good because you can easily convert to radians and degrees [19:03:56] my friend will post that on the fb group of the club and it says to cantact me if interested anyways [19:04:21] Fluburtur: Wait [19:04:35] If you really want to sell these things, I advise some photoshop work [19:05:01] you know most peoples that might buy one already got to try it [19:05:07] or at least see it by themselves [19:05:21] I mean photoshop work on the image [19:05:28] Because it does not look attractive, TBH [19:05:36] APlayer: what? add cats and lser-eyes? [19:05:56] ve2dmn: Rainbows, stars and pink glitter [19:06:00] my friend can link the video in the same post [19:06:23] Fluburtur: May I have the plain image and 20 minutes? [19:06:36] yeah [19:07:17] https://cdn.discordapp.com/attachments/267065159598604300/433704559840460801/DSC_8574.JPG [19:07:24] I have others but I think this one is the best [19:07:34] it shows everything [19:07:34] Sure [19:07:44] I shall at least make the water a bit blue :P [19:07:52] heh [19:07:56] More seriously, does it have a name? [19:08:05] well I just call it the bottleboat [19:08:09] So it's a bottle-based Katamaran [19:08:17] Kerbalmaran [19:08:18] peoples call it whatever they want, usually it's just "the boat" [19:08:24] hehe [19:08:28] yes, kerbal boat [19:08:47] yeah [19:08:58] Well, if The Bottleboat is okay for French people (they tend to be a bit patriotic about their language, as I know them) [19:09:02] if water is level and does not curve, explain the tides :) [19:09:28] Althego: That's Loch Ness breathing [19:09:42] idk [19:09:52] the french for that is bateau-bouteille [19:10:01] Alright [19:10:04] Will use that [19:10:21] also it uses old bottles so peoples like that because I reuse old stuff and crap like that [19:10:34] it's clearly a https://en.wikipedia.org/wiki/Catamaran [19:11:06] btw peoples will need to supply their own bottles and ice cream containers and maybe wood [19:11:16] you both speak french so you can come up with something :) [19:13:20] I need to measure the lenght of wood parts and I need to design a new motor mount but anyways I have time [19:16:18] hey Fluburtur [19:16:27] how's life [19:16:33] good [19:16:35] you? [19:16:59] pretty good :) [19:27:25] Fluburtur: https://i.imgur.com/1FEkt6d.jpg [19:27:43] eh pretty nice [19:27:58] need more cowbell [19:28:07] yeah [19:29:52] Should make the Total bold, but I guess it's too late [19:30:02] Unless you want me to, because I still have it open [19:30:09] eh I have plenty of time [19:30:15] my friend will post that this weekend [19:31:45] I should probably paint my boat and put a tiny flag on it [19:31:47] the charger is one of the most expensive part [19:31:53] yeah [19:31:54] cant you just run it on usb or something? [19:32:14] charger and radio are the most expensive but it's long term invesment [19:32:36] I was considering making it work with custom li-ion packs but would still need a charger and it would be a bit more [19:32:49] it needs like 4 amps to run and usb can't supply that [19:32:56] There we go: https://i.imgur.com/9LWgV2J.jpg [19:33:09] nice thanks [19:35:52] I will have to teach peoples about how to use lipo batteries correctly but since it will take sometimes to assemble the boats I will do that then [19:36:36] If you see no possible adjustments, I am closing the file [19:36:53] setting your clients on fire is a huge negative ad :) [19:37:09] APlayer should be fine [19:37:16] Alright. [19:37:26] Althego yeah but I was considering shooting firewoeks from the boats [19:38:21] Althego: Funnily enough, I was just today wondering where I can safely first time launch my homemade quad. An option is the school's sports hall where I can put some mats on the floor and there is room to run, just in case [19:39:34] I'd probably need to ask for the principal's approval before doing it, and I was wondering if I should mention that the worst case scenario is the quad launching downwards at 4G of acceleration from a height of ten or so meters, and slamming into the floor medium-sized LiPo battery-first [19:40:02] well I have never slammed a lipo hard enough to damage it [19:40:25] 4G from ten meters up is hard enough, I'd wager to say [19:40:34] point in case https://www.youtube.com/watch?v=kdoPPBiJqVM [19:40:34] YouTube - lipo not exploding [19:40:55] https://mars.jpl.nasa.gov/msl-raw-images/msss/02017/mcam/2017ML0106410040800175E01_DXXX.jpg [19:41:34] hehe it did not explode [19:41:44] probably because it wasn't charged [19:41:51] good reason [19:41:55] I should overcharge a lipo this makes them explode really hard usually [19:41:59] try it charged next time [19:42:04] we want to see the flames [19:42:24] yeah [19:42:30] I will ruin the grass [19:42:38] or I could put one above a rocket engine [19:42:56] yes, that is it, combine them [19:43:00] rocket and battery fire [19:43:02] Fluburtur: Quick calculation suggests it would hit the floor at 28 m/s [19:43:25] did you account for drag and the time it takes to accelerate? [19:43:36] This is 20 Joules of kinetic energy for only the battery of 80 Joules for the whole quad [19:43:47] I did not account for drag, but I did account for the acceleration [19:43:57] 3G of own thrust + 1G earth gravity [19:44:08] but you motors can't reverse? [19:44:14] well you can flip it upside down sure [19:44:21] I assume the worst case scenario [19:44:36] Which is that the quad slams down at 4G from the highest possible altitude [19:44:54] like that? https://i.imgur.com/3xxYAMm.gifv [19:44:54] Which is, admittedly and thankfully, rather unrealistic [19:45:15] Ouch [19:45:19] Well, yes, like that [19:45:22] had no damage at all [19:45:25] I flew it efter [19:45:39] I did bend the two front props but it's polycarbonate props so I just bent them back [19:46:11] It did not have a 3D printed plastic frame, exposed badly soldered wire or components mounted with (literally) double sided duct tape [19:46:40] I figured a crash was not survivable anyway, so I did not bother to make it crash-resistant [19:46:43] no but it had velcro straps [19:46:58] Mine too has a velcro strap for the battery [19:47:00] well it depends [19:47:11] I think yours is fairly small so it should be rather strong [19:47:23] ooooh https://eos.org/articles/reversing-earths-spin-moves-deserts-reshapes-ocean-currents [19:47:36] Main frame part is 1.75mm thick 3D printed ABS [19:48:09] SnoopJeDi: and accelarating the spin creates a 'what-if.xkcd.com' [19:48:13] Has two between 10 and 15 mm high and 1.75 mm thick diagonal bars from motor to motor [19:48:39] And a bunch of very minor other stuff which I tried to add for structural support, but I doubt it helps much [19:48:46] do you have pics? [19:48:56] Uh, let me make one [19:48:58] Or a few [19:49:03] ve2dmn, the only kind of green smoothie I support :) [19:55:31] Fluburtur: https://imgur.com/a/B3Z7A [19:56:03] yeah that should be fairly strong [19:56:07] Uh [19:56:12] I can bend it with my hand [19:56:31] At least I can slightly rotate the motor/propeller assembly away along the diagonal frame axis [19:56:45] won't shatter if it falls level [19:57:00] I don't get to chose which way it falls if it does :P [19:57:04] you could probably make the shape a bit more refined but eh [19:57:13] some quads are stable when flying [19:57:18] like the syma x5 [19:57:43] I only hope if it falls more or less upright that the curved diagonals will absorb some of the impact [19:58:04] Which was the curve's second purpose after aesthetics [19:58:13] I do remember the time when a 'quad' was a 4-wheeled vehicule... how times have chnaged [19:58:26] ve2dmn: In fact, it still is [19:58:34] A 4-propellered vehicle [19:58:34] https://img.staticbg.com/thumb/view/upload/2014/12/SKU115108-23.jpg [19:58:45] this one is a parachute when it falls [19:58:56] Fluburtur: My battery is on the to side [19:58:58] because it uses geared down props they slow it down a lot [19:59:10] And has 25% the mass of the whole quad [19:59:13] yeah you want the battery to be center [19:59:24] On the top* side [19:59:45] I did some calculations to ensure X/Y-Axis balance and I have to say it more or less worked out [20:00:04] I can't really balance it on the center on one finger, but the CoM is not off by more than a few mm [20:00:42] well if it's balanced it is good [20:00:51] you don't want some motors to work harder [20:01:51] They will probably anyway, but the point is, I have more than 2 G of acceleration on the real quad at full speed, and more than 3G of acceleration on this prototype [20:02:06] I can spare some power [20:02:12] Especially here [20:02:25] it's more about component life [20:03:01] Some motors would degrade more quickly I guess, yes [20:03:17] Not by much, though [20:03:25] did you get it flying yet? [20:04:44] Nope. Finalizing sensor calibration, plan for Friday is to get sensor fusion working, determine the need for a magnetometer and get the bias from the power line if necessary, set up curves for throttle -> thrust and battery voltage -> percentage [20:05:11] Next week will be programming a basic control algorithm to get it to lift off, hover a few seconds and land [20:05:36] have you made any PID loop yet? [20:05:48] Not yet. I hope to avoid actual PID loops [20:05:51] you want to have gyro and accellerometer for hover too [20:05:58] eh stuff can't fly without PID [20:06:01] especially quads [20:06:07] I pretty much got gyro and accelerometer to work [20:06:19] As I said, I need some calibration and sensor fusion [20:06:29] motors mixing might be the easiest part in that whole project [20:06:31] As for the PID, sure, but I don't need to really fly yet [20:06:53] I just need to demonstrate liftoff to be allowed to continue [20:07:06] well I guess some basic stabilisation can work for a while [20:07:15] That's what I hope for, yes [20:07:15] but you might get oscillations [20:07:31] Perhaps a PD loop, which is much simpler to tweak than a full PID [20:07:36] PID are annoying but they exist for a reason [20:08:26] The one thing I am scared off is the PID tuning. Can't really do it without test launching, and can't really test launch without a properly tuned PID loop [20:09:09] you could get stuff from the tune quads usually use [20:09:17] but I guess the default values will be different [20:09:31] I hope to make a small JS applet to simulate a PID loop with the quad given parameters, which would hopefully get me in the range of does-not-immediately-crash range and allow me to properly tune it [20:09:33] no one likes tuning that [20:10:45] Also, school gym with mats on the floow [20:10:48] floor* [20:11:17] I guess I'll just cause the program to cut power immediately if it detects uncontrollable drift or something, and hope for the best [20:11:29] there might be multirotors pid loops already made for arduino crap [20:11:34] you aren't the first to do that [20:11:40] Sure, but it depends on everything [20:11:47] Like, really everything [20:12:09] if you want auto hover you might need a range sensor so it won't go to the sky [20:12:17] unless the accel is sensitive enough [20:12:22] I am likely the first to use these motors, propellers, ESCs and this size of quad with an Arduino [20:12:43] Two ultrasonic ones are planned for the non-prototype [20:12:53] One downward and one forward [20:13:23] A big concern is finding the down vector, though [20:13:37] what do you mean [20:13:54] I'll need the gyro, sure, but that'll drift. I can correct with the magnetometer, but that's severely affected by the motor power lines [20:14:14] Fluburtur: I can't reliably say where down is [20:14:15] you can probably make it correct itself [20:14:30] the accellerometer will tell you that [20:14:55] The accelerometer will always report down in the direction of the propeller thrust [20:15:27] how do you think proper quads do that then [20:15:53] Need to keep track of orientation with gyroscopes and magnetometers [20:16:38] The accelerometer only reports acceleration, which comes exclusively from the force of drag (hopefully I am not fast enough for this to be significant) and the force of thrust [20:17:21] Free fall, that is gravity without a force to counter it, is zero G [20:19:43] Fluburtur: How did you get the down vector in your quads? [20:19:58] isk the fc does it by itself [20:20:07] but im pretty sure the accel by itself can do it just fine [20:20:19] But how? [20:20:42] im pretty sure you can separate the force of the motors than the gravity [20:21:05] in acro mode the accel isn"t used, only gyro so that is easier [20:21:21] but sicne you won't tilt it too far it stays fairly easy [20:21:31] no massive acceleration to any direction [20:29:02] As soon as it tilts, the thrust vector tilts and the reported down vector too [20:29:29] well not really [20:29:34] Magnitude is unchanged, so for the accelerometer, nothing happened [20:29:43] you won't need to tilt much more than 5° [20:29:59] you will still have gravity and a slight sideways acceleration [20:30:12] unless you rocket up like crazy [20:30:44] I do have sideways acceleration, but the accelerometer is tilted just as sideways as my acceleration [20:30:47] have you looked at how arducopters do that? [20:30:50] So it cancels out [20:30:59] yeah but you still have the gyro [20:31:33] That's what I need to rely on [20:31:38] im pretty sure the gyro and accel can work together internally to keep track of down [20:31:55] ooo there is a bunch of bats outside [20:31:55] Hopefully it does not drift too much in the ten or so seconds I need to demonstrate [20:32:18] Data suggests it drifts at about 5 - 10 deg/min when calibrated sloppily [20:32:23] well sideways drift may be smaller than the accel can detect [20:32:30] Yaw drifts more than anything else too [20:32:38] but if you don't hover for too long it should be fine [20:32:45] The accel is rather sensitive [20:32:47] make it do some maneuvers and you won't see it [20:33:16] 16 bit data output, full scale range can be adjusted but is set to +/- 2G right now [20:33:31] So I have +/- 2G at 16 bit resolution [20:33:31] hovering is really the ardest things flying machines can do [20:33:51] uh my mpu6050 could go to 18Gs I think [20:33:57] which might be useful in a rocket [20:34:22] According to spec, the accel can resolve up to 61 uG [20:34:32] The other thing is that this will probably be pure noise [20:34:46] But I'll have a look at that [20:35:08] I should have comparatively little problems with that because I ideally have a velocity reference aside from the accel [20:35:42] That is, the ultrasonic sensor for low altitude, barometer for higher, out-of-range altitude, plus optical flow data from the camera [20:36:34] Hopefully I can actually implement all of those, but I'll have a year for that [20:36:50] For now, my concern is lift off, hover, land [20:37:18] With the deadline being Friday next week, "plus one week if I really need it" [20:39:58] Aye, new record! 6 seconds! [20:40:07] heh [20:40:23] the european space agency can't irc [20:51:20] https://78.media.tumblr.com/aeb0ff10028cc33ef02a803de897498c/tumblr_p1ocf0ueo51vkfsowo2_540.jpg [21:00:50] Fluburtur: don't try to be Russian ;P [21:01:27] too late, I already have a gopnik role in a discord server [21:08:31] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [22:28:58] Last message repeated 1 time(s). [22:28:58] https://i.gyazo.com/17227250a34f794dc587a56957ed4bff.png [22:29:32] nice [22:29:59] try this one https://drive.google.com/file/d/0B5o6Ua0BeJXYaW5OU2dqcHBuelU/view?usp=sharing [22:30:06] should work with your version of the game [22:30:12] the real question is... [22:30:29] Will it blend? [22:30:39] yeah [22:30:50] can pull crazy turns [22:30:53] at any speed [22:45:43] When I'm finished with this I'll send it to you, with the version number edited of course, see what you can do with it. [22:46:22] I have a copy of the game in 1.3.1 [22:54:38] I'm just so happy that all we had to do is change version numbers! Now we can do combat with each other heheheh [22:58:03] LOVE the design of the 2000 [22:58:31] have you flow it? [22:58:42] it's a match for the k29 but it is rather fragile [22:58:55] but it can go weirdly fast for a design with so much wing [22:59:36] try to pull hard maneuvers [23:00:49] I'm flying it right now, thing gives me BDA ideas. [23:01:16] I was a bit inspired by the interstelar spaceship [23:01:53] And it crashed while I was typing...I should stay in there lol [23:01:55] im still not sure wether the k29 is better or this one [23:02:00] they are fairly different [23:02:19] the ks2000 has a better twr and can turn harder but is very fragile [23:02:21] What's the thing that shoots out the back? [23:02:39] k29 has a lower twr but it can pull crazy post stalls maneuvers [23:02:49] probably something I put to put a rocket behind [23:02:52] you can remove it [23:02:56] this is a fairly old version [23:03:14] also the k29 can fly with like half of the plane gone [23:03:25] and it can hover on its engine and do weird stuff [23:03:42] the ks2000 can do that too but the k29 is better for that [23:03:46] so idk [23:04:05] I think the ks2000 got more range tho so it might be better suited as advanced escort [23:06:07] The COM and COL must be nearly on top of each other with this kind of handling. [23:07:37] the COL is in front I think actually [23:13:32] The thing is basically stall-proof too [23:20:23] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [23:20:47] Does anyone agree that the new EULA violates the upcoming GDPR law in may [23:21:43] locking out users for not agreeing the EULA is outright bs [23:25:03] Guest82848: you could always take that up with someone in the EU. But afaik nobody here is a European lawyer or expert on the subject to inform you. [23:25:22] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [23:25:29] Evening, Gentlemen. [23:25:43] I would assume take two knows how to write a EULA that isn't in violation of whatever ordinance you cite [23:28:17] https://i.gyazo.com/9a0363ad4e09726c6e7b1ca702c9c9c7.png - I put PAC-3s on it [23:28:56] I put two pairs of my standard AA equipment and a pair of 20mm mg on mine [23:29:16] my AA package being 1 AIM-120 and two AIM-9 [23:30:01] Fluburtur: aren't those air-to-air missiles though [23:30:11] yes [23:30:16] but that's the point [23:30:18] anti air [23:30:22] AA usually means ground to air [23:30:26] or air to air [23:31:00] so PAC-3, flak, etc. [23:32:34] AA - Anti Aircraft. [23:33:04] APFSDS-T AA. [23:46:01] Never thought of using wings that way... [23:47:26] also does anyone know if it was Zubrin who proposed building a plane with a shuttle style cargo bay, that would zoom climb out of the atmosphere and drop a Centaur? [23:48:18] i remember the proposal but I cant remember what it was called [23:59:00] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net