[01:21:25] Mathuin, you mean in atmo? Yeah it can be boring. Is your craft stable enough to physics warp? [01:21:42] I skip all flight missions in career, and do space only [02:11:35] Yeah, physics warp and patience. :-) [02:17:59] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [02:35:54] for some reason I can't seem to be able to buy a krytron from the internet [02:41:06] also there is a forum for fusor builders http://www.fusor.net/board/index.php?sid=94c310133537b99b7dafb8ead8a2aa96 [05:01:43] #KSPOfficial: mode change '+o purpletarget|ktns' by ChanServ!ChanServ@services.esper.net [06:02:56] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [06:06:22] rwar.... so quiet [06:17:20] Action: UmbralRaptor flies past JCB with a Tu-95. [06:19:02] Huh.. flying bears [06:19:13] they becoming active again? [07:50:57] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [08:06:33] Hi where can I submit a crash report? [08:56:39] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [10:14:03] Anyone use Kerbalism? [10:14:27] I'm getting really annoyed with it killing my warps during my Duna mission. [10:25:58] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [13:33:07] haha, he just had to copy scott https://www.youtube.com/watch?v=eB-5hUSFVkg [13:33:07] YouTube - Huge Announcement! [14:29:41] HotSpicySausage, I do, you can turn off certain notifications for craft [14:30:02] lordcirth, but you cannot edit the notifications if you don't have connection with the craft.... [14:30:08] which i find really dumb [14:30:46] HotSpicySausage, oh right. Yeah it's a blanket thing that stops you from cheating. There should probably be an exception for that [14:31:04] i have like 50 probes all giving my warnings [14:31:09] it is really dang annoying [14:31:12] HotSpicySausage, do you have a craft that you never have contact or pilot with but you still need? [14:31:21] so i can't do a duna mission without getting my warp killed every 5 seconds [14:31:44] what do you mean lordcirth ? [14:31:59] HotSpicySausage, these 50 probes, if you've lost contact, why do you still need them? [14:32:26] they get contact, just that my relay network blows [14:32:35] and i also like to see all the vessels i have in space [14:32:43] to see my history/progress [14:32:56] So they occasionally get contact? I guess wait and turn them off [14:33:05] yes but that's just silly [14:33:07] You can also disable all notifications but that's a bad idea [14:33:12] how? [14:33:33] i really think you should be able to edit notifications without needing to have connection.. [14:34:15] HotSpicySausage, pause/break [14:34:35] HotSpicySausage, yes you should. You can make a github issue, but he's absent atm. [14:34:40] i noticed [14:36:29] also does anyone remember the time before struts? [14:36:32] the good old days [14:39:04] FltAdmVonSpiz: The dark ages [14:44:19] lel [14:44:42] how do you compile mods anyhow? I might fork kerbalism [14:48:11] HotSpicySausage: install Monodevelop or some other C# developpement suite. [14:59:05] Why doesn't my fuel cells produce EC? I have LF+OX, online. FC is started. [14:59:55] can it get the fuel? [15:00:06] is the battery full? [15:01:07] http://www.bksys.at/bernhard/temp/screenshot3.png [15:01:11] yes, no. [15:01:16] IMO [15:01:39] I have no extra battery. Using the FC internal battery. [15:01:48] there is something between the fuel cell and the tank [15:01:51] what is it [15:02:04] okto2 [15:02:55] i think fuel passes through that, but i never tried [15:03:11] The nerv sure got fuel from it. [15:05:24] Shall I try putting the okto out of the way? [15:07:47] Or an external battery? [15:10:08] probably wouldnt change anything [15:10:08] well, you could try to launch a new vehicle without the octo part and see if it works [15:10:11] Works in a test build with tank-okto-FC [15:10:24] then something odd is going on [15:10:36] i think the fuel cell never completely fills in the battery. i dont know why [15:10:41] Did you try turning it off and on again? [15:10:45] yes [15:11:16] I could reload ksp [15:11:18] restart [15:11:30] What is using power, btw? [15:11:39] the octo rn [15:12:36] Action: darsie restarts ksp. [15:15:01] still no worky worky :( [15:15:33] ok, I'll try to mod my ship ... [15:15:38] and ground test it. [15:17:10] the fuel cell doesn't operate when you have over 95% of your maximum EC [15:17:20] ahh [15:17:25] thx [15:17:43] that is what i said [15:17:57] Hence "output cap 95%" [15:18:13] yes [15:18:23] 3 [15:18:26] oops [15:23:37] Yep, stable now at 575 EC and fuel dropping. [15:26:15] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [15:26:24] Hi there! [15:32:32] hi [15:33:31] 0.0 km separation for my asteroid rendezvous across 2/3 solar orbits :). [15:33:36] friendly bot [15:33:45] k :) [15:34:02] Humm, so I am taking a break from my usual KSP project and took at missiles. Long story short, I am trying to make an anti-aircraft missile and I need to switch from a flying aircraft to a landed missile launcher. Is this possible, with mods if necessary? [15:34:43] only with mods if it is out of physics range [15:35:13] the flying one will disappear when outside range [15:35:49] All within a > 10 km range [15:36:13] I am getting a message "Cannot switch craft while in atmosphere" [15:36:31] youcan switch when you are very close [15:36:42] About 2 or 3 km I guess? [15:36:52] i tihnk stage recovery or something like that supported this [15:37:03] but it did that by saving the game in a hidden way [15:37:05] I have both Stage Recovery and FMRS too [15:37:10] https://78.media.tumblr.com/c41a2ad823612ccc9e260e747e831b21/tumblr_oy7jkufU0S1wqz4dlo1_500.jpg [15:37:43] OK, the missile launcher is 1.8 km away while the craft is on the runway, the craft launches roughly in the direction of the launcher [15:37:51] darsie: 0.0km seperation, but at what speed difference? [15:38:06] because if it's >0, I call that a collision [15:38:21] I currently work around by starting the script with a 30 sec delay, switching to the craft and hoping it works, but cannot watch the missile live that way [15:43:50] ve2dmn: 150 m/s or so. [15:44:01] That was the predicted separation. [15:44:08] not too bad [15:44:32] But I ran out of fuel when matching the asteroids speed with 41 m/s left ... [15:44:44] Gotta bring some ore ... [15:44:56] or more fuel [15:45:04] Not getting a bigger tank. [15:45:14] Ore tank is empty. [15:45:47] but ore convetion demands energy. I hope you have good solar panels [15:46:20] also makes lots of heat [15:46:20] fuel cell [15:46:46] Mission is to eject a class C asteroid out of the kerbol system. [15:46:59] is the fuel cell more efficient then the ore converted? [15:47:10] what a strange mission [15:47:26] FC uses only a small fraction of the converted fuel. [15:48:00] I would not know, I never used FC [15:48:42] I either use solar panels or RTG, because my obession is getting the maximum amount of dV [15:49:04] I'm preparing for low insolation, but I might get the escape trajectory while still close to Kerbol. [15:49:31] good luck with the excess heat [15:49:38] Dunno if the ship will make it back. [15:49:44] I have a radiator. [15:49:52] only 1 ? [15:49:59] two. small ssytem. [15:50:16] depending on how close you are to Kerbol, it might be an issue [15:50:40] I'm leaving kerbol. [15:51:47] you can't leave Kerbol [15:52:05] There is no outside. The galaxy is a lie! [15:53:35] Well, the surface-to-air missile plan does not work because of practical limitations. Let's attempt air-to-ground missiles then. :P [15:54:42] KSP is not desinged for this kind of thing. Try Inter-continental instead [15:54:52] I've always had a small problem with them, that the radial decoupler stayed on the missile. Is there a way to change this behaaviour except making the missile the root part? (I am thinking about adding multiple missiles) [15:55:16] ve2dmn: Nothing to shoot down on other continents... Plus, I want some flying action [15:56:47] Is a radial decoupler + cubic octo strut and making that a subassembly an option? [16:08:16] .t [16:08:26] ;t [16:09:01] Ho NO! Everyone know my password! [16:10:29] https://www.youtube.com/watch?v=wIiDQ7buWLs [16:10:29] YouTube - Channel Update & Music Machine Mondays Finale Week [16:11:07] lol the e fell off [16:13:48] tim burtonish fingers [16:14:00] and lol sandstorm [16:14:44] ve2dmn: I hope this was not serious? [16:15:01] lol [16:15:07] no. '.t' ask a bot for the current time in another channel [16:15:15] looked like that. maybe time [16:15:31] ;version [16:16:07] I always get the different bots confused [16:18:35] wow the marbles [16:20:02] Which of the stock planes is the most suited to carry missiles? [16:36:55] #KSPOfficial: mode change '+o DuoDex' by ChanServ!ChanServ@services.esper.net [16:36:56] #KSPOfficial: mode change '+o NBones' by ChanServ!ChanServ@services.esper.net [16:41:59] Last message repeated 1 time(s). [16:41:59] #KSPOfficial: mode change '+o DuoDex' by ChanServ!ChanServ@services.esper.net [16:44:45] my most successful stock missiles were tubes of oscar b with a nosecone and a spark, decoupler attached to the spark, no radial worries [16:45:14] that was in the old souposphere though [16:45:16] I am going a more modded approach [16:45:28] with that little nosecone having a super high impact tolerance [16:47:29] how modded? Are you using bdarmory for the warhead and guidance? [16:48:34] Extremely modded. I don't use BDA (where's the fun if everything is automatic?), I use kOS for guidance, tweakscale for size and tons over tons of part mods [16:49:29] nice [16:50:12] You may be the first one to say "Nice" to my install. :D [16:51:13] Also, I did "working" missiles a whole while back. They were unguided and rather bad, though [16:52:41] if you have a free radial attachment node you could stick that to a docking port and decouple the docking port for a radial decoupler free missile [16:56:40] https://imgur.com/a/iaFv7 the first attempt kept the decouplers on the missiles [16:59:10] Also, no warheads. Relies entirely on kinetic energy [16:59:28] (Current test design also does this, for I do not use BDA) [17:00:40] And here is the new decoupler design: https://i.imgur.com/r45j98g.png [17:03:25] #KSPOfficial: mode change '+o technicalfool' by ChanServ!ChanServ@services.esper.net [17:05:07] Fluburtur: https://www.youtube.com/watch?v=wIiDQ7buWLs [17:05:07] YouTube - Channel Update & Music Machine Mondays Finale Week [17:05:22] old [17:05:23] yes I saw that [17:05:50] It's 50 minutes old! [17:19:39] 50 minutes is 3 decades in internet time [17:23:07] So... You launch a missile from your high altitude aircraft at 25 km altitude and switch to the missile. About two minutes later you switch back and realize you're only 2 km above the ground ad travelling at 400 m/s at an angle of 40 or so deg downwards [17:23:50] I though this was bye-bye Jeb (In anticipation of such a scenario I made a quicksave, so no problem), but managed to pull out like 200 m above the ground [17:24:17] Anyway, I'm off for dinner. Cya! [17:25:23] hey [17:25:33] how can i rotate just 1 part without the others rotating as well? [17:28:23] when the part is in the middle of a stack: Rotate the part (and everything on it), click on the next part and press Space [17:29:13] nah i mean ive got 3 engines [17:29:23] i wanna rotate just 1 but the other 2 rotate in the oposite direction of it [17:31:39] how did you place the 3 engines? [17:31:52] Probably would have to place them separately / without symmetry active. [17:32:27] https://gyazo.com/87c2dc4ada8b765a9ebc51a7ca75c3f4 [17:32:34] oh really [17:32:41] im gonna try that [17:35:23] yes that was it - thanks raptor! [17:35:48] \o/ [17:39:55] Why doesn't the fairing close onto the large ore tank? [17:40:26] It closes onto a large reaction wheel. [17:42:34] ahh, after restarting ksp it works. [17:44:10] it always bothered me that the relative sizes in the game are not correct [17:44:20] you cant use the shuttle solid booster and the orange tank [17:45:21] There isn't a stock shuttle booster, really. [17:45:47] The Kickback's thrust is an order of magnitude too low vs the other engines. [17:45:49] but the long solid booster and the orange tank are obviously copies of the shuttle parts [17:45:59] visually [17:46:06] Just take two on each side... [17:46:20] and they are too small [17:46:24] they dont have enough thrust [17:46:35] same for the orange tank, too small [17:46:57] also the aerodynamics are broken :P [17:46:59] also we need bigger from everything in stock. wings, tanks, engines [17:47:14] As if we'd get :D [17:47:36] Take Two is probably working on KSP 2: Revenge of the Kraken. Where you play as the Kraken. [17:47:45] because even the biggest engine and tank is often not enough, and part counts skyrocket when you cluster those [17:49:04] They're not even UA1205/1206/1207 sized, really. [17:51:15] Call them weird long duration GEM-40/46/60 motors? [17:53:45] Take Two is probably working on a mobile phone game where you catapult different colored minikrakens at a rocket with green kerbals inside it [17:54:39] and then you have to wait a minute to get another set of minikrakens [18:00:29] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [18:03:00] oren: "get extra kerbals for only 12.99!" [18:05:08] I know people are gonna hate me, but I've tried No Man's Sky yesterday and I enjoyed my time with the game [18:05:53] AIUI, it takes a few hours to run out of fun? [18:07:23] Well, I liked to explore new lands in Minecraft, so I might play for some time... [18:07:29] It was inevitable. [18:07:39] Although, I do have issues with the UI a bit [18:08:59] I wish I could have a sort of world map with waypoints I could set [18:10:02] Also, some of the markers disapeer once I get on board my ship and I'm not sure it's intentional (lack of good sensors, for example) or if it's a UI issue [18:11:48] Anyway, I bought a few games for the xmas vacations [18:12:18] All my friends are working, so I'm stuck alone with free time. So I'll try a few new games [18:12:46] And then go back to KSP, Minecraft and Stellaris like I always do [18:21:15] Minecraft is a game I play with the wife and MIL. [18:21:24] Every time there's an update, we nuke whatever we have and start over. [18:22:20] Mathuin: I wish my immediate family was into gaming, but sadly... I'm the only one [18:22:38] well, maybe except my nephew, but he is a bit young [18:23:26] hah the alita movie is coming... i guess it will be a mess. also cameron will not be directing it as it was rumoured previously [18:24:13] it said that in the trailer... [18:25:01] and why did they do that to her eyes? [18:25:17] cameron is producer [18:26:45] the eyes were something the original manga (and then anime had) that doesn't translate well to full on 3d. super creepy [18:29:40] but that is an art style [18:29:56] why would anybody try to move that to a movie? [18:38:58] There's a 'Battle Angel Alita' movie? [18:39:10] will be [18:39:21] it has been in development hell for many years [18:39:39] ... that could be both awesome or very awful [18:39:44] along with ender i think, but that was finally finished years ago [18:40:20] Never read Ender's game [18:40:43] good, because then you want to read the other books in the series :) [18:41:00] https://www.youtube.com/watch?v=aj8mN_7Apcw [18:41:01] YouTube - Alita: Battle Angel | Official Trailer [HD] | 20th Century FOX [18:45:58] Wohoo, air launched missiles work so far! Now on to create the actual guidance algorithm (for which I have no idea, but I guess I'll figure it out) [18:52:00] i didnt know this http://www.core77.com/posts/71024/New-Brain-Breaking-Optical-Illusion-These-Lines-are-All-the-Same-Shape [19:48:27] Huh... Guidance seems to be working, with the sole exception of nearly zero control authority [19:48:36] Guess it's a hardware problem [19:49:38] ugh.. heart burn.. software.. or hardware issues? [19:50:14] Hardware [19:50:35] Missile tries to steer rather nicely, but fails because... Well, because it fails to steer [19:52:11] Might be too front heavy [19:52:13] oh heh.. I meant about the heartburn.. though I guess flesh... maybe more organic ware.. [19:52:28] erp.. front? [19:52:36] Sorry? [19:52:39] no... you want it heavy up front. this shooting in space or air? [19:52:47] In air [19:53:00] ya front.. probably not enough control athority.. [19:53:05] maybe too much weight up frotn [19:53:07] It simply fails to steer, although it seems to get worse as the burn progresses [19:53:17] that would be weight shift [19:53:29] got a pic of the design? [19:53:38] Either the CoM moves too much (It does move a fair bit), or the aero properties get worse with speed [19:53:54] well faster you are.. harder it is to turn [19:55:30] Mk1 pod for scale: https://imgur.com/vTazj3A [19:55:31] https://i.imgur.com/vTazj3A.png [19:57:01] mm... [19:57:08] try this [19:57:35] reverse the control fin locations.. [19:57:50] The CoM gets about 2 - 3 times as far to the front over the course of the missile flight [19:57:55] Also, let me see [19:57:56] see if you can push the center of pressure back a little more [19:58:07] CoL you mean? [19:58:08] ah.. ya means you got quite a bit of weight up front [19:58:17] ya.. lift also known as pressure sometimes [19:58:31] 2 - 3 times the distance between CoM and CoL, that is [19:58:59] I can push it back by simply moving the front fins backwards? [19:59:10] if mass pushes forwards just a little.. you ok. but if its a lot, causes it to be too stable and not too controlable [19:59:47] Let me see what I can do about the front mass [19:59:48] its the fin type... think the canards on the back don't have as much authority as the full on fin surfaced ones [20:00:05] also.. maybe try putting battery between engine and tank.. put a little weight aft to help balance [20:00:31] It's a solid rocket motor :P [20:00:49] Might at most remove the inline battery and add small radial ones [20:00:56] nah [20:01:06] Although the battery only weighs 1 kg [20:01:11] (Tweakscale) [20:01:11] ok.. thought was liquid [20:01:29] other option is to go remove front fins... put stationary ones half way on mirrored mode [20:01:56] Wouldn't that move the CoL too much backwards? [20:02:21] Plus remove like half the control authority I have [20:02:35] you want it a little aft... [20:02:48] don't want it too close to matching CoM... [20:03:19] So, it's the probe core [20:03:33] 10 kg at the front, vs most components of 1 kg and less [20:04:46] I either add something back heavy or somehow reduce on the probe mass (I could tweakscale it even smaller, but already costs a lot) to prevent the CoM from wandering [20:06:33] OK, I guess this works [20:06:36] Let me try [20:10:09] k [20:12:55] APlayer: I read your link as 'Mk1 pod for sale' [20:13:27] Well, good luck at the auction. Starting price is $ 500 K [20:14:08] I'll give you 15cent for it. [20:14:19] Deal [20:16:01] And then I could write the shortest KSP story ever: "For sale: Mk1 pod. Never used" [20:19:56] OK, guidance now much better, still not quite good enough (Looks like it can only deviate by like 5 or 10 degrees per km) [20:20:24] Will try to move the CoL even further [20:20:50] Also, the CoM does not move nearly as much anymore [20:24:49] ok [20:31:10] OK, looking good so far, but the guidance does not seem to be that good anymore :P [20:31:46] I guess I see the problem [20:33:34] I know a bit about missiles.. though its not specialty [20:33:44] er.. its not my specialty as it were... [20:34:21] JCB: TL;DR: it's a big controlled explosion with a guidance system [20:34:29] Well, is there a name for AGM missile guidance algorithms? [20:36:08] someone's gonna hate me for this, but still: https://www.youtube.com/watch?v=VKAdi0hPtr4 [20:36:09] YouTube - Zelda: Breath of the Wild - The Champions' Ballad OST - Monk Maz Koshia (Phase 1) [20:36:18] amazing music [20:36:32] OK, I may or may not have improved it [20:36:35] Only time will tell [20:36:37] :P [20:38:52] GuestBanana: did you buy the DLC? [20:41:04] I don't have the game, but I rent it a lot [20:41:15] I might have spoiled everything about the DLC... just might have :) [20:41:19] ve2dmn there is no such thing as a controlled explosion... it just happens [20:41:20] Renting is still a thing? [20:41:31] more like borrowed from the library [20:41:38] JCB: So, I basically adjust the heading in a P-Loop to try to get the prograde vector aligned with the target, then I adjust the pitch basically the same way, but pointing slightly upwards of that in order to counteract gravity [20:41:40] even cooler [20:42:05] I wished for it for Christmas, so maybe good ol' Santa will hear my wish [20:42:14] ok.. [20:42:25] GuestBanana: i asked for the Mario+Rabbit game [20:42:57] Mind you, I requested the Wii U version because I only have a Wii U [20:43:10] Hard coded level 7 on a Mohs scale [20:43:54] GuestBanana: I played both. It's fine on both platforms [20:43:54] why is that tune so good - like the techno part [20:44:38] except whenever you pause in Wii U by pressing "home" it takes like 15 seconds for it to resume [20:44:48] I haven't seen that happen on Switch, so I wouldn't know [20:46:49] GuestBanana: I play in the Métro :D [20:49:23] btw, that is why I was interested in a Console version of KSP: To launch rockets while riding the subway undeground [20:49:41] I would probably be way too addicted to Zelda anyway if I could take it anywhere... [20:50:49] It's not as cool as seeing it on the big screen [20:52:44] yeah [20:53:22] I think the closest I'll get for a while is getting to tap the Wii U Gamepad to switch screens [20:53:26] then I can go anywhere... [20:53:56] ...50 feet from the console [20:54:07] The original design for the game used the gamepad for inventory [20:59:31] Here's how a typical trajectory looks like right now: https://i.imgur.com/Xr2mWwn.png Target was on the launch pad, launched from about 5 km away at low altitude, pointing pretty much straight at the launch pad [20:59:38] well wouldn't that have been sweet [20:59:47] The response of the guidance is way too sluggish [21:00:40] bomb drop might have also worked too [21:00:51] Sorry? [21:01:27] You mean from that position? [21:01:35] powered missile flight to target vs glide, ballistic drop [21:01:49] I followed the missile from rather far away, this is like 1 km away [21:02:08] plane aimed at launch pad too? [21:02:13] Yeah [21:02:22] ok [21:02:31] It's the guidance by now, not the missile itself [21:03:32] And the guidance is not predictive enough, i.e. simply pointing in the direction of the target does not help much when you want to actually hit it [21:03:47] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [21:03:54] mm... yay for dumb fire missile [21:03:56] or DFM [21:03:58] Evening, Gentlemen. [21:04:23] Looks like I will need some sort of impact position modelling and counteract the impact error in order to hit things [21:04:56] Supernovy: Whatever-time-of-day-it-is to you too, Overlord. [21:05:14] Actually, I guess I can just plot a straight line from where I am to where the target is, adjust my course so that it matches the line closely as possible and steer slightly upwards [21:05:27] And hope there is no VAB or things in the way [21:05:40] Does that sound feasible? [21:07:03] or just aim for the VAB [21:07:15] Nah, VAB is too sturdy [21:07:21] unless its more a project for hitting flat ground targets [21:07:38] Flat ground targets? [21:08:08] Sons and daughters of Kerbin: Today, on a special episode of Kerbal Space Program, Jebediah gets help with his adrenaline addiction. [21:08:30] This, of course, was never mentioned in previous episodes and will never be mentioned again in the future. [21:09:05] Scolar_Visari: That is, Jeb is grounded? No more flights for now? [21:09:13] launch pad.. lays nearly flat to the ground as opposed to buildings [21:09:21] poses different challenges.. [21:09:30] Aplayer: They consider grounding him before he gets help from Adrenaline Addicts Ahoy [21:09:41] building you can broadside hit... flat targets, sort of have to come down from over top, or you'd just bounce [21:09:57] Also: So I guess habitable worlds *don't* need indigenous magnetospheres? https://phys.org/news/2017-12-mars-atmosphere-solar.html [21:10:00] JCB: Well, really, I don't care about the effects [21:10:06] Just want to hit the thing [21:10:14] feh.. Jeb hogs all the attention anyways. I tend to stuff him in the back, let others a chance [21:10:14] From the article: "Despite the absence of a global Earth-like magnetic dipole, the Martian atmosphere is well protected from the effects of the solar wind on ion escape from the planet." [21:10:35] mm ok [21:11:07] Anyway I need to get a plan to hit it any way, not even talking about specific trajectories [21:11:21] JCB: I insist on making Jebediah the first on nearly all missions for the purpose of earning ribbons for the Final Frontier mod. I subsequently imagine him wearing so many medals at formal functions that he falls on his chest when attempting to walk. [21:11:45] Scolar_Visari: then why has Mars lost it all? [21:12:00] Or melting down said medals to make a heroic statue of himself with enough ribbon material to make an appropriate cape. [21:12:04] ve2dmn: Aliens sneezed at it [21:12:09] ve2dmn: That's the thing, it may have not. [21:12:10] eh.. send him off into a solar escape launch... not dead, but not recoverable... [21:12:22] Action: Scolar_Visari notes Mars still sort of has an atmosphere that's a lot better than none at all. [21:12:43] Or a lot worse, depends [21:13:27] Mars' climate evolution is very poorly understood, and a thicker atmosphere alone cannot account for what geological evidence is suggesting. [21:13:35] Scolar_Visari: does this mean, if we manage to make one (out of N2, let's say), it would be stable? [21:14:32] ve2dmn: Well, even before this paper was published, it would've still been stable for tens of thousands of years. [21:14:53] Action: Scolar_Visari spits at the possibility of Earth giving the Dusters an atmosphere. Dirty Reds should pay for it 'emselves. [21:15:39] I'm thinking of sending bacteria to make it. Think I should start a Kickstarter? [21:16:07] That would run into all sorts of planetary protection issues. [21:16:36] Though terrestrial bacteria would probably find the Martian surface less than hospitable. [21:17:12] Send Tadigrades! [21:17:49] But they're animals! [21:18:36] Without other organisms to consume, they would slowly starve to death. [21:18:44] Unless they convert to Breathenarianism. [21:20:35] Well, of course my guidance might be failing because I used TAN instead of ATAN [21:20:37] :P [21:21:45] Scolar_Visari: They would not starve. They would go on standby and use zero energy, and not starve before the Sun consumes the Earth [21:23:16] APlayer: they probably survived the last heat death of the previous universe and repopulated the earth when a new universe was born [21:23:27] And then they would realize the Earth is no longer inhabited, form intelligence and take over the solar system [21:23:42] APlayer: I would think that they would've been annihilated by radiation long before that. [21:23:55] Nope, they are immortal [21:23:59] ^ [21:24:00] Also the reactive bits of Martian regolith. [21:24:31] Scolar_Visari: all these things might kill some of them, but some always survives [21:25:58] Starving to death is pretty guaranteed. Should've brought coral I guess? [21:26:11] Vaccum of space? meh. Marrianna Trench like pressures? "seen worse". near 0k temperature? "I'll just hibernate here, then" [21:27:43] Meanwhile, tardigrades whispering to each other: "I wonder when they will realize we actually came to colonize this planet!" [21:29:25] APlayer: They have been here for millions of years... [21:30:16] I'm being silly, in case it's not obvious ;-) [21:31:17] Action: Scolar_Visari glares at the tardigrade-philes. "You invertabrate lovers can stuff it!" [21:31:36] Give me synapsids or give me death! [21:32:11] ok pew pew [21:32:38] Sounds like a mass shooting is imminent [21:32:45] Action: SnoopJeDi coughs [21:32:51] bad day for that sort of joke [21:33:00] Too soon. [21:33:08] they're all bad days for that sort of joke :/ [21:33:09] (as are most days) [21:33:10] From an op, too, FOR SHAME [21:33:12] Sorry? Did I say something insensible? [21:33:40] APlayer: check the news [21:33:44] it's just a third rail subject, particularly for any US chatters. sorry for the call-out [21:34:06] but yea, today there was an attempted act of terrorism in NYC so it's kind of close at mind [21:34:21] Woah, I'm sorry, guys [21:34:37] we've had an average of almost one a day this year [21:34:46] Didn't know the US news, and didn't realize it hurts [21:36:21] Alright, on to something less rule-breaking . . . On second thought, "President to sign space policy directive Monday" is probably more tasteless. [21:37:18] Okay, here's something less political! The wealthiest organism on planet Earth plans renewed rocket tests! http://spacenews.com/blue-origin-preparing-to-resume-test-flights-from-west-texas/ [21:37:41] What about tardigrades? [21:37:51] APlayer: they stay awesome [21:38:59] Wait... is the consensus around here to hate blue origin, or to like blue origin? [21:39:03] APlayer: They're exterminated by the Prokyarotic Bacteria Alliance [21:39:21] KrazyKrl: I personally tend to the former. Don't ask me why [21:39:43] KrazyKrl: I've . . . Honestly never heard someone 'hate' Blue Origin, albeit largely because it's seldom in the news per Bezo's preference to work in the shadows ala Lex Luthor. [21:40:09] APlayer: Same here... probably because they super hyped a suborbital flight on the coattails of SpaceX. [21:40:23] Action: Scolar_Visari notes the engine and capsule abort tests were carried out without fanfare. [21:40:40] I just want to see more rockets [21:40:56] KrazyKrl: Sure you're confusing them with Virgin Galactic? [21:40:58] Okay, apologies once more for crossing the borderline there, I'll try to avoid it in the future. I'm off for today, be back tomorrow and will bring better jokes that time! [21:41:14] See you! [21:41:15] Who is opping the ops? [21:41:32] Scolar_Visari: superops [21:42:00] What superops? We have a NormalRaptor, we need a UberRaptor. [21:42:00] Scolar_Visari: The opers themselves. Maily Deddly in my case, if I got it correctly [21:42:14] We have infrared cops here too. [21:42:16] Anyway, off for real now. Bye! [21:42:20] bye [21:42:52] Scolar_Visari: I know that DuoDex seems to be everywhere I go [21:43:08] Action: Scolar_Visari ponders upgrading NormalRaptor into a HyperRaptor running off the main sequence and into oblivion. [21:43:26] ve2dmn: Of course. DuoDex is actually a Vorlon. THEY'VE ALWAYS BEEN HERE. [21:43:58] Scolar_Visari: not just that, but a mod on a few subreddits... [21:44:17] We can only hope they're the good ones. [21:44:26] upgrade to fuzzyraptor [21:45:01] because of the feathers in amber [21:45:24] Althego: I think raptor feathers would be less fuzzy upon appearance and more like modern birds' flight feathers. [21:45:43] Prior to amber, we had plenty of impressions on similar animals plus quill nobs on raptors. [21:45:48] the article said it was from a dinosaur related to raptors [21:46:03] Scolar_Visari: the visual is really cool [21:46:31] ok that is just the tail, other parts may have more modern feathers [21:46:32] Action: Scolar_Visari goes all Thomas Huxley https://cdn-images-1.medium.com/max/1600/1*HmwxJekyj8ioyYSzX8kgcg.jpeg [21:47:17] see? A picture is worth more cool stuff [21:47:25] at least we can easily say to creationists that yes dinosaurs lived together with humans, just as they live now [21:47:36] Althego: It belonged to coelurosaurs [21:47:54] Althego: who were the humans back then? [21:48:09] Which is, pretty vague. [21:48:15] no, the birds [21:48:17] ve2dmn: Turok, I guess? [21:48:27] they are still here [21:48:48] So my great-great-great-greath^N-grand-father looked that bad? [21:49:19] just as we are still apes, or vertebrates, etc, those categories never disappear [21:49:55] Also, for reference https://goo.gl/ft6Pjc [21:50:12] Althego: I, for one, am proud of my prokaryotic ancestory! [21:50:13] mmm Turok [21:50:14] i think they would be popular pets [21:50:21] Nucleus -schmucleus. [21:50:22] like dogs or something [21:50:27] Turok is a pretty good speedrun [21:50:50] Althego: they are [21:50:53] Althego: Until they eat some one elses pets. [21:51:27] modern dinosaurs are good pets, for the most part [21:51:30] they are no b igger than dogs [21:51:48] Althego: That doesn't stop them from eating them ala larger birds of prey! [21:51:50] Although, it's hard to explain to someone that the emperor penguin is related to T-Rex [21:52:06] ve2dmn: They're related in the same way you're related to a distant cousin. [21:52:07] just look at bird feet [21:52:39] You have a common ancestor in Charlemange, I suppose. [21:53:01] Charles mange? [21:53:17] Charles Magnus! [21:53:34] Hrm . . . Well, I suppose I can give them credit for getting the head right https://media1.britannica.com/eb-media/59/8059-004-EEFFC355.jpg [21:54:15] btw those dinsours is likely to have had feathers [21:54:30] Rolf: that was the original conversation [21:54:37] lol ok [21:54:39] with the story about amber and stuff [21:54:40] we know they had feathers [21:54:57] someone has the link to the image? [21:55:08] https://news.nationalgeographic.com/2016/12/feathered-dinosaur-tail-amber-theropod-myanmar-burma-cretaceous/ [21:55:08] Action: Scolar_Visari looks at the awful Deinonychus that had the horribly inaccurate skull on the Wikipedia page https://upload.wikimedia.org/wikipedia/commons/e/ed/FMNH_Deinonychus.JPG [21:55:16] I find it funny that we still have dinsours now [21:55:20] we just call em birds [21:55:35] Rolf: We are all out of non-avian dinosaurs, however. [21:55:41] yeah [21:55:45] Action: Scolar_Visari laments the loss of Earth's largest land animals. [21:55:57] https://news.nationalgeographic.com/content/dam/news/2016/12/08/dinosaur_tail/06_dinosaur_tail.jpg [21:56:00] The tonnage of an Atlas assault 'Mech, the gentleness of Little Foot's mother. [21:56:12] I doubt today's earth could support em now [21:56:17] not enough oxygen in air [21:56:22] the largest animals probably didnt have too many feathers [21:56:31] just as the large ones now dont have much fur [21:56:54] Scolar_Visari: So you are saying the big dinos were the original tanks? [21:57:16] Rolf: There's a new-ish paper that casts doubt on mesozoic oxygen levels [21:58:28] Tappert et al.s "Stable carbon isotopes of C3 plant resins and ambers record changes in atmospheric oxygen since the Triassic" from Geochimica et Cosmochimica Acta 2013 https://www.eas.ualberta.ca/wolfe/eprints/Tappert_GCA_2013.pdf [21:58:40] ve2dmn: I'm saying they're the original BattleMechs. [21:58:57] only missing lasers [21:59:36] walking mechs in real life sound a bit silly, or sci-fi. but i sure hope there will be real ones. there are some projects in that direction [21:59:56] ve2dmn: Who needs lasers when you have AC-20s? [22:00:07] much much dakka [22:00:37] Althego: While they are silly, I do detest the insistance that making walking machines are an engineering impossibility given that there have been 100+ walking animals in real life that did not benefit from 32nd Century materials! [22:00:44] much dakka https://funnypictures3.fjcdn.com/pictures/Never+too+much+dakka_9dafe9_5843640.jpg [22:00:52] Now all we need are low temperature molecular hydrogen fusion reactors. [22:01:08] Rolf: Flash Gitz is nev' hav too much dakka! [22:01:22] no, where are the catgirls? [22:01:31] Jus' bust out som' of dim' grotz teff n' buy some snazz gunz! [22:02:08] Heck, modern tanks are heavier than most medium 'Mechs, and they go wicked fast. [22:02:30] legs is very diffult to do [22:02:47] im going to a hobby shop to get a job tomorrow again [22:02:54] so any more advice? [22:03:07] Rolf: Amusingly, none of the legs I've seen in BattleMech art seem to follow the lore. [22:03:07] Fluburtur: be yourself? [22:03:17] I guess [22:03:25] what's the lore about battlemech leg [22:03:25] s [22:03:42] They're supposed to be endoskeletal legs with myomer (read: Artificial muscle) motors in lieu of conventional motors. [22:04:07] ah [22:04:21] The use of an endoskeleton allows for a larger maximum weight. [22:04:53] Armor being mounted on the outside, rather than serving as a load bearing structure. [22:07:08] I'd appreciate a turn to more plausible looking design, if only for a different look rather than a continuation of art that's been used since the 80's [22:07:32] Also: MechWarrior 5 is totes a thing now, with Mercenaries even. [22:08:58] https://www.youtube.com/watch?v=ztqhTjLVfgs [22:08:59] YouTube - MechWarrior 5: Mercenaries Teaser (Mech_Con 2017) [22:09:14] But, Grey Death Legion? [22:10:55] Action: Scolar_Visari silently hoped for a Dark Age storyline set on the Periphery. Enough Great House shenanigans! [22:11:17] Davion-this and Steiner-that, what about those worlds outside the light of Blake!? [22:13:00] Excluding those Clan savages, of course. They can take their overheating ER nonsense where the light doesn't escape for all I care. [22:14:32] #KSPOfficial: mode change '+o purpletarget|ktns' by ChanServ!ChanServ@services.esper.net [22:16:54] Action: Scolar_Visari goes off to join the one true heir to the Star League: The Free Worlds League, albeit only because their use of the color purple makes it possible to use Purple Rain as a pro-wrestling-esque intro to Solaris VIII battles. [22:24:29] Star League: Free Worlds Initiative: The Last Musician: Explosions in the Blood Dome: Revengance [23:46:34] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net