[00:36:53] Found something at KerbalX and was tweaking around with it....Duna planes ARE possible. No idea if props would behave like that in the thin atmosphere though.... https://i.gyazo.com/444bdf41dbfb926f4a42ace51b8555e8.png [00:48:02] I mean 160m/s with only 16 units of thrust is pretty insane...even for Duna...right? [00:58:18] Apparently I have no assets in Eve Orbit with so much as a thermometer aboard [00:59:56] maybe I have something in gilly orbit I can use [01:00:37] first sounding rocket successful [01:00:51] though I forgot to get science from the launchpad and recover it, I'll just do that next [01:33:39] Had a contract to test a Hammer on the launchpad. Managed to get upper atmosphere science with a 100% reusable vehicle (if the engine doesn't hit too hard) and otherwise start node technology. https://imgur.com/a/VhMUz [01:33:39] https://i.imgur.com/jFZzukR.png [01:50:39] Is MechJeb 2 the right mod to install MJ? [01:54:55] I don't get anything in the VAB. Want to see delta-vs. [01:55:42] Or on the launch pad. [01:57:22] do you have the mechjeb part? [01:57:31] and/or the mod "mechjeb for everyone" or something like that? [01:59:58] ok, with the mj part it works on the launch pad. Can it do dv in the VAB, too? [02:00:06] darsie: yes [02:00:08] Don't have mj for everyone. [02:00:31] Do I need ^? [02:00:41] no, just put the part on in the VAB [02:01:21] MechJebAndEngineerForAll [02:01:22] Hmm, suddenly it's there. Maybe it needed activation on the launch pad at first. [02:01:32] though having "for all" is handy [02:01:51] darsie: sounds like a window state issue [02:05:50] darsie: did you see that personnel parachutes are coming in the expansion? Your skydiving kerbals can get a little help. :-) [02:06:28] no, cool :) [02:06:46] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [02:06:59] Ugh, kOS won't let me do math on two latlng's [02:08:19] https://www.youtube.com/watch?v=2mCGbguCw2U [02:08:20] YouTube - Elon Musk - Falcon Heavy Launch Recap - SpaceX [02:11:02] wow. [02:11:20] personal parachutes in stock would be nice. [02:13:30] "stock with expansion" vs "stock without" is a potential nightmare for modders. [02:13:46] Also, if someone gets a wild hair and decides to recreate as much of the expansion as they can in mods, that might make Squad cranky. [02:15:29] yeah. [02:15:48] there's _already_ mods that focus on parts, missions, or both for the Saturn V/Apollo program. [02:16:06] (and just about every other rocket program in history, especially if it's American or Soviet) [02:16:19] mods = not on console [02:19:20] there's never been much anyone can do to stop piracy, so if people are going to be uploading the whole expansion as a mod and sharing it behind metaphorical closed doors there's not really a lot to do tbh [02:20:08] they can discourage listing it in the usual places mods are found. [02:20:35] oh yeah sure [02:20:41] it wouldn't appear on CKAN, certainly [02:20:51] I doubt anybody on the forums will do such a thing [02:21:33] I agree. KSP has a much better community than many games do. [02:21:36] idk maybe I'm just sorta resigned to the inevitability of resharing content [02:22:04] And they _haven't_ done bull DLC. Like, you don't need a DLC to unlock infinite fuel. [02:22:06] tawny: there are those out there that will, but I doubt they're part of the community [02:23:54] they'd also be hard pressed to make it a gameplay clone, and not an illegal derivative. [02:24:18] to whatever extent being pirated has kept things from existing on the Internet, in general. [02:24:28] I'm not worried about piracy so much as cleanroom duplication. [02:24:40] "Oh, you have a personnel parachute, *here's* a personnel parachute for KIS. Next line item!" [02:24:43] Etc. [02:24:57] Not really worried at all, just thinking about it. [02:25:18] yeah... [02:25:47] not to mention with Apollo, an artist could work from the real thing. [02:26:21] Without, say, visiting a museum, even. [02:30:10] now, people who would download something like that might well have pirated the game in the first place... [02:30:57] Or theymight have spent $39 and gotten really pissed that "it's all wrong, and I have to fix it" :-) [02:31:13] haha [02:32:00] Hey, Kerbin is 3x as dense as gold. is it surprising it's expensive? :) [02:32:45] Actually, I like that. Launching on RSS gets tedious. [02:33:01] Pakaran: no it's not. Kerbals got hold of physics books from our dimension with G=6.67e-11 not realizing that their G=6.67e-10 :) [02:33:22] I seem to remember second stages that, alone, had a 5 min burn time [02:33:50] Pakaran: I've done 9 minute second stages on Kerbin :) [02:33:51] Oh, well, of course. Also explaining how their sun isn't a red dwarf. [02:34:09] red? I think it would be a brown dwarf [02:34:21] I think the wiki says... [02:35:04] yeah, the mass is too low for a red dwarf. https://wiki.kerbalspaceprogram.com/wiki/Kerbol#Real-world_comparison [02:35:40] The physics of the system are silly. Ask regex about a mod that would give everything realistic densities, and how sad it makes the system. >_> [02:36:47] For me, the long burn tends to be the third stage, for end circularization and transfer. [02:38:06] (On Kerbin) [02:39:23] third stage may have more fuel than second. [02:39:46] I expect that'll change when I go to Poodle second stages... [02:40:06] if that isn't a controllability nightmare [02:40:39] well, just like anything else in KSP, trial and terror? :D [02:43:49] the Poodle is one the the best engines in the game [02:44:12] engine bell is too small, though [02:44:20] (for that Isp) [02:45:42] the engine bell is fine for the Isp, it's just that it's aesthetically too small. [02:47:22] Supernovy: only if the throat is microscopic [02:48:32] Supernovy: it looks ridiculous whihc is why I use Vens [02:50:40] Well, if you look at KSP engines, the lower Isp engines have the larger bells. To the point where the ion engine has no bell at all. [02:53:24] wellll hopefully 1.4's redesigns fix some of that [02:53:48] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [02:53:58] In stock games, I use a swivel second stage. [02:55:05] This game, I decided to go for tourism+ rather than stock tourism contracts. I'll see how that works out. I know that Tourism+ requires a pilot with each tourist, which will require a bit more science. [02:55:14] though, hmm, I know [02:55:23] need to do other stuff first. [02:55:29] and I do have the science to do it sanely. [02:56:47] oren, yeah I'm using Ven's. [02:57:13] and CTT and a few other things [02:57:40] wait [02:57:49] someone in here said museum [02:58:02] Action: Rokker scrolls [02:58:08] Pakaran: MUSEUM [02:58:16] I'm playing more of a stock scaled game than a stock game. Like, in KSS Minmus is a Halley's comet analog. [02:58:36] M U S E U M [02:58:38] so I'll see how that impacts getting science, but having a scientist at least temporarily in polar munar orbit should help [02:58:43] yes? [02:59:04] Pakaran: nothing, museum just pings me [02:59:19] oh, ok [02:59:45] God I should get more active in here again [02:59:57] make sure I keep my throne as the most talkative non-bot [03:00:31] hmm [03:00:53] I wonder if I can get first kerbal in space, and also a survey contract? I do have a mod that shows where you need to aim for those. [03:01:14] Mod9000: waiting [03:01:30] Mod9000: I said non-bot [03:01:41] Action: UmbralRaptor stares at Mod9000 [03:01:57] Mod9000: fite me [03:02:49] Mod9000: pretty sure I still hold the record for most lines [03:03:25] There was a web page for that [03:04:06] Deddly: there were multiple [03:04:26] hmm [03:04:48] and I was at the top by a quite large leqd [03:04:51] lead [03:06:28] I remember that [03:07:42] Hey, is it cheaty to use tweakscale to use mk1 chutes as nosecones on boosters? [03:08:38] I just set the chutes to go off at an appropriate altitude, and they land very near the SC "for free". [03:28:23] Is there a reason not to get first in space and first in orbit in a single launch? [03:31:50] Maneuver planning. [03:33:10] Or is there a mod allowing maneuver planning from the launch pad? [03:33:23] Or anywhere else from the ground? [03:33:42] I don't have nodes or maneuvers, but I can see the apoapse in map mode I believe [03:33:50] just restarted becqause I changed a few mods and my funds were off kilter and such [03:34:21] hmm, impossibru. Maneuver planning is for instant delta v, not ascents with steering. [03:34:21] but I think I accidentally made a fully recoverable launch vehicle capable of reaching orbit. No science, granted. https://imgur.com/a/fS7R9 [03:34:22] https://i.imgur.com/Nh4cN92.jpg [03:34:56] I don't know if the reusability actually saves me anything, but yeah. [03:35:40] I could throw on science, and if it doesn't make orbit, I'd still get that contract. I also have one to haul the standard decoupler I'm using into the upper atmosphere, but I should be able to do that. [03:37:27] (I did already fix the staging of the chutes, and add fuel to the first stage so it could start reasonably on the pad). [03:37:33] well, let's see how it works... [03:58:52] quite well. Val is in orbit. [03:59:48] How would I load passengers while on the launchpad? https://imgur.com/a/sw2kh [03:59:48] https://i.imgur.com/c8ojsq0.png [04:01:56] also, do I need to unlock something to be able to use pod RCS? I turned it on but no monoprop was used, and the pod didn't pitch/yaw effectively at all (I have a mod to tone down reaction wheels) [04:02:14] Pakaran: it means you must launch will all passengers on the flight [04:02:39] Pakaran: as for RCS: you need RCS thrusters (in one of the control tech nodes) [04:06:40] taniwha, ah, the pod doesn't automagically do it, roger. [04:06:51] I'm seeing more and more arguments for saving for the level 2 VAB :) [04:07:51] level 2 for all but admin is indicated pretty early on (though runway isn't so bad since 1.3) [04:08:03] and level 3 for mission control ASAP [04:08:34] in fact, I always upgrade MC then AC first [04:09:00] (unless I happen to get into space before upgrading the MC, then I do AC first, so I can get EVA reports:) [04:12:42] thanks [04:15:27] I upgrade MC to ramp up monies [04:15:48] AC for EVA, then launchpad because my craft are often outsized. [04:22:05] makes sense. [04:23:44] LP and VAB for mass/partcount [04:24:22] note: you can do a mun flyby withouth upgrading lp, vab or tc [04:25:32] I love this mod for the reentry particle effect. [04:27:03] ReentryParticleEffect itself? yeah, beautiful mod [04:27:08] yeah [04:27:16] and super simple (just flicks a stock switch) [04:27:19] I believe that's it (don't have ckan open right now). [04:27:24] then yes [04:27:24] and adds some details, I think [04:27:54] but yeah, having those long streams of flame is awesome [04:28:07] anyhow, I will get VAB fairly soon. I'm not sure whether I'm actually benefitting from the recoverability stuff [04:28:09] especially when there are multiple bits screaming through the air :) [04:28:22] yeah, I'm watching the trail from my upper stage, about 10 km awayu [04:28:40] Pakaran: tourism and survey contracts are the biggest money spinners [04:29:03] for one, you can often take tourist with you on a different mission [04:29:24] (tourists never complain about getting more than they payed for:) [04:35:11] indeed :) [04:35:24] also handy to do life support testing. [04:36:07] I've used tourists to turn loss-leader missions into profitable missions :) [04:36:38] and rescue contracts = free kerbals :) [04:36:57] (or even get paid to hire them:) [06:53:00] http://mars.jpl.nasa.gov/msl-raw-images/msss/01950/mcam/1950ML0102080020605233E01_DXXX.jpg [07:59:18] what is the steam launch options so it will launch x64 without me having to click it every time I launch the game? [09:47:23] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [09:48:31] Vooloo: iirc you have to edit the launch options [09:50:40] yes but with what? [10:11:55] Vooloo, I don't have steam, but is this helpful? https://www.reddit.com/r/KerbalSpaceProgram/comments/4gnfqp/guide_to_setting_your_steam_ksp_to_default_to/?st=jdimqxeb&sh=56e56d28 [10:12:44] Vooloo, this might be an easier option: https://forum.kerbalspaceprogram.com/index.php?/topic/149703-steam-ksp-and-64-bit-shortcut/&do=findComment&comment=2798212 [10:50:14] https://www.youtube.com/watch?v=x7uQ8OWiheM [10:50:15] YouTube - Extended Cut - The Incredible Sounds of the Falcon Heavy Launch - (BINAURAL AUDIO IMMERSION) [10:50:30] if ya got headphones, watch it with them on [10:51:40] if you dont know what binaural is, its basically simulating the human head with two microphones, distance between mics, and sounds more or less like if you were there. [10:53:33] launch is about 10 minutes into the video. [11:07:08] hehe elon musk and earth-chan http://i0.kym-cdn.com/photos/images/original/001/340/684/534.jpg_large [11:14:10] heh this is why i hate recover missions [11:14:22] i should recover the biggest solid booster from the surface of the mun [11:14:35] it is huge [11:14:42] and rolls on the side of the crater [11:14:48] ok, empty, but still [11:30:35] GAH now I know why I don't have a connection! [11:30:58] Stupid Kerbol is right in between Eve and Kerbin right now! [11:31:19] bad kerbol [11:35:58] maybe if I wait like 2 Eve days it won't be. [11:53:17] https://imgur.com/a/nelSE [11:53:17] https://i.imgur.com/dNLbGY7.png [13:13:40] my heli has more negative pitch than collective [13:13:46] does that mean I have to fly upside down? [13:15:57] means you have an acrobatic helicopter [13:16:15] https://www.youtube.com/watch?v=WZf4kCFbilw [13:16:16] YouTube - Wow! Amazing V977 RC Helicopter Acrobatics Show [13:17:24] https://www.youtube.com/watch?v=WZf4kCFbilw [13:17:24] YouTube - Wow! Amazing V977 RC Helicopter Acrobatics Show [13:17:27] grrr [13:17:28] wrong link [13:17:36] https://youtu.be/Qrmd_Qdryos?t=48s [13:17:36] YouTube - Nick Maxwell Flies The Raptor G4 Heli For Us On The 2012 RC Road Trip [13:17:38] there ya go [13:17:41] better visual [13:18:12] well I want mine to fly in a rather sclae way [13:19:40] sclae? [13:20:21] scale [13:22:30] I think I will have to re-do the mechanical linkages of the whole head and fix the expensive noise I hear [13:30:47] huh it looks like the swashplate doesn't stay level when I move the collective up and down [13:42:04] Apexseals https://youtu.be/_GZaG6c7b0k [13:42:05] YouTube - heli rev 2 [14:04:34] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [14:07:23] sigh [14:07:57] I really fail at getting observations below 26 km. Possibly because (at least with this mod) I'm supposed to be making actual planes now that I've orbited Kerbin. [14:09:15] do you need planes? [14:15:34] I don't think I have all the parts for the stock planes. It would be interesting to put Jeb on more or less full-time test pilot duties. [14:15:49] I'm starting KSP now, and I'll show you one I had from my last save. [14:16:18] I have a bunch of good planes but usually peoples dont have the tech level needed [14:16:41] I do have Ven's, B9, and a few other things, so I could probably adapt from it. [14:16:42] but my cafe racer could work for you, can reach 700m/s with wheesleys and has a fairly good range [14:17:07] I can send Jeb to the poles if nothing else, and get that node, I'm pretty sure. [14:17:20] need to get him on a training flight anyhow. [14:17:36] (val got first in space and first orbit, because I overbuilt for the heck of it) [14:18:04] https://drive.google.com/file/d/1U-5s0pVGY0gSzyRf70wkgLWsb1txJxNF/view?usp=sharing [14:18:18] this should be more than capable of going to the pole and back [14:18:21] ended up in a really eccentic orbit, and the second stage burned before it had any chance to worry about parachutes, but oh well. [14:18:22] but it will take a while [14:18:58] oh, I was just figuring to add a couple hundred more delta-v, and put him in a polar orbit. [14:19:15] Anymore uses a gamepad with KSP? [14:19:16] Orbited kerbin allows prograde/retrograde SAS, which is very handy to have. [14:19:39] I tried a stick once and it was fun [14:20:03] If I get him in a polar orbit, I can aim to land on the north pole. [14:20:41] (or south if I'm visualizing this right, since initial apo would be over the north) [14:21:12] still loading. [14:21:22] It seems my gamepad are unsupported in most games, and I'll have to find a new model :/ [14:21:46] I could just use a big booster to get a pilot in a flat trajectory [14:22:16] I need to get a crew report below 26 km at a point that's close to 100 km from the SC. [14:22:32] but I really want to learn to planes. [14:23:17] Pakaran https://drive.google.com/drive/folders/0B5o6Ua0BeJXYQzY0anptUnAtLWM?usp=sharing [14:23:24] my finest creations, take a look [14:23:51] thanks again. KSP is still loading. [14:24:23] but I'll put those in the save. [14:25:19] I highly recommend the k29 [14:26:07] just the titles are awesome :) [14:26:22] heh [14:29:30] looking at an eve two probe (eve lander, gilly orbital) mission, 2 r2 parshutes is overkill for a landing payload of 1 T moreless right? [14:43:00] alright I did half the way to the pole with the cafe racer and it used like 10% of the fuel [14:44:04] but most of that time was spent flying at 500m/s above 5km [14:45:15] Fluburtur, which of the 90-cost nodes should I shoot for? Have everything below. [14:45:28] idk I don't know the tech tree [14:45:42] it's fine, I can look up parts [14:45:46] thanks again [14:46:36] and at speed is good. I can always take an indirect course to waypoints. [14:49:19] I do believe I know what Jeb's training flight will be. https://i.imgur.com/lzD2TgF.png [14:49:59] heh [14:50:31] 2k Dv enough to safely get back from gilly to kerbin? [14:52:07] ... not enough of a safety margian (basicly aero capture eve back to kerbin on 2k Dv [15:06:00] I need a name for my Size 2 (2.5m) stations. Size 1 unofficial name was 'Hexacore' [15:06:23] because I made 6-sided stations [15:07:15] it gives me this: https://steamuserimages-a.akamaihd.net/ugc/907905263568745580/61456630B13BDFCD66F45D03D44EFBAF3E422D65/ [15:07:45] It's interesting looking but the part count is a bit too high and it's a pain to dock [15:08:17] So I'm replacing all theses with bigger stations [15:12:37] Close to the design I used for my Exosphere Hotel: https://steamuserimages-a.akamaihd.net/ugc/922545842708591487/ACA27C59A0076A305C935699DDA4F9BA92ADF61B/ [15:37:59] ;seen RoverDude [15:37:59] ve2dmn: roverdude (~roverdude@63.116.147.2) was last seen posting in #kspofficial 143 days, 3 hours and 42 minutes ago [15:38:05] :( [15:39:31] I guess I'll try posting the bug to github then [16:17:28] Anyone use the Google Sheets to perform CommNet calculations? According to it, a craft with 4 high gain antennas should be able to reach 90Mm, but in practice it does not. :-( [16:19:14] yep, nailed two missions. https://i.imgur.com/5cZJIO0g.png [16:20:23] Doh. I turned off ground stations because I can easily place satellites in geosynchronous orbits -- but I was using those for the high altitude stuff too. :-( [16:21:09] I have spare heli blades so I could build a autogyro [16:22:29] whats the avg dv differance between a 80 km park and 200km park [16:22:37] for kerbin [16:25:11] according to the dV map it's 1115 more for the Keostationnary orbit at 2868km [16:25:22] so... somewhere between 0 and that [16:38:41] wish i knew keb did porkchop burns sooner >.> [16:38:41] And *that* demonstrated that my relay network was more decorative than functional. [16:38:56] i knew jeb* [16:39:15] MJ will do porkchop, there's another mod which just does porkchop and IMO does a better job. [16:40:44] To run a proper relay network I have to wait until Precision Engineering, because the early relay has a power level of 5M while the later one has a power level of 2G. Sigh. [16:41:12] Are you talking bout early game? [16:41:45] I have been focusing on "how early can I build a relay network" [16:41:48] Mathuin: you need a 3D network... that 2G stuff is so 2000-late [16:42:46] what i do in that case is launch one relay moreless stright up (10 15 degree prograde), its more to bounce off so teh longer it stays in orbit the better but its not envisioned to stay in orbit, mor to bounce ksc signial [16:43:11] I have a network of five satellites -- three equatorial, two polar, all launched via kOS. [16:43:57] mines not the best but it works 95% of teh time [16:43:59] Those satellites all have four HG-5 antennas. [16:44:40] Unfortunately, the max antenna range between two of those satellites is only 14M, not 90M which was my goal. [16:45:37] this is mine [16:45:37] https://imgur.com/a/jaXiS [16:45:37] https://i.imgur.com/vQ9lQqi.png [16:48:41] mine all have just 2 hg-5's [16:48:47] and tracking center lvl 2 [16:49:22] mind you i think OPM plays with signal stregth some [16:49:51] but the general layout works 95% of the time [16:50:23] 2 are in shotgun orbits, 1 more normal, and one is about 45 degrees inclined [16:55:58] Now... coming form a less than ideal xfer from kerbin into eve, looking to just aero capture for gilly, with far, how deep do i aim my aero capture? [17:04:29] Heyo [17:05:12] I got a question for all yall. I'm trying to make a space plane with a cargo bay and I can't seem to build anything inside the cargo bay [17:05:15] is there some trick to it? [17:05:36] I can get a stack decoupler attached at the front and back, and then like a rocket engine, but I can't get fuel tanks on it [17:06:07] Twinerer: pic? [17:07:35] https://i.imgur.com/V68DCcJ.jpg' [17:07:37] https://i.imgur.com/V68DCcJ.jpg [17:07:45] sorry, accidentally added a ' to the first one [17:08:24] https://i.imgur.com/TO1xEBD.jpg you can see in this one, I have a stack coupler [17:08:37] on my cursor, but it gets stuck as I mouse over the cargo bays [17:09:06] try holding 'ALT' [17:09:23] ... that moment when you relize your attenas Cant extend as you placed then too high in the cargo bay... [17:10:48] no effect :/ [17:11:02] I feel like theres something goin on with my bindings, I can't seem to activate control groups either [17:11:26] hum... [17:11:56] I do have some mods installed, KIS, KAS, Mechjeb [17:12:53] you might have to go into debug and reset Input locks. [17:13:08] I'm not sure it's that though [17:13:45] you could also try removing the cargo bay, attach the payload to the front, put back the cargo bay [17:14:07] I tried that but I coudln't attach the cargo bay at that point [17:14:24] I could try leaving 1 cargo bay attached [17:16:08] The last time I tried to build something inside a cargo bay, I used subassemblies. [17:16:33] Mathuin if you look at my scfreen you'll see a set of parts not attached, I can't get it in there :/ [17:16:39] I built my probe, rerooted it so the root part was the attachment node for the cargo bay, then built the bracket for the bay. [17:17:09] also, I've been away from ksp for some time, is there like a best set of mods to use [17:17:13] or a mod pack [17:17:20] When the bracket was assembled correctly, I selected the subassembly from the thing on the left and attached it to the bracket. [17:18:35] Twinerer: it all depends on what you like [17:20:15] Twinerer: look at https://wiki.kerbalspaceprogram.com/wiki/Key_bindings (the mod (hold) for the VAB/SPH) [17:21:19] Twinerer: my trick is build the probe, save as subassembly, click new, start again with the cargo bay, put a bracket there if you like, then attach the subassembly as a part. [17:26:22] aha! [17:26:33] ve2dmn: on my machine that appears to be control not alt [17:26:38] not sure what mod is tbh [17:26:46] is that a mac thing?> [17:28:18] check the top of the page [17:30:19] https://cdn.discordapp.com/attachments/236560222133551104/412298426391199744/DSC_6786.JPG [17:32:10] Well... it seems I'll have to take the Metro from Terminus to Terminus If I want to get a gamepad today [17:32:23] is it a big line? [17:32:25] https://www.youtube.com/watch?v=TPMmm3cy8Sw [17:32:25] YouTube - 9 of the Most Abundant Animals on Earth [17:33:39] Fluburtur: 30 stops [17:33:52] eh [17:34:21] Add to that the walking and it's gonna take me 1h10min to get there... and the same to get back [17:34:41] yeah I see [17:34:42] hard [17:35:02] but you know there were times I went to paris to do something that took 10 minutes [17:35:11] and it took me about the same time to get there [17:35:46] If I was heading downtown it would be another matter [17:36:02] time to get a little toasty in eves athmo >.> [17:36:08] It's more like I'm going from Suburd to Suburb [17:36:28] just because I want to replace my old logitech gamepad [17:36:30] 4900 m/s on entry >.> [17:36:35] divying to 66km or so [17:37:08] PirateAE: I hope you like Barbecue [17:38:32] ... yea first shot lasted all of 10 sconds before reverting... my mid stage seperator blew, its very much behind the leading edge (wich has a heat sheild... [17:39:40] https://www.youtube.com/watch?v=-G64DagHuOg [17:39:40] YouTube - When Giant Fungi Ruled [17:41:10] hehe i saw this already [17:41:28] ve2dmn: https://imgur.com/a/Z8Mgm ... anyidea why that part blew like the moment i touched the athmosphere? [17:41:28] https://i.imgur.com/hLW3bFM.png [17:42:07] low heat tolerance? [17:42:59] ... or I could pay 30% more and get it next door... tempting [17:43:13] is it possible to default breaks to on for launch] [17:43:46] use a launch clamp [17:44:28] i suppose I can do that [17:44:34] seems a little odd for a spaceplane lol [17:44:47] easiest way [17:45:19] and for a plane, i just view them more a chauks [17:45:48] *Wheel chocks [17:46:12] do they collide? [17:46:13] Btw, this is why we, humans, make choice based on perceived relative value, rahter then absolute values: I can get a 35$ logitech gamepad for 25$, but it takes me 1h just to get there.... or I can pay full price and get it in 15min [17:46:48] would I drive across town to save 10$ on a car? probably not. [17:46:52] the cost of gas for an hour trip would likely cover the difference [17:47:13] so you're going to get a better value overall for the full price payment [17:47:14] Twinerer: Using the Metro, mostly [17:47:25] My car is on storage for the winter [17:47:36] (*in storage) [17:47:36] metro meaning train ? [17:47:42] Meaning subway [17:47:45] not much public transit in my area [17:48:28] Twinerer: just place one under your wings, or attached to tail [17:49:14] lol, i forgot that it doesn't have to be horizontally attached [17:53:18] two try... nope out comes teh ignore max temp for this mission [17:55:17] wow, i didn't expect my spaceplane to work so well, this first test launch with payload was able to reach 45k with an early shut off, gliding from 18k [18:00:54] either of you play with far? [18:01:33] thats a mod right? [18:01:42] the aerodynamics mod? [18:01:46] yes [18:02:08] i used to a long time ago, forgot about it this time around [18:02:13] trying to find my aero break altuid for eve cpture but not eve entry [18:02:46] so far 66 and 65 have not been low enough [18:42:27] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [18:49:06] I don't like these cargo bays [18:52:32] I stopped using them, fairings are more my bag. [18:53:13] i just want to make a space plane system [18:53:30] I made one without it really easily actually, but I figured cargo bays would produce better results due to aerodynamics [18:53:53] the plane certainly achieves a higher altitude and speed, but I don't know if its worth the trade off [18:54:26] :/ to try and do a serries of gilly fly byes or eat the amount its gonna cost me Dv wise to stop on this first encounter... nearly 33 degrees off fluke encounter [18:54:30] Twinerer, because of the bay mass, you mean? [18:54:45] no, the space availability [18:55:04] As opposed to what? Just tacking something on the outside? [18:55:06] I want to put a rocket with a payload inside [18:55:07] yeah [18:55:27] you can't really pack much in there without mucking things up [19:03:02] ... well first try failed.... 300+ m/s inpact into gilly [19:09:12] Ahh yes... the "Center Core delivery special." [19:09:39] https://i.imgur.com/UDOkrXE.jpg [19:09:47] I wouldn't have thought this was the better deployment model [19:09:57] but those cargobays seem to cause all kinds of trouble [19:10:15] getting a vessel out of the bay for a 2nd stage is really difficult [19:20:32] yep, screw cargo bays, this vehicle is actually better in literally every way after a small modification [19:28:40] Rise and shine: https://steamuserimages-a.akamaihd.net/ugc/922545932089884283/08E7EA6A0340F4A0663E972D005016353E658B65/ [19:29:28] In the end I took the short route [19:29:51] Plus I got the Tax software thing [19:30:00] Ugh I have to do taxes [19:30:08] Because being an adult is hard [19:30:26] just have them done by somewhere [19:30:34] Can't afford it. :-) [19:30:39] my sister in law does them [19:30:53] Blame Intuit for having to do it [19:32:07] I just need several hours with TurboTax. [19:32:46] I bought their software but I hate giving money to that company [19:33:56] Mathuin: If you live in California, you can get pre-filled forms [19:38:28] Mathuin: how the kOS code going? [19:39:39] is kos better than mechjeb? [19:40:17] keep in mind i'm a software developer professionally, but I don't know so much about orbital physics [19:43:22] Twinerer: with kOS, you do your own code [19:43:50] as in flight plan right, so burn for this long, align to this point etc. [19:43:56] kOS and Mechjeb are apples-and-oranges [19:44:05] However, I use kOS and not Mechjeb [19:44:17] well mechjeb is all "do thing concept automatically" things [19:44:25] and kos lets you do all those things, but you have to work out the math [19:44:27] right? [19:45:08] right [19:45:14] you have to do the code yourself [19:45:25] Which can go horribly wrong [19:45:31] but that's part of the fun [19:46:47] lol of course, thats programming for ya :p [19:46:51] Like: [19:46:54] LOCK THROTTLE TO 1.0. [19:47:06] i just don't know if I know enough about launching rockets to actually achieve anything [19:47:10] WAIT UNTIL SHIP:ALTITUDE > 70000. [19:47:34] do it... [19:48:06] I've found this time through that I'm not fond of mechjeb, it makes weird transition problems [19:48:06] Weird, but I don't really like the stock Vector engines...if they're not tweaked. I always have to restrict gimballing to 10% for them to be usable for me. [19:48:13] I started using kOS to automate my tourism launches [19:48:39] like, I have to launch my space plane manually with my joystick, with SAS on [19:48:57] and then to launch my rocket payload, I have to keep SAS on so that the rocket flies straight as it departs the plane [19:49:08] then I can switch to my rocket so I can enable mechjeb [19:49:15] and have it run orbital procedures [19:49:40] I donno if there is a way to do that all automaticalyl with MJ [19:49:53] does it take long to get started with kOS [19:49:53] don't think so [19:50:09] I wrote a script, rocket.ks, that does the flight path to orbit, except the circ burn. It's a surprisingly simple approximation that works for nearly all rockets [19:50:26] It's just a linear equation that takes your Ap and outputs Pitch [19:50:37] how is the editor for the kos scripts? [19:50:50] Twinerer, don't use the in-game editor; alt-tab to a real one [19:50:53] use your own editor [19:50:54] I use vim [19:51:04] that bad huh [19:51:06] I used Notepad++ [19:51:20] is there a syntax file for np++? [19:51:26] yes [19:51:48] It really doesn't need it's own editor. Why reinvent the wheel? [19:52:10] I'm a windows dev, I like my bells and whistles :p [19:52:16] There is an in-game one, but it's for last minute tweaks [19:52:47] I'd actually ideally have something for VS, but its probably asking to much [19:53:00] And you can telnet into you kOS session and issue commands to your rocket [19:53:17] (disabled by default) [19:53:18] lol, like literally telnet? [19:53:22] yes [19:53:24] or psuedo in game telnet [19:53:46] no. Seperate app... on a different computer if you wish [19:54:18] can I telnet into multiple rockets simultaneously? [19:54:31] no, only the current physic-loaded ones [19:54:46] okay, no surprise there, but thats still really awesome [19:54:53] I don't feel like I'd ever actually use it [19:54:54] but still [19:55:03] but if you have multiple CPU, you can execute different code on each [19:55:13] You enable it in kOS settings and telnet to localhost, yeah [19:55:20] Or bind to a real IP if you want [19:55:39] ok, I gotta try kos [19:55:44] :D [19:55:59] if I can automate my space plane step at a minimum, its worth it [19:56:03] 1 word of warning: the code kind-of looks like COBOL a bit [19:56:07] or old BASIC [19:56:42] but there is a compiler... so it might support C, C# or Python in the near future [19:57:35] I bbl [19:59:16] I don't think kOS will *ever* support C, C#, or Python in the way that kRPC does. [20:01:25] I've never used cobol [20:01:30] I used basic when I was like 6 [20:01:34] so i don't realyl remember it [20:01:41] krpc? [20:02:02] well shit [20:03:56] thre are inherent problems with supporting C# scripts in unity games +(i've dealt wqith it a number of times) [20:04:05] its non-trivial to say the least [20:14:19] hah, bob is coming back with tremendous amount of minmus data from outside of kerbin soi, a minmus probe is coming back with all the gravity scan and seismic data, and two orbital gravity scan probes are coming back from the mun (needed 2 because so many biomes). all the science when they arrive [20:17:12] I really should play career one day [20:20:35] i need to switch off the mode I'm using [20:20:49] but i think it means starting a new career cause I want these mods [20:23:59] ryan2390, career is great, especially with a life support mod [20:25:37] lordcirth: I tried life support. Wasn't keen on added complexity [20:25:46] Would rather finally go to Duna [20:25:55] go go go go [20:26:03] ryan2390, I added life support so that there was a point to going to Duna [20:26:10] Duna is stock is Mun+boosters [20:26:34] yes actually going to duna is around the same a going to the mun, because you can aerocapture [20:26:36] With Kerbalism, a Duna mission actually requires a mothership, a separate lander, etc [20:26:53] Interplanetary in stock is pointless to me [20:29:04] That's how I was going to approach my first Duna mission in my 1.1.3 save [20:36:14] https://www.dropbox.com/s/tbibcc1xlp0xau2/screenshot25.png?dl=0 [20:36:50] what is this, a space hotel? [20:37:25] https://www.youtube.com/watch?v=75A8b-lezFw [20:37:25] YouTube - Top 10 Stupidest Things People Have Eaten On Purpose [20:37:51] Althego: Nah it just seemed to make sense kinda [20:38:13] hehe tide pods [20:39:10] Well taking one lander would have introduced torque so I thought why not take two? One for both landings (on duna and Ike) and a spare [20:40:09] kRPC.... this is dangerous for my time [20:45:55] Mathuin: You shouldn't have told me about kRPC, I'm now in the process of updating visual studio... so I can install wpf tools, so i can make some wpf tools for controlling kRPC [20:46:48] Twinerer: I'm stalling until kRPC supports gRPC, then I'm gonna use Go. [20:47:13] C# is my language of preference, so I'm ready to go [20:53:40] program it in PowerPC ASM [21:01:16] lol [21:01:29] I know I'm going to waste tons of time doing this, but I want to be atleast somewhat productive :p [21:01:54] wasting time inefficiently is the worst [21:08:39] https://xkcd.com/1908/ [21:11:28] Using KSP mods to teach yourself astrodynamics aerospace engineering, etc is a highly efficient waste of time. [21:11:50] efficient, but total [21:11:59] because this will never become useful in your lifespan [21:12:22] Iskierka, general engineering knowledge will however [21:13:39] also, the most helpful things I got out of KSP are knowledge of unity and C# [21:13:59] Good thing people are working on fixing my lifespan [21:14:28] If you're in the US the "fix" seems to be ending it before it's a concern [21:14:41] there's a pretty high chance of that becoming my day job [21:16:21] If there is one guilty pleasure in gaming I am guilty of...it's watching game developers get much-needed backlash (I.E. No Man's Sky)....and if it's an exploration game...bonus points. [21:16:59] ehhhh [21:17:04] I will say this, in defense of the devs [21:17:08] it's probably not THEIR fault [21:17:12] I forget who published that game [21:17:22] but publishers love to fuck everything up just like that [21:17:50] and push the devs to make impossible promises and then cut the budget and then make them release it a few months before it's ready [21:18:03] remember spore [21:18:13] it's basically the same thing all over again [21:18:36] I still have Spore installed...I only use it for the creature creator. [21:18:49] EA goes "hm, will wright is a cool dude, he's made great games so far, let's talk up this game like crazy" [21:19:03] they had all the budget and all the time they wanted and flat-out lied about features that there's no evidence of ever being present [21:19:37] *shrug* [21:19:39] Draconiator I made a yak 15 and he162 [21:19:41] maybe I'm misremembering things [21:19:42] they work ok [21:35:48] Ok so thoughts? https://www.dropbox.com/s/g7ldx1cvaejhwrd/screenshot127.png?dl=0 [21:39:39] Working on an ISS like station and so far I'm not sure I like the non stock looking modules [21:42:33] hello [22:12:31] Hey guys [22:12:46] ok bye [22:16:20] not even one full minute, and it wasn't even a webchat Guest12345. [22:18:01] https://www.youtube.com/watch?v=n2eBwgW6sig How to make a lazer show in KSP basically [22:18:01] YouTube - Jool Communications Network [22:20:33] I want a mod that allows me to make arbitrary groups out of my vessels [22:21:24] like if I could select 8 vessels and call them "Duna Colonization Task Force" and switch its visibility on or off [22:22:31] Like in HOI4? [22:22:40] GurrenLagannCWP: yeah [22:24:22] and ideally the icons would be colored according to the group they are in, white for no group [22:24:56] idk [22:25:28] brb [22:25:50] there's already a mod to group craft so they'll only talk to each other on the DSN [22:25:54] makes for much tidier lines [22:37:06] all it needs to do is run a voronoi partition and drop the lines that are not the shortest connection [22:37:57] how to optimize that so it doesn't have to rerun every time the objects move is left as an easy exercise for the reader [22:39:41] No, i cant find a grouping mod [22:43:03] Making History? We're all gonna gety it right? [22:43:54] i don't really have any ambition to get it [23:05:35] COMPLETELY loving the way this looks...I never used this particular panel part before either. [23:05:47] https://i.gyazo.com/8f35472e7dd551f25a2b9cff9ec5609e.png [23:15:44] woah [23:38:43] aargssss [23:38:55] I messed something up, and I have no idea what, but now I have errors that don't make sense [23:39:18] meep.. [23:40:40] Yeah I was trying to launch that thing I posted earlier and started having some really bad memory leaks...traced it down to the hard drive indicator I installed...so got rid of it. [23:41:30] been mulling over a tiny mod for ksp.. but not sure if its already been something thats done before