[01:38:13] #KSPOfficial: mode change '+v Hikaru' by ChanServ!ChanServ@services.esper.net [03:35:58] #KSPOfficial: mode change '+o Althego' by ChanServ!ChanServ@services.esper.net [05:17:49] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [05:21:23] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [05:57:26] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [06:22:19] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [07:13:46] Last message repeated 1 time(s). [07:13:46] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [08:48:31] #KSPOfficial: mode change '+o Judge_Dedd' by ChanServ!ChanServ@services.esper.net [08:50:02] Action: Mat2ch yawns [08:50:13] are we gonna see a static fire today? [08:50:28] Road is still scheduled to be closed [08:55:09] will martin defeat all the moles? tune in next time on wintergatan 2! [09:13:44] Althego: :D [09:14:06] I had a bad feeling when he tried his pressure relieve system [09:14:16] and now he has to adjust the marble heights, again [09:35:38] pressure relive system? burst disk :) [10:28:49] русс есть? [10:38:31] то́лько англи́йский [10:39:12] Guest22564: https://forum.kerbalspaceprogram.com/index.php?/forum/91-russian-%D1%80%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9/ [10:56:43] у кого есть дс по ксп [11:39:07] a scott video not on his channel. i just noticed this now https://www.youtube.com/watch?v=oLELoroqhbI [12:28:06] around 1 week from now: 7 minutes of terror https://www.youtube.com/watch?v=LK6uWFl4KkU [12:36:28] (local) leet time [15:24:10] #KSPOfficial: mode change '+o Judge_Dedd' by ChanServ!ChanServ@services.esper.net [18:28:42] Last message repeated 1 time(s). [18:28:42] hi all [18:29:30] hi [18:29:35] oh no [18:29:45] as always it greets the wrong person [18:29:57] hi [18:30:04] Hi xon [18:30:09] I am new the game community [18:30:19] maybe make it so it doesnt gereet me, i would be satisfied [18:30:20] Warmly welcome :) [18:30:42] thx :D [18:30:50] can I ask a question [18:30:54] about game [18:30:59] Of course :) [18:31:01] just collected some eva science around the mun, first in this career [18:31:14] nice [18:31:17] thx [18:31:19] by [18:31:20] :D [18:31:35] by ? [18:31:50] i think it is because of kthx bye [18:32:29] almost 8 hours I spend my time new part round mun orbit z 400 batter attach I can't find a place to attach just I found and close to satellite almost 4 m but it docent fittet [18:33:10] xon: What is your native language? [18:33:18] turkish [18:33:25] merhaba :) [18:33:30] :D [18:33:38] do you know turkish [18:33:43] no :) [18:33:45] :D [18:33:49] dosent matther [18:33:56] :D [18:34:22] is this a contract? battery around the mun and have to get it? [18:34:30] I don't really understand what you're saying. Mybe post a screenshot. [18:34:33] yes contract name is [18:34:49] I try to finish contract [18:34:56] contract name is [18:35:27] recover item from orbit around The Mun? [18:35:33] do you have this or its smaller variant? https://wiki.kerbalspaceprogram.com/wiki/Advanced_Grabbing_Unit [18:35:47] attach new part to satellite in orbit of mun [18:35:57] ah this is a new kind of contract [18:35:58] You need a docking port. [18:36:02] i havent seen this yet [18:36:06] hmm [18:36:27] i guess it is for the new eva construction thing [18:36:29] no its part attach [18:36:31] Screenshot of contract and satellite? [18:36:48] munite [18:37:04] Do you have expansions or DLC? [18:37:53] Press F1 for screenshot. [18:38:05] Then it is hidden in many directories. [18:38:13] and F for respect, X for doubt :) [18:38:18] :0 [18:38:19] :) [18:38:40] X [18:38:46] hehe [18:40:23] how I will sen pciture [18:41:06] upload to image hoster like imgur.com or https://imgbb.com/ [18:41:13] Then post link. [18:41:38] https://www.youtube.com/watch?v=Pza6yjp9Ajs&t=19s [18:42:10] same contract but part is different part is z 400 battery [18:42:53] Do you have expansions or DLC? [18:43:10] Like "Making History" [18:43:32] no I haven't [18:43:58] it doesn't required I think [18:44:19] ok [18:45:16] satellite docent allow to or no place to add the that par t [18:46:12] satellite doesnt alow [18:46:36] satellite doesn't allow to or no place to add that part [18:46:46] I could put a solar panel in the cargo space of the Command Pod. [18:46:55] I tried [18:47:04] I pop all satellite part [18:47:09] assemble it again [18:47:13] :d [18:47:16] Maybe do an EVA with the panel in your Kerbal cargo place and try somehing. [18:47:16] :D [18:47:31] I don't know what ever [18:47:34] thanks [18:47:35] all [18:47:39] I am done \ [18:47:46] I need help with launching a space station [18:47:47] so what all doing here [18:48:06] Action: darsie gives Guest44026 a match. [18:48:45] I am leaving thanks again [18:48:50] what is a match [18:48:55] xon: stay here [18:49:06] Guest44026: A small piece of wood to make fire. [18:49:17] oh no i dont have any relay sat around the mun yet [18:49:18] With phosphorus in the head or so. [18:49:31] xon: Maybe we find a way. [18:49:31] how do I launch a station [18:49:32] unless it is a regex match :) [18:49:40] Guest44026: wiht a rocket. [18:49:47] you launch a station as anything else [18:49:57] but it becomas a station because of the docking port [18:50:00] becomes [18:50:04] Guest44026: Anything that has space for Kerbals is a space station. [18:50:26] It needs everything required in teh contract. [18:50:27] there are usually other requirements: power generation, antenna, and some other things, like fuel or cupola module, etc [18:50:36] I know but I tried to launch it and the rocket starting pitching down and then boooom [18:50:45] Guest44026: Balance it. [18:50:55] also it is too heavy [18:51:07] Make it lighter. Or use a stronger rocket. [18:51:13] Or make it more aerodynamic. [18:51:41] Or add more fins toward the back, to move the centre of pressure behind centre of mass [18:51:51] how to I make fairing be last to open [18:51:54] I tried fins [18:52:01] xon, I hope you come back again soon :) [18:52:08] Move the fairing symbol in your staging sequence. [18:52:18] how I am on xbox [18:52:23] I don't know bu ti will maybe [18:52:25] :d [18:52:43] Last message repeated 1 time(s). [18:52:43] I will work on it [18:52:48] more hours [18:52:55] Huh, KSP console players really do exist? [18:52:58] I have to fix it I dint miss any contract [18:52:59] Best way to launch a station, Guest44026, is like the did it in real life: send up smaller parts one at a time and dock them together :) [18:53:37] Hmm, I have no clue how to attach a solar panel to the command pod on the launch pad. [18:54:02] Sorry I can't help right now, xon. I hope you find a solution soon! [18:54:22] thx bye [18:55:28] I did try do it like real life but I don't know how to build good orbital veicle [19:02:41] Judge_Dedd: *angry Skylab and Salyut noises* [19:03:48] hehe [19:04:12] Action: darsie built a space station: https://i.ibb.co/yQfXR4b/screenshot324.png [19:04:21] lol [19:04:25] :) [19:04:36] i dont like the extendable antenna [19:04:38] breaks easily [19:04:48] i usually use the fixed thing [19:04:49] Good enough for space. [19:04:50] same range [19:04:54] Can withdraw it for entry. [19:05:04] Good enough for The Mun. [19:05:10] i would have put the fixed on top, and the docking port on top of the probe [19:05:21] mhm [19:07:10] Balanced space station: https://i.ibb.co/wz1LKzP/screenshot325.png [19:07:18] anyone have any idea how to execute burns in orbit [19:07:38] that's good darsie but I need a payload [19:07:39] Turn to maneuver marker. Start engines. [19:07:59] If it's a long burn, you'll have to start a bit early [19:08:08] oh was the person who asked about stations I just switched names [19:08:11] (you should pass the node roughly in the middle of your burn) [19:08:35] but I am on console and Idk how to execurte burn [19:08:55] the new indicator thing shows you a timer until burn, and it is purposefully early [19:09:51] Not sure if anyone here plays on console [19:10:17] idk but on xbox I set a new mender and the when I pressed the button to execute it it just stayed still [19:10:29] menuver [19:10:29] darsie: put a mini docking port on the bottom [19:10:34] real station tm [19:11:00] https://forum.kerbalspaceprogram.com/index.php?/topic/146073-drakaus-guide-to-xbox-controls/ might be relevant [19:11:08] I wanted to make station but when I done making it I don't have good rocket to launch it on [19:11:24] thanks flherne [19:11:25] oh [19:11:29] that's not a decoupler [19:11:32] The PC version doesn't have a "button to execute", you have to align to the target and throttle up/down yourself [19:11:34] never mind that's a station [19:11:35] Action: Izaya nods [19:11:42] Izaya: I have picoports, but for this demo I used stock a port. [19:11:51] I don't know if the console version is different or if you've misunderstood something [19:11:56] anyone know how to make the strongest rocket [19:12:08] refer to the flowchart [19:12:46] flherne i alined and id exactly that [19:13:45] so no-one knows how to make strongest rocket [19:13:45] Althego: Ahh, it seems the advanced execute time thing doesn't need 'advanced tweakables' any more. [19:14:14] kuzz_kaldrin: https://i.redd.it/bmsqiicvili21.jpg [19:14:35] hehe [19:14:45] It's not really a one-answer question [19:14:46] originally it is with wd40 and duct tape [19:14:58] the strongest rocket for your usecase is when your boosters balance your struts [19:14:59] In career, it depends on your tech and budget [19:15:02] darsie: I remember it to have its own option "advanced burn-time indicator" or something like that. or is that a different thing? [19:15:13] In sandbox, you can just keep making it bigger until it works :p [19:15:27] I do sandbox [19:15:46] or make it smaller until it works :) [19:16:14] what is the bst rocket design for heavy payload that requires minimal manuvering [19:17:22] In ge- [19:17:23] bah [19:17:23] kuzz_kaldrin: Big tanks/engines or booster and fins. [19:17:25] one with large control surfaces, I'd think [19:17:46] Probably with some big reaction wheels too [19:17:59] gone [19:18:27] New people. We're talking KSP again :) [19:18:37] kuzz_kaldrin: Big tanks/engines or booster and fins. [19:18:56] anyone know how to land rocket [19:18:57] ^probably with a big reaction wheel or two for ease of maneuvering while the engines are off [19:19:07] Wings, or parachutes [19:19:07] Parachute. [19:19:17] Or if you're really fancy, suicide burns [19:19:30] I don't get what a reaction wheel is [19:19:32] Or rocket engine burns. [19:19:44] It turns one way so your rocket turns the other way. [19:20:20] where do you put inline stabilizer and for what [19:20:21] All hail conservation of angular momentum :). [19:20:30] Reaction wheels are a way to turn without having to interact with the outside environment (mostly). They use gyroscopes [19:20:59] wdym not having to interact [19:21:02] Spin the wheel one way, and the rest of your craft goes the other [19:21:05] What's an inline stabilizer. [19:21:18] I mean you don't need to fire thrusters, or move fins (in an atmosphere) [19:21:19] Guest78015: Type /nick kuzz [19:21:33] The inline stabilizer is another set of reaction wheels now, IIRC [19:21:53] darsie: the KSP part, I guess. "The Advanced Inline Stabilizer is a toggleable reaction wheel that provides torque to a craft." [19:22:05] ( https://wiki.kerbalspaceprogram.com/wiki/Advanced_Inline_Stabilizer ) [19:22:14] ic [19:23:05] Guest78015: It magically makes your rocket turn. [19:23:16] oh I was an idiot and thought it stabilized flow of propulsion and I put it under engine and I now know why it always fell off [19:23:22] (or tear itself apart :) [19:23:39] so it is like tvc [19:24:17] if that means "thrust vector control", then yes, similar but different [19:24:38] yea is there something more like tvc [19:24:47] no thrust and KSP reaction wheels are magically enhanced [19:25:13] Guest78015: Just read the instructions ;) [19:25:25] I mean the item description. [19:30:56] "If a spacecraft has rotating parts these can be utilized or controlled as CMGs" - huh. imagine steering space station with a hair dryer [19:32:40] Guest78015: Most liquid engines in KSP have thrust vectoring [19:32:52] Oh, they've gone again [19:33:05] why is it that rare events always have to happen at the same time. 10 second burn for a rescue craft and a 20 second flyover of a tiny mun crater (but with biome) [19:33:20] i had to start burn early and correct radially to have time to switch tothe flyover [19:34:19] and before all this i collected a 3rd thermal merasurement point for a contract, luckily the last. had to stop after the second because of the mun ship circularization and pole biomes [19:34:59] probably for the same reason that docking always happens in the dark [19:35:07] hehe, yes, always [19:35:53] We now have fancy position lights. [19:36:15] And we can set target to the target docking port. [19:36:42] yes, position lights. with 30 parts limit :) [19:36:58] ok now i am on 255, so not an issue, but i didnt buy the lights yet :) [19:37:13] the random airplae parts cost a lot [19:42:03] Why do I have all SAS buttons with every computer? [19:43:37] Did I cheat? [19:43:41] because of a bug in 1.11.1 [19:43:45] ic [19:45:11] Action: raptop was wondering [19:45:35] ( https://bugs.kerbalspaceprogram.com/issues/27169 ) [19:48:01] once i got sas buttons with engineer in cockpit [19:49:20] but couldnt move back valentina because of the pipe design of the ship (capsule on top, 2 passenger thingie below) [19:49:27] well, it's in the "Assigned" state. so maybe there's a chance for 1.11.2 [19:50:31] otoh, you could also just ignore those options and pretend they don't exist. so it's not a "totally unplayable!!1" category bug [19:54:02] #KSPOfficial: mode change '+o Judge_Dedd' by ChanServ!ChanServ@services.esper.net [19:58:42] Action: darsie rescues a Kerbal from orbit. He's entered the atmosphere ... [20:00:37] https://i.ibb.co/DpwYd5J/screenshot329.png [20:00:50] "Random Kerman, here's your rescue plan: Leave the capsule, then fire your jetpack retrograde. In case you didn't bring a parachute, try to land helmet-first." [20:01:17] hehe [20:04:00] No. Assume vertical attitude for maximal aerobraking and land at a low spot for high atmospheric density for maximal drag. [20:04:01] it's probably fine [20:04:26] from their very low orbit, it usually is [20:04:30] He has a chute, though. [20:05:33] random kerman. in hhgttg there is a character with the first name random :) [20:06:24] Random Frequent Flyer Dent [20:06:51] i didnt remember the frequent flyer part [20:07:03] me neither. https://hitchhikers.fandom.com/wiki/Random_Dent [20:07:25] weather is not so great in boca chica [20:08:26] Dandorf Kerman on chute above KSC at night: https://i.ibb.co/hWk77rz/screenshot330.png [20:08:45] you got that close from orbit? [20:08:46] nice [20:09:40] Well, I flew a bit with the chute, too. [20:09:54] I have experience with that :). [20:10:21] I learned from darsie to start the burn just over the last desert peninsula before the KSC. the low orbit rescues start from a 70-80km orbit, so already have quite low velocity [20:10:41] 70.5ish km [20:10:54] Burn 3.1 EVA fuel retrograde. [20:11:11] Low orbit has high velocity. [20:11:40] uh. hm. right. low energy? they don't burn as much as an interplanetary return [20:12:07] have you tried the method for a Minmus rescue? [20:12:39] Later adjustments can be done with varible drag by variable attitude. [20:12:55] from Minmus surface to Kerbin reentry should easily be within the jetpack dV range [20:13:50] Maybe. Would require lots of shallow aerobraking entries to avoid burning up. [20:14:21] You need 3.1 EVA fuel for entry. [20:14:35] Fortunately the orbit is littered with pods to refuel. [20:15:39] isn't there an extra eva fuel backpack now? [20:16:01] yes [20:16:05] 3 EVA fuel in it [20:16:21] I don't think stranded Kerbals would have that. [20:16:33] Fell down at touch down. [20:29:01] darsie: Low orbit has low velocity for a given altitude :p [20:30:07] Well, you're slower at Pe with a circular orbit. [20:32:59] i need healing [22:49:30] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net