[00:29:59] Whoa, PS4 KSP, I don't know if that would drive me insane or not. [00:36:47] Mathuin: you didn't know? [00:41:08] I stopped caring about consoles in general quite some time ago, alas. :-( [00:41:18] I like my switch. [00:41:43] I have 1h in transit everyday, so it's a perfect toy to play with. [00:46:20] Hard to game while pedaling a bicycle. [00:50:01] that's my summer transit. And it's 1h, again [00:50:43] Mine's only fifteen minutes or so, about to start it now, but it's dark and that's less fun. [00:51:02] But, the wife got an email that they're opening up more parking permits, so maybe we'll drive to work more often. [00:51:40] I would bike more, but I hate beeing 'in my head' with nothing to think for an hour. [00:56:12] I need the exercise as much as I need to not think while I bike. Time to ride. :-) [00:58:35] ok, that's funny. [00:58:47] I ran kOS timewarp... [00:59:36] And while everything worked, the first trigger managed to run before the timewarp began. [01:00:08] So the ship disengaged the clamps, but stayed suspended in mid-air while the warp was running [01:07:32] "The Bombardier 415 can scoop water from sites as shallow as 2 metres" [01:07:36] well that's not too bad [01:09:09] and those are the doors for letting the water out http://www.oognok.ca/415/doors.jpg [01:18:11] Well, code isn't working... [01:37:43] madmerlyn: I failed. Code doesn't work :/ [01:37:57] ULTIMATE DISHONOR [01:39:06] I'm landing another base module https://media.discordapp.net/attachments/377130428991012864/400825851664662528/unknown.png [01:39:53] Although, my 'drawing vectors on the screen' worked :D [01:41:09] It's just that I tried to warp to below accending node for a target ship... and warped to DN instead [01:41:23] I always am amazed when my mun script lowers my periapsis to 10km in a fraction of a second full throttle burn lol [01:49:55] found the issue... I think [01:50:25] now comes the harder part: Rendez-vous [01:52:24] my landing script once again overshot by 2.5km, not sure what's going on [01:52:31] sending the forklift to get it :P [01:54:59] I'm not sure how, in code, I can find where the 2 orbits are closest [01:58:08] once I have a single point 'matching' in both orbits, it becomes easy to create an encouter [02:14:03] I think it will be simpler to just 'create' that point instead of trying to find it [03:00:04] ve2dmn: your code leverages readings from the accelerometer and the gravioli detector, right? [03:06:20] it did yes [03:06:35] Is it worth increasing teh cost of your vessel by 9k ? [03:06:36] not the new code [03:06:46] oh what does the new code do? [03:07:09] it uses a simple approximation based on orbit speed :) [03:07:14] ah! [03:10:28] I tried to optimise it with as much input as I could and eventually gave up because I was not seeing major improvements [03:17:59] right now trying to write a rendez-vous script... it's a bit more tricky then I had envisioned [03:19:56] Whew that was odd...one of my USB Drives had like 4 partitions on it....all normal now [03:20:31] Virus? [03:20:39] Cosmic ray? [03:20:44] cached image [03:21:00] Too much rum? [03:21:10] ENORUM [03:22:22] Soon my code will be a mess and will require refactoring [03:22:38] Hrm. 'set steering to .' will set your steering to something, is there a way to get the current something? [03:23:02] Steering is a variable, no? [03:23:41] I think so. My rocket's burning and kOS is not multi-threaded so I'm waiting :-) [03:25:28] https://ksp-kos.github.io/KOS/structures/misc/steeringmanager.html?highlight=steeringmanager [03:26:59] also https://ksp-kos.github.io/KOS/structures/misc/steeringmanager.html#attribute:STEERINGMANAGER:SHOWSTEERINGSTATS [03:29:00] I wish there was an easier way to work with 'raw' vectors in kOS [03:29:18] I can't add a node via a vector, for example. [03:30:03] I have to find the angle between the ship position and the vector, calculate the time it will take me to get there and add the node using the raw future timestamp [03:31:21] That's a little frustrating. [03:31:26] Nice find re: steering manager. [03:31:29] I see something called saveMD5 in persistent.loadmeta. What happens if I change some values in my save? [03:31:41] I hope it doesn't hash check all the saves.. [03:32:00] Neal: I tweak my save all the time [03:32:07] never had an issue [03:32:23] which file do you usually modify? [03:32:47] I'd specifically like to remove the extra kerbin antenna locations and have only KSC [03:33:08] persistent.sfs [03:33:17] yeah that looks more like it [03:33:25] or make a named Quicksave and change that [03:33:31] MOD-F5 [03:34:21] I'm not sure you can remove theses locations btw... [03:34:46] there was an adv setting when I was making the save where you could disable the extra ones [03:34:53] found it in persistent.sfs [03:34:59] enableGroundStations = True [03:35:11] I know you can chnage it in the difficulty [03:35:23] you can do that from ingame? [03:35:29] so it's an opition, I'm just not sure you can tweak it more then that [03:35:31] like after the save has been made? [03:35:41] not once the game is made, no [03:36:22] yeah its possible to turn off the extra groundstations by setting "enableGroundStations" to false with a text editor. [03:37:22] sorry that was a mess of a conversation [03:37:29] no [03:38:03] Just make sure to do a copy of the save if you even modifiy anything more [03:38:22] It saved me in the past [03:40:18] I need to close out of notepad++ before I start cheating and giving myself more money [03:41:00] too late I'm bumping up ScienceGainMultiplier [03:41:13] Neal: install KEI instead [03:42:46] does that one give you science for all of kerbin's biomes or just the spacecenter area? [03:43:01] Space Center [03:43:23] one button 'collect all KSC science' [03:44:38] You could get it all my running around with a kerbal, but I find it tedious [03:44:48] better to send the interns instead :D [03:45:22] I need a kerbal MIRV [03:45:38] warhead breaks apart to spread kerbals far and wide to take measurements [03:49:31] boy am I glad the save parameters aren't obfuscated [05:19:49] hey guys, i am trying to find the mod that generates income from completeing certain goals, like having functioning spaces or land bases will increase yearly income well stranded or dead kerbals will lessen it, ive gone through a ton of mod pages but cant find it [05:23:59] never mind found it, was state funding [07:53:06] Does anyone know how to move the camera vertically when flying a craft? [08:58:23] Figs (who is gone): You can change camera settings with v and tilt the view with the mouse while holding the middle mouse button. [08:58:40] Will reset when you change the view. [11:00:08] mm.. ring? [12:39:35] my computer is telling me that I have no internet [12:39:53] I think it's lying [12:40:01] yeah it might be [12:44:42] ... its blind [12:45:04] also.. heyos [12:53:52] mine does that too sometimes [12:54:25] IRC still works but nothing else [12:54:35] .oO( I have linux. Everything is working as expected ;P ) [12:55:00] and if not, I'm going to debug the something out of it [12:55:55] irc... uses very tiny bandwidth.. the computer probably figuring its below a limit, hense doesn't think the net is working properly [12:56:28] dns could be down? [12:59:53] computers are needy.. it just wants to bug you for no particular reason [13:03:49] *Bad computers are needy. [13:06:09] https://78.media.tumblr.com/452d7d6350b3c22f81f175d3d472fd7d/tumblr_o0jbzaSNuZ1u9jwwwo1_250.gif [13:11:27] https://78.media.tumblr.com/22a8fc82e3a82b8c5cee56e557d814e1/tumblr_p220fhXjEN1uauof6o1_540.jpg [13:11:36] "yeah im a security camera hunter" [13:12:38] hehehe [13:14:42] hmm... the days when people shot at red light cameras.. [13:14:52] then they went bullet proof.. [13:15:43] just needs different bullets... ;) [13:16:03] just use spray paint [13:16:13] hehe [13:16:13] or a axo acetylene torch [13:16:16] oxy* [13:16:17] cut the cable [13:16:54] Just drive a truck over it [13:17:35] Oh, we are at KSP here. Stick a rocket to it and shoot it to the Mun! [13:17:57] or deorbit a sat on it [13:18:16] btw I tried to make a nose land retroboost rocket in ksp earlier [13:18:18] was easy [13:18:50] landing on nose with a rocket< lol [13:19:05] maybe you should tell it to elon, they were trying the wrong way all the time [13:19:10] yeah [13:19:28] who knows... maybe that's how they want to reuse the second stage. ;) [13:19:47] well it kinda need a rocket that is aerodynamically stable [13:19:54] with fins at the bottom [13:23:09] suprised they couldn't just land teh booster like a plane.. have it pop a set of wings out like a cruise missile [13:23:46] also.. weird, my little mini rover experiment crashed in the poke at KSP.. now its phantom.. can just walk through it [13:23:51] they would need a runway then [13:23:55] poke... pond.. dang [13:24:24] already a runway at the launch faclity [13:24:39] you know.. that thign the shuttle used to land on back in the day? [13:24:48] https://twitter.com/Mianting_Zhang/status/951379728899850241 [13:24:48] Falcon Heavy Test Fire happening today! For the first time in history, we witness the 27 Merlin engines fire at onc& https://t.co/Wh7OQP6fUv [13:25:17] And it will launch shortly after. I still bet on Sunday :D [13:25:44] I hope the stress by the sound of the 27 Merlin engines will not blow it apart... [13:27:31] the rich only get richer... [14:10:24] https://arxiv.org/abs/1703.10432 [14:19:59] can we detect a deathstar? [14:23:36] I went to fly my bigS wing to trim it for my friend [14:23:39] was well needed [14:23:56] but now he will have no problem piloting it while I ram my plane into his [14:37:28] Althego: of course we can it's a pretty big lump of metal with all sorts of radiation leaking out of it [14:38:05] we have detectors that can pick up on a lot less radiance and smaller lumps of metal than a death star [14:41:36] #KSPOfficial: mode change '+o NBones' by ChanServ!ChanServ@services.esper.net [14:41:37] #KSPOfficial: mode change '+o DuoDex' by ChanServ!ChanServ@services.esper.net [14:42:42] we picked up our little stone visitor passing through the system.. [14:57:49] man it's been so long since I've done proper algebra my brain is being a dumb slug when trying to formulate a mass efficiency calculation heh [14:58:23] I'm working on putting together a USI-LS most efficient mass calculator that will tell you which recyclers+converters you need to bring to have minimal life support mass [14:59:29] like apparently having recyclers in excess of your number of kerbals will still give you savings until you realize the maximum recycler's potential, ie if you have a RT5000 which is rated for 79% for 3 kerbals (at a whopping weight of 3.75t) [15:00:08] you can add additional RT500s which are only rated 60% for 1 kerbal, and you'll receive that savings (6.804 supplies/day) until you cap out at 79% total reduction [15:00:33] so RT5000 + 6 RT500s would get you to about 78%, and 7 would put you way over and cap at 79% [15:01:00] RT500s only weigh 100kg so they're incredibly mass efficient in that scenario [15:01:40] and this is supposing a 6 kerbal mission [15:02:04] but it would apply to any number greater than the RT5000's base of 3 [15:02:29] 4 kerbals you'd need probably only 2 RT500s to cap out that extra kerbal [15:03:50] maybe I just need to wait until I'm down with morning coffee before I try to encapsulate different calculations into equation components heh [15:03:56] done* [15:17:15] ...and github is down [15:20:15] yep [15:20:34] looks like it [15:20:49] so I'm still trying to piece together the thought process dude on wiki wrote about mass efficiency [15:21:09] at least I don't have to attribute the error to the crappy network I am on right now [15:21:12] he's claiming it's 4k days before the RT5000 is more mass efficient for kerbals than the RT500 [15:21:25] however, granted I haven't factored in fertilizer converters yet [15:22:06] I'm seeing a mass difference for an 855 day mission with 3 kerbals, of 17.24 tons of supplies needed (not counting tank dry mass) with RT500s, and 9t with RT5000 [15:22:41] the 5000 weighs 3.75 tons vs the 0.3t the 500s would take up, but even with the added 3.45t you're still only at 12.45t instead of 17.24 [15:23:13] I'm guessing the converters DO in fact bring those numbers down much smaller though since 1 fertilizer turns into 11 supplies at the same mass [15:24:02] I guess dividing the gross mass by 11 would give me a more accurate mass total, but then I'd have to add in the dry mass of the converter [15:24:11] My last Duna mission had to few greenhouses [15:24:18] so they stayed fed [15:24:35] but the supply-level was between 0 an 0.1 all the time [15:24:43] yeah I'm writing a calculator that will show which configuration of USI-LS parts would be most mass efficient [15:24:46] while the fertilzer slowly went down [15:25:02] I mean the objective is to keep them fed, not have a surplus [15:25:09] hmm I am building my ships with 'style' in mind not just for pure efficiency [15:25:32] well you have more room for style when you're not lugging around a bunch of dead weight ;) [15:26:04] most efficient mass gives you a starting point for your LS system so you can build the rest of your ship around that [15:26:10] Uhm, I have one question... [15:26:23] Ask [15:26:31] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [15:26:32] There's a SpaceX youtube video about the Zuma mission [15:26:38] yep [15:26:43] Which has a picture to click on [15:26:47] there's a sat in the picture [15:26:53] ok? [15:27:07] I wonder how that happend [15:27:17] we shouldn't have any picture of that [15:27:20] not even a small one... [15:27:24] supposed to be a NRO launch today IIRC [15:27:28] I have only seen the video - showing first stage - first stage separation and first stage landing [15:28:11] https://i.ytimg.com/vi/0PWu3BRxn60/hqdefault.jpg?sqp=-oaymwEXCPYBEIoBSFryq4qpAwkIARUAAIhCGAE=&rs=AOn4CLCAl8hvRf34lvxJ1dj-oTfqygR4mA [15:28:55] https://i.ytimg.com/vi/0PWu3BRxn60/hqdefault.jpg a better version of it [15:29:51] what is that [15:29:54] today? [15:30:17] Ah, ok, that's from a promo video and not Zuma itself [15:30:22] eh i left in the client [15:31:08] delta nreol 47 scrubbed [15:32:45] Hi there! [15:32:53] ah maybe it was scrubbed yesterday, so it launches today [15:33:19] there should be a rocket called delta v [15:33:27] ...no [15:33:37] Not really [15:34:35] (Although I guess the engineer that gave the Delta's their name probably hoped that it would eventually reach a count of 5:D) [15:34:54] Deltas, no apostrophe in there [15:46:04] Here's something weird I noticed, the WHiplash engines actually gain thrust at high altitudes. I have a plane with two of them, and it actually slows down a bit on ascent, but then around 8000m or so it starts speeding up again. [15:47:02] there is the atmosphere curve and the velocity curve [15:47:18] i remember at least one has a kind of flat part in the middle [15:47:36] so the resulting thrust obviously will have a peak [15:47:56] I think the thrust ramps up at altitude because you're going faster and airflow is increased [15:48:03] exactly [15:48:39] and at the 8km mark the atmosphere is thinner so there's less drag resistance, but it's still thick enough to ramp up your intakes [15:49:04] yes, the flat part is between 5 and 10 km altitude [15:49:27] Ah, that's what's happenning. [15:49:37] and the speed peak is around mach 3 [15:51:19] yeah I'm going around 800m/s at 10.5km right now [15:53:33] Mat2ch Althego I technically got the canadair "flying" [15:53:49] didi it non technically crash? [15:54:00] well it is still in one piece and working [15:57:24] Fluburtur: Where's the "but"? :D [15:57:35] also it's cold and wet outside [15:57:45] it has big control surfaces so I will need to dial the rates down [15:58:16] ah, ok. [15:58:22] It was a bit reactive [15:59:34] https://cdn.discordapp.com/attachments/255748182426910720/401042434936537088/DSC_8268.JPG [15:59:37] what I find curious with some of the USI-LS masses, Nom 25000 is exactly 5 times the production rate, and approimately 90% of the mass as 5 Nom 5000s would be, so there's a slight savings [16:00:11] but the Nom 25000-I is exactly twice the production rate as the 25000, but is approximately 115% the mass of 2 Nom 25000s [16:00:18] so it's less mass efficient [16:00:24] Fluburtur: oh, that's a nie shot [16:00:26] *nice [16:00:29] I guess it's the convenience tax of it being inline? [16:00:38] yeah I wanted shots of it sliding on the water [16:08:55] https://cdn.discordapp.com/attachments/255748182426910720/401042847324962816/DSC_8290.JPG [16:09:09] madmerlyn you see that? [16:09:15] also where is transitbiker [16:09:29] doesn't look very hydrophobic [16:09:40] it doesn't have to [16:12:31] just needs to have the water slide off [16:13:28] looks like using MPL by itself as recycler for a 855 day mission would require 92kg more mass than running a MPL + 3 RT-500s, heh [16:13:48] I need to graph this so I can see the point of break even [16:19:39] https://youtu.be/RvPYPwuqIDI [16:19:39] YouTube - canadair fast water taxi [16:29:04] forums going down shortly, scheduled security update. [16:29:32] mrf [16:29:35] Is Zuma being hooked up? [16:29:42] To the KSP forums? [16:29:58] think they spying on us? [16:31:06] "scheduled security update" sounds kind of secretive, so who knows? [16:31:38] scheduled... huh? [16:32:00] yep, ManeTI is really an NSA operative. The forums are a front for finding potentially dangerous people with knowledge of rocketry. What, you didn't figure it out? [16:32:56] Aww, man, I was just figuring out how to launch a rocket to get some good pics of the last secret government projects [16:34:28] meh... more costeffective to stick cameras on weather ballons [16:36:31] So, JCB was an undercover agent all along and is now trying to lure us away from the truth? :P [16:38:42] man I'm super rusty with python, ugh [16:38:46] ...there are no youtube videos on shooting a gun in freefall [16:38:54] lol [16:39:08] I'm honestly disappointed [16:39:08] GlassYuri: Is this a form of NASA investigated propulsion? [16:39:21] What's the specific impulse range? [16:39:36] i think there is an xkcd on a kalashnikov powered rocket propulsion [16:39:53] well there's an XKCD on near enouogh everything by now. [16:40:02] no it is a what if [16:40:04] APlayer, no, I just had a super ridiculous fight scene play out in my head and wanted to look up some potentially useful information [16:40:11] LOL [16:40:55] well, unless you're thinking a GAU-8 might be in the mix, I dunno if the skydivers are going to be pew-pewing at each other and flying backward. [16:41:10] there must be a bollywood film that has the exact scene you imagined :) [16:41:27] the xkcd what if describes the thrust from an AK47 as being enouogh to maybe lift a squirrel. [16:41:43] (including the mass of the gun) [16:42:11] so unless youor skydivers are flying skwerls... [16:42:54] USB-C charger support is impressively lacking: https://photos.app.goo.gl/KspQruUk17jqGFg32 [16:43:42] well, there is this https://www.youtube.com/watch?v=_hYC-ukmlU0 [16:43:42] YouTube - GoPro: Shotgun Balloon Drop [16:43:58] universal serial bus, eh? never seemed like that to me [16:44:52] it's a lot more uninversal than the old Nokia charger, anything that plugged into a phone before USB became a standard... or pretty much any socket or plug Apple ever made ever. [16:45:09] yes, apple just wants your money [16:45:20] however there ar at least a dozen types of usb plugs [16:45:38] (this is not an exclusive Apple trait. But Apple do rather like to "think different".) [16:45:41] Notice how the charger supports both both iPhone ports. [16:45:52] And ŒUSB [16:46:03] well of course. [16:46:35] thouogh thre is a depressing lack of Nokia needle-pin. [16:48:24] i guess the final solution to this will be the wireless charging only phones [16:48:32] or not [16:50:59] so did the zuma launch failed or not? [16:51:31] the reports so far are that it failed due to not separating frrom the upper stage when commanded. [16:51:37] or whatever the outcome is, that is just what they want us to believe? [16:51:46] Althego: like the Palm Pre? [16:52:29] and wireless charging is horrendously inefficient. You have fun with it, I'll not spend half the energy heating up the phone, the pad and the air around it. [16:53:21] (also enjoy your at-least-two different and incompatible wireless charging standards) [16:54:12] and forums apparently back up. [16:55:35] wireless charging would only mean sense to me if it could charge a phone anywhere in the room [16:55:48] if you have to put it down on a pad, it is in fact worse than wired [16:55:55] i can pick up a phone with the wire on [16:56:02] ans still have it charging [17:02:15] Action: JCB messing with designs for little rovers... though make it one or two person? [17:04:17] JCB: IMHO, anything that is large enough to fit a person is not "little" anymore :P [17:05:35] yeah this is a little rover https://youtu.be/CeJL8r0AEvw [17:05:35] YouTube - Rover Roll Test [17:06:01] just trying to make something small, maybe enough to fit into the service bay.. [17:09:47] eh... though does cause some conern when leaving a command seat, kerbal tends to 'eject' into a spot above nad just fall [17:09:48] Action: APlayer approves. /This/ is little. [17:10:58] umm. ok... [17:11:09] switching around, somehow kerbal ended up inside the roof.. [17:12:07] oooh kay... make a note: don't try possing under the entry roof at the admin building [17:12:42] switching vessels tends to cause things to 'jump' spontainiously... rover went 200 feet in the air suddenly, crashed on top of the building [17:15:19] i had a smaller rover once [17:15:23] only 4 wheels [17:15:26] with 2 kerbals [17:16:01] i had to fit it in a saturn 5 replica on the side of the lem [17:17:58] https://imgur.com/a/4sPzM [17:17:58] https://i.imgur.com/O5Vu4n2.jpg [17:28:24] (Yes I only now saw it was already over when I changed the topic the first time) [17:28:51] Anyway, I am off for now, be back soon. [17:31:42] I wish downvoting on kerbalx didn't take points away from you [17:31:51] there are so many garbage craft cluttering up everything there [17:52:40] #KSPOfficial: mode change '+o Badie' by ChanServ!ChanServ@services.esper.net [18:04:40] Looks like the static fire test was scrubbed for today [18:04:55] should have used a dynamic test instead [18:05:49] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [18:06:05] icefire: you can just typecast like that [18:06:20] but not IRL [18:06:44] I called in sick today [18:06:45] https://twitter.com/SpaceflightNow/status/951514254523404290 [18:06:45] SpaceX has called off a planned static fire test of the first Falcon Heavy rocket today after fueling it for the fi& https://t.co/zG4Q7PJZBt [18:07:33] migraines are no fun [18:07:47] you shouldn't call your children that [18:09:05] madmerlyn: I'm not the one making the calls in this situations [18:09:46] I'm gonna go and try to get fresh air [18:10:36] so SpaceX is supposed to do their first crewed flight to the ISS this year [18:11:03] Uhm... they didn't even do their inflight abort test [18:11:09] or an orbit [18:11:12] or something [18:11:46] Since when does SpaceX do things by the time they're supposed to do them? [18:16:03] I still think it's sad that their first capsules wont land on their feet :| [18:17:08] they're scrapping the propulsive landings because it would take longer to get certified I guess, and they're no longer planning on using Dragon as a route to Mars [18:17:08] Hey [18:17:16] Need help with smthg [18:17:23] Is there anyone here? [18:17:33] uh.. yes [18:17:38] Guest57007, i suppose? [18:17:44] Hello [18:18:46] Wai [18:18:48] t [18:19:35] Sorry [18:19:38] Something happened [18:19:42] I have to go [18:19:48] I'll be around later [18:19:56] See ya guys! [18:19:58] :) [18:20:36] ok then [18:20:51] Well, at least this one excused himself [18:20:53] taht was fun [18:21:01] More polite than average [18:21:24] "More polite than average" said no one in regards to me [18:21:25] :D [18:21:38] Though, the abbreviation "smthg" intrigued me [18:21:45] "what's the magic word?" Now. The magic word is now, mom. [18:22:08] Either you type a word out, or you are lazy/in a rush/whatever and use short forms, which, in this case, means "sth" [18:22:41] "smthg" was a weird hybrid between these two, and I have no idea why someone would use it [18:22:45] I prefer to just smash my face on the keyboard when I'm in a hurryhnkasdn [18:23:13] Action: APlayer smashes madmerlyn with another keyboard and hopes this will help with the madness problem [18:23:30] madness is in my name [18:23:43] You know, like smashing an electronic appliance may help in fixing a bad contact [18:24:06] slapping TV sets worked in the CRT days, I think that's where the behavior originated [18:24:07] Could be that some of your neuron connections went bad or so :P [18:24:34] madmerlyn, same with misbehaving children [18:24:42] I never stopped to think why slapping a TV sometimes made the signal come in heh [18:24:57] I do remember it distinctly working when I was very little though [18:25:18] you'd have the picture scrolling up, slap the TV and it goes stable [18:27:23] i used that for the CRt that did not "start" [18:27:24] We don't have autonomous gas stations here in Germany, so naturally we avoided them when we saw some in Spain. But one day, we had no choice but to use one. We paid 50¬... and no gas came out. We moved to a different terminal (or however you call those places where the gas hoses are), paid 10¬... and no gas came out. My dad suddenly got mad and kicked the thing. That's when it started working. [18:27:55] Kicking the one that ate 50¬ (intentionally, this time) did not work, though [18:27:55] did he go kick the clerk to get his money back too? [18:28:05] There was no staff [18:28:13] APlayer, well it's good that the similar experience with italian autonomous gas station that we had did not include beating anything [18:28:18] fuel station with no attendant whatsoever? heresy. [18:28:22] yeah [18:28:36] Hence we avoided them. Foreign country, no German or even English instructions, no idea how autonomous gas stations work... [18:28:52] italian ones have clercs during daytime and then they are autonomous at night [18:29:00] APlayer, lol same [18:29:02] I suspect when the cars start driving themselves there will be maintenance shops run by robots too [18:29:08] ...so if you want to correct your DPI settings in windows 7, you somehow have to enter it as a percentage of 96, and for confirmation it shows a ruler in inches [18:29:16] imagine not having to take time off work or get a rental when you need new tires [18:29:25] car just drives off after dropping you off to go get maintenance [18:29:48] of all the measuring tools I have NONE have a scale in inferior units [18:30:13] course I'm sure the legal system will have all kinds of gymnastics to establish once cars are capable of driving themselves around [18:30:30] "Your car-o-matic system decided that maintenance is required. Adjusting course to arrive at the next maintenance shop, on track to arrive in 10 minutes" [18:30:37] lawyers gotta establish who's liable when KITT hits someone's mailbox with no one inside [18:30:52] eh, you will not get a rental, because you will plan the maintenance in a way that you're asleep while it happens. [18:30:57] also the car will drive itself there [18:30:59] :D [18:31:09] lol I imagine it would be more like the car app on your personal device will ask you when to schedule maintenance and recommend doing it during work hours when you won't need the vehicle [18:31:14] my steel ruler has a 1mm scale on one side and .5mm on the other, my transparent plastic ruler has metal plating so that it can guide a knife [18:31:18] This will be the day when someone utters "I wonder what my car's up to today" [18:31:25] everything else has mm on both sides [18:31:44] GlassYuri: 1 In = 2.56 cm, IIRC [18:31:49] 2.54 [18:32:10] Good enough [18:32:16] APlayer, that is written on the back of the steel ruler at least [18:32:24] I know this. I've done electronic designs [18:32:26] it sucks :P [18:32:40] "wanna go to lunch" "sure, but we need to take your car, mine hasn't driven back from the shop yet" [18:32:46] "Trust me, I'm an engineer"-style? [18:33:05] there is one problem with the canadair [18:33:14] it got wet? [18:33:19] the inside of the tail gets wet [18:33:27] madmerlyn: When "My car was in a bad mood, wouldn't take me to work" becomes a valid excuse [18:33:42] the tail is cardboard and tape so I need to try it and make it watertight [18:33:42] lol I don't think car AIs will be that advanced [18:34:15] although I do imagine a traffic utopia where there are no human drivers left and thus no traffic jams caused by morons not being considerate or aware on the road [18:34:23] "You're too drunk and may vomit in the car. Your wife doesn't like that. Please walk." then drives next to you to be able to call an ambulance in case you trip or something [18:34:30] Fluburtur: Make the tail wag when it gets wet. This enhances the drying process and also makes sure your plane has some personality [18:34:33] APlayer: yeah, in that style. [18:34:40] lel [18:35:19] so for that percentage, it doesn't accept decimal digits [18:35:30] I've done so many things in my life... still haven't found a thing I wanna do for the rest of my life [18:35:37] So, there will be no bus driver to pay him, but something like a parking ticket machine? [18:36:01] Mat2ch welcome to life. [18:36:07] at least you don't pass butter. [18:36:09] why is this even a problem, there should be a dialog where you enter your screen diagonal and it goes automatic from there [18:36:11] APlayer, we have a turnstiles on buses here [18:36:29] madmerlyn: never tried, maybe it's fun [18:36:34] Well, we don't really [18:36:41] butter bot seemed to find it rather mundane [18:37:06] hope we don't have to wait another 2 years for another season of Rick and Morty [18:37:07] When the station is particularly crowded, the bus drivers also let people in at the back of the bus [18:37:17] no appreciation for its creator... [18:37:47] Mat2ch: I bet I do know at least one thing you want to do [18:37:51] I mean the irony of it was that he made a sentient being to pass butter, what a cruel monster :P [18:38:08] It involves lungs :P [18:38:34] Alright, /me switches off "uncontrollable bad jokes"-mode [18:38:50] we're sentient beings and let us bring the butter at a restaurant... [18:39:29] woah, that joke from Rick and Morty gets a whole new meaning [18:43:05] ;choose voluntarily sleep | listen to kabaneri soundtrack until falling off chair from exhaustion [18:43:06] GlassYuri: voluntarily sleep [18:43:18] kmath, the voice of reason [18:44:04] I've seen every episode of Forged in Fire like twice now, so my "run down" routine at the end of the night is going back to rewatching my complete collection of Mythbusters on plex [18:44:38] I have all of them except the final season that didn't have Tory Grant and Kari on it [18:44:51] apparently didn't miss much on that last season anyway [19:00:28] https://mars.jpl.nasa.gov/msl-raw-images/msss/01927/mhli/1927MH0002970010703402C00_DXXX.jpg [19:01:43] What officially is the name of the KSP unit of currency? Kredits? Funds?...um...Greenbacks? [19:01:53] kredits I think [19:01:59] someone was using spesos however [19:02:02] i think funds [19:02:14] but people call them kerbucks and spesos [19:02:28] is there an official name for the sun? [19:03:24] in KSP? [19:03:30] yes [19:03:34] kerbol [19:03:39] there is kerbol, but is that official? [19:08:14] nope [19:10:46] yes Kerbol is official [19:11:02] if you tab between the planets in Map view, it calls the star Kerbol [19:11:11] and currency is funds [19:11:27] when did that change? [19:11:38] it's always been Kerbol as far as I know [19:11:47] yes i remember it was unofficial, kind of placeholder name [19:11:51] definitely wasn't [19:12:08] oh well, i guess it became the de facto name [19:12:13] like the mohole is no official biome [19:12:18] and I could've sworn the previous management weren't a fan of the name [19:12:24] it was named Kerbol in 0.11 [19:12:53] https://wiki.kerbalspaceprogram.com/wiki/Kerbol [19:13:03] Before version 0.11, which introduced an object for KSP's parent star and an orbital Map view where it was explicitly named [19:13:46] oh, it's called the Sun in game [19:13:57] I could've sworn it said Kerbol when I tabbed it [19:14:21] they did use the language "Kerbol System" in 1.2 release post though [19:14:57] yes, the game says the sun [19:15:08] even in the info [19:15:11] maybe one of my mods changes it [19:15:12] and if you tab to it also [19:15:31] anyway i never liked the funds [19:15:41] it is like we were so lazy never even bothered to give it a name [19:15:48] spesos sounds like spaceos and features the native currency of squad [19:18:33] obviously [19:32:27] back [19:32:34] front [19:32:49] up [19:33:08] down [19:33:19] and then what [19:33:33] Then you DO THE MARIO! [19:33:45] (or something) [19:34:20] or maybe konami code [19:35:16] https://www.youtube.com/watch?v=65uNCLBTje0 [19:35:16] YouTube - Super Mario Brothers Super Show Credits - Do the Mario! [19:44:49] Since I still feel like crap, I'm gonna go sit in front of the TV and watch 45 videos of a guy playing Citie:skylines [19:44:51] bbl [19:50:45] I want the natural disasters dlc [20:06:36] Hi [20:06:50] How are you doing? [20:06:56] Perfectly! [20:07:03] Nice [20:07:04] Guys [20:07:52] Do you know where I can find like the most popular mods and updated to 1.3.1 [20:08:11] I use spacedock.info for mods, but there are many sites [20:08:15] I'm looking for mods that make KSP more realistic [20:08:27] How far do you want to go with that? [20:08:55] The extreme is Realism Overhaul, but to my knowledge it only supports 1.2 [20:08:57] Not as far as RPO, RO and RSS and all that [20:09:17] Alright, you may want to have a look at my setup, then [20:09:25] I want just realism in KSP, in the Kerbin System [20:09:29] Because I am pretty much the same in that regard :D [20:09:38] Hahahaha [20:09:47] How do we do so? [20:10:11] Well, let me have a look at my GameData and I will name the most essential gameplay altering mods of mine [20:10:24] Okay, great [20:10:35] Thanks :) [20:16:49] So, I'd recommend you KIS, KAS, Kerbalism, Kerbal Launch Failure, kOS (if you like programming!), KScale64, Near Future Technologies, OPM, Persistent Rotation, SCANsat, SEP, Cryogenic Engines, Kerbal Atomics, and a MM patch to nerf your reaction wheels [20:17:15] Those are mainly gameplay altering mods, I seriously recommend parts packs to go with them [20:17:26] All of them work on my 1.3 setup, though [20:17:56] And parts mods [20:17:59] Like [20:18:04] KW Rocketry? [20:18:11] Do you like that? [20:18:24] KScale64, or rather, its dependency SigmaDimensions causes graphic issues, aside from that it seems to work well together [20:18:32] No, I personally don't use KWR [20:18:39] I may list my main parts packs [20:19:05] Oh, I really appreciate that [20:19:51] Do you have any colonization mod? I was thinking of USI [20:21:03] MKS [20:23:52] Cormorant Aeronology (Space Shuttle parts), Cryogenic Engines (self explanatory), DMagic Orbital Science (more experiments), FuelTanksPlus (more fuel tank modularity), Heat Control (for those NTRs and reactors), Kerbal Atomics (NTR part pack), Kerbetrotter Ldt (Manned rovers), Mk2 Expansion (more plane parts), NFT suite (near future parts for everything, includes ion propulsion, nuclear reactors, solar power, [20:23:52] ...), KBPS (Planetary bases), Procedural Parts, RLA_Stockalike (tiny form factor), SpaceY (large launchers), Station Parts Expansion [20:24:10] No, I don't use colonization mods [20:25:12] I have a bunch of smaller goodies, but they are mostly irrelevant [20:25:20] Oh [20:25:26] Thank you so much [20:25:29] But QoL mods like KER and such are still nearly mandatory [20:25:46] I know I know [20:25:57] What do you think of MechJ [20:26:01] So you've got to set up tools to help build and fly things, else you will horribly fail with delta-v budgets and whatnot [20:26:24] I don't use MJ, I prefer KER readouts and manual flying or kOS scripts [20:27:04] But if you're not the manual flight or programming guy, MJ seems like a good way to cut on the parts of the game you dislike [20:27:21] I know, I like manual [20:27:35] But no idea of progaming, although I would like to learn [20:27:51] But I see it hard and difficult for me... [20:28:11] Is there any good guide to learn to program with python? [20:29:05] The online tutorial on python.org (I think?) is a good way to get started [20:29:15] kOS is a good first language too, though [20:29:32] Is it actually a language? [20:29:38] What does it stand for? [20:29:41] Wow [20:29:43] It adds an own scripting language, yes [20:29:49] Kerbal OS [20:29:49] :D [20:29:51] I didn't know that [20:29:59] Wow [20:30:00] i dont understand why they couldnt use a normal scripting language [20:30:01] Nice [20:30:09] at least pick lua, it is embeddable [20:30:12] The language is "Kerboscript", though [20:30:23] Althego: It's a very simple to learn language [20:30:32] Really? [20:30:39] I'll give it a shot then [20:30:43] Guys [20:30:46] Have to go [20:30:50] APlayer [20:30:51] most programming languages are designed to be easy to learn [20:30:53] Jadoks: If you want to start with that, though, get used to lots of maths and control algorithms [20:30:57] Thank you so much [20:31:09] Alright, see you! [20:31:17] Alright [20:31:40] Althego: Well, say, C has a rather steep learning curve [20:31:58] Compared to that, JavaScript or Lua are simple [20:31:58] I'll keep that in mind [20:32:21] But Kerboscript is, like, totally simple. The hard part are the maths [20:32:44] because you have to understand how a computer actually works? [20:32:49] hardly [20:32:55] c++ however... [20:33:25] Also, Kerboscript is good for beginners for another reason. Most languages you start with only allow you to program consoles at first. Kerboscript gives you immediate visual feedback and satisfaction, which motivates a lot [20:33:27] i doubt anybody can even try to get close of complete understanding of c++ [20:34:22] Althego: C is difficult as a first language because, as a non-programmer, you are confronted with pointers, objects and a whole lot of concepts you have no idea how to deal with [20:34:35] Python is much better in that regard, for example [20:34:46] C is just too low-level for beginners [20:35:10] the problem with python that it mixes all the paradigms [20:36:03] It sure is weird given its use of indentation and similar, but it is a good way to "go gentle" on programming beginners [20:36:33] and i dont see how a pointer is a difficult concept [20:36:41] You're a programmer [20:36:50] What was your first language? [20:36:56] pascal [20:37:00] long time ago [20:37:08] Ah, zero experience with that [20:37:23] But anyway, IIRC it is fairly high level [20:37:42] not really higher than c [20:37:48] Alright then [20:38:10] But back then you probably had not much choice, did you? [20:38:26] the hardest thing in pointers in pascal was the idiotic syntax: when the ^ is in the front or the end [20:39:05] there was not much going on in dos [20:39:37] So, as a first language you probably want something procedural (OOP is too abstract for that), and as high level as possible [20:40:01] and for that python is a faulire, because it can have both oop and functional elements [20:40:09] Because those are the languages that allow you to focus on the concept of programming and not the concept of computer [20:40:23] I don't say it has to be purely procedural [20:40:48] But you don't want to be force-confronted with OOP with no way around it, at first [20:43:33] Anyway, my first language was on a calculator and it was a sort of Basic (TI-Basic, if that's a thing to you). The second one was PHP, in its procedural form. And only somewhen after that I learned a low level language (on a calculator too, it was a compiler made by the community). [20:43:46] ok, i could consider basic my first [20:43:50] on c64 [20:43:54] but wasnt really [20:43:55] There you go, then [20:45:22] As for OOP, I only learned the concept somewhen after the low level language, and started using it in C++ and JS much later [20:46:31] I have to say that, from learning experience, this was a rather manageable path to take, and I can also say that attempts to learn a low level language too soon are painful, because I did attempt to. [20:54:58] egh... [20:55:07] command seats... [20:55:11] more like ejctor seats.. [21:09:07] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [21:09:19] Evening, Gentlemen. [21:11:40] yo [21:55:29] ack [21:56:46] synack [22:02:39] https://www.wired.com/story/scientists-discover-clean-water-ice-just-below-mars-surface/ -- life imitates art, the best ice mining is above 55 degrees latitude on Mars. Also, ISRU whee [22:04:17] hey, is anyone around here familiar with the interstellar beamed power mechanics? [22:04:48] sorry, no [22:07:38] I'm trying to understand how I can come up with a maneuver node if I have only 2 points (PE and AP) of the future orbit [22:08:04] Does it share foci with the current orbit? [22:08:26] it might not [22:08:38] Trying to make a randez-vous script [22:08:41] Same SOI? [22:09:12] and I need to first make sure I match at least 1 point between the 2 orbits [22:09:52] If both orbits are around the same body, then Hofmann would probably be smartest. [22:10:01] so, same SOI, but trying to match PE first [22:10:11] Wouldn't you match planes first? [22:10:20] That's already been done :D [22:10:59] Also, if you make your rendez-vous point the AN, you 'could' match planes at final approch [22:11:05] Okay, so you're entering into say Munar orbit, there's a vessel at some inclination/PE/AP, you match planes, now what. I'd circularize, then match PE from circularizing. [22:11:10] but it might be a lot of dV [22:11:56] Hrm, maybe not even circularize. [22:12:10] If you're in the same plane, pick the part of your orbit opposite the PE. [22:12:27] Burn until you expand the AP (or shrink the PE, depending on direction) so the orbits touch. [22:12:39] Match AP after matching PE. [22:13:32] And how would you dertermine the exact amount of dV and direction to make the maneuvre node? [22:14:34] That is what I was trying to do [22:15:02] I have 2 points on the future orbit: the position of the ship and that 'matching' point [22:16:14] Hmm. I don't know. :-( [22:16:14] should be easy enough, but the Semi-major axis might not alignd, so it makes the following manouver (making an encouter) a bit more tricky [22:17:44] So it's an hoffman transfert, but the there might be some Radial burning involved [22:18:48] I guess I figure that matching planes makes the radial go away [22:18:52] But I am probably wrong. [22:19:08] Of course, if the initial transfert orbit is circular enough, that issue isn't there... [22:19:14] ...so I could just do that [22:19:31] Thus my "I'd circularize, then match PE from circularizing." :-) [22:20:09] yeah... my LKO was 75kmx81km [22:20:21] I guess it's circular 'enough' [22:21:23] not easy doing this stuff with my current migraine [22:22:38] I need a better circularising burn script I guess [22:23:39] Or a better wait to make the circularising node [22:23:40] the tl;dr here is that i need to beam 50MW of power from kerbin orbit to the surface of minmus [22:32:28] huh looks like microwaves and a smallish transmitter should do [22:32:43] still don't reeeally get what the lasers etc. are for [22:41:18] oh wow microwaves will not do it at all [22:41:32] rip nrol launch [23:17:11] I found a free game that is sort of like Factorio Lite with 8 bit graphics... [23:17:54] ...send help [23:21:58] https://anuke.itch.io/mindustry [23:22:52] I got Blueprint Tycoon for like a dollar last year in the Steam winter sale, that was enough factorio for me. [23:23:24] I had RimWorld and Factorio in my Steam and HumbleBundle wishlist for a VERY long time now [23:23:30] They never go on sale [23:30:38] You can have a wishlist for humble bundle? [23:30:51] if you have an account, yes [23:31:00] Neat. [23:31:12] it's for https://www.humblebundle.com/store [23:31:38] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [23:32:20] Are the python pact books worth getting? [23:33:04] I have no experience with 'Packt' books [23:37:42] Me neither [23:38:08] Wait, what's this about NROL launch? Is it postponed, or cancelled, or did it fail? Scott Manley's tweet makes it sound like it hasn't yet launched. [23:38:42] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [23:39:48] https://www.youtube.com/watch?v=3rCjIaCBldY [23:39:48] YouTube - Delta IV NROL-47 Live Launch Broadcast [23:41:29] I hate holdings [23:42:41] where are they launching? it's dark here [23:43:01] Vandenberg [23:43:06] T-4:00... [23:43:09] ...and holding [23:43:13] so we don't know [23:43:25] I said where not when ;) [23:43:27] madmerlynx: vandeberg [23:46:45] 4:05 california time, so that's like 20 mins [23:48:46] it's 00:05UTC [23:49:51] which is 4:05 california time :P [23:49:58] well 16:05