[00:01:56] idiotsanssavant, what KSP version are you on? [00:02:11] Because it sounds like you have a version mismatch going on [00:05:07] did a clean install so 1.4 [00:06:09] And given that there is no constellation release for 1.4... that would be your problem [00:06:28] The last one I have is the last 1.3.x release as constellation. [00:07:19] well that would explain that wouldnt it [00:07:20] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [00:07:27] Yep. [00:07:31] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [00:08:01] Sorting out a bug in the at the moment, but you will want 1.4 versions. [00:08:45] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [00:09:11] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [00:10:11] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [00:32:47] Last message repeated 1 time(s). [00:32:47] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [00:32:48] transitbiker: I thought you were never coming back because we are a bunch of creeps spying on your 1s and 0s? [00:33:32] hi RoverDude, congrats on 1.4 release. Looking forward to the DLC too. [00:46:14] TheKosmonaut, thanks :) [00:46:42] will there be any other dlc? [00:46:48] also rate this rocket https://cdn.discordapp.com/attachments/236560222133551104/422024219094810634/20180310143312_1.jpg [00:54:59] hi everyone. I'm looking for a mod or something to export some data during a flight. I want to draw graph and compare my rocket [00:55:37] Do u know something like that ? [00:55:50] Houston/Telemachus used to be good for that. [00:55:54] IDK if it's maintained. [00:56:39] Oh man, Telemachus. [00:56:49] thanks [01:01:09] just reinstalled the latest KIS/KAS from curse forge and double checking as i went and the ports and struts are taking up one spot in the container and not allowing multiples [01:02:21] RoverDude: I meant to ask, there was mention before of the Mobile Launchpad, being inspired by the KSC Crawling pad for STS. Is that the pad model used for launches set by the mission creator outside of KSC? [01:02:34] Someone was asking about that before [01:03:12] I said I'm pretty sure that the pad used when you have a launch outside of KSC by the mission creator is the pad mentioned in a previous weekly [01:04:40] is there any french speaker here ? / Il y a des français ici ? [01:17:00] Mais non. [02:42:09] http://slatestarcodex.com/2013/11/03/the-witching-hour/ [02:58:23] gah, I cannot get tourists over a specific location. [02:59:29] Orbital or atmospheric? [03:01:24] suborbital. [03:01:36] I try to burn north or south to adjust the trajectory, but it never seems to end up right on. [03:02:27] *burn north or south while in space, after launching to an "almost orbit" with the right inclination. [03:05:22] oh well, I'll keep doing orbit. [05:36:17] greatest morning to you Althego the mentor! [05:40:24] lol [05:40:55] it's still midnight here [05:41:18] 00:40 really [05:41:25] gonna be 2:00 in a few minutes [05:41:28] I hate DST [05:41:41] dst is stupid [05:41:52] ah wait, it is coming up again [05:42:18] Florida voted to stay DST all year long. [05:42:29] Which is MUCH better than changign clocks [05:42:32] i would rather stay out of it [05:43:04] but this is gonna cause more headaches to those who write time/date libraries [05:43:19] only masichists do that [05:50:54] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [06:04:26] changing clocks is a bitch [06:04:58] one really understands the insanity when you get a kid and it totally fucks up her sleeping rhythm when baby [06:05:02] Please watch your language in this channel; we follow forum guidelines here. [06:05:14] ah sorry [06:05:20] next offense may get you kicked [06:05:45] It's hard to "hear the offense" when you're not a native speaker [06:06:22] yes i have trouble with this too [06:06:32] why is crap acceptable and s... not? [06:07:08] i tried to get some kind of description out of them as to what is not ok, but didnt get an explicit list [06:07:29] just some vague guidelines which dont help because i dont know what they mean [06:15:58] ok so how much delta v did I need to establish orbit on kerbal [06:16:02] installed that KER [06:30:14] 3400 on averag [06:30:20] can be mroe or less [06:30:31] so if you have high drag, it can be 3700 [06:30:34] how to select multiple items on the staging list and how to train pilots [06:30:46] or you can go under 3000 with aerodynamic and high twr rockets [06:31:01] you cant select multiple items :) [06:31:11] with the exception of symmetry [06:31:20] or rather with control [06:31:43] you can use that do break symmetry and move things in a diffferent stage for asparagus [06:32:21] pilots, as any kerbals are trained from missions [06:32:34] so orbit around kerbin, 1 star [06:32:47] planting a flag on the mun and coming back will get you almost 2 [06:33:22] after this planting flag on minmus, then leaving kerbin soi and coming back will get you 3 stars [06:33:34] without leaving kerbin soi you can get up to 2 stars [06:37:07] hmm k [06:37:26] is there a way of automating any actions, like deploying parachutes [06:37:28] non-mod [06:37:44] deploying parachutes you can sort of trick them [06:37:55] i never use that, because it seems to be scary [06:38:17] you have to play with the bars in their settings [06:38:40] there is one for full deployment, that is where they completely open [06:38:46] and there is one for minimum pressure [06:38:53] now the firts one is radar altitude (from the ground) [06:39:06] the other one is pressure, so indirectly above sea level [06:39:42] and if you increase the pressure, you can set it up so, that it half deploys after you passed reentry heating and slowed down [06:39:56] so it will not burn or tear [06:40:24] so it is possible to have say sample return without a probe core with such a setup, as it will open parachute automatically [06:40:58] this is somewhat annoying to set up, so i never use it [06:41:22] there is the smart parts mod for somewhat smart parts [06:41:36] and of course there is kos for full scripting [06:45:18] so basically whenever I launch for some easy science around kerbin I should have a new pilot? [06:45:35] i would use probe cores for most missions [06:46:04] and if not, then take a scientist, because of the rsetting experimetns ability [06:46:14] a probe core and a scientist together makes a pilot [06:46:21] since the probe core has sas [06:46:31] and the scientist keeps piloting even when loss of signal [06:46:57] so much to learn [06:47:27] from your early experiments, the science bay gives the most, so it is a waste not to take it to the mun [06:47:43] the only problem with it is its size [06:48:16] the balance with that omg [06:48:36] the rocket from yesterday was named Simplest Lander for a reason :D [06:50:17] https://steamuserimages-a.akamaihd.net/ugc/932681397172975930/629DC8AFB925E959BE853CEFDD0F5083BE8FF634/ [06:50:35] how do I get the fuel from up to the tank below the adapter [06:54:17] you dont [06:54:22] there is a heatshield in the middle [06:54:39] if I take that of does it go through? [06:54:40] and it clearly says no fuel crossfeed [06:55:02] you can see that text in orange in the description of parts that do that [06:55:16] you can bypass it with a pipe if you have them already [06:55:49] the yellow line goes all wonky [06:56:00] but hmm actually no one forces me to use the adapter [06:56:20] but note that the pipe doesnt really want to go past the heatshield, you need some other part sticking out so that it goes next to the heatshield [06:56:34] i would just put the heatshield above the tank [06:56:41] tanks are not much of value anyway [06:58:08] ok now this thing has a lot of delta v final stage [06:58:27] and the cost of a munrocket [07:00:20] here is my mun lander in my current career http://www.warpology.com/k/mun.png [07:00:23] the first one [07:00:35] advanced, because i waited until i got the bigger tanks and engines [07:00:45] that is still 1.3.1 [07:02:09] one thing to do in early mun mission, even if you dont have delta v to land (that is what my real first mun mission is usually) [07:02:14] is to have a polar orbit [07:02:20] and collect all 17 biomes eva reports [07:02:32] in space just above [07:02:49] this did that. then landed, and came back [07:05:34] sweet [07:06:12] with my new skills maybe that'll be in my next career [07:12:17] you can prgress faster if you have multiple missions in parallel, since most oif the mission time is travelling [07:15:41] do the trajectories take atmosphere resistance into account? [07:17:07] no [07:17:19] in fact you can pass through atmospheres if the vessel is not focused [07:17:37] physics is only running for the active vessels and in a bubble of few kms around it [07:19:16] this can be done since in ksp there is no multiple body gravity simulation, and in a single gravity center and an almost massless object compared to that the solutions are analytical, so they can be precomputed. those are the trajectories the game shows [07:19:30] and keeps them when physics is not running [07:25:36] hmm crashed again [07:25:41] common for anyone else? [07:28:16] it happens sometimes [07:28:23] but was not really an issue in 1.3.1 [07:28:37] 1.4 may be different but i didnt have time to play for a week so i dont know [07:28:39] "common" I meant maybe once a day [07:29:51] I have 856k money, should I use 450k for the lvl 2 research? [07:31:11] doesnt that give you surface samples? [07:31:23] also it will make higher science nodes available [07:31:38] surface samples also give you a lot of science [07:31:55] if you go to minmus, there is a low gravity, so you can make a biome hopper and collect all science from all biomes [07:33:05] While more feasible than Mun, don't underestimate Minmus. [07:33:57] it is harder to get to minmus [07:33:58] a bit [07:34:05] but otherwise it is a rich target [07:34:11] a gold mine for science [07:34:28] and needs less delta v [07:34:29] oh, sure, but biome hopping Minmus still costs a fair bit of ”V [07:34:34] because landing is easier [07:34:46] (nowhere near as much as Mun, though) [07:35:45] when you need the tech, getting a biome hopper to Minmus can be a tad challenging (more in part count and mass constraints (VAB/Pad limits)) [07:38:37] https://www.youtube.com/watch?v=A0FZIwabctw [07:38:37] YouTube - Falcon Heavy & Starman [07:39:41] hehe finally we see how the core crashed [07:42:27] why didnt they put scene where elon runs outside and watches it going up with a smile [07:47:41] also, wrong Bowie song. [07:49:43] https://steamuserimages-a.akamaihd.net/ugc/932681397173150478/A455F50F3FEC021D6D4B4A8CED72D02DD69468ED/ [07:49:48] what should be my priority here [07:49:54] yes they changed to this after a while [08:03:08] Hello! [08:03:47] what happened to the bot greeting [08:10:26] Tere hommikust BadRocketsCO [08:11:33] Yo Supernovy [08:11:37] What´s up? [08:11:52] not much, how about you? [08:19:55] Supernovy: just put this album together: https://imgur.com/a/xizfP [08:21:15] Pretty neat, I like doing things like that in stock. Much easier with sepratrons than the normal SRBs. [08:24:03] Ah, nice! [08:31:51] wait wait wait [08:31:57] the upcoming expansion is paid? [08:32:01] I'll see if I can't find an old picture of it. [08:32:07] seriously, didnt they say when they first created the game they wouldnt do this? [08:32:17] probably not [08:32:43] because it was always stated that there was a date, and people who bought the game before that will always get all the expansions for free [08:32:49] You weren't around for the whole DLC debacle, Apexseals? [08:32:59] nope [08:33:52] yep [08:33:54] "So given that this was a point of confusion, and that we believe that no matter what, a promise is a promise, we are including Expansions in what you can expect to get for free if you have already bought the game" [08:34:01] this was made 4 years ago [08:34:38] all purchases up until april 2013 [08:36:08] Ah, it wasn't purely stock https://i.imgur.com/Dwhgr3C.png?1 [08:36:42] well its a good thing i bought the game back in uh... [08:36:49] i think it was version .08 [08:37:23] It might be difficult to tell but there's seps clipped into the octagonal octagonal strut. [08:37:30] or .8, i forget which [09:37:25] Althego, is this the movie you were talking about https://play.google.com/store/movies/details/Apollo_13?id=z-gvJOmgeFU [09:40:08] is Mechjeb quality of life improvements or for people who wonder why parachutes don't work in Mun? [09:43:16] Probably bork enough to require skill to use. [09:44:05] what movie [09:46:25] Apollo 13, you referred to Apollo-movie several times yesterday [09:48:19] no, mpt really. i think i referred to apollo missions [09:48:42] oh [09:49:23] also there is really good education materials from that era on how the reentry works or how to do a rendezvous [09:50:29] https://www.youtube.com/watch?v=UOnKHX1p8s4 [09:50:30] YouTube - Project Apollo: "Lunar Orbit Rendezvous" 1968 NASA Mission Planning and Analysis Division [09:51:03] https://www.youtube.com/watch?v=cOiVKUI07G0 [09:51:03] YouTube - Apollo Atmospheric Entry Phase pt2-2 1968 NASA color 11min [09:51:12] oh wait this is 2 part [09:51:16] these are so good [09:51:59] https://www.youtube.com/watch?v=G-6VQsVoc1I [09:51:59] YouTube - Apollo Atmospheric Entry Phase pt1-2 1968 NASA color 14min [09:52:28] and you can see that they are in retrograde orbit in all of these [09:52:37] because the free return trajectory has to be [09:53:09] and that start to teach you about gravity assists [09:53:58] so is retrograde "against the rotation" [09:54:07] yes [10:00:06] i havent seen this yet. they had analog simulators for reentry [10:00:08] https://www.youtube.com/watch?v=ix5SzrPdS7U [10:00:08] YouTube - Project Apollo Reentry Simulation ~ 1965 NASA; How Atmospheric Re-entry Was Simulated in the 1960s [10:20:26] wow. That's so crazy [10:20:32] and today we can do this on a smartphone [10:24:42] can we run apollo onboard software on a toaster yet? [10:24:51] on some of them [10:25:05] It's so amazing they did that stuff in the 60's [10:25:13] with less code lines than an average indie game [10:29:39] I am pretty sure any smartwatch can [10:29:56] a Nintendo DS probably could [10:32:30] I halfway suspect the original NES console could [10:39:42] specialized hardware VS specialized hardware (hard to say) [10:44:08] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [10:53:45] if my contract says build a new unmanned probe blah blah, can I use an old rocket? [10:53:59] or do I need to start from scratch [10:56:13] I blive its just launch, so you should be able to use a pre done design [11:00:57] seems so [11:01:10] kuzetsa: Now I wanna see someone make a custom Apollo computer ROM and put it in an NES cart. . [11:03:19] nod [11:03:34] homebrew NES stuff exists [11:04:58] I don't even dabble, I just know of it [11:11:45] why can't I handle an unmanned rocket o_O [11:11:50] I do have SAS in it [11:11:56] but can't keep it in control [11:13:18] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [11:20:23] guys [11:20:42] I succesfully launched to orbit despite an accidental sommersault during ascension [11:20:54] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [11:20:58] beat that SpaceX [11:21:19] do that on eve [11:23:30] inline reaction wheel and RCS, you don't need both? [11:23:46] you need neither in ksp :) [11:24:24] are the RCS only there to look cool [11:24:28] rcs is good for docking [11:24:41] or if you want bigger forces [11:26:11] have you watched the Expanse series? I really like when scifi has RCS and other authentic stuff [11:26:18] BSG had those too I think [11:26:29] i read the books (except the last) [11:34:57] can I adjust orbits with RCS? [11:35:06] yes [11:35:12] just not very efficiently [11:35:53] technically any lateral movement is adjust an orbit [11:37:34] alright I completed this satellite contract, what now? Just go to space center and it stays there? [11:39:44] yes [11:39:53] you may get follow up contracts later [11:39:56] to reposition it [11:40:03] which is essentially free money [11:40:10] i repurpose them to comm sats [11:40:16] or you can deorbit them [11:40:31] I could do with a comms tutorial [11:40:57] now everyone wants a satellite :D [11:41:18] can I build like a carrier that launches satellites [11:41:28] I sometimes wait to get several sat contracts and then make one very efficient sat and do all those contracts with a single sat ;) [11:41:51] also I tend to land that sat and get even more money ;P [11:42:09] are you saying you can use the same one once the contract is completed and they don't cate? [11:42:11] care [11:42:33] you have to first accept the contracts, because they want you to create a new satellite [11:42:59] then you can launch a single satellite and complete them all [11:43:18] oh ye [11:43:27] but usually they need plane changes and that require lots of fuel, so you better go with a xenon thruster and build very lightweight [11:43:49] k, the one I just put there was practically left with RCS [11:44:07] but how about that carrier [11:50:55] is there an ingame way to know what the actual zones on a planet are [11:52:06] Hmm. [11:52:16] My 2-tourist launch vehicle failed to be fully reusable. [11:52:33] zones? [11:52:48] you mean the ground stations? [11:52:52] Reason? The first stage gets itself to about 1.6 kps (with boosters), and then the parachutes burn off when it enters with negative peri. Suggestions? [11:53:56] I *thought* VAB level 2 was going to make these kinds of issues easy. [11:54:16] One thought I had was to somehow arrange the stage to be stable entering edge-on, so it starts to decelerate higher. [11:54:40] Althego, biomes possibly? [11:55:02] you can use the cheat map [11:58:15] Upper stage should be fine since I deliberately left it in a slowly decaying orbit. https://imgur.com/a/rFW1k [11:58:16] https://i.imgur.com/XvdZHA0.png [12:00:20] RoverDude_: is the new version compatible with 1.3.1 or do I need to update to 1.4? [12:02:16] hmm, KSP version min states 1.4.0, so it is not backward compatible, I supppose [12:02:29] can it cause the launch sommersaults that my center of mass is very low on the rocket [12:02:37] due to the probe being unmanned [12:02:41] Action: pixelfox slowly cruisers in ...... [12:02:45] of course [12:02:56] the stable flight is com forward of col [12:03:25] just not be too stable because then it becomes a lawn dart [12:07:08] hmm... [12:07:36] I need help again, can you watch a bit of this stuff Althego [12:07:51] I wonder if I can use my tourist launcher (3 tonnes, comfortably, to LKO), modified to run unmanned and a few other things), to get a full triad of comsats in intermediate Kerbin orbit? [12:07:54] probably not for long [12:08:21] https://www.twitch.tv/jinxinx [12:08:48] turn on the cyan marker too [12:08:50] ive not moved to 1.4 yet [12:08:58] I've actually never thought about that before. The issue is that the satellites need to get from transfer orbit to the circular orbit, when they're at the appropriate angle from any existing sats. [12:09:17] been reading somthing about com being way off on engines ? [12:09:23] and tanks apparently [12:10:03] So, do I want a design with a single big tank/engine that circularizes, then maneuvers after dropping off each sat, or small motors on each to make the transfer burns at appropriate times? [12:11:17] if you're using FAR, you might want to launch at lower G with a craft that blunt. [12:11:54] im excited about changing the colour of the parts whats that like ? [12:12:03] they are ugly :) [12:12:31] like , can you change liquid mk2 tank colour ? or is it only a few certain parts ? [12:15:19] some of the parts [12:15:37] for tanks it changes between orange and b&w [12:16:02] for fairngs it is orange-gray and b&w [12:16:29] dam [12:16:55] was hoping to change colours myself [12:17:12] ve2dmn is this for real https://78.media.tumblr.com/70764de7bc61efc2cbbdd50797ea48c3/tumblr_inline_p3oqqdnF5W1ql8cw4_500.jpg [12:17:43] lol [12:17:46] i can try this [12:17:51] oh wait, no, i dont have a laser [12:17:57] I want lasershow money [12:18:25] one mod i wish they would reboot - glow strips . [12:19:03] ? [12:27:27] Hullo [12:28:03] Isn't "Hullo" copyrighted by Scott? ;P [12:31:06] Dunno, let's hope I won't end up in court :D [12:32:17] he will send you into koerbol [12:32:36] after passing through the mun arch [12:32:42] after a jool gravity assist [12:32:48] Jinxinx: you döo know that the game has built in tutorials, right? [12:33:02] I have played some of them [12:33:10] ther wernt any in my time :) [12:37:24] (local) leet time [12:38:29] I don't think Scott Manley would go full on REACT channel on us tho [12:38:37] Atleast I hope so :D [12:42:08] i think i read hullo in p g wodhouse jeeves books, possibly written before scott was even born [12:43:53] haha [12:43:58] he's not *that* old [12:44:13] you can mention how good he's looking for his age though [12:46:08] I wonder how he would look with hair [12:46:24] there's a website he did in the 90s around somewhere [12:47:06] http://star.arm.ac.uk/~spm/scott.jpg [12:47:14] haha [12:47:23] so young [12:47:41] and look at the shirt [12:47:43] that's not too bad [12:47:55] now photoshop this hair on modern him [12:48:09] just put his head into a 3d app & render some hair [12:57:48] hehe, i am trying to test this blood pressure meter. instructions say how i should find the main artery in the arm. i cant find it on me :) [12:58:21] tie it tight enough your hand goes numb [12:58:25] definitely found it then [13:06:32] how is it possible i dont have even the tiniest laser at home [13:06:44] i must try this canadian money hologram thing [13:07:21] hi [13:09:00] next comes the quite because of inactivity [13:10:16] Hi, I'm having difficulties in the game because in it I'm not finding the TR-18A because I've already looked at my entire game and I do not think [13:10:31] 1.4? [13:11:04] sim [13:11:06] yes [13:11:07] because in that all the decouplers and stack separators were changed [13:11:14] they are called differently and look differently [13:11:50] And what is their name now? [13:12:01] there was an article that stated the name changes [13:12:05] i am looking for it [13:12:23] ok [13:12:40] * TR-2V Stack Decoupler ’ TD-06 Decoupler [13:12:41] * TR-18A Stack Decoupler ’ TD-12 Decoupler [13:12:41] * Rockomax brand decoupler ’ TD-25 Decoupler [13:12:41] * TR-38-D ’ TD-37 Decoupler [13:12:41] * TR-2C Stack Separator ’ TS-06 Stack Separator [13:12:41] * TR-18D Stack Separator ’ TS-12 Stack Separator [13:12:43] * TR-XL Stack Separator ’ TS-25 Stack Separator [13:13:02] they should look like white rings [13:13:22] Thank you!! you helped me a lot [13:13:55] note that the old parts still work, because the game contains them just doesnt show them in the editor [13:14:23] ok [13:14:27] https://forum.kerbalspaceprogram.com/index.php?/topic/171748-kerbal-space-program-14-away-with-words-mk-ii-is-now-available/ [13:14:47] the full changelog is in the scrollable teezt field [13:14:50] *text [13:15:26] ok [13:20:01] hi [13:21:19] Hi, I'm having a lot of trouble finding the TR-18A part. Can you help me? [13:21:51] heh [13:22:06] Hi, I'm having a lot of trouble finding the TR-18A part. Can you help me? [13:22:11] still? [13:22:15] are you playing career? [13:22:31] he didn't understand how irc works [13:23:09] let me guess, quit, and lost all the backlog [13:24:17] i always have to laugh at the private division logo [13:25:09] magnets [13:25:09] Fluburtur: Small orbital rocket https://imgur.com/a/xizfP [13:25:24] nice [13:25:36] big orbital rocket https://cdn.discordapp.com/attachments/236560222133551104/422024219094810634/20180310143312_1.jpg [13:25:47] big bada boom [13:26:16] Fluburtur: where's it headed? [13:26:24] anywehre [13:26:32] To orbit [13:26:43] that was just a test launch to test the revised 2nd stage [13:27:07] Ah, nice! [13:27:34] but you can do a direct launch to jool with this one [13:27:42] I'd love to build that in RO. I mean, upscaled obviously. But with 2xSLS first stages as boosters [13:27:52] you have ro? [13:28:02] because then I would like you to try it, can probably do good [13:28:06] BadRocketsCo: Small orbital rocket much appreciated. I love small stuff [13:28:17] Yup. That thing was built in realism overhaul. [13:28:31] APlayer: yeah, I have really fallen in l [13:28:34] err... [13:28:52] in love with trying to build things as small as possible [13:28:59] I am not sure what lerr... you have fallen in, but I think I understood that :P [13:29:39] It was just me being awkward about pressing enter too soon, heh [13:29:49] https://imgur.com/a/Z2Xe1 [13:30:13] Lightest orbital thing I have managed to build. [13:32:39] Fluburtur: it's really fun once you get the hang of it. Being able to accurately do IRL missions is really cool for me. [13:33:15] There is of course the minus of "EVERYTHING TAKES REALLY DAMN LONG" [13:33:41] But other than that, it is great [13:34:03] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [13:36:33] Crap [13:36:50] I just managed to accidentally write and start a batch file that recursively starts itself [13:37:00] Had to restart the PC in order to clean this mess up [13:37:01] lol [13:37:12] 1 level lower than the forkbomb :) [13:37:18] And I should have listened when my firewall started complaining [13:39:20] Apparently, Windows treats file.exe and file.bat as synonyms -.- [13:39:49] that is rather dos [13:39:55] DOS, then [13:40:06] Anyway, I blame Microsoft [13:40:35] Blar. [13:40:41] APlayer: https://imgur.com/a/Z2Xe1 [13:40:56] Lightest orbital vehicle i managed to build. [13:41:07] Noice! [13:41:38] What's the mass? [13:42:29] And, Althego: Lesson learned. Never name a batch file some name that could already be used in the given folder tree, even if the file extension is different [13:43:07] how it worked in dos, if you typed whatever, hit enter, it tried to look for .bat .com and .exe versions [13:43:10] in that order [13:44:24] Garr, I found the issue [13:44:32] and because of what microsoft is, they kept this behavio [13:44:38] The file I wanted to execute was located in a folder with a space in the name [13:44:45] haha [13:44:46] And I did not put the path in quotes [13:44:52] never use spaces [13:44:56] or accents [13:44:58] APlayer: 8.5 tons [13:45:00] in filenames [13:45:16] Mind you that this is in Realism Overhaul [13:45:27] The batch file happened to have the same name as the folder name before the space, so it reached the space, stopped parsing the path and started itself...Over and over again. [13:45:46] BadRocketsCo: That's awesome! And what's the payload to LEO? [13:46:43] Congrats to self, the file works now [13:47:12] After half an hour of writing and crashing my PC once, I successfully finished two lines of batch "code" [13:47:53] APlayer: 6kg, heh [13:48:17] BadRocketsCo: Payload ratio is not too great :P [13:48:24] Yeaaah... [13:48:53] The 12t launcher gets 60kg into LEO. So, twice as much as the vanguard [13:49:41] It has a decent payload fraction, too, given the size [13:49:56] The 8.5 ton one does not seem too useful, though ;-) [13:50:08] Maybe for film capsule replacement in satellites [13:50:40] If you can make the upper stage rendezvous-capable, that is [13:50:58] Hmmm [13:51:37] Who knows, yeah. [13:52:08] It was originaly actualy meant as a sounding rocket. But i was like: hey, this thing has orbital dV values! Let's test it out [13:52:13] I will go flying my seaplane on the river today [13:52:20] will try to make a nice video [13:53:09] It's kind of like the lightest orbital vehicle the japanese launched. Not too useful but just a test of minituarisation [13:53:27] Also I probably slaughtered grammar there but ah well... [14:01:56] APlayer: Also, fun fact - the launch of that thing costs abouy 860 000 USD in 1965. [14:02:55] anyone here has any opinions on "surviving mars"? [14:03:05] Cubesat launches are much cheaper nowadays, aren't they? [14:03:37] APlayer: i am talking about the 60kg version. But yeah... [14:04:50] Ah [14:04:57] how it worked in dos, if you typed whatever, hit enter, it tried to look for .bat .com and .exe versions <-- i think the order was .com, .exe, .bat [14:05:43] like you couldn't override an .exe with a .bat, only with a macro [14:06:28] APlayer: but in my deffence, the Vanguard cost 200 000 USD more :D [14:13:28] deffence [14:17:29] More testing of my reentry design from high retrograde orbit. I'm thinking the non-retractable solar panels actually contribute some drag-stabilization before they asplode. [14:18:11] I believe that still leaves a phase between when they asplode, and when the aerodynamic flow will hold the craft retrograde, so I'm still flying locked to surface retrograde, but with RCS off until/unless it's needed. [14:18:55] (and, conveniently, two tiny RCS tanks managed to crop inside the cockpit where I forgot them until after launch, and 50 units each is a LOT) [14:20:20] 56 peri seems decent, even for a future Mun return. The solar panels show zero heat bar at all, and peak drag is almost a kilonewton, which is enough for a moderately sane number of orbits. [14:21:06] next trip, I'm dumping the RCS and bringing stuffs for life support testing. [14:21:19] (tourists can starve and be fine, which I see as reasonable, but they may as well test it) [14:22:17] https://imgur.com/a/sc23L [14:22:17] https://i.imgur.com/WsSF6oV.png [14:23:38] Orbiting at the proper roll angle, the tourists can always see Kerbin out one side of the cabin (though they probably feel like they're "sitting sideways"). [14:25:32] https://imgur.com/a/HLNy8 here "I" am across a table from the other tourist, who probably has a better view of land versus ocean. [14:25:46] (and, soon, of reentry plasma, but they seem to enjoy it. Weird.) [14:25:55] (Possibly because it means an end to my mad science tests?) [14:26:53] Yeah, peak drag 841 newtons. [14:28:28] the vessel is 2.65 tonnes, so that's... about a twentieth of a G? [14:28:35] not sure if I'm doing the math right in my head. [14:31:39] https://cdn.discordapp.com/attachments/413109312802521098/422401195542315020/20180311151130_1.jpg [14:31:51] https://cdn.discordapp.com/attachments/413109312802521098/422401245026713610/20180311153028_1.jpg [14:53:34] so all the pilot xp things give only once? no point sending the same guy to Mun? [14:56:13] am I limited in career mode when it comes to custom action groups? [15:09:30] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [15:13:55] Jinxinx: yeah. Once they'd planted a flag, they have all the XP from an area. For action groups, you'll need to upgrade the VAB/SPH. [15:17:25] so I'm almost ready for tourism+ space camp. Is it worth it? [15:17:42] If nothing else, it would be reason to try out some of the SpaceY parts and make a heavier launcher. [15:19:05] ;seen kaid* [15:19:05] UmbralRaptop: I haven't seen kaid* [15:19:23] ;seen kaiqu* [15:19:24] UmbralRaptop: I haven't seen kaiqu* [15:21:00] Action: UmbralRaptop 🔪 things [15:21:28] bwoop [15:21:38] why is my goliath overheating?? [15:24:38] it's just cruising at normalspeed/altitude [15:27:57] hello, anyone awake? [15:29:07] ah, i see a potential issue [15:45:14] ok, so goliaths overheat now in 1.3? [15:46:51] So guys, I'm trying to figure out a question about Kerbal psychology. [15:47:32] Why do tourists appear to believe that being on fire is fun? https://imgur.com/a/oqO9B [15:47:32] https://i.imgur.com/J67JWwp.png [15:48:31] ...also, they should probably move to the back of the cabin now, rather than when the parachutes open. [15:53:26] ksp is so much better after your tutoring Althego, just landed my bigger bolder science lander on Mun on first try [15:53:33] no actually it flew to a mountain once [15:57:14] and landing on the mun is relatively easy [15:57:27] RCS made it easier too [15:57:37] you can use that to cancel horizontal speed [15:57:50] does pretty good job in balancing the wobble from minor speed [15:57:52] but i think it is easier to just push the retorgrade with the nose [15:58:11] landing on tylo is every time a thrill, where you never know if it will be a success or not [15:58:59] so then, goliaths, why are they overheating? [15:59:08] are they? [15:59:24] to the point where the overheat meter pops up [15:59:34] on the staging display [15:59:52] they are in a flame? [15:59:57] no [15:59:58] or too close to each other? [16:00:02] just one [16:00:06] let me show [16:01:33] ehh https://youtu.be/qHMhsD8OFCs [16:01:33] YouTube - Two Police Helicopters Destroyed In Catastrophic Rotor Collision [16:02:27] https://imgur.com/a/aHPp6 [16:02:55] flies great, just the engine overheats [16:02:56] to be hones the only time i have seen jets overheating was with high speeds [16:03:07] hm [16:03:44] this is a light craft with huge thrust, probably can achieve critical speeds [16:08:36] Oh boy. Since I'm playing KSS, Tourism+ seems to think that Kerbol is my home "planet". https://imgur.com/a/RgOMO [16:08:36] https://i.imgur.com/d7monkL.png [16:09:51] 15 planets, asteroids, and comets total. There's no advance, it's worth 690k and quite a lot of reputation though. Question is if it expires... [16:09:58] might be fun to work him into science missions. [16:10:27] also a flyby of a specific comet with 2 tourists, for 1.5 million. [16:10:45] omg I can't pick the right directions when lifting off [16:10:53] that ocean was a good sure tip [16:11:03] i tell you which. press d [16:11:05] first launched west from Mun [16:11:18] ok I'll correct that and managed launch south next [16:11:23] it doesnt really matter on the mun [16:11:37] because it has like what 15 m/s rotational speed [16:11:53] yeah but still, why can't I read directions [16:12:03] check it before liftoff [16:12:12] what I'm wondering is what Mun, as a moon of a moon, will count as for tourism+ purposes. [16:12:14] or land so that it is in a direction you will always follow [16:12:25] I wonder if I'm better off switching to stock tourism, but that would make me sad. [16:14:20] All my stuff from now on will be VTOLs [16:14:26] bet this issue is how they were invented [16:14:58] tourist porpoises? [16:15:23] so long & thanks for all the snacks [16:24:12] Hmm. [16:24:24] For a contract, I need at least one astronaut with at least two experience levels. [16:24:34] Orbiting the Mun should be enough, no? [16:24:46] no [16:24:51] Plant a flag I thought [16:25:13] let it grow into a beautiful banner tree [16:25:19] Wow, the ToS applies to the forums and wiki as well? [16:25:36] it's a bit over-reaching, i think [16:25:40] Hmm. [16:25:50] Ok, so to land on Mun, what kind of total delta-V do I need? [16:26:02] I'm going to overbuild because I know KSS makes it harder [16:26:03] i'm going to be deleting my stuff off the forums [16:26:09] (Mun is circa 33 Mm orbit, for one) [16:26:15] sorry, i want to be paid for my time and effort [16:26:50] oh no, this time Jebbie didn't make back to Kerbin [16:27:01] I'll need to learn space rescue [16:27:06] but not today :c [16:32:46] https://i.redd.it/ubil8klgf3l01.jpg [16:35:18] and there we go [16:35:40] you all know my craft are available on kerbalx [16:36:06] i will be uploading quite a few over the next few days [16:37:13] blanket policies of owning player/user created content is abusive and parasitic [16:38:56] i guess lotso f the people here have me on mute or something, thats fine [16:39:10] dont think so [16:40:42] canadair is rip [16:40:52] lol what did you do [16:41:08] treed it 20m high on an island in the middle of the river [16:41:14] and can only go there by boat [16:41:38] build a boat. challenge accepted [16:41:44] I haven't touched KSP for a long while and wanted to pick it up again. Is 1.4 a recent release or is there some other reason that some of them mods I'm kind of fond of haven't been updated (MechJeb, RealChute, Kerbal Engineer Redux and quite a few others)? [16:42:00] 1.4 was released this week [16:42:14] Ah Ok, that explains it, thanks. :) [16:42:16] but 1.3.1 is also ther [16:44:13] Sure, it's just that Steam downloads 1.4 by default. [16:44:16] https://cdn.discordapp.com/attachments/380846093002473475/422434254350319629/DSC_8513.JPG [16:44:26] hehe [16:44:30] high up [16:44:35] not climbable [16:44:48] just because I estimated the distance wrong [16:49:41] Hmm, there IS xp for orbiting Kerbol, looks like. I could likely orbit Mun, get on an escape trajectory, go just outside the SoI so I orbit Kerbol, then come backl. [16:50:31] One more easy tourist job to build up a fund reserve, and I'll do that. [16:54:46] however that takes long [16:54:57] or rather lot of delta v [16:55:04] better go for minmus [16:55:13] even that will take days [16:55:25] yoy have to spend one or the others [16:55:40] also you can land on minmus for almsot free [16:55:48] the best milk cow of the game [16:57:17] man that crash was impressive [16:57:27] about 200 meters away and the sound was still fairly loud and clear [16:57:34] hehe [17:02:57] https://cdn.discordapp.com/attachments/380846093002473475/422439275200774147/DSC_8509.MOV.Image_fixe001.png [17:05:20] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [17:06:41] Althego, I'm playing Kerbal Star Systems, so Minmus is a short-period comet. [17:07:01] I certainly could reach it, probably without more science, but it would take planning transfer windows and such. [17:09:32] hehe, comet [17:09:36] does it have trails? [17:10:04] if it is outside soi, it is not worth it [17:10:15] at least not for the speed [17:13:10] If it passes into and out of the SOI, that would be ... interesting. [17:36:41] Not bad for one mission. https://imgur.com/a/SwTDK [17:36:41] https://i.imgur.com/yoEHKwv.png [17:55:26] Do I want to go for the space hotel or space casino? Or is it possible to eventually do both? [18:01:49] Hi! [18:02:27] how do you make a space casino? [18:02:49] doesnt the coriolis force disturbes things like dice, roulette, etc [18:04:47] I got a 1.87gb Mp4 (6m 42s) movie, how can i compress it decently and then upload it to youtube? [18:04:57] what program is free and simple to use? [18:05:17] handbrake? [18:05:29] or maybe windows movie maker on windows [18:05:41] that is easy to use but it is really bad otherwise [18:27:58] #KSPOfficial: mode change '+o Distractedman979' by ChanServ!ChanServ@services.esper.net [18:39:16] If you have the technology to put a casino in space, you also have the technology to make the dice and roulette wheel as fair as you desire/laws require. [18:40:57] Hi again [18:41:00] Wifi is dumb [18:41:08] rip u [18:41:20] I've been 3d printing a mold for candy rocket nozzles [18:41:40] APlayer: Managed to launch a 70kg satellite on that launcher into orbit! [18:41:43] If you have a space casino, you make space games. [18:41:51] Fluburtur: oh, nice! How's that going? [18:41:55] Things might be different if roulette and dice games were intended to involve skill in throwing the dice, or spinning the wheels, but they're not. [18:41:58] 3/4 done [18:42:06] might be able to cast one today [18:43:05] I wonder how would being in orbit and using artificial gravity change the spin of the roulett...thingy [18:43:31] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [18:45:16] Heh, looks like I am not the only one with weird internet. [18:54:15] The new update only gave me a couple new parts, but the mission builder and most of the parts are still missing. what do I do? [18:54:33] you curse take two [18:54:53] :( [18:55:04] I just want that lander module man [18:55:15] I want green tanks [18:55:23] I thought the mission builder was coming from the DLC [18:55:25] Not the 1.4 [18:55:33] I want a prosthetic forehead for my real head. [18:55:36] it is [18:57:21] where do I get the DLC then [18:58:20] Wait a week, pay some monies? [18:58:55] I got money homie, im just having a hard time finding it [18:58:57] hello [18:59:04] It is not yet on sale. [18:59:34] rip [18:59:41] thanks for answering tho [19:02:17] Sorry I don't have better news. [19:05:23] I got sick of waiting for tourism+ to be fixed for KSS, and edited the contract files myself. [19:06:45] hehe [19:20:46] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [19:20:55] Evening, Gentlemen. [19:31:41] heyooooo [19:35:49] I mixed plaster but I put too much water again [19:37:14] ok I want this https://78.media.tumblr.com/b99721105c59f0f6dfb77714125865df/tumblr_p3v4497TIo1rczby5o2_540.jpg [20:07:19] what, the poster? [20:22:27] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [20:23:39] lol https://www.youtube.com/watch?v=Ayu0GsrvKQA [20:23:39] YouTube - You Will Not Go To Space Today - A Musical Tribute To Rocket Crashes [20:28:34] Personal favorite remains "If your IMU is upside down", although I saw a few new ones in this video [20:28:59] a remarkable amount of stupidity needed for that to happen [20:29:14] It's so banal and stupid that it's funny again [20:29:57] But I mean, you have billions of things you could wire up incorrectly, or mount upside down, or, or, or... It was bound to happen on one of them some day [20:30:29] Though, IIRC, that particular IMU had KSP style arrows on it to avoid exactly that [20:31:29] Also, I'd assume something this critical and (I guess) lightweight would be triple-redundant and thus be able to handle such a mistake... Except if they mounted all three of them upside-down [22:05:15] Is there a way to see the whole part in the part preview instead of the silouette [22:06:40] SpaceX and Tesla 'almost went bankrupt' [22:06:40] http://www.bbc.co.uk/news/business-43365710 [22:13:59] and now they are both fairly successful [22:14:07] never give up on your dreams I guess [22:19:25] I never had any dreams to begin with [22:20:13] Hello [22:20:34] ahoy, fellow human [22:21:02] I was wondering why in KSP there is no cloud [22:22:34] there's a mod for that [22:22:45] for 1.4? [22:22:54] dunno [22:23:01] probably takes a while to update [22:23:06] haven't paid attention [22:23:38] I think it should be a built in feature [22:25:46] also auroras... looks nice in space [22:28:40] Everyone has a high end computer <2 years old, right? [22:29:40] uh... *parts* of it are? [22:29:54] nobody can afford a new graphics card [22:32:41] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [22:50:49] i just bought a HDD, does that count? [22:57:27] Sure, why not. [22:57:46] Action: UmbralRaptop hoped that his sarcasm was obvious. =\ [22:58:36] ie: lots of fancy graphics would make the game unplayable in lots of cases. [23:04:13] yeah I sometimes see mods with parts that look too real [23:04:19] not kerbal cartoonish enough [23:05:58] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [23:08:57] Not that. eg: I had to turn off atmospheric effects on my previous computer because I'd b lucky to get single digit FPS with them at normal settings. [23:20:55] I have an older Core 5 laptop, and Scatterer is fine. [23:21:10] Granted, it has a "real" AMD GPU. [23:21:27] Reminds me, I'm getting ready to send tourists to flyby the Mun. [23:21:52] I'm tempted to continue until just past Kerbin's SoI, so I can get experience for orbiting Kerbol for the crew (and hence a second star). [23:22:03] I know I can get the delta-V... [23:25:44] good https://cdn.discordapp.com/attachments/413109312802521098/422535596708331520/DSC_8518.JPG [23:31:10] My typical Crew Training regimen was to Launch kerbals, land them on Minmus, Pop them outside of the Kerbin SOI for a few hours, land them on the Mun, and return them to Kerbin. In my 1.3 save (where I used Custom Barn Kit to make Kerbals $10k per hire) I was eventually training them 18 at a time, and had over 100 Level-3's before Breath of the Wild diverted me. [23:32:42] To be fair, all you /actually/ need for Level 3 is Orbit Kerbin, Land Minmus, Orbit Sun, Orbit Mun, but I had the infrastructure in place to land them on the mun, so I did. [23:34:01] I'm kind of kicking myself for playing Kerbal Star Systems, where Minmus is a short-period comet. a flag on Mun wouldn't quiiite be enough alone. [23:34:49] But for later, Minmus is a great location for mining. Assuming I can actually stay on it. [23:35:10] Equatorial Radius [23:35:10] 550 m [23:35:10] , Surface Gravity [23:35:10] 0.0002 g [23:35:16] sorry, bad copy-paste [23:36:01] https://docs.google.com/spreadsheets/d/1MqxERzGUpoCsRBhNmw-x2IAsFjz5c387yiFqIPfXyQI/edit#gid=0 [23:36:21] I've also been looking for an excuse to build a heavy-lift launcher. [23:36:44] The Kerbin escape craft will be funded by the Mun flyby tourist (and I can abuse future such tourists for Mun orbit science). [23:38:02] For perspective, I have about half the 90 science nodes unlocked, with a focus on heavy engines and tanks. [23:41:54] maltesh, wow, nice. That's the kind of thing I hope to build in this game. [23:43:32] Thanks. I'd sort of cobbled it together over several years. I've got my computer automatically uploading my persistence file to Google Drive, and a script on the spreadsheet automatically parses it, and does a /boatload/ of calculations on it. [23:43:56] ah, cool. [23:46:49] Hello [23:47:06] \o [23:47:11] I guess once my main mods start to shake out again, I'll probably get cracking on 1.4, and try to actually /get/ somewhere, instead of just training an insane number of Kerbals. [23:47:15] Can I ask a question about OSI drills here? [23:47:36] Well, and have any chance of getting a useful answer [23:48:01] well, after a while of staring at wikis, Kerbin appears to have only slightly higher escape velocity than in stock, due to a radius of 637 vs 600 km and a larger SoI. [23:48:11] so I think my reasoning is... reasonable. [23:48:25] Action: UmbralRaptop isn't sure, but it's better to ask and find out. [23:49:29] Pakaran: *550 m* radius? So basically an asteroid? [23:50:18] I have a drill on a ship attached to an asteroid, and it's not even giving me the option to start drilling [23:50:45] http://kerbal-star-systems.wikia.com/wiki/Minmus yeah, it's very tiny. [23:51:01] though apparently actually based on Halley's Comet. [23:51:42] Unmanned, but with power, storage, drill connects through the surface, and enough cooling [23:53:32] I was able to get a similar setup working on the surface (with wheels), so I'm not sure what I could be doing wrong [23:55:24] I can deploy and retract the drill, but that's it [23:59:57] Any ideas what I could have done wrong?