[00:12:04] and peoples saying that the radiations you get in an airliner are not the same as the ones from nuclear fuel [00:12:21] different energies perhaps but a gamma ray stays a gamme ray [00:13:49] and peoples asking what the elphant foot tastes like, now that is real questions [00:18:37] I mean, they're different in that you get more charged particles and fewer gammas [00:19:27] still kinda sad that so many peoples are so ignorant of this whole thing [00:19:53] just being inside the power plant isnt that dangerous if you stay out of the hot zone and wear proper safety gear [00:21:10] I wouldnt mind visiting that place really [00:34:37] yeah my issue with reactors is not radoactivity, we can manage that. its extreme in long term storage that I take issue on [00:35:27] maybe if we have a process to decay it much faster (gaining more power meanwhile, hopefully) and end with inert fuel [00:35:49] can probably hook up some thermal generators to the cooling pools [00:35:54] stirling maybe [00:37:20] that'd be great for controlling storage temperate, as its self-powered and can give extra power. also, it'd be built-in indictor that shows one barrel is getting out of control [00:37:41] "hm barrel #1317 is giving us so much power should check it" [00:38:14] most used nuclear fuel can be recycled actualy but most peoples dont do it because it can be used to create fissile material that can be used in weapons [00:38:42] france uses some recycled fuel and would like to buy spent fuel from other countries but for some reason, contries dont like exchanging spent nuclear fuel [00:38:48] would be nice if we arent so warlike [00:39:13] yeah [00:40:45] well, better speed up the research of fusion reactor so we can build vasimir powered starship [00:44:09] https://youtu.be/3GZpID-Mho8 [02:06:34] yo [02:06:43] anyone alive? [02:06:59] nah just zombies [02:07:10] what kind of zmbies? [02:07:11] HEY THERES LIVE MEAT HERE! [02:07:35] oof [02:07:51] My Remotetech anttenas do not have connection on the launchpad [02:08:03] i cannot flee from u guys, im literally stuck. [02:08:12] lol well [02:08:16] so i gues yea..... fresh meat. [02:08:21] maybe someone will know :) [02:08:23] :< [02:08:53] Only you and me chatting, literally nobody else...-. [02:13:41] Action: UmbralRaptor hasn't used remotetech, so… [02:14:25] I mean, I could make random guesses (power, do they need to be activated, etc) [02:17:16] no+ [02:17:18] nop [02:17:52] @UmbralRaptor - No red ball, no ground stations to be found [02:18:31] even tho im sitting on the ksc, and in a launchpad, and i have baterie nand i have also 2 antennas preemptively activateds [02:19:26] So, i rly not sure what the problem is. - I Use Kerb6.4 (which increases kerbin by 6.4x) + RemoteT, + sumthink [02:19:31] Any clues? [03:07:32] #KSPOfficial: mode change '+v Guest98139' by ChanServ!ChanServ@services.esper.net [03:10:56] Hey Everyone [05:29:20] #KSPOfficial: mode change '+v nasonfish' by ChanServ!ChanServ@services.esper.net [07:01:18] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [11:11:32] Does anyone have any energizing electronic music recommendations with few or no lyrics? [11:19:33] Deddly: https://soundcloud.com/solarstone/tracks [11:19:40] Thanks [11:19:41] Deddly: also Lane8 on youtube [11:20:11] I can't recommend ASOT, because Armin loves to talk ;) [11:20:32] Much appreciated :) [11:21:38] Will try Lane8 first when the current album is finished [11:31:10] how about wintergatan [11:32:10] Fluburtur: they have so few longer mixes :( [12:26:57] Deddly, https://www.youtube.com/watch?v=Esvw3fxlXXE [12:28:09] I came across a youtube video with KSP background music. Didn't find it again. [12:28:23] most ksp music tracks are free [12:28:29] so amny videos use them [12:47:47] Althego: I'm still wondering why Squad never bothered to create their own music for the game [12:47:52] it's not like it costs a fortune [12:49:19] By the time the game was big enough, I think the music was iconic [12:50:22] but some variety would make it even better [12:50:50] the title screen has its own music [12:50:52] and a few more [12:51:07] but at this point i wouldnt like a change in music [12:54:19] there's a mod for that, if anyone wants to change the soundtrack. I think it can also select tracks depending on situation, so you'd get different music for reentry [12:55:44] Nice one, lordcirth_ [13:16:57] Thanks. It's my fav by them [13:22:27] Deddly, https://www.youtube.com/watch?v=qiB98Wbsdlo [13:54:30] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [14:14:26] That's another really nice one, lordcirth_ [14:14:30] Hey APlayer ! [15:40:09] aloha papaya [15:40:44] why is my merged craft not able to attach at all? [15:40:58] becasue the root node is in the wrong place? [15:41:03] Merged craft? [15:41:26] however they look like, the models are all trees. and if the root node doesnt have free nodes left, it cant attach [15:41:31] changing root instantly worked [15:41:49] in the worst case i add a small hidden cubic... and make that as root [15:42:02] but most of the time you can just change the root node to for example an engine [15:42:06] As, subassemblies [15:42:09] Ah* [15:42:14] and merge in the load [15:42:18] they work the same way [15:42:33] prbe cores dont like being subassembly [15:42:36] except subassemblies are less convenient [15:42:59] im tyrying to add crew return pods to an existing on orbit station [15:43:48] you know maybe i dont want 4 lines for 150 dollars a month, maybe i want one phone for 50 a month [15:44:01] mobile phone services = highway robbery anymore [15:44:43] nixe [15:44:52] *c [15:47:24] testing the crew return pod [15:47:51] i have a few capsules for intra-station transport, but they cannot survive to landing [15:48:31] what are they made of, paper? [15:48:55] legosm actually. [15:49:11] they do not have chuts or heat shield [15:49:22] whats their mass [15:49:32] dunno off hand [15:49:36] k [15:50:06] let me get this flight over and i can see [15:50:57] need to add reaction wheel [15:54:44] test fail [15:54:53] needs more chute [15:56:48] more boosters and struts? nahhh [15:56:53] spams the thing with chutes [15:57:20] i want it to be safe with half ofthem working, just in case something crashes into it and damages some [15:58:13] autostrutt [15:58:17] are there action wheels? :) [15:58:29] forgot, but if it cant survive, no point [15:59:00] for some reason, every probe core i put on is 90 degrees off [15:59:19] hehe [15:59:21] that cant be [15:59:29] around which axis? [15:59:41] i can imagine that around roll [16:00:00] north marker is bottom vs side [16:00:24] i thin north markes is always at bottom for me [16:00:51] very simply because the default orientation is so that right is east [16:01:06] which is somewhat silly with rockets [16:04:32] 5 out of 12 chuts open [16:04:40] what happened to the others? [16:04:43] speed seems surviveable [16:04:47] and why do you need so many? [16:04:48] not active [16:05:00] simulating damaged pod return to surface [16:05:09] stuff can bump, yanno [16:05:49] and the thing is heavy, its the hitchhiker thing [16:05:57] 4 seats [16:06:42] nice, a gentle splashdown at 5.6 m/s [16:06:58] now i just gotta fix the daft orientation [16:07:57] turn the thing upside down [16:12:59] i'm huge into legit vocalists..... i discovered "dia" [16:32:09] perfect splashdown [16:32:23] ok lets go look at the mass of those intra-station pods [16:39:30] HAHAH [16:40:16] ok... so i just accidentally re-docked something that attaches on the side of this thing on ascent... not just to the same spot... another whole docking port [16:41:27] @althego looks to be around 4 tons [16:43:35] reasonable [16:45:16] it only has 4 rcs blocks though, so there is not enough thrust to counter gravity [16:46:24] my one grapler tug has like 40, mianly because its designed to move asteroids [17:00:55] does anyone know how to configure the "DebrisField" ring system in Kopernicus? I can read the code but there doesn't seem to be much examples out there and I'm not quite sure where to put the config options [17:01:52] Action: packbart had the odd idea of putting fishies into Kerbin's ocean by defining a "ring" that would extend from the core to sea level and spawn fish models in view of the current vessel [17:01:58] if it really does what I think it does [17:06:26] i am going to test the launch pad's diverters :D [17:07:29] they diverted him [17:21:17] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [18:37:34] Sometimes I hope my router finally overheats to death [18:39:21] one of mine did [18:41:39] Also, o/ Deddly [18:43:47] Does it finally stay dead? [18:43:59] ahh, you hope ... [18:44:18] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [18:44:26] zombie [18:48:26] https://youtu.be/TCXwgPZXScM?t=29 [18:48:53] what they are stuck wit ha tank? [18:50:20] happens [18:55:02] I had a weird dream last night [18:55:12] that was weird in many aspects [18:55:32] I ordered a dragon 2 capsule on the spacex online store and it was only 5000€ [18:55:43] and it came loaded with fuel and all the crap needed and an extra plane [18:55:55] so I could have it in my garden for no good reason [18:56:09] lol [18:56:32] how to train your crew dragon [18:58:12] also it was equiped with raptor engines [18:58:19] hehe [18:59:06] Raptop engines [18:59:23] Action: UmbralRaptop is summoned [19:00:01] for full nerd credits they could play raptor bravo sector wave 1 music during the first launch of the hopper :) [19:00:13] Action: UmbralRaptop attaches extremely fancy multimodal NTRs to Fluburtur's crew capsule [19:01:11] Music wise, bravo sector wave 4 > 3 > 1 > 2 > 5 [19:01:20] <_< [19:02:07] to me raptor is just special. the first game on the pc where i had music [19:11:47] fwiw, I uploaded my MM patch set to github. https://github.com/lampeh/zz_tweaks [19:31:28] i'm a bot at KSP. is there a mod that makes the game easier? [19:33:16] mechjeb? [19:34:38] bot… ban? [19:35:56] bot = noob [19:36:14] That's an interesting phrasing [19:36:35] i'll just go watch youtube videos, lol. [19:36:35] later [19:36:45] … [19:36:52] https://i.imgur.com/pc3gb3L.gif [19:38:44] interesting idea. train a machine learning thingie to play KSP and see how it gets through career [19:39:00] (it's probably been done already) [19:39:01] there are some ais playing other games [19:39:11] mario some moba etc [19:39:17] I know. But none that play KSP (that I know of) [19:39:58] so... maybe this was just an AI that learned to ask on IRC? ;) [19:40:11] could be [19:42:09] Lots of KSP stuff can be dealt with via existing control theory though [19:43:03] just as mechjeb does already [20:03:09] hello [20:03:30] why douse 1.3.1 wont work for ksp??? ): [20:04:00] what doesn't work? [20:04:48] with that ksp mod with programming language i once managed to make ascend program which worked okayish in old physics using whatever control theory i managed to recall since uni lol [20:06:02] kos? [20:08:02] krpc? [20:08:45] on the other end, I have kRPC python script that basically just calls a few MechJeb routines. It launches an Ore miner from Minmus, docks with the ISRU station, transfers ore out and fuel in, then lands where it started [20:10:10] kos [20:11:03] mine used some approximate formula of velocity based on altitude if i recall it right [20:12:02] nigth all [20:34:44] what is this, a nasa trailer? https://www.youtube.com/watch?v=0SKjX4_r_vU [20:37:52] ish [21:22:04] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [23:12:22] Last message repeated 2 time(s). [23:12:22] https://66.media.tumblr.com/d9feff9079a42730710ce606383dd77a/tumblr_po7qezho7l1qb51b9_540.jpg [23:23:40] lol