[00:35:38] lol, "explodium sea" [00:35:42] i want to light eve on fire now lol [00:41:01] #KSPOfficial: mode change '+o TheKosmonaut' by ChanServ!ChanServ@services.esper.net [00:54:36] Last message repeated 1 time(s). [00:54:36] !nela [00:54:37] packbart => Falcon 9 - Crew-3 (Dragon) - Thu Nov 11, 2021 02:03:00 UTC (L-01:06:06) - https://rocketlaunch.live/launch/crew-3-dragon for info/stream [00:54:42] ah [00:58:08] good grief [00:58:22] i'm slowly turning in a psychopathic lunatic [00:58:43] it's been an ongoing process for at least 15 years, and in about 30 years more i'll have completed my transformation [01:04:49] damn, that probe was worthwhile even if i did end up short on deltaV to hit gilly as well; 2.4k science radio'd back, and with some patience i can still grab more biomes :P [01:14:21] woot [01:24:06] okay, i officially love rapiers lol [01:24:51] added one additional fuel fuselage on each side, replaced the whiplashes with rapiers, and the aerospikes with nukes, slightly higher orbit, and with much more deltaV left over [01:25:25] i can definitely work with these new engines, trick is going to be getting just the right amount of oxidizer to get to orbit and use liquid fuel for the rest [01:31:08] so does thta pre-cooler part do anything useful? i can't really seem to find much [01:31:22] intake? [01:31:25] fuel? [01:31:44] structural fuselage? [01:32:06] so basically just a slightly different version of the lower-tier in-line intake? [01:32:45] IIRC, it's just an intake maybe with a bit of fuel [01:32:57] gotcha [01:34:02] totally unrelated: any recommend graphics mods available on ckan? i have realplume, planetshine, and sunflare, but in videos i'm seeing awesome cloud, water, and weather effects (like lightning in eve's atmosphere) [01:36:21] that's probably scatterer [01:42:32] i should have that, pretty sure it's a prereq for realplume [01:43:04] I'd use watefall instead of realplume [01:43:42] Clouds are done by EVE (plus maybe a texture pack like Spectra) and Scatterer [01:43:46] i just want the pretties! lol. i have the resources for it :P [01:44:05] yeah, but Waterfall is more pretty than Realplume, imo [01:44:29] https://forum.kerbalspaceprogram.com/index.php?/topic/196309-112x-waterfall-a-framework-for-continuous-mesh-driven-engine-effects-july-23/ [01:44:45] i'll give it a shot, not sure what i'm missing for the environmental stuff, though :( [01:45:10] Try installing Spectra from CKAN. I like it [01:45:25] https://forum.kerbalspaceprogram.com/index.php?/topic/159443-1122-spectra-visual-compilation-150-breathe-22nd-september-2021/ [01:46:08] will check those out shortly; entering atmosphere now, testing latest spaceplane's reentry and landing [01:46:46] The problem with clouds is that you sometimes can't see the landmasses anymore from the map view [01:46:57] that makes landing on Eve a bit more tricky [01:55:15] in fairness, you're not really SUPPOSED to see eve's from orbit. once landed, that would be annoying, though (i really hope they have a proper ground map / nav mode in KSP2) [01:55:40] and the answer to re-entry is: no control authority lol. went into a flat spin around 30km and was never able to recover [01:55:55] (and i've recovered from some crazy stuff, both in this and in DCS) [01:57:32] rocketlaunch.live is a missed opportunity, could've been rocketlaunch.site [02:01:19] is the latter claimed? nothing stopping them from grabbing it and putting a redirect on .live :P [02:01:58] alas it is [02:02:05] otherwise I would've bought it myself [02:02:23] heh [02:03:55] hhhh excellent glowing rocket nozzle [02:05:07] hey Izaya [02:05:18] Funny seeing you here [03:10:40] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [03:43:41] ... plane isn't controllable, go back and throw a canard on... get to orbit... there's only one canard because symmetry was off >_< lol [04:04:57] #KSPOfficial: mode change '+o Althego' by ChanServ!ChanServ@services.esper.net [06:17:05] crew 3 is up. electron was delayed, but there may or may not be an astra launch today [06:18:18] #KSPOfficial: mode change '+o Althego' by ChanServ!ChanServ@services.esper.net [07:04:57] little Friday, my space friends! [08:27:06] zombanwa [08:55:10] SporkWitch: but it got to orbit! [08:55:19] even with less drag! [11:34:22] #KSPOfficial: mode change '+o purpletarget|ktns' by ChanServ!ChanServ@services.esper.net [12:34:02] (local) leet time [12:34:44] yeah [12:34:48] 12 hours till docking [12:35:06] but I'm going to sleep [13:39:21] #KSPOfficial: mode change '+o TheKosmonaut' by ChanServ!ChanServ@services.esper.net [13:41:42] umaxtu: do you have a link to that rcs balancer which shows the wet and dry CoM? [14:06:47] https://github.com/m4v/RCSBuildAid [14:19:06] #KSPOfficial: mode change '+o TheKosmonaut' by ChanServ!ChanServ@services.esper.net [14:34:21] if i like plane a lot, should i try out FAR? It sounds like it'd fix a lot of my control issues by having the aircraft behave more realistically [14:36:14] yes far makes planes easier to use IME, but it'll also kill you if you design anything incorrectly [14:43:35] sounds like it'll be more help than hindrance, as part of my problem i think is building planes how they logically should work rather than how they work in KSP lol. Reading up on FAR I figured out why those spins were unrecoverably when they should have been: no "weathervane" effect in KSP. I couldn't understand why throttling up and pointing down didn't stabilize me like it should lol [14:45:34] Did you turn the rudder correctly? [15:27:32] O.o [15:48:00] packbart: not sure which is doing it, but i suspect waterfall, instant FPS death on the ground lol. Seems fine once I get a couple hundred meters up [15:48:07] damn is it pretty, though lol [16:00:42] note to self: flying at 1.7km/s at sea level turns you into a fireball :P [16:02:02] :D [16:07:24] to be fair, i kind of did it on purpose for fun lol [16:07:52] also, it seems the FPS issue is specific to the waterfall presets for the rapiers; nukes, whiplash, and aerospike don't cause even a hiccough [16:08:16] waterfall? [16:08:26] engine plume mod [16:08:31] even prettier than realplume [16:09:17] i swapped it in for realplume, and added spectra for cloud effects and such [16:33:18] hmmm, 2 rapiers = fine, 4 rapiers = goodbye FPS lol [16:36:01] too bad they never made bigger versions of the rapiers [16:36:16] the solution seems to just be "moar rapiers" lol [16:37:03] wish i knew what exactly it was about the rapiers that instantly tanks FPS above 2 of them. don't have the same issue with whiplash, aerospike, nukes, etc. it's SPECIFICALLY something about the effects waterfall's preset is applying to the rapiers... [17:53:37] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [18:23:43] i'm tired Althego [18:23:49] how are you [18:24:19] end of year fatigue [18:31:32] it's weeks until that! [18:31:46] 2 weeks [18:31:56] somehow habe yo push through [18:32:06] have to [18:32:08] in two week its going to be still November! [18:32:17] but no more work for me [18:32:43] Free until new year? [18:32:48] yes [18:39:14] Nice [18:39:18] that's 6 weeks or so [18:42:16] I'm going to tell my clients that I take the two weeks after christmas off [18:43:23] which will be no problem, because nobody will be working those two weeks... [19:30:54] SporkWitch: huh, that's odd. I don't use Rapiers myself, though. you could try and fiddle with the Waterfall settings (it's got a UI to modify them) or maybe ask on the mod's thread [19:54:26] packbart: yeah, the interface isn't exactly... intuitive heh. there's no simple or obvious quality settings heh [20:02:50] docking in a few hours https://www.youtube.com/watch?v=dZ5YAPZ8i3s [20:04:02] also space is back. but i need to sleep [23:18:32] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net