[00:42:42] would like to try all of that [00:42:43] http://www.crashtesthobby.com/all-about-combat.html [01:44:39] launching from the surface of gilly takes hours [01:44:42] :( [01:45:43] with a jet pack [02:14:37] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [02:58:51] Action: darsie completed the tech tree in stock again. [03:11:09] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [03:11:39] I'm debating on a mun or minmus mission early-mid stock career... again.. [03:11:49] thinking something of crewed but robotic lander [03:18:44] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [03:20:38] kOS to the rescue? [03:26:07] nah... [03:26:27] just sci mission, using small lander rather than crewed lander. But crewed lunar orbitor [03:27:27] Ah, okay. [03:28:19] more just messing with an idea.. [03:28:49] I did a dual relay delivery ship for minmus a while back.. using an idea similar but with a robotic lander [03:33:10] I have a rocket for Duna which has two relay sats and a scanning sat. [03:34:27] Hrm. Is there a way from stock IVA to trigger an action group? [03:36:41] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [04:31:02] Last message repeated 3 time(s). [04:31:02] The dotted line for post-maneuver orbits needs a swirly animation like the solid ones, so I don't accidentally orbit in the wrong direction like an idiot. [04:31:05] [04:32:11] That's a fair complaint. [04:54:37] The satellite needs to move in the swirly direction, right? [05:25:27] Yesss. Ugh hate those. [06:52:52] has anybody here used the B9 aerospace vtol engines? [06:53:07] I'm trying to figure out how the heck any of the controls for them work but I can't make sense of it [08:23:49] https://i.imgur.com/PiebfVx.mp4 [08:26:38] "i'm on fire" [08:30:42] happened last year, driver survived but car did not [09:04:01] https://www.youtube.com/watch?v=KJDEsAy9RyM [09:04:01] YouTube - The WALKING WATER Mystery (in SPACE and SLOW MOTION!) - Smarter Every Day 160 [09:06:47] Hi o/ [10:25:21] What mod should I get to help automate or at least alert that new science is available? [10:25:34] ForScience is not doing anything I can tell. [10:25:46] The icon is green. when I click it, it's red. Nothing else happens. [10:26:18] I have Jeb and a boatload of science experiments in orbit of minmus and none have activated or popped up anything. I'm still doing it all manually. [10:27:30] Ok, something did happen, I have 10 stored science things in my crew pod. I must have missed it while in map view and it didn't expend any of the one-use experiments. [10:29:44] Theres a mod called [x] Science! [10:29:57] [x] science just said it catalogs stuff back at base. [10:30:10] Didn't say anything about helping to perform unless I read it very wrong. [10:32:05] Oh. You literally want a science harvester? [10:32:10] Dunno about those [10:32:32] Theres a mod somewhere that instantly gives you all KSC science [10:32:44] That's not what I mean [10:33:17] I had a mod that had things pop up that I could click and it would run the experiment. [x] science sounds familiar but when I read the CKAN description it said it was about reading science back at base. [10:33:24] Like a record keeping thing. [10:33:41] And shows science you have already collected. Did I read it wrong? [10:34:26] The Science Report and Checklist for KSP. [x] Science! keeps track of the science experiments you have completed and recovered to Kerbal Space Center. It also tracks science you have gathered which is held on vehicles and kerbals. No matter what game scene you are in, what you current vehicle is, [x] Science! always reports on all science held anywhere. [10:34:47] Nothing there about running experiements. [10:38:38] Blaank: it has a list, and when a potential science experiment can be run, a button shows up [10:38:54] You click and it runs the experiment [10:44:27] japan life hack: don't have a hong kong dollar in your wallet [10:45:07] I've mistaken it for both a 100 yen and 500 yen coin several times already [11:00:44] http://www.triphile.com/2017/06/bamburg-hotel_16.html ,the 3rd picture is me [11:18:29] lol [11:20:53] I'm having trouble focussing on the breasts with that rack railway wye turnout next to them [11:37:02] hehehe [12:44:15] I saw a crow chase a bunch of seaguls from a fointain so he could take a bath today [12:44:20] nature is beautiful [14:00:43] heyo [14:08:55] bwoop [14:09:06] i am officially doing a livestream today [14:09:11] ksp [14:09:13] nice [14:09:30] going to go through my most recent builds, and do a few more live [14:09:45] I can send you a few new ones if you want [14:10:30] sure [14:10:42] just setting up now [14:13:28] I think I have 4 new planes for you to try [14:13:32] the hell? [14:13:37] lel [14:13:39] I think I have 4 new planes for you to try [14:13:52] how do i ghost transitbiker? [14:14:04] idk [14:15:07] it said disconnected, no such device or address [14:15:17] ah brb [14:16:05] ... [14:16:31] packet constipation [14:17:19] k let me finish setting up [14:18:52] Fluburtur, you should help me finish the guardian farm on empire mc [14:19:23] yeah [14:19:42] spawn chamber needs fitting out, and the rest of the monument area needs do be dried out [14:19:59] i have the spawn chamber about half way done structurally [14:20:30] just needs the other half, roof, and the two layers of signs for water stop & lava stop [14:20:57] i have enough hoppers and chests for a decent storage system [14:21:05] but yes - time to skp [14:21:10] ksp [14:26:41] live ksp https://gaming.youtube.com/user/ibook133/live [14:40:23] im gonna fly my rc plane, will try to get back before the stream is over [15:12:12] back [15:16:50] live ksp https://gaming.youtube.com/user/ibook133/live [15:22:50] don't forget to try my planes [15:29:43] wait, is there a spacex launch today? [15:29:56] yeah i think [15:30:09] or maybe after midnight as they usually do [15:40:17] It got pushed to tomorrow [15:42:34] must've been a strong person, to push a whole rocket into another day [15:43:28] lol [15:43:32] or rather heavy [15:43:41] causing it to have relativistic shift [15:43:50] neutron star man [15:44:39] showcasing my newest and wackiest craft live!! https://gaming.youtube.com/user/ibook133/live [15:47:09] Well, I just shocked myself. skipper > jumbo 64 > terrier > FL-T800 > assorted payload. 9.3 km/s empty. Not sure about mass to LKO. Would take testing. The kicker is 14,090 cost. [15:48:10] 15,690 cost. Forgot the fins [16:06:55] How do you transfer crew among the same ship? [16:07:05] who me? [16:07:14] right click transfer [16:07:16] click on the hatch [16:07:24] or what was it, alt click on the door [16:07:25] What if I can't see the hatch I need them to go to? [16:07:46] you need to see at least the cabin for the right click [16:07:48] zoom in [16:07:55] I have mk 1 spaceplane and a mk1 cabin [16:08:19] right click on the part and there must be an item somewhere with a button that says transfer [16:08:36] ok, that does work. [16:08:45] annoying because i always click on the crew report thinking ah crew this must be it [16:09:04] What's the dv in an EVA pack? [16:09:12] around 500 i have heard [16:09:30] Nice, I can ignore this 90m/s rendezvous and jump it. [16:09:45] Screw slowing down. You want rescue, you work for it. [16:10:07] hehe, martian style? [16:10:20] I had a friend EVA to my ship while we were playing some really buggy multiplayer and he forgot the "half the distance is slowing down" thing. [16:10:30] haha [16:10:41] Didn't help my ship was randomly jumping 2km in any direction. [16:15:29] Save 65m/s dv not having to slow down. Cicularizing back at holding orbit and dropping down on next rescue contract. [16:15:43] Pretty easy jump. [16:15:53] I dislike not having 6 DOF during spacewalks. [16:16:09] press t? [16:17:23] I remapped controls. Do you mean turn on jetpack? [16:17:43] i think the sas button now does something [16:17:55] decouples control from camera or something [16:18:33] I know the camera is kind of gets stuck at 90 degrees up and 90 degrees down. It can't do a full orbit. [16:18:50] A lot of game engines don't handle flipping over like that [16:18:59] Like they literally can't do it. [16:19:11] And some games can't even do 90 degrees up or down and lock at 89. [16:19:19] hehe gimbal lock [16:19:28] Probably causes math to go crazy and divide by zero or something. [16:20:10] ok not an actual gimbal lock, but the same problem, 2 axes happen to fall in the same direction and you lose a dof [16:27:11] axes? :D [16:27:35] axis plural axes [16:27:39] i learned that from matlab :) [16:27:45] many years ago [16:28:09] kind of annoying actually [16:34:02] I wish old tiers of tourist contracts would hang around. I really drop them after they start asking to land on Mun and Minmus. [16:38:25] https://www.youtube.com/watch?v=8OE1aS91yvQ [16:38:26] YouTube - La Grange, KY - Virtual Railfan LIVE [16:39:42] what, i was expecting zz top [16:39:58] https://www.youtube.com/watch?v=Vppbdf-qtGU [16:39:58] YouTube - ZZ Top - La Grange [16:40:08] Check yo staging. [16:40:59] >launch probe. [16:41:24] >throttle up engines, mash stage one, hit SAS ........ hit SAS ..... rapidly hit SAS and it doesn't turn on. [16:41:36] oh god, no sas on the stayputnik [16:41:46] i take tourists to mun while i go to collect science and take rookies there for xp [16:42:11] Once I get jumbo64 this is going to get easier. [16:42:25] Right now I have to tape two of those half sized ones together and I have no mainsails. [16:43:24] KER and MJ for all is not working. Installed everything via CKAN. [16:43:36] MJ works but KER does not. [16:43:51] you dont need ker if you have mj [16:44:41] Having both is the best [16:47:32] I should stop hitting myself with doors [16:48:05] lol [16:48:10] imagine that scene [16:48:26] i try to pass doors faster than I open or close them [16:48:53] 525 m/s in drag losses. ouch. [16:49:08] you are standing in the middle of a workshop. two doorframes are to your left and right side. and you start to fling the doors in the frames towards you so that they hit you, while screaming [16:49:10] Got a ton of random parts sticking off this thing and plowed through atmos with a really bad tipover [16:49:20] heh [16:54:41] 3.7 km/s to LKO. I feel bad. [17:01:27] hehe [17:05:13] I love low drag darts. Kickback with a tiny probe on top in a fairing. [17:05:34] 56.6 m/s drag losses and broke atmos [17:10:44] And I forgot to deploy the antennae. [17:10:48] it's dead jim [17:18:21] when you don't have anything to say and you just want to spread joy: https://www.youtube.com/watch?v=hfjHJneVonE [17:18:21] YouTube - Verka Serduchka - Dancing Lasha Tumbai (Ukraine) 2007 Eurovision Song Contest [17:19:25] lol [17:20:20] hey guys :) haven'T played KSP in a while and seemed to have forgot about everything i learned about SSTOs :P anyone can point me to design flaws: https://imgur.com/a/HauPL since i am hitting a speedwall at about 325 m/s ): [17:20:56] the engines [17:21:03] tried afterbuerner? [17:21:22] but even then, i would recommend the old turbojets, or better, the rapiers [17:21:32] because those have higher maximum airbreathing speed [17:21:37] and cut the nukes to 1 [17:21:45] they are heavy [17:22:27] with 4 of those engines on afterburning you should be able o go supersonic [17:22:32] Action: GuestBanana takes notes as an SSTO noob [17:22:44] but as i said, best is rapier [17:22:57] takeoff is hard, but then they giveso much when supersonic [17:23:05] stripped the nukes completely to reduce weight but that did not help. rapiers not unlocked yet (next stage for research ceneter is pretty expensive haha ( [17:23:21] then the turbojets [17:23:27] i always forget their name wheesley or what [17:24:01] D-30F7 ? had those on before... performed even worse than the panters in wet/afterburn mode :P [17:24:08] no [17:24:24] ah, the j-33 wheesley ... [17:24:24] the big black things [17:24:47] 2 of that should put a plane this size to around 1200 m/s [17:24:51] Rapiers are super expensive so don't throw them away on career mode. [17:24:54] no big black things here haha :P the wheesleys are relatively small and white :P [17:24:57] or even up to 1300 [17:25:31] heh i forget their name [17:25:43] then whiplash [17:25:54] Yeah, whiplash are good. [17:25:56] to me they are forever the turbojets [17:26:05] I like that everything got a name. [17:26:07] Makes it a lot easier. [17:26:11] yes it helps [17:26:32] And I've come to accept that in nearly every case, Reliant > Swivel. [17:26:44] lemme check my tech tree really quick :P [17:26:59] except in early career/science when you can't pitch very well [17:27:04] need those atomic lighbulbs again haha. [17:27:08] also did you try running the afterburner on these? [17:27:28] https://imgur.com/M2o0o55 https://imgur.com/gw52NW3 https://imgur.com/VdQud8P [17:27:28] https://i.imgur.com/M2o0o55.png [17:27:33] As soon as you get elevron 1, you are good forever. [17:27:36] but whatever the number of engines these will not get you to more than, hmm i dont remember maybe more than 700 m/s [17:27:44] Until you get to the 3.75m anyway. [17:28:25] I do not recognize those engines. [17:28:29] Also, nice wings. [17:28:50] Interstellar extended mod [17:29:14] currently this is New Horizons + Interstellar extended and a few other mods i cannot remember XD [17:29:34] Okay, who put "check yo stagin" on the chat banner? [17:29:49] you know what i challenge myself to a half hour ssto [17:29:57] haha :) [17:30:00] I just found out about those shirts today and am regretting not buying them [17:30:09] check yo stagin? [17:30:20] ah yes that [17:30:45] video in case peeps didn't understand: https://www.youtube.com/watch?v=zoBIaM-nBeI [17:30:45] YouTube - Check.... Check.. Check. [17:30:52] alright gotta eat lunch [17:30:56] sayonara [17:30:59] problem is currently i need some cheap reusable ssto otherwise i cannot get enough money to proceed research XD Or i could grind contracts for like 20h ... but that won'T be any fun :P [17:32:45] Leave sats in orbit and do the science from X missions for cash. [17:33:05] I have a probe with a thermometer parked in orbit of an landed on each body. [17:33:31] How fast did those shirts sell out? [17:34:16] science -> cash might even work ... lemme see [17:35:21] That's a bad idea unless you are maxed out. [17:35:45] you could do achievments... [17:36:02] its a little bit of cash... at least [17:40:57] so first try of the minimalistic ssto, lets call it the minimalistic [17:43:06] ssto just to get to space or you had something specific in mind? [17:43:32] JCB: i need roughly 2.5 Mio to continue :P [17:43:58] i could shoot some probes to other planets / moons but that won't be enough [17:44:43] ... Mio? [17:48:27] Add the Field Research contract pack, it'll help you round out corner cases in your research collection for cash. [17:51:07] first try made it to 2100 [17:51:10] need a bit more fuel [17:51:19] break, 9 mintes remaining [17:52:59] k... though 2100 what..? [17:53:30] I've mostly just been messing with ideas, kind of lost my drive a bit to push into the game like I used to [17:57:23] m/s [17:57:25] continuing [18:01:12] ah... [18:02:02] curious what engines [18:03:11] JCB: most of my game interest lately has gone meta. Learning about addons and how to write them, looking at kRPC and kOS, that sort of thing. [18:04:33] this reached orbital speed, but too flat trajectory, majbe i try again [18:05:58] heh almost [18:06:15] looks like the challenge will fail, because i dont have time for another ascent in the half an hour [18:06:47] I haven't gotten the latest... jsut been lazy [18:07:48] I've a few sessions going, and a sandbox that's pretty much blank at this moment. I find myself mostly messing with aircraft, the occasional lander or probe idea.. the past while been sick so has killed a lot of motivation [18:09:09] 1.1 km/s at 9km is really hard. [18:09:22] Part testing mission? [18:09:33] haul a twin board to 6-9km at 1km/s [18:09:41] May end up dropping it. [18:09:47] From pogo launch [18:09:52] why is it that in ksp how wings look natural they never work correctly [18:11:44] just the way they are modeled.. [18:11:55] everyone's got their own thoughts on stock vs FAR... [18:12:18] making progress... now i need to stop it from exploding XD [18:12:19] https://imgur.com/a/qw4vJ [18:12:20] https://i.imgur.com/zxOQzDY.png [18:12:33] Lear would be so confused by KSP. [18:13:06] Got the contract done. 10 1/3 fuel kickbacks. [18:14:13] I've a few designs that look alright [18:15:59] lol now it made it easily with mroe fuel. my ascent was indeed wrong. reached 1400 on the 2 turbojets [18:16:40] Thin frontal profile will do you wonders on planes. [18:17:07] Eliminate as many external parts as you can. [18:17:25] Fairings and payload bays pay for themselves in reduced drag. [18:17:33] let's see how it fared for reentry [18:17:54] don't know... I did alright with a MK3 as a cockpit.. though 1t cargo capacity [18:18:32] SSTOs typically have crap cargo. You have to make superb designs with nukes and rapiers to get 30 tons and stuff. [18:18:47] mind you... 4 whiplash engines and a pair of swivels... sure the rapiers do wonders but always felt kind of cheaty [18:19:41] I wouldn't know.. most of my ssto's are small.. the Dakota was really meant as a crew transfer to a LKO station with maybe some resuply if I used inventory mod [18:19:42] Rapiers are the best engines past mach 1.7 or so. [18:20:01] I tried large sized SSTO's in earlier games, game either struggled or wings just blew off [18:21:04] did make a really nice cargo plane.. small though. wish I could figure out a way to make a little base that can be transported out [18:24:01] decelaring rapidly. trajectory too short for landing, but survives, and has lot of fuel to make it back [18:24:32] Recently saw a video (probably posted here or reddit) where the cargo taken to orbit was actually part of the middle of the SSTO. [18:24:44] Orange tank IIRC but could work with other things. [18:27:31] https://www.youtube.com/watch?v=mqA678R7D_8 If you want to feel bad about how bad you are, htere you go. [18:27:32] YouTube - Building a Single-Launch Duna Base Using an SSTO! - KSP [18:27:39] Goodness. [18:28:03] Dude is crazy. [18:28:43] 46km@1700 m/s .... that's some improvement ... those TORY nuclear ramjets seem broken for me though ... [18:29:10] 14 rapiers, 5 nukes, 30 tons to Duna's surface and back. [18:29:23] haha hazardish [18:29:25] Mod parts throw everything off. [18:29:26] is really good [18:29:33] He's better than Scott. [18:29:35] too bad he is not thrustworthy anymore [18:29:40] What happened? [18:29:46] he cheated in two videos [18:29:47] one of his creations [18:29:51] oh.. two now [18:29:54] which ones? [18:29:55] meh.. [18:29:58] And how? [18:29:59] tilt wing one of htem [18:29:59] and matt lowne (another crazy good) and other pointed it out [18:30:38] I've been debating on doing a video or two of my own [18:31:02] https://www.youtube.com/channel/UCiW7-IEQCTqS9l7223whHZA/videos [18:31:08] i recommend matt lowne too [18:31:42] it was the tilt wing and the one tank to tylo and back i think [18:31:58] And what kind of cheats? [18:32:02] there is a video about these with him on matt lowne [18:32:15] Link? [18:32:30] the tilt wing was, he built it in one ksp version ,didnt work in the one he actually flew it [18:32:35] so he modified the mass of parts [18:32:56] https://www.youtube.com/watch?v=1EkhJRv33_Y [18:32:57] YouTube - Interview with Hazard-ish [18:33:10] i dont remember exactly the tylo one [18:33:23] it was something along the lines it was almost working [18:34:10] egh.. parts mod'n [18:34:23] eeeesh, Hazardish, I thought you were better than that. [18:34:29] lol.. probably would have been easier to just drop gravity a little [18:34:34] oh not this again [18:34:35] plain old infinite fuel on one of them. [18:35:40] one of my favorite things about the ksp community is that there is little to no drama [18:36:21] the worst thing I've ever seen is the CKAN vs. RoverDude escalation [18:36:51] landed succesfully [18:36:58] ugh drama... people still having to shoo away those 'flatearthers'? [18:37:23] hehe [18:37:50] the infinite fuel was an accident [18:37:56] that ship was capable [18:38:01] worse: people that have some sort of divine holy order which only permits them to use stock [18:38:02] it was just left on after testing [18:38:16] i use stock only, except for ker [18:38:16] I *like* "only stock" performance parts. [18:38:30] I do like software enhancement stuff like MJ and KER. [18:38:41] But for actual building I use stock only. [18:39:29] I haven't used mods yet, but I'm OPEN to it and will not actually bully and/or other people due to their decision [18:39:45] I'm not /just stock/ .. I've used mods before. Just... things keep changing so much, gets to be a bit of a headache at times [18:39:46] *and/or exclude [18:39:52] without mods it's only half as fun though [18:39:55] I like Stockalike :D [18:39:56] imho [18:40:01] I wouldn't bully anyone, I'm just less impressed with their success if they use additional parts outside stock. [18:40:21] i try to use mods that keep it balanced though [18:40:29] I've always thought, within reason... [18:40:55] i've heard the /r/kerbalspaceprogram discord is kind of rude in that manner, but i haven't actually seen it [18:41:05] But there are those who think I suck because I let GravityTurn and MechJeb take care of the details of ascent, and ForScience the clicky-on-the-science stuff. [18:41:08] New Horizons just for a new experience (some contracts are broken but besides that it's really nice). KSPIE is well balanced imho [18:41:53] ok, it took 1 hour, but here it is the minimalistic ssto http://warpology.com/k/minimalistic.png [18:41:55] GuestBanana: I guess the rule for most people is: "If it doesn't break the immersion, the mod is ok" [18:42:06] mechjeb for stats and auto execution of nodes. node calculation broken with new horizons anyways :P [18:42:09] I would'nt mind getting a few utils for helping with designing... maybe the one mod that gives clouds.. [18:43:06] Althego: two panthers and a swivel, righty ? [18:43:16] no, 2 turbojets [18:43:18] whats its name [18:43:23] ah.. [18:43:25] Oh, pretty mods are also fine with me. :-) [18:43:35] the whiplash [18:43:39] haven't unlocked those yet afaik :P [18:43:51] then i say you are better off not building an ssto [18:44:06] and also the shock nose cones [18:44:08] I don't want to create any drama either, but YT has been oozing with it this year [18:44:19] how much ”v in LKO ? [18:44:24] lemme revise that statement [18:44:30] not much, around 700 [18:44:34] one of the engines was starving with the lesser intakes [18:44:43] oh [18:44:59] I don't want to create any more of it, but YT has been oozing with drama this year [18:45:01] I've done some early career ssto's, though they were sorta more rocket with wings, ala cruise missile style [18:45:46] as usual, ssto does not imply relying on lift at all [18:47:51] early games, I did a rocket, used the aerospike engine, and drop tanks... [18:48:22] just got to see it because awful internet [18:48:23] good job JCB [18:48:45] was a polar probe launcher. the last tank was used as structure for antenna and the engine. [18:49:21] mind you.. early games.. prior to heat modeling [18:49:36] can still do it but fairings are needed and gets a tad more.. complicated [18:49:58] i'd say with KER its easy to make an SSTO :) [18:49:58] the problem with sstos in the game and in real life, we can make them realtively easily but then there is no payload, just as on this onw [18:50:19] well yeah, i'm not saying it would be good or efficient [18:50:40] just a large blob of empty tanks and engines orbiting [18:50:50] DuoDex: I don't know if you're on or not, but I was surfing reddit and noticed how many subreddits you moderate (including KSP and a few Paradox titles). Good job, sir/madam, keep it up! [18:51:02] i wonder if other people are annoyed by the phrase "dark side of the moon" when they mean the "far side of the moon" [18:51:12] Action: UmbralRaptor is [18:53:33] eh.. I'm not surprised there'd be alot of people saying SSTO's are just a waste of time and money.. probably still feeling a little burned from the space shuttle project.. [18:54:13] that was not an ssto [18:54:18] that is why it failed [18:54:37] had to be assembled every time, and complete engine maintenance in all 3 ssmes [18:56:02] ok maybe thinking spaceplane but still.. people thought it was a waste [18:56:20] then again... people think going to space is a waste too but eh [18:56:40] If we cannot have a SSTO in the sense that one craft going up into orbit and back with all the pieces still attached, the SpaceX approach is a good substitute. [18:57:02] falcon 9 is kinda ssto [18:57:09] LKO vs earth low orbit... velocity needed is pretty big jump.. 2200m/s vs something like 7.8km/s.... [18:58:19] dreadkopp: uh [18:59:03] JCB, Althego: also, X-33 and DC-X dieing. [19:00:23] UmbralRaptor: yeah... DSTO XD ... [19:00:42] BFR should be SSTO though, shouldn'T it ? [19:01:56] I wonder what Backcronym they will find for BFR [19:03:06] that BFR he wants to use to go to mars with.. ya ... I dn't know about that. [19:03:39] 100 people a shot... that small a living space for.. what good portion of a year? Sure they thought that through fully? [19:05:39] big falcon rocket [19:05:44] that is its official name [19:05:53] although everybody thinks something else :) [19:06:12] having 'deorbit now' and 'depress cabin' button that close to each other might not be the best idea: http://www.spacex.com/sites/spacex/files/images/dragon/interior_6.jpg [19:06:52] i remember when i read about bfg in doom (the original), the text contained something like, yes that is what you think it is, and i couldnt find it out [19:07:06] but hey i was like 12 [19:08:22] dreadkopp maybe they just indicators? [19:08:41] hehe [19:09:00] mind you... I recall some issue pilots had with a certain aircraft autopilot not too long ago [19:09:08] would have assumed some fancy touchscreen buttons. indicator for cabin depressurisation that small isn'T the best idea either XD [19:09:31] cabin fire [19:09:38] is that a command too? [19:09:48] Althego: you made me read the Doom wikipedia page... [19:09:48] kind of why I thought indicator [19:09:56] ... and this graph is interesting: https://en.wikipedia.org/wiki/Doom_(1993_video_game)#/media/File:Doom_clone_vs_first_person_shooter.png [19:10:10] yes, for years it was doom clone [19:10:23] they were really clones [19:10:30] not too bad but not good either [19:10:30] No only for the look, but for the fact that the title says 'Usenet posts' [19:10:40] except maybe heretic and hexen [19:10:59] wonder if quake had any effect on things when it came out... ooh true 3d maps [19:11:04] and descent was completely separate even then [19:11:20] aw... I really liked Descent ;) [19:11:25] descent was true 3d maps too. the only thing was not 3d are the powerups [19:11:40] lol.. 3d controls.. [19:11:44] learned to finger dance [19:12:04] mind you.. keypad really helped a lot. forget playing on laptop without [19:12:44] I played with a joystick... [19:12:52] (Decent, no doom) [19:13:15] but the sticks seems to have died with the popularity of gamepad [19:13:25] was mostly keyboard myself.. did have flight stick but had troubles figuring out button configs [19:13:55] also ugh.. early days of trying to strafe with mouse, turn with keyboard.. lol [19:14:10] hehehe [19:14:13] but hey.. we were learning what worked and what didn't [19:14:21] I still think that playing an FPS with a gamepad is a heresie [19:14:27] hehe [19:14:36] mm... analog stic [19:15:29] can't say I ever did fps without a mouse.. though do recall a gensis game or two which tried fps [19:16:28] I was at a party once where someone played GTA with DDR pads. [19:16:32] Lots of exercise. [19:17:11] I still recall that hex ring sega tried out... like the pad but could measure leg and arms when you stuck them out [19:17:34] then we learned.. more is not always better [19:18:37] I learned that from the DDR version with the hand wand thing [19:21:24] ah ya.. they called it the motion controller or.. activator.. http://sega-addicts.com/wp-content/uploads/2010/07/Picture-122.png [19:21:42] think an arcade machine or two tried using a version of it... [19:23:25] I just learned that there is gonna be a Dwarf Fortess presentation from the main programmer in my own town : https://www.reddit.com/r/dwarffortress/comments/7javqo/just_a_reminder_tarns_talk_in_montreal_is_today/ [19:23:55] I don't know where he's from, but he's getting a taste of the Montreal weather [19:25:06] It's the first big snow fall of the season [19:25:12] made into orbit with panthers, but only 170 m/s remaining [19:38:22] at 16 km the panthers give enough thrust to maintain a graceful glide [19:40:59] Panther/Poodle SSTO is a great option [19:42:16] waste of around 500 m/s [19:44:25] no, i will not build another laythe ssto [19:46:19] i could probably go to eeloo with a gravity assist [20:01:56] I hate SSTOs. [20:01:58] No boosters. [20:03:17] you can add some cheap solid boosters and that is a valid compromise [20:04:34] & [20:04:59] Attaching SRBs to your SSTO is blasphemous. [20:05:27] then it is not an ssto [20:05:41] but loses only the cheap parts [20:06:10] or maybe drop tanks [20:08:16] you can put the srbs on there and then not drop them? [20:10:27] that is tupid, those are heavy [20:10:35] you want to drop them [20:10:53] or not use them at all [20:11:53] dang it. needs every inch of runway to take off and flips @35km ... but i looks soo good XD https://imgur.com/a/P9Job [20:12:00] hehe [20:12:11] what is its takeoff speed? [20:12:17] interesting shape [20:12:31] Change the drain rates on the tanks so the front one drains later. [20:12:47] You need to check the CoM and CoL with all tanks empty to ensure it doesn't shift too much. [20:12:58] or better, design it so that whatever the fuel level it is stable [20:13:15] My guess is fuel drains out of the front and makes CoM move back and then it becomes unstable. [20:13:24] doesnt do that anymore [20:13:33] Blaank: nearly no fuel drained at that point Althego: ~120 m/s at the dropoff at the end of the runway. drops to 65m height then ascends :P [20:13:44] It drains everywhere evenly but depending on where the tanks are the CoM can still shift a lot. [20:14:22] guess i will just grind some missions for the 1.5 Million K$ i need for next development stage :( [20:14:25] Does it have air intakes underneath? [20:14:45] nope, just on top [20:14:55] Drag is out of line with thrust. It flips. [20:14:58] and a version with two additional ones on the side [20:15:31] weird i can go 1.3km/s @15 km though and @ 35 km it flips .. [20:15:35] Put the shock cone intake on the front instead of a nose cone. then put two round fuel tanks on the sides and attach the wing to them. [20:15:52] And shock cone on the front of them. [20:15:53] no shock cone intake yet ;) [20:16:07] SSTO are kind of a joke without them. [20:16:10] at 35 km it shouldnt flip [20:16:13] too little atmosphere [20:16:17] CoT not behind CoM [20:16:26] Will still turn. Shouldn't cartwheel. [20:18:15] there is a reason i try to make my planes not too long, the fuel balance [20:18:30] wait [20:18:32] CoT / CoL / CoM should be fine: https://imgur.com/a/GqmFT [20:18:33] https://i.imgur.com/yfDjaDb.png [20:18:35] which direction does it move? [20:18:39] left/right? [20:18:44] that is engine starwed [20:18:48] hah [20:18:52] what are you doing here? [20:19:00] look at the fuel requirements met [20:19:11] As fuel drains, the CoM is going to move backwards. [20:19:11] there is a percentage in the right click menu [20:19:33] and one side was less than 100% [20:19:34] nope. flips over. + there is like no fuel drained at this point since the two nervs are running for like 30 secs [20:19:38] with the normal intake [20:19:59] the two jet engines are nuclear and will just heat air basically without fuel drain [20:20:30] Nuclear jets. [20:20:32] haha cheater engine [20:20:46] What direction does it flip? [20:20:50] Backflip or side? [20:21:09] backflip [20:21:24] Did it flip right as you turned off the nuclear jets? [20:21:40] i just let them burn out though.... [20:21:43] haha [20:21:44] wait [20:21:47] the nuclear engines [20:21:55] are they thrusting through the center of mass? [20:21:59] Their thrust and gimballing were counteracting the drag on the upper intakes. [20:22:05] When they turn off, you flip. [20:22:14] Drag is out of line of thrust. [20:22:29] Gotta move those overhead intakes to the side, then slap the wings on them. [20:22:41] aye :) [20:24:50] totally makes sense if one thinks about it haha ;) [20:26:20] hey everyone [20:27:55] Grim Fandango is free on GOG. [20:28:42] never heard of it, googling now [20:28:49] thanks [20:29:00] ksp is off 24 instead of 40 eur [20:29:27] Oh, you haven't got the right deal, mister [20:29:38] I got it a year ago for $13. [20:29:46] i got it in 2014 [20:30:01] best buy ever [20:30:59] Grim Fandango is a game by the guy behind DoubleFine. I think it was done while he was still at LucasArts, because I was able to buy it when I contracted at Lucasfilm. [20:31:48] This version is "Remastered" whatever that means and it will run on Linux. [20:31:54] Matt Lowe keeps talking about eye surgery. [20:32:04] yes that was weird [20:32:51] Wrt DF: I really like Broken Age, I really hate what they did to SpaceBase DF-9. [20:32:58] So I'm conflicted on giving them money. [20:33:17] Not so conflicted on free, though. :-) [20:34:06] Grim Fandango is legendary and old. [20:35:27] 20 years old [20:35:37] a good old game [20:35:46] give or take a year [20:36:40] Blaank: In case you didn't know, Matt's an eye doctor [20:36:51] I figured that out pretty quickly. [20:37:20] but he's a brit that's also an eye doctor, so that changes things up [20:39:35] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [20:40:11] huh? [20:59:23] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [20:59:35] Evening, Gentlemen. [21:00:53] In that case, good evening to you too, Supernovy. [21:01:41] night [21:47:18] Anyone here a modder? [21:48:58] Ive made a turbojet with a fin to be a control surface, however its rotating the control surface forwards and backwards instead of left and right. Does anyone know how to change this short of what Im guessing id have to do in turning the part in unity first? [21:56:13] USB4, you might want #kspmodders [21:59:06] #kspmodders [22:21:01] no, not kspmodders, kspmodding [22:21:13] kspmodders hasn't been about ksp modding for a long time :( [22:25:26] damn [22:25:32] well then Il try taht [22:25:51] thanks [22:27:37] I guess both none of these are particularly alive are they. [23:20:42] #KSPOfficial: mode change '+o Distractedman979' by ChanServ!ChanServ@services.esper.net [23:52:19] https://cdn.discordapp.com/attachments/372444178510249998/390288518053888031/25289284_1864363873875725_3281809733371717980_n.png [23:55:13] https://www.youtube.com/watch?v=qJvaet-4T5k [23:55:14] YouTube - Nuclear Reactor Pulse and Startup Compilation 2017 [23:58:06] Mmmm. That inviting blue glow. [23:58:43] Thanks mr Cerenkov [23:59:40] those ultrafast startups and stops are interesting [23:59:52] and some comments are very informative on this one