[00:03:35] Hmmm... [00:04:03] How much does solar panels contribute to slowdown in KSP? [00:05:09] aerodynamics or actual game? [00:06:46] Aero. [00:07:03] because I took half of them off and the game runs a lot smoother now [00:15:22] weird [00:15:36] though.. half.. how many exactly? [00:18:20] I have 7x4 on now and I used to have twice as many. [00:22:42] soooo apparently that was the problem. [00:23:24] 28 panels.. eep [00:23:41] you really needing that much power/panels though? [00:27:27] Aren't the gigantors good now? [00:28:13] if you got the space to mount them.. they do tend to be heavy, but added they can rotating [00:28:41] I'd question more what you trying to power... go from there [00:30:35] https://i.gyazo.com/8f35472e7dd551f25a2b9cff9ec5609e.png - used to look like that, that is 4 each row [00:30:55] weeee, custom controllers for kerbal is fun [00:31:21] ... odd solar panel shape.. [00:31:35] looks kinda thin [00:31:40] from Near Future Solar [00:31:51] and those are extended. [00:33:29] mmm... looks only good for low power aplications.. might wanna switch to somethign bigger, uses less parts [00:33:43] agreed [00:33:44] unless you stuck with them in some ways [00:34:07] I use those for supplimental, for probes [00:34:23] Well now I have only 8 single panel ones. [00:35:47] all this messing about with relay sats, kind of gotten me poking my nose more into the HAM radio and ameture radio relay sat field of things [00:37:08] Hee. I'm the president of my college's ham radio club. [00:38:19] Annnnnd I have too much stuff in orbit....lol, looks like I'm coming within 50KM of another craft of mine in this escape burn. [00:38:42] close passes are fun [00:38:57] I have yet to experience a kessler with all the crap I have in orbit [00:39:48] well I did more work on my heli and now im tired so I will go to bed soon [00:40:57] I think my swashplate setup is almost perfect now, still some doubt on the tail however [00:41:02] I did a direct surface to orbit launch and docking .. something for a video been considering doing. The mission isn't finished yet. Still gotta go orbit the mun and come back [00:41:12] but I will have to give it a spin to be sure [00:41:39] I managed to dock directly after launch once [00:42:22] timed my launch well enough and knew my launch trajectory so by chance I managed to end up near the station enough that my RDV burn also did the circularisation [00:42:50] The one on-orbit collision I've had was with a kOS-programmed launch. [00:43:04] ya.. got that in the video.. trouble is trying to get the timing right. Took me something like 5 tries [00:43:14] yeah [00:43:28] I usualy time my launches well enough that I can dock within 20 minutes of launch [00:43:33] I deployed a probe which needed to circularlize from a resonant orbit. It coasted out maybe 50 feet, did a 180, and slammed into the lifter vessel at full speed. I had not laughed that hard in weeks. [00:43:50] I actually chaneg the orbit of my station so that it ends up being in the right place for my shuttle [00:44:04] mine was so direct... didn't use up all the fuel in the second stage to match with the other part. then just needed to RCS over and into dock [00:44:09] because a standard launch of my shuttle always reaches the same apogee [00:44:46] I guessing 80km is pretty standard circular orbit for most people's stuff? [00:45:07] my station is like 200 or 300km high [00:45:37] I basically changed the orbit altitude to suit my shuttle launches [00:47:48] 80km is a nice parking orbit in preparation for burning further out into the void, for stuff I'm more permanently parking in orbit I'll largely go above 150km [00:48:25] going to an orbit that low is actually kinda difficult because most of my launchers are fairly powerful [00:49:32] I may consider a higher orbit for my transfer stations, later.. I just wish these delta V maps were a little more flexable. [00:49:59] delta v from 80km orbit to mun.. sure, ok, no problem. What if I'm wanting to go from higher orbit.. like say 100km or 120? [00:50:01] My usual parking orbit tends to be 800KM+ because, well warp restriction issues. [00:50:09] I could probably put my station in a higher orbit [00:50:16] I usually have spare fuel when landing my shuttle [00:50:31] but sometimes it is just enough so idk [00:50:38] btw my shuttle is only for crew [00:50:46] that works then [00:50:58] only go as high as you think your craft can manage [00:51:11] I usually take my koyuz heavy to send modules up [00:51:26] but this rocket could basically send the whole stationin one launch [00:51:42] higher obits works too for things flying in and making orbit, plane changes. Means they don't have to eat up as much fuel/delta V going that high up [00:52:05] flying in.. what I mean is flying from things further out in space.. not the surface [00:52:07] I often land the first and second stage of the koyuz heavy when sending stuff to the station [00:52:21] and I also often use the 2nd stage for rdv and docking and then land it [00:52:44] your Koyuz saw a LOT of use when we were working on that collab station. [00:52:53] yeah [00:52:57] what about the Mun though.. Delta-V maps usually sets orbit so low.. 8km... [00:53:05] I mean 200t to LKO is serious stuff [00:53:48] and about 10t to everywhere in the kerbol system [00:53:55] haven't actually checked [00:54:17] I did send some relay sat to duna and then landed the 2nd stage there [00:54:35] well I have to go to bed now [00:55:27] derp [01:10:28] Hrm. I now wonder if there's a clever way to calculate 4:3 resonant orbit parameters based on the body itself with kOS. [01:16:05] depends.. are they going to be based on preset planetary parameters, or from complete scratch? [01:17:27] I don't htink there is any real easy way unless you already have a table of orbital times based on altittude. [01:31:08] trying to make a bonefied space gas freighter now. [01:43:15] Draconiator: where are you frieghting from and to? [01:46:02] Not sure yet. [01:46:59] Mathuin: hum... interesting question [01:48:19] anyone put stuff in orbit of the mun.. ? curious what altititude you use [01:51:42] JCB: My Space Station in orbit of the Mun is kept at an altitude of about 60km [01:52:17] You could go much lower without any issues [01:52:20] ah.. I'm usually about half that, 30km.. [01:52:37] its just... stupid map things put it down to around 8km.. throughts my figures off [01:52:44] .. throws [01:53:02] 8km is the minimum to avoid collission I think [01:57:44] I know... I just really don't like going into orbit that low.. [01:58:09] you are also going a lot faster, so have to slow down quickly if you going to deorbit.. [01:58:51] the d-v maps I seen puts orbits that low.. which is a problem for me... when trying to figure out how much fuel [01:59:17] JCB: because deorbiting from low orbits is more efficient [01:59:39] its not the deorbit worried about... [01:59:50] then what? [01:59:51] some missions I want to just stay in orbit.. higher you are, less fuel you need. [02:00:01] not true, actually [02:00:20] well.. generally, just depends [02:00:32] yes, less fuel to hit SoI, but /more/ fuel to hit transfer speed [02:00:39] I mean as in.. going from intercept to orbit on an inbound flight [02:00:54] I did the math last week [02:01:08] then having to drop that orbit down, circularize from there... [02:01:09] turns out the deeper your periapsis, the better [02:01:33] probably not such a big deal if its all done with one craft.. but I tend to go mothership then lander combo. [02:01:34] and that's from transfer speed to circular [02:01:47] no difference [02:01:53] ”V is ”V [02:02:12] sorta matters when you ahve to figure out how much fuel for each part [02:02:20] higher orbit.. need more fuel to land on mun.. [02:02:33] but higher orbit means less fuel getting into actual orbit.. [02:02:38] higher orbit: need more fuel to circularize from transfer [02:02:52] JCB: you are mistaken [02:03:17] maybe it'll help if i explain what sorta aiming for [02:03:20] it's counterintuitive, yes, but lower /is/ better [02:03:56] usually I do a free return transfer from 80km kerbin orbit up to mun, with closest of 30km.. [02:04:19] I get out there, do retro so as to circularize... kind of what apollo did [02:04:30] there's your problem [02:04:52] you should be trimming your pe closer while less than halfway to Mun [02:05:11] the FRT is for if something goes wrong early in the mission [02:05:14] I could technically go down to 0km if I really wanted to [02:05:20] ie, before the correction burn [02:05:26] free return isn't too much a problem for me on the outbound [02:05:51] NO! BAD ROVER! dont take my munbase and push it somehwere else like patrick! [02:05:51] but yes, circularizing first at 30 then lower down does cost more fuel [02:06:16] I want the mothership to stay at 30km [02:06:26] why? why not 10-20? [02:06:41] and why not 8? [02:06:47] indeed [02:06:59] just giving a nice known safe altitude :) [02:07:24] however, if you expect lots of large plane changes when landing, then higher may be better [02:07:43] well current mission, needs a 45degree plane change nearly for a rescue mission [02:08:02] kerbal stuck around 40-50 or so south lattitude [02:08:24] the solution for that is to come into Mun's SoI with a suitable orbit [02:08:43] JCB: My mun orbital station is at 11 km [02:09:39] JCB: getting a Mun polar orbit is nearly free when done at about 1000km above Kerbin [02:09:44] I lift ore to it, transfer that ore to a separate transit vehicle, which aerobrakes down to get to the kerbin station at 100 km [02:09:55] I'm finding a higher alt givers my landing craft a bit more breathing room when slowing down.. they don't exactly have massive amounts of TWR to quickly stop [02:10:49] I've landed with /local/ TWR of about 1.2 (about 2m/s^2 acceleration) [02:10:55] JCB: sound like your mun landers don't abuse the Poodloe enough [02:11:13] that was... difficult :) [02:11:43] I've got about 2twr... about 30km up.. I can do full burn for nearly half way down. Cost for a little, then full burn again till I get near the surface. [02:11:53] 2 where? [02:11:56] or I think 2twr... its been a while [02:12:01] Kerbin or Mun? [02:12:04] mun [02:12:20] about 3.2m/s^2 then [02:12:42] I have an 50 ton lander with 3 poodles [02:12:43] plenty *) [02:12:45] :) [02:13:01] It lifts off at a fully loaded 150 tons [02:13:06] just need to do some off-retrograde burning [02:13:07] I'm using a cruise ship and lander that was already in orbit of kerbin, rather than redesigning something specific for the mission. Though I had to send out supimental tanks for things [02:13:25] (you get some steering losses, but that's how to give yourself time) [02:13:45] found out the shakedown mission, I was running pretty tight fuel budgets, closer than I would have liked [02:14:50] Sigh [02:15:34] the interesting thing will be how much the landing site will move during the time the mothership does a full orbit [02:15:48] not so much a big deal when its at the equator... but 40 or so degress south? [02:16:03] So now tourists want to go specific places like the badlands of Kerbin. [02:16:12] JCB: less, of course [02:16:27] I think I need to do Mun science and get proper planes working. [02:16:30] and when it's 90 degrees south (or north), not at all [02:17:13] JCB: cos(latitude) :) [02:17:48] wasn't that a problem for the Soviets, re lots of inclinations being inaccessible? [02:18:22] huh? [02:18:23] they had to transfer from polar-ish orbits, so very few windows [02:19:00] and yeah, it would make lunar equatorial orbits difficult [02:19:04] https://i.gyazo.com/53ca9e597d083170a9261917a93fefd9.png - Freighter ship looks like this right now [02:19:30] well I mean in relation to a craft that is in orbit at an angled orbital plane.. I doubt it be very good to do massive plane changes from the equator to reach further south or north is going to be very good [02:20:05] I just get tourists that want to visit Kerbin's badlands, et cetera [02:20:14] polar mun orbit.. maybe, if I'm feeling overly patient.. how long does it take for mun to rotating 180? [02:20:17] sorry. tired. [02:20:32] hmm, isn't it tidally locked? [02:20:43] Pakaran: CC contracts are... interesting [02:20:43] ya but craft wouldn't be [02:20:47] JCB: 6 days it's tidal lockes [02:20:58] Though actually I'm not sure if that's true for me in KSS. [02:21:01] so.. 3 day way for pickup? [02:21:18] taniwha, I was thinking about turning off tourism+ and using stock tourism after all. [02:21:35] One issue is getting a tourist AND a pilot in a craft that can reenter without tumbling. [02:21:42] tourism+ is nice for the free kerbals [02:21:50] JCB: well depands on where you land [02:22:04] Pakaran: I use the mk1 cockpit and crew cabin for those [02:22:11] I'm not seeing free kerbals, aside from the tourists? [02:22:20] spacecamp [02:22:22] I may need more RCS on the reentry stage. [02:22:35] you'll generally end up in a polar orbit around tthe bondary between near and far side as your initial orbit [02:22:44] I'll check when I have the game open, may not have unlocked that. [02:23:24] you take 20(?) kerbals into space for 40 days, return them. three become new crew [02:23:24] so if operation on surface is conducted in that zone it will be faster [02:23:29] I had to wait a few days for the rescue site to come around into the daylight... [02:23:46] JCB: lights on rescue craft [02:24:21] oren I take it by that you mean build and launch a whole new craft from Kerbin? [02:24:22] My other idea was to use a 2.5m heat shield, and either an adaptor, or more of the rocket redesigned with 2.5m tech (I'm using FAR). [02:24:39] Even though I'd use 1.5 engines where appropriate and capable of doing the job. [02:24:48] my favourite contract - world first "dock/transfer/rendzevous" + rescue contract around the same body [02:24:53] JCB: or build it from munar ore [02:25:08] sorry.. sorta in stock mode at the moment. [02:25:08] contract mods do weird out a bit with KSS. [02:25:17] Pakaran: I've found the mk1 solution to work quite well [02:25:21] bees: I've gotten first-EVA on that, but never dock and transfer and rendezvous, nice! [02:25:37] you very much do need the 1.25m heatshield though as the parts can't take the heat [02:25:43] Mathuin: EVA is nice too [02:25:48] or rather, stock world's first. wanted me to do a flyby of a neutron star at multi terameter distance. [02:25:53] and careful chute placement [02:26:33] hmm, though if you don't have pod torque... [02:26:36] That is, outside of where the plasma stream is likely to waunder? [02:26:46] yeah [02:27:29] I always put paracute inside cargo bay [02:27:32] the pod has RCS, and I'll tinker with that/add more. [02:27:44] oren: no cargo bay on the return module [02:27:58] just mk1 cockpit, mk1 crew cabit, chutes and heatshield [02:28:15] and some very light science and solar. [02:28:22] taniwha: put one in between cocpit and crew capin [02:28:27] but that's pretty much what I did for my first toursit. [02:28:31] *tourist [02:28:32] too much mass [02:29:25] oh, forgot about that one: the other mk1 cockpit too [02:29:41] The heat shield is also going to hit the ground first, which could save loss of life if all else fails [02:29:44] http://taniwha.org/~bill/screenshot3894.png [02:30:27] ooh nice [02:31:02] see I was using a passenger can and a mk1 cockpit on basically a slightly beefed up version of the first to orbit vehicle. [02:31:27] the mk1 crew cabit (passenger can) works well too [02:31:42] I've done something similar... one cockpit though, science can, heatshield, parachute. I probably didn't need the sci-can though [02:31:47] so it didn't take much pitch/yaw for it to start tumbling, especially if I tried to fine-tune the heading. [02:32:14] don't have any screenshots of it though [02:32:20] The pilot is responsible for EVAing and remembering science in orbit. [02:32:39] you need the retrograde sas :) [02:32:44] (Especially when Tito Kerman wanted to spend 4 hours there). [02:32:53] but yes, it is unstable [02:33:24] I have yet to run out of monoprop. [02:33:39] and a small tank on the return vehicle would go a long way [02:33:47] ok I'll start KSP and show you what I did. [02:34:07] I've been known to use RCS thruster systems for small, micro sats.. [02:34:54] been times I wish there were smaller RCS tanks... I mean I could still use the round tank on the end but eh.. [02:34:55] I'm tempted to use tweakscale to enlarge the thruster blocks. [02:35:02] cheat and stack somethin on top [02:35:55] that makes sense. [02:36:17] tweakscale was utterly horrible when I last looked at it [02:36:18] most of the science is on the crew cabin, and for the next flight, I won't need it since I have it in high space. [02:36:38] and physics defying [02:36:38] it tends to give a mass penalty. I forget why I installed it. [02:37:16] One of my favorite tricks is to use an enlarged mk-16 chute as a nosecone on boosters. [02:37:17] (bigger engines do not result in better engine TWR( [02:37:34] wow, I didn't know it did that. [02:37:48] does the sci jr. thing still blow up at the slightest bit of heat? [02:37:56] engines follow the cube-square law [02:38:14] JCB: probably [02:38:23] JCB: put it in a cargo bay [02:38:42] take the science out and forget the jr :) [02:38:54] one thing that irked me... even behind a shield, and in a service bay.. it would still blow up.. [02:39:05] (let it burrrrn :) [02:39:27] don't you need a scientist in order to pull stuff from experiments? [02:39:29] JCB: id u remember to close the doors on it [02:39:34] JCB: no [02:39:45] JCB: only to reset the goo or jr [02:39:52] hmm, I need to either set up a communication network, or bring a scientist along if I do any significant science in Mun orbit. [02:40:01] (Minmus is a Halley's Comet analogue in KSS). [02:40:08] oren earlier on.. didn't realize that was even a thing. Then I just started burning so hard to drop my velocity down so I don't get much burning to begin with on re-entry [02:40:49] I think I have about the right difficulty settings in this game, except that I really don't like grinding funds. [02:41:09] not so much funding issues for me.. more just science [02:41:19] Pakaran: I find science much more grindy than funds [02:41:31] yeah, I have a lot of 90 science nodes left to do. [02:41:32] mind you.. I seem to do more 'one and done'... none of the maximizing [02:41:42] just take tourists with you whenever possible :) [02:42:01] I think part of it is I'm still learning, and I haven't gotten all that much further than I am now, so I know how to minmax around things like the 30 part limit. [02:42:35] https://imgur.com/a/nxYZn [02:42:35] https://i.imgur.com/eNuLKN6.jpg [02:42:38] ah, well, I've been playing for almost 5 years [02:42:47] I seem to hold off upgrading my assembly bays for too long [02:43:06] see how far I can get with only min parts/weight before I'm forced to upgrade [02:43:23] I think I got the game black friday of 2017, so yeah. [02:43:26] I still haven't upgraded the VAB [02:43:32] JCB: you do want to hold off upgrading the VAB to level 3 until you get all the science parts [02:43:50] because almost nothing is built on Kerbina anyway [02:43:59] I do use KER, and that's a big part of why. [02:44:05] JCB: there's a science spot near the vab that is available only in the level 2 vab [02:44:15] oh? [02:44:33] caught wind of someone making mention a few days ago, but wasn't too specific [02:44:38] I'm thinking about turning on Monthly Funds rather than funds per contract, but that might be too much. [02:44:51] JCB: one of the south buildings of the vab [02:45:24] just a sec [02:45:31] also, vab and sph have two biomes [02:45:49] there are like 5 biomes in the research centre [02:46:14] https://wiki.kerbalspaceprogram.com/wiki/Vehicle_Assembly_Building#Biomes [02:47:12] I've usually just bumped up against the main building part whenever I can get the modules.. [02:47:15] Once I get proper planes unlocked, I'll think about turning off KER, but really I think the Mun is the answer. [02:47:24] just loading up ksp now to see whats what I've done [02:47:46] If I don't manage to strand the pilot and/or scientist in orbit, that is. [02:48:08] loading myself. [02:49:20] ok so..IE crew report from VAB, there's something else at the building on the other side when its Level 2? [02:51:51] Pakaran: other than GC issues, why turn off KER? [02:52:10] also protip: on the Mun, solar panels don't work from 3 days at a time [02:52:21] always use fuel cells [02:52:48] luxury [02:53:08] taniwha: you're bringing fuel anyway right? [02:53:23] fuel? [02:53:30] even more luxury [02:53:48] (being a little silly) [02:55:05] well, really it's oxidizer I worry about sometimes on my nuke-based vehicles. [02:55:57] but fuel cells have a much better power-to weight compared to RTGs [02:56:35] Speaking of nuke based....I seem to not be able to provide enough cooling on mine. yikes [02:57:28] oren: btw, the stock fuel cells are grossly underpowered [02:57:38] oren, thanks, I'll at least bring more batteries. I would hope in polar orbit there would usually be sun for part of the orbit. [02:58:11] I feel just a bit cheaty about KER, but really, there's no good reason for that. [03:00:28] the way I see it's im just playing ksp to simulate a more advanced stage in space exploration [03:01:07] the stage where we are industrializeing the moon and colonizing mars [03:02:14] oren: check the last paragraph of this post: https://forum.kerbalspaceprogram.com/index.php?/topic/121397-131-pathfinder-space-camping-geoscience/&do=findComment&comment=3213067 [03:02:55] Pakaran: in no way is either KER or MJ cheating [03:02:59] lol.. 20.4 extra science from the south vab structure [03:04:39] taniwha: whoa [03:05:11] EL_MM.cfg on github has such patches [03:05:31] .... ugh ok looks like I'll have to redo a launch. recorded something but then looks like I lost the progress.. somehow? [03:06:08] oren: gnumeric spreadsheet I used: http://taniwha.org/~bill/engines.gnumeric [03:06:35] hmm [03:06:55] http://taniwha.org/~bill/engines.xls [03:07:03] just exported an xls version [03:09:08] oren: oh, if you grab that patch, watch out for the EL module renames [03:11:05] https://github.com/taniwha/Extraplanetary-Launchpads/blob/master/GameData/ExtraplanetaryLaunchpads/EL_MM.cfg [03:13:06] https://imgur.com/a/I6ppV ignore the name, I did a part test before, but this is what I used for kick off space tourism, with a few minor changes. [03:13:07] https://i.imgur.com/0eZuDnp.jpg [03:13:16] my munbase is in an ideal location for seeing a kerbrise every time I lift off [03:13:25] I'll add a monoprop tank too. [03:13:31] https://imgur.com/VXnMQxA [03:13:32] https://i.imgur.com/VXnMQxA.jpg [03:14:38] it's way overbuilt. A variant could probably work for Mun flyby/orbit. [03:15:03] then satellites. I have money saved for missions, it's more the building upgrades that feel like they're taking a bit. [03:15:22] oren, nice [03:15:40] fart.. ok so seems I did a recording for the direct surface to docking.. then for whatever reason, reverted teh game back... gotta do it over again. [03:22:14] and my rcs problem may have been that I didn't have the right parts unlocked [03:23:08] https://i.gyazo.com/31c9c1dd29b74197555582f15db79395.jpg - LOL, ever get carried away with building and only stop when your computer screams at you lol [03:27:59] Draconiator: WUT [03:28:44] Draconiator: protip use teh heat thingies mod to give u better radiators that can deal with that stuff [03:54:34] Woo, calculating resonant orbit parameters in kOS. [03:56:18] Trying to remember when I bought my video card I have in here now...is there some kind of computer parameter I can check? [03:59:17] On Linux you can learn a lot from dmidecode, but there's not going to be any kind of date that hardware was installed. [03:59:26] You're better off checking your records with Newegg or Amazon or whatever. [04:18:15] Mathuin: this is bad, I'm now on a mission to build a visual flight plan builder [04:18:30] what have you done! [04:29:33] anyone here good at making mods even? [04:29:48] Action: taniwha hides [04:31:01] just.. something I had in mind, something small. But I no idea where to begin. Its not assets building, more a slight addition/change to a readout [04:31:06] though I no idea if its been done yet. [04:31:24] what do you what to add/change? [04:34:13] when you make a node... the delta v shows up on your hud. Tells you how much it takes. I was thinking something where it shows how much available, how much you need. Turns red if you go over... when you in map view. [04:34:30] anyway, some good example mods (fairly simple): https://github.com/taniwha/SurveyTransponder https://github.com/taniwha/FreeEVA [04:34:36] not sure if mechjeb redu shows up in mapview.. [04:35:10] I think it can [04:35:20] I know maneuver node editor does [04:36:11] k.. [04:36:24] figured if anything, give me something of an idea what it takes to do mods... maybe? [04:36:40] oh, sure [04:36:40] I could try making extra assets... its just the modeling that'll take some work [04:36:59] yeah, modeling is... tedious [04:37:02] or can be [04:38:55] using unity? [04:39:04] or is there another application that can be used now too? [04:39:07] I use blender [04:39:26] and so long as you don't want to animate material properties, is quite usable independently [04:39:42] https://forum.kerbalspaceprogram.com/index.php?/topic/40056-13-blender-mu-importexport-addon-v100/ [04:40:42] just got a new feature today, too :) [04:41:01] I've some ideas for RCS sections.. a few other things. Mostly with decoupling, maybe chute or doors. [04:41:14] those will work [04:41:33] the parts I did for Survey Transponder were done in blender and exported using my addon [04:41:55] (and all three parts have animations) [04:42:12] animation would be a little more advanced.. it be nice but... thats one or two steps further.. if I go that far [04:42:20] yeah [04:42:31] but static is easy [04:42:44] especially if it's an external-only part [04:42:50] (ie, no IVA) [04:43:17] IVAs are a RPITA, though my next project is to make prop placement easier [04:43:28] ugh.. did they change the way IVA was done recently? I did a remake of a plane cockpit... [04:43:41] .. RPITA? [04:44:04] royal pain in the a... [04:44:18] no, they didn't change anything that I know of [04:45:42] the main pain is external: vab orientation; internal: sph orientation [04:45:50] and then there's prop placement [04:46:28] but now that I have blender's groups sufficiently figured out, I have a plan for props :) [04:46:33] Hmm I still haven;t got a uranium mining operation set up on the mun [04:46:51] I tried to transfer the model and stuff over, but then all I got was gray inside.. [04:47:30] I made a copy, moved a few of the displays around... it took me a while to figure out what I was missing before it would even work the first time [04:49:09] JCB: my addon will let you import and re-export a model without loss (so long as animations are simple) [04:49:33] (simple = loc rot scale and lights) [04:50:26] at least, I think light animations are exported (actual lights, not emissive textures) [04:50:54] ah, no, not lights [04:52:10] need to check why [04:53:16] just gotta get and learn blender... [04:53:54] blender.org for getting [04:54:03] a gazillion tutorials on youtube [04:58:25] I mostly just edited some parts... then felt I should try to make some of my own.. [04:59:54] ... blender 2.79 or 2.79a.. release candidate? [05:00:19] latest 2.79a is probably good [05:02:09] it good for? win7 64 [05:03:58] ah well.. at least you can get blender, unlike unity, they make you join things [05:12:41] JCB: I seem to remember this as being pretty good: https://gumroad.com/l/blendingawaythepain [05:13:54] lol.. [05:14:25] his hardops stuff is amazing, though [05:14:42] (it showed me the path for doing IVA props in blender:) [05:15:56] I'll have to poke at it later... going out for foods shortly then rest. [05:16:32] yeah [05:20:52] After over 600 days on the Mun, Jenlock kerman radioes the space station, because she's run out of hose endpoints [05:21:17] she can't build any there? [05:21:34] (I create a simple craft that consists of a KIS box with what I need in it) [05:21:35] we don't have a template for them, yet [05:21:53] so I need to go to the VAB to make one [05:22:08] ah [05:26:07] the space station has a slush fund of 12000 rocketparts aboard [05:26:58] that is, the Mun orbit station. The station around kerbin has far more [05:27:26] 30t, not bad [05:27:46] (400u/t) [05:28:23] that's a lot of pipe endpoints ;) [05:29:03] well I think I'll send down some sort of lander with a stockpile of various spares [05:29:49] Jenlock doesn't have building facilities on the surface? [05:30:20] taniwha: she's tens of kilometres from the main industrial secotr [05:30:30] ah [05:31:32] she could drive back... [05:33:06] I need to design a new industrial core for the dunaian colony [05:37:17] interplanetary launchpads? [05:40:18] heh. extraplanetary :) [05:40:25] (not sure if joke or mistake) [05:42:03] I couldn't remember.. sorry [05:42:29] was watching tapegaming's road to colonization.. saw he built a little escape pod of sorts from his workshop. Got me curious [05:42:30] no worries [05:42:53] yeah, he used EL a little, but not as much as I had hoped [05:43:21] particularly some of the troubles he had out by Jool could have been solved using EL rather than sending out more ships [05:43:56] I'm using EL yeah [05:43:59] how are rocketparts.. or whatever resource ti was they need to make things from, collected? [05:44:34] JCB: depends what system you use. I'm using one called SimpleConstruction [05:44:47] this guy's Explosive Kolonization series is amusing: https://www.youtube.com/user/locoprophet/videos [05:44:59] ok [05:45:18] JCB: Ore ==Convertron=> Metal ==Science Lab=> RocketParts [05:45:31] ah [05:46:22] I have separate Supply chains from the Mun for Rocketparts and Ore [05:46:26] just EL: MetalOre => Metal => RocketParts. MO is extracted using the augers, converted to metal using smelters, and then to rocketparts using a workshop [05:46:39] I thought the surface science pack was neat/cute... sorta based on the apollo stuff. Made me wondering about using KIS/KAS for building bases attached to planet surfaces [05:46:56] JCB: http://taniwha.org/~bill/EL_Manual.pdf [05:47:16] ok [05:47:29] it is nowhere near complete, but not a bad start [05:47:29] JCB: it works ok but you cna't have stock wheels and hoses in the same vessel or things tend to explode [05:48:05] JCB: because of the autostruts causing infinite forces [05:48:43] So I only use the KIS hoses for temporary connections [05:49:04] .... ok? though I don't usually autostrut anyways [05:49:19] wheels force autostrut to heaviest [05:49:26] (grr) [05:49:29] JCB: landing legs and wheels are always autostrutted [05:49:43] easy to make a mod to kill that, though [05:49:46] reading the intro.. eh.. I use stations as waypoints, allow for place ot transfer crew between ships that have specific funtions.. at least for the moment [05:50:26] JCB: I use stations to stockpile resources in my supply chains [05:50:36] JCB: I summed that up in "outposts" [05:50:43] kind of weird they force autostrutting.. :\ [05:50:48] I guess kerbals are kind of a resource [05:51:08] and yeah I keep some spare kerbals on each station [05:51:12] oren: EL treats kerbals as resources :) [05:52:02] JCB: what did you think of the title page? :) [05:53:16] (took a KSP screenshot and passed it through inkscape) [05:55:37] took me a moment.. though now you mentioned it, makes me wonder if you ever come across actual nasa PDF docs [05:55:57] I think I've seen some [05:56:37] but it was actually my old Traveler (GDW) handbook that inspired me [05:56:59] I've got a few downloaded myself... one of the radiation reports from the apollo program, a couple of gemini ones.. Serveyor... [05:57:36] think I got 3 versions of the servyor ones.. straight up black/white, gray tone... gray tone high detail [05:57:49] ah [06:02:12] https://imgur.com/mvT4386 [06:02:12] https://i.imgur.com/mvT4386.jpg [06:02:32] JCB: oh, and I advice reading the foot and margin notes. Some are informative and others may be entertaining :) [06:03:04] eg, footnote 18 on page 19 :) [06:14:23] https://i.gyazo.com/0383b0a58ed2b37a2d5db6335e65973d.png - Had to download a radiator mod for my ship....and this is how I'm getting the thing to orbit, I hope. 3 stacks of solid boosters fired sequentially. [06:14:45] those are SpaceY's Fenrirs [06:15:28] the perfect KSP screenshot would be taken against sunlight and when the craft is completely in shade at the same time [06:26:29] Draconiator: I don't see a problem here [06:26:47] lol [06:27:49] I saw one, oops. so I changed to SpaceY's HUGE liquid engine. And I guess two of those for starters. [06:31:48] taniwha I'll have a look shortly.. was catching up on something and now food run. [06:32:02] JCB: :) [06:33:52] came across a channel that deals with pilot training... [06:40:01] https://i.gyazo.com/b80403ae536dfd550cc064c7a341638f.png - Plan B for getting it into orbit [06:45:22] Draconiator: may I suggest plan C? http://taniwha.org/~bill/EL_Manual.pdf [06:45:32] lol [06:45:47] shameless self ad [06:46:09] you know he'll get more than his money's worth ;) [06:46:22] it is free [06:46:38] thust more [06:46:41] er, thus [06:46:42] if i had el, i would launch only from minmus [06:46:56] yeah, Minmus seems to be the best [06:47:18] though getting good interplanetary launches from Minmus takes a lot of planning [06:47:34] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [06:47:46] Is there any mod with a star-trek bridge style cockpit/iva? [06:48:01] Japa__: yeah, I don't remember the name, though [06:48:08] and it might be long dead [06:48:11] it doesnt have much of an orbital speed so it doesnt really matter [06:48:36] Althego: you drop your Pe down to LKO and then boost from there [06:48:41] thus the tricky timing [06:48:46] https://i.gyazo.com/a72a5de75f757327b42721d0552bce60.png - That one worked. I call her the KSS Baikobanur [06:49:07] got a Minus-Jool transfer for something like 800m/s [06:49:54] yes that is oberth effect for you, but ypu already spare a lot byt not having to launch from kerbin [06:50:10] oh, definitely [06:50:24] but the less ”V you need to expend, the more payload you can take [06:51:55] ah, it was Minmus-Duna for 564m/s [06:52:32] though, tbh, I do have to wonder how much it would have cost with a direct burn [07:09:06] ok, Duna-Minmus /is/ cheaper when first dropping Kerbin pe to LKO and boosting from there [07:09:14] er, Minmus-Duna [07:11:00] direct is about 723m/s from circular orbit at Minmus altitude, but my setup was for 564m/s including getting out of low Minmus orbit [07:12:35] Hmm, I should try that "refuel in a high ellipse" thing Elon was talking about [07:13:47] about 1060m/s from 100km LKO [07:14:32] (last was to check my equations:) [07:14:53] but mostly I've just been designing my ships so I can tack on more and more fuel tanks [07:15:35] hang on, this means I gave bad info earlier [07:16:05] ah, well [07:19:33] I guess I misinterpreted the output of maxima [07:19:48] (I guess it meant no solution rather than the solution was 0) [07:22:33] or I made I mistake in the math then. there actually is a sweet spot [07:23:56] somewhere around 8300km (650m/s) [07:29:29] https://imgur.com/RYLuzAI It landed within walking distance [07:29:30] https://i.imgur.com/RYLuzAI.jpg [07:33:58] ok, optimal circular orbit radius is given by r = 2¼/Vinf^2 [07:34:29] which gives 8375km for Kerbin-Duna [07:35:08] (give or take a bit since your SoI exit velocity is not exactly Vinf) [07:44:45] Grr. How much does liquid fuel weigh per unit? What about oxidizer? [07:50:34] 5kg. same [07:50:56] Mathuin: look in GameData/Squad/Resources/ResourcesGeneric.cfg [07:51:22] I saw 5kg/l on the wiki but wasn't sure if units were liters. [07:51:36] units are /not/ liters. the wiki is wrong [07:51:46] the l should be replaced with a u [07:52:01] the standard unit volume is 5l [07:55:02] heh, amsuing. optimal Earth-Mars circular orbit is at 14.43 Earth radii. optimal Kerbin-Duna circular orbit is at 13.96 Kerbin radii [07:56:10] ah, that explains much. Earth-Mars and Kerbin-Duna are to scale [07:56:14] (close enough) [08:01:17] Duna windows are once every 2 kerbin years certainly [08:02:52] 1.5239999 for K-D vs 1.5239835 for E-M [10:31:21] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [10:38:14] uh I should get to building a VG-33 [10:38:24] I could easily to it 1/10 scale [10:42:21] hi, looking to buy KSP but the official store is down - i dont use steam and would prefer to buy direct so more ends up with squad - is it likely that the KSP site will relist the game + expansion as one pack on release? [10:43:03] one would hope so [10:44:05] tough decision for me then! buy now or wait a month and see what the combined cost is! [10:44:07] mib_py3kcc: store seems to be ok here [10:45:04] yes sorry, by down i mean closed for purchasing [10:46:07] oh, hmm [10:46:45] wonder when that happened [10:52:39] not sure, but it gives me a tough choice to make! [10:53:56] Around the T2 buyout taniwha [10:54:11] You can still get Ksp on GOG I think [10:54:46] do you think the official store will come back @theKosmonaut? [10:55:49] GOG or humble seem to be the options currently unless you're a steam user [10:56:10] abban az esetben ha a spolwhat, there is no store now? [10:56:38] TheKosmonaut: suspected as much [10:57:11] Althego: pretty much [10:57:21] can still download if you bought, but... [10:57:25] i could see the links. are they not working then? [10:57:37] because i bought it in the store [10:57:42] there was no gog version then [10:57:48] and gog is worse because they delay it [10:59:58] how does gog work? [11:09:22] mib_py3kcc: it's as of yet not known to the moderators [11:09:38] Though I *think* it'll be on when the update and Dlc drop [11:10:35] http://forum.flitetest.com/attachment.php?attachmentid=101987&d=1518379307&thumb=1 [11:21:34] well I soaked my heli in wd40 so I guess it should be lubricated enough [11:23:08] i've got my fingers crossed for a combined game, update & dlc pack at a package price! one can hope! [11:23:28] there is wd40 everywhere [11:23:42] was a bright idea turning on the thing while it is full of oil [11:31:28] mib_py3kcc: I wouldn't hold my breath [11:31:37] But I do hope that's the case for your sake [11:33:20] WD-40 has so strong and lasting smell that it make me think of using it as perfume [11:55:08] WD-40 can be used for everything [11:55:46] I mean, really. If you have duct tape and WD-40, you can repair 50% of all the things that can break [12:01:07] well what do I have to do now [12:01:17] make a training gear for my heli and repair the canadair [12:05:37] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [12:18:52] What fuel tank is good for the mammoth engine? [12:21:02] the bigger the better :) [12:43:43] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [12:43:51] yo Deddly [12:44:21] yo! [12:44:34] Wassup? [12:44:38] check yo stagin [12:44:42] I got a heli [12:45:28] Althego: oh no. I started my heli and the blades flew off [12:46:10] Fluburtur, nice! I got a mini quadcopter [12:46:30] https://www.youtube.com/watch?v=_GZaG6c7b0k [12:46:30] YouTube - heli rev 2 [12:46:39] My first flying RC [12:46:58] (If you don't count the HPI Savage, which can do some pretty great jumps ;) [12:47:05] heh [12:47:51] Fluburtur, don't you risk over-revving the engine if you spin it up like that with no load? [12:48:00] nah [12:48:10] electric motors don't have that kind of problem [12:48:17] I suppose that's true [12:48:48] k let's try to launch a 50t test payload [12:50:55] Your heli will never lift that ;) [12:51:09] yeah I guess [12:57:00] Hi Deddly! [12:57:02] k my koyuz heavy rocket can launch a 47t payload all the way to jool [12:57:10] Hey there APlayer [12:57:33] That's nice, Fluburtur. But did you send a cherry-red Tesla Roadster? [12:57:56] no I jsut send a bunch of full ore tanks [12:58:05] but I could send a dozen cars if I wanted [12:58:21] No, only a Space Oddity-singing Starkerb [12:58:22] send a steam locomotive [12:58:56] They should have sent a Tesla truck, just saying. [12:59:55] Also, Tesla should have been playing Check yo Stagin' [13:00:49] Ah yes. But that would have possibly been an unfortunate choice if it did end up as fireworks [13:01:31] I wonder how far I can send my shuttle [13:02:28] Depends on the amount of boosters. :D [13:04:50] my shuttle can barely make it past Duna [13:05:17] but well, it was only made to go to my station [13:10:09] I cant find a control module for my lifter, so I can take control of it and deorbit it, any tips? I have tweakscale [13:10:55] I usually clip a probe core somewhere in the rocket [13:11:16] Vooloo, can you give us a picture? [13:12:05] it is a mammoth engine with 2 big kerbodyne fuel tanks [13:13:50] sounds like you do not have a probe core on it [13:14:04] Isn't there an inline probe core in that size? [13:14:05] because otherwise, you /would/ have control of it [13:14:25] yes I need a probe core that big [13:14:44] Vooloo: or do you mean in the vab, rather than in-flight? (if so, I apologize) [13:15:33] I used standard probe cores and offset them inside the fuel tanks on this one https://i.imgur.com/jjuYI8j.jpg [13:15:40] the probe cores I have are too small, is there one for the biggest tank [13:16:38] Vooloo, how about Tweakscaling this? https://wiki.kerbalspaceprogram.com/wiki/RC-L01_Remote_Guidance_Unit [13:18:22] Fluburtur: that looks like a heavy lifting vehicle [13:18:36] I did name it "koyuz heavy" [13:18:44] it's the one that can send 50 tons of crap to jool [13:18:51] 200t to LKO I think [13:18:56] yeah remote guidance unit, I need to unlock that, thanks [13:19:41] NP [13:23:22] Do you stabilize orbit with your lifter, or have the payload do it? [13:24:19] Vooloo, that depends on you. Both methods are perfectly viable :) [13:24:56] Vooloo, though if you are planning on deorbiting and landing your lifter, that will require a much larger booster [13:25:09] Because you're basically making an SSTO [13:27:42] I mean, if you're aiming for fully reusable [13:29:40] Im just landing it with parachutes now [13:32:01] Vooloo, here's the thing with KSP: You can only really control one thing at a time. So if you want to land and keep the booster, you have to either circularise the payload with the booster or put it in a sufficiently-high orbit that it won't re-enter before the booster has landed (If it re-enters the atmosphere whilst you are controlling the booster, the payload might be deleted from the game, likewise, if you are controlling [13:32:02] the payload whilst the booster re-enters, the booster will be deleted from the game. [13:32:21] ) [13:32:49] thats why I put a probe on both [13:33:17] but it seems easier to circularise with the lifter itself than catapult the payload [13:33:19] I usually put my booster on a high suborbital trajectory this way I can orbit the payload before the booster reenters [13:34:00] Beware that the craft can be deleted even if they have probe cores, if they are on a suborbital trajectory. [13:34:41] I have some space junk that has a peri of like 30km but since it's never within physics range it never gets deleted [13:34:51] because it's also higher than the limit for automatic deletion [13:35:20] Hmm [13:35:26] Fluburtur, with a probe core? [13:35:30] yeah [13:35:55] Interesting. Debris with no probe gets deleted if it just touches the atmosphere [13:36:16] Fluburtur, but of course, if you want to get rid of that, you can just follow it down [13:37:59] yeah but I like having a lot of junk in orbit [13:38:10] I still hope to get some collision or something [13:42:37] k let's see if I solved the motor problem on my canadair [13:46:05] I need toc harge the battery first [13:46:27] Is that the amphibious plane? [13:46:34] yeah [13:46:43] What was the motor problem? [13:47:14] motor would stall and run slower [13:47:27] and since it's a twin, it's a bad thing [13:48:01] while it is charging I will try to salvage the fuel of the failed rocket engine from the other day [13:48:22] Just dug this gem up. Little did Randall know... https://what-if.xkcd.com/142/ [13:48:39] "If you somehow put your car in orbit [...]" [13:48:41] fluLOL nice [13:48:46] er, odd typo [13:48:54] APlayer, LOL nice [13:49:35] Fluburtur, Interesting issue. What was causing that? [13:50:31] I don't really know [13:50:38] I guess the motor itself had an issue [13:50:48] if not it's the ESC and that would be very annpoying [13:52:13] https://i.imgur.com/TFtAdr3.png [13:52:13] Fluburtur, what have you don't to solve it? [13:52:27] Ooh, magic boulder [13:52:32] what [13:52:55] Fluburtur, what have you done to solve it? [13:53:04] changed the motor [13:53:16] https://what-if.xkcd.com/imgs/a/142/tesla.png [13:53:17] I also tried to change the ESC timing but I don't think it did much [13:53:40] APlayer, I was just looking at that :D [13:53:52] Fluburtur, ah, cool. Let's hope it works, then :) [13:54:13] I can't believe how close he was way back then, haha [13:54:21] yeah I would really like to fly it next weekend [13:54:25] show it to my uncle [13:55:24] uh [13:55:28] I smoked my room again [13:56:55] I managed to light some of the fuel that was left in the rocket tube [13:58:05] Fluburtur, I'm just trying to work out how you managed to do that accidentally when you couldn't light it when you tried [13:58:32] it wasn't accidental actually [13:58:46] the fuel that was stuck to the sides of the cardboard tube was dry [13:59:06] but I recovered a lot of fuel that is wet so im gonna try to dry it and make into a powder [14:06:17] https://78.media.tumblr.com/bfd05bd259a2b7683dbb9115f3339af7/tumblr_inline_p398qd64Ra1s2lhps_540.png [14:17:38] ;tell TheKosmonaut hi [14:17:38] Deddly: I'll let thekosmonaut know when I see them [14:17:49] bye [14:18:03] :) [14:51:32] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [14:52:59] https://cdn.discordapp.com/attachments/186187106937339904/412621969935302666/DSC_8383.JPG [14:53:41] what is that, a single copter quad copter? Get your silly inventions out of here! [14:53:50] lel [14:54:13] well actually it's called a training gear but it's probably rigid enough to fly on its own [15:19:01] https://78.media.tumblr.com/dbd71c99186a081e4188901633a12330/tumblr_mx35869bb31sor5jjo1_540.jpg [15:19:44] "Pay no mind to the man in the corner" [15:34:07] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [15:43:36] hehe attack of the earthlings [15:44:46] Woooooo....so happy my newest ship works as intended. [15:51:27] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [16:13:05] You know that feeling when you've been working on something for a long time and it finally works [16:13:45] Ho, sure, it's not perfect, has a lot of quirks you need to fix, but at least you get a greeting instead of a fatal error [16:15:30] Althego: it looks like a nice game. I'll put it on the list of 'games I will buy but never really play because I have too many and pnly play the 5 same games anyway' [16:15:48] hehe [16:17:50] https://cdn.discordapp.com/attachments/186186471202357249/412642095166128138/IMG_20180212_171057.jpg [16:27:25] I'm not sure what I would do if I had a drone. [16:28:36] The tech looks cool, but I have no use for them :/ [16:29:08] ve2dmn: start a drone delivery business? [16:29:24] Yeah, I'm sure it's a failure of imagination, but I'm not sure what practical use I have for drones at this stage. [16:29:28] Why would I deliver drones? [16:29:38] ve2dmn +1 [16:29:48] ve2dmn: no, you deliver things, using drones [16:30:44] Not useful: I'm still gonna be at work when the drone shows up at my door [16:31:24] like things that need to go from Alice to Betty without being seen by Crol [16:31:32] So it will leave a drone-signed paper saying that I need to pickup my package at the drone facility [16:32:10] And of course that wharehouse is going to be in the middle of some industrial district [16:32:58] unless you deliver drones with drones [16:33:12] you like drones so we put a drone in your drone :) [16:33:12] ve2dmn: no, buy a drone, and use craig's list to find people who need things delivered discreetly from point a to point b [16:33:27] discreetly with a drone? lol [16:33:30] Which is only going to be opened to the public during bank hours [16:33:36] if it was the standard way of transportation... [16:33:42] but currently it stands out too much [16:34:08] ve2dmn: yeah I know, purolator sucks [16:34:17] oren: There is already plenty of bike courriers in town... I doubt I can be cheaper then they are [16:34:47] oren: not just Purolator. UPS. DHL. They all do this. Annoying [16:35:24] ve2dmn: you can get UPS to deliver to your workplace [16:35:33] purolator no chance [16:36:03] Canada Post has the reverse problem: the mail carrier assume everyone is at work doesn't even try to ring my door. [16:36:07] they made me take a bus halfway to Waterloo [16:36:17] luckely the Offices are all over the place. [16:37:57] oren: the Purolator warehouse in Montreal is not really accessible by bus [16:38:21] same with UPS and DHL. [16:38:53] I rarely order anything online these days if I can't get it via Canada Post [16:41:29] https://i.gyazo.com/9fb308e62aaa832ce283277d91a1c9c5.png [16:42:10] hehe he hit the bar in the worst place [16:42:18] or rather we dont know about kerbal anatomy [16:42:51] Draconiator: that Kerbal is gonna get a nice dose of whatever is going out of that dish [16:43:14] maybe just wanted to get warmer [16:43:53] Or make popcorn [16:44:16] Althego: he's also surrounded by various nuclear reacotrs [16:44:30] time to listen to godless engineer while playing ksp [16:47:26] oren: I was about to make a joke about how Waterloo isn't the worse industrial district, but I just saw the news about Mississauga [16:47:46] so... not the time to joke about that :/ [16:54:49] remind me when I get home to clean up my munar industrial district, it's full of junk [16:55:41] actually I can't even remember when I last wen tthrough and deleted the space junk [16:56:45] https://pbs.twimg.com/media/DVzXIPHVoAAdWA3.jpg [17:00:27] https://www.reddit.com/r/KerbalSpaceProgram/comments/7x0enf/wasnt_me/ [17:00:39] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [17:29:29] * Twinerer has quit (Ping timeout: 383 seconds) [17:29:49] uh I didn't mean to do that [17:29:54] https://youtu.be/hil1F2T19GY [17:29:54] YouTube - Mario Paint - Through the Fire and Flames - Dragonforce [17:30:57] why is it impossible to put two docking ports together in the VAB? [17:31:06] it isn't? [17:32:27] I can't match two [17:33:48] Where I can find the KSP installer? [17:35:42] GurrenLagannCWP: you download it from website [17:36:13] GurrenLagannCWP: after you log in with your email and password [17:40:45] I wish I'd bought KSP from Squad, instead of picking it up through Steam [17:41:18] I'm logged in the website, where do i go? [17:44:16] "My Account" [17:44:53] I tested the canadair with the new motor and it seems to work [17:47:51] I want the KSP Installer - 1.2.2 [17:48:00] to convert to 1.3.0 [18:21:19] ve2dmn: yesterday's achievement in avoiding homework was writing kOS code to calculate apo and peri for resonant orbits. [18:21:37] congrat, I guess [18:22:27] Yay math. [18:22:48] What have you been doing lately? [18:24:11] not much [18:24:24] I bought FF12 for PC [18:26:06] heh [18:26:16] i nevr played any of the ff games ever [18:26:49] uh can't wait to get my battery [18:31:38] here https://www.youtube.com/watch?v=md3B3I7Nmvw [18:31:39] YouTube - Metallica - Battery (HD) [18:31:40] Althego: I would normaly say that you don't know what you are missing, but if it's not your thing then 'meh' [18:32:01] who knows. another line of jrpgs [18:32:26] just as i never played the shining whatevers and the tales of whatevers [18:32:51] (shining whatevers have tony as character designer) [18:32:52] All different experiences, even in the same genre [18:33:21] https://www.youtube.com/watch?v=BEwNrjvNiYs [18:33:21] YouTube - Van Canto - Battery (Official) [18:33:37] "we've found countless exoplanets from JWST and TESS" [18:33:53] No, just TESS. JWST won't do surveys. [18:33:53] wait, is tess even launched yet? [18:34:09] Althego: March. Lightfoot is talking 2030. [18:34:56] if kepler gave us sevral thousand candidates, a more advanced one could give us thens of thousands [18:35:29] Gah, wrong channel. [18:35:40] hah, one anti flat earther talked about hungarian flat earther experiment [18:36:11] TESS is in some ways a sidegrade from Kepler. All sky, but brighter/closer stars and short period planets. [18:37:39] *sigh* here goes my hard earned $ https://www.kickstarter.com/projects/1424711375/starmancer [18:38:13] I'll believe the hype and I'll be disapointed when it's 2years late and half-finished [18:39:38] I never learn [18:40:05] Alien life doesn't have to be intelligent for us to know that aliens exist....just a simple slime mold equivalent would do. [18:43:54] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [18:49:42] You think there's intelligent life on earth? I have my doubts [18:52:22] probably not by galactic standards [18:54:57] I would be interested in reading this definition of intelligence by a galatic equivalent of the ISO group [18:56:23] there was a short story about this [19:00:24] Draconiator: plot twist, we find tardigrades everywhere in our solar system... did we seed them, or did they did come from elsewhere? [19:01:13] the story was about two non organic life forms who discovered sign of life on earth, but they also noted that it was the only completely organic they knew of so they rather kept the discovery a secret [19:03:02] Althego: "They're made of meat?" [19:03:21] http://www.terrybisson.com/page6/page6.html [19:03:22] how do they communicate. it is meat flapping [19:03:30] yes this [19:03:44] "They made the machines. That's what I'm trying to tell you. Meat made the machines." [19:04:08] i like this and the road not taken too [19:04:27] I wonder how life could be not-organic [19:04:37] " They can even sing by squirting air through their meat." " [19:04:46] best line [19:09:22] I doubt you could get sentient sillicon crystals [19:09:38] then again... maybe it's a lack of imagination [19:11:21] working on it :) [19:23:09] ve2dmn, what do you think of The Andromeda Strain? [19:23:21] never read it [19:29:17] damn these tourists, mun to minmus transfers are bad [19:53:53] Hi there. I'm now compiling my 1.3.1 modlist and I can't find Ferram aerospace 1.3.1. Does FAR 1.3 version work with KSP 1.3.1 properly? [19:54:48] probably not [19:57:08] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [20:06:19] Yeesh, how cold does an air duster can get anyway? I'm emptying my nearly empty one to throw away and....talk about antarctica in a can here... [20:08:56] Q = W = +PdV [20:19:53] https://cdn.discordapp.com/attachments/236560222133551104/412704256110624768/20180212204722_1.jpg [20:25:58] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [20:31:30] Action: UmbralRaptor calculates +TdS instead. [20:33:16] Action: SnoopJeDi shuffles UmbralRaptor [20:33:34] Fluburtur, you seem to have proven the Flat Earth Hypothesis [20:34:42] Did I miss something? [20:34:45] I just proved clouds are holograms [20:34:50] Action: UmbralRaptor deals SnoopJeDi 7 cards listing microstates. [21:10:56] I can just imagine if aliens have some sort of Wikipedia....."Earth is a planet that was recently found, and the dominant form of life are apparently bipedal apes that are only capable of orbiting planets in their own solar system. Reccomend complete avoidance at all costs, since they also seem unstable, and likely to lash out at a moments notice. And they would also probably destroy their own planet if they got their han [21:11:46] face it, us humans are not the sharpest screws in the ddrawer... [21:13:14] I recently saw an interesting idea, I think on Reddit [21:14:17] So, there is plenty of Sci-Fi literature around where humanity encounters some sort of monster alien race. But consider a new turn: What if we introduce an alien race, but humanity are the monsters? [21:17:08] I guess the point is that we have flaws, even lots of them. But we cannot say if we are a bad species or not unless we find other intelligent life to compare. [21:27:04] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [21:27:21] http://tvtropes.org/pmwiki/pmwiki.php/Main/HumansAreTheRealMonsters [21:27:36] (notice: that is a tvtropes.org link, you have been warned) [21:31:17] SnoopJeDi: what have you done? [21:31:29] (which is probably another tvtrope) [21:40:51] I would be shocked if it weren't :D [22:06:31] SnoopJeDi: My favorite one is "Luke, I am your overused plot device!" [23:27:18] Sons and daughters of Kerbin: Will the orbit be unbroken? [23:27:47] No. The Sun will engulf all. Time will decay the orbit. Entropy will win. [23:28:44] ve2dmn: I'd think the object in orbit would be perturbed out of it first. [23:28:44] Action: Twinerer runs build "Anti-Entropy Mod" [23:28:55] Twinerer: look up "The last question" [23:31:28] Remember, kids: If someone mentions that Russia is pulling out of the ISS in the near future, you're perfectly okay completely ignoring whatever comes afterwords. [23:31:30] Action: Scolar_Visari mutters something about part of the Russian Orbital Segment actually being American owned. [23:32:21] Scolar_Visari: the ISS and Antartica are one of the few places with cooperation is still the primary objective [23:34:26] ve2dmn: Well, yes and no. Roscosmos had expressed building something akin to Mir 2 in the future, but they tend to leave out important details in their state press releases. [23:35:19] Antarctica, however, is really just a battleground for the hearts and minds of the local Penguin empires. [23:36:25] The illusion of cooperation will breakdown once the locals are impressed into warfare over the presumably valuable reserves of fish. [23:37:06] maybe it is time to befriend the mooses and ask for their help then [23:37:16] Fluburtur: Wrong side of the planet. [23:37:25] Mooses cannot survive in the ANTarctic. [23:37:25] shhh [23:37:44] Action: Scolar_Visari is really close to renaming the frozen continent, "Antiarctica". [23:38:45] Penguin empires? Come on. There's no such thing as an... Emperor... woah. [23:38:53] The circle away from bears. [23:38:54] Supernovy: GOD EMPEROR OF ANTIARCTICA [23:39:05] THE ICE MUST FLOW [23:39:33] I doubt the great Beaver alliance would let any Moose diplomacy go unanswered [23:39:50] espacially from the other side of the planet [23:40:06] Orcasign... [23:40:13] Action: Scolar_Visari simply wouldn't take the present NASA FY2019 budget proposal seriously at this moment. [23:40:42] Supernovy: I'm more in fear of the Penguin SEAL commandos [23:41:02] Action: UmbralRaptor stares at Education directorate and WFIRST numbers. [23:41:31] UmbralRaptor: What numbers? It's zero! [23:41:44] NaN [23:41:45] Exactly! [23:42:13] Again, it's simply not worth taking seriously, particularly since critical members of America's Congress are . . . less than enthused about the ISS strategy. [23:42:37] does the penguin empire have any de jue territory outside antarctica? [23:42:52] oren: no, aside from some passing icebergs [23:43:02] oren: Yes. Pretty much any zoo with an Antarctic exhibit is sovereign territory. [23:43:11] ;c nan + nan [23:43:11] icefire: Unknown token: nan [23:43:14] sick [23:44:02] ve2dmn is almost certainly a spy for Clan Polar Bear. [23:44:03] Am not! [23:44:11] ve2dmn: Then where did those ER clan weapons come from!? [23:44:12] ;c printf("%d",2+077&7); [23:44:12] oren: Unknown token: printf [23:44:25] bah, so it's not C [23:44:29] calculate, not C ;) [23:44:32] ;help c [23:44:32] icefire: c evaluates an infix math expression [23:44:41] Ursa Borealis? [23:44:42] icefire: Python [23:44:50] bah [23:44:56] UmbralRaptor: Also, there's not really an increase for the proposed Lunar missions. [23:45:13] Scolar_Visari: I have all the Black Market Receipt. You can't prove anything! [23:45:58] ve2dmn: Clanner scum! The Great House of the Penguin Empire will prevail! [23:46:29] The Clan of the Snowy Owl shall destroy you from above! [23:46:49] ve2dmn: Neg! I challenge you to a Trial by Combat! [23:47:29] Snovy Owl [23:49:15] Type Ia Owl [23:49:38] Scolar_Visari: fool. You will hear us https://www.youtube.com/watch?v=-WigEGNnuTE [23:49:39] YouTube - The silent flight of an owl - Natural World: Super Powered Owls Preview - BBC Two [23:50:23] ve2dmn: If it's silent flight, how am I supposed to hear it? Is this like hearing the sound of Red October's silence? [23:52:10] If a Typhoon-class submarine initiates its magnetohydrodynamic propulsion system and no one picks it up on a hydrophone, does it make a sound? [23:52:25] btw, I'm still looking for a name for my Size 2-class space stations [23:52:48] Standard Module 2? [23:53:02] Scolar, of course it makes a sound, there is just noone listening. [23:53:20] What are their distinguishing characteristics? Just a bump up in size? [23:55:01] The old Hexacore-class is going to be decomissioned [23:55:55] The new one are based on the prototype Exosphere Hotel: https://steamuserimages-a.akamaihd.net/ugc/922545842708591082/AE9069AF074F8CF43176DB86218441D800156C8C/ [23:56:24] This is the old Hexacore stations: https://steamuserimages-a.akamaihd.net/ugc/907905263568745580/61456630B13BDFCD66F45D03D44EFBAF3E422D65/ [23:56:39] Fun, but part count is too high, so docking is a PAIN [23:56:58] Exhibition-class, Glass Menagerie-class, Crystal Prison-class. [23:57:34] ve2dmn: I think there at least *was* a mod that would transform assembled vehicles into single parts and cut down on actual part count. [23:58:06] My CPU would still scream for mercy [23:58:34] Psht, you should see mine struggle to load Warhammer Total War. [23:58:51] plus the newer model is this game's first deployment of Large Konstruction ports [23:59:28] Sadly, I missed my mark with the hotel, so 1 side is a few degrees off [23:59:37] it annoys me to no end [00:00:00] Action: Scolar_Visari recalls there being monolithic Stanford Torus mods, though how one would go about launching those in one piece is a mystery.