[00:07:40] Whew that Soyuz 10 could have gone a whole other way... [00:10:15] http://bksys.at/bernhard/temp/screenshot86.png [00:57:26] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [01:59:54] https://twitter.com/IridiumBoss/status/1050561093683372032 [01:59:55] Of the 66 in the constellation before we started launching Iridium NEXT satellites and replacing them one by one, t& https://t.co/G5xFMVpojg [03:21:03] #KSPOfficial: mode change '+v erio' by ChanServ!ChanServ@services.esper.net [07:56:55] https://youtu.be/cpqq0i4w_fM Scott with some info [07:56:55] YouTube - Astronauts Escape Failing Rocket - Soyuz Did Not Go To Space Today [08:02:56] >why didn't they revert to launch [08:04:22] hehe [08:05:01] So that bit of early debris I pointed out was the LES jettisoning before the MECO. [08:05:24] The korolev cross being lopsided correlated to a white cloud coming out of the booster. [08:05:36] And then there was zero thrust from second stage. [08:05:53] booster and second stage collision seems likely. [08:06:10] 3 of the boosters looked right, 1 was lopsided. [08:06:26] you mean it flew into the rocket? [08:06:31] Maybe [08:06:36] that shouldnt happen... [08:06:37] It would explain what we saw. [08:06:49] the boosters simply fall out because they lose thrust and the core still has thrust [08:06:54] What separation method does the soyuz use for boosters? [08:07:12] so if they fell already how could it gain speed again? [08:07:31] Do boosters burn out before main engine? [08:07:41] that is the point of having a core [08:07:55] Then there is no way the boosters could hit the second stage. [08:08:06] he boosters together have more thrust so they press into the core, when they lose thrust they fall out [08:09:24] The boosters aren't tall enough to get to the second stage and if first stage still had thrust there is no way the boosters could touch the second stage. [08:09:40] So collision with second stage has been ruled out. [08:10:28] booster collision with first stage is possible but how would that prevent second stage from working? Booster separation going wrong and damaging the second stage is possible. [08:10:41] Depends on the method used to separate them. [08:11:07] If for example they used sepratrons and one of them exploded it could send shrapnel into the second stage. [08:11:22] so in an interesting new development on the Japanese 50/60Hz power grid thing, Tokyo Metro will from next year on run trains equipped with 60Hz outlets through 50Hz land [08:12:16] Does the 60 hz power grid have anything to do with 60 hz led monitors? [08:16:57] wouldn't those use direct current internally anyway? [08:17:45] They do. [08:18:09] our grid here is 50hz, windows says my monitor is at 60hz.. but I don't trust it :D [08:19:51] Blaank: 60 Hz countries may preferably produce 60/n Hz content which is more suitable for 60 Hz monitors. [08:19:52] Blaank, according to what i read it might have been a pressure release valve which is used to drain gas evaporating in oxydised tank [08:20:58] it is then closed right before the ignition and then opened to be used as booster separation mechanism (i suppose one of them or part of it) where it failed, causing botched booster separation [08:21:16] and hence, collision. But that's one variant of the cause [08:29:28] 60hz is one of the most divisible values, and can pretty easily handle any framerate with minimal processing. [08:31:31] (even though i'm still attempting to drive my 1080p 60hz LCD to 75hz via a custom resolution utility) [08:34:43] NTSC analog TV is also 60i. [08:34:44] If you don't limit yourself to integers 60 is no more divisible than 50. [08:34:59] PAL TV is 50i. [08:35:23] erm... interleaved 60 FPS, PAL is 50 FPS interleaved [08:43:15] I hate 60hz [08:50:09] I remember when my school had a delivery of new apple macs and they were all set to 60hz and people started getting headaches [08:51:23] I suggested increasing it to 72hz and almost immediately the headaches went away [08:56:44] then when 60hz LCDs started becoming popular, the media was all like "60hz isn't a problem with LCDs" I disagreed, and still do [09:15:34] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [11:27:11] somehow i'm not sure i made the right call for a crew uniform https://ibin.co/4InRXoPePlKr.png [11:29:27] ohhh ywH' [11:29:38] yeah faries lol [11:30:13] what game is that anyway [11:30:19] starbound [11:30:31] interesting [11:38:16] yeah also thought its starbound [11:39:28] yhwh? :) [11:39:50] :) [11:40:12] Althego, no, that's from SMT no Starbound [11:40:50] and here i was sitting thinking yhwh is from the old testament... [11:41:00] what is smt in this context? what is this context? i am not working with smt currently :) [11:41:08] yes i wrote it because of that [11:41:12] https://en.wikipedia.org/wiki/Shin_Megami_Tensei this [11:41:37] surface mount technology [11:41:54] the uselessness of tlas [11:41:59] apparently SMT is the tram company of Palma de Mallorca [11:42:17] (according to first google result) [11:42:19] starbound and SMT are games that people i know used to play and stream, so even though i am not interested in playing them i know about them [11:44:17] hah, another flat earth non sequitur [11:44:36] 3 hours... [11:44:52] even in double speed it takes long [11:45:10] what flat earth stuff? [11:45:27] I kinda wish theres FKSP game :P [11:45:34] flat kerbin space program [11:45:39] https://www.youtube.com/channel/UC-ElvDDr3kszDmKVgvr_BtA/videos [11:46:26] Rolf, look up for alpha version then [11:46:26] bleh lousy videos lol [11:46:28] in starbound all planets are flat (and at the same time circular) [11:46:49] is that nonecludian flat sphere plants? lol [11:46:51] the videos are not much, basically hangouts or whatever they are called [11:46:53] (and 2d) [11:47:02] Gasher[work]: ya played that, weird [11:47:11] oh [11:47:23] I just wish theres something like multimc for ksp [11:47:28] can download any version [11:47:52] I played the FIRST public release prealpha, it had only cobble and grass blocks lol [11:48:06] wow [11:48:23] if you has minecraft acct you can try it out. lots fun versions [11:48:39] incuding last beta that has awesome worldgen [11:48:40] strange that as i get older i find point and click adventure games more interesting [11:49:09] Althego, that's upcoming dementia :) [11:49:16] lol [11:49:21] i dont think so [11:49:27] Althego: heard of MOTAS game? [11:49:40] its old but amazing click puzzle game [11:50:23] based on family history i may have parkinson and heart attack when i am older, but no dementia [11:50:41] well to each their own [11:50:55] Althego: http://www.albartus.com/motas/ [11:51:08] lol flash [11:51:39] never liked quest games like that [11:52:31] look at copyright lol [11:52:32] 2001 [11:52:45] I have played it few times since its early version that was few levels shorter [12:07:07] based on family history i may have parkinson and heart attack when i am older, but no dementia <-- you mean, you have parkinson and heart attack BEFORE you get dementia :p [12:07:30] these are independent [12:20:31] with these things, it's generally a question of "what kills you first" [12:21:50] it's usually death that kills people [12:25:23] people die when they are killed (meme) [12:25:45] Scythe wounds generally cause lots of problems [13:07:11] does anyone have a clue how to teach steam to not show event notifications? [13:07:31] i found an option to disable them in the feed, but the popups still happen :/ [13:24:24] ...why does the desktop version of youtube still not allow you to scroll to the comments while keeping the video on screen somewhere [13:55:17] in my experience, reading the comments before the end of the video is a terrible idea. and after the video it doesn't get much better... [13:56:11] also, there's no option to filter for comments that don't reference later parts of the video [13:56:14] never read the comments [13:59:59] what i find a nice feature is on twitch recordings, you have also a recorded chat that plays along, so even though you aren't watching it live, you can see the comments other people had on that exact moment of the video [14:05:53] Eddi|zuHause, youtube streams do the same [14:06:31] except that depending on how the layout flows, it shows a total of two chat comments at once [14:08:00] btw I forgot what it was called but these layouts that gradually phonify when screen width decreases can go die in a fire unless done correctly [14:09:16] you can hide the menu behind a button when it is wider than the screen itself but not at some random amount prescribed by your moronic frontend framework [14:10:32] I like to keep my browser on one half of the screen, and so many websites dumb themselves down to phone level if you do that [14:10:36] sorry just had to vent [14:11:16] hehe, it is the reverse for me. it is pointless to have a browser bigger than half of the screen because the sites themselves dont want to be wider, just because webdesign is retarded [14:13:48] Althego, why not have both, sites that dumb down to regain space to waste on white sidebars [14:14:12] hehe [14:18:37] i use two browsers, one for youtube with mostly full-width-content and one for the rest of the internet with half-width content (and no javascript, but that annoyingly works less and less) [14:19:21] say, news websites or forums, which should be mostly text with some images sprinkled in [14:33:04] https://en.wikipedia.org/wiki/Wight_Quadruplane [14:33:44] Draconiator, I thought by then they were over the more wings = better fad [14:34:01] hehe [14:34:54] looks like air pirate planes from talespin [14:34:55] seriously have y'all seen the plane which had a massive amount of RC sized wings stacked over each other [14:35:54] https://4.bp.blogspot.com/-USalwKs8_fo/VreUNnJB5pI/AAAAAAACFQQ/T0AkILQAps8/s1600/early-flying-machines-19.jpg [14:35:54] https://www.animationsource.org/tssourcepage/images/airpirates/pirate-tactics/pirate-tactics02.jpg [14:36:29] lol [14:38:43] I guess it could have some practical use as a window louver [14:39:25] the biggest issue with hanging an airplane in your living room other than sheer size is justifying the cost and effort somehow [14:39:27] space is hard. It gets even harder if you try to use only LF to get there with a spaceplane [14:39:46] Needs more Nervas [14:40:07] not practical with current stock parts [14:40:22] unless it is really small [14:41:39] I can make one with the MK2 parts [14:41:50] but with MK3? No good solution yet [14:42:28] yes but it wastes a lot of fuel because of the heavy and low thrust nuclear engines [14:43:11] and with the MK2 parts I usually pack some oxidizer, too, to get up high enough. Then the nervas can take over. I had one with 2k dV left, which is pretty much for an SSTO [14:43:30] yes something like that [14:44:08] Mat2ch, take the mk2 design and replace a few fuselage pieces with fatter ones so that you can call it mk3 [14:45:13] what really bothers me is that with the RAPIERs should be able to cruise over 30 km. But in air-breathing mode they're no better than the whiplash [14:45:29] GlassYuri: ruins the whole balance of the craft ;) [14:45:34] they are better [14:45:42] but not much [14:45:50] about 5 km higher and 200 m/s [14:46:12] Mat2ch, nothing a bit of depleted plutonium can't fix :) [14:47:28] But SABRE engines shall work up to 1700 m/s and 26 km high [14:47:56] no, not really, about 1500 m/s the best you can get in a practical plane [14:48:05] 26 km is about right [14:48:25] *depleted uranium [14:48:31] But I can get pretty similar values with the whiplashs :| [14:48:37] what would you do with depleted uranium? [14:48:48] then something is wrong, because those cant go that fast [14:48:50] Althego, fix the balancing [14:50:03] realistically you cant really go faster than 1300 with the jets [14:50:26] maybe a bit faster in a really high twr plane, but that wouldnt have fuel to make into orbit [14:50:35] " Top speed is ~2,100 m/s in kerbins atmosphere" says the wiki about the rapiers... [14:50:39] never went so fast ;) [14:51:13] hehe, no, quite impossible [14:51:35] if you can get so fast you're out of the atmosphere pretty fast... [14:51:36] because with mach number you lose thrust really fast above what 5? [14:51:44] 300 m/s left for a nerva. That's nothing :P [14:52:58] Ehhhh back then people overdid the more surface area = better maneuverability thing... [14:53:23] around mach 5.5 for t he rapier [14:55:10] ...my C drive only has less than ten gigs left [14:55:28] so at mach 5 at 25 km whiplash produces around 0 thrust, while rapier still produces something like 30 kN [14:55:56] but that is marginal, probably not even keeping up with drag [14:56:13] so between 25 and 30 km you have to turn on the rockets [14:58:55] below mach 4 the whiplash can beat the rapier in certain domains, like around mach 1 and below 15 km easily, but higher or faster and rapier wins, still with rapidly degrading perofrmance above 25 km and mach 5 [14:59:20] I made a flying wing that can cruise at 1km/s at 15KM or so. [14:59:45] i made one that could do around 1200 above 20 [15:00:38] I'm loading up KSP right now, I actually kind of forgot how it performs heh [15:27:03] when the dust storm hit i was quite certain opportunity would survive, but now hope is fading [15:32:29] https://i.gyazo.com/bfdb4f02d2c6976f02abf296c2e4f5be.png - About the fastest I can get in the lower atmosphere. [15:33:17] what engine is that? i assume there even with the whiplash you can do that [15:33:45] but as i said, light plane, not orbit capable, so not realistic case for an ssto [15:34:58] Whiplash [16:32:52] https://www.youtube.com/watch?v=QMUJ004Dr8Q [16:32:52] YouTube - Soyuz MS-10 Failure - Updates & Answers To Your Questions [16:32:58] hah, got it at 29 views [16:33:00] 39 [17:06:24] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [17:15:16] congratulations Althego [17:17:12] I will never understand the firster-views-counting-crowd. Nor do I want to. [17:17:35] i was just surprised usually dont see it until after 3000 [17:17:43] or even like 22 hours later [17:17:51] I just watch the video. [17:18:17] because he uploads it just after i go to bed, then i go to work next morning, and next evening i get back to his almost day old video [17:19:39] i think it is time to try syberia [17:23:42] hehehe [17:23:44] true [17:29:50] heh. 3d rendering engine could not be initialized [17:30:47] lol must decrease resolution manually [18:09:18] anyone here use principia? [18:09:30] just installed it on my rss game [18:32:22] ag2v: How is it? [18:32:36] Went to an L-point? [18:32:47] i got pulled away a bit, ill have to try it later [18:32:55] any suggestions for it? [18:33:02] I never tried it. [18:33:40] i have 3 installs of ksp right now, this one im trying to make as realistic as possible [18:33:58] i forgot to download ferram aerospace though [18:34:17] any other mods i should try? [18:34:44] what KSP version? [18:35:07] 1.4.5 i think it is, whatever the current version is [18:35:21] ive found that incompatible mods still work though [18:41:55] im not sure whether or not i want to try life support mods [18:42:13] i guess i could always uninstall if i dont like it [18:43:25] I'd give them a shot, usually add a bit of welcome challenge to my runs [18:43:56] well, they're pretty good integrated and you get a display, where you can see how long the stuff lasts [18:44:03] so it's pretty easy to plan ahaed [18:44:10] kerbalism seems interesting [18:44:46] i think i will do that, i always have my 2 other ksp installs lol [18:45:02] one for rss and lots of realism, one for stock solar system, one for gpp [18:45:29] is kerbalism on ckan? [19:17:58] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [20:38:54] principia is interesting, i like this