[04:47:37] heh.. challenge: to build a probe lander to go to the surface of the mun, and return for recovery. But restricted to 30 parts and has to look reasonable. (landing gear, no engine bell sitting.) [04:48:08] guess I could have done away without the relay antenna part [04:48:39] hehe [04:48:47] that 30 part limit is hard [04:49:11] but also depends on tech level, like you can use bigger tanks or bigger solid boosters [04:53:27] Assuming you can use eg: the FL-T800 and LV-909, hrm... [04:55:20] ya, didn't have any of the big rockmax tanks. Had a pair of swivels for boost stage, terrier for circularize, mun inejction. Then the Spark for landing, return [04:57:04] heat shield, chute, one solar panel, little round battery, one hg-5 relay antenna but I could have probably used a cummuno-16 [04:58:49] injection left me with 5m/s in the terrier. return, I had 200-300 or something left, used it to slow down before re-entry [05:04:55] #KSPOfficial: mode change '+v RyanKnack' by ChanServ!ChanServ@services.esper.net [05:12:41] grmbl, 34 parts in a sketched out design (though there are a bunch of instruments that could be dropped) [05:12:57] also, not sure it has quite enough ΔV [05:14:27] oh heh.. you trying it out? [05:15:36] was more a 'see what I could do since I had a contract to land', and to see if I could break my kerbal block [05:22:23] if curious.. pulling up screen shot of what I did [05:23:50] https://photos.app.goo.gl/Jm4sUS1az9Qd9PFw6 [05:25:10] heh [05:25:11] https://imgur.com/a/zVao5P2 [05:26:51] Raptop quite a different style there [05:27:33] you could lose the fins [05:27:54] or the dual engines. what i usually do in similar situation i put a single solid booster in the side [05:27:57] I mean, advanced tweakables so fuel burns bottom to top does help [05:27:58] that is only 2 parts [05:28:14] need to angle it a bit [05:30:37] My lower stage is all swivels, so I assume that mixing in some reliants and extending the tankage would get a bit more ΔV [05:30:50] Or, well, skipper+orange [05:31:03] But that's farther up the tech tree [05:31:22] I've found with fairings, it helps to have fins. Otherwise the drag can be a pain if you not exactly pinpoint with the airstream [05:32:10] yeah, not sure if it's still the case, but fairings were at times way too draggy (defeating their point) [05:32:31] dual engines in this config gives me TWR of 1.58 [05:32:56] 1.58 at 1 atm gives a bit of headroom for stage or payload growth [05:33:13] Raptop talk'n about 1.10? Lol, sorry wonder if mentioning I'm doing this 1.8 still.. [05:33:29] yeah, I fired up 1.10 <_< [05:34:49] I guess if your current design needs more ΔV, the easiest way is replacing that top FL-T200 with an FL-T400 [05:34:59] 1.58 is just my booster stage, 1978m/s at sea, second is with terrier, TWR with 1.25 and 1778m/s in space to circularize. Injection, well more like direct to mun surface than bothering with orbit [05:35:03] wait, maybe not. Is that a spark? [05:35:13] ya spark on lander [05:35:18] ah, yeah. [05:35:29] I did the brute force approach of using a terrier [05:36:03] did have to unlock the field with spark, buy the stick landing legs for the design. [05:36:06] Large nominally SSTO stage, and then offload the entirety of TMI/landing/Kerbin return on the probe upper stage [05:36:57] I've been using the dual engined booster like this quite a bit for small payloads. I do something similar for the 1 person crew pod in earlier career [05:37:47] though I have extra fuel tank sections that are angled out. Lower longer tanks straightened, kind of looks like dual engine kerbalized version of the Mercury-Atlas [05:40:22] oh and ugh.. spark on that size of tank, kind of makes me wish there was a way to do fairings that size to the tank than the engine, without having to use a separate fairing part. [11:15:51] well that could've been a lot worse... [11:15:54] I slipped getting into the shower and broke the bathroom window [11:21:59] no cuts from the glass? [11:23:19] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [11:23:38] Althego, just a bit of a gash just above my elbow [11:25:54] I once put my hand through a window [11:26:36] this is nothing [11:30:26] good [11:32:13] Action: darsie sterilizes a 35 m2 room with a 40 W quartz mercury UVC/ozone lamp with. http://bksys.at/bernhard/temp/IMG_3714.JPG http://bksys.at/bernhard/temp/IMG_3716.JPG [11:33:15] how do you know it works? [11:37:05] Well, I saw metal pieces in it, solid, so I guess it's not only Hg. It emits blue light. After 30 min I'll test if I smell ozone. [11:46:16] ah yes the smell would indicate it does something [11:49:08] Weak ozone smell only. [11:54:54] old laser printers do the trick, too ;) [11:54:55] so you would be better off with arc welding in the room? :) [11:56:44] chanlog [12:08:42] Althego: Maybe. Arc welding uses much more power than 40 W, though. [14:22:30] is 40W enough? [14:23:43] 640w should be enough for everyone :) [14:24:26] we were using an oldlamp in my childhood [14:24:47] was maybe 500W [14:24:58] extremely bright and hot too :) [14:31:42] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [15:36:37] https://www.youtube.com/watch?v=1vk9cDrblOA [15:39:33] no new launch date for Starlink yet [15:39:41] well, tomorrow is another launch [15:45:58] and again 2 launches 9 minutes from each other [15:46:39] i guess i have to stay awake because one is for mars [16:05:24] Just wait until SpaceX has Starship up and running. Then it's a launch every few hours or so :P [16:35:08] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [18:29:00] Althego: SpaceX launch tomorrow is scrubbed [18:29:05] https://twitter.com/SpaceX/status/1282737907531264000 [18:29:59] so it turned into worktime launch [18:30:15] and i am only in the office for two days [18:30:21] now i can hope for another scrub :) [19:59:31] http://www.warpology.com/k/shiphat.png [20:00:50] ship with a hat, going to the mun. 8 kerbals from 3 contracts, valentina for a planting a flag and collecting science, a docking port for station contract [20:06:05] heh... [20:06:21] Urcal... [20:07:09] someone having a little fun, Urkel from some way back tv series maybe? ;P [20:07:44] Action: JVFoxy currently messing around with spaceplane idea... just passing time [20:15:29] lol.. whoops, kinda need those wings to get back down. Oh well.. redesign time [20:18:31] wings hinder you in getting down :) [20:19:41] ya but I wanna get down 'safely'. Not ballistically [20:20:20] I go ballistic, I'd do away with the wings all together, just go rocket and chutes, but then that would defeat the whole 'ssto' [20:20:28] .. plane project [20:21:23] good news.. empty, gets off the runway at a reasonable speed [20:21:49] How about VTHL? [20:22:09] That is, wings+landing gear instead of chutes [20:22:52] .... [20:23:33] first attempt was with twin swivels for beyond the 24km height mark. Wasn't enough power so ended up not going up fast enough while gaining speed, cooked wings off [20:23:57] hah [20:24:07] trying with single Skipper and a bit more fuel [20:24:19] 4 whiplashes to get up to height [20:26:18] ok.. n/m.. those massive wings don't take the heat too well [20:29:54] i'm tired [20:30:22] Action: raptop checks flayer's tread depth [20:30:33] very shallow indeed [20:31:51] Action: flayer sighs [20:31:51] I'm afraid that we need to replace you [20:31:59] please do [20:32:19] that bad, huh? [20:34:45] 66 hour work week last week [20:34:50] it's looking like more of the same this week [20:34:58] i'm not built for this kind of thing [20:35:10] whoops.. ok maybe one swivel is enough.. umm... [20:35:32] put two on cuz.. well, didn't think the extra 400 in power was going to be enough [20:35:45] (going from skipper to one swivel) [20:37:30] when the time to Ap rapidly shrinks and the vertical acceleration just slowly crawls towards positive [20:39:17] more like, 2k in thrust, acceleration was great, just waaay to low in the atmos, cooked things even faster [20:43:25] ok meh.. [20:43:46] I mean it looks cool but.. hard to find places to put fuel. [20:44:32] right, I was just thinking of my typical stage thrust ratio (not SSTO). going from 5 Mastodons to a single Poodle or even Terrier ;) [20:46:47] I kind of wanted to avoid using rapiers... I might have to try on this design just to see what happens [20:46:49] https://imgur.com/a/WhxQobL [21:01:11] lol.. doubled it up to 8 rapiers, ya, those wings not happy, go rippy bye bye. [21:02:03] Got another craft I made though, Kusabi Mk1, sort of a box winged shape. Works ok, smaller payload bay though [21:04:10] shame couldn't do a blended wing-body thing though [21:24:15] I saw some MM patches on the forum that add ablator to wings. maybe that would help ;) [21:27:45] did a test with my Kusabi, added a little relay satellite into the cargo bay. Rather impressed.. though I might not have been as aggressive with getting into orbit [21:28:29] Kusabi was more designed as a crew shuttle, but there was a little extra space in the bay and usually has a bit of spare fuel once in orbit. Thought I'd test out a 0.5-0.75t range payload [21:30:13] https://imgur.com/a/bpbNZri [21:30:43] uses a swivel to boost up past 24km to LKO, and a pair of thuds to circularize the orbit [21:31:12] rocket bi-plane [21:32:07] lol.. whoops, just noticed test payload was off center a little, but it didn't seem to affect anything [21:32:27] packbart sorta... boxed wing [21:32:58] I couldn't do blended wing sort of thing in KSP [21:34:29] Sopwith Kerbal - I can't find any good boxwing plane names ;) [21:35:35] suppose to be more like the delta glider from space orbiter, but a bit more chunky wings.. [21:36:52] Named it Kusabi, Japanese for 'wedge' or 'link pin' [21:37:53] wedge cuz of the shape in a way. link pin because it meant to service space stations with crew rotations and supplies. [21:41:15] nice name. in a typical career, I rarely reach the Mk3 parts. so much else to research first [21:43:09] ah heh.. sorry this is just in sandbox [21:43:24] I'll sometimes drop in, to test things out [21:47:04] I've a smaller spaceplane but its gone through some .. additions as KSP gained updates. I should probably try and revive it again, see how the design holds up. Carries 6, uses the Mk2 parts, but barely anything for a cargo bay. I think I intended to use it with TacLifesupport mod at some point. [22:03:21] Help! Is there a way to transfer one person from a command pod to a crew cabin? I accidentally put a tourist in a 2-person command pod and want to move him into the crew cabin to make room for someone I'm rescuing. When I click on the crew cabin I get a transfer option, but I don't see one for the command pod. They're connected to each other. Norma [22:03:21] lly I'd not use a cheat code, but I've spent SO long getting here that I'd rather not start all the from launch. [22:07:55] Disregard ... I figured it out. Woo-hoo! [22:37:36] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [23:57:45] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [23:58:52] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net