[00:47:07] Any tips on pushing an out of power rover with a kerbal? Like is there a way I'm missing to grip and push it? [00:56:29] Not really, just keep headbutting it and praying [04:08:39] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [08:04:36] maybe that will be a paid DLC feature one day... in the "Get Out and Push" DLC [08:29:04] Nah, pushing as stock, pulling as DLC [08:31:42] what is this [08:38:48] us being silly about someone trying to move a rover that ran out of power [09:08:51] Could some DLC become stock? [09:09:22] Like old releases of ghostscript become "free". [09:13:14] $.50 per extra ton of fuel anywhere [09:13:40] the asteroid day thing became stock after a while [09:13:53] but that was before the acquisition [09:14:04] Don't know that. [09:48:09] Could some DLC become stock? <-- there's nothing that would prevent that [09:52:01] imho, long-running dlc-funded games like $(random paradox game) would be improved if they included the older DLC into the base game [09:52:49] like, try to start CK2 now, even on a sale you're like 200$ in to get up to speed [09:55:59] i'd imagine way more people would start, if they could get all the DLCs older than, say, 2 years, for just the price of the base game, while all the old players that get the DLC when it comes out would still be available to fund further development of the game [09:56:41] only some of the "i wait for a sale" [~1 year] would probably move to "i wait for it to be free" [~2 years] [09:59:32] What's CK2? [10:01:24] "Crusader Kings II is a grand strategy game with RPG elements developed by Paradox Development Studio. This Crusader Kings II Wiki is a repository of Crusader Kings II related knowledge, useful for both new and experienced players and for modders." apparently [10:02:29] well, I bought both KSP and Making History on sale (by chance, would've bought it anyway) [10:03:16] heh [10:03:32] my reason for buying it was that demo did not have a spaceplane hangar back then [10:08:58] ah, back in the old days, we didn't even had DLCs. we had to haul Wing Commander IV home in a heavy 6-CD case and there were no free updates ever [10:10:12] even then you could get patches being published on cds in magazines [10:11:23] yeah, but those were mostly hotfixes for game-breaking bugs (at least as far as I remember, which doesn't say much) [10:14:07] packbart: uphill, both ways? [10:14:41] well yes [10:15:28] and there were certainly game addons... [10:15:36] (paid ones) [10:16:17] like, i remember getting transport tycoon for ridiculous overprice, and then there was a mars addon [10:37:47] Ola Fluburtur [10:38:11] Fluburtur: say, did you get the string and have you tried your bass? How does it sound? [11:15:07] oy [12:15:34] oh yeah I sent a video of that already [12:15:34] https://www.youtube.com/watch?v=1Q4SqJ0IKnI [12:32:12] Fluburtur: oh, I'm sorry, I must have missed that. [12:32:36] Wasn't much at home the last three days [12:34:09] so, you're satisfied with the result? [12:39:00] and I really can't stand RHP, but I watched the whole video. So count that as a good thing ;) [12:55:09] well that was like a week or so ago [13:04:54] Uh [13:04:57] ok? [13:08:00] Then something must have gone wrong somewhere. I didn't find that link in my backlog [14:36:58] yeah [15:51:54] https://twitter.com/elonmusk/status/1127388838362378241 [15:52:11] probably you could squeeze in one or two more :) [15:52:23] i dont even see where is a satellite in this [15:52:27] those flat layers? [16:20:24] seems I've halted in my career session.. all no thanks to feeling of dread and nervousness because of getting into a multi ship mission. [16:21:16] i usually run 10-20 missions in parallel [16:21:24] cant do more than 20 without mods :) [16:22:09] i tried to find out how a starlink satellite looks like, but didnt find any image [16:22:24] i guess i have to watch the deployment [16:24:00] why limited to 20 without mods? [16:24:11] because my mental capacity is not enough to track more [16:24:22] oh... player limit.. not game [16:24:29] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [16:25:55] idea was to launch a station, establish a 'parking orbit'. Send the lander next, though not sure what going to do with the tug yet. Maybe park it in higher orbit for time being? Send crew craft, run mun landing, maybe two? Come back. [16:27:02] was looking at crew ship.. wondering why is it the slender tanks have more DV, than if I went with the rockomax ones.. even though same engine layout [16:42:20] did you ever make a fuel depot in kerbin system? [16:43:49] sorta? LKO.. was in support of the 'cruise ship' I made originally for 10 tourists to go out to the mun [16:44:07] I put on in minmus orbit because the orbit V is so low [16:44:10] one* [16:44:12] previous career in older ksp version though.. I suppose I could prot it back [16:44:18] *port [16:44:46] I couldn't figure out an efficient way to get fuel from kerbin to the depot though [16:45:01] I"m waiting for craft to return from minmus, contract showed up, wanted me to adjust the inclination of the orbit a little bit. Got 6 days to wait [16:45:06] obviously you get it from minmu [16:45:07] s [16:46:06] out to minmus? I'd wait till launch site is just about under the plane change, launch into the same plane. Rather than doing massive change while already on orbit [16:52:26] i like to launch from the alternative site [16:52:30] for minmus [16:53:10] which one [16:56:43] Woomerang, Island, or Dessert (either)? [16:57:09] baikerbanur [16:57:12] is that a thing [16:57:26] the 45 degree one [16:57:31] in the mountains [16:57:35] island only runway... [16:58:02] what really annoys me that neither the launchpad nor the runway is on the equator [16:58:03] think getting minmus plane is only around 6 degree o rsomething? [17:58:17] Hi everyone [17:59:08] hello [17:59:13] hah, th [17:59:15] eaaargh [17:59:27] i wanted to write that the bot didnt reply to me for once [18:00:46] rwar [18:01:40] Just a few questions. I plan not to update anymore to keep my game playable. I feel like every update messes the play ability which I go much into that. Right now the game gets stuck after it loads then it plays again. This is even on loading screen and it started happening on 1.7. Do you guys know anything about that? [18:01:59] The other question is when does 1.7.1 come out, I hope that is a bug fix update. [18:02:30] If I were to guess it probably be the new galaxy texture something to do with it but im not wsure. [18:02:47] I'm not on 1.7... yet. [18:02:48] there was no talk about 1.7 yet [18:02:52] *1.7.1 [18:03:01] just another dlc [18:03:07] think you can still get 1.6... or wahtever [18:03:25] Shadow you running from steam and using the launcher? [18:03:26] No idea when. I strongly recommend keeping copies of older versions of KSP [18:03:28] i didnt find anything strange in 1.7 [18:03:35] I dont use steam [18:03:50] ok.. so just run the game itself, don't use launcher. I tried that once, it kept updating things and ugh.. [18:04:02] I dont use launcher either [18:04:03] heh [18:04:07] the launcher never updates [18:04:11] so i dont even use it [18:04:20] and its vanilla [18:04:34] UmbralRaptop I've kept copies of older versions since .... .24 and .90 I think? I don't know what the gap was from though [18:04:58] I wish I could backtract but I cant anymore. It would be fine if I can fix it or the next update fixes the loading freeze [18:04:58] i started on 0.24, so that version feels special to me [18:05:08] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [18:05:10] but i think the current version is better in every aspect [18:05:24] I actually started in 0.22 from friend's machine, got 0.23 on mine but when it updated on me automatically. :\ [18:05:28] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [18:05:29] It gets better but playablity becomes a problem [18:05:46] wish they'd at least have kept old stock parts [18:06:11] i think those are available in some form [18:06:20] ya.. is a parts pack.. legacy or something [18:06:41] or.. could port over but think at some point body lift was introduced to a number of things [18:06:52] Shadow which version you wanna go back to? [18:07:21] 1.6.9 [18:07:36] its to late. Im not gonna mess with my save file [18:07:58] 1.6.9 with DLC? [18:08:02] yes [18:08:12] I seriously hope the 1.7.1 becomes patch fixess [18:08:21] oh thats easy... get 1.6 then dlc again [18:08:36] did you even heard what I said? [18:08:45] from website right? [18:09:01] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [18:09:04] other option.. what OS? [18:09:50] im not gonna go back to 1.6.9 and risk messing up my save file. I cant player newer save file from older option and Id rather not try. [18:11:12] my understanding is: when you got 1.7... loading got messed up somehow. it also messed up your save file [18:11:36] back in 1.6.9 it was running fine till the update... I think, if you running under windows and it wasn't too long ago, you can just revert the folder [18:12:27] there was 1.6.1, i dont remember 1.6.9 [18:12:42] says 1.6.9 was DLC ... guessing making history? [18:12:54] no, dlc always has the same version [18:13:09] then.. no idae. [18:13:22] do know, if you try the 'revert' be sure to make a backup copy just in case [18:14:00] ya... odd, goes from 1.6.1 to 1.7.. -shrug [18:14:00] bro, this gonna be the last time im gonna say this. I am not gonna revert. My save file is fine. [18:14:28] it is not odd. completely normal. after 1.6.9, if there had been something like that 1.6.10 would have been the next one [18:15:19] dont remember exactly what the previous one was. nor it matters anymore. [18:15:23] lol.. ok.. guess if you thinking like 1.6.10 as bieng 1.6.1 -shrug- [18:15:33] it does, because 1.6.1 is available from the store [18:16:00] musta been a minor thing... 1.6.9 doesn't even show in their wiki [18:16:11] because it never existed [18:17:29] hmm.. 0.7.3 first releasable. I've got it, hadn't touched it yet. Been saving it for 'first impressions' video I wanna do [18:19:25] Althego since you there... mind if I poke ya for some thoughts on something of a design comparison? [18:20:17] ok [18:20:28] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [18:20:34] Id rather discuss the issue as to why I could be having load lagg on game [18:20:38] give me a sec.. I'll have to load up [18:20:53] https://www.youtube.com/watch?v=wgQEtntayg8 [18:21:01] im thinking the galaxty texture is causing it [18:21:22] why did he put a docking port and a decoupler together? the docking port works as a decoupler [18:21:45] Shadow not sure.. could be file coruption maybe? Mods? [18:22:08] Althego docking port you can use radially.. [18:22:30] you can use everything radially. cubic... [18:22:41] but in this case it was on the bottom [18:22:47] no idea.. maybe matter of preference? [18:22:51] holy shit If told you guys I dont use mods, and its not the file since it is issue when I load the game. Do you guys even listen? [18:23:05] backseat modding: no swearwords [18:23:11] Language [18:23:11] seriously how many times do I have to repeat this [18:23:16] Althego: no backseat [18:23:19] :P [18:23:51] there even a front passenger seat in this thing? Or we all flying in tandom? [18:23:53] Shadow: people are helping you , or at least trying to [18:23:57] Be polite [18:24:02] so you carried your old save from the older version? [18:24:11] i never do that [18:24:23] TheKosmonaut im being very polite [18:24:37] That's a relative scale. [18:24:39] my save file comes from older vrsion [18:24:56] sandbox can be recreated any time and career doesnt last long [18:25:00] But since my scale is the one that matters ATM: be *more* polite [18:26:15] how am I not being polite. Im gonna discuss this. I am just trying to find the cause of this loading issue [18:26:32] I made it very clear, I dont use mods. [18:26:54] but the game should upgrade the old sve games. last time the were some engine changes, even moved in the tree and i just had 2 versions of them [18:27:01] it did [18:28:15] When I use my old save file from 1.6s to 1.7. I already upgraded it so I cant backtract anymore. Probably better if I dont anyways since there was bug fixes that I needed it. It plays fine but there is a bit of load lagg whenever I move around my ship. Or even on the load menu. [18:28:39] You swear when one person asked about mods [18:28:50] So just relax [18:28:55] That's all [18:29:01] Althego sorry taking so long.. uff.. [18:29:43] And there are multiple conversations happening at one time, shadow. Perhaps not all of them are pertaining to whatever issues you may have. [18:29:47] its cool. Just pay attention that I am using a vanilla versioon of the game [18:31:10] still the best is to check the logs if there is anything strange there [18:31:51] Althego original was with slender tanks.. before I unlocked the bigger ones. bigger tanks cheaper, gets a tiny big more DV than the slender ones, only slightly lighter... [18:31:53] https://imgur.com/a/wZhmiIs [18:32:56] guessing with my mind, keeps thinking with the slender tanks its a lot lighter for some reason. [18:33:14] most tanks have the same wet to dry ratio [18:34:11] 75 parts for slender, vs 34... [18:34:30] Shadow: your issue could be due to any number of issues: check your logs for any clue, it could be NREs causing lag. Or perhaps it's your computer. Really it's hard from a diagnostic perspective to figure out what's wrong with what you've stated so far. [18:34:30] wonder if parts count there will also make a big change on drag count [18:34:53] so the thick one has more delta v, less parts and cheaper. why go with the thin parts? [18:35:09] although you could make the boosters separate, even asparagus, and get more delta v [18:35:25] Althego didn't have rockomax tanks unlocked at the time yet.. lack of RP. [18:35:43] and yes, also drag, the vider the thing the more drag [18:35:55] I was pre-designing the booster for something to do in mean time [18:36:45] funny you should mention separate boosters... [18:37:25] lofted a little relay around mun, using 4 LF boosters. Turns out better DV if I didn't fire the core till after boosters were done [18:37:56] for 6, to spare some decouplers, i add to decouplers, add one tank on each and then add 2 more tank on the ones, so i get six, but i needed only 2 decouplers [18:38:29] yes obviously, that is the idea behind staging [18:38:52] When does 1.7.1 get released? [18:39:11] no information [18:39:58] we literally don't know [18:40:02] so the thin case could discard tanks symmetrically, 2 in each staging event, until just the core remains. and if the pipes are used or the flow priorities are set, you can make it so that the first stage supplies all the others [18:40:07] that is asparagus [18:40:16] so you could get way more delta v from the thin tanks [18:40:54] well hopefully its a patch fix. I will stick to the next patch and be happy there. [18:41:15] usually there is some patch like that after a while [18:41:27] so probably that will come too [18:41:41] hmm... well just turned surrounding parts into detachable boosters.. ugh lag is real when connecting [18:42:12] if I don't fire the center till after boosters are done, DV shoots a little over 3K.. ouch. [18:42:22] ya... just a tiny bit too much.. [18:42:26] that is the simplest case [18:42:31] i usually do that with dolids [18:42:42] solids start up, discarded after a minute, then liquid core starts [18:42:53] TWR is 1.1 though.. [18:42:55] https://wiki.kerbalspaceprogram.com/wiki/Asparagus_staging [18:43:01] that is why you have asparagus [18:43:09] increased delta v and all the thrust [18:43:34] I'm fully aware of Asparagus but I tend to avoid it... sure it gets tons DV but, its tweaking the design a tad too much for me [18:43:58] not too hard now. i hated the manually connected pipes [18:44:01] feels a little.. cheaty.. kind of liek the Rapier engines.. also matter of taste [18:44:10] yes rapier is op [18:44:16] until we get sabre [18:44:45] Less than it used to be, though performance is still silly [18:44:49] remember when falcon heavy was supposed to be asparagus [18:45:00] lol.. they coulda gone with my idea... LF (Hydrogen) fueled jet engines, merged with Fusion powered thruster [18:45:15] i say we deserve it after the jet engine nerf [18:45:35] you can no longer go with orbital speeds at the edge of the atmosphere [18:45:40] ya.. something about interconnecting pipes between the stages. Too complex they said or? [18:45:57] loss of like 1000 m/s delta v for the jets [18:46:02] maybe 800 [18:46:14] in reality you not only need pipes but also pumps [18:46:15] I want to say fuel pumping issues? [18:46:18] to be honest... orbital speed jets was kind of cheaty to begin with. Was fun while it lasted though [18:46:18] you have to power the pumps [18:46:22] and put them somewhere [18:46:44] lot of extra mas and complexity [18:47:11] any sane engineer is afraid of complexity. except the programmer. crashes? no problem i just restart it [18:48:03] when they designed apollo's first stage.. they went with as much straight piping as they can. They felt any curves from the upper tank would have been a loss in power. Thats why you see 5 pipes running from the bottom center of upper tank to each engine [18:57:35] .... just saw cost of slim tanks turned booster system.. ouch.. 40k, about 6k more than original. So.. ended up doing a recoverable version.. testing now [18:58:12] which also happens to cost 40k... [18:58:32] not really expensive [18:59:05] but usually 3 lander cans are lighter than the 3 person capsule [18:59:19] ok it got a significant mass buff (less mass) a while back, but still [18:59:39] so obvious way to save mass is by cahnging the capsule to 3 lander cans [19:02:12] lol... how htey on re-entry though? [19:03:10] one heatshield [19:03:18] or not even that [19:03:26] because multi-pass aerobrake [19:03:42] and a simple reentry from orbit can be done with the engine as shield [19:04:24] ok so ... min-maxing then :P [19:05:05] but this is usually important only if you really want to save mass, like for example for an eve ascent vehicle [19:05:15] or moho mission [19:07:45] sigh.. /eventually/ I'll get around to eve mission.. [19:08:52] huh... so slender tank has 2500dv or abouts.. fat tank has 3k.. yet fat tank can't make orbit. wondering if I ended up using some fuel on the crew ship to circularlize. [19:09:24] if that's the case.. recoverable booster not really doable [19:17:43] heh [19:19:19] ok ya.. the CSM'ish part finish the last part.. mostly since its got a massive amount of DV to spare [19:19:33] shy of 3k [19:21:54] but what are you doing with 3k, that cant even make it int oorbit [19:22:06] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [19:22:27] Yo [19:22:41] lo :) [19:23:38] booster was 3k... CSM thing also just shy 3k [19:23:53] council of stellar management :) [19:24:01] booster also had recovery pack and rcs but I think it added too much drag.. [19:24:07] Halthego [19:24:31] slender tank booster was I think 2600, got me up to 90km at 1750m/s [19:24:55] i would still go with a smaller core and somesolids, cheaper and around the same [19:24:58] or abouts.. maybe a bit more.. rest was done by teh CSM [19:25:03] unless mass limited [19:25:36] So, long time no see guys. What did I miss? [19:25:42] nothing [19:25:46] I'm still messing with things.. I thought SRBs, cheaper, but heavier, not as much DV as you would LF versions. [19:25:50] less parts though [19:25:58] heyos [19:26:10] But even when there is nothing, there are virtual particles. So I must have missed something [19:27:25] when I do get to doing this mission, fun part will be.. send CSM back alone, or connect to 'Tug', bring them both back. But even then, which part does the boosting back? [19:27:37] nobady cares about virtual particles [19:27:41] *nobody [19:28:21] How considerate of Nobody to care about them. I do too :-) [19:28:25] lol... 'nobady' voice made it sound like you had an accent [19:28:51] which i have [19:30:39] uff.. orbits on tracks.. got two debris floating around, 36x72km orbit, figured they'd make game realize 36km too low to maintain orbit at some point [19:32:02] They get a debreeze [19:32:03] I guess I"ll eventually deploy the KSP anti debris facility.. [19:32:46] what is that? [19:32:52] orbital interceptor rocket? [19:33:44] considering everything made on KSP is made of explodium.. I'm going to guess some microwave system. Just track and shoot the debris from the tracking station [19:33:52] Proton debreeze-M [19:34:10] hehe [19:34:15] briz debreezes itself already :) [19:35:35] do enough rescue missions in LKO eventually you'll need to debreeze all those parts. I know risk of hitting something is low.. but still [19:36:05] just need to do a few until you get the claw, then you can take them down with you [19:36:36] perhaps, but would it be worth the cost of fuel? [19:37:24] I had this idea at some point to get KAS, connect parts to something else. [19:54:10] we have rehearsals for the concert over the next 2 weekends, I should get some more video then [19:54:59] Fluburtur band gig? [19:56:23] oh frig... joys of random camera views when you load to launch. Sitting there wondering why rocket wasn't pitching over till realized camera was in wrong place [20:16:41] No navball? [20:18:25] Instruments are for the weak [20:18:44] wasn't nav ball issue... [20:18:54] and what are for the shared? :) [20:19:37] camera ended up pointed directly east.. I started the pitch over after launch, didn't see the craft moving at first. was like, umm... what happened? By then it was too late, pitched it too far over [20:20:27] at first I thought keyboard error or was hitting the wrong keys [21:46:24] And that, children, is why cameras never should be pointed east [23:06:31] nothing good ever happens in the east? [23:07:01] The sun rising every morning sounds like a good thing happening, if you ask me [23:08:11] But anyway, /me is off [23:08:27] Going to catch some sleep if it is stupid enough to get caught [23:08:35] G'night! [23:08:45] dunno, i don't usually witness that :p