[01:45:42] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [13:55:57] <Fluburtur> https://cdn.discordapp.com/attachments/236563751401160704/577831548301344808/DSC_1265.JPG [13:57:08] <Althego> what is that? a piezo speaker and a normal? [13:57:51] <Althego> if that is a trumpet, and the speaker works as a mic, it can be useful [14:05:53] <Mat2ch> another crazy invention by Fluburtur :) [14:57:24] <Eddi|zuHause> what? these things existed for decades... [14:57:51] <Eddi|zuHause> a dampening device with a microphone, so you can practice without disturbing your neighbours [14:59:50] <Mat2ch> interesting [15:00:06] <Mat2ch> why the mic? To record or to listen on headphones? [15:00:15] <Eddi|zuHause> to listen on your headphones [15:00:38] <Eddi|zuHause> it has its disadvantages, because you need more air to play with a damper [15:00:49] <Eddi|zuHause> there's more resistance [15:53:42] <Althego> https://arstechnica.com/gaming/2019/05/28-years-later-hacker-fixes-rampant-slowdown-on-snes-gradius-iii/ [15:53:57] <Althego> hehe better late than never [15:56:48] <iunio> Did you ever do orbit with SRBs ?∫ [15:57:24] <hoglahoo> yeah [15:57:28] <iunio> I got very close to putting an orange tank in orbit with just SRBs [15:57:57] <Althego> i always do [15:58:03] <iunio> my dream is to do Mun capture with an SRB fired straight up. I don't know if that's possible lol. [15:58:25] <Althego> because usually sepratrons take down the upper stage on separation [15:58:39] <Althego> in case of really huge rockets, i use the smaller solids [15:58:54] <iunio> I only make medium or small rockets [15:59:05] <Althego> why straight up? [15:59:19] <Althego> shoulkdnt it be retorograde isntead? [15:59:25] <iunio> Because it's hard to aim SRB vehicles [15:59:33] <Althego> but people have went to laythe with srbs only [15:59:39] <iunio> cool [16:00:32] <iunio> Straight up meaning (in munar reference frame) an elliptic arc [16:04:54] <Althego> i want to go to duna with cockpit only [16:05:02] <Althego> but i doubt that i can do it [16:05:17] <Althego> the required precision is hard to achieve [16:05:58] <Althego> i went to the mun with cockpit only once, but that was way easier [16:06:58] <UmbralRaptop> I have questions [16:07:40] <UmbralRaptop> (I mean, aside from the making history LEM clone, how much ΔV can you get in a single cockpit?) [16:07:56] <Althego> "a question" - said the guardian of forever [16:08:07] <Althego> hehe [16:08:16] <Althego> i meant not using the map, always using the cockpit view [16:08:57] <UmbralRaptop> Ah [16:10:42] <Althego> how do you say "doge"? [16:11:17] <Althego> i know, internet has transitioned from doge to doggo [16:11:44] <UmbralRaptop> dÅge [16:12:14] <Althego> but i would like to know how you say it. i always thought it was with a hard g, since dog is too, but for the first time i heard "dogecoing" which is "dodge" coin [16:33:19] #KSPOfficial: mode change '+v phroa' by ChanServ!ChanServ@services.esper.net [16:33:34] <UmbralRaptop> hrm. Let me try something. [16:34:17] <Althego> do or do not. there is no try :) [16:34:43] <UmbralRaptop> https://drive.google.com/file/d/1daRAah7DLe8AGOfD_qBt0vHXmi0MhZ1-/view?usp=drivesdk [16:35:31] <Althego> hehe [16:35:37] <Althego> so dodge it is [16:37:14] <UmbralRaptop> At least, that's my understanding [16:37:57] <UmbralRaptop> Also, I swear I don't live on a farm in the midwest >_< [17:02:30] <Mat2ch> I say dooogi [17:02:43] <Mat2ch> but a German i ;) [17:02:50] <Mat2ch> doog-e [17:03:02] <Althego> yes i thought of it as such [17:03:16] <Mat2ch> It sounds much better than dodge ;) [17:32:54] <senray> Not sure if anyone can help here, but here goes: I'm not sure what triggers it, KSP suddenly slows down in frame rate dramatically, and a subsequent docking attempt results in the target vehicle flipping and flying away rather than docking. Restart ksp puts it back to normal [17:33:25] <senray> nothing in the log [18:05:46] <Eddi|zuHause> your magnet is backwards? [18:11:34] <Althego> hehe [18:28:27] <JVFoxy> caught room mate watching the blue moon lander tech video on his stupid crazy big screen this morning... [18:32:19] <Eddi|zuHause> why are none of my installed mods compatible with 1.7, or 1.6 for that matter? [18:33:43] <JVFoxy> that no good... [18:34:10] <JVFoxy> I was hoping to test some mods in a 1.6 game later.. thought I'd hold off 1.7 for the time being still. [18:36:00] <darsie> Eddi|zuHause: officially or actually? [18:36:22] <JVFoxy> eddi|zuHause now I'm wondering... which mods you trying out... [18:36:34] <darsie> I have some mods not rated for 1.7 and they work. [18:37:46] <Eddi|zuHause> darsie: i was just loading ckan and checking for updates [18:38:04] <Eddi|zuHause> haven't actually tried running the game [18:38:31] <Eddi|zuHause> but turns out it didn't properly refresh the list [18:38:45] <Eddi|zuHause> now, about half the mods are available for 1.7 [18:39:04] <Eddi|zuHause> some for 1.6, which i can't update through CKAN [18:39:36] <Eddi|zuHause> ... i don't think i'm going to play today [18:53:14] <Althego> hehe event horizon with joe scott. youtubeception? [19:37:13] <Eddi|zuHause> so... is there some magic incantation for CKAN to allow me to install "incompatible" mods? [19:37:43] <darsie> yes [19:38:03] <darsie> In some menu open a window where you can select other versions. [19:38:08] <nate> There's usually a reason why they're incompatible though [19:38:30] <Eddi|zuHause> yes, because they weren't updated yet... [19:38:38] <darsie> Sometimes because their compatibility hasn't been updated to newly released versions. [19:39:12] <Eddi|zuHause> google seems to think i should edit the ksp version in some .txt file [19:39:37] <nate> In my experience though in the case of notable version updates (ie; 1.x) they often need some minor changes to the mods, at least from what I ran into frequently over the years lol [19:42:40] <Eddi|zuHause> unrelated: are there music mods? [19:42:53] <Eddi|zuHause> hearing the same 3 songs on repeat can be a bit... repetetive [19:51:39] <JVFoxy> lol... my reasoning for incompatibility..? KSP getting updated too frequently.. but yaknow.. :P [19:52:06] <Althego> we didnt get any major update for a long time now [19:52:22] <darsie> Eddi|zuHause: Settings/Compatible KSP versions [19:52:24] <Althego> since 1.4 or so? [19:53:09] <Eddi|zuHause> was that the unity version upgrade? [19:53:09] <JVFoxy> well I guess the argument could be said: updated very frequently, vs not updated at all [19:53:36] <JVFoxy> Eddi|zuHause think that was when wheels went to drift mode [19:53:48] <Althego> the wheels happened several times [19:53:59] <Althego> first around 1.2? [19:54:00] <JVFoxy> well more when it became a serious issue [19:54:17] <JVFoxy> remember they had to remodel them from scratch after unity version change [19:54:39] <Althego> at least we got a lot of settings for them because of that [19:54:48] <Althego> scott [19:55:13] <Eddi|zuHause> JVFoxy: so that was the same update, i guess [19:55:18] <JVFoxy> Althego 1.1 update... [19:56:08] <JVFoxy> 1.2, Updated Unity to 5.4.0p4 (according to game wiki) as well as some wheel improvments [19:56:22] <Althego> it was long time ago [19:56:30] <Althego> cant remember all these [19:56:37] <JVFoxy> https://wiki.kerbalspaceprogram.com/wiki/Version_history [19:56:59] <JVFoxy> s'ok.. I don't remember /all/ the changes either.. [19:58:03] <Eddi|zuHause> "Landing Height Display", do i still need that or is that builtin now? [19:58:13] <JVFoxy> built in.. [19:58:14] <Althego> what does it do? [19:58:25] <Althego> you get radar altitude with the 1.7 [19:58:32] <Althego> available on the normal view [19:58:36] <Eddi|zuHause> switches to height above ground instead of height above sealevel while in surface mode [19:58:42] <JVFoxy> as of 1.7.. you can click the altitude ticker to show radar or mean height [19:59:03] <Althego> instead of depending on the surface mode, in 1.7 the altimeter has its own mode [19:59:12] <Eddi|zuHause> ok, so i uninstall that [19:59:23] <Althego> there is a little blue waves icon, and a green mountain icon [19:59:37] <Eddi|zuHause> now i have about 5 mods left that weren't even updated for 1.5 [19:59:44] <Althego> although i still dont get why they thought it was a good idea to decouple the altimeter from the navball [20:00:01] <JVFoxy> althego decouple how so? [20:00:08] <Althego> think of an airplane hud [20:00:12] <Eddi|zuHause> JVFoxy: opposite sides of the screen [20:00:17] <Althego> all the important data are in one place [20:00:25] <JVFoxy> oh that.. top/bottom [20:00:27] <Althego> not in ksp, the altitude is way far [20:01:03] <JVFoxy> guessing from way back, when they first built the UI.. I find it a tad annoying at times too. Though, can just move them together I believe [20:02:00] <JVFoxy> I wouldn't be surprised if someone's made a mod that consolidates the UI a bit more together. [20:04:53] <JVFoxy> ugh.. dumped [20:05:38] <JVFoxy> not sure what I missed.. was going to say: it be cool to see what sorta interface/UI ideas could be made with the flight screen. I'm more used to having stuff on the bottom, mostly together [20:05:45] <Eddi|zuHause> swapping [X] Science for [X] Science continued... [20:06:14] <Althego> i dont see much fun in managing mods [20:06:20] <Eddi|zuHause> i don't either [20:06:32] <Eddi|zuHause> but going back to unmodded is no fun either [20:06:41] <Althego> that is why you never start it [20:06:54] <Eddi|zuHause> i made a mistake, ok? it was JUST ONCE! [20:07:00] <Althego> hehe [20:07:01] <JVFoxy> now I'm wondering how hard it is to make a mod that replaces the stock flight UI... maybe something that allows you to have different versions that you can switch on the go [20:07:17] <Althego> probably done already [20:07:17] <JVFoxy> lol.. [20:07:39] <Eddi|zuHause> JVFoxy: you can make that unnecessarily hard by not providing any modding documentation/intefaces [20:07:44] <JVFoxy> well I tried someone's multi mod back in earlier version.. the fact it took several minutes just to load seriously put me off for a long while [20:08:27] <Eddi|zuHause> yeah, game takes 5 minutes to load with mods, in that time i've completly lost the enthusiasm to actually play [20:08:36] <Althego> hehe [20:09:31] <JVFoxy> Eddi|zuHause ya but is it doable even? suppose could try for something of an 'airplay' style layout a test, go from there. Doesn't have to be airplane.. though, do wonder what sorta style instruments would be appealing [20:10:03] <JVFoxy> try having to reload many times while testing things like a particular mod or something. [20:10:04] <Althego> cant be airplane, one more dimension [20:10:05] <Eddi|zuHause> JVFoxy: dunno, depends how deep into the game core the modding interfaces go [20:10:28] <JVFoxy> Althego lol... airplane is already 3d... same with Heli [20:10:36] <JVFoxy> time? [20:10:38] <Althego> yes but airplanes hav an adi and a hsi [20:10:42] <Althego> ksp has only a navball [20:10:48] <Althego> that combined the two [20:10:56] <Eddi|zuHause> JVFoxy: when i started installing mods, i spent all my time bisecting to find which mod causes slowdowns, ect. and never playing again for like half a year [20:11:08] <Althego> which works fine as long as you dont add the additional elements like glideslope and stuff [20:11:38] <JVFoxy> Althego hate to ask... you flown planes before? [20:11:45] <Althego> not real ones [20:12:02] <JVFoxy> so sim but you familiar in some ways? [20:12:08] <Althego> but worked for aircraft simulation company for 8 years [20:12:43] <Althego> strangely enough ksp helps you fly helicopters [20:12:49] <JVFoxy> Eiddi|zuHause I wouldn't mind some mods.. limit things. Just I guess friend went a little too ham on putting in mods. Asked if I could test a design for them the one time. [20:15:22] <Eddi|zuHause> enough of this, i actually try starting the game now... [20:15:23] <JVFoxy> way I see nav-ball is, its a proper artificial horizon.. rather than adding more UI for navigating, they just threw in markers on it. Which is fine too.. does help to consolidate things a bit. Apollo and other things, they had an AH as well, but most of the navigating was done by numbers.. takes a bit more knowhow [20:15:47] <Althego> yes i think they took the idea from there [20:15:58] <Eddi|zuHause> i miss an option to rotate the navball without rotating the ship [20:16:14] <Althego> i think only kerbals can do that [20:16:31] <JVFoxy> rotate.. eh how so? [20:16:38] <Althego> couple it with the camera [20:16:41] <Althego> not with heading [20:16:56] <Eddi|zuHause> JVFoxy: sometimes markers hide at the edges [20:17:11] <JVFoxy> ok so not orientation thing like they did with landercans? [20:17:23] <Eddi|zuHause> dunno what you mean [20:17:36] <Althego> the lander cans have 2 orientations [20:17:39] <JVFoxy> 3 actually [20:17:42] <Althego> they realized people use them for cars [20:17:42] <JVFoxy> reverse too [20:17:51] <Eddi|zuHause> ah that, no [20:17:52] <Althego> so now you can roate the navball reference of them 90 deg [20:18:02] <Eddi|zuHause> that's great, but not what i mean [20:18:05] <JVFoxy> oh.. [20:18:17] <JVFoxy> well they have up, straight out window, /and/ a down as I found out. >.< [20:18:36] <JVFoxy> went to go from straight out window to up, instead it threw me upside down [20:19:19] <Eddi|zuHause> oh great, things crashed [20:19:30] <JVFoxy> but anyways... ya, old days I woudl throw a probe core somewhere. or docking point. I think some people still do for shuttle like things so they can still maintain a particular pitch during flight [20:19:38] <Althego> crash, taht reminds me, when is the spacex [20:19:39] <Eddi|zuHause> (i think it was pulseaudio) [20:20:17] <Althego> still thursday before dawn [20:20:27] <JVFoxy> heavy right? [20:20:29] <Althego> but it is only 1 hour before i wake up officially [20:20:33] <Althego> no, normal [20:20:40] <Althego> next heavy is maybe next month [20:20:44] <JVFoxy> ah right [20:21:26] <Althego> still cant see the satellites in that https://twitter.com/elonmusk/status/1127388838362378241 [20:21:28] <JVFoxy> huh.. some lightsail thing going up on heavy [20:21:38] <Eddi|zuHause> out of memory? [20:21:42] <Althego> what, why would you need a falcon ehavy for that [20:22:07] <JVFoxy> geeze... thing looks like an exposed memory core or something [20:23:36] <Althego> so it is 30 something tall [20:23:37] <JVFoxy> lighsail 2 is a secondary payload [20:23:44] <Althego> so it must ve 2 towers [20:23:53] <Althego> is that the plaentary society? [20:23:58] <Althego> or what is their name [20:24:10] <JVFoxy> primary is a US airforce certification flight [20:24:21] <UmbralRaptop> planetary society, yeah [20:24:56] <Eddi|zuHause> quit some java app, now having a bit more spare memory... [20:25:44] <JVFoxy> heavy will also have some other secondary payloads too [20:25:51] <Althego> hehe java [20:26:45] <Eddi|zuHause> KSP using 25% memory, which is like 3GB [20:26:54] <Althego> normal [20:27:52] <Eddi|zuHause> now... there was some setting i wanted to change last time i played, which i always forgot and when ingame i couln't change it, then i forgot it again on logging out. anyone remember what it was? [20:28:19] <Althego> lol [20:28:31] <Eddi|zuHause> might have been some of the hnjlki buttons [20:28:35] <Althego> advanced tweakables? [20:28:37] <Eddi|zuHause> but which way around? [20:28:50] <Althego> i always fluip the up down [20:28:54] <Althego> because w should be up [20:28:59] <Althego> same for i [20:35:13] <Mat2ch> Althego: the sats are very very flat and stacked on top of each other in two rows [20:35:35] <Althego> i just couldnt believe they are so flat [20:37:15] <Eddi|zuHause> oh. the load dialog, still not sorted by date [20:37:31] <Mat2ch> well, they are still around 30 cm high, which is enough for control circuits, tanks and thrusters [20:38:33] <Eddi|zuHause> where are savegames stored again? [20:38:47] <Althego> in saves? [20:39:11] <UmbralRaptop> KSP/Saves/savename I think? [20:39:12] <Althego> saves, then the game name, then the files.sfs [20:39:18] <Eddi|zuHause> ah [20:41:07] <Eddi|zuHause> "Vessel [...] is missing part KAS.CPort1" [20:41:32] <Eddi|zuHause> what's the worst that can happen? [20:42:19] <UmbralRaptop> vessel gets eaten by a garbage collector, and the kerbals instantly die [20:44:10] <Althego> how was the it, the neutrino flux alone is lethal [20:46:27] <UmbralRaptop> Some of those missions were fun to write [20:51:42] <Guest11959> e [20:51:49] <Althego> 7m? [20:52:04] <Eddi|zuHause> hmm... the quickload window (rshift+f9) seems broken, it always jumps back to the first one when i try to scroll to select something [20:52:42] <Guest11959> rip [20:52:58] <Guest11959> graagdsafdghdddfggzzffgggde [20:53:10] Action: UmbralRaptop pokes Guest11959 with a stick [20:54:19] <Guest11959> wat [20:54:40] <UmbralRaptop> It's best not to die on your keyboard [20:54:58] <Guest11959> sorry i was being beat by my mother [20:55:39] <Neal> could a rocket engine be considered a jet? [20:55:44] <Althego> it is a jet [20:55:58] <Althego> that is why jpl is called jet propulsion laboratory [20:56:00] <Guest11959> but without air intake [20:56:10] <Guest11959> oxidizer intake [20:56:25] <Neal> yeah a rocket is defined as carrying all components needed for propulsion onboard [20:56:30] <Althego> but today that word is not used as such anymore [20:56:52] <Guest11959> what word? [20:56:58] <Neal> I'm having a heated argument over why DICE is wrong about calling the V1 in BF5 a "rocket" [20:57:23] <Guest11959> V1 is a rocket [20:57:29] <Althego> v1 was totally a jet [20:57:33] <Althego> used a pulsejet engine [20:57:38] <Althego> had wings [20:57:46] <Guest11959> Wait I was thinking of V2 [20:57:56] <Guest11959> V1 is a jet yeah [20:59:21] <Eddi|zuHause> wtf is wrong with this load window? makes me mad [21:00:29] <Althego> ad is no good. that is why be a no-mad :) [21:00:47] <Neal> rip chat [21:00:58] <Eddi|zuHause> seems to be related to alt+tab? [21:02:07] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [21:03:58] <Eddi|zuHause> hm... i was certain i had 6 kerbals on this ship, but i can find only 5? [21:05:07] <Neal> ksp doesn;t like alt tabbing while loading I've noticed [21:05:57] <Eddi|zuHause> not while loading, just in the selection for which game to load [21:07:24] <Neal> which menu is that on? [21:08:22] <Eddi|zuHause> rshift+f9 or esc->load game (while in a vessel, not tracking station) [21:11:21] <darsie> Neal: No problem on my debian GNU/Linux. [21:11:52] <Neal> my experience with ksp is on windows [21:11:58] <Neal> if you have it on fullscreen it acts up [21:12:18] <Neal> windowed mode doesn't have that issue [21:13:45] <Mat2ch> darsie: that's because there's no real "fullscreen" in xorg ;) [21:14:07] <darsie> ic [21:14:26] <Mat2ch> just an instruction to the window manager to put that screen on maximum resolution in front of everything else... [21:37:05] <flayer> what's 'full screen' do if not that? [21:39:52] <Eddi|zuHause> so... any explanation for the missing kerbal? [21:40:12] <Eddi|zuHause> i have savegames landed with 6 kerbals, or earlier savegames in orbit with 5 kerbals [21:40:33] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [21:42:05] <Eddi|zuHause> ah, i found it, i think [21:42:09] <Eddi|zuHause> in a command seat... [21:42:31] <darsie> flayer: Direct access of the graphics hardware without windows? [21:42:54] <flayer> why is that the definition of full screen? [21:42:58] <darsie> Or via libraries/OS, too. [21:43:36] <darsie> Fullscreen, in computing, a display which covers the full screen without the operating system's typical window-framing interface https://en.wikipedia.org/wiki/Fullscreen [21:44:29] <Eddi|zuHause> darsie: that's not the same thing as direct hardware access [21:44:36] <darsie> yes [21:45:59] <Eddi|zuHause> my savegame is still called "1_3_0" [21:57:11] <Eddi|zuHause> gah, seems i didn't make a quicksave in the right moment back then, and the autosaves are in kinda unsuitible moments [22:42:49] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [22:49:28] Last message repeated 2 time(s). [22:49:28] <JVFoxy> whoops.. try this again. after cleaning up coffee spill on keybord. :\ [22:49:56] <JVFoxy> then cleaning keyboard while I'm at it... and now.. ugh, trying to get used to the feel of it after a trough clean out. [22:50:03] <JVFoxy> *thorough.... [22:54:39] <sandbox_> hope it's ok [22:55:47] <sandbox_> keybord trough [23:00:14] <JVFoxy> seems to be ok now.. had to do a second wipedown on the internal membranes.. kept misreading after the first try [23:16:11] <Fluburtur> piezo on a trumpet [23:16:11] <Fluburtur> for recording it [23:26:08] <JVFoxy> .../ [23:26:31] <JVFoxy> ... oops.. [23:42:47] <darsie> Fluburtur: How does it handle the lows? [23:54:06] <Eddi|zuHause> i imagine there exist dedicated (i.e. expensive) microphones for instruments