[01:45:42] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [13:55:57] https://cdn.discordapp.com/attachments/236563751401160704/577831548301344808/DSC_1265.JPG [13:57:08] what is that? a piezo speaker and a normal? [13:57:51] if that is a trumpet, and the speaker works as a mic, it can be useful [14:05:53] another crazy invention by Fluburtur :) [14:57:24] what? these things existed for decades... [14:57:51] a dampening device with a microphone, so you can practice without disturbing your neighbours [14:59:50] interesting [15:00:06] why the mic? To record or to listen on headphones? [15:00:15] to listen on your headphones [15:00:38] it has its disadvantages, because you need more air to play with a damper [15:00:49] there's more resistance [15:53:42] https://arstechnica.com/gaming/2019/05/28-years-later-hacker-fixes-rampant-slowdown-on-snes-gradius-iii/ [15:53:57] hehe better late than never [15:56:48] Did you ever do orbit with SRBs ?∫ [15:57:24] yeah [15:57:28] I got very close to putting an orange tank in orbit with just SRBs [15:57:57] i always do [15:58:03] my dream is to do Mun capture with an SRB fired straight up. I don't know if that's possible lol. [15:58:25] because usually sepratrons take down the upper stage on separation [15:58:39] in case of really huge rockets, i use the smaller solids [15:58:54] I only make medium or small rockets [15:59:05] why straight up? [15:59:19] shoulkdnt it be retorograde isntead? [15:59:25] Because it's hard to aim SRB vehicles [15:59:33] but people have went to laythe with srbs only [15:59:39] cool [16:00:32] Straight up meaning (in munar reference frame) an elliptic arc [16:04:54] i want to go to duna with cockpit only [16:05:02] but i doubt that i can do it [16:05:17] the required precision is hard to achieve [16:05:58] i went to the mun with cockpit only once, but that was way easier [16:06:58] I have questions [16:07:40] (I mean, aside from the making history LEM clone, how much ΔV can you get in a single cockpit?) [16:07:56] "a question" - said the guardian of forever [16:08:07] hehe [16:08:16] i meant not using the map, always using the cockpit view [16:08:57] Ah [16:10:42] how do you say "doge"? [16:11:17] i know, internet has transitioned from doge to doggo [16:11:44] dōge [16:12:14] but i would like to know how you say it. i always thought it was with a hard g, since dog is too, but for the first time i heard "dogecoing" which is "dodge" coin [16:33:19] #KSPOfficial: mode change '+v phroa' by ChanServ!ChanServ@services.esper.net [16:33:34] hrm. Let me try something. [16:34:17] do or do not. there is no try :) [16:34:43] https://drive.google.com/file/d/1daRAah7DLe8AGOfD_qBt0vHXmi0MhZ1-/view?usp=drivesdk [16:35:31] hehe [16:35:37] so dodge it is [16:37:14] At least, that's my understanding [16:37:57] Also, I swear I don't live on a farm in the midwest >_< [17:02:30] I say dooogi [17:02:43] but a German i ;) [17:02:50] doog-e [17:03:02] yes i thought of it as such [17:03:16] It sounds much better than dodge ;) [17:32:54] Not sure if anyone can help here, but here goes: I'm not sure what triggers it, KSP suddenly slows down in frame rate dramatically, and a subsequent docking attempt results in the target vehicle flipping and flying away rather than docking. Restart ksp puts it back to normal [17:33:25] nothing in the log [18:05:46] your magnet is backwards? [18:11:34] hehe [18:28:27] caught room mate watching the blue moon lander tech video on his stupid crazy big screen this morning... [18:32:19] why are none of my installed mods compatible with 1.7, or 1.6 for that matter? [18:33:43] that no good... [18:34:10] I was hoping to test some mods in a 1.6 game later.. thought I'd hold off 1.7 for the time being still. [18:36:00] Eddi|zuHause: officially or actually? [18:36:22] eddi|zuHause now I'm wondering... which mods you trying out... [18:36:34] I have some mods not rated for 1.7 and they work. [18:37:46] darsie: i was just loading ckan and checking for updates [18:38:04] haven't actually tried running the game [18:38:31] but turns out it didn't properly refresh the list [18:38:45] now, about half the mods are available for 1.7 [18:39:04] some for 1.6, which i can't update through CKAN [18:39:36] ... i don't think i'm going to play today [18:53:14] hehe event horizon with joe scott. youtubeception? [19:37:13] so... is there some magic incantation for CKAN to allow me to install "incompatible" mods? [19:37:43] yes [19:38:03] In some menu open a window where you can select other versions. [19:38:08] There's usually a reason why they're incompatible though [19:38:30] yes, because they weren't updated yet... [19:38:38] Sometimes because their compatibility hasn't been updated to newly released versions. [19:39:12] google seems to think i should edit the ksp version in some .txt file [19:39:37] In my experience though in the case of notable version updates (ie; 1.x) they often need some minor changes to the mods, at least from what I ran into frequently over the years lol [19:42:40] unrelated: are there music mods? [19:42:53] hearing the same 3 songs on repeat can be a bit... repetetive [19:51:39] lol... my reasoning for incompatibility..? KSP getting updated too frequently.. but yaknow.. :P [19:52:06] we didnt get any major update for a long time now [19:52:22] Eddi|zuHause: Settings/Compatible KSP versions [19:52:24] since 1.4 or so? [19:53:09] was that the unity version upgrade? [19:53:09] well I guess the argument could be said: updated very frequently, vs not updated at all [19:53:36] Eddi|zuHause think that was when wheels went to drift mode [19:53:48] the wheels happened several times [19:53:59] first around 1.2? [19:54:00] well more when it became a serious issue [19:54:17] remember they had to remodel them from scratch after unity version change [19:54:39] at least we got a lot of settings for them because of that [19:54:48] scott [19:55:13] JVFoxy: so that was the same update, i guess [19:55:18] Althego 1.1 update... [19:56:08] 1.2, Updated Unity to 5.4.0p4 (according to game wiki) as well as some wheel improvments [19:56:22] it was long time ago [19:56:30] cant remember all these [19:56:37] https://wiki.kerbalspaceprogram.com/wiki/Version_history [19:56:59] s'ok.. I don't remember /all/ the changes either.. [19:58:03] "Landing Height Display", do i still need that or is that builtin now? [19:58:13] built in.. [19:58:14] what does it do? [19:58:25] you get radar altitude with the 1.7 [19:58:32] available on the normal view [19:58:36] switches to height above ground instead of height above sealevel while in surface mode [19:58:42] as of 1.7.. you can click the altitude ticker to show radar or mean height [19:59:03] instead of depending on the surface mode, in 1.7 the altimeter has its own mode [19:59:12] ok, so i uninstall that [19:59:23] there is a little blue waves icon, and a green mountain icon [19:59:37] now i have about 5 mods left that weren't even updated for 1.5 [19:59:44] although i still dont get why they thought it was a good idea to decouple the altimeter from the navball [20:00:01] althego decouple how so? [20:00:08] think of an airplane hud [20:00:12] JVFoxy: opposite sides of the screen [20:00:17] all the important data are in one place [20:00:25] oh that.. top/bottom [20:00:27] not in ksp, the altitude is way far [20:01:03] guessing from way back, when they first built the UI.. I find it a tad annoying at times too. Though, can just move them together I believe [20:02:00] I wouldn't be surprised if someone's made a mod that consolidates the UI a bit more together. [20:04:53] ugh.. dumped [20:05:38] not sure what I missed.. was going to say: it be cool to see what sorta interface/UI ideas could be made with the flight screen. I'm more used to having stuff on the bottom, mostly together [20:05:45] swapping [X] Science for [X] Science continued... [20:06:14] i dont see much fun in managing mods [20:06:20] i don't either [20:06:32] but going back to unmodded is no fun either [20:06:41] that is why you never start it [20:06:54] i made a mistake, ok? it was JUST ONCE! [20:07:00] hehe [20:07:01] now I'm wondering how hard it is to make a mod that replaces the stock flight UI... maybe something that allows you to have different versions that you can switch on the go [20:07:17] probably done already [20:07:17] lol.. [20:07:39] JVFoxy: you can make that unnecessarily hard by not providing any modding documentation/intefaces [20:07:44] well I tried someone's multi mod back in earlier version.. the fact it took several minutes just to load seriously put me off for a long while [20:08:27] yeah, game takes 5 minutes to load with mods, in that time i've completly lost the enthusiasm to actually play [20:08:36] hehe [20:09:31] Eddi|zuHause ya but is it doable even? suppose could try for something of an 'airplay' style layout a test, go from there. Doesn't have to be airplane.. though, do wonder what sorta style instruments would be appealing [20:10:03] try having to reload many times while testing things like a particular mod or something. [20:10:04] cant be airplane, one more dimension [20:10:05] JVFoxy: dunno, depends how deep into the game core the modding interfaces go [20:10:28] Althego lol... airplane is already 3d... same with Heli [20:10:36] time? [20:10:38] yes but airplanes hav an adi and a hsi [20:10:42] ksp has only a navball [20:10:48] that combined the two [20:10:56] JVFoxy: when i started installing mods, i spent all my time bisecting to find which mod causes slowdowns, ect. and never playing again for like half a year [20:11:08] which works fine as long as you dont add the additional elements like glideslope and stuff [20:11:38] Althego hate to ask... you flown planes before? [20:11:45] not real ones [20:12:02] so sim but you familiar in some ways? [20:12:08] but worked for aircraft simulation company for 8 years [20:12:43] strangely enough ksp helps you fly helicopters [20:12:49] Eiddi|zuHause I wouldn't mind some mods.. limit things. Just I guess friend went a little too ham on putting in mods. Asked if I could test a design for them the one time. [20:15:22] enough of this, i actually try starting the game now... [20:15:23] way I see nav-ball is, its a proper artificial horizon.. rather than adding more UI for navigating, they just threw in markers on it. Which is fine too.. does help to consolidate things a bit. Apollo and other things, they had an AH as well, but most of the navigating was done by numbers.. takes a bit more knowhow [20:15:47] yes i think they took the idea from there [20:15:58] i miss an option to rotate the navball without rotating the ship [20:16:14] i think only kerbals can do that [20:16:31] rotate.. eh how so? [20:16:38] couple it with the camera [20:16:41] not with heading [20:16:56] JVFoxy: sometimes markers hide at the edges [20:17:11] ok so not orientation thing like they did with landercans? [20:17:23] dunno what you mean [20:17:36] the lander cans have 2 orientations [20:17:39] 3 actually [20:17:42] they realized people use them for cars [20:17:42] reverse too [20:17:51] ah that, no [20:17:52] so now you can roate the navball reference of them 90 deg [20:18:02] that's great, but not what i mean [20:18:05] oh.. [20:18:17] well they have up, straight out window, /and/ a down as I found out. >.< [20:18:36] went to go from straight out window to up, instead it threw me upside down [20:19:19] oh great, things crashed [20:19:30] but anyways... ya, old days I woudl throw a probe core somewhere. or docking point. I think some people still do for shuttle like things so they can still maintain a particular pitch during flight [20:19:38] crash, taht reminds me, when is the spacex [20:19:39] (i think it was pulseaudio) [20:20:17] still thursday before dawn [20:20:27] heavy right? [20:20:29] but it is only 1 hour before i wake up officially [20:20:33] no, normal [20:20:40] next heavy is maybe next month [20:20:44] ah right [20:21:26] still cant see the satellites in that https://twitter.com/elonmusk/status/1127388838362378241 [20:21:28] huh.. some lightsail thing going up on heavy [20:21:38] out of memory? [20:21:42] what, why would you need a falcon ehavy for that [20:22:07] geeze... thing looks like an exposed memory core or something [20:23:36] so it is 30 something tall [20:23:37] lighsail 2 is a secondary payload [20:23:44] so it must ve 2 towers [20:23:53] is that the plaentary society? [20:23:58] or what is their name [20:24:10] primary is a US airforce certification flight [20:24:21] planetary society, yeah [20:24:56] quit some java app, now having a bit more spare memory... [20:25:44] heavy will also have some other secondary payloads too [20:25:51] hehe java [20:26:45] KSP using 25% memory, which is like 3GB [20:26:54] normal [20:27:52] now... there was some setting i wanted to change last time i played, which i always forgot and when ingame i couln't change it, then i forgot it again on logging out. anyone remember what it was? [20:28:19] lol [20:28:31] might have been some of the hnjlki buttons [20:28:35] advanced tweakables? [20:28:37] but which way around? [20:28:50] i always fluip the up down [20:28:54] because w should be up [20:28:59] same for i [20:35:13] Althego: the sats are very very flat and stacked on top of each other in two rows [20:35:35] i just couldnt believe they are so flat [20:37:15] oh. the load dialog, still not sorted by date [20:37:31] well, they are still around 30 cm high, which is enough for control circuits, tanks and thrusters [20:38:33] where are savegames stored again? [20:38:47] in saves? [20:39:11] KSP/Saves/savename I think? [20:39:12] saves, then the game name, then the files.sfs [20:39:18] ah [20:41:07] "Vessel [...] is missing part KAS.CPort1" [20:41:32] what's the worst that can happen? [20:42:19] vessel gets eaten by a garbage collector, and the kerbals instantly die [20:44:10] how was the it, the neutrino flux alone is lethal [20:46:27] Some of those missions were fun to write [20:51:42] e [20:51:49] 7m? [20:52:04] hmm... the quickload window (rshift+f9) seems broken, it always jumps back to the first one when i try to scroll to select something [20:52:42] rip [20:52:58] graagdsafdghdddfggzzffgggde [20:53:10] Action: UmbralRaptop pokes Guest11959 with a stick [20:54:19] wat [20:54:40] It's best not to die on your keyboard [20:54:58] sorry i was being beat by my mother [20:55:39] could a rocket engine be considered a jet? [20:55:44] it is a jet [20:55:58] that is why jpl is called jet propulsion laboratory [20:56:00] but without air intake [20:56:10] oxidizer intake [20:56:25] yeah a rocket is defined as carrying all components needed for propulsion onboard [20:56:30] but today that word is not used as such anymore [20:56:52] what word? [20:56:58] I'm having a heated argument over why DICE is wrong about calling the V1 in BF5 a "rocket" [20:57:23] V1 is a rocket [20:57:29] v1 was totally a jet [20:57:33] used a pulsejet engine [20:57:38] had wings [20:57:46] Wait I was thinking of V2 [20:57:56] V1 is a jet yeah [20:59:21] wtf is wrong with this load window? makes me mad [21:00:29] ad is no good. that is why be a no-mad :) [21:00:47] rip chat [21:00:58] seems to be related to alt+tab? [21:02:07] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [21:03:58] hm... i was certain i had 6 kerbals on this ship, but i can find only 5? [21:05:07] ksp doesn;t like alt tabbing while loading I've noticed [21:05:57] not while loading, just in the selection for which game to load [21:07:24] which menu is that on? [21:08:22] rshift+f9 or esc->load game (while in a vessel, not tracking station) [21:11:21] Neal: No problem on my debian GNU/Linux. [21:11:52] my experience with ksp is on windows [21:11:58] if you have it on fullscreen it acts up [21:12:18] windowed mode doesn't have that issue [21:13:45] darsie: that's because there's no real "fullscreen" in xorg ;) [21:14:07] ic [21:14:26] just an instruction to the window manager to put that screen on maximum resolution in front of everything else... [21:37:05] what's 'full screen' do if not that? [21:39:52] so... any explanation for the missing kerbal? [21:40:12] i have savegames landed with 6 kerbals, or earlier savegames in orbit with 5 kerbals [21:40:33] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [21:42:05] ah, i found it, i think [21:42:09] in a command seat... [21:42:31] flayer: Direct access of the graphics hardware without windows? [21:42:54] why is that the definition of full screen? [21:42:58] Or via libraries/OS, too. [21:43:36] Fullscreen, in computing, a display which covers the full screen without the operating system's typical window-framing interface https://en.wikipedia.org/wiki/Fullscreen [21:44:29] darsie: that's not the same thing as direct hardware access [21:44:36] yes [21:45:59] my savegame is still called "1_3_0" [21:57:11] gah, seems i didn't make a quicksave in the right moment back then, and the autosaves are in kinda unsuitible moments [22:42:49] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [22:49:28] Last message repeated 2 time(s). [22:49:28] whoops.. try this again. after cleaning up coffee spill on keybord. :\ [22:49:56] then cleaning keyboard while I'm at it... and now.. ugh, trying to get used to the feel of it after a trough clean out. [22:50:03] *thorough.... [22:54:39] hope it's ok [22:55:47] keybord trough [23:00:14] seems to be ok now.. had to do a second wipedown on the internal membranes.. kept misreading after the first try [23:16:11] piezo on a trumpet [23:16:11] for recording it [23:26:08] .../ [23:26:31] ... oops.. [23:42:47] Fluburtur: How does it handle the lows? [23:54:06] i imagine there exist dedicated (i.e. expensive) microphones for instruments