[02:39:45] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [05:38:06] #KSPOfficial: mode change '+v erio' by ChanServ!ChanServ@services.esper.net [05:39:45] eh, next 3 launches are all before dawn [05:40:14] also crew 1 and return to sender happens within 1.5 hours [09:05:17] they're quick. Raptor engine already git removed from SN8 [09:05:20] *got [09:05:53] git reset HEAD~1 :) [09:08:19] maybe i could watch the f9 and electron stuff. the next week is my last working week this year [09:20:21] Last working week of the year? That was usually the time, when I did almost nothing :D [09:20:35] Since I'm my own boss, it's much harder to justify ;) [09:21:04] i doubt i could run even a 1 person business [09:52:43] it's fairly easy. The hardest part is to find work at all. [09:53:00] And as a consultant who needs to get inside a company it's hard there days [09:53:35] also I'm not the best in selling myself, so... and it security? Nobody is interested in security stuff until something bad happens [09:53:50] and even then many are just "that's life, you can't do anything about it" [09:58:45] .oO( also I should find some people to play Rocket League. There's rocket in the name, so this is appropriate here ;) [10:31:50] https://www.youtube.com/watch?v=vpRd52dXHlQ oh, this fits here, too. [10:32:00] "Why Are There 7 Days In a Week?" [10:32:23] And yes, it has something to do with the Sun, the Moon and a few other planets of our solar system ;) [10:32:53] teleglitch is free on gog. it is a pixelated top down shooter roguelike [12:01:40] [12:07:47] Guest57130: correct [12:11:53] thanks [12:48:46] is everyone a bot here? [13:01:24] no [13:04:47] Action: Mat2ch double checks [13:04:56] Not 100 % sure. I could be a bot [13:05:18] or a boltzmann brain [13:05:49] I often can't pass the Google Captcha AI test. so, maybe I am [13:06:11] there used to be one with some cats on distorted letter [13:06:15] s [13:06:22] that was too hard for me [13:42:47] Action: flayer checks his pulse [14:35:21] What's quicksave(ing)? Accepting a pre filled filename? [14:36:13] OTOH, it says "Quicksave as ...", so even if I type a different file name, it's still quicksaving. [14:36:27] Is there some other kind of save? [14:36:33] f5 and shift f5, first is atogenerated name, second you can name it [14:38:12] https://i.imgur.com/QVNJrZc.png Says "quicksave as ...". [14:38:23] i think 'quick' refers to the notion that its a hotkey more than anything else [14:38:41] theres also an automatic one which is even more quick [14:38:56] it should say 'quickersaving now...' [14:38:57] No, it's the "Save Game ..." selected from the pause menu. [14:39:13] that's regular saving, because its a hotkey and a click [14:39:34] hehe quickersaving [14:40:40] I choose "Save Game ..." from the pause menu and it says: "Quicksave as ... Filename:" [14:41:01] F5 doesn't need a click. [14:42:29] its really just a naming scheme [14:42:38] i'm not sure what your concern is [14:42:53] people place too much value in words! [14:42:58] I'm missing the not quick save option. [14:43:08] The thorough save or whatever. [14:43:37] Or the regular save. [14:54:57] that's escape + save [14:55:22] oh wait thats also called quicksave [14:55:24] lol [14:55:54] you should petition the developer to fix this oversight in ksp 2.0 [14:56:07] probably uses the same window [14:56:16] they are not going to create an other one for you :) [14:57:08] they could have chosen a more generic naming scheme in that case [15:06:30] but then there would be nothing to complain about ;) [15:06:48] let that be the biggest problem [15:06:53] what about the fuel transfer bug [15:07:16] tunable sas parameters? [15:07:26] I'm hoping that the caching problems will be somewhat fixed in the next version [15:07:46] tunable SAS is probably better handled by a mod [15:08:11] they just need to provide a dialog and connect it to the parameters [15:08:26] because often they are wrong and create oscillations [15:08:29] more complexity to confuse new players [15:08:44] hide it in the advanced tweakables thing [15:08:54] KSP development hinges on new players buying KSP every day, not on the continued satisfaction of old hands [15:09:08] that is why mods exist [15:09:11] i mean dlcs [15:11:45] during the SpaceX Crewpollo mission coverage, millions of viewers learned that SpaceX engineers love KSP. whoever sent in that tweet should get a prize from Squad's marketing team ;) [15:12:19] what was this? [15:12:36] the Crew-Demo mission [15:12:46] demo-1 [15:12:53] and what tweet [15:13:14] I think the tweet was something like "Do you play KSP?" [15:13:28] they read and answered it during the stream [15:13:44] that was some good PR for KSP [15:14:21] i probably didnt catch this [15:14:55] or just simply dont remember [17:38:12] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [19:37:19] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [21:20:16] #KSPOfficial: mode change '+v erio' by ChanServ!ChanServ@services.esper.net [23:25:09] hi [23:28:28] \o [23:29:38] hmm i'm in a low ike orbit with 353 m/s of dv left... i think i might have overestimated margins a bit [23:29:50] that ike visit was a very bad idea [23:30:05] I think that's in rescue mission territory [23:30:08] yes [23:30:26] i thought this was going to be my first interplanetry trip that i come back from but nope [23:31:10] what should i do with that last bit of fuel? eject into a high orbit around duna? do you think that's going to help make a rescue mission any easier? [23:39:10] I guess getting into a stable duna orbit might make the rendezvous easier than ike orbit, but I'd be tempted to keep it for adjustments during the mission [23:57:09] 9.9k m/s of dv should be more than enough to go to ike orbit and back