[00:52:44] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [06:37:19] <Althego> hehehe, chuck wending meets the fandom menace :) [06:47:43] <DFrostedWang> My KEO sat is 0.003 seconds off a full day's rotation :/ [06:55:51] <Althego> https://www.youtube.com/watch?v=BdOrqooSS64 [06:55:52] <kmath> YouTube - Gaia - The Stereoscopic Survey of the Galaxy [07:19:54] <Althego> https://www.youtube.com/watch?v=LikxFZZO2sk [07:19:54] <kmath> YouTube - Parkour Atlas [09:40:29] <Guest28095> hi [09:43:21] <Guest28095> I would like to make mod for KSP to make my own arduino vessel controller. Is that possible? [09:45:04] <Mat2ch> Yes [09:45:15] <Mat2ch> but you don't need to create a new mod [09:45:26] <Mat2ch> you can use krpc to control KSP over a socket [09:45:34] <Mat2ch> and then it's pretty easy :) [09:46:09] <Mat2ch> Groowy: https://github.com/krpc/krpc [09:46:12] <Groowy> I've found KSP API but I don't know how to use it [09:48:41] <Groowy> What I want to do is control panel from arduino that would communicate via serial usb with the plugin to control the vessel [09:48:54] <Mat2ch> have a look at krpc [09:49:31] <Groowy> That is C# plugin? [09:50:56] <Groowy> Like I don't have any experience with modding KSP :D [09:51:55] <Mat2ch> click on the link, go to documentation and read. [09:52:30] <Mat2ch> it's a plugin for KSP, you don't need to mod KSP on your own with it. You just need to write a small python program to get your arduino working in KSP [09:52:32] <Mat2ch> that's it. [09:53:54] <Groowy> That's amazing, thank you [09:55:18] <Groowy> I'm little bit overwhelmed with it, so I'm sorry if I was catching up too slowly :) [09:57:08] <Fluburtur> https://66.media.tumblr.com/d7148521e35406a780931817ee6e8f8c/tumblr_n5ipodgFxj1qzcv7no1_540.jpg [10:01:35] <Althego> hehe [10:01:40] <Fluburtur> https://66.media.tumblr.com/cb28b42078a71bbad265476afacc5947/tumblr_oapjpvNUQf1qg51mgo1_540.jpg [10:02:08] <Groowy> Mozart was a great guy, but I personally prefer Bach ;) [10:03:48] <Rolf> that looks very santary [10:17:01] <Rolf> geez it gets creepy very fast at end. https://i1.wp.com/www.geeksaresexy.net/wp-content/uploads/2018/10/hal.jpg [10:30:14] <Mat2ch> hey, Fluburtur, have you seen this? https://www.youtube.com/watch?v=VTAGQIWEGGM [10:30:14] <kmath> YouTube - Driving eDen electric Mehari [10:30:33] <Mat2ch> some day I may move there... if it doesn't get inhabitable thanks to global warming :/ [10:30:42] <Fluburtur> nope but I have to go soon so I will watch later [11:52:09] <Althego> https://www.youtube.com/watch?v=jn6mnqZIwf8 [11:52:10] <kmath> YouTube - News From Europa Documentary - 2018 HD [17:29:23] <JVFoxy> messing around with a semi random design for a spaceplane... flies crazy well. Sadly, not enough push to get it to orbit yet... [17:40:44] <JVFoxy> not awake enough to figure out how to fit in more fuel.. [17:43:33] <UmbralRaptop> More Isp? [17:44:47] <JVFoxy> using dual SRBs, though I de-rated them down to almost 75%.. [17:45:23] <UmbralRaptop> uh [17:45:41] <UmbralRaptop> pic? [17:46:17] <JVFoxy> ya.. hold on. [17:49:12] <JVFoxy> https://imgur.com/a/yueYa5R [17:55:20] <JVFoxy> makes me think of the Titan III missile system.. wonder if I can do a slight mod to the SRBs, make the nozzles vector-able slightly [17:55:27] <UmbralRaptop> Is VTHL a design requirement, or is HTHL acceptable? [17:56:05] <Althego> maybe some jets would be more useful [17:58:38] <JVFoxy> sorry.. VTHL.. HTHL? I'm guessing vertial versus horizontal? [17:59:32] <JVFoxy> I didn't upgrade the runway.. still Tier 1... launch pad and VAB are both Tier 2.. [18:00:17] <UmbralRaptop> yeah [18:00:50] <JVFoxy> huh.. well I put the SRBs up to max thrust rating... [18:01:25] <JVFoxy> did a test run, 105km circular orbit with 6fuel left.. [18:02:49] <JVFoxy> I normally go only 70-80km so would be enough to get back. Its just a random design I threw together, something to do. I hadn't expected things to work so well even [18:09:08] <UmbralRaptop> hrm [18:10:54] <JVFoxy> eh... [18:11:11] <JVFoxy> ok so re positioning my struts, now they acting stupid [18:11:12] <Althego> you dont need the runway [18:11:28] <Althego> launch from the launchpad, you can just roll out and take off fron newxt to the runway [18:11:40] <JVFoxy> first point places properly but... other point, doesn't mirror.. wants to go the other direction. hmm [18:14:50] <JVFoxy> ok.. try restarting KSp... [18:15:03] <JVFoxy> oh wait.. derp [18:15:38] <JVFoxy> I turned the craft 90 so that it launches without having to roll.. doing so messes with symmetry.. >_< [18:21:22] <JVFoxy> ah.. there we go.. lol oh well [18:33:07] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [18:36:16] <JVFoxy> re-entry... from70km up.. turns it handles it pretty good. https://imgur.com/a/3uC99UI [18:36:16] <kmath> https://i.imgur.com/uR3xRtv.png [18:38:21] <JVFoxy> I mean.. for a delta wing of sorts... [18:45:04] <JVFoxy> landed safely... looks like it works at least. [18:45:35] <UmbralRaptop> yay [18:47:41] <Fluburtur> I tried to do a soyuz booster separation sequence in stock [18:47:44] <Fluburtur> not that easy [18:55:19] <JVFoxy> ... ball joint huh? [18:55:51] <Fluburtur> I tried to do different sets of sepratrons with different fuel and thrust [18:56:04] <Fluburtur> as well as some cubes to block the booster from sliding down [18:56:19] <Fluburtur> it does work but the boosters don't rotate upward [18:57:00] <JVFoxy> thrust is slightly off sent from the joint [18:57:19] <JVFoxy> though, how to get the vent part at the top modeled [18:57:40] <Fluburtur> having thrusters that can fire in sequence would be nice [18:57:45] <Fluburtur> but I also have no mods [18:58:04] <JVFoxy> auto seuqenced after disconnection from command section? [18:58:22] <Fluburtur> yeah [18:58:37] <Fluburtur> or have the booster decouple slightly before they burn out and then fire the sepratrons [18:59:18] <Fluburtur> like the real one [18:59:26] <JVFoxy> event sequencers [19:00:03] <Fluburtur> wasn't that planned for some future updates? [19:00:08] <JVFoxy> I used to look into the systems used on the first few space programs.. something of an interesting evolution of controls [19:00:34] <JVFoxy> not sure... know they did some sorta mission sequencer thing but only in the pay-for-addon [19:27:40] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [20:40:15] Action: darsie tries to go on a very high solar orbit, but during a ship redesign Jebediah sneaked in instead of Hanlorf ... [20:42:11] <JVFoxy> Lock Jeb in a can somewhere on the field.. think he gets too much flying time as it is [20:47:57] <darsie> Jeb is now 1.5 Gm from the Sun and not coming back. [20:56:10] <UmbralRaptop> Fire Jeb, and only hire graysuits. [20:57:04] <darsie> I rescue staff from orbit. [20:57:35] <darsie> 2.1 Gm [20:58:24] <darsie> oops [20:58:36] <darsie> 2.1 Tm* [21:01:52] <JVFoxy> swap SRBs for liquid fuel boosters... then added a 3rd.. whoops, maybe a bit too much power. Ended up getting a tad toasty shortly after launch [21:15:36] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [21:53:51] #KSPOfficial: mode change '+o purpletarget|ktns' by ChanServ!ChanServ@services.esper.net [21:55:05] <DFrostedWang> @UmbralRaptop: Fire Jeb. Out of a cannon. Into the sun. [21:55:34] <UmbralRaptop> Too much risk that he'll respawn. [22:15:26] Action: JVFoxy messing around again, made something akin to one of those racers you see in F-Zero..