[00:31:04] so.... I accidentally made a sumbersable [00:31:09] submersable [00:40:33] Yay? [00:40:57] Explore the depths of the explodium or sagan seas? [00:45:29] the problem is that there's no point, the kerbin ocean depths don't count asa Biome [00:47:42] maybe just for fun? [00:49:07] gartral: so either find or write a mod that makes the ocean depths count as biomes [01:00:36] weren't there milestones for "reach a depth of X"? [01:01:34] i'm fairly sure there was a mission pack for ocean exploration [01:05:28] anyway, I remember KSP being more fun before there were ANY biomes :P [01:06:01] and you had to fly uphill, both directions? [01:06:31] there is no up :) [01:07:35] and that uphill both directions actually makes sense: there's a hill (or ridge) in between [01:07:59] gartral, I think you can still get surface reports for the ocean which you could not normally get [01:08:21] landed waters [01:08:29] probably [01:10:20] oh yeah there was this mission pack that made you get all kind of weird biome combinations like "splashed down at the poles" [01:10:43] yeah, it found all the biome glitches [01:11:11] and that's in contract configurator (or one of the packs for it) [01:11:49] splashed mountains was the most surprising one [01:12:24] i think you got a bunch of them near KSC island [01:12:54] those were gone at the time [01:13:10] (pre 1.2, I used that contract pack post-1.2) [01:13:41] i'm not sure when i used that, maybe 1.1 or 1.2 [01:14:14] splashed down at the desert was fun [02:08:25] https://forum.kerbalspaceprogram.com/index.php?/topic/173007-old-versions-of-ksp-revived-and-refound/ - How cool, Archive.org snagged the old versions. [03:18:17] #KSPOfficial: mode change '+vvv eriophora Guest15481 phroa' by anarchy.esper.net [04:04:15] https://twitter.com/tmk815/status/1028976950683947013 [04:06:18] https://twitter.com/tmk815/status/1028976950683947013 [04:56:04] hmm... fuel freighter plane.. what to do with 1200 fuel at the pole.. [05:04:01] JVFoxy: airbase [05:05:04] ya I was messing around with modules for the base... [05:05:29] thinking if I really wanna get into it, I may have to get past my thing for stock only.. [05:05:44] well.. ok.. 'small thing'... [05:05:56] could even build and launch vessels there (though you'd have to fly up crew and probably supplies) [05:08:12] interplanetary bases mod... or ... kerbinside. KS you don't need to actually fly stuff, but is option of making use of fuel tanks on base. [05:32:32] ah yes.. the trouble of trying to walk exactly over the north pole... kerbal just falls over, makes like its standing up with its face in the ground [05:44:53] cc: GlassYuri https://twitter.com/tmk815/status/1028976950683947013 [05:50:03] My current RO game is embarassing. [05:50:22] I have had 8 R-7 rockets and an Atlas not even leave the pad thanks to TestFlight causing ignition failures [05:50:39] 0 successes out of 9 flights [05:52:10] 0 out of 10* [05:52:42] hehe [05:53:01] it is like the early rockets in reality [05:53:45] I never had a launch failure before these 10 in a row [05:53:50] Not in this save [06:31:19] so the success to job hunting in japan is wearing a ww2 german submarine t-shirt to your job interviews [06:31:26] *key to success [06:31:49] lol [06:32:18] Submarine, or an anime personification thereof? [06:32:28] I had two failed interviews without the u-boot and one successful with it [06:32:54] and not a ro-500 kantai collection t-shirt :) [06:33:13] UmbralRaptop, image of preserved submarine [06:33:34] this is how religions are born, it must have been that thing [06:35:04] I have another shirt of the same submarine which depicts it a bit more... agressively [06:36:32] ...I did actually tweet a picture of the shirt https://twitter.com/glsfrg/status/1029233670144503809 [10:41:49] I have a question if anyone is here [10:42:04] I'm a beginner at KSP [10:42:20] the user 'anyone' is not here :) [10:42:54] just ask the question [10:43:10] but currently most people are either working or sleeping [10:45:53] How would I calculate the kinetic energy change from a gravity assist boost? [10:45:58] thanks althego [10:46:32] Althego: you forgot those who're taking a week off and hang out in front of the computer. :D [10:47:11] ugh, no math on vacation ;P [10:47:52] also no kmath on vacation [10:48:29] hehe, i never wanted to calculate that [10:48:47] spo you have to look it up in some wiki [10:49:48] but sfor playing the game it is not needed [11:16:42] ok thank [11:16:46] you!. [11:33:15] I will go fly the plane later today [11:33:24] \o/ [11:33:32] and my friend will be filming it so I might take the other radio so we can do dual controls [11:33:38] it isn't too hard to fly so he could do it [11:43:24] Mat2ch should I do wings that slot into the sides or make both wings a solid piece that attaches under the plane [11:43:55] haveing wing separate would save a lot of space because then I could pack it with the wings alongside the body so I could use smaller boxes [11:47:29] Fluburtur: slotted wings and something sturdy to keep them on [11:47:46] like double carbon spars? [11:47:55] I had a plane that had that, worked very well [11:51:14] yes, why not [11:51:23] and you keep the wings in place with rubber bands [11:51:47] slide the wings on and use rubber bands from one wing to the other [11:52:08] the plane I had used screws to hold the wings in place [11:52:09] a classic thing to do and works very well [11:52:17] also rubber bands are cheap and easy to replace [11:52:22] but over tightening it would cause the carbon tube to crack [11:53:20] .oO( I'm currently watching all the videos of the Bush Bee Man and you have to read all my sentences with an aussie dialect in your head ;) [11:53:32] https://www.youtube.com/channel/UCC0xzN4rrvqvNdZRGFPn-rg [11:53:33] :D [11:55:30] basically in this plane you have a fuselage box with holes and the spars slide into it https://cdn.discordapp.com/attachments/380846093002473475/479256687983853568/DSC_4347.JPG [11:55:42] and the wings have slightly larger tubes so they slide into each other [11:55:53] and I could store the plane like that https://cdn.discordapp.com/attachments/380846093002473475/479256714667884544/DSC_4494.JPG [11:58:59] I'd go for something like that [11:59:26] exept the wings could also slide out slightly so I have to improve the securing system [11:59:40] maybe not a screw on the spar but maybe a hook [11:59:49] inside of the plane [11:59:57] maybe even with silicon bearings to make it more durable [12:00:14] hm [12:00:21] you could go for rubber bands on the inside [12:00:26] nah carbon tubes slide into each other just fine [12:00:34] eh rubber band probably won't cut it [12:00:45] like two small hooks on each wing and you take a rubber band to hold the wings together [12:01:09] there are wide strong ones. [12:01:13] But you could also use springs [12:01:39] I would prefer a more solid way of attaching that doesn't require special springs or consumables like rubebr bands [12:01:42] two strong, but not too strong springs and that will hold together like they're glued [12:03:10] so maybe when they slot, they go slighlty inside the fuselage cutouts because I can do that on this plane and have some sort of U shaped thing that holds both wings together [12:03:30] having the wings as a single piece is usually more sturdy however [12:04:59] maybe I could ship the plane with the wings unassembled so then peoples can assemble it [12:05:14] send them a tube of epoxy as well [12:05:24] but for a pnp it is eh [12:05:37] the plan is "slap a battery and receiver in there and go fly" [12:05:49] but there isn't a single rc plane that doesn't need minimal assembly [12:07:44] also the wings will have a lot of stuff inside so a single piec ewing would be better [12:08:02] because ailerons, gears and flaps so then it could have only 3 connectors instead of 6 [12:08:36] but even with all that I can make it a 6 channels plane which is convenient [13:45:03] Fluburtur: ... [13:45:14] Action: Rokker stares at war thunder operation summer pt 2 [13:48:52] wat [13:52:15] Fluburtur: guided missiles [13:52:27] yeah [13:52:29] guided air to ground that is [13:52:31] I want fouga magister [13:52:37] no [13:52:54] crappy french plane doesnt belong in game [13:53:08] french tree in general doesnt belong in game [13:55:40] I want fouga magister [13:55:46] woukd probably be really bad but it looks nice [13:56:15] no it doesnt [13:56:20] ive seen one up close [13:56:27] me too [13:56:27] its as hideous as i thought it would be [13:56:32] it looks nice [13:57:10] you just want it because it would be one of the few french vehicles thats not american [13:57:24] there is only one murikan jet tho [15:26:46] old lady has a voice https://www.youtube.com/watch?v=KFDfrqvXPQg [15:26:52] still no bot eh [15:54:43] that tv in the back. :D [16:08:53] what tv [16:11:37] the monitor in the back, when they set up the engine [16:12:56] ah there really is [16:54:18] bad news, I smashed the nose of the VG-33 again [16:55:01] good news, I used so little battery that we went to grab other planes and flew some FPV [16:55:09] and some peoples came with quads and we talked a bit [16:55:17] and wintergatan [16:55:23] yes that too [16:55:25] mangadex.org/ [16:55:27] happy martin [16:55:28] eh not this [16:55:33] https://www.youtube.com/watch?v=wwMDvPCGeE0 [17:01:46] lol the shine on the metal [17:03:18] and possibly swearing [17:06:45] swedish swearing is nice [17:08:29] hehe gecko [17:10:20] haha basket case [17:24:07] https://i.imgur.com/cGzxelN.jpg Umm ksp, thats not how physics work.. or landing gear... [17:24:24] I should not magically wobble on one side of my landing gear when my COM is not enough to tip over... [17:24:32] hehe [17:26:46] and its not even just tipping over, it actually stops and wobbles back [17:26:57] retracting and extending landing gear again seems to have fixed it [17:31:49] since 1.3? there are all these gear and leg issues [17:34:44] https://78.media.tumblr.com/5c85baef390fbc1eef3452c6cad2cc1b/tumblr_omo1w7Us0q1t1ochmo8_540.png [17:35:08] hehe [17:35:24] you have to prepare for the zombie apocalypse first [17:36:33] you mean there will be a zombie apocalypse before I am famous? [17:36:43] have to save the world somehow [17:40:36] https://cdn.discordapp.com/attachments/254984631512858634/479343616922222593/DSC_9464.JPG [17:41:02] terminator arm repair [17:44:45] https://cdn.discordapp.com/attachments/254984631512858634/479344680681865226/DSC_9466.MOV.Image_fixe001.png [17:45:04] let it go [17:45:06] https://cdn.discordapp.com/attachments/254984631512858634/479344765221994506/DSC_9466.MOV.Image_fixe003.png [17:45:21] woooom ratatata [17:48:35] https://cdn.discordapp.com/attachments/429717171002933269/479345619279020032/historical_photo2.png [17:48:44] hehe [17:48:59] add some more grain and film errors [17:49:05] https://cdn.discordapp.com/attachments/429717171002933269/479345762208186378/DSC_9466.MOV.Image_fixe004.png [18:36:54] that was sure a kerbalesque display in seattle huh [18:37:33] like what 5 days ago? [18:37:46] i saw one statement that said it was quite an achievement for a guy with 0 flight hours to do a loop de loop and barrel roll. who really deserves credit though are the engineers of the plane [18:37:49] but any landing you can walk away from... [18:38:18] also the fighter pilots for their couple minute response time [18:38:54] that is their job. but doing anything under 10 minutes is probably really good [18:43:35] He, uh, didn't walk away? [19:03:31] then it is not a good landing [19:12:50] #KSPOfficial: mode change '+v Hikaru' by ChanServ!ChanServ@services.esper.net [19:32:11] hmm.. [19:33:50] get around the 30 part bit, without actually upgrading hangar/runway... deploying two things. Just not sure how far from runway first part has to be so it doesn't get 'swept' up [19:35:21] assemble it near the launchpad? [19:38:42] its a module... play going to pick it up, carry it off to another site [19:39:27] if it were local. I'd probably have built a jet powered crane from the pad, tried my hardest to dock it on the thing on the runway... try to fly it over without things going totally sideways [19:40:11] with 30 parts i can go to the mun, and meanwhile i can upgrade the building and the launchpad too [19:40:45] Oh great.. kerbalism keeps deciding my space station is running outta power in the highest 2 timewarp settings. [19:41:04] reguardless of the fact it has a day of battery backup, and enough solar panels to run everything 3 times over [19:41:15] AND a KSPI nuclear reactor that kerbalism does not seem to simulate at all -_- [19:41:15] VAB and launch pad is upgraded... just was holding back long as I could [19:41:53] 2.6mil to spend... lets just say I wanted challenge. [19:42:36] also, lol at 2nd part limit being 255 when anything higher then that runs like an absolute dog. [19:43:27] sometimes even with 30 parts... physical warp, timer flashes yellow/red at times [19:44:14] haha, no [19:44:19] i went up to 800 easily [19:44:23] some people went above 1000 [19:44:34] super highend pc? [19:44:47] though.. 32 or 64 bit? [19:45:37] hehe, who runs 32 bit anyway [19:45:44] laptops [19:46:32] nope [19:47:48] althego: at slideshow speeds, sure. [19:48:09] well, you just have to survive getting out of the atmosphere [19:48:25] by that time enough parts decouple and atmo physics stop running [19:48:29] hahah. [19:48:31] and it becomes lot better [19:49:48] ffff.... boosters on radial decouplers... blowing up soon as you drop them. Stupid insta-drag and atmosphere [19:50:13] you mount them incorrectly [19:50:36] bigger ones aren't a problem.. sure they can dance all they like behind the rocket after [19:51:09] the shorter ones don't have as much room for mounting where it pushes them away. Soon as you douple, may as well just detonate them on the ship [19:52:16] I remember reading it was an old old issue... something about the remaining decoupler part causing drag soon as you detach them. Trouble was, it was infinite drag, someone didn't code the values right. [19:53:02] have to put the decoupler above their com, then they open up [19:53:09] not hitting anything [19:53:27] they may or may not hit each other, but not really an issue [19:53:58] eh.. sometimes even then.. [19:54:12] what happens is, drag at high speeds retch the booster back into the rocket [19:54:28] doesnt really happen to me [19:54:42] usually its coupler part that blows up instantly... though careful if you've any rockets nearby.. it'll slam those instead [19:54:57] never had that issue [19:54:58] it depends on how fast you are going, how low you are [19:55:15] boosters typically separate between 5 and 10 km [19:55:18] solids i mean [19:55:27] higher speeds usually messes things up a little. Not really too big an issue, since I don't use the little boosters much [19:56:39] one design for the Carter mun/minmus exploration craft, I did hybrid system... boosters but also had fuel tanks that would drain first. The timing was close enough, both tank and booster ran out together before dropping [19:57:07] i never do that [19:57:37] partially because i want to be able calculate delta v by hand, and i dont want to bother with the different isps [19:58:16] I'd been experimenting on different systems for a while prior.. Carter had to go up partly fueled in order to make orbit.. [20:04:37] oh... so core mainsail, 2 booster mainsails, 4 thumpers with supplemental fuel tanks. [21:57:44] https://cdn.discordapp.com/attachments/380846093002473475/479408191638339595/20180815223554_1.jpg [22:25:34] I'm still stuck with version 1.2.2 heh [22:26:53] Never really saw the need to upgrade ever since 1.3 did not load al;l the mods I used. [22:27:05] *use [23:37:18] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net