[00:33:16] Action: darsie made 3128.2 science on a Minmus mission. [01:00:19] I ordered something that should come from france and it says "shipping method: german post air mail" [01:00:25] im not sure it is efficient [05:01:00] haha inflatable aeroshell https://www.youtube.com/watch?v=xPqj2Ox6C5o [05:01:00] YouTube - SpaceX v ULA: United Launch Alliance to drop reusable rocket launch cost by 70% in 2020s - TomoNews [07:56:49] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [08:57:56] https://i.imgur.com/ke1ddfB.jpg [12:12:17] I see bad media reception for the new expansion [12:16:52] it deserves it [12:17:46] hmm is it free, seems I have it [12:18:36] for peoples that go the game in early 2013 [12:19:00] what are peoples favourite stars [12:20:30] Chertan is my favorite star [12:22:00] Sirius B is an interesting one. Likewise Luhmann 16. [12:23:22] I tried starting up KSP 1.4 yesterday with a mostly mod-free install (not many mods around anyhow) and made a new sandbox save but couldn't think of anything to experiment with [12:27:04] Lyneira: parachutes [12:27:25] Lyneira: also, all my mods except EL have been updated [12:30:02] The things I always loved to do most were spaceplanes, but no procwings have made it into 1.4 yet [12:30:15] And kopernicus hasn't been updated so I can't use new horizons [12:30:43] Lyneira, spaceplance which can orbit, land and then orbit again :) [12:31:01] Without ISRU? [12:31:19] no refuelling from surface [12:31:33] I think I made one of those once... but probably with mods [12:31:49] I guess you could make one if you made it have no cargo [12:32:17] Although that was back when turbojets were still crazy overpowered at high altitudes and speeds [12:32:30] i never really tried that, i just wonder if it is possible [12:32:31] you could launch to the edge of space in nearly full orbit with just turbojets [12:32:56] I think it might be impossible now with stock parts [12:33:16] Back then you could do with just a couple hundred m/s of non-atmospheric delta-v [12:33:36] it's when you had only one turbojet? [12:33:37] So that made orbit-land-orbit craft much more feasible [12:33:51] No no, I mean that the turbojets of the time could operate up to 2400 m/s [12:34:03] I think it was before Rapiers even existed [12:34:10] yeah i recall [12:34:37] taniwha: I love that the fairings have all been updated in 1.4+MH but the heatshield fairing is still the dog's dinner [12:35:06] I have yet to go and look at the tracker to see if my report was ever managed, but I bet I get a winky emoticon and a brow beating [12:35:29] taniwha: what changed with parachutes? [12:35:37] kerbals got some [12:35:57] Oh right [12:36:00] ejected heatshild at high speed beating back on the craft and breaking it is what happens quite frequently to me [12:37:18] for 7 hours nobody said here anything except me [12:37:43] iirc my most recent spaceplanes from 1.3 needed about 1200-1500 m/s of rocket delta-v after the rapiers cut out/switched [12:38:46] But rapiers have gotten quite hungry in atmo mode as well, so you would need to make a craft that can sport 2400-3k rocket delta-v and enough liquidfuel for two ascents [12:38:53] Gasher[work]: never happens to me [12:39:41] you cant really get more speed from jets than 1400 m/s rapiers can go a bit higher [12:40:04] 1600 m/s or so is what you can get to with rapiers if you're patient... [12:40:18] And depending on how draggy your ship is [12:40:30] why doesnt my reputation ever goes above 80%? [12:40:46] Action: TheKosmonaut patiently waits for rescale mods to be worked over to 1.4 [12:42:16] Action: taniwha waits for the cows to come home [12:42:41] And trying to use nukes for the ascent to orbit doesn't really work out so well mass wise.... TWR is so low you lose a huge amount of delta-v to drag [12:43:09] Works best if you also support the nuke with rapiers [12:44:56] yes, jets plus nukes dont work too well [12:45:10] as usual rapiers are your best chouce [12:45:36] Rapiers + nuke, support nuke during initial ascent to get out of the draggiest part of the atmosphere [12:45:46] nuke for in orbit maneuvering, to mun, minmus, duna, laythe is a bit hard [12:45:48] Rest of the trip can be done on just the nuke though [12:46:30] Well, the extreme feats youtubers tend to use eve assists to get to laythe [12:46:48] i mean i did go to laythe with ssto once, but since the atmo chances of whatever version, it is not really practical without refueling [12:47:05] i dont have time to play with those encoutners [12:47:06] Slingshot off of Eve, kerbin, eve again to get to a joolian intercept orbit [12:47:37] But yeah it's only practical if you don't care about the passage of time in your game [12:47:46] It'll take decades for things to line up like that [12:47:56] Or at least to execute it [12:50:50] i care about my time [12:50:57] designing an ssto is hard by itself [12:51:13] but if i also have to design a multiple slingshot mission, that would make it longer [12:51:17] possibly weeks [12:52:29] It's not so much designing as playing with some maneuver nodes and waiting for the right transfer windows to come up [12:52:41] which is even worse [12:53:36] hah you cant get every node in hard equivalent game from kerbin soi [12:54:00] I once made an SSTO which could detach its command module from the main fuselage and continue in space on electric engines (near future stuff), come back and reattach the command module to the fuselage in orbit and land [12:54:41] Requires those construction docking ports that force alignment though [12:56:45] https://blast.ncbi.nlm.nih.gov/images/protein-blast-cover.png [12:58:39] Hi all. i would like to know why the cut off is may 1 2013 to be eligible to get the making history expansion for free? I bought the game on may 13 2013 and have been an active user ever since. its not really fair to have missed out by less than two weeks almost 5 years ago shows how much brand loyalty means... [12:59:11] because that's when the date was, presumably. [12:59:25] Fluburtur: ? [12:59:26] because that is what they said years ago [12:59:27] I remember it being announced before the date, not after [12:59:48] in 2013 i didnt even know about the game [12:59:58] they could have put in some viral marketing or something [13:00:23] hmmm. [13:00:33] in 2013 we were having giant forum arguments about DLC :P [13:00:39] lol [13:00:57] and since they you grew up? [13:01:07] well I was reading them [13:01:21] Its alienating people in my situation. couldve given it free to everyone who got it in early access like pretty much every other game addon ever in every other steam game ive gotten on early access does [13:01:27] didn't care one way or the other & still don't [13:01:34] took 5 years to get one out anyway, so :) [13:01:50] Yeah, I've got it when it was 0.90 [13:02:20] they managed to lose 6 months of forum posts back then too [13:02:22] i still bought it. doesnt matter. not much. even if i add the 2 together it is less than many games [13:02:28] and i have been playing for almost 4 years [13:06:28] I won't pay 15 for a bunch of parts from mods and a feature I won't ever use [13:06:43] ksp is not a game of which you can make DLCs [13:06:50] it is a bit sad that it is just a mod [13:10:46] there was an official mod before, the asteroid day, which is now integrated [13:10:57] so maybe even this will be integrated in time [13:11:26] and everyone that purchased the dlc will be angry because it will be free then [13:11:33] that whole dlc thing is just useless trouble [13:11:47] the game is free too once you purchased it [13:12:34] with all upgrades [13:13:59] Guest89408: Alienating is a rather strong word, it coincided with a release. [13:14:06] And/or the steam migration [13:14:39] Shortly before that, there was a dev diary and Harvester had, at the time, made a vague mention about future DLC. WHich everyone had a knee-jerk reaction to [13:15:05] Squad had made it clear to those at the time of the announcement would receive *all* future DLC for free. [13:15:19] I seem to remember everyone decided he meant future KSP updates would be paid for [13:15:30] I've no idea how that idea got started [13:15:45] Yeah, it was a stupid thing. But Squad still had to do damage control [13:17:48] Even if you bought the game outside of that window, 15 dollars is hardly a crazy amount for DLC. Paradox is arguably worse as are a number of other companies. [13:19:02] DLC whining is so silly [13:19:38] I'm interested in this brand loyalty thing [13:21:42] I do love this argument about the date though. Because it never ends. [13:22:00] "I bought the game on the 13th, the cut off was the 1st. Why can't they make an exception?" [13:22:01] yeah, you eventually end up at yesterday [13:22:20] "Ok guys, everyone gets it until the end of may" [13:22:35] "WAIT A SECOND! I got it on June 1st!" [13:36:56] TheKosmonaut: people forget that gaming is entertainment first and foremost [13:37:28] Just like most professional sports are [13:38:32] Even if you bought .90 that's a lot of time to go since releasing a DLC [13:39:11] Oh my goodness... .90 was almost 4 years ago [13:40:16] cant be [13:40:24] i started on 0.24 in 2014 [13:41:00] Althego: they jumped way ahead [13:41:09] December 15, 2014 [13:41:34] i remember [13:41:36] .25 was only a few months before [13:41:51] but even 0.24 wasnt 4 years ago [13:41:55] I remember the very uncomfortable silence at that announcement. [13:42:03] "uh ... So beta huh?" [13:42:12] yes that was strange [13:45:33] and then "hey we're releasing, but we've entirely changed the aero model" [13:45:33] Action: pixelfox heavy cruisers in ............... [13:46:00] "so, uh, that beta thing? nvm that" [13:47:26] hail all :) [13:48:19] hail. and blowing particles [13:51:44] heh heh [13:53:48] https://78.media.tumblr.com/7c8f8f77d4eefdfb49682896ca33cfff/tumblr_omo9170JTv1w819aso9_500.jpg [13:54:27] Making history is a DLC that allows creative players to make content for players who can't play a game without being guided through it with tangible goals [13:55:28] 2179 [13:55:37] If you've been making your own game, rules and goals in the existing game, I can't see much that it would add for you [13:55:39] i could set my goals previously too [14:02:03] Lyneira: it add frameworks for challenges [14:03:34] ve2dmn: That is also a useful thing yeah. You can have the challenge structured into the scenario now [14:05:25] The scenario can now decide when you've completed its challenge instead of having to submit proof pics and so on [14:06:14] Although, my idea of a challenge doesn't fit into the framework... I think... [14:15:53] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [14:38:58] I think the mission creator is really cool for a narrative-driven KSP [14:39:47] I think it'd be fun to have something like "Kerbal Defence Program" that goes from developing weapons to creating defense systems to eventually using those abilities to stop a bunch of debris from impacting the KSC or even an asteroid [15:10:29] ; [15:10:36] hello [15:12:02] almost 2 min. a new record! [15:30:42] hehe [15:30:51] but the bot hello still sucks [15:37:12] TheKosmonaut: I still don't understand the idea of stopping an asteroid with a missile: It never works! [15:37:25] ve2dmn: Oh ok but hear me out [15:37:43] The mission involves bringing 4 tourists and 2 engineers to an asteroid on a space shuttle [15:37:51] Those tourists? Oil drillers [15:38:41] ...let me guess: they plant a nuclear device? [15:40:14] yes [15:40:25] There may or may not be a theme song involved using Aerosmith [15:41:09] ones of the most scientifically inaccurate movies ever [15:41:39] Althego: Yeah, movies like The Core really put it to shame [15:41:53] that is an other i think of [15:42:12] when it is about this category [15:43:15] Fun fact: The french translator for Wayne's World 2 could not prononce the 'th' so the band is refered as 'Aerosmiss' the entire movie [15:43:29] hehe [15:43:56] as if anybody not naturally english speaking can say that sound [15:44:04] i sure cant [15:44:13] most hungarians are the same [15:44:25] I can, but I learn to speak the language at around 8 or so [15:45:37] It's the classic error done by Parisian french 'Ze band Aerosmiss' [15:45:47] I've taught Japanese to say it :P [15:46:43] taniwha: I think it's harder to explain to a Japanese person the difference between 'A car' and 'The car' [15:47:26] even harder: the difference between "a car" and "one car" [15:47:46] :D [15:50:19] taniwha: I still cannot understand why the japanese do so much repetition... [15:50:27] I wonder how many people have difficulty with the ch in loch [15:50:32] ve2dmn: what do you mean? [15:50:38] example: all the Mario kart courses [15:50:59] ? [15:51:04] Dry Dry Desert, Ice Ice Outpost, etc... [15:52:12] one: that's not japanese :) two: emphasis [15:52:36] I know... but... It's weird [15:52:45] that's how the language works [15:52:59] you'll hear "scary scary monster" etc [15:53:07] true, true [15:53:12] ^ [15:53:15] :) [15:53:31] \_()_/ [15:55:08] Learning Japanese was eye-opening [15:55:34] It had more in common with Latin then any other language I knew [15:55:36] very [15:56:32] The sounds came naturally to me [15:57:10] it's fairly obvious that a lot of nintendo translations have americanisms in them [15:57:13] I was able to understand what people were talking about... yet I somehow felt like I didn't understand [15:59:41] I miss Japan [16:00:49] "You can't afford to launch this vessel". What? Why? Oh. :D [16:01:29] hello [16:01:33] Mat2ch: not enough money [16:02:12] when I launch my game, it says mods incompatible.I dont have any mods except for dmp and the dmp server in the game data [16:02:15] any solutions [16:02:16] ? [16:02:43] Guest18866: version 1.4.x? [16:02:54] idk, how do i check? [16:02:57] Ezko: you don't say. :D [16:03:21] I'm new to this, i literally just downloaded the game to play w my friend [16:03:24] Guest18866: using Steam? [16:03:27] yes [16:03:29] on steam [16:03:44] than it's probably 1.4.1 [16:03:48] then you probably got the new version that came out a few days ago [16:03:56] is that bad? [16:03:59] mods are still updating. [16:04:00] and I guess DMP is not compatible yet with it [16:04:11] but if it works then just ignore the warning [16:04:45] Guest18866: you can install an earlier version via Steam in the 'beta' section of properties (If I remember correctly) [16:04:56] oh ok [16:05:14] If you want to play with a friend, make sure you all have the same version [16:05:15] so uninstall ksp and hopefully reinstall an earlier version of it? [16:06:00] I see no other way for now... DMP is not updated [16:06:37] do i need a beta code to download one of the earlier versions? [16:07:03] I don't think so [16:08:02] awsome, thank you guys very much!!!!!!! [16:08:07] i really apreciate it [16:08:19] no problem [16:10:19] has DMP even been maintained in the last 6 months? [16:26:34] "the reason why tokyo has no startup culture" https://twitter.com/m43net/status/974004669461676033 [16:26:34] q`h4LYNfȢL_jDhDFShLK https://t.co/ehsNxMixyt [16:41:35] parking? you don't need parking in tokyo, what with all those trains [17:16:41] roads? Where we're going we don't need any roads [17:17:05] hehe [17:17:29] finally, success [17:18:19] needed to totally delete KSP install with steam and then remove some junk (even binary stuff) from the remains [17:18:39] and now there is no graphic glitch in the science lab [17:38:33] #KSPOfficial: mode change '+o Technicalfool' by ChanServ!ChanServ@services.esper.net [18:10:26] any idea why that happened https://youtu.be/5LZeunI6x50 [18:10:26] YouTube - entropy 4 close up [18:12:50] maybe uneven burning because of the fuel, some parts broke off and clogged the nozzle [18:13:38] nah I don't think it's that [18:13:47] looks like the presure inside is going rollercoaster [18:13:58] do it again with a high speed recording :) [18:14:05] burn rate of rocket candy changes with presure [18:14:15] so maybe it starts increasing then decreasing [18:14:31] well I have another camera that can do 240fps I think [18:14:41] my big one can do 1200 but only for 5 seconds [18:15:35] https://youtu.be/qSNqkyXFl0k [18:15:35] YouTube - entropy 4 wide [18:49:56] looks fine on that frame https://cdn.discordapp.com/attachments/380846093002473475/423915695550627849/DSC_8548.MOV.Image_fixe002.png [18:50:04] then boom https://cdn.discordapp.com/attachments/380846093002473475/423915681223016451/DSC_8548.MOV.Image_fixe003.png [18:52:07] what is happening here? was the nozzle exposed for only half of the frame? [18:52:31] yeah looks like it ejected faster than the camer was scanning the frame [18:52:39] but the whole motor was forced down too [18:53:19] but after the nozzle flew off, it was burning correctly [18:53:30] yeah [18:53:37] maybe it was not correctly shaped? [18:53:43] and the pressure couldnt leave [18:53:45] I guess the presure inside was rising and slowing rapidly [18:54:24] This is oursleves, Under Pressure [18:54:30] but any kind of aerodynamics calculation is hard, one for supersonic speeds is even more so [18:55:48] https://kep.cdn.indexvas.hu/1/0/1964/19645/196451/19645109_2dfa0aac0c904f272cf9bafe3f61182f_wm.jpg "that stupid chair was uncomfortable" [18:57:35] the shape of the nozzle is like that https://cdn.discordapp.com/attachments/380846093002473475/423917655070605322/nozzle_shape.jpg [18:58:05] i know almost nothing of nozzle design [18:58:24] this is following some rules I found on the internet about candy rocket nozzles [18:58:37] 45 interior, 15 exhaust [18:58:44] you could maybe try to simulate the pressure of the fuel by some compressor and try different nozzle shapes [18:58:48] and exhaust 1.5x as big as the throat [18:59:18] I will try to make another that will hold the nozzle in place so that I can't fly off and see [18:59:53] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [19:00:25] maybe I should make another that is more curved [19:00:37] to provide a smoother flow [19:01:35] anyways I need to print another mold [19:15:42] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [19:16:09] Evening, Gentlemen. [19:18:52] start your engines [19:24:37] XML is gonna drive me insane... [19:26:59] The only XML I've ever used was automatically generated. [19:30:18] if you can figure out why I needed to write "&", you can, maybe, start to understand why it took me so long to find the bug [19:30:52] Check yo' ampersand [19:30:54] guys [19:30:59] who has used the kerbalism LS mod before [19:31:02] i got it 100% working on 1.4 [19:31:06] Yes? [19:31:09] ve2dmn: you should use an XML editor... [19:31:27] N70: This is probably the most amazing thing I saw today [19:31:31] Mat2ch: I'm inside a dokcer container with only vi [19:31:32] What did you do? [19:31:35] (not even vim) [19:31:41] I recompiled the shaders for the new unity [19:32:18] https://gitlab.com/N70/Kerbalism [19:32:30] Works on 1.4.1 [19:32:38] I even tested to make sure it kills kerbals properly [19:32:48] well there is a problem where the parts dont show up in the editor [19:33:14] ve2dmn: then copy it over, change it and copy it back :) [19:33:19] That's a config thing, I might have a look at that [19:33:52] As for the recompile, as amazing as this news is, the license permits that, doesn't it? [19:33:55] yeah [19:33:58] it uses the Unlicense [19:34:09] Mat2ch: if only I could... [19:34:11] Perfect! You, Sir, are amazing! [19:34:16] The license literally says "Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means." [19:34:34] There are some Module Manager errors [19:34:38] This means I may move on to 1.4 with all the new mods that are not available for 1.3.1 yet [19:34:53] but thats only for mod support [19:35:20] APlayer: I heard that's also a working 1.4.1 version of kOS [19:35:23] By the way, I merged abunch of PRs into my branch that were open for Kerbalism [19:35:33] ve2dmn: If not, there will be soon enough [19:35:44] Kerbalism is the limiting factor, most of the time [19:35:48] For me, that is [19:36:02] I merged KSPIE support, Gameslinx support, realistic regolith electrolysis, etc [19:36:17] One or two moths and the last important mod will be available for 1.4 for me [19:36:17] basically i pulled abunch of stuff from https://github.com/ShotgunNinja/Kerbalism/pulls into my branch [19:36:28] must be some important moths [19:36:56] N70: submit the code back? [19:37:07] ShotgunNinja has been gone for like half a year [19:37:36] then, maybe submit the new repo to the forum? [19:37:43] i will [19:37:52] once i get the categories to work [19:37:55] But beware: YOU are responsible now. [19:38:15] I hope you have free time :D [19:38:39] ve2dmn: no ssh or anything else possible? :/ [19:38:47] N70: This is incredible! Thousand thanks to you! [19:38:55] nope. And it's a connection string for a database... [19:38:55] ve2dmn, I do :D [19:39:14] ve2dmn: horrible. [19:39:31] Mat2ch: "useUnicode=true&characterEncoding=UTF-8&autoReconnect=true" [19:40:26] I this is /the/ one thing I was worried about, and here comes an awesome guy to solve my problems! :P Let me know if I can help you with anything, I'll do my best. [19:40:47] Mat2ch look at that horribly unstable combustion https://youtu.be/5LZeunI6x50 [19:40:48] YouTube - entropy 4 close up [20:00:53] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [20:08:28] Has mechjeb updated for 1.4 yet? [20:16:06] Quick commnet question: If I'm sneding a craft out to Eeeloo, do I need a huge antenna both on the craft and in Kerbin oribt? [20:16:38] If your tracking station is maxed, only on the craft [20:16:46] or on a relay near eeloo [20:17:19] hmm [20:17:21] Ok [20:17:56] And with outer-planets mod, for sending something out to Plock-Karen , then I'd need a big antenna on both ends and somewhere in between [20:18:54] make a giant relay, yes. [20:18:54] KSC's tracking station has a bigger antenna strength than anything in the game iirc [20:18:55] or 10 [20:19:19] lol ok [20:19:29] Is that what they did RL with New Horizons? [20:19:43] The made the ground antenna surper big [20:19:48] huh [20:19:49] They* [20:20:17] even then, it's very slow [20:21:49] I would say this is not bad for a first attempt at an SSTO with detachable command module/lander, and no mechjeb to design it with: http://puu.sh/zInjH/135311454b.jpg [20:22:13] what are the solids for? [20:22:33] dlrkdesktop: don't forget that same antennas are combinable [20:22:42] i dont see solids [20:22:53] liquid fuel tanks [20:23:14] interesting design [20:23:16] There are no solids [20:23:29] there was something similar in one prequel sw [20:23:43] @ve2dmn thanks, forgot abot that lol [20:23:43] I'm surprised the docking port held up as well as it did [20:23:47] yeah [20:24:02] but now there is autostrut [20:24:05] and it helps [20:24:06] But it did not even budge under the weight of that nuke at the back on the runway [20:24:15] i had a similar laythe lander [20:24:17] I didn't autostrut it [20:24:45] dlrkdesktop: so build a giant setup with 30 antenna that are relay-enable and combinable [20:25:57] Last game, I built my first relay with the wrong antenna and was wondering whu it didn't work [20:26:35] "now aint that cute... but it's WRONG!" [20:27:00] https://www.youtube.com/watch?v=iLwAjOGQcHo [20:27:00] YouTube - Ain't that cute... [20:37:38] ve2dmn: WHO does things like this? I want to go over and... uh be very nice to them [20:37:53] Fluburtur: wow! [20:38:03] Fluburtur: you should go to the hardware store and get some steel pipe [20:38:19] thick-walled. [20:38:29] hmm OPM has a MMconfig that looks lights it's supposed to change the dsnrange... [20:38:54] why [20:39:00] Mat2ch: library and publish software [20:39:43] that's what I thought [20:39:52] I bet it's written in java as well. [20:40:44] yup [20:41:15] hehe [20:44:57] Mat2ch: https://en.wikipedia.org/wiki/Fedora_Commons [20:45:13] it's a REAL old version I'm trying to containerize [20:46:06] I've seen worse. Ever heard of 'Ingress'? [20:46:51] sorry, 'ingres' [21:11:19] ve2dmn: yes, I have. [21:11:28] ve2dmn: oh, old versions of things are never a good idea [21:12:47] pizzaoverhead: http://www.questionablecontent.net/view.php?comic=3046 [21:13:22] what, space pizza? [21:13:31] it's an old comic [21:13:43] yes, i need to read all of it sometime [21:13:45] it's a space-station drop... of pizza [21:15:27] reminds me of the talk I've seen today and why pea soup might be a good heat shield. :D [21:15:38] ve2dmn: Yes! [21:15:39] Also: https://upload.wikimedia.org/wikipedia/commons/b/b2/World-wide_delivery_in_30_minutes_or_less.JPG [21:15:43] anything is a good heatshield if you let it boil away [21:15:55] haha [21:17:15] but a good active heat shield utilizes something which not just boils away, like water, but burns. But doesn't get as hot as the plasma itself [21:17:32] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [21:17:42] and soup with high carbon in it seems to be a good thing [21:18:01] so a re-entry need a diet high in carbon? [21:18:01] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [21:18:14] reentry is the diet :) [21:18:18] guaranteed loss of mass :) [21:18:32] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [21:18:35] but you gain weigh! [21:18:40] hehe [21:19:27] How about a heat shield made out of lunar regolith instead? [21:19:36] Regolith Derived Heat Shield: http://www.topsecretwriters.com/wp-content/uploads/2012/09/arcjet.jpg [21:20:43] sounds as viable as a heatshield made out of matchsticks [21:25:45] As long as it doesn't vaporise fast enough [21:35:24] Revamped SSTO with detachable nuke lander/cockpit: http://puu.sh/zIqcT/b55037b7b3.jpg [21:35:33] Still without mechjeb... [21:37:36] Or Kerbal engineer [21:40:56] https://forum.kerbalspaceprogram.com/index.php?/topic/172400-141-kerbalism-v13/ [21:44:42] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [21:45:14] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [21:47:05] Last message repeated 1 time(s). [21:47:05] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [21:54:39] Last message repeated 1 time(s). [21:54:39] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [22:16:18] Last message repeated 1 time(s). [22:16:18] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [22:28:41] What's the significance of signal strength? [22:28:58] Like how does signal level affect what I can do [22:30:13] in kerbalism? tbh i turn it off for remotetech most of the time, but it affects science transmission and remote control [22:30:48] Stock [22:30:55] oh [22:31:02] Just found it though, looks like it affects science transmission [22:31:39] yeah [22:31:49] Ok, there's probably a really obvious reason for this that I'm missing, but why is my orbital velocity higher than surface, even though I'm reentering retrograde and so Kerbin should be rotating East "into" me? https://imgur.com/a/WzPs3 [22:31:49] https://i.imgur.com/FJLtDhf.png [22:34:30] Inclination looks prograde? [22:35:14] and thus my *retrograde* vector is 270. [22:35:24] Ok, yes, that falls under "really obvious reason". [22:36:32] (I took a training flight past Mun to solar orbit, and just ended the return burn as soon as I had a conservative periapse of 55. it took another 4-5 days to decay. Probably way tooo conservative, but I'm worried about heating on the lateral mounted chutes. [22:39:26] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [22:42:03] Last message repeated 1 time(s). [22:42:03] good news is purely by chance we'll be landing almost right on KSC: https://imgur.com/a/hFz6o [22:42:03] https://i.imgur.com/OzgwQQp.png [22:45:30] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [22:50:39] "Airbus is testing a big harpoon to snare rogue or redundant satellites and pull them out of the sky." [22:51:20] Not a bad idea. [22:51:43] Though if they're in GEO, that's a big delta-V cost, and if they're in LEO, they'll decay soon anyhow. [22:51:53] well, that's what they're saying it's for, but we all know it's really to catch space whales and krakens [22:53:20] http://www.youtube.com/watch?v=dRR_pXJT0zU [22:53:20] YouTube - Flying Whales [22:56:59] Asteroids in 1.4 no longer eat ships but they still oscillate > warp 2. [22:57:26] Well, with SAS active. [22:57:46] So maybe not the asteroids fault. [23:01:15] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [23:01:36] I still haven't started my totally-stock game since I bought the DLC. [23:02:00] Honestly it would be weird to play without delta-V listings [23:07:37] I'll definitely start a career soon to try out the missions. [23:17:47] hmm [23:17:54] now it's tempting to get three tourists in this thing... [23:23:34] i wish i could afford Making History [23:23:36] I heard it's good