[07:37:43] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [08:15:28] scenario: in the VAB I'm building a rocket. I'm attaching 2 "side rockets" (A and B) using symmetry. Is there a way to attach 2 boosters each to A and B at the same time for balancing purposes? I've figured out how to switch attaching 2 boosters from A and B (so 1 booster each) to attaching only to A (so 2 on A). [08:17:47] Dutchy45: I think there's a key to switch symmetry mode. Try all keys :). Or check the main menu settings. [08:18:20] My setup could be different due to mods, though. [08:19:28] Dutchy45: If you can't find it, you could temporarily put your side rocket on top of the central rocket. [08:20:32] There are also subassemblies, but they didn't always work as expected, IIRC. [08:21:32] So... a booster with two more on the sides of those? [08:22:07] Putting the side rocket on top worked great, thanks darsie! [08:22:17] oh... [08:23:25] JVFoxy, yeah 2 boosters (side rockets) with boosters on the side of those [08:24:58] *sides [08:25:02] I've built boosters with two engines on the bottom. Then they were placed around my rocket. Normally I just build the one on the 'dorsal' side with the decoupler. then take it as a temporary assembly, mirror it on the sides. [08:25:23] Hmm, 'u' switches between 'radias symmetry around vessle/parent part', but I don't see what this actually does. [08:25:26] radial* [08:25:54] Darsie ah that [08:26:24] it basically lets you mirror it the ship as a whole, or just the part its connected directly to [08:27:02] I haven't really used it much.. [08:27:34] JVFoxy: I don't get it. Or it doesn't work here. [08:29:49] I don't know either... sometimes it wants to radius symmetry on the one part instead of the ship which I find annoying. [08:31:35] when a part mirrored or symmetry, further parts connected to those want to maintain whichever the first one was set. sometimes it causes problems [08:33:18] typing x changes smmetry attachment from the ship to the part it's connected too [08:33:47] Is "Radial symmetry around Parent Part" supposed to work like that? http://bksys.at/bernhard/temp/screenshot267.png [08:33:55] *symmetry [08:34:42] think sometimes it gets confused. [08:35:03] I have EEX. [08:35:11] you should see some of the weird things struts do when you mix mirror and symmetry on parts [08:39:24] Hm... testing something [08:41:21] so doesn't work with mirrored [08:41:42] when its radial symmetry, only works when its two parts [08:42:11] flipping the setting from vessel to parent part doesn't do anything till I hit the symmetry number key [08:44:08] What's the symmetry number key? [08:44:35] lol... just take care your parts are exactly where you want them when you copy. Soon as you move the mirrored mirrored parts, you loose things [08:45:50] 'R' is my key to switch between mirror and radial. F is vessel vs parent parts, C is snap on/off, X is number of symmetry/ mirror on/off [08:48:40] Yeah, hitting x did it :) http://bksys.at/bernhard/temp/screenshot270.png [08:49:24] Clicking symmetry number didn't. [08:49:25] huh.. oh right F also toggles between absolute and relative when it comes to rotation and offset [08:50:47] snap/continuous also affects symmetry, e.g. when putting wheels on rover cores. [08:51:26] heh.. clicking while holding part increases sym, but then it resets when I place part over the parent part I wanna use [08:51:48] ends up working but sort of counter to how I would have done it [08:52:08] I'm so used to the keyboard shortcuts now [08:52:46] btw.. if it helps any... VAB/SPH keys at bottom of the page, in gray https://wiki.kerbalspaceprogram.com/wiki/Key_bindings [08:54:09] ah .. you using the enhanced VAB features mod. Opps, missed noticing that [08:54:35] I have EEX. [08:54:47] Editor extension redux [08:55:02] er ya.. forgot what it was called [08:55:39] its been around for a while. Its nice, mostly cuz you can go up to however many radial parts.. :P [08:56:03] 20 [08:56:15] I think it's also configurable. [08:56:15] Can't say my builds have gotten quite that complex yet to need it [08:57:06] Can't say that either, lol [08:57:20] 20, wow [08:58:33] I mean.. if I need 20 spherical tanks around a part, I'd probably use a single large tank inline :) [09:00:28] I use the "align these parts with this" feature quite often (it does have its quirks) [09:00:55] Vostok-1 had so many little tanks on the service module side... seeing a pic, ok so they held various things, O2, N2.. at least [09:01:15] packbart, is that a mod? [09:01:35] Could be useful to cover something with small solar panels or batteries. [09:01:37] that's part of the EEX mod [09:02:26] lol.. quirks.. earlier version, I added struts, mostly to hold a tank in place before separation. Go to launch pad, got the ends of the struts sticking out of the fairing for some stupid reason [09:02:29] align the first pair of rover wheels / landing legs, then select it as "master" [09:04:49] align with this part is useful when you have a truss sticking out a weird angle. Need to add another, ctrl-click, go to place the copy on the end of the one you copied from. in stock, it'll rotate the thing in weird ways sometimes [09:19:32] One nice thing about EEX is you can get 5 or 7x symmetry with x. [09:23:57] 5x command seat for space stations. I think I only realized how to do that now, though. http://bksys.at/bernhard/temp/screenshot271.png [10:10:09] Klipping Kerbals! [10:41:57] made a cute SSTO space plane: https://imgur.com/a/qJ5kW0C [10:41:57] https://i.imgur.com/XHrwL5U.png [11:12:26] "i'm fat, i'm fat" (weird al) [11:12:41] the plane? yes [11:16:51] Crouching Shuttle, Hidden Nuke [11:17:54] pfft, crouching shuttle, hidden submarine [11:18:20] i wonder if it floats [11:18:24] let me test real quick [11:18:36] in ksp everything floats [11:19:27] unless weighed by enough ore in the ballast tanks [11:21:04] yeah it floats [11:21:10] the tanks are half empty [11:21:24] also that thing has 1.5km/s dV in a 80x80 orbit [11:25:54] square orbits! :) [11:27:35] But then the earth would be square, too, and can't be flat! [11:30:10] blah [12:05:02] Hi, I've got a question regarding the breaking ground dlc. Am I in the right channel for this sort of stuff? [12:06:04] I guess you won't find more accurate than this channel tbh Ron_Shadow_TTM [12:06:14] but either way, don't ask to ask, just ask [12:06:43] I bought the dlc a while back and most parts don't work (i.e. they're in my inventory, but I can't place them. They're greyed out as if I hadn't placed a root part like a cockpit yet). [12:08:27] sandbox or career? [12:08:59] Sandbox [12:09:28] oh so no tech tree, no idea then [12:12:07] it's really strange because the making history dlc is working just fine. Guess I'll install the game without the making history one and see if that works [12:41:51] Is it a sandbox game you started before getting the dlc? [13:40:37] Didn't work either in a new sandbox save [13:41:22] There I was able to place a limited amount of the dlc parts, but I couldn't install the controller for instance [13:53:17] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [14:09:12] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [15:57:31] https://www.youtube.com/watch?v=40pBaBsVj60 [15:57:33] YouTube - Astronomia (Coffin Dance) on Electric Toothbrushes [16:40:45] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [17:35:06] https://twitter.com/KerbalSpaceP/status/1261285201667403776 [17:35:07] <✔KerbalSpaceP> Kerbonauts, we have a mission for you! On May 27, @SpaceX and @NASA are launching astronauts to the @Space_Station… https://t.co/3AIkAnQ7B2 [17:35:19] nobody thought about doing an announcement here? :P [17:35:45] We're getting neglected! [17:43:42] for modern media irc does not exist [18:06:09] plot twist: the winner gets to fly the real mission from the comfort of his KSP chair [18:06:52] between that and the ISS docking simulator, SpaceX is looking at outsourcing those parts to the community [18:59:29] hello, can someone read this? i have no idea how this works [19:00:10] ywa [19:00:11] no [19:00:12] yes [19:00:41] Guest23028: If someone asks for help, you help. [19:01:17] how do i make a thing that is orbiting my kerbin and has a relais antenna to actually show up as a relay in the observation center? [19:01:57] The tracking station should automatically show it. [19:02:12] As relay, if it has a relay antenna. [19:02:29] you mean the icon? [19:02:42] that is often wrongly assigned [19:02:47] If you RMB click the computer you can change the name and icon. [19:02:59] right click probe core [19:03:00] the controlling probe [19:03:12] i launched a drone core into orbit, with solar and batteries and some HG 5 antennae [19:04:38] Which difficulty level are you playing? [19:04:43] thanks guys, i didnt know you could assign that on the core itself under the "rename" section. i thought it was either automatically or done in the observatory.... [19:05:13] Normal [19:05:28] Don't need a relay in Kerbin orbit, then. [19:05:34] why? [19:05:52] Ground stations are in range from Kerbin orbit. [19:06:05] soo? [19:06:22] Or are you using mods requiring relays? [19:06:31] at least in the unmodified normal. but in hard there are gaps in transmission in lko [19:07:41] i had to launch a thing into orbit with an antenna for a mission, so i slapped a relay thing on there. [19:08:05] not using mods, just started out like a week ago [19:08:18] Any antenna fulfills this requirement, like the 5 kg communotron 16. [19:09:26] It might be useful on the far side of the Mun. Maybe you can push it there. [19:11:23] so basically anything with power and a relay antenna works as relay right out the box? (if its in a useful postion) [19:11:50] yeah. Not sure if power is needed. [19:12:02] Time to find out ... :) [19:12:03] ok thank you. goodbye [19:12:07] cu [19:28:16] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [19:37:32] 16 hours until launch [19:38:05] x-37b [21:29:41] my phone died and i need to quickly continue a discussion about astrophysics on the discord [21:29:48] anyone got the link? [21:30:09] blink [21:31:52] https://discord.com/channels/132478131490521089/454043306800840714 [21:31:55] I assume? [21:32:59] plug it in, turn it on, resume? :) [21:36:55] heyyyyyyyy [21:36:59] thanks rap [21:59:22] Sudden realization: the vector is a medium engine the size of a small engine [22:00:57] it's supposed to be spacex merlin [22:01:16] Very high thrust to weight ratio [22:01:50] Uh, I thought it was an SSME copy? [22:01:57] Did that get changed? [22:02:19] oh really? [22:02:30] The specs just screamed spacex to me :) [22:02:48] It came with the SLS parts in 0.23.5 [22:08:44] one of the remarkable things about ssme was the isp though :(