[02:59:45] Remote observing: entirely too much like controlling a spacecraft [03:02:04] nomal? nom-nom-al? [03:12:56] silliness indirectly related to warf fortress [05:29:30] #KSPOfficial: mode change '+o purpletarget|ktns' by ChanServ!ChanServ@services.esper.net [05:43:59] CrundleRaptor [05:50:54] uh, dwarf fortress [05:52:29] heh.. warf.. klingon fortress [05:59:03] lol [05:59:21] Ohai JVFoxy [05:59:37] I'm just about to fall asleep. [06:01:38] hehe [06:06:15] foxes! [06:07:59] and now we know what the fox says [06:13:24] Fluffyfoxeh: heeeey [06:37:33] #KSPOfficial: mode change '+v kbuck ' by ipo.esper.net [09:18:20] #KSPOfficial: mode change '+v Hikaru' by ChanServ!ChanServ@services.esper.net [09:36:36] https://gizmodo.com/nasa-funds-proposal-to-build-a-gigantic-telescope-on-th-1842880061 [10:02:27] well, that would be a good reason to have a moon base at least. [10:09:36] wonder how'd they keep in communication with the far side though.. [10:10:42] JVFoxy: Starlink! [10:11:17] the chinese put a smaller sat to a lagrange point [10:15:11] I guess you could, on either side but it would still have a certain lifespan. Unless if you could refuel it times [10:16:00] ... moon surface rated fiber optic link? [10:16:54] random meteorite impacts would destroy it [10:17:16] same could be said to the telescope [10:17:31] that is not hundreds of kms long [10:18:04] also a pretty thin cross section [10:18:36] harder to hit a string than it is a plate [10:18:46] also probably not many materials like the huge thermal difference [10:19:11] well we did make an underseas communication network [10:19:25] way less harsh environment [10:19:37] you'd be surprised [10:20:10] at least you don't have trawling ships snagging cables on the moon's surface ;P [10:22:34] another option is maybe surface radio links.. given the gravity is only 1/6th, wonder how tall a tower you can put up for a small dish [10:25:55] https://www.reddit.com/r/space/comments/22pe4s/why_communication_between_the_far_side_of_the/ [10:26:12] L2 halo orbit of about 920km... hmmm [10:27:04] just use neutrinos, and send through the moon :) [10:27:20] https://en.wikipedia.org/wiki/Far_side_of_the_Moon#Potential [10:28:22] well fortunately, there are a couple of 'safe' low orbit planes for satellites if we go that with store and forwarding relay system. [10:28:33] ... around the moon [10:29:54] there are things call 'masscons', or mass concentrations that change the gravity a bit in certain areas that will throw the orbiting plans of craft if not careful [10:29:56] if there are enough of them, they can use inter satellite links to bend the signal around the moon instantly [10:30:33] could but matter of getting enough out there, reliable, and which system [10:30:54] also you can't use 'every orbiting' plane around the moon due to the masscons I mentioned [10:31:03] i know [10:31:39] Although.. you could probably put a few in high orbit, time it so they get corrected on each pass [12:40:42] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [15:14:02] #KSPOfficial: mode change '+o purpletarget|ktns' by ChanServ!ChanServ@services.esper.net [15:15:16] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [15:31:47] woah, kerbalspaceprogram.com is down? [15:32:49] meanwhile https://www.kerbalspaceprogram.com/dev-diaries/developer-insights-3-ksp2-design-pillars/ [15:33:14] https://wiki.kerbalspaceprogram.com/wiki/Main_Page is up [15:33:48] looks like it is down [15:33:57] the wiki may be run by a different server [15:36:54] Althego: I guess that's why it's down, sudden influx of traffic? [15:37:08] what, was something released again? [15:37:29] Althego: they just posted that link on facebook [15:37:49] that is ksp2 [15:37:56] separate game [15:38:47] Althego: separate studio, the videos that have been released so far look like a successor though [15:39:19] just came back up [15:41:21] hm [15:41:47] The main website randomly throws errors sometimes [15:41:58] I still want the "I build a ship that resupplies the station and if I've shown that doing it once successfully the game flies the ship automatically itself from there on) [15:42:01] ooh there's a nod to the modding community in there.. have any mods been updated since 1.7? [15:42:09] Mat2ch: me too! [15:42:27] an more IVA [15:42:30] Mat2ch: although possibly not once.. 3-5 times would be fine [15:42:31] firstperson IVA [15:42:43] I agree [15:42:50] once has too much room for a fluke docking, 3-5 times is "yeah I got this" [15:43:01] The problem with 3-5 times is that you're not allowed to redesign inbetween ;) [15:43:46] but on the other hand it's just a cargo ship, not a planet explorer and if it needs redesigning, it's not good enough ;) [15:43:51] Mat2ch: why not? deliver any amount of cargo 5 times -> regular background supply missions - how are you planning to abuse that? [15:44:06] with the same ship! [15:44:13] that's what I mean. [15:44:23] ah, I don't want that restriction [15:44:32] 5 times with any ship each time works for me [15:44:49] but I want that. Because then you can implement things like being on the station when the next transporter comes in and watching it dock and stuff [15:45:31] Mat2ch: that could be done by picking any of the 5 successful designs to do background transfers [15:46:49] hm, ok, I can live with that :D [15:50:09] But then I want to be able to watch the whole thing. Launch, decouples, manouvers, docking, undocking, reentering, etc. [15:51:05] Mat2ch: the naive answer would be to simply record the path of that ship and replay it, but that doesn't help when everything's moving all the time and you might not have enough Δv to do it without that tylo flyby.. it's an interesting puzzle [15:52:39] well, the answer here is to keep the missions simple [15:52:45] no gravity assists [15:53:17] just from planet to planet or planet to moon [15:53:29] I wonder if a path finding algorithm could be used.. would be neat if you flew direct on your mission due to a good hohmann transfer alignment, but then an automated resupply used a slingshot off some unrelated body just to get within the Δv limit [15:53:29] or planet to station around the sun [15:54:09] you should look into the https://en.wikipedia.org/wiki/Three-body_problem [15:54:16] modern CPUs have so many cores that are massively underutilised by games, that's exactly the sort of thing that'd be lovely for another thread - who cares if it takes 30 seconds to calculate, if the discovered mission plan is real-hours in the future? [15:54:23] (which means: Nope) [15:54:39] more cores dont really help in this [15:55:13] Althego: if we farm background resupply trajectory plotting off to threads, they sure do when you have a ton of colonies [15:55:38] i would just skip this altogether [15:55:47] why is it interesting where the ship is, when nobody sees it? [15:55:54] kind of quantum :) [15:55:59] Althego: possibility of crashing into it ;) [15:56:16] not in deep space [15:56:19] or at least having an unexpected radio relay [15:57:43] Or just having the chance to watch it fly [15:57:49] but yeah, probably far more realistic to just have it launch, then simply vanish for a week, then show up within range of the base, apparently like ocean-crossing commercial aeroplanes do [16:03:18] Eh [16:03:29] you know about flighttracker, do you? ;) [16:03:49] https://www.flightradar24.com/ [16:04:06] and planes usually disappear over the ocean [16:04:17] except if they have a satellite link, which is getting more common [16:04:51] How do htey avoid crashing into each other over the ocean? [16:05:34] the place is big :) [16:05:41] Like space [16:05:45] darsie: local radio works [16:06:00] ok [16:06:04] but the transponders still work, also tcas system still works, there is just nothing there to receive it and transmit it to us [16:06:37] in fact one big problem with tcas is that it can run out of bandwith in a populated area [16:06:50] I guess MH370 is changing that [16:06:57] Althego: That should be radar covered. [16:07:17] pretty embarassing to lose a plane when global GPS and satellite internet coverage exists [16:07:37] need starlink [16:08:07] need an other elon to drive innovation faster with two :) [16:09:04] yeah starlink will make it daft to *not* put continuous connectivity [16:16:10] The new Iridium sats have ADS-B receivers [16:17:01] https://aireon.com/resources/overview-materials/iridium-constellation/ [16:17:45] And obviously they have global coverage, so there shouldn't be another MH370 [16:18:25] still can be [16:18:40] somebody pulls the cb, and that's it [17:07:03] yeah, well, I guess the system will be not that easily to disable if done right [17:11:12] it is not a theft protection system [17:11:50] or rather theft prevention [17:17:21] https://en.wikipedia.org/wiki/(541132)_2015_TG387 [17:17:29] Hello :-) I've just noticed KSP2 is out this year. My first and immediate question: is it going to have Lagrange point mechanics? [17:17:46] we dont know [17:17:54] but probably not [17:18:00] Althego, ah yes, that's my little asteroid :-) [17:18:31] OK, that's some hope out of the way... [17:19:42] also it was supposed to happen this spring [17:19:51] so i doubt this year [17:20:07] ah, it seems like I overslept some news [17:21:16] well, I would put my bet on next spring [17:33:36] Best guess is that they're doing some hack for the close binary planet [17:33:40] Anyway, Principia exists [17:35:47] oh, interesting [17:37:18] Actual n-body! :D [17:37:41] wow, I never thought this could be solved by a mod [17:37:47] hehe [17:37:53] one of the well known mods [17:41:59] There's #Principia if you have additional questions [17:42:03] >_> [17:42:17] cool, thanks :-) [20:33:22] #KSPOfficial: mode change '+v erio' by ChanServ!ChanServ@services.esper.net [21:03:34] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [22:49:18] Action: raptop finally gets around to watching https://www.youtube.com/watch?v=WM8kjDF0IJU