[00:12:28] <UmbralRaptop> https://arxiv.org/abs/2004.03631 [00:22:46] <darsie> Yep, relay needs to have power, but I think it doesn't use it. [00:33:56] <darsie> First I picked the HG-5 relay antenna, but it only had 158 km range to internal antennas, so I sent the RA-2 and put it in 2000 km Mun orbit. [00:34:26] <darsie> Took a while to figure out how to fly that rocket efficiently enough. [00:34:34] <darsie> To get there. [03:24:02] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [08:58:10] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [10:54:54] <Althego> https://www.youtube.com/watch?v=hwWc1DHxWfs [10:54:55] <kmath> YouTube - Live Broadcast: Atlas V USSF-7 [10:55:37] <darsie> thx [10:55:39] <darsie> live in 69 min [12:35:07] <packbart> lucky Kerbals, no high-winds on Kerbin [12:35:55] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [12:49:11] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [12:59:51] <Mat2ch> packbart: I think it's sad we have no weather on Kerbin [13:00:05] <Mat2ch> that would make flying so much more interesting [13:00:23] <Deddly> Yeah, especially as weather is such a huge part of space flight [13:06:39] <packbart> KSP has to satisfy so many play styles. I spend more time in space than in any atmosphere [13:07:04] <packbart> but yeah, some support for optional wind would be cool [13:33:37] <Althego> of course the stream did not start automatically. i would have missed it without the delay [13:38:21] <Ron_Shadow_TTM> I've got an issue regarding the making history and the breaking ground dlc. Upon start-up (on a fresh & clean install of KSP), I get the following error message: "Expansion Loading Failed - The following expansions failed to load: C:\...\MakingHistory\makinghystory.kspexpansion: Unable to load the Expansions Master Bundle ..." [13:38:21] <Ron_Shadow_TTM> Most parts work in-game, but I can't place the k-1000 controller (for the robotic parts). I can't even get it out of the inventory. Whenever I click it, I hear a click and nothing else happens. Thus, I cannot make use of the robotic parts, which is quite annoying. Does anyone know how to fix this issue or how to further investigate it? [13:41:06] <packbart> there might be some more information in KSP's log file. if you downloaded KSP from Steam, it might help to use the "verify files" option [13:41:29] <Ron_Shadow_TTM> I've already tried this multiple times, but the error remains [13:41:56] <Ron_Shadow_TTM> The KSP log file contains plenty of individual error messages [13:41:56] <packbart> so it's not a strangely corrupted file. that's good, in a way [13:42:19] <flayer> i made it out of the crater onto the highlands! [13:42:28] <packbart> well, that's not so good (depending on the messages) [13:42:32] <flayer> with 0.67 monoprop to spare [13:42:49] <Ron_Shadow_TTM> For instance: [WRN 15:23:48.639] Audio file: editorLoop01 load error: HTTP/1.1 404 Not Found [13:43:06] <packbart> some mods break KSP's loading process and that sometimes falsely blames the DLCs [13:43:29] <Ron_Shadow_TTM> Well it's a clean install, so there aren't any mods that could cause such an issue [13:43:43] <Ron_Shadow_TTM> It's the stock 1.9.0 with both dlcs [13:44:00] <flayer> i wonder if i can crash the rovers to get some seismograph data [13:44:03] <Ron_Shadow_TTM> There are also various texture load errors, for the flags for instance [13:44:31] <packbart> doubly weird. which kind of GPU do you use? [13:44:42] <packbart> there was some bugginess with AMD as I recall [13:45:09] <Ron_Shadow_TTM> For starters I'm using an NVIDIA gpu. Checking which one [13:45:40] <packbart> other than that, I'm out of clue, sorry :) the forum might know more, though. at least more people will read it there [13:46:00] <Ron_Shadow_TTM> Ok I'll give it a shot. Thanks though :) [13:47:39] <sandbox> Does Steam have the option to disable/enable the dlc? [13:47:59] <Ron_Shadow_TTM> it has the option to un-/install them [13:59:01] <flayer> i gotta find some dunes on duna now [14:03:22] <Althego> maybe less than 10 minutes [14:05:14] <flayer> i don't think they're going to launch today tbh lol [14:07:47] <Althego> there it is, no go [14:07:53] <Althego> from range coordinator [14:08:24] <flayer> it seems so silly to do it like this [14:08:53] <packbart> there is no process to change the process [14:09:35] <flayer> just let people flip a switch [14:09:46] <flayer> all lights green = go, one red = no go [14:10:33] <flayer> also, lel @ america strong [14:17:45] <flayer> lol, comm seems to have some communication issues [14:17:59] <Althego> yes i noticed that in the previous callout too [14:20:57] <packbart> "go pending - with a 90% chance of no-go" that sounds a bit euphemistic [14:21:08] <Althego> hehe [14:23:04] <packbart> well, it's a Space Force mission. the brass are watching [14:23:10] <Althego> hehe [14:23:35] <Althego> at least they dont launch like the soviets did: because of politics knowing they are going to fail [14:35:04] <flayer> i dunno [14:35:14] <flayer> i feel like they could launch through some clouds [14:35:31] <flayer> i do it in kerbal all the time [14:37:03] <darsie> I don't have clouds in KSP. [14:37:13] <darsie> Or wind. [14:37:23] <flayer> playing on easy mode i see [14:37:32] <darsie> normal [14:37:48] <darsie> 1.7.3 [14:39:15] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [15:31:49] <Mat2ch> https://twitter.com/SpaceX/status/1261677306159890432 [15:31:50] <kmath> <✔SpaceX> Due to a conflict on the Range, now targeting Monday, May 18 at 3:32 a.m. EDT for launch of Starlink [15:31:55] <Mat2ch> a conflict at the range? ok? [15:36:10] <Althego> ceos walked into a firing range, and settled it with shooting? [15:57:56] <sandbox> no, that's on monday [17:54:06] <packbart> scheduling conflict - another rocket occupies your launchpad [18:29:29] <flayer> ugh [18:29:55] <flayer> i'm sending a rescue ship to get my eve orbital crew who are stuck in solar orbit [18:30:07] <Althego> hehe [18:30:34] <flayer> but its looking like i'll have two ships running out of snacks stuck in solar orbit now [18:31:08] <Ron_Shadow_TTM> After almost 2 days of troubleshooting, I finally figred out how to fix the "Unable to load the Expansion Master Bundle." error. The game path contains spaces and the # symbol, which for some reason causes the expansion to not load properly. I managed to find this bug report, where a combination of spaces and the + symbol cause the same error. Real [18:31:08] <Ron_Shadow_TTM> ly strange imo, but I guess that most people use camelCase or only spaces for spacing when naming folders. Link to the bug report: https://bugs.kerbalspaceprogram.com/issues/24391 [18:31:54] <Althego> remember this spaces in paths are never a good idea, yes even today [18:32:03] <flayer> oh wait, this is a much better encounter [18:33:56] <flayer> i'll have about 2k dv left [18:34:27] <flayer> i just need to add the weight of the pod with a heatshield and parachutes to that [18:35:21] <flayer> the time constraint vis-a-vis the snacks really makes it more difficult [18:35:33] <flayer> and also very nonsensical of me to send another crewed vessel up there [18:37:30] <Althego> scott [19:13:49] #KSPOfficial: mode change '+v Hikaru' by ChanServ!ChanServ@services.esper.net [19:51:41] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [20:12:24] #KSPOfficial: mode change '+v Hikaru' by ChanServ!ChanServ@services.esper.net