[00:17:06] #KSPOfficial: mode change '+v erio' by ChanServ!ChanServ@services.esper.net [00:22:42] kerbal rockets are supposed to look like cheap/crude/used parts... [00:42:09] .... what you'd expect from prefab modular parts? [01:02:17] guys here's a thing you might want to be aware of: https://www.reddit.com/r/KerbalSpaceProgram/comments/9oir0m/brief_warning_to_those_who_make_spaceplanes_body/ [01:02:24] esp if you make spaceplanes [01:02:36] i dunno how to use reddit so i hope i did it right [01:13:58] I've noticed, depending on the build tree of your craft, some parts that are mirrored, one side doesn't get the same lift/drag effects [01:14:19] yet.. the part connected after that one, from the root, does [01:20:16] uff.. errand time [01:48:40] 1.5.0 released already? hmm, might check it out. [02:12:06] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [02:57:06] https://i.gyazo.com/cf1a29524ad438d81b2c86903778b5a4.png - Someone REALLY misunderstood what "get out and push" means... [07:49:46] #KSPOfficial: mode change '+v RyanKnack' by ChanServ!ChanServ@services.esper.net [07:53:42] #KSPOfficial: mode change '+v bathtub_clown' by ChanServ!ChanServ@services.esper.net [10:22:53] so that means all mods are broken again now? [10:25:27] if it's not broken its broken [10:26:20] i still am of the opinion that engaging in mods completely killed the game for me [10:27:01] never really played with mods at all [10:27:16] I just made one cheater engine it was by accient but yeah lol [10:27:26] it ... barely lifted ship out of eve [10:28:03] at maxamium drive, which would have otherwise reached speed to escape whole system [10:28:08] in minute [10:29:31] "(you're probably reading this from that very dialog)." no i'm not. [10:31:33] "* Wheel suspension now has auto spring/damper to combat bouncing wheels." does that mean things don't jump into the air anymore upon switching to landed vessels? [10:49:18] hehe, probably not [11:39:49] space kraken is not so easily defied! lol [12:22:42] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [12:33:23] wow, a total of 1 out of 40 installed mods is updated! [12:36:59] and it will get worse and worse [12:37:22] but most of the mods should work anyway [12:37:59] no FAR since 1.4.0 [12:42:59] KSP is a bit dead :/ [13:16:30] games in savegame dialog still not sorted by date :/ [13:51:40] or storable [13:51:44] *sortable [14:31:16] is that my imagination or were the more possible interstage nodes in a fairing in the past? [14:38:30] https://www.youtube.com/watch?v=kHBcVlqpvZ8 [14:38:31] YouTube - UpTown Spot [14:39:57] isnt it you can turn them on or off? [14:42:17] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [14:48:24] yes, but only all or none [14:48:47] effectively there is a maximum distance [15:01:53] so, can anyone explain to me how i got from that video via this video https://www.youtube.com/watch?v=nLwML2PagbY to this video https://www.youtube.com/watch?v=NMyqdRKAL84 ? [15:04:27] Well. Chicken! [15:08:51] i'm midly scared to try out this new rocket i built :/ [15:10:18] eh, there's always Revert [15:19:31] hm, ok that did not work :/ [15:32:39] bad design ideas: this [15:32:40] https://cdn.discordapp.com/attachments/405528003997859842/501778337732100097/DSC_9705.JPG [15:34:49] what isthis? a pump? [15:35:21] trimmer engine [15:35:26] that I want to put on a rc plane [15:35:42] but the coil is on the cover I want to remove because the designer didn't think about me [15:38:51] dangit, this time i reached space, but my second stage did not have enough dv to circularize, and the nuke stage didn't have enough time before reenter [15:40:10] and my fairing didn't come of when i fired it for some reason... [15:51:23] uhm... worse... i increased the fuel in the 2nd stage, and now my first stage missed the AP height by like 20km [15:56:20] https://66.media.tumblr.com/ba325c2b45ae091ed01d5465d78ed47d/tumblr_pf28czhaql1w3b5szo1_540.jpg [15:56:22] at what point in the launch process is it not important anymore to have twr>1? [15:57:46] once you're close enough to orbit that you can get to a relatively circular one anyway with low TWR. [15:58:21] There's probably a way to quantify this. [15:58:52] Hey, steam pushed 1.5 on me, but the modders seem to be still updating 1.4.5 [15:59:07] What versions are you seeing? [16:01:16] Action: UmbralRaptor downloaded 1.5 off the store, and is lazy about getting mods. >_> [16:01:40] I've been playing since 0.23 and my modpack is on the order of 90 mods... [16:01:43] hm, in the VAB, is there a toggle for "snap"/"surface" attach only? [16:02:00] had recenently installed a massive star+planet pack and was building a career out there but then SQUAD happened and I'm like =| [16:02:17] hold shift key? [16:04:44] ah, shift seems to work [16:05:23] doesn't squad allow downgrading via the steam "beta" feature? lots of other games seem to do that [16:21:19] Something like that. [16:21:48] For maximum safety, I recommend copying your game out of the steam folder to prevent surprise updates. [16:23:24] gah, still not circularizing :/ [16:53:43] hm, the burn time calculator seems to have a hard time with my nuke engines [16:57:38] It's not trying to calculate fuel + oxidizer or anything is it? [16:58:07] Or maybe fuel consumption rate has changed with the last update? [17:17:34] hm... game ate all my memory and had to be killed :/ [17:19:34] anyway, about the nukes, it seems to flicker between "you need to activate next stage immediately" and "it's fine" while the nukes are running, and when not running it's stuck on "next stage now" mode [17:27:25] luckily save is exactly from the moment before i killed it (right in the middle of the EVA part of a rescue mission) [17:28:51] what's a good way to plan a mission to minimus that also leaves kerbin SOI? [17:40:37] i'm thinking go to minimus first, and do the kerbin SOI later [17:41:10] has the benefit of having done the rescue mission in minimus orbit, and have that person get the XP as well [18:03:34] hm, my encounter maneuver didn't quite go as planned, let's see if i even have enough dv left [18:10:26] uhm what? i timewarped to minimus encounter, and then i didn't have an encounter? [18:52:33] OH I HATE THE CREW ASSIGNMENT [18:52:59] no matter how much i checked that the tourists that need to land are in the lander part of the vessel [18:53:09] as soon as i touch down i notice they aren't... [18:59:05] i alt+f4'd over that, even though it would have been like a minute to go back to the quicksave before the separation and reshuffle the crew [19:12:41] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [20:23:27] Last message repeated 2 time(s). [20:23:27] Guys [20:23:30] I have a fever [20:23:32] and the only cure [20:23:37] is moar AEROSPIKE [20:23:54] linear, toroidal [20:23:57] whatever [20:24:26] just gotta get them inverted boundary nozzles [20:40:07] whatever man, just make sure the needles are clean and not already used [20:56:05] "A possibly apocryphal story has it that once removed from the spacecraft, the spectroreflectometer was tested not far from the Tyuratam launch site but failed to detect any life." [21:12:59] 90 Tm [21:56:43] #KSPOfficial: mode change '+o purpletarget|ktns' by ChanServ!ChanServ@services.esper.net [22:45:39] hm, i have a feeling "[x] Science!" doesn't work in 1.5 [23:19:32] so random question, new burn time indicator shows stages and their dv needed for the burn - question being is it smart and update the stages in the case of fuel lines or such changing their dv during the burn? [23:20:46] ie shows 3 stages, but my rocket steals fuel from my first stage, and keeps 2nd/3rd topped off ;p [23:21:01] dv would change per stage [23:21:49] how long is the night on minimus (equator)? [23:22:38] whats a minimus [23:22:52] at first i read minimous ;3 [23:23:05] mini mouse? wrong game :p [23:23:24] ik but thats the word my brain saw XD [23:23:53] well, my brain fails to read it as minmus [23:24:03] no matter how hard i try [23:24:36] Deployable parts now use separate value for their impact resistance when retracted. - mods added that how many years ago :D [23:25:21] Added a "What's New" dialog to the main menu, where you can quickly see the highlights of the release as well as the full change log. (you're probably reading this from that very dialog). [23:25:25] nope im not :P [23:27:21] eesh 3/4 of 1.5 is just things from existing mods :( [23:27:41] xShadowx: supposedly it's smart enough to understand docking ports and related changes in rocket structure. [23:28:27] ^.^ [23:28:56] trust, but verify? [23:28:59] xShadowx: i said the exact same thing earlier about the reading :p [23:29:03] mostly just curious to see if i can ditch an MJ window [23:30:49] the burn time staging seemed ok for me, until i used nuke engines [23:31:41] Fix exploding landing legs when docking/undocking. [23:31:57] welp........atleast ksp is consistant ;p [23:35:26] didn't fix my exploding retracted solar panel when undocking my commsat earlier [23:38:04] tfw you stage instead of throttling up