[02:05:52] #KSPOfficial: mode change '+o TheKosmonaut' by ChanServ!ChanServ@services.esper.net [04:18:53] #KSPOfficial: mode change '+o Althego' by ChanServ!ChanServ@services.esper.net [04:28:55] a rapping reaper and a racing nephilim [08:30:31] #KSPOfficial: mode change '+o purpletarget|ktns' by ChanServ!ChanServ@services.esper.net [08:43:18] soon tm https://www.youtube.com/watch?v=Oq5UNqtN1a8 [08:43:26] lucy [09:30:48] less than a minute [10:05:35] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [10:11:30] Yay, it worked [10:18:34] I kind of love building stupid low-tech things in early career [10:18:54] contract says "launch this wheel to Kerbin escape velocity" [10:19:25] ok, so I'll build a pile of solids with a Probodyne on top and literally no steering control at all [10:19:31] and fire it straight up [10:20:09] next up I'm planning to do the same but with five tourists :p [10:26:21] The tourists don't need to be safely returned? [10:28:08] well, the unguided-robot-solid thing [10:28:31] I wish they didn't need to be safely returned, otherwise I'd have just fulfilled the contract :D [10:28:53] they got their money's worth, I overdid the rocket and launched them to 250kkm [10:29:12] but then they re-entered too fast and plowed into a mountain at 1500m/s [10:29:21] lol [10:29:29] so I need a slightly more sedate launch [10:29:40] oops [10:30:20] Apparently the solution is fewer boosters? [10:30:36] Amazingly, yes [10:33:10] dammit [10:33:35] that time it would have WORKED if they hadn't come down right on the highest peak of Mt Whoopstooshort [10:33:47] the parachutes were _just about to open_ [10:34:03] hah [11:43:54] FLHerne: "Compound prefix symbols, i.e. prefix symbols formed by the juxtaposition of two or more prefix symbols, are not permitted." https://www.bipm.org/documents/20126/41483022/SI-Brochure-9-EN.pdf/2d2b50bf-f2b4-9661-f402-5f9d66e4b507?version=1.10&download=true [11:44:16] kkm is not permitted. Mm is . [13:59:53] kikkerikii [15:24:19] hello [15:27:17] imagine a mod that makes every planet 1000 times smaller [15:28:02] uh [15:28:43] How would buildings be handled? [15:29:18] (kerbin would be 1200 m across. The runway is 2000 m) [15:31:11] a runway into space [15:31:41] yes [15:31:49] a runway into space [15:32:13] me when 70 meter atmosphere [15:35:55] ok i might try to make a mod that makes all planets 100x smaller (10x already exists) [15:36:55] Would the Mün be at 12 Mm or 12 km? [15:39:26] uh [15:39:52] 12km i guess [15:40:01] but i need to learn kopernicus [15:41:33] which is hard [15:41:36] kinda [17:33:12] Hey all [17:33:27] hi [17:33:32] argh [17:33:34] i always forget [17:38:36] trying to figure out this ckan version stuff so i can install stockalike station parts [17:42:53] works for me in 1.12. I usually just enable compatibility down to 1.10 [17:43:04] alright lemme try it. [17:43:23] Settings -> Compatible Game Versions [17:43:31] ah that did the trick [17:43:40] huh, looks like I even go down to 1.6 [17:43:43] when i load up the game, there wont be any issues? [17:43:47] since i have 1.12 [17:43:56] compatibility versions are overrated [17:44:08] Guest43189: SSPXr works fine for me in 1.12 [17:45:25] i didnt have any of my game comaptible modes on [17:45:31] i didnt know i could do that [17:45:58] with just the 1.12 there was no box to click. now that i went to 1.6 its allowing me to install the mod [17:46:59] im not very good with the game. just like the mods and building things lol [17:47:17] linuxgurugamer moved to just omit a "maximum compatible version" because one just can't know if it's compatible with future versions before they are released [17:47:55] oh i see [17:48:24] thanks for all your help! [17:50:02] hm. the Stockalike Station Parts reports to be compatible with 1.12 [17:50:27] so it shouldn't have been necessary to use the compatibility override [17:53:38] I probably could pare down my mod list a bit more. some of them I don't even really use. https://formularfetischisten.de/~packbart/temp/kspmods.txt [17:54:28] Yea that list looks pretty close to mine [17:54:56] the Deployable Batteries don't really work that well anymore. I rarely use the 2.5m material science bay or the EVA handrails [17:55:35] Yea i dont think i have that one [17:57:51] When a mod pack has rockets. Where can i go to find out how to put them together [17:59:45] hm. in the VAB? ;) not sure what you're asking. the forum post for the mod should have some examples, probably [18:00:22] one sec. i gotta go delete some mods now. i got way too many parts i dont need. [18:10:36] Purple Space Program - love it. https://www.youtube.com/watch?v=tlK1n_aRlxY&list=PLQDZ9YZtAQPx6fiCe3ZM-UBu_gfbWm_OA&index=12 [18:10:49] (transplanted the KSC to Eve) [18:19:56] idk what that means. but i like scotts videos [18:20:42] That's "Not Manley Here" :) [18:21:11] there was a mod for this. you could start on duna or eve [18:21:19] and this series places the KSC on Eve where it takes massive vehicles just to get to orbit [18:21:47] it is about as hard to get into eve orbit as earth [18:22:07] but honestly eve is not as hard as it used to be [18:24:39] lol i havent been to any planets. only to the mood [18:24:40] moon [18:30:35] Althego: well, there's a mod for that. Realistic Atmospheres has an option to put Eve surface pressure at 10 (Kerbin) atmospheres [18:31:18] at that point engines dont work [18:32:34] so, there are mods for that... Eve-optimized engines and explodium-breathing jets (bring tanks full of oxidizer and collect fuel from the "air") [18:33:37] I haven't tried any of those, though. Stock Eve is heavy enough for me, if I even get there [18:35:59] I'll try JNSQ sometime. it's a bit bigger than stock but still only 1/4 real size [18:50:04] I once did an Eve sample return. [19:03:30] im back! [19:03:43] but still very lost [19:04:04] There was a file that already had the ISS built [19:04:47] I guess there are several variants on kerbalx.com [19:05:37] i need to keep that website. looks helpful. [19:09:15] i like the probe pack. becuase in te description of the part. It tells where it goes and what number sequence [19:10:34] nsf live with scott [19:10:43] huh? [19:12:20] Guest40668: Nasaspaceflight on Youtube. "Asteroid hunting, Starship testing, Virgin Galactic delays, and more with Scott Manley!" [19:12:27] ( https://www.youtube.com/watch?v=pTVIIivKQEA ) [19:12:45] I don't like NSF, though. they usually talk too much :) [19:14:35] ohhh ok [19:14:44] They aint talking about ksp tho lol [19:17:08] they are talking about space [19:17:08] thats like some real life stuff. Im still too new to comprehend what they are talking about [19:17:26] I understand a few things. [20:32:14] hi [20:32:30] is there a mod that lets you program your rockets? [20:32:52] yup [20:32:56] kOS [20:33:59] oh [20:34:00] ok [20:35:50] and RedOnion [20:35:59] that one uses Lua-Dialects [20:36:09] I can't stand the awful syntax of kOS [20:36:34] oh [20:36:35] there's also kRPC that allows external programms to control KSP [20:36:45] hmmmmmmmmmm] [20:36:53] can i use python with it tho [20:38:13] yeah, I did that to automate refuelling a bunch of small monoprop tanks [20:38:22] oh [20:38:34] ill try to use kOS [20:38:42] and learn it as my 2nd language [20:38:58] I'd still recommend having a look at RedOnion, too ;) [20:39:10] ill try that too [20:39:14] whoever invented the kOS language must have hated computers [20:39:32] im working on my own programming language (dont ask why) [20:41:23] kOS does have the nicer looking terminal GUI. I might try and port that over to RedOnion which uses a much more bland design [20:44:20] is kOS file extension .ks? [20:46:00] lets go syntax hightlighting [20:46:09] highlighting* [20:51:23] packbart: I thought kRPC has been discontinued [20:51:38] wait [20:51:51] cant i just make a vbs program to click stuff for me? [20:51:55] oh wait [20:52:02] ill have to get the timing perfectly right [20:53:30] also what is kRPC?\ [22:11:14] umaxtu: yeah, I haven't used it for several versions now [22:12:45] well, the last commits were "just" a year ago. https://github.com/krpc/krpc [22:21:44] the Moho Transfer probe core has an internal 2G relay antenna but it can't transmit science :( [22:21:51] back to the design board [22:25:48] *sad trombone* [22:26:22] I'm considering just MM-patching that flag ;) [23:15:12] Action: darsie 's new refinery rover with swinging picoport and variable length legs to adjust for port height: https://i.postimg.cc/fsGMskFg/screenshot372.png [23:19:06] precursor for a 23 t Minmus ore to Kerbin surface mission. [23:25:36] have fun with landing [23:29:17] Why do you say that? [23:29:26] ahh, 23 t to Kerbin :) [23:29:36] yeah, gonna need some serious chutes and drogues. [23:30:04] Maybe a heat shield. [23:50:36] #KSPOfficial: mode change '+o purpletarget|ktns' by ChanServ!ChanServ@services.esper.net