[00:02:48] hmm [00:03:08] i heard that you should put space stations above 250km to increase FPS or something? [00:03:40] apparently ksp switches to a simpler way of rendering planets at that altitude that apparently has an effect on fps [00:12:09] that's probably true. there is a switch to "scaled space" somewhere [00:30:37] I put my stations at 80 km or so. [00:32:17] My refuelling station has 140 km Ap. IIRC that's because how it happened, and because it happens to some ships, too. [00:33:24] I do notice a short lag at ~150km with a returning capsule. it usually doesn [00:33:33] doesn't affect anything muc [00:33:52] much. duh. this keyboard is broken, I guess [01:18:15] pc keyboard? [01:32:09] no, aging laptop keyboard. I might have a spare [04:00:12] hah arrived just in time for docking [04:05:33] homeworld remastered only 3.19 eur on gog [04:13:12] nice [04:13:19] (-1.01, but still) [05:17:37] "i've been floating in the airlock, just to pass the time away" :) [09:28:51] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [13:20:13] Last message repeated 2 time(s). [13:20:13] a few questions. i had this game for a long time and have played it intensively but then i didnt tuch it for the past 3 years [13:20:21] are the 2 DLCs worth it? [13:22:29] maybe, yes [13:24:15] Guest24953: i dont really like making history dlc, but breaking ground added electric props and robotic parts, and these are quite worthy (also can lift mjölnir) [13:25:34] the 1.875m parts are a useful intermediate size (although augmenting it with the Missing History mod is recommended). the Mission thingy has its uses to plan and replay missions but I didn't use it much [13:25:40] yes that is true [13:25:40] (imo, ymmv) [13:25:49] i didnt notice those were from the dlc [13:25:51] i use thos [13:25:51] e [13:25:55] the 5m parts are from MH, too? [13:26:03] or is that stock-stock [13:26:16] https://wiki.kerbalspaceprogram.com/wiki/Making_History_parts [13:26:28] https://wiki.kerbalspaceprogram.com/wiki/Breaking_Ground_parts [13:26:48] in other words its worth it [13:26:56] the breaknig grounds DLC [13:26:59] oh, the egine plates are good, too [13:27:01] +n [13:27:15] can i make helicopters with breaknig grounds DLC? [13:27:15] engine plates are just a shortcut to my usual method with cubic... [13:27:19] yes you can [13:27:26] but they are not easy to handle [13:27:29] anyway, I'd probably buy any KSP DLC. shutupandtakemymoney :) [13:27:52] #packbart smart smart boi [13:28:07] what about the maknig histroy DLC in short what is it about [13:28:10] and is it worth it? [13:28:19] yes, the parts alone are worth it [13:28:24] relative to its contributions [13:28:25] (I'd say) [13:28:48] the additional gameplay stuff not so much, unless you want to build challenges for your friends or such [13:28:52] ah so makngi history also adds parts [13:29:04] yeah, see the two wiki links Althego posted [13:29:15] alright wil lcheck them out and ty for all the info guys [13:29:23] its such a nice game [13:30:24] wups i loged out. anyways thanks for the information and bye now [13:30:42] will probably get them [13:35:18] because of these mods i have to buy a 4k screen so that i dont need to scroll in the parts list in the editor [13:45:26] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [14:24:37] .oO( I'm still mad about the DLC and will always be :P ) [14:25:50] i bought the game too late [14:25:54] so it was not free [14:28:11] I bought KSP and MH in a sale on Steam, not for the full price [14:28:46] i couldnt stop playing ksp for 5 years. cost 15 eur. well spent [14:28:47] still, I think DLCs are important for KSP to keep development going should the buzz for new players slow down [14:29:14] yes, obviously. but the making history was something that nobody wanted [14:29:45] apart from the parts pack? [14:30:16] those are a nice addition, but no way important [14:30:44] but i always wanted the electric props and the robotic joints [14:31:11] but whatever i do i cant put enough props on a plane to really fly on duna [14:31:29] I use the structual parts in almost every rover. sure, some modder would eventually have created them [14:31:44] the triangle things? [14:31:53] otoh, I don't use the props (yet) [14:31:59] I don't build planes [14:32:17] Althego: and the rectangular plates [14:32:18] the point is, the props have infinite delta v in atmosphere [14:32:25] yes i never needed those [14:32:38] a 2.5mx2.5m is a good base for a rover base [14:33:01] but i wouldnt be able to build a car looking rover. i tried several times, they turn out hideous every time [14:33:09] example: https://formularfetischisten.de/~packbart/temp/kspr.jpg [14:33:28] i would just skip that in this case [14:33:38] the cabin is enough for a base [14:33:41] well, ok, it doesn't really look like a "car". but it handles Mun and Minmus well enough [14:34:06] the robotic joints are a bit of a let-down, though. https://formularfetischisten.de/~packbart/temp/kspr1.jpg [14:34:16] hehe [14:34:46] why are there such gaps? [14:34:57] I don't know. They just happen over time [14:35:13] Robotics don't last long [14:36:10] (from what I've read, the Infernal Robotics mod does have similar problems, too) [14:36:40] probably a variant of the Base Kraken [14:36:41] i heard it had all sort od strange problems [15:29:37] chanlog [15:29:46] Hi [15:29:56] doesnt work [15:30:02] yep still down [15:30:18] anyone got any tips for geting the encounter for docking [15:30:21] i could try to export the logs odf the other bot [15:30:31] but didnt get to it yet [15:30:39] its fine I just wanted to see if it was fixed [15:31:08] orbit around a planet or moon? [15:31:20] yeah mainly Kerbin for practice [15:31:58] wait, are you the one from a week ago? :) [15:32:18] umm I think so.. What was my name then? [15:32:25] i cant remember [15:32:47] but i think i cant help you [15:32:56] I was here befroe but I think it was more like 3 weeks ago and my name was Morerockets [15:33:06] maybe 3 [15:33:09] ok its fine if you cant help [15:33:23] I gtg soon sry [15:33:25] i mean there was somebody i tried really hard to help some weeks ago [15:33:34] oh then I dont think it was me [15:33:35] and faile [15:33:38] maybe though [15:33:55] well I gtg bye! [17:25:08] Althego: https://twitter.com/elonmusk/status/1328742122107904000 [17:25:17] and that's why others test on clean stands ;) [17:26:35] doubly interesting [17:26:44] 2 nm in 2024? [17:26:57] but i though we get 5 nm in 2022 [17:27:05] and 3 nm is a bit delayed [17:27:12] 2 nm is even a step after that [17:27:37] so those shiny things flying in all direction turned out to be a hazard [17:27:44] at least no actual problem with the ship [17:34:17] i hope that video comes out soon https://twitter.com/Erdayastronaut/status/1328566408565968897/photo/1 [17:36:40] hehehe https://twitter.com/elonmusk/status/1328728296587227143 [17:38:13] also by 2024 intel might switch to 10 nm :) [17:40:15] assuming they don't switch to TSMC [17:40:33] and he dodged the question about the starship progress report [17:40:35] again [17:41:32] the only way for intel to do that is to sell its fabs to tsmc [17:41:45] because somebody needs to produce that volume [17:43:50] Althego: the nanometer game is a fraud anyways. It's just marketing [17:43:57] i know [17:44:05] i just signifies a process change [17:44:20] der8auer showed that the intel and amd transistors are the samesize :) [17:46:51] personally, I suspect Intel is making noise about moving to TSMC to try to get the US Gooberment to give them money for "national security" [17:47:23] just take it from profits. they are making a load of money even now [17:48:47] why decrease your profits to do something when you can convince the gooberment to pick up the tab? [17:52:33] exactly because of capitalism. not their money [18:03:14] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [19:11:32] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [19:19:47] oh a what about it [19:34:46] https://twitter.com/elonmusk/status/1328770804222468097 [19:34:58] os that 10 dollars for kg to orbit? [19:35:16] heck even i could afford that [19:35:37] if they finish human rating it before i die [19:42:31] $10/kg sounds like ocean-crossing airfreight [19:49:17] beware, it's elon-metric. but yeah, sounds very good if it even comes close to that [19:53:17] lol what is this https://www.youtube.com/watch?v=3v5HJ6np5z8 [20:32:46] packbart: but even at 20 USD/kg it would be affordable, if you save for it [20:36:53] cheaper than pot. thats for sure [20:37:03] hehe [21:44:58] Action: darsie made a KSP video: https://thepiratebay.org/description.php?id=37225359 [21:53:18] Magnet hash if tpb is blocked for you: BF8C16690FD53694F1EFF8CABC83340A10E3633E [21:53:34] Not a super exciting video, though :) [21:53:45] How to get to Kerbin orbit with your second launch and make lots of science [22:00:44] #KSPOfficial: mode change '+o raptop' by ChanServ!ChanServ@services.esper.net [22:07:59] hi [22:42:16] . [22:51:17] .. [22:56:09] so, nobody was watching the Vega launch? I just learned that it failed because of a wiring error. check your cabling! :) [22:56:21] ( https://spaceflightnow.com/2020/11/17/arianespace-traces-cause-of-vega-launch-failure-to-human-error/ ) [22:56:40] "Engineers concluded that cables leading to thrust vector control actuators on the upper stage were inverted, apparently a mistake from the assembly of the upper stage engine" [22:57:18] damn it, another "installed IMU upside down"-type failure [22:57:31] how do their tests not catch that? [22:59:02] how do their plugs don't have polarity notches? [23:00:14] but yeah, one might imagine the actuators are tested before launch to check if "move left" moves it to the correct left [23:27:17] hi [23:28:18] i heard that anything inside of farings, even open ended ones, would not have any drag [23:31:14] is this true or not? [23:49:50] Action: raptop wants to say that there's a lot of weirdness. They *shouldn't* have drag IIRC