[00:13:41] uhm... redocking with my lander didn't count as "perform a docking maneuver"?!? [00:14:44] check the fine print, I suspect it specifies between two separate launches [00:16:03] doesn't say launches, just "different vessels" [00:17:48] means launches, so could be better worded [00:18:02] (meaning I suspect the launch ids are checked) [00:18:44] ok, i have a crazy plan... there's a rescue mission vessel nearby, which i'm gonna screw a docking port on [00:19:10] might work, if the launch id on the docking port doesn't mess things up [00:19:43] though come to think of it, iirc, KIS attachment counts as docking [00:21:53] well, meeting in orbit did count as an encounter towards the contract, so i'm assuming it will work [00:31:34] yeah, attaching worked [00:47:31] 100 Tm [00:56:14] now the big question, do i have enough dv left to leave kerbin soi and return? [01:12:06] i mean... you have enough dV if you have a kerbal on-board. then your contigency becomes "rescue a kerbal in a highly eccentric kerbin orbit" [01:13:50] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [01:14:26] well, i'm in minimus orbit and have about 800, i think it should work... [01:15:46] my maneuver to leave kerbin soi takes 66dv, but takes 40 days :p [01:16:14] maybe i should try something slightly faster? :p [01:18:13] i just told someone about the new burn meter, and they said "What? You never used Better Burn Time mod?" o.O [01:18:27] the meter from that or somethin? i never used it ;p [01:19:16] was a reason i didnt use it but forget now :( now i gotta go install the mod and looky [01:19:53] the better burn time had slightly more features, i think. but not the new stage indicator [01:20:28] like, it had time to impact surface or reentry atmosphere [01:20:39] new burn meter? [01:20:56] hm, what direction do i burn after leaving kerbin soi to reenter? [01:21:25] Directly towards Kerbin? [01:23:06] well, i'm trying to plan a maneuver node, not done the exit burn yet [01:25:22] that depends where you are compared to kerbin [01:26:49] if you're out + forward, burn retrograde to the sun, if inside + behind then burn prograde [01:27:51] I assume that this is "get 1 m outside SOI, collect data and/or test a part, return" [01:31:31] pretty much [01:33:41] Short distance, so flat space approximation [02:10:50] so, i got a mun encounter and some 300 odd dv spare, should be fine... [02:10:59] next i'll notice i got too few chutes :p [02:24:26] chutes are bugged [02:24:40] i brought chutes and still crashed [02:30:24] ... which chutes? [02:30:32] deployed even? [02:32:07] i hit the button, they didnt deploy [02:32:13] had a bunch of em [02:32:29] got to the moon and none of em worked, bugged [02:36:16] ... moon... [02:36:24] you do realize, moon.. or mun has no air? [02:44:32] lmao :p [02:44:55] ... eh.. [02:45:58] Action: UmbralRaptor blinks at xShadowx [02:46:11] ooh... i forgot to resupply my space station while going on month-long trips to the edge of nowhere [02:46:35] Eddi|zuHause brought up he brought chutes first ;p i just went with it [02:47:24] oh.. derp. I missed the stuff prior.. [02:48:10] its been a long couple of days.. ugh [02:55:28] ... so... weird designs that actually worked better than you expected? [03:06:03] uhm... for some reason i can't set a maneuver node anymore on my unmanned ship [03:06:19] in lko [03:07:05] says "full probe control" [03:08:29] time accel? [03:08:42] i tried going in and out of timewarp [03:08:56] now i got to tracking station and back, seems to work now [03:10:02] probably glitch [03:13:13] the glitch I is when sometimes, everything is going fine, then suddenly you find you can't add a maneuver node. [03:13:23] *the glitch i hate... um ya [03:46:23] what's a good pe for a mun return? 30km? 40km? [03:51:31] return from where? [03:51:48] LKO, mun.. minmus..? [03:54:51] Probably 40ish, maybe 45? [03:58:05] LKO, I've done down to 32km no problems iwth Mk1 pod no heatsheld... further out, you'll need protection. [03:58:25] around 30-40km maybe? [04:01:29] so, i was going to 37km, and looks like i'm exiting the atmosphere again with an ap of around 80km :p [04:02:35] i have a heat shield (2.5m), but seems the temperature behind that was near critical levels [04:03:08] burnt through about half of the ablator [04:04:27] also, looks like i'm coming down in the water almost opposite side of the planet from ksc [04:05:38] Eddi|zuHause: i ran into 2 cases with that result, short fix was either reload scene, or probe had no power [04:06:04] Eddi|zuhause returning from where? [04:06:09] or i should say that symptom [04:07:01] i did say mun? [04:07:15] well, kerbin soi via mun slingshot [04:08:18] ah ok... mun. I normally use up the last of my fuel to bring own the speed, otherwise you'd be looking at a bounce [04:09:34] just be careful, you don't go too shallow, end up not burning off enough speed and suck up too much heat instead [04:13:41] and we got a safe touchdown [04:16:32] now the age old question... which research do i do? [04:19:02] More instrumentation? [04:21:40] hi [04:21:53] greetings? [04:21:59] I was wondering if anyone could help me with a docking-related question [04:22:23] We can't try if you don't ask. [04:22:28] okay :) [04:22:32] hmm? [04:23:01] suppose I want to create a cluster of fuel tanks [04:23:16] say, four tanks parallel with a central one [04:23:45] is there any way to get them to be perfectly aligned? [04:23:52] so.. one tank. then radial mount 3.. [04:24:33] well... one central tank with 2 or more other tanks parallel with it [04:24:44] the exact number of secondary tanks doesn't matter [04:25:07] the problem is getting everyone aligned perfectly [04:25:42] one or more of the secondary tanks is always a tiny bit crooked, out of alignment [04:25:53] There's a vertical snap setting in settings.cfg, not sure if it's accessible in the GUI. [04:26:11] in the vab/sph, use 'x' to pick how many parts radially you want [04:26:26] 'c' lets you choose snap or free [04:26:28] oh... I'm sorry... I explained very badly [04:26:36] I meant constructed in orbit [04:26:52] docking them together [04:26:56] eh.. well thats an entirely new beast [04:27:23] yeah :) [04:27:23] not sure how successful people have had with docking parts on the ends [04:27:51] instead of having one on the center, hoping alignment goes perfect.. they used ports closer to the ends, dual docking [04:27:56] eek [04:28:15] ? [04:28:22] Action: UmbralRaptor wants to say that docking tends to have small weird offsets [04:28:44] yes... I can get both docking ports engaged... [04:29:07] i have enough trouble docking with a single port... [04:29:07] but one or the other, either forward or aft, doesn't *look* perfectly docked [04:29:15] let alone aligning two... [04:29:22] and sometimes, often, the alignment isn't 100% [04:29:30] despite the two seemingly being both docked [04:30:06] may want to consider a mod that uses fixed alignment docking ports [04:30:07] I have a vague memory of a mod that introduces a "docking strip" that looks a bit like a radial decoupler... does anyone recall that? [04:30:09] so... first time upgrading to 3rd research center [04:30:43] is there a fixed-alignment docking mod that you recommend, JVFoxy? [04:31:01] otherwise... another option, though means redesigning the ship itself, having ports pointing out from the main body so that one end docks instead. rotation won't matter [04:31:30] ya.. I forgot the name.. Kot had a vid on it ages ago [04:32:02] Kot? [04:32:06] scott? [04:32:48] KottabosGames [04:32:53] trying to find the mod now [04:33:11] oh, okay, I've watched some of the videos on that channel, but don't recall seeing it there [04:33:35] how small fuel tank? Pico port has a set of orientation specific ports.. but they small [04:35:28] huge tanks... this is for a manned Dres mission, with life support mods [04:36:24] hah, nobody goes to dres [04:36:39] that's why I wanted to go there! :) [04:37:07] https://forum.kerbalspaceprogram.com/index.php?/topic/145164-ive-finally-joined-spacedock-released-2-small-mods/ [04:37:42] looking for snapdock [04:37:44] I was just looking at SnapDock on space dock! maybe that will do the trick! [04:38:30] someone suggested tweakableeverything, but the description doesn't say anything about orientation specific docs [04:38:30] getting aligned to within 5 degrees isn't too painful [04:39:03] hopefully it still works for 1.4.5 -- space dock says it was updated for 1.4.2 [04:39:20] ah.. well best of luck then [04:40:11] thanks for the tip. this is galling, because a cluster of parallel tanks is not a particularly esoteric sort of spacecraft architecture [04:40:32] I think Von Braun's Mars mission called for something like that [04:41:13] I've a spacecraft.. carries a little lander inside of its middle. Though its designed so that when the lander is docked, if a little rotated, doesn't harm anything [04:42:49] I'm sure everything would work if the parallel tanks were misaligned a tiny bit, but it would just look wrong [04:43:34] if the docking ports are exactly in the middle of the side tanks.. it wouldn't really matter. [04:44:41] I'm guessing add-on tanks for range extension? [04:45:31] yes... and to be able to build the ship without mega-boosters [04:46:20] eight launches: 5 for the fuel tanks, 2 for the habitat and life support modules, 1 for the lander [04:47:01] bepicolombo in less than 3 days [04:47:04] the upper stage of each booster doubles as a disposable tug, to get the bits put together [04:47:35] i think i will just sleep through that [04:47:37] just realize... diminishing returns the more fuel you add to use with a single set of engines [04:48:29] I've considered placing robotic fuel stations in orbit around other places... [04:48:36] tyranny of rocket equation [04:49:12] yup [04:49:32] electric propulsion seems nice, provided you can supply power. ISP is very grand, thrust on the other hand...very weak [04:50:08] in reality that doesnt matter because you have to sit and wait for years anyway [04:50:13] in real time [04:50:31] but in ksp even with as powerful thrust as it is, around useless [04:50:45] The Dawn is absurdly good TWR for an ion engine >_> [04:50:53] exactly [04:51:07] 4x phyawarp helps. [04:51:11] still i dont go below 0.2 twr [04:51:18] *physwarp [04:51:28] maybe to 0.15 exceptionally [04:51:28] depends on what you wanna do with it... micro craft, ya its good. pushing people around, given all the extras crew need, forget it [04:51:41] though... if VASMR turns out... [04:52:07] has to operate in pairs... due to electrical torquing [04:52:32] trying to keep things relatively low-tech -- this particular mission is chemically fueled... I can't see doing a manned Jool mission without a nuclear rocket [04:53:04] Eh, NTRs aren't *that* high tech. [04:53:23] no, not really, but they're not Near Future Propulsion [04:53:37] heh.. I woudn't mind seeing a fusion powered rocket [04:56:31] maybe in 30 years [04:57:11] have to be a sutainable fusion reactor and need to assemble and maintiain it i zero g [04:57:39] I mean, there were test firings of fission NTRs in the 1960s. [04:57:41] that sounds... likely... [04:58:08] fission is the opposite of fusion [04:58:13] something like what an RPG book I have used.. though the ships there use what they call Plasma Combustion Chamber... which can run on gases or water even [04:58:17] Fusion& well, ITER should be done in 30 years, but not DEMO. [04:59:08] planned start is 2035 for iter [04:59:13] but ITER is a pulsed system [04:59:36] for what definition of "planned"? [04:59:41] hehe [04:59:44] currently planned [04:59:48] at that date [04:59:51] expect delays [05:00:10] or maybe the wendelstein 7x stellerator is the future, who knows [05:02:07] i quite like the wendelstein, but the system they're currenlty building isn't meant to actually produce power. they'd have to build a new (presumably bigger) one once they figured out how to sustain the plasma [05:02:22] I think USI konstruction has fixed-alignment docking ports, but it hasn't been updated in a long time, I think [05:02:27] who knows... Z machine was tested with a steel wire, resulted in the hottest temperature recorded in history.. or the universe. Might have learned something from that to use in new fusion tech [05:03:28] z machine, b mashina :) [05:04:35] well technically Z Pulsed Power Facility [05:06:17] 2006, a test was run, producing ultra hot gas at around 3 billion kelvin [05:06:26] lol [05:07:29] https://www.space.com/17933-nasa-television-webcasts-live-space-tv.html [05:08:28] ... anyways... [05:08:46] I think snapdock might have helped. [05:08:54] nice onboard camera [05:10:01] thank you for the help, everyone, I appreciate it a lot [05:10:52] no worries [05:11:52] :) [05:52:04] omg the person who made build dream fly made an updated version, how did I not know about this :o [11:42:01] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [12:02:20] https://i.imgur.com/kTJSBVD.jpg [12:09:16] mojibake [12:10:40] Althego, diligence [12:10:54] ahahaa [12:11:29] Prospekt Vernadskogo street - postal index helps [12:13:10] house 37 seem to belong to that index area [12:18:20] The Isp of the Dawn drops when electricity starved, eg. with empty batteries and an RTG, e.g. 310 m/s vs the theoretical 532 m/s. [12:19:25] wasnt it several thousand? [12:19:41] These numbers are dv, not Isp. [12:19:51] dv for a test run. [12:19:56] ah [12:20:08] I measured the theoretical dv vs. actual dv. [12:23:21] I set a test probe on a 1 Tm solar orbit and burned prograde. [12:27:44] This happened at 4x physics warp. [12:39:15] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [13:15:40] Last message repeated 1 time(s). [13:15:40] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [13:18:36] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [13:55:05] Last message repeated 1 time(s). [13:55:05] "Measure the temperature in spaceflight above 5,300 meters near Aldberry's Stupidity" :) [14:05:43] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [14:45:26] That sounds like you might want to bring a Geiger counter. [14:47:22] :) [14:59:23] what, everybody brings a vounter of the trade? i bring a johnson counter :) [14:59:53] .---- [14:59:56] ..--- [15:00:00] ...-- [15:00:04] ....- [15:00:35] ..... [15:00:35] -.... [15:00:35] --... [15:00:35] ---.. [15:00:35] ----. [15:00:38] aww... spam protection kicked in :p [15:00:43] hehe [15:00:48] it was almost finished [15:00:50] i was so close :p [15:03:55] Action: UmbralRaptor hands Althego a müller counter? [15:04:13] isn't that the same thing? [15:04:16] hehe [15:04:37] you can also combine them into a geiger-müller-counter [15:05:19] it is [15:10:28] I think I came across another anomaly on Gilly, serendipitously. Spotted it while flying over it. http://bksys.at/bernhard/temp/screenshot115.png [15:10:44] ...I was measuring angles on and off for a few hours and only just noticed that I was mistaking the 10 degree line to mean 5 degrees the entire damn time [15:10:49] mean green monolith [15:10:59] I even measured some 45 degree angles in between [15:11:11] hehe this marble mahnie vid [15:11:42] Will there be Take Two monoliths? [15:12:14] hope ot [15:12:53] I'm slightly surprised that there hasn't been an extra planet. [15:13:06] i want another gas giant [15:13:28] how about a planet with (almost) no landmass [15:13:48] gaz giant [15:13:56] water giant [15:14:02] iron giant [15:14:05] lava planet [15:14:28] Dayside magma ocean. [15:14:32] are the take tw monoliths phoning home? [15:16:47] UmbralRaptor, so basically the inverse of the nightside minefield? [15:17:09] GlassYuri: Hah. [15:17:48] I guess somewhat. I was mainly thinking of eg: hypotheses about 55 Cancri e. [15:21:00] i heard a theory about the early moon that it was heated up on one side by the earth, and that's why that side was liquid for longer and is now the flatter side [15:21:48] maybe [15:24:08] Eddi|zuHause: not necessarily heated by the earth, but it would have cooled more slowly due to the earth reflecting some of the moon's heat back to it [15:25:32] https://youtu.be/6JcxijRuNqs [15:25:32] YouTube - Making A Minecraft Torch [15:25:35] So, uh, in the aftermath of the impact, Earth may have had a surface temperature e 3000 K. [15:27:11] And at the time of impact, the moon would have been much closer to the earth. [15:28:11] the moon is only escaping earth's orbit by about 4cm of average altitude per year. [15:29:52] Which also makes me wonder... were there lava tides on the early earth, which caused the moon to substantially increase the rate at which the moon rose in altitude? [15:30:47] lots of questions... [16:33:57] yes i know, it is already a day old https://www.youtube.com/watch?v=op7FHmEypxE [16:33:57] YouTube - Astronaut Nick Hague speaking about the Soyuz MS-10 launch [16:36:10] that video is awfully async [16:36:28] yes, annoying [16:37:33] but no poin tin watching it, the info is in the voice [16:38:39] i just open it in vlc where i can adjust the sync [17:10:08] timeline devergance... wee [17:10:38] meanwhile i found an original from nasa [17:10:44] probably better but didnt check it [17:53:01] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [18:06:19] hey, the number of updated mods skyrocketed to 3 [18:06:31] hehe [18:07:07] i really wish [x] Science! would work :( [18:08:34] and yet a mod marked as "compatible with 1.2.2" still works... [18:14:40] by the power of grayskull [18:38:10] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [18:45:12] i think i took too many "in spaceflight near the mun" measuring missions [18:46:31] also, there's the tab button that scrolls through the different bodys in the game, any way to scroll backwards? because annoyingly this triggers on alt+tab [18:47:57] shift+tab? (not engine safe) [18:49:23] shift tab goes backwards [18:49:27] turn off the navball [18:49:34] but actually i never use it [18:49:40] or deactivate the engine [18:50:00] you could remap it to something else [19:12:10] one of the worst misfeatures of this game: you cannot remap keys while ingame [19:13:22] no, the no delta v readout [19:13:49] ok, they sort of did something now, the burn marker turns read for the unavailable part [19:13:55] so you can indirectly measure what is left [19:17:22] i think i like this rover https://ibin.co/4JRKNjRj6yL7.png [19:17:46] advanced tech! [19:17:58] i usually do it with two capsule in the early game :) [19:18:00] heavy chassis [19:18:50] need more solar panels, if i want to drive it for more than a few minutes at a time [19:19:09] also, were brakes always this weak? [19:19:48] fluctuating in different versions [19:20:18] The high mass may affect braking. [19:20:19] there is really a need for an analog brake [19:20:51] too much jerking because of the instant full for on key hit [19:21:27] Have you tried roving on Gilly? [19:21:42] sometime i use the reverse torque, but that doesnt regenerate battery as it should :) [19:22:38] mass is about 4t [19:22:40] I don't think it does for Mars rovers. [19:23:02] but those wheels are not capable of free rolling anyway [19:23:11] And the speed is low. [19:23:28] and the speed is a few cm/s at best, and there is a terrain steepness limit too [19:23:53] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [19:25:13] physical or programmed? [19:25:29] safety measure [19:25:56] obviously there are physical limits too, but the safety limits are lot tighter [19:26:28] So they can override it if it drops into a sink hole. [19:26:34] hehe [19:26:42] mars rover limits are probably mostly because you have no sane reaction time [19:27:25] Are the rovers always watched while moving (with delay ofc)? [19:28:17] Hmm, they're not always online, I guess. [19:28:31] But they could stop, then. [19:28:37] heh. i noticed there is no hot water. now there was a loudspeaker announcement from disaster management (lol) that it is indeed not working. it is not that cold yet [19:28:49] rovers watch themselves [19:28:54] you cant watch them [19:29:15] 10 minutes later [19:39:56] HEllo [19:40:23] whats going on here [19:40:41] not much [19:40:48] argh [19:53:04] i shouldn't try to press space to brake with a rover :p [20:47:41] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [20:54:00] #KSPOfficial: mode change '+o purpletarget|ktns' by ChanServ!ChanServ@services.esper.net [21:54:54] Hello [22:04:21] fucking spambots [23:57:13] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net