[00:00:01] just got done reviewing some vhs tapes I saved from our local museum here... a bit of footage taken from 89 or so. [00:01:34] not sure why it was being tossed... was a few years ago when I helped them out. Now ... wondering what to do. I suppose I could drop by on their volunteer meeting on tuesday morning, drop a heads up [00:07:37] sorry.. aaaannnyywayyys.. [00:33:29] "Bring a newly discovered Class E asteroid into an orbit around Eeloo." :) [00:33:41] no, thanks :) [00:34:13] especially if you use realistic asteroid masses [00:34:27] Well, I can pick a low mass Class E asteroid. [00:34:34] (ie, ~3t/m^3 instead of 30kg/m^3) [00:34:38] >1000 t. [00:35:00] yeah [00:35:48] I pushed a class C to Kerbolar escape, though. [00:36:17] KSP uses the word 'solar'. [00:37:41] KSP also uses "Sun" [00:37:47] ugh keep forgetting about doing a probe to kerbol orbit as an early mission [00:38:29] thing is... takes so long to get out there, I suppose I could do multi mission runs, its just ... making sure I get back to it before things go too far [00:41:05] lol... find it sort of crazy, what takes us in real life to reach orbit, (7.8km/s) is nearly double what is needed simply to escape kerbol system [00:41:42] JCB: even crazier: Earth's surface is about half way to Mun orbit [00:43:10] JCB: That's why you have real engineers do it, not KSP eengineers. [00:47:58] I'm fully aware of scale diffs... I suspect they shrunk things down so you don't end up spending so much time just trying to get to orbit (2-3minutes ksp, vs 8-9 minutes real life) [00:49:15] there is a whole new set of challenges when it comes to launching in real life... not just slapping prebuilt set of parts together and launching them. Though.. does pose an interesting concept. Rather than having to design, test and custom build just about everything that's sent into space... [00:49:47] do believe they were trying to do something similar to a system of satillite bus systems [00:50:20] also.. redundant is redundant... or something.. ugh. hate having weird, can't stay awake sort of day [01:00:02] -ChanServ:#KSPOfficial- Foundership changed to Supernovy because Badie was dropped. [01:02:57] hmmmm [01:03:35] never seen badie ralk ever, so I guess thats why [01:04:31] must be [01:55:24] What is the mk3 stockalike expansion? [01:55:34] I have the mk2 but doesn't say anything about mk3 parts. [02:02:38] It's not updated. [02:19:02] #KSPOfficial: mode change '+o Dozeman979' by ChanServ!ChanServ@services.esper.net [02:24:32] Alanonzander: she usually is much more active on the forum [02:24:40] I guess the irc was too nerdy for her [02:27:54] eh.... [02:29:11] nerdy you say... irc been around for a long while. I think its a good classic at this point [02:38:17] AIM: dead, ICQ: dead, Y! Messanger: Dead, MSN Messanger: Dead, Google XMPP/Jabber: : dead, IRC: Still going strong. [02:42:08] JCB: yeah but most people prefer slack now (ugh) [02:42:11] I hate slack [02:42:21] Or Discord [02:42:41] Dislike discord too [02:42:47] same [02:42:58] Action: ve2dmn is old, but that is beside the point [02:43:13] ... and what is slack? [02:44:33] sigh... I started on ICQ and IRC ... then AIM, got onto a few MU*s, Yahoo (only cuz Egroups got sucked up by yahoo and everyone from there got a IM), Google through gmail.. [02:45:04] I don't use Yahoo.. much. I think they did something and all contacts were swiped clean [02:45:16] I love slack for work things because of all the integrations they offer [02:45:18] Slack is like IRC, but its something companies like to use because you need to be whitelisted usually. [02:46:04] having git commits and errors pop into the appropriate channels is incredibly useful [02:46:06] If I'm not mistaken, the backend for slack was IRC until they needed to extent it and wrote it [02:46:11] some companies do NOT like slack due to its infinite retention [02:46:30] taniwha: valve? :P [02:46:33] (you can delete the content from your channel, but slack still keeps a copy) [02:46:37] oh yeah, I have plenty of issues with slack on the data retention front [02:46:38] Action: taniwha whistles [02:46:53] but yeah [02:46:57] taniwha: I wouldve thought that yall communicate entirely through hats [02:47:03] We use a clone of Slask at work [02:47:05] Like baseball players [02:47:13] tcp/hat :) [02:47:19] ve2dmn: it better be called Taught [02:47:28] Nope [02:47:40] I've sorta slipped a bit on the social media side.. never got into a lot of things. I still only sorta keep in touch with a few local friends.. sigh [02:47:50] TheKosmonaut: not taut? [02:47:58] Autocorrect... taut [02:48:14] Wrong again [02:48:24] Wrong again, Ordis [02:49:16] Taut is correct unless you wanna right in Middle English [02:49:52] no, taught is past tense of teach [02:50:03] taniwha: I mean Slack>Taut [02:50:15] But then I got autocorrected by my phone and it switched to Taught [02:50:29] your phone is illiterate [02:50:37] It seems to be [02:50:45] I keep giving the dictation a chance [02:50:53] It does well in Japanese but is terrible at English [02:51:03] doh [02:51:58] JCB: dough* [02:52:06] it's https://about.mattermost.com/ [02:52:15] ... doh! (homer simpson like) [02:52:16] doe [02:52:18] :) [02:52:28] Doh [02:53:14] alternately.. "blegh!" [02:54:29] lately been sensing a little ksp burnout at times...hmm.. [03:25:04] I wish ckan let you install old mods. [03:25:15] Will a 1.3.0 mod work on 1.3.1? [03:25:34] Blaank: ... sometimes. [03:25:39] 1.3.0 mods can be finicky in 1.3.1 [03:25:42] some don't work at all [03:25:44] some are crash-happy [03:25:46] some work just fine [03:25:48] It all depends [03:25:56] https://spacedock.info/mod/663/Mk3%20Stockalike%20Expansion [03:25:59] My advice would be "proceed with caution" [03:26:55] Well I'm not bothered if it blows up. [03:27:03] They updated the mk2 one. [03:27:12] Mhm [03:27:13] Haven't updated the mk3 one but I guess they are working on it? [03:28:20] Probably [03:41:10] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [03:42:07] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [03:42:33] Evening, Gentlemen. [03:43:18] o7 mr Supernovy [03:45:11] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [03:50:51] How are you gentlemen !! [03:51:39] building a Duna ship with Kerbalism [03:52:29] it's a biiiit more challenging than I had imagined, sending my fourth ship to fuel it and stock it with food now [03:52:42] You have no chance to survive make your time. [03:52:51] ha ha ha [03:53:23] what you say !! [03:53:27] apparently accurate translaion is " I would like to thank you for your cooperation. Treasure what remains of your lives." [03:53:56] https://en.wikiquote.org/wiki/Zero_Wing [03:55:24] <3 engrish [03:58:41] by the way, i recommend taking a look at https://github.com/ChrisAdderley/StationPartsExpansionRedux [03:59:28] Nertea is remaking his station parts mod [03:59:43] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [03:59:57] pics? [04:00:18] pics or it didnt happen! [04:00:47] https://i.imgur.com/jaUCvKK.png [04:01:19] https://i.imgur.com/wdkCEQ7.png [04:02:03] nice looking minmun base [04:02:14] It's... different to last time. I like it [04:02:19] so much chocute mint ice cream [04:02:47] i'll post my deep space gateway clone in a sec [04:05:19] 8.3 km/s good enough for most stuff? [04:07:46] if you launch within a window, yep [04:07:56] and if you're not returning [04:08:21] and if you're not using OPM or similar [04:08:50] Crap [04:09:01] I mean from orbit. [04:09:07] And I don't plan to land ..... this thing .... anywhere [04:09:09] Oh. Yeah, that should be good. [04:09:19] Just utilize windows. [04:20:12] https://i.imgur.com/Qiq3m3a.jpg [04:20:25] https://i.imgur.com/nANUpRt.jpg [04:20:47] ve2dmn, Rolf [04:23:11] may or may not be based on the Deep Space Gateway *cough* [04:23:14] https://www.nasa.gov/sites/default/files/thumbnails/image/lockheed-martin-nextstep-2-concept-artwork.jpg [04:30:00] 408k cost, paaaaain geting it into orbit. [04:30:14] Some dumb science station with a mk3 mod nuke. [04:31:19] Action: Blaank pushes 3 mk3 long fuel tanks with a single dawn [04:31:23] 2 [04:32:31] 557 m/s dV with 3 of the largest xenon tanks [04:33:00] TWR 0.00 (it rounded down) [04:33:11] ouch [04:33:22] how long will it take to ionize? [04:33:25] 9 hour burn time for 557 m/s [04:33:29] xD [04:33:38] get near future ion engines [04:33:44] and some huge solar arrays [04:33:45] Longest handbrake turn in history? [04:33:45] Ion is already OP [04:34:03] it's fairly balanced with the insane EC/s requirements [04:34:10] in Nerteas mod at least [04:34:19] How many RTGs per dawn? [04:35:02] lol [04:35:56] I'm not good at this game. I want to watch someone good at spaceplanes stream them screwing around with the Mk2 and Mk3 stockalike expansion [04:36:21] Doing nuclear thermal pigyback launches of air breathing SRB assisted scramjets to inertplanetary orbits. [04:36:46] 30km up and still gaining thrust while your nosecones explode in series. [04:45:22] And I can't get this darn thing into orbit. [04:46:04] 60 tons dry, I should not be having this much of a problem with it. [04:46:31] welp [04:46:52] I mean, this is why I mainly play with mechjeb, stations and "small" boosters [04:47:32] I personally prefer assembling things in space, adds a bit realism to it as well [04:48:50] Blaank: spaceplanes are the hardest thing in KSP [04:49:11] I also have to express my frustration with KSP 1.3.1 [04:49:14] and they really depend on what you like to do in the game, i think [04:49:21] This is a big dumb rocket [04:49:29] there's no 1776x1000 screen resolution option anymore [04:49:32] I don't like flying and landing planes, i like the space bit [04:49:42] Arynnia: can't you config it in? [04:49:47] I do not like spaceplanes. [04:49:54] mrcus: It resets to 1024x768 every other loadup [04:50:05] I have a 0.5 ton SSTO and that's all I've ever come up with that works well. [04:50:11] I mean 0.5 ton payload [04:50:52] 2 rapier, 2 shock cone intake, 2 mk2 bicouplers, 1 small payload bay, 1 mk2 probe core. [04:51:12] Can get something like 500kg to LKO, might manage one ton. [04:51:24] Takes off like a bat out of hell. [04:51:38] Flies really well, too. [04:52:11] It's the dumbest little thing that actually worked. [04:54:41] Now one super fun thing you can do with orbital shipyards is build a scramjet in orbit, then give it a little kick to deorbit it and while it's screaming through atmos at 2.6 km/s you turn on the engines and get another km/s out of it. [04:55:08] Action: Arynnia scrams Blaank's jet [05:21:21] -ChanServ:#KSPOfficial- Supernovy set flags +S on TheKosmonaut. [05:23:03] 3 tons to orbit, barely makes it back. [05:23:16] Really crappy for an SSTO but it's small and really easy to fly. [05:23:19] Sadly it's high tech. [05:23:53] Action: TheKosmonaut sees yet another piece of his master plan fall into place [05:27:09] hello I am looking into getting KSP for my son for christmas. I heard they are coming out with the an update for the xbox one. will it be the same as the desktop verso or is the desktop version still better? [05:27:23] Guest89425: hi there [05:27:28] hi [05:27:47] Last message repeated 1 time(s). [05:27:47] I don't think modding is possible on consoles. [05:27:57] Well, it depends on what you are looking for. You see, if you have a decently powerful computer then the PC version is the way to go [05:28:09] i don't really know what that means [05:28:15] Iwe have a mac [05:28:17] As you will also be able to add mods over time (or not) that can change (or enhance) your game. [05:28:26] Guest89425: ok, what Mac do you have? I have one too [05:28:30] Mods are modifications made by fans. [05:28:40] They can add parts or gameplay elements. [05:28:44] we have a mac mini [05:28:59] Guest89425: the recent one? [05:29:12] I think we got it in 2012 [05:29:18] I think [05:29:52] Thats what the about my mac button says--late 2012 [05:30:54] I might go for the Xbox version in that case. However I dont think the new version comes out until January [05:31:10] I wouldnt advise getting the current Console version of KSP (if its even for sale currently) [05:31:28] will he not be able to add these "Mods" [05:31:37] ever [05:31:40] Not if he plays the console version. [05:32:05] I'm guessing this is a pretty popular feature. [05:32:34] I don't want him to be dissappointed if he get the other version. [05:32:41] Some would credit mods for making KSP what it is today. As many of the talented people that have worked on KSP were and are modders [05:33:13] Guest89425: in the About this Mac screen, can you tell me the specs of your Mac mini [05:33:51] I'm just debating wether or not to get an xbox one--we have a 360-- [05:33:54] If you click the apple then about this Mac, itll open a window that should give your processor and graphics specifications [05:34:03] I did it says late 2012 [05:35:11] Intel HD Graphics 4000 1536 MB [05:35:54] Memory 4 GB 1600 MHz DDR3 [05:36:00] Guest89425: does it also say you memory [05:36:04] Oops yeah thats it [05:36:32] Guest89425: well, the XboxOne will play KSP better. [05:37:00] the new version will be a separate game [05:37:06] with save incompatibility [05:37:09] Processor 2.3 GHz Intel Core i7 [05:37:10] on consoles [05:37:14] How old is your son, if you dont mind me asking? Modding requires a bit of fiddling around online with the PC and if theyre younger then theyll need parental supervision [05:37:24] Althego: yeah. It should come out in January [05:37:29] According to TakeTwo [05:37:30] 15 [05:37:32] CKAN is nearly foolproof. [05:37:38] Blaank: not on Mac [05:37:40] Oh [05:37:58] Guest89425: and you have a 360 currently? [05:38:04] yes [05:38:22] but thinking about buy an xbox 0ne s for christmas [05:38:46] My son is 15 yrold [05:38:58] Guest89425: if I were you, I would honestly think about getting an Xbox for your son, at the very least, he will have plenty of games to choose from. And Xbox live Gold is fun too. [05:39:24] If youre not averse to shooting games then Xbox has plenty that are very popular with high schoolers now. [05:40:04] are you saying our current computer is too slow. He's not a big gamer but he does like this [05:40:55] He has a portal game and wants this [05:40:58] Guest89425: your Mac would definitely run KSP [05:41:18] well. Lemme look at my old MacBook specs real quick [05:41:31] Hmm... yeah your mini would probably run it pretty well [05:43:20] Guest89425: youre actually within the recommended specs for KSP [05:44:29] I just keep going back and forthe with wether to get it xbox or the desk top. I don't know enough about games to decode which he would like better. i don't want to have to rebuy the game if it doesn't have wha the want on the x box one [05:45:04] how sure are they that they are going to release it on the xbox [05:46:36] You can ask which he'd prefer. I know a lot of people like gifts to be surprises. Sometimes it's better to not surprise them but get something they will like. [05:47:15] is it better to wait a couple of years to get the xbox version. will there ever be mods on xbox [05:47:32] Guest89425: there likely will not be. But I cant say with 100% certainty. [05:47:45] Anyway, having reviewed the specs, I think the Mac version would be fine [05:47:55] Its definitely easier to play on computer [05:48:19] is it less frustrating [05:48:55] The Mac version will be updated alongside the PC version. With Xbox you may not always get updates at the same time because theres a lot more hoops to jump through [05:49:10] if for nothing else, the ker mod is worth of not going with consoles [05:49:19] also one last thing is a specific broweser better to play on? [05:49:32] Guest89425: browser? [05:49:44] not a browser game [05:49:45] Oh. I would buy KSP from steam if I were you [05:49:57] chrome safari [05:50:18] Guest89425: KSP is a stand-alone game and not browser based [05:50:29] If you got Portal, you likely have Steam as well. [05:50:36] based on unity engine, that is why it runs on many thigns [05:50:42] so it doesn't matter where i uplod the steam [05:51:05] portal is on the x box 360 [05:51:07] So on Steam if you search Kerbal Space Program youll find it on that. [05:51:09] Ohhhh [05:51:23] Guest89425: ok in that case. I will give you some steps to follow [05:51:36] If you wanna do this now? Otherwise just copy the steps following [05:51:58] I think I can get on steam to get it thanks [05:52:25] You have been very helpful [05:52:40] is it self expalnitory [05:52:44] on steam [05:52:45] No problem! KSP is a wonderfully educational game [05:53:15] I have spent hours upon hours studying physics and the like relating to spaceflight, but KSP helped it *click* in a way that I could not conceptualize before [05:53:40] You're always welcome to this IRC channel for advice, or on the forums as well [05:53:44] he's really into space and rocket currently--he want the lego saturn apollo V too [05:54:07] Yeah, I learned orbital mechanics from KSP [05:54:11] i heard those are hard to get [05:54:12] I think it's safe to say ... we ALL want that lego set [05:54:21] Ruined a lot of games and movies cause I see everything they are doing wrong now. [05:54:25] I don't, but I've already got it :) [05:54:29] it was always wrong [05:54:32] Blaank, same lol [05:54:35] taniwha: That giant one? [05:54:39] TheKosmonaut: yeah [05:54:41] yes!! [05:54:42] Nice. [05:54:45] i always hated the aliens planet drop scene [05:54:59] LOL you guys are great!!! [05:55:02] Even the Expanse got a lot of stuff wrong. [05:55:16] Blaank: They got a lot of stuff right too, except for M A G I C engines [05:55:30] Those are purely a plot device and no other reason they exist. [05:55:39] It's a means to an end and the end is a good story. [05:55:43] Guest89425: Thanks! We hope that you and your son have a great christmas and fun time in KSP [05:55:58] Even my 2.5 year old daughter loves KSP... she mostly says "boom" [05:56:05] hehe [05:56:11] Thank you Merry Christmas to you too!! [05:58:22] SSTOs are infuriating. [05:58:56] So.. that was like the 1 guest account that stayed in channel for more than 30 seconds [05:59:07] hehe [05:59:24] I hope you all enjoyed that, he was probably the last one for the rest of 2017-2018 [05:59:26] people do become wiser with age :) [05:59:32] Action: Blaank cries in kerbal. [05:59:59] Each orbit around the sun, you've probably made hundreds more mistakes and you learn from them. [06:00:11] What not to do is very easy to pick up. Just remember what doesn't work. [06:01:01] I really want this dinky SSTO to work. [06:01:06] But the performance keeps getting worse. [06:01:45] I had a thing that can get 3 tons to LKO but it's super unstable on reentry and likes to flip out. If aero destruction were on, it would have been shredded. [06:06:43] taniwha: You have the Vive right? [06:06:57] yeah [06:07:00] Do the hand controls vibrate or have any sort of feedback? [06:07:06] vibrate [06:07:14] hehe stall warning? :) [06:07:57] taniwha: Neat.. I just found out people have made Fallout 4 and Skyrim VR compatible [06:08:17] Made me realize that it'd be strange to fire a gun in that game or swing a sword only to have no vibration [06:09:37] i have seen what they did with skyrim vr and im not impressed [06:10:49] Both of them are extremly buggy and broken. [06:10:58] You can steal stuff in cases by sticking your hand through the lid. [06:13:28] 9,420 for an expendable 3 ton to orbit [06:13:37] I'm pretty sure my SSTO costs more than that in fuel. [06:13:46] lol [06:13:51] fuel is relatively cheap [06:14:10] and if you land at the space center you recover the ship cost [06:18:07] This thing can barely get 3 tons up to LKO [06:18:15] Costs 116k [06:18:44] Like 2k in fuel [06:25:39] what tech level is this? [06:28:38] sandbox [06:29:27] I am unable to make good SSTOs [06:31:44] unstable on reentry.. one way to avoid that is to put the payload bay around the com [06:32:02] so whatever the mass it doesnt upset its positin too much [06:35:45] 0.84 TWR. That's nice. [06:36:08] I want to watch someone good at SSTOs playing withe the MK2 and MK3 stockalike expansions. [06:36:33] Blaank: have you seen my SSTO plane? [06:36:45] I've seen a few [06:36:53] https://www.youtube.com/watch?v=99pJQKyFi6k [06:36:53] YouTube - Tobineko to Orbit [06:38:12] It's just so absurdly easy to screw up an SSTO design. [06:40:11] best sstos have under 0.5 twr on takeoff [06:41:20] doesn't stock KSP add drag for every wing part? [06:41:34] same surface area and tons more drag if it's more pieces? [06:42:12] I spent 5 hours and got something that gets 3 tons to LKO and then blows up on reentry [06:42:53] vs slapping together a 7 part thing in one minute that does the same and hardly costs anything either. [06:43:25] kickback and throw a terrier and FL-T800 on it [06:45:11] rockets are lot easier than planes. expendable vehicles are lot easier than sstos [06:45:33] combine and find that an ssto spaceplane is hard to do een in stock ksp [06:46:00] Blaank, It used to be like this a few updates ago [06:50:23] I can't even get a plane to take off without crashing. [06:50:32] Landing gear flipping out and it rocks left and right. [06:50:41] rolls over and explodes. [06:55:03] with the new wheel system you should watch for wheel load and change damping and spring strengh [06:59:02] >rapier has no alternator [06:59:07] Well I'm dead [07:01:44] ded [07:01:52] overheated mk1 inline cockpit [07:19:53] the mk1 parts easily overheat if you dont slow down quickly [07:21:55] Blaank: here, i put this together, it has 3t payload, handles everything easily http://warpology.com/k/Easy%20SSTO.craft [07:23:18] it is not perfect of course, maybe it ha a bit much oxidizer [07:30:57] lol joolshine https://www.youtube.com/watch?v=Omtg5Kwv6Oc [07:30:57] YouTube - Jeb's Joolshine Adventure... [07:46:26] amazing. [07:51:32] cupcake landers lost a lot of appeal without the cupcake landers (because of atmo and engine changes) [07:52:48] EXPN cupcake lander [07:53:31] cupcake landers? [07:53:32] Cupcake lander with one "Trogdor Arm" [07:55:21] the channel i linked from preciously [07:55:37] still makes cinematic videos. but it is just not the same [07:55:46] Ah, the channel people, saw that. [07:55:53] Cinematic, musical, but that's enough for me. [07:58:44] here, an older video https://www.youtube.com/watch?v=cE2wruNgce4 [07:58:45] YouTube - Bulldog SSTO - Duna Express/K-Prize Entry [07:58:54] the ships were typically shaped like this [07:59:00] lot of clipping [08:09:54] i think i go watch sw [08:17:50] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [08:52:37] Last message repeated 3 time(s). [08:52:37] http://kep.cdn.indexvas.hu/1/0/1903/19036/190360/19036067_62cf4efbb9ea2126fa12fa0bb070f1e9_x.jpg [09:06:59] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [10:13:06] >went afk while in orbit for 5 hours [10:13:21] wait, no, I just thought I did [10:13:35] That was when I blew up last. I came back to a death screen and thought I died afk. [10:21:41] Is there any way to keep a mk1 cockpit from blowing up during reentry? [10:28:04] I've never had any difficulty [10:28:25] shock cone > mk 1 inline cockpit [10:28:27] It blows up [11:17:45] ded on landing. [11:18:05] made it down by maintianing 30 degree angle of attack and burning hard to deorbit [11:18:20] bounced off a rock and cartwheeled before rollout. [11:20:46] Blaank: everything is supereasy on reentry if you have a very low ballistic coefficient [11:21:07] Depends on the craft [11:21:13] Blaank: in case of mk1 cockpit, something like mk1 + small tank + small engine + laaaaarge wings [11:21:48] Yeah, i'm using the big strakes, mk1 cockpit, shock cone intake, rapier, 4 elevron 1. [11:22:08] I have a liquid fuel fuselage that is going unused but I fear removing it will destroy the weight balance. [11:22:14] And FL-T800 [11:36:08] bwoop [11:36:27] i think i just made the fastest possible droppervator in minecraft [11:49:42] a what [11:51:08] its a column of droppers that activate in sequence, transporting items up or down, like an elevator [11:51:27] hence droppervator [11:51:50] bbl [12:33:44] 3.137 km/s expended to orbit. 535 m/s gravity losses. 519 m/s drag losses. SSTO, 1km/s dV remaining. https://steamuserimages-a.akamaihd.net/ugc/900022878180917823/6E409F57CBF6FFE8905EC993E7FB148814D2EE21/ [12:33:52] nice [12:37:05] That's a pretty SSTO you have there :) [12:37:24] Nearly roasted myself coming in at 40km at 3km/s [12:37:34] Came a few % from popping the crew cabin [12:40:49] holding 45 degrees AoA when nearly empty tanks is very stable. [12:41:05] Low mass, good drag when put fat side on. [12:41:17] Stable throughout fuel drain. [12:42:05] I need to get kerbinside so I have more landing strips. It's going to crash on landing attempt. Stalls at about 100m/s [12:45:46] time to go get a job again [12:46:04] at the local hardware store, im so overqualified they can't say no [12:49:46] Flew into a hill [12:50:12] Terrain warning. Pull up. Pull up. *crater* [12:52:42] https://youtu.be/JCL0_TTsHzo?t=147 [12:52:42] YouTube - The awesome Canadair CL 215 T [12:53:08] they make it look easy [12:53:26] Fluburtur: have fun there [12:54:00] Blaank: that's why I hate KSP. We need stock hinges! [12:54:16] hinges would not have saved me. [12:54:26] I guess I could feather it for incoming but still. [12:54:32] exactly [12:54:38] You need quantum struts if you have hinges. [12:54:40] i want to pack huge probes into tiny fairings [12:54:46] and open them up in space [12:54:48] just as real ones [12:55:35] I did some stuff with a solar setup back when KSPI was reasonably new. Hinges and physics warp do not go well together. [12:55:37] Blaank: hinges would allow you to change the wing profile for slower stall speeds ;) [12:55:49] does KSP even do wing profiles? [12:55:53] actually you can build a pretty small stock hinge [12:56:07] all ksp wings behave like a symetrical airfoil [12:56:11] but still the usual silly multiple craft thing applies [12:56:17] so they need some anglze of attack to produce lift [12:56:26] I don't think wide and thin is any better than thin and long. [12:56:51] KSP uses raw surface area and angle of attack. [12:56:55] Blaank: stock wings are utterly bogus [12:56:58] Yeah [12:57:00] hehe [12:57:20] well in real life high aspect ratio wings are better [12:57:28] but not sure ksp does that either [12:57:43] even FAR does symmetrical wings [12:58:06] FAR does model aspect ratio properly [12:58:25] long and thin is better when slow? [12:58:36] stock's major wing bogosity comes from it giving wings variable aspect ratio [12:58:37] less induced drag [12:58:37] U-2 / A-10? [12:58:43] Blaank: yeah [12:58:46] neat [12:58:47] that's why gliders have long and thin wings [12:59:50] They did some tests and I think the best lift:drag ratio was very curved and swept back and downward coming to a point. Happens to look just like this http://www.johnharveyphoto.com/NewZealand/AlbatrosDescendingLg.jpg [13:00:28] hehe [13:00:45] had millions of years for it [13:05:03] I ordered 6" props for my canadair [13:05:12] but dunno how to build the engine nacelles [13:05:13] Althego: millions of birds died to bring us this design [13:05:14] got 6 foot? [13:05:19] hehe [13:05:30] radial like the 215 or turboprop like the 415? [13:05:34] I found it funny that the ideal lift:drag wing was a bird. [13:05:46] Also the B2 looks strikingly like a falcon. [13:05:57] When viewed from the side it's nearly the same profle. [13:06:15] https://theaviationist.com/wp-content/uploads/2013/03/B-2-by-morther-nature-comparison.jpg [13:06:28] most flying wing airfoils are very thick at the front [13:07:18] Blaank: We sure can improve on the design, but the basic premise works, so why not start with that and do minor improvements? [13:07:22] https://upload.wikimedia.org/wikipedia/commons/0/04/Bombardier_415_and_Canadair_CL-215_1-72.JPG [13:07:27] the radial one looks better [13:07:41] I prefer inline due to lower drag. [13:07:49] I guess it's techincally V [13:07:55] yeah but radial looks better [13:08:07] but im gonna use small props so I should go with the turboprop one [13:08:13] So do you prefer red, green, or blue LEDS in your computer fans? [13:08:24] none [13:08:41] I have blue in mine [13:08:46] Blaank: I prefer not to block airflow [13:09:12] I mean. why would I put LED in the fan? [13:09:29] well I have to go for now [13:10:37] because everything has rgb leds lately [13:10:47] i wouldnt be surprised if you found ram with rgb leds [13:10:52] "The flames designs on the side makes it go faster" [13:12:34] Althego: if they are gonna put led in ram, I want them to simulate the morse code to 'Help me I'm trapped in a Factory!' [13:14:01] hehe [13:14:19] http://www.corsair.com/en-gb/landing/vengeanceled [13:19:58] i think we are too late [13:21:22] you cant get trapped in a factory that easily. although the kind canadians trapped me in cae once, but it was just because i did not want to break some glass [13:23:39] Blaank: why you ping me with plane names [13:27:26] i want my planet 9, now [13:28:23] too bad it is around its apoapsis [13:28:31] probably hard to find [13:31:05] KSP is a tad buggy with menus freezing or the game ceasing to take inputs. Could be a 1.3.0 mod in 1.3.1 doing it. [13:34:52] works for me [13:50:57] https://kep.cdn.indexvas.hu/1/0/1900/19005/190052/19005297_d7938850079a5134938db846e0991bff_wm.jpg [13:51:25] oh wait, i noticed the text [13:51:25] of course there are leds in ram boards! everyone knows that blue leds help cooling! first they were added to fans and now innovation has progressed to ram. [13:54:25] what about the red ones ? [13:54:38] they add heat, obviously [13:54:41] red to go faster, blue to keep them cool [13:54:56] No wonder my machine likes to overheat :P [13:55:12] and green to signal go [13:55:14] yeah, red increases clock speed too [13:55:23] best LEDs: white :) [13:55:44] I prefer white, it has all the colours so you get all the benefits [13:56:11] hehe [13:56:19] too bad they don't make black-light LED yet [13:56:40] probably best if they don't [13:57:04] sure they do, the chinese specialize in them. you can spot them by the fact that they produce no visible light and they have black spots in them [13:57:07] i bet they do [13:57:15] very energy efficient too after the smoke clears [13:57:23] hehehe [14:03:17] uh [14:04:15] ...I have to upgrade my pc [14:04:40] more RAM, CUDA GPU, new missile control interface [14:04:54] missile control interface? [14:04:57] GlassYuri: trackball [14:05:10] with three buttons [14:05:12] missile threat missile [14:05:22] it also has to produce more heat because of the damn third world grade insulation here [14:05:34] well time to start working on my canadair [14:05:43] spend money on insulation instead :) [14:06:01] taniwha, because cool looking = faster and more powerful? [14:06:03] putting insulation foam in walls? who would do that [14:06:13] it's made for rc planes clearly [14:06:24] it's the windows that are the issue [14:06:55] they leak heat faster than the average driver reacts to a changing traffic light [14:07:21] good thing I only have one small window in my room then [14:07:26] but I also have roof [14:07:40] someone give me a thermal camera [14:08:16] you can buy one for andoroid or i* [14:08:22] write to flir and ask for one for free if you publish a favorable review on it online [14:08:23] I have a roof, three exterior walls, and two windows, one of them being almost an entire short wall [14:08:24] connects through usb [14:08:38] somewhat expensive [14:08:55] well brb gonna print crap [14:09:17] what dimensional printer? [14:09:44] judging by the medium I'd say it is a biological one [14:10:18] flir one, that is theri name [14:10:39] 400 usd [14:10:55] I think there was a cheaper one too [14:11:18] or you can take a single ir sensor and scan everything with it manually :) [14:13:29] not a bad idea. if a quarter million pixel sensor costs 400 then a single sensor should be only pennies? [14:13:55] Action: petti pats himself on the shoulder. [14:18:57] I didn't really think about how I would make this plane [14:20:49] I was just half awake at 3am and I was like "I want a canadair" [14:21:30] actually I make 90% of my decisions like that [14:24:44] wanna buy some magic rocks? [14:25:53] yeah [14:26:12] :D [14:43:24] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [15:50:25] TIL: https://github.com/jeyoder/ThingsInSpace [15:50:39] (the source code for http://stuffin.space/ _ [15:50:42] ) [16:01:53] i didnt like last jedi [16:02:44] Action: mrcus shakes Althego [16:03:25] uh, what are Object A to E? [16:03:38] https://78.media.tumblr.com/c32ced1ee9b23f807eeadbdd2cea670e/tumblr_oumqwccbZZ1uvq9elo7_540.jpg [16:03:53] Mat2ch: for 'stuffin.space' ? [16:04:21] lot of stuff [16:04:30] I always like free cradboard but this one is so moist it's turning into circles [16:05:09] Mat2ch: these objects have an ID and are groupped with a launch, so they are probably debri from that launch... or from a collision [16:05:20] ve2dmn: yeah... it looks like satellites or something... [16:09:37] take 'object S', for example. It's space junk from group 2017-07, with ID : 43053U [16:10:03] https://orbit-tracker.com/satellite/43053 [16:12:57] The sat that came from that launch: https://orbit-tracker.com/satellite/43006 [16:13:43] Sorta bummed there's no group for ham radio satellites [16:14:01] it's grouped by launch, not by purpose [16:14:13] They have GPS as its own group, which is actually pretty. [16:14:19] but that Iridium 33 debris field *shudder* [16:15:12] yeah :/ [16:15:27] 2017-042G "Flying Laptop" [16:15:49] https://space.stackexchange.com/questions/22475/flying-laptop-2017-042g-42831 [16:17:28] Wow, that's actually a fascinating satellite, and the dissertations-per-kilogram rival new elements. [16:27:02] Mathuin: I wonder what model of 'radiation tolerant FPGA' it has [16:28:12] http://kep.index.hu/1/0/1903/19038/190385/19038591_f59442351c13537cb891d82df3ccf52c_t.jpg [16:33:31] because everything I know about FPGA tells me they don't like radiation... they REALLY don't like radiation [16:34:20] as usual the bigger the features in an ic, the more tolerant it is [16:36:22] but the FP in FPGA means that a high-enough volatge can re-program a part of the circuit... [16:36:37] so I'm just curious how they do it [16:37:42] ask them [16:37:43] Ey [16:38:04] them? [16:38:15] Yeah them [16:38:17] people who made the satellite, not the illuminati [16:38:37] But the Illuminati made the satellite [16:38:42] http://t3.gstatic.com/images?q=tbn:ANd9GcSVGZvjMoFnpq1CFYEhFPbegubryLng0qE03b9lw6NUhvkMFHB9 [16:38:59] there is no space, therefore no satellites in orbit :)Ö [16:39:10] Not-KasperVld: context: https://space.stackexchange.com/questions/22475/flying-laptop-2017-042g-42831 [16:39:11] Actually there is [16:39:21] everything is under the dome [16:49:49] Action: SimulatedRaptor blinks. [16:52:19] anything interesting happening? [16:52:57] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [16:53:31] In what context? There was an ISS crew rotation a few days ago. [16:53:42] (Er, @ sandbox) [16:54:13] just in general [16:54:35] ISIS is losing their territory [16:54:43] Amtrak derailed in the US [16:55:18] Trump is being a bit more cautious when mentioning the special counsel [16:55:36] let's not go there [16:55:51] A quarter of the Libanese population are now Syrian refugees [16:57:19] Half of UK adults are lonely at Christmas, reports the Salvation Army [16:57:35] Uh, I'd avoid politics. [16:57:51] it's agains the rules anyway [16:58:04] Oh, just responding to the "what's happening, in general" [16:58:36] I would just say 'stuff' [16:59:02] (And as he's the president of the US, mentioning Trump doesn't neccesarily mean it's politics, it might also just be news) [16:59:49] Still, I would avoid getting even close to that if I were you [17:00:06] fake news :) [17:00:39] Action: ve2dmn gets up from his chair and goes out to get food [17:01:04] Ah, I forgot that we live in the era where facts are something you can subjectively choose to believe or not [17:01:12] Althego: Like the onion? [17:01:27] like an ogre :) [17:01:53] Anyway, more exoplanets have been found in the Hyades http://aasnova.org/2017/12/15/more-planets-in-the-hyades-cluster/ [17:02:16] kepler [17:02:28] ooooh [17:02:31] found some thousand candidates [17:02:35] All hail K2 [17:02:37] can't wait to go [17:07:18] Action: SimulatedRaptor steals Neid and HPF for RV follow-up. [17:07:48] So, guys, what do you say about some interstellar holidays? [17:13:05] Discovery of 'Oumuamua, anniversary of Voyager 1 crossing the heliopause? [17:14:02] Well, a quick trip a couple of LY and back should also be a great way to travel to a future where the problem of aging has been solved [17:14:13] hehe [17:14:24] yes, by traveling near lightspeed :) [17:15:23] My favorite part of relativistic speeds is the "nuclear explosions when crashing into space dust" part [17:18:52] > Although only present at a density of around one atom in a cubic centimetre, the cosmoss ambient hydrogen would translate into a bombardment of intense radiation. The hydrogen would shatter into subatomic particles that would pass into the ship, irradiating both crew and equipment. [17:19:25] > At speeds around 95% of light, the exposure would be near-instantly deadly. The star ship would heat up, too, to melting temperatures for essentially any conceivable material, while water in the crews bodies would promptly boil. These are all nasty problems, quips Edelstein. [17:21:10] Ow [17:21:43] ;c 1/sqrt(1-0.945^2) [17:21:43] SimulatedRaptor: 3.0574464017623346 [17:22:18] 2 GeV protons and 1 MeV electrons! \o/ [17:22:19] yeah, looks like we need to invent some cool and exotic ways of moving through space first [17:22:43] I should study some physics >_> [17:23:23] I'm actually considering going back to Uni and getting a degree in astrophysics [17:23:28] The Feynman lectures are freely available, and then there's MIT's open courseware. [17:23:52] That, too. [17:24:28] I'd need to learn high school maths first, though. Which is a pain, and either requires a significant amount of effort or a lot of money >_> [17:25:01] just use wolfram aplha [17:25:35] No, I literally need to complete the courses to get accepted into a BSc program [17:26:55] ...I have to get up in five hours [17:28:40] and then survive nine hours of school [17:30:11] Yay school. [17:30:14] Grad school sucks. [17:30:30] Wooooot I have a 9-year-old digital camera that still works amazing [17:30:34] vocational school, game programming [17:32:57] here's my exact camera on Amazon [17:32:59] https://www.amazon.com/Nikon-Coolpix-L19-Digital-Optical/dp/B001PK8FG0/ref=sr_1_1?s=electronics&ie=UTF8&qid=1513618342&sr=1-1&keywords=Nikon+Coolpix+L19 [17:44:28] Grad school is weird. [17:44:46] how [17:49:36] Classes effectively pass/fail, and really research counts for more. (If you can fit it in the schedule) Theoretically there's lots of freedom (especially in setting your work hours), but lots of practical limits. [17:49:40] Also, lolpay [18:06:47] hello>? [18:08:02] haha [18:08:08] he was fast :) [18:10:51] Hah. Total in channel time? [18:11:45] 29 seconds [18:11:55] SimulatedRaptor: PHDComics is true then? Grad student are attracted to free food? [18:12:36] I've seen faster [18:13:11] ve2dmn: yes. [18:13:48] Also, the Lego grad student is accurate, if generally near the worst case. [18:14:13] ? [18:19:43] eg: https://legogradstudent.tumblr.com/post/147350743586/starving-from-a-food-deprived-afternoon-the-grad [18:21:12] https://legogradstudent.tumblr.com/post/147454849711/eating-his-stolen-sandwiches-in-the-stairwell-the [18:28:19] hello [18:28:26] good bot [18:29:16] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [18:29:45] i have a question, after searching i didnt found but maybe, is there a mod adding audio altitude messages like in planes? You descend and hear 1 thousand ... 9 hundred, 8 hundred ... 1 houndred and so on and so on [18:29:54] what would be SO useful [18:34:49] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [18:34:55] Evening, Gentlemen. [18:35:05] even a radar altimeter in normal view would be useful [18:35:19] Althego that i already have [18:35:29] but mod [18:35:33] yeah [18:35:43] in some of mods i installed but i dont know which\ [18:41:36] Grad students are attracted to free food to the extent that my school has an unofficial twitter account where folks tweet the location of free food [18:43:29] Mathuin: lolsob [18:48:08] Someone explain me... Who had the idea of scanning Oumuamua for signs of being artificial? The chance is like 1 * 10^(-10^(-99)) that it would be an artificial object, what's all the hype even about? [18:48:19] trying and failing to think of a free food twitter purge joke [18:48:38] OK, I messed up the probability formula, but that's besides the point [18:49:00] 1 * 10^(-10^(99)), that is [18:50:52] hope dies last [18:51:02] dammit... I just nerd-snipped myself :/ [18:51:20] Action: APlayer is interested [18:51:26] Nerd snipe me [18:52:54] APlayer: Random thing I saw online: 9*ABCD=DCBA. (where the letters represent digits) What is the number? [18:53:12] Also, some people always assume aliens. [18:55:23] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [18:57:03] APlayer: it's a long story... [18:57:21] and it involves explain.xkcd [18:57:35] Is it the raptor quiz? [18:57:37] And the actually Nerd-Snipping strip [18:57:42] Ah [18:57:47] And the story about Conway [18:58:20] and lastly a prety lady who's studying in Math [18:59:08] SimulatedRaptor: Mission accomplished [18:59:51] And now I'm doomed because my last pen stopped working midway through the equation [19:00:30] Action: APlayer hates solving equations with pencils [19:10:42] hm [19:11:13] APlayer: it was just a random math thing I saw. [19:11:57] Let me hereby inform you that A seems to be 10.099873597259263104288574230395 according to my maths [19:12:17] uh [19:12:18] lol [19:12:45] Anyway, I am taking a different approach [19:12:51] I may or may not have an idea [19:13:43] A=B=C=0. D=1 :P [19:15:13] wait... that that suppose to be D=0 [19:15:23] ve2dmn: no, no, D=0 also if you're being silly. [19:15:46] ^ [19:15:54] Huh? Is this even possible? 1111 is the largest number that has 4 digits, and I assume 0-digits are not allowed [19:16:11] 1111 * 9 is the largest number that has 4 digits* [19:16:35] And 1111 * 9 != 9999 [19:16:44] Uh... [19:16:49] 1111 * 9 != 1111 [19:17:00] the digist must be different [19:17:01] Grr, I'm all messed up today, sorry [19:17:31] Althego: Well, Assume A = 1 [19:17:35] Then D = 9 [19:17:49] logical [19:17:57] The same logic applies to all other digits [19:17:57] now you have only 3 to solve [19:18:07] you could even brute force that [19:18:27] So no digit can be greater than 1, else its counterpart is greater than 9 [19:19:05] The only solution is A=B=C=D=0 [19:19:25] But I am 99% sure this is invalid [19:19:35] APlayer: unless you allow 0 in B or C [19:20:00] since the whole number multiplication applies [19:20:18] you dont need to constraint yourself with single digits [19:21:07] actually because of the 9, the second cant be bigger than 1 [19:21:07] So, 12X9 * 9 > 9999 [19:21:20] but hre other 2 can be different [19:21:38] Nope, D has to be 9 if A is 1 [19:21:50] you could just google this [19:21:58] i will not solve this after 8 [19:25:32] There is a solution where it's just 4 digit numbers and every number is a unique digit. [19:26:19] This narrows things down [19:26:22] So 9*(1000*a+100*b+10*c+d) = 1000*d+100*c+10*b+a [19:26:50] As we know A = 1, D = 9, B < 2 and B != 1, B must be 0 [19:27:06] So it is 10X9 * 9 = 9X01 [19:27:44] X=2 ? [19:27:49] Let me brute force this one, I am too lazy to come up with things [19:28:19] X=8 [19:28:30] Yeah, ninja'd me [19:28:41] So, ABCD is 1089 [19:29:23] SimulatedRaptor: What was the prize? Does it ship to Europe before Christmas? :P [19:31:37] Action: SimulatedRaptor gives APlayer ağŸ. (just in time for the 7th night of ğŸ•) [19:31:50] You just gave me a tofu [19:31:56] An aTofu [19:31:58] uh [19:32:01] :P [19:32:25] And it came just in time for the 7th night of tofu, too [19:33:46] For the record, SimulatedRaptor showed me the meaning of the tofu: "U+1F381 WRAPPED PRESENT" and "U+1F54E MENORAH WITH NINE BRANCHES" [19:34:37] Yay, fonts. [19:35:41] No idea how you guys can see this. I am running a generic Windows 7 machine and HexChat and get tofus all over the place [19:35:53] I just get 'box' [19:36:07] Does anyone here have some experience with Kerbalism and MM? [19:36:16] "Tofu" is an alternative description of the "box" you see [19:36:31] got it [19:36:34] mrcus: Limited, but some. What are you looking for? [19:36:45] I want to write a patch, but I can't figure out how to delegate an animation from the mod to Kerbalism. [19:37:19] Well, no idea about animations. IIRC you need a C# part to control them, won't get away with patches for that [19:38:08] Kerbalism has a module that allows deploy animations to be controlled by part pressure [19:38:14] APlayer: font suggestions: http://unifoundry.com/unifont.html [19:38:34] also, http://users.teilar.gr/~g1951d/ [19:39:50] mrcus: In that case, I suggest you ask ShotgunNinja in the Kerbalism thread, if the documentation has not revealed anything useful [19:40:05] The documentation is in the GitHub repo wiki, in case you missed it [19:40:24] APlayer: I'm runnign kirc and I see the fonts fine [19:41:40] SimulatedRaptor: I don't even know how to install fonts, LOL. I guess I'd find it on google, though (before anyone starts explaining) [19:42:38] APlayer: http://hexchat.readthedocs.io/en/latest/tips.html#special-glyphs [19:42:41] APlayer: download, unzip, copy/move to c:\windows\fonts, IIRC [19:43:02] The right folder is somewhere around there. [19:43:37] APlayer: He hasn't been active for several months :( [19:44:21] on windows the fonts are already there, you just need to tell it to hexchat to use them (dumbest thing ever) [19:44:35] mrcus: OK, I'll try to have a look shortly myself, but don't count on me finding any useful info. I don't even know C#, much less about the inner workings of KSP or Kerbalism [19:44:46] Althego: aaaaaa! [19:45:04] ...so, I can just do it in the HexChat config? [19:45:29] I guess I feel more at home with that than with Windows system folders (they are a mess beyond repair...) [19:49:07] So, what's the last Unicode version? Or rather, how up to/out of date is Unicode 4.0? [19:50:11] Alright, something-something-2003 [19:50:19] Latest is 11.0, I think. [19:51:04] Hexchat already is configured to use Unifont [19:51:15] And Symbola [19:51:33] Should not show as many tofus as I am seeing, if I understand correctly [19:54:36] alternative fonts given in my hexchat [19:54:37] Arial Unicode MS,Lucida Sans Unicode,MS Gothic,Unifont,Segoe UI,Segoe UI Emoji,Segoe UI Historic,Segoe UI Symbol [19:55:05] literally no other irc client requires this kind of silly setting [19:55:18] and i had to come up with these as i found the missing symbols one by one [19:55:20] "MS,Segoe UI Emoji,Lucida Sans Unicode,Meiryo,Symbola,Unifont" for me [19:57:57] ok maybe in the meantime they fixed it [19:58:04] i dont care, i will not try to remove from these [19:58:11] but there was a considerable long time, months [19:58:16] when these had to be present [20:04:13] I'm using Courrier :D [20:06:09] And so the Courier who had cheated death in the cemetery outside Goodsprings cheated death once again, and the Mojave wasteland was forever changed. [20:06:56] ... but war. War never changes [20:09:09] APlayer: can you see  at least? [20:09:28] unicodesnowmanforyou [20:09:30] Partially [20:09:42] http://unicodesnowmanforyou.com/ [20:09:46] Althego: of course [20:10:00] there are at least 3 snowmen in unicode [20:10:03] one is black [20:11:46] Not all are suported... like I can't see this:🤶 [20:11:55] i can [20:12:08] the snowman thing, i didnt se at leats one symbol next to it [20:12:22] probably need to add another font, because hexchat is what it is [20:12:27] it's from https://emojipedia.org/mother-christmas/ [20:12:44] some of the images in that are just... awful [20:12:53] but i can see these ğŸ„ğŸ‘ğŸ˜ğŸ”ğŸ–ğŸ±ğŸ»ğŸ™ğŸ’© [20:13:22] 💩 a big classic [20:13:39] can we have all emojis in kerbal too? [20:13:46] there are several skin colors now for those [20:13:51] so we need to have them in green too [20:23:33] TIL that the oldest thing in orbit is Vanguard 1... along with the rocket body parts and debris that stayed up there [20:24:13] What is the oldest satellitte in orbit that still works? even partially? [20:28:43] I learn of lot of things today [20:28:51] I also learned that I'm an idiot [20:29:57] https://space.stackexchange.com/questions/1564/what-is-the-oldest-artificial-satellite-still-in-use [20:31:21] https://www.youtube.com/watch?v=Oy0QMw667kk [20:31:21] YouTube - When You Hate Porgs! (Nerdist Presents) [21:09:04] Action: darsie put Jebediah on Eeloo and brought him back. [21:09:30] darsie: not try taking off from Eve [21:09:34] now* [21:09:43] I did a sample return from Eve. [21:10:02] Action: ve2dmn bow to your superior skills [21:10:10] :) [21:10:49] Used the KS-25 or so engine and the quad version, and a refinery. [21:10:53] I know I could probably do it, but I'm so afraid of running out of dV that I wind up with not enough TWR [21:11:02] Every. Freaking. Time. [21:12:33] Entry was the toughest part. [21:12:48] Refuel at Gilly [21:12:51] Refuel at Eve [21:13:02] Refuel in Kerbin orbit. [21:19:18] omg, landing at Eeloo was so tough. Took me a while to optimize it and land and lose only one battery. [21:19:43] Action: darsie flew with Dawn. [21:29:12] So, Eve sample return mission proposal: Ion powered craft with docking port to capture the sample, prospecting rover parachute landed on Eve, sample collecting+launching craft (probably two parts docked in orbit - lander structure + ascent vehicle). Should be able to launch with four light to medium rockets (~5 tons to Eve intercept). [21:29:57] Rover is even optional, but I guess useful to select a potential landing site which is flat enough for the lander [21:30:29] Assuming SCANsat and Trajectories mods are used, else the rover is nearly useless [21:30:37] APlayer: this is one reason I like SCANsat, I can get elevation and slope data to choose landing sites. [21:30:43] Tajectories? [21:30:53] Trajectories will put a red line and X where you'll stop [21:31:05] ve2dmn: That reentry/aerobrake prediction mod [21:31:05] right... I had that in the past [21:31:14] APlayer: you could get samples from different biomes with a rover tho [21:31:15] Should have it in the present, really [21:31:16] So if you aren't using MJ to autoland, you can get a good idea where you'll be hitting the ground with it. [21:31:38] oren: Would need to move the sample cache and dock it to the ascent vehicle later, really difficult concept [21:32:14] I did that for Duna once with IR, procedural fairings and tweakscale, it was so Kraken-prone I won't do that again [21:32:49] APlayer: I got right of it when I upgrade... not sure I haven't re-installed it. probably a version issue then I forgot about it [21:32:52] uhhh can you not use that science container thingy and transfer the samples to it [21:32:58] Rover launched with sample cache, landed, collected samples, moved to the ascent vehicle lander, dropped the cache, lander robotic arm picked it up and docked it to the top [21:34:41] Then the ascent vehicle launched it to Duna orbit, dropped the cache again and the return vehicle docked to the cache, also adding a heat shield, parachute and basic probe parts to make it self-sustaining through reentry [21:35:11] But every single step of docking did not work the easy way [21:36:15] Plus the fairings designed to make it at least look like a proper craft kept getting in the way and bugging out [21:36:39] bt why is it necessary tomove the samples in a container from the rover to the launcher [21:37:25] Uh, because I am not launching rovers to Kerbin back from Duna [21:37:39] I have better things to spend my payload mass on :P [21:37:43] https://wiki.kerbalspaceprogram.com/wiki/Experiment_Storage_Unit [21:38:14] Right, but how do I get this from the rover to the ascent vehicle? [21:38:18] I am saying that samples can be moved from the storage on the rover, through a dockingport, to the storage at the top [21:38:37] Uh what [21:38:42] transfer can be done without physically moving any parts [21:38:59] "All stored experiments can be transferred, together, to another Storage Unit by selecting "Container: Transfer Data", then selecting another module highlighted in light blue, which should be able to receive them all. Kerbals on EVA can also "Take Data", to transfer all experiments to themselves. " [21:39:01] Probably some mod is doing this for me, but I don't think they can in my install [21:39:23] no this is a stock part and a stock feature of this part [21:39:38] Most likely Kerbalism, it adds a complete overhaul of the science experiments [21:39:48] And I stored the experiments in probe cores [21:40:15] Right, but Kerbalism overrides stock features a lot [21:41:29] Long story short, I am fairly certain I need to physically move parts to transfer certain sorts of experiments in my install [21:41:47] Kerbalism makes surface samples rather difficult to process [21:43:14] Oh well, I've got to go [21:43:26] See you! [22:42:50] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [22:53:07] http://www.scp-wiki.net/scp-1512-ex [22:57:55] oh man this one is great http://www.scp-wiki.net/scp-871