[00:37:18] https://cdn.discordapp.com/attachments/231106102693986314/414580967244693505/20180218005313_1.jpg [00:37:25] https://cdn.discordapp.com/attachments/231106102693986314/414580961078935552/20180218005441_1.jpg [00:54:06] Sons and daughters of Kerbin: Once you think about it, the Vorlons and Shadows are not much different than internet trolls. [00:57:17] The Vorlons are probably hiding trolling grins within their encounter suits. [00:58:51] Problem, Londo? [00:59:53] Bombardment of Narn? Total trolling move. [01:00:01] "U mad g'kar?" [01:00:45] https://cdn.discordapp.com/attachments/231106102693986314/414586941208526848/2018-02-18_01-03-12.mp4.Image_fixe001.png [01:01:54] You appear to have wrecked into . . . something. [01:02:07] this was human before I tapped it with the heli [01:02:48] Ah, the downsides of ragdoll, "physics". [01:03:07] it's the first time I actually see a ragdoll messed up that bad in this game [01:06:17] Psht, I used to see em fairly frequently in FPSes https://snag.gy/WpGKRl.jpg [01:08:59] I used to have a screenshot of a slain Thin Man from XCOM that got rather wonky, but it appears that was on the discarded hard drive. [01:09:38] & Thin Man? [01:09:59] Action: UmbralRaptor grabs a Geiger counter, and hopes it didn't fall into water. [01:12:23] UmbralRaptor: Alien infiltrators. [01:13:08] Ah. Are they more or less dangerous than gun type plutonium nukes? [01:14:36] Indeed they are! They have high default aim, can use special area of effect poison attacks that never miss and explode in a cloud of poison when killed https://snag.gy/gB8Ytk.jpg [01:14:41] https://cdn.discordapp.com/attachments/231106102693986314/414590495012945921/2018-02-18_01-03-12.mp4.Image_fixe003.png [01:14:52] I've never seen a gun type plutonium nuke do any of that! [01:14:58] Hah [01:15:09] Fluburtur: We're about to crash! [01:15:17] https://cdn.discordapp.com/attachments/231106102693986314/414590603959992330/2018-02-18_01-03-12.mp4.Image_fixe004.png [01:16:22] This makes a lot of sense if you assume helicopters are engaging in duels and their rotors are like swords. [01:17:45] One gets a lot of bad science from most phys.org comments, but how often do you get bad history, too? https://phys.org/news/2018-02-humans-react-pretty-news-alien.html [01:19:28] Would background radiation set off a geiger counter even a little? [01:20:14] "We shouldn't believe every study just because it's "science". For example Orson Welles caused a nationwide panic with his broadcast of "War of the Worlds" ." [01:21:03] Action: Scolar_Visari coughs at the mention of the famous 1938 War of the Worlds broadcast myth. [01:27:22] Also: If a person is attempting to compare Amerindian and European exchanges to human contact with extra terrestrial, the odds are high that they don't have a strong historical understanding of the former and physical constraints of the latter. [01:28:48] Action: Scolar_Visari glares at Old Stephen Hawking. [01:31:28] https://snag.gy/Vbpvqj.jpg [01:33:47] Hrm . . . Thargoids should be in the Bubble next week. [01:37:48] Action: Scolar_Visari ponders Thargoids attacking a Hawking memorial. [01:40:11] Action: Scolar_Visari goes off to lure Thargoids into attacking Archenar [02:38:34] Draconiator: if the counter is sufficiently sensitive, it will detect the background, yes. [04:00:06] http://taniwha.org/~bill/screenshot4229.png [04:00:51] "Yo, I heard you like docking hubs" [04:13:13] time to sue Probodobodyne for false advertising. They say the OX-STAT-XL has the cost and mass "benefits" of a static panel [04:13:43] however, the one-shot folding panels are cheaper and lighter! [04:16:17] well, ok, the XL is cheaper per EC produced, but still more massive [04:18:12] folding: 10.9kg/uEC, 237.5f/uEC; ox-stat: 16.6kg/uEC, 250f/uEC; ox-stat-xl: 14.3kg/uEC, 214.3f/uEC [04:33:39] :3 [04:52:11] http://taniwha.org/~bill/screenshot4230.png [04:52:16] successful station surgery [05:10:31] But...WHY? [05:10:55] A few of those new docking ports are likely to be useless... [05:17:34] Einarr: scrap metal storage [05:17:41] and the ports aren't all that likely to be uselss [05:59:23] https://www.youtube.com/watch?v=kfdcEKMGOsc [05:59:23] YouTube - 5 Photos from Space that have NEVER been Identified [06:05:25] Hmm...Anyone know how much things are given to burning up on Laythe entry from LLO? [06:06:56] Action: Einarr is considering removing the hastily placed heatshields from the bottom of the outboard fuel tanks for his remote miner. [06:08:09] They add mass, lowering total dV, and won't protect everything (some radiators and drills unprotected) [06:21:44] hah there is snow [06:21:56] only few cm [06:23:52] Hah, there is negative centigrade temperature [06:24:06] Only a dozen degrees [06:26:57] Kalpa: Come talk to me when it gets to -12 deg K. [06:27:08] :P [06:27:15] I'm sure that would break something [06:27:25] Also -12 K, not deg K [06:27:39] Only according to our feeble guesses about how the universe works. :P [06:28:32] I'm watching the top 5 ufos video posted by draconiator earlier [06:28:36] Because why not [06:28:42] Already watched it. [06:29:49] Dark 5 Seems to like to insinuate that things that are 'unidentified' (particularly in space) are likely of alien origin... [06:30:28] :3 [06:30:51] All the videos of this category insinuate that mysterious music combined with fuzzy photos and eerie captions are more or less proof for ufos [06:35:54] https://xkcd.com/1235/ [06:36:09] settled [06:37:46] How true [06:38:37] think of chelyabinsk [06:39:02] if there was alien activity it would be all over social media from different angles [07:50:59] "viral" would not cover it [09:51:57] https://www.youtube.com/watch?v=5PEEfpc_YKI [09:51:57] YouTube - UFO Chicken Coop [09:52:10] slightly related [09:52:26] ok, this conversation died hours ago, but still [09:54:51] lol greatest question to flat earthers: "how can there be tides if water doesnt curve?" - greatersapien [10:01:52] this moho thing is harder than it looks. lot of delta v needed. not so much to get there. but landing and coming back... now that is a lot. maybe i need to take the isru unit after all [10:07:17] https://www.youtube.com/watch?v=0Gqh4e1S6j0 [10:07:17] YouTube - Toro Y Moi "Still Sound" [10:51:46] Action: Einarr drops Althego into the Mohole without enough dV or ISRUs to get out. [10:56:17] not going to the mohole [11:00:54] my canadair can fly upside down with no problem [11:01:01] and even prop hang [11:05:13] https://cdn.discordapp.com/attachments/186186471202357249/414739025664933889/Sequence_01.Image_fixe001.png [11:07:12] not upside down [11:07:28] you will see in the video [11:33:26] Rokker https://youtu.be/2VwtCik6Ja4?t=26 [11:33:27] YouTube - Warthog A-10 R/C Jet with the characteristic Brrrr Gatling Gun Sound in Action [11:34:21] still needs some smoke generator for the gun [11:37:33] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [11:41:29] no this upper stage is too heavy to lift by my current technology [11:43:54] this means i have to come up with some other project to do until then next node [11:45:13] does isru work unfocused? [11:58:46] i know, i could do a depth record mission to the ocean [11:58:51] it pays a bit [12:20:42] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [12:47:39] maybe i cab save the moho mission by making it only orbiter and probe [12:53:30] sounds like you just need more boosters [12:54:12] Althego: What did I miss? [12:54:42] nothing. the planned moho mission failed in the design phase because of the lack of big engines [12:55:23] my resource manager transfers resources :) [12:55:36] goes bonkers if symmetrical sets are unbalanced, though [12:59:09] Hello all. Kinda new to the game, trying to get communication going. Quick question, with stationary antennas, does the spacecraft has to be turned so the antenna points in the right direction? [13:00:15] no [13:00:25] you can just assume that is working [13:01:03] thank god. I was kinda worried for a moment there :D [13:01:08] thanks [13:02:03] with however, in case you want to use it as a relay, you need 2 antennas, 1 for control and 1 for relay, those are separate types. except for the tiniest dish antenna, which can do both [13:04:25] Stein: if you want to make a comm network makee sure to put 'relay' antenna and not 'direct' antenna [13:04:30] oh ok, so what i had in mind was this: i wanted to send three satelites each with 3 stationary dish antennas of the smallest type (Reflectron KR-7), one pointed towards KSC, one pointed another satelite in the network, and one free for my spacecrafts? Is that wrong? [13:04:33] I made the mistake once [13:05:27] i cant seem to make out a difference between antennas in that regard. Theres no infor that sais wether its relay or direkt.. [13:05:29] As long as you have 1 relay antenna, it can serve as a relay [13:06:12] https://wiki.kerbalspaceprogram.com/wiki/Antenna [13:06:30] It says so in the description of each part [13:07:47] ok, i dont know. the dish i have available isnt in the wiki list, and on my version of the game there is no information about that.. [13:08:24] What version do you have? [13:08:35] The demo? [13:08:45] https://i.imgur.com/dWTy0UV.png [13:08:53] looks like this [13:08:53] reflectron is relay only [13:09:11] or wait is that stock part? [13:09:13] no i have, to my knowledge, the current steam version [13:09:15] mod? [13:09:26] mod [13:09:32] the hg-5 is the only one which is relay and direct [13:09:32] maybe, i have a few mods installed that a steam guide for new players recommended [13:09:45] which ones? [13:10:10] that part is from Remote Tech [13:10:34] i think for remotetech you have to activate relay antennas, by using the menu and tell them where to point [13:10:47] these ones are installed: https://i.imgur.com/78w0M6D.png [13:10:50] but honestly even the stock relay building is just a tiresome work for me [13:11:22] a few... [13:11:33] Yes i have seen that i have to point them in a direction. Thats why i wanted to put 3 antennas on each sat [13:12:20] ok, so but from what you can see, it should work with this dish antenna that i have here? [13:12:25] Stein: if you never played the game, I would disable remote tech... [13:12:36] point one towards ksc, one towards another sat, and one free for missions? [13:12:36] yes, it just adds to thetrouble [13:12:42] especially with lightspeed limitations [13:13:11] ...the game now has a version of commnet that simulates the basic features [13:13:43] The rest is mostly visual or End-game stuff, so it's not as confusing [13:13:53] ok. So i can just quit the game, disable the mode (deinstall it?) and load again? [13:14:39] removing mods during a game can have the effect that your already launched things stop working [13:14:45] if they used a part [13:14:49] but isnt remote tech also that thing that provides this computer where i can point the vessel towards prograde and so on? [13:14:55] no [13:15:02] that is stock feature [13:15:06] ohh [13:15:11] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [13:15:13] although mechjeb has a far more superior version of that [13:15:14] ok, what does remote tech actually do? [13:15:16] and you have Mechjeb... [13:15:30] remotetech adds realism [13:15:33] for communication [13:15:34] MechJeb is autopilot [13:15:37] so it makes the game harder [13:15:43] MUCH harder [13:16:00] remotetech makes it harder? [13:16:03] not mechjeb? [13:16:17] rt has soem guidance computer to counteract the effects of time delay and comm blockout [13:16:21] Mechjeb makes everything super simple [13:16:24] rt makes it harder [13:16:29] oh. [13:16:51] in fact i say you shouldnt use mechjeb until you learn how things work, because it makes everything automatic [13:16:58] ^ [13:17:20] so i have seen once in a video, where someone used some scripting language to automate a landing. I want to do that sometimes too. Do you know what mod that is`? [13:17:34] that is kos [13:17:38] I use KER for that reason, so I'm not tempted by the click-to-orbit of Mechjeb [13:17:48] i think even ker is overkill [13:18:05] i use it mostly to do the delta v calculation what i can do anyway, it just makes it faster [13:18:12] ve2dmn. Im laucnhing manually, but for orbit things i like mechjeb [13:18:26] It's your game [13:18:36] there is no wrong way to play [13:18:55] ok, thanks guys you helped me alot [13:19:01] MechJeb's click-to-orbit is not infallible [13:19:15] oh one last thing [13:19:18] taniwha: true, but I still feel like it's cheating [13:19:22] as i say it: mechjeb, killed more kerbals than it saved [13:19:27] can i deactivate a mod or do i have to uninstall it? [13:19:29] ve2dmn: try PEG :) [13:19:44] Stein: you have to unistall it [13:19:52] Stein: you have to move the mod directory out of the GameData tree [13:20:01] but then, the part will be invalidated [13:20:11] taniwha: the screenshot says CKAN [13:20:13] oh right [13:20:23] i think rt specifically has on-off settings for its feature [13:20:24] s [13:20:29] damn. can i have the part, but not the functionality of remote tech? [13:20:44] ...technically yes. [13:20:47] yes, some mods do have such, but the mod is still active as far as KSP is concerned [13:21:09] But it's a lot less trouble to just unistall the mod [13:21:17] You'll lose a few antennas, that is all [13:21:37] ok. thanks [13:22:06] to deinstall i just uncheck the box in CKAN and apply? [13:22:30] yup [13:22:38] ty [13:23:39] once your are confortable with how things work, THEN you can look into kOS or kRPC [13:24:37] kos as a complete scripting language, and do do anything with it, you not only need to know the language, but some control theory and prbotal mechanics is advised [13:24:43] *orbital [13:25:17] Final advice: I use 'KEI' in carreer mode, but I would skip that mod if you are starting... Collect science around the KSC the old fashioned way first :D [13:25:53] colelct science manually if for nothing else, the science texts [13:26:09] Every building is a different biome, so there is a lot of science to acquires around KSC [13:26:13] ve2dmn: KEI? [13:26:40] https://forum.kerbalspaceprogram.com/index.php?/topic/169690-ksp-131-kei-kerbin-environmental-institute-now-requires-toolbarcontroller/ [13:29:32] auto-collect science around the KSC [13:29:38] as i learned, the best way to collect all science from KSC biomes is to roll an asteroid around it and collect samples form it [13:30:09] hehe [13:30:17] Gasher: that requires an asteroid [13:30:34] a smallest one is enough [13:30:56] I havent's seen that part in the VAB yet :P [13:33:47] I like the secret text for 'landed at jool' [13:35:07] Like : "Gravity Scan: The instrument has been crushed by the massive gravitational forces. Science!" [13:36:22] bbl [13:37:28] hehe [13:37:41] long time ago somebody planted a flag on jool [13:37:49] there was a video [13:41:52] okay so targeted advertising is hard but it should be possible to tell that I'm not 60 years old [13:46:27] the best is still the youtube ad that was about a german gothic lolita dress store [13:46:31] why would i need that [13:46:51] yeah i doing science the hard way, no worries :;D [13:48:15] eh, the arrow on the TR 18 Stack decouplers indicate which part of the vessel gets jetisonded? So the decoupler stais on the part of the vessel where the arrow DOES NOT point to, correct? [13:49:07] have to say the game, although i love it, could do a better job at explaining what individual parts do exactly [13:49:11] seems so [13:49:29] also if in doubt, just try it on starting pad [13:49:32] its important becasue i try to deploy 3 sats at once [13:49:41] good idea [13:49:50] the fairing is immense :D [14:01:22] the arrow point ti the surface hat will be cut [14:01:38] there are now some tutorials in the game [14:01:50] but for most of the parts you just have to discover them [14:02:48] stop flipping holy damn [14:02:58] how do i stop this [14:03:05] im now 21 [14:03:07] im old [14:03:09] rip [14:03:12] btw [14:05:11] lol flub [14:05:29] I need some more money for the 3d printer I want [14:06:23] oof [14:06:26] 3d printers expensive [14:06:32] but i'm also a bum and have no money so [14:06:35] I want one that is 250 [14:06:40] and I have 150 [14:06:51] my dad should send me money but I doubt it will be enough [14:07:07] you have a $150 3d printer? [14:07:14] no< [14:07:18] I have 150¬ [14:07:19] oh nvm [14:07:21] i'm stupid lol [14:07:24] kek [14:07:32] a $250 3d printer probably can print an ant lol [14:07:48] it's actually a pretty good one [14:07:53] how big is it [14:07:55] lol 3d printed ant [14:07:55] https://www.banggood.com/Creality-3D-CR-10-Mini-DIY-3D-Printer-Kit-Support-Resume-Print-300220300mm-Large-Printing-Size-p-1201287.html?rmmds=mywishlist&cur_warehouse=CN [14:08:02] or the world's smallest open source violin [14:08:07] what is this, a 3d printer for ants? [14:08:17] that's $309 [14:08:19] it's actually a rather large one [14:08:21] is on sales [14:08:26] for around 250 [14:08:38] nvm its 226 [14:08:42] in pounds [14:10:13] so i builöd my rocket and designed my satelites, i want to now merge my satelite on top of my rocket, but the game doesnt let me put the two together? [14:10:20] I dont get it [14:10:29] load the satellite [14:10:31] wait [14:10:35] put the rocket as a subassembly [14:10:43] and then load the satellite and load the subassembly [14:12:20] STOP FLIPPING [14:12:32] how to put a rocket as a subasembly? [14:12:41] oh wait [14:13:45] http://taniwha.org/~bill/screenshot4232.png [14:14:20] i say you are better off using the merge button in the load dialog instead of subassembly. never used that since the merge started to work [14:15:03] but the merge doesnt [14:15:17] it doesnt let me put both crafts together [14:15:29] i doesnt snap ontop each other [14:15:34] http://warpology.com/k/deep_sea_plane.png [14:15:39] what???? [14:15:42] it didn't count it! [14:15:46] i'm done [14:15:49] and i forgot to quicksave [14:16:15] alt+f12 complete contract it is [14:19:10] What do you need to count? [14:19:19] Stein: you have to know that all craft files describe a tree. and you can only attach a tree to the other by the root node. use the reroot (4) tool [14:19:59] if you put the bottom part, typically engine as the root, you will be able to add it to something else [14:20:22] or in reverse, the decoupler on top of the upper stage must be the root node of a rocket to add it to a satellite [14:26:36] i have no clue how this works lul. i have now the topmost poart of my rocket and the bottom most part of my satelite set as root parts respectively. still no snap. [14:27:15] do you see a green ball when moving any of them? [14:27:31] yes. [14:27:36] on top of my rocket [14:29:00] that is an attachment point [14:29:13] now the other craft should have something like that too [14:29:23] but it doesnt [14:29:24] and you just put those together [14:29:48] the other part is also translucent [14:29:53] merge? the loaded vessel probably does not have a free node on its root part [14:30:02] it doesnt have that normally if the root part is in the middle of a stack or has only 1 attachment point [14:30:05] the root part is a decoupler [14:30:18] hm ok. [14:30:22] ill check it again [14:30:53] using alt-click, you can copy a section of the merged rocket and the clicked part will be the root [14:31:28] hallelujah, it worked [14:31:42] thanks [14:31:55] now this should be explained explicitly [14:32:04] because it relies on how the models are built in the engine [14:32:10] not really anything you should know about [14:32:15] as a player [14:36:28] APlayer: i had to run a test on a fairing [14:36:30] and i did [14:36:35] but it gave me the middle finger [14:36:39] so i flipped it off back [14:36:42] by using the cheats [14:36:51] there are 2 kinds of tests [14:37:01] i right clicked and there was no "run test" [14:37:04] so i just shot it off [14:37:12] activate through staging and running the test provided by the right click menu [14:37:25] well whatever [14:37:31] that's bs so I just gave it to myself [14:57:37] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [16:17:33] Last message repeated 2 time(s). [16:17:33] i now have 2 satelites, working, in final orbit, but they are spaced wrong. Is there a general approach how i can correct this? [16:17:38] 3, not 2 [16:18:31] as usual, things in lower orbit are faster, in higher orbit they are slower. so if you want to adjust relative position you have to adjust an orbit temporarily nd then set back the desired one [16:19:23] there is also this https://ryohpops.github.io/kspRemoteTechPlanner/ [16:24:11] Stein: Lower periapsis (or, more efficiently, raise apoapsis) to have the satellite move forward, or backward respectively [16:25:16] Adjust the periapsis/apoapsis so that the new orbital period moves the satellite by the desired fraction of the orbit in a whole number of orbits [16:26:18] That is, if you need to move by 1/4 of the orbit and the current period is 4 hours, you want to adjust your orbit so that you move by 1 hour. A good adjustment would be + (or -) 15 minutes, so that you reach your goal in 4 orbits. [16:28:19] The period can be calculated as T = 2*Pi*sqrt(a^3 / mu), where a is the semi-major axis and mu is the standard gravitational parameter of the body (presumably Kerbin, and the number can be found on the Wiki) [16:48:50] KSP Demo download link? [16:49:03] You may find it on the KSP homepage. [16:49:23] Under maintenance [16:49:49] Ah, let me see [16:50:15] @TheKosmonaut, @Deddly ^ [16:51:20] Asdew: Meanwhile, this might be helpful: https://forum.kerbalspaceprogram.com/index.php?/topic/163917-what-happened-to-the-demo/ [16:55:59] Asdew: I'm afraid I can't help further. But if you wait for either TheKosmonaut or Deddly, they probably know more than I do [17:18:49] i cant build even the probe version [17:18:56] maybe it could come back on ions [17:19:00] but i dont have that yet [17:24:48] I just proved myself to be dumb [17:25:32] I have this kOS function for attitude control that has to be called every loop iteration to update its controls. So I call it before the loop and wonder why my attitude control is not working [17:25:59] That by itself is not stupid yet, but the fact that it took me half an hour to realize the mistake is [17:31:02] APlayer, try 3+ hours on a program to find a missing semicolon [17:31:41] Most compilers report a syntax error on that? [17:32:08] most, yes. Not all, and often times it is reported in the wrong location [17:32:18] and with a stupid message [17:32:28] right [17:33:32] at least I wasn't writing it for a smartphone, those almost never generate error messages. [17:34:31] Long story short, the attitude control is still not working [17:35:56] And we have a cloud of rocket [17:36:50] I just hope it does not carpet bomb the KSC [17:38:27] The fairing-copter came close to hitting the SPH but missed by a few meters. The rest impacted in the area with no harm done [17:41:07] I'm getting more and more disappointed at Squad [17:41:27] LOL: https://i.imgur.com/B1Yu8jE.png [17:42:13] Asdew: Please have some patience. The channel operators I mentioned are not full-time employees here and have their own family lives. They cannot be here as a hotline [17:43:15] We may relay you a message if you wish to come back at another time, too [17:43:40] Or you may PM me your E-Mail adress and I will pass that on [17:49:30] I just built an apollo 11 replica in 100 parts stock [17:49:31] heh [17:49:39] Does it work? YES [17:51:49] in stock if you try to make it look like apollo it will have way more delta v [17:52:48] You need some bigger system than stock [17:52:54] Solar system, that is [17:53:15] Because two stage landers could land on the Mun, then on Minmus and then return to Kerbin [17:53:23] hehe [17:55:07] ... Why do the stock fairings only show half the time? lol [18:00:34] Be back soon, guys. See you! [18:12:56] Sorry I'm mostly away, but Asdew, I think this demo still works https://steamdb.info/app/231410/ [18:23:45] Thanks it worked [18:25:21] Great! [18:25:48] Asdew, be aware that it's a demo of a very old version, but it at least gives you an idea of what to expect [18:27:24] very very old [18:27:30] I would just get the game [18:28:34] https://r2nhosting.com/site/tls/kerbal-space-program-development/ [18:28:37] =0 [18:28:51] Once you have the full up to date version, you can DMP and join the fun [18:30:44] When they update the game, I think I am going to work up a modpack that gives players craft for my server, and then missions to use them on. [18:34:22] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [18:34:37] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [18:50:59] ah good this printer comes with a chinese passport https://www.banggood.com/TRONXY-X8-Desktop-DIY-3D-Printer-Kit-220x220x200mm-Support-Off-line-Print-With-Dual-Fans-1_75mm-0_4-p-1221471.html?rmmds=category&cur_warehouse=CN [18:51:52] diveyez, have you tried LMP instead? I'd be interested in knowing which one is better https://forum.kerbalspaceprogram.com/index.php?/topic/168271-131-luna-multiplayer-lmp-beta/ [18:52:26] The interface and a lot of other features are exactly the same as DMP [18:52:40] In my opinion, it was a rip off of DMP and likely the code is the same. [18:52:54] Im a friend of darklight so I stick with DMP [18:53:31] LMP was a fork of DMP, but didn't DMP stop active development? [18:54:11] dark multiplayer? [18:54:22] there is an irc channel for that you can go ask there I guess [18:54:42] Pretty sure it said in the thread [18:54:54] The owner was practically begging people to fork it [18:55:08] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [18:55:16] Did the owner say that? [18:55:52] Action: APlayer missed some "owner"? [18:56:44] Presumably Dark, the lead dev [18:57:56] last time I talked with it was quite a while ago [18:57:59] maybe a year [18:58:12] told me he didn't play ksp much because he was too busy with the mod [19:03:33] Mods are frustrating that way. I stopped playing Minecraft for a year because I was too into my terrain generator. :-) [19:06:05] that landing was unbelievably clean wow [19:07:24] Today we're playing "Olympics or KSP" [19:07:37] (as in, your statement could apply to either :-)) [19:10:55] lol [19:11:01] but i actually landed on the runway [19:11:03] didnt fall off [19:11:12] *i landed on the grass but it wasn't the sloped part [19:13:39] When I'm not using tools, I land parallel to but well north of the "real runway" [19:14:09] yeah that's relatable [19:14:28] otherwise i end up desperately rolling and pitching and hoping i don't land on my wings [19:14:33] or overshoot the runway completely [19:15:38] Yeah, there's a lot of swearing and chute-punching when I try to land on the runway on my own, even more so when it's unimproved. [19:16:15] I end up being a few meters off sideways, try to correct it and in the process I either crash, overshoot the runway-length and land behind it, or overshoot the runway-width and land besides it [19:17:04] Some time ago I stopped flying planes that had no takeoff/landing-phase capable abort system [19:17:11] Worst is landing south of the runway, because you know that bank by the SPH is gonna get ya [19:17:24] If things go bad, just hit the abort button, launch 100 m up and land via parachute [19:17:30] Plane is dead, but Jeb is not [19:17:51] what, even the current basic runway is usable [19:18:01] no problem with takeoffs or landings [19:18:10] Mathuin: Once had problems braking it time, stopped just before hitting the SPH and only thanks to that very bank [19:18:15] The stock level 1 runway is bumpy enough I can barely take off. [19:18:29] I certainly can't land, I get thrown back up into the air at an angle and that's all she wrote. [19:19:05] I think I pulled off a proper clean landing once or twice or so, but I am really bad at them [19:19:55] literally its easier to land in the grasslands behind KSC than it is to land on the runway [19:19:58] 20% are crashes, 70% end up off-runway and the other 10% have various interesting outcomes [19:20:05] so clearly i should never be a pilot :P [19:20:41] I shall write a kOS plane landing auto-pilot some day [19:21:36] i don't use kOS because it doesn't feel fun imo [19:21:55] i don't use automation in general because it's just kinda rocket building simulator 2018 [19:22:04] *cough*taketwo*cough* [19:22:42] I enjoy it when things go programmed-smooth, and even more so when I programmed them :-) [19:22:57] that's the other thing [19:23:10] if I programmed something jebediah would die [19:23:10] i think a version ago or so the basic runway was like, a bumpy hovel of dirt and it was easier to just use the field near it [19:26:44] kevlarballoons: You need to tweak your script [19:26:51] And debug it, of course [19:26:53] lol [19:26:56] my point: [19:27:00] i've programmed before [19:27:14] i don't trust the my programming with the life of a virtual astronaut [19:27:41] We shall try it together one day. You're missing out on the fun because you got frustrated by a bad start ;-) [19:27:57] i'm making fun of my programming skills let me have my fun dammit [19:28:13] lol what do i do [19:28:26] i have a mk1 capsule and a crew cabin [19:28:35] but the hatch is inaccessible [19:28:41] so how do i get jeb back in the pilots seat [19:28:55] Inaccessible? [19:28:57] APlayer: if you're looking for an example of a kOS landing autopilot for SPH vessels, RAMP has one. [19:29:08] the crew cabin is attached to the booster [19:29:09] Mathuin: Not currently, but thank you! [19:29:18] I'll take note of that [19:29:27] or do i have to land with a scientist [19:29:34] https://github.com/xeger/kos-ramp/wiki/Fly [19:29:45] kevlarballoons: A picture would be helpful [19:29:55] ok [19:30:04] HCP [19:30:07] H is a heat shield [19:30:10] C is a cabin [19:30:12] P is a capsule [19:30:21] how do I get jeb from C to P if everything is full [19:30:31] i once managed to make a program in kos which controlled engine to have my flightspeed be a bit less than speed of sound for given altitude lol [19:30:40] kevlarballoons, screenshot plz [19:30:55] nvm [19:30:58] i think the scientist can fly it [19:31:05] kevlarballoons: you need to get someone out of the capsule, then move someone from the cabin to the capsule and out. [19:31:06] kevlarballoons: If he is inside, select the cabin and select Crew Tansfer [19:31:13] You can only transfer if there's room. :-( [19:31:37] Ah, got the issue now [19:31:47] kevlarballoons, there are pods which have doors on edges and not on sides - they need those door fuselage parts to be attached to them so that you can exit them [19:31:56] yeah and crew transfer [19:31:58] Yeah, what Mathuin said [19:33:42] Say Jeb and Bill are in the cabin and Bob is in the capsule, and you want Jeb in the capsule. Bob EVAs, Jeb transfers to capsule then EVAs, Bob returns to the capsule then transfers to cabin, Jeb returns to capsule. :-( [19:35:16] i know [19:35:27] i just had the scientist i picked up fly the thing [19:35:33] i thought sas only worked with pilots but [19:36:01] anyways it's so efficient apparently you can just press the prograde button on sas and it'll automatically ascend you [19:36:06] all you need is to circularize [19:36:31] If you've got the training, or (my secret) a sufficiently advanced probe core in the mix. [19:36:44] no probe core [19:36:56] The one thing I *wish* RAMP had was a "land on Kerbin, optionally with a target location" script, but the scripts it does have for landing don't have that functionality and I'm not that smart at the moment. [19:37:44] my plane is now a lowrider apparently [19:39:04] uh oh thats a problem [19:39:17] my plane can't reach 9k but i already took the contract [19:40:00] Time for more boosters? [19:40:15] do you need a Fluburtur Aerospace" plane perhaps? [19:40:37] ooh [19:40:40] i'm interested fluburtur [19:40:43] No, seriously. Fly to the site, use boosters to reach the right altitude, complete contract. [19:40:57] https://drive.google.com/drive/folders/0B5o6Ua0BeJXYQzY0anptUnAtLWM?usp=sharing [19:40:59] no it's "take this engine to altitude [19:41:06] "go this fast" [19:41:09] so i'll just use a rocket [19:41:18] nice fluburtur [19:41:19] I recommend the lancier 2 or k919 for your stuff [19:41:28] but I think they have a fairly high tech level [19:41:41] the cafe racer might be able to do the job [19:42:58] What EntropicRaptor said was what I was thinking, I've done it for 'measure the air temperature above 19km at Crazy Bob's Ranch"-type contracts. [19:44:28] That reminds me, I should work out a guidance system to use an RT-10 or 2 to do those measurement contracts. [19:44:29] kevlarballoons: Depending on your engine, you might make it by reaching your peak, boosting down as fast as possible, levelling out, gaining as much velocity as possible, and pitching up to desired altitude [19:44:46] no [19:44:56] the highest i've ever gone in my plane is 5k [19:45:00] which was amazing actually [19:45:05] i need more than just the juno [19:45:29] Hmm, now I'm pondering a kOS drone. Fly to this lat-long at that altitude, take measurement, return, land. [19:45:41] Alright [19:46:11] Mathuin: I saw an awesome video for a similar thing a while back [19:46:33] is wind simulated in ksp? [19:46:39] No [19:46:47] huh [19:46:54] my rockets drift when going down [19:46:59] I built a yak 15 [19:47:03] I should add it to the list [19:47:03] East? [19:47:11] I could probably get that high [19:47:17] and works with a single juno [19:47:38] well i could do it with a drone i guess [19:47:40] APlayer: link me if you come across it again? Love to see it. [19:47:49] but i need to bring a whole 1.25m engine [19:48:05] either way i ended up strapping it to an okto and a srb + fins [19:48:08] try this one https://drive.google.com/file/d/1DEq8M9ShSuXoQv17-haMTQ6Qd7G380ab/view?usp=sharing [19:48:12] parachutes [19:48:18] not much cost [19:48:29] Mathuin: Sure! [19:48:30] https://www.youtube.com/watch?v=f4SytD3xR0k [19:48:31] YouTube - HoverBot drone - a kOS program [19:49:15] Sweet! My efforts to avoid grading homework are making great progress. [19:49:43] ... that looks like a port of TCA to kOS [19:49:59] https://forum.kerbalspaceprogram.com/index.php?/topic/97154-131-throttle-controlled-avionics/ [19:50:25] Mathuin: That looks like an extremely amazing script [19:50:58] I'd rank it number two on the list of the most amazing kOS script I've ever seen [19:51:10] Wonder how well it works without the parts mods [19:51:21] But it is pretty darned amazing [19:53:53] Okay, I did *not* expect that bit with the rover four minutes in [20:01:51] Yeesh. lol [20:01:53] https://www.youtube.com/watch?v=CmUdbjJiD9k [20:01:53] YouTube - MG-4000 - ULTRA HEAVY SSTO | KSP [20:02:01] Okay, that was probably the most amazing thing I've seen in KSP like at all. [20:03:02] I have to send 23 tourist to my hotel in LKO... any suggestions? [20:03:37] Two Mk3 schoolbus modules with 3871 stack separators underneath is the traditional way, right? [20:04:05] ...right [20:04:23] so... how do I get the tourists back ? [20:04:49] Oh you never said they had to come back! :-) Umm, super heat shields on the schoolbus parts? I've never done more than 4 at a time. :-( [20:04:50] how am i supposed to do this [20:04:56] i reenter completely retrograde and still blow up [20:05:43] what is your periapsis? [20:05:45] Mathuin: I should supplies first... my hotel is out of noms [20:05:47] 0 [20:05:48] DAMMIT [20:05:54] from orbit? [20:06:05] i usually go with above 20 [20:06:17] DAMMIT I'M SPINNING AND I STILL CAN'T LIVE [20:06:18] but that probably doesnt help for the overheating [20:06:27] I CAME FROM THE MOON [20:06:31] ah [20:06:40] then do a 2 pass aerobreaking [20:06:44] with the first above 45 km [20:06:47] HOW??? [20:06:49] I HAVE NO BOOSTER [20:06:52] damn [20:06:53] hehe [20:06:56] alt+f12 [20:07:01] ignore max temp [20:07:20] during the trans kerbin injection at the mun a tiny bit of delta v can set the correct periapsis [20:07:29] ^ [20:07:45] every time i have to cheat i get pissed [20:08:16] i usually use the ignore max temperature when there is a heat sensitive part, typically bay well behind the engine and the tank and the game starts to suddenly add and remove heat from it depending on a tiny bit of difference from retrograde [20:08:22] that shouldnt haQppen, so i just ignore it [20:16:42] Mathuin: I'm out of ideas... so magic school bus it is [20:17:26] [O_o] [20:17:57] haöppen I can compose - how did you get haQppen though [20:18:08] also, what? [20:19:48] it was haQppen, because Q is next to p [20:20:28] itws weird [20:20:40] the impact velocity of my wheels are 125m/s [20:20:44] and they break below 125m/s [20:21:58] vertical speed [20:22:33] https://www.youtube.com/watch?v=NY7N02eZGoQ lol wunderbaum [20:22:33] YouTube - SpaceX Launch You Up (Uptown Funk Parody) [20:23:17] kevlarballoons: You never /have/ to use Alt-F12 [20:23:47] Space is hard [20:23:56] Face the consequences [20:24:21] (This is actually advice. It will make the game more fun!) [20:25:58] kevlarballoons did you take a look at my planes yet? [20:26:34] it's not vertical speed [20:26:48] APlayer: generally [20:26:59] 125 m/s for wheels seem to be too high a number [20:27:14] but when i fly a launch clamp to a sun and figure out that i was supposed to stage instead of run test [20:27:19] i'm going to alt+f12 [20:28:07] Outright Kraken attacks are fine to Alt-F12, yes [20:28:25] it's your game. There is no wrong way to play [20:28:40] hm, i remember getting the same situation and failing a mission, my reaction was like, meh, i have more of those [20:28:45] But I tell you, you'll find the game much more fun if you refrain from doing it on normal mishaps [20:28:53] i usually don't use it except for sandbox memes and unescapable situations [20:29:07] but i'll consider it [20:29:12] I have memes? [20:29:16] ayy [20:29:19] lol [20:29:43] this plane is outright majestical [20:30:08] sandbox: you can haz meme, yes [20:30:56] what would win: using aerodynamic forces to push a majestical aircraft up [20:31:04] or shooting burning fuel out of a tank [20:31:17] why not both? [20:31:20] ^ [20:31:24] Ninja'd me [20:31:27] true [20:31:38] but the first one at least uses air to burn the fuel [20:31:43] the second one brings its own oxygen [20:31:48] literal water [20:32:25] Or use kevlarballoons filled with helium [20:32:30] lol [20:32:35] i got that username from this irc [20:32:49] someone was talking about inflatable habitats [20:32:55] I misread it as Kerballoons at first [20:33:02] so i annoyed them by saying "so balloons? what about meteorites popping them" [20:33:07] and they're like "kevlarballoons" [20:33:12] so i took it [20:33:22] we need balloons [20:33:33] the poles are so far [20:33:36] probably would work on eve [20:33:39] how will we invade poland now [20:33:45] Kerballoons are a thing, Althego [20:33:50] Look it up [20:36:08] tbh why don't they just fly planes to the north pole [20:36:16] everyone is trying to walk there [20:37:17] because walking is harder [20:38:52] k we're in the bay of kerbpole [20:38:58] almost [20:41:30] oof i was off target [20:54:02] makes me remember red5 https://www.youtube.com/watch?v=SAgYiERRDPY [20:54:02] YouTube - You Laugh, You Lose | Will Ferrell vs. Mark Wahlberg [20:54:49] ve2dmn: did it work? [20:56:31] *sigh* no [20:56:45] having issues with my supply run [20:57:24] https://imgur.com/gallery/bUx9H [20:57:24] https://i.imgur.com/KSVQ9WM.jpg [20:58:16] 1d 56min 28 seconds 30000m orbit Mun CSM + LEM w/ Rover [20:58:43] Jebediahs face is hilarious [21:00:30] Action: APlayer too misses Red5 [21:03:58] maybe i'm blind but i do not see jebediah [21:04:13] only half of faces. :p [21:04:28] you guys playing ksp together? [21:07:04] I wish [21:07:12] https://imgur.com/gallery/8Ew3o [21:07:48] well i mean. [21:08:40] iirc, there's a multiplayer mod, yea? [21:09:45] not sure it works anymore [21:28:49] I have a self hosted DMP server [21:29:23] Feel free to join it [21:29:44] https://r2nhosting.com/site/tls/kerbal-space-program-development/ [21:29:45] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [21:30:09] Once they release the expansion, I am releasing a few mods related to DMP and career mode, so people can team up on missions [21:38:15] Watching one of my booster burning up in the atmosphere, I'm reminded of an old Inital D track... [21:44:54] Multi trophosphere drifting? [21:45:26] https://www.youtube.com/watch?v=DkNFDAiNCC8 [21:45:26] YouTube - Initial D (Sara Righetto) - Burning Up For You (OST) [21:56:37] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [22:15:47] Time to test the magic spacebus [22:40:44] https://cdn.discordapp.com/attachments/231106102693986314/414914099080593408/28167342_1390221637748824_5678895972143508338_n.png [22:40:54] I might be able to order my 3d printer this week [22:41:21] I went to the 3d printer IRC and they told me that getting a kit and upgrading it wasn't expensive and well worth it [22:42:07] Spacebus worked... but I forgot the parachutes [22:42:36] Nooooo [22:43:30] Also forgot to put solar panels [22:44:16] uhoh [22:45:01] I can either revert.... or dock with the space station and leave everyone there until the next bus comes to the rescue [22:45:17] I'm close to docking but I have not docked yet [22:57:12] Is it worth staying in orbit and launching a tiny craft with batteries, panels, and a pair of docking ports? [22:57:21] And chutes of course. :-) [22:59:26] no [22:59:41] I look at it, and I basically made BFR... [23:03:53] If I was better with spaceplanes, I would put wings on it and try to land it [23:05:10] but I'm terrible at landing [23:32:48] interesting.... I got the reward for taking the tourists to the Hotel... [23:32:54] no recover needed... [23:32:56] ...hum... [23:33:51] https://78.media.tumblr.com/a8f2d9dbe9882c066b9643704de33b22/tumblr_nhln7effpJ1s5cyzso1_540.jpg [23:42:06] came SO close to total loss of spacebus... [23:42:44] ran out of monoprop, because the thing had a monprop engine instead of a tradionall engine... [23:44:24] and I did recover: ..........KSP has encoutered an error and must be close [23:48:30] wow... this time it's 34 tourist [23:49:18] Goodness. [23:50:40] http://steamcommunity.com/broadcast/watch/76561197994451548/ [23:52:50] Watching on my tablet while I grade this homework [23:55:29] Nice station